Re:Triple-A Minesweeper
by lapetitejort on Friday October 09, 2026 @02:02PM
(#50024387)
Missing:
Sidequest to sweep 10 mines.
Achievement after sweeping 5 mines
The yellow diamond is nice but what if I don't notice the diamond? I need a colored scent trail leading from my cursor to the yellow diamond, and a pinging noise when my cursor is near a mine
Re:Triple-A Minesweeper
by lapetitejort on Friday October 09, 2026 @02:48PM
(#50025037)
This is minesweeper 33. I'n out sweeping mines and I ran across one that looks different than the others. I'll keep investigating while mine sweeping. I'm recording this 30 second clip onto an entire recording device with a 64gb SD card. I'll leave it on this rock for others to find. Don't worry, I have 11 other devices to record my short messages. Wait, the mine, it's glowing! I can't--
Re:Triple-A Minesweeper
by em-bee on Friday October 09, 2026 @06:23PM
(#50027333)
it took me an hour to realize that i needed to double click to start the game. i tried switching browsers, using a vpn/proxy, turning off ublock... nothing helped...
Re:Triple-A Minesweeper
by devin on Friday October 09, 2026 @02:21PM
(#50024657)
So good.
Maybe lean into some of the metal gear solid dialogue by having a long back and forth about "What's a mine?" "What do you mean 'mark a mine'?" "How do I know when I'm done?" etc.
Re:Triple-A Minesweeper
by mkobit on Friday October 09, 2026 @02:29PM
(#50024773)
I really enjoy this trope. The "Zelda Ocarina of Time if it were a modern game" series has the MGS style discussion, and the whole series is incredible.
Re:Triple-A Minesweeper
by Loughla on Friday October 09, 2026 @08:00PM
(#50028078)
Jesus Christ. I hate it. So so much.
I've never been able to put my thumb on it, and I just chalked it up to me being older now, but I'm not a big fan of a lot of games. And this video opened the curtains as to why. Just so much hand holding and noise.
Re:Triple-A Minesweeper
by eterm on Friday October 09, 2026 @08:12PM
(#50028155)
I don't remember which game it was, but I'm pretty sure it was a ubisoft game, maybe AC3, where it felt so much like a tutorial that I spent the entire game wondering when I'd get out of the tutorial and onto the real game.
It ruined the game for me, because I never felt like I was let free to actually play the game.
Re:Triple-A Minesweeper
by sneak on Friday October 09, 2026 @10:28PM
(#50028941)
The market for video games is now on the close order of 1000 times larger than it was when Myst was released. It now includes the General Public, and all that entails.
Re:Triple-A Minesweeper
by wolrah on Friday October 09, 2026 @11:36PM
(#50029305)
Also there are a lot more high-quality games available now, for a lot less money. In the '80s and '90s you might spend $50-100 on a bad game and you'd play it anyways because you couldn't return it. Even if you could, your local game store only stocked so many things.
Now if you're paying full price for a game you've at least had the ability to read reviews and you know it's going to be half price in a year but you want it now. You also have tens of thousands of other games to pick from in basically any genre you want, accessible more or less on demand.
Re:Triple-A Minesweeper
by saturn8601 on Saturday October 10, 2026 @01:54AM
(#50030022)
Maybe this is my nostalgia speaking, but it felt better that way. When there was so much less software every new application was a journey. The mystery of going to the local computer store and choosing a floppy disk in a plastic baggie off of that cork board. Or sending a mail order to some PO box in Texas somewhere, and then you get mailed back a floppy disk. Now you have so many options. The option that is often chosen is don't play anything. I probably am very biased on this.
Re:Triple-A Minesweeper
by Loughla on Sunday October 11, 2026 @05:07PM
(#50047823)
The last time I felt that was Minecraft. You had to email Notch and pay him directly and he sent you a zip file. I genuinely felt the excitement from that like I was a kid.
Now, just click and buy. Done. No fun, no excitement. And the games are all focused on achievements and completion of inane fetch quests.
Re:Triple-A Minesweeper
by wolrah on Saturday October 10, 2026 @08:50AM
(#50032438)
Though there definitely is a lot of slop out there (even before that term gained a new meaning) I think it's hard to argue that there are so many more high quality games now than there ever were before just because it's so much easier to develop and distribute them.
Also don't rose-colored-glasses older games either, there was a lot of absolute trash. Bargain bins existed for a reason. That said just because a game is bad doesn't mean it isn't still fun in some way, even if for its brokenness. There's an entire genre of games these days where the basic principle is "if you find a bug, but it's funny, it's now a feature".
Re:Triple-A Minesweeper
by dfxm12 on Saturday October 10, 2026 @11:31AM
(#50033914)
Now if you're paying full price for a game you've at least had the ability to read reviews and you know it's going to be half price in a year but you want it now.
This was true back then too. Computer Gaming World dates back to 81. Also the software stores that I (i.e., my parents) shopped at back then discounted older titles. This is why I got to play through the Castle of Dr. Brain after the Island of Dr. Brain was released.
Re:Triple-A Minesweeper
by Loughla on Friday October 09, 2026 @09:03PM
(#50028444)
I fucking loved that game. That and the Dr. Brain games define my childhood. Oh and gizmos and gadgets. And Commander Keen. And Descent. And Hillsfar. And Deathtrack.
But also yes, I did enjoy Myst. It's also what I enjoyed about Minecraft when it first came out. You just had to figure your shit out or get killed by zombies.
Re:Triple-A Minesweeper
by sneak on Friday October 09, 2026 @10:27PM
(#50028934)
Video games make more money than all of Hollywood combined.
They’re not niche geeky things, they are the most mass of mass media. Their target market includes the the people for whom the “do not ingest” label appears on bottles of bleach, as well as the parents for whom the “this is not a toy” appears in huge letters on plastic packaging bags.
Of course they have to say things in the simplest possible language, repeated 3 times in text AND audio. Otherwise half of their audience will be confused and frustrated, because they have two digit IQs.
Re:Triple-A Minesweeper
by ghusbands on Sunday October 11, 2026 @09:02AM
(#50042915)
Starfox had similar dialogue and predated it and MGS was contemporaneous, so the claim it makes it "modern" is weird. It's just "Zelda OoT if a different team made it".
Re:Triple-A Minesweeper
by SyneRyder on Saturday October 10, 2026 @08:52AM
(#50032451)
Before anyone else spends additional minutes like I just did - there aren't multiple endings. Even though the above would have opened that opportunity.
Re:Triple-A Minesweeper
by jameshart on Friday October 09, 2026 @03:36PM
(#50025621)
That will be coming in the first DLC in a few months, delayed because it is being developed by a new team after the original development studio was bought by Activision, retasked to making a mobile solitaire game, then laid off.
Re:Triple-A Minesweeper
by haruka_ff on Saturday October 10, 2026 @05:08PM
(#50037198)
And this is another example of why you shouldn't let LLM (especially older versions of Claude) to write all game texts. To me it's extremely annoying to read those.
Re:Triple-A Minesweeper
by xbar on Friday October 09, 2026 @02:43PM
(#50024979)
I was angry at the wasted 30 seconds of opening licensed 3rd party software listings, but I stayed through to the end of the credits roll, laughing until I cried.
Re:Triple-A Minesweeper
by nottorp on Friday October 09, 2026 @02:51PM
(#50025078)
I think the opening logo sequence is too short. Also it's missing agreement to 2-3 EULAs that you have to scroll down all the way for the accept button to get enabled. And the epilepsy warning. And the disclaimer that it's all a work of fiction.
Re:Triple-A Minesweeper
by jasomill on Friday October 09, 2026 @11:45PM
(#50029346)
I always wondered about this one on PC games. What kind of person quits a game by hard powering off their PC or forcably terminating the game process with something like Task Manager? Because any reasonable way to quit a PC game can either be blocked by the game itself while it's saving (Alt+F4, which is an application shortcut, not a system shortcut), or delayed for long enough to save (graceful shutdowns and reboots).
Re:Triple-A Minesweeper
by pixl97 on Saturday October 10, 2026 @12:00AM
(#50029422)
You may underestimate how many people try to play big ass games on slow or resource short PCs. With old hard disks it wasn't uncommon for saving to stun lock the computer for surprisingly long periods of time.
Re:Triple-A Minesweeper
by efreak on Sunday October 11, 2026 @04:01AM
(#50040668)
If I'm playing on my steam deck, I kill games fairly often. It's the easiest way to exit. Open the menu, tap exit, stick it on the charger and off I go. Admittedly most of the games I play either don't auto save, are cloud-based, or are idle games (who cares?).
Re:Triple-A Minesweeper
by wredcoll on Friday October 09, 2026 @02:49PM
(#50025056)
That was a great parody, but how much of those effects still worked even though you knew it was coming? The fade ins, blurring the outsides, the emotional voice talking to you... it definitely raised my interest more than just opening minesweeper!
I mean, it doesn't last very long without something else going on, but there is a reason.
Re:Triple-A Minesweeper
by thaumasiotes on Friday October 09, 2026 @03:15PM
(#50025355)
> That was a great parody, but how much of those effects still worked even though you knew it was coming? The fade ins, blurring the outsides, the emotional voice talking to you...
Worked?
The game takes a very long time to load. This is funny, but not desirable in an actual game.
There is voiceover dialogue as you start. You can listen to it, but at some point you'll want to start playing the game.
There is an indicator telling you which square to clear next. I ignored this for several reasons:
- I want to know if you're compelled to follow it (you aren't);
- It's pointing to the wrong square;¹
- Following it would defeat the entire purpose of playing the game.
Dialogue continues as you play. But you can't listen to it because your mind is occupied. Following the indicator would solve that problem...
¹ There is a game you can find called Hexcells that is supposed to be an "improved" version of minesweeper. The "improvements" are two:
1. It's a hex grid, not a square grid.
2. In general, there is only one hex known to be clear at any given time. This means that the structure of the game is that you mindlessly reveal whichever tile you just gained information about rather than suffering under any obligation to think about what you can tell from the board.
I'm not sure why this was supposed to be an improvement; the only effect is to remove the entire puzzle aspect from a puzzle game. But hey, Steam reviews are "overwhelmingly positive". https://store.steampowered.com/app/265890/Hexcells/
Re:Triple-A Minesweeper
by johnnyanmac on Friday October 09, 2026 @03:23PM
(#50025464)
>First, the game takes a very long time to load. This is funny, but not desirable in an actual game.
In unrealistic fashion, you can in fact mash through the license logos once you load in. So thr game itself doesn't actually take long at all to boot up on a technical level; the delays were a design choice.
Re:Triple-A Minesweeper
by bigstrat2003 on Friday October 09, 2026 @07:12PM
(#50027743)
> In general, there is only one hex known to be clear at any given time. This means that the structure of the game is that you mindlessly reveal whichever tile you just gained information about rather than suffering under any obligation to think about what you can tell from the board.
That is not remotely an accurate description of Hexcells. Either you didn't play it, or you didn't play it more than the early levels. In Hexcells, you do not just have info on the tiles, but also along rows of hexes (telling you how many are in that row, and sometimes if they are contiguous or separate), as well as some hexes which tell you how many tiles you need to flag in a radius around them. It is fairly common that you need to combine multiple pieces of information about the board state in order to deduce what the next move is, with some of the later puzzles being so complicated at points that you practically have to bust out pencil and paper to work through the logic.
And all of that, while interesting, is not the improvement of Hexcells over Minesweeper (nor are the hexagon cells). The improvement is that you never, ever have to guess blindly and have the game tell you if you were wrong. Every puzzle can be worked out through sheer logic, though some do require you to guess at a hypothesis and then do a long chain of logic to prove or disprove if that would be a valid move (kind of like sudoku puzzles often do). The expanded mechanics are interesting too, but just the fact that you don't ever have to guess blindly is a massive improvement.
Re:Triple-A Minesweeper
by wredcoll on Monday October 12, 2026 @12:10AM
(#50051292)
> The game takes a very long time to load. This is funny, but not desirable in an actual game.
Just as a specific example, having a long loading time can heighten the anticipation and thus the eventual enjoyment of a game.
Obviously not always and it's an extremely complicated subject. But the principle is real. Essentially all games boil down to an arbitrary amount of waiting/work in order to get a thing.
Re:Triple-A Minesweeper
by dijit on Friday October 09, 2026 @06:04PM
(#50027153)
Unreal Engine and the Epic Games Store have nothing to do with each other really.
You can get some royalty fee's reduced by launching on Epic Games Store but that's it.
Most Unreal Engine games are distributed by Steam.
ALSO, fun fact while we're here.. to display the Unreal Engine logo on startup you're supposed to ask Epic Games for permission; but since it's the default project splash screen (meant to be replaced) people just assume that they want the publicity and that it's part of using the engine- Epic doesn't feel like enforcing this because they don't see the point.
So, feel free to remove it, and if you see it, just know that the developers very likely didn't read the agreement they signed when they started using the Engine :)
Source: the last unreal engine technical advisory board in Stockholm; I too didn't read this from the agreement ...
Re:Triple-A Minesweeper
by jasomill on Friday October 09, 2026 @11:18PM
(#50029209)
Don't forget the unskippable launcher without controller support.
Bonus points if the launcher is the only thing blocking it from working properly on Proton.
Or if it's a multiplayer game that, when it crashes, by the time you get past the crash reporter, the unskippable launcher, the unskippable logos, the unskippable epilepsy warning, and the unskippable title screen intro animation, the window for reconnecting without penalty will have passed.
Re:Triple-A Minesweeper
by magnat on Friday October 09, 2026 @04:02PM
(#50025920)
Felix Varga and Johanna Kowalski (Online Services Engineers) must have done a really good job - with all the traffic from the HN front page login servers didn't go down and queue was almost instant.
Re:Triple-A Minesweeper
by progforlyfe on Friday October 09, 2026 @05:00PM
(#50026490)
You need to add achievements/trophies! Definitely need to achieve a trophy for clicking on the very first square, finding the first mine, your first flag, etc.
Re:Triple-A Minesweeper
by Youden on Friday October 09, 2026 @05:19PM
(#50026682)
Does anyone know if the voices are AI-generated? I was a little surprised; I don't think I would have questioned it if I heard them in a real game or video but since this seems to basically be a joke, I'm doubtful real voice actors were used.
Re:Triple-A Minesweeper
by kqr on Saturday October 10, 2026 @02:33AM
(#50030276)
Can you direct me to such a frontier? Bonus points if it is cheap.
I want to use voice synthesis to read my blog articles out loud to me as a self-editing step, but the experience was nothing like a human when I last tried.
The voices sounded natural-ish alright, but intonation was all over the place.
Re:Triple-A Minesweeper
by cootsnuck on Friday October 09, 2026 @05:41PM
(#50026929)
I'm curious which TTS model was used for the "Nora" voice. I kept noticing vocal artifacts in her speech disfluencies. Which bothers me more than it probably should...
Re:Triple-A Minesweeper
by aidenn0 on Friday October 09, 2026 @06:43PM
(#50027509)
Is it always wrong when it says "I think there's a mine here"? It seemed to to me on my playthough...
[edit]
Oh, it says "I think there's a mine here" when you mark a location, but the yellow-diamond is "click here because there's no mines" it's not related to what is being said.
Re:Triple-A Minesweeper
by jakzurr on Friday October 09, 2026 @07:22PM
(#50027812)
Heck yeah, it was great. But OMG the captions over the bottom of the play area almost drove me nuts! Still, it's quite a piece of art, even if I don't really understand it (typical).
Re:Triple-A Minesweeper
by willguest on Friday October 09, 2026 @07:22PM
(#50027813)
36 goddamn seconds, mere moments are waking and, for what?! stabbed in the back again. i knew she wasn't good for it, why didn't i trust my instincts. all those people, so many goddamn people, and now this?! i ain't sweeping no more, i'm out.
Re:Triple-A Minesweeper
by bryanhogan on Saturday October 10, 2026 @06:04AM
(#50031328)
There are thousands of great games which are not hand holding. Many studios are putting out amazing work that does not deserve to be lumped together with modern trash.
Re:Triple-A Minesweeper
by Waterluvian on Friday October 09, 2026 @10:40PM
(#50028997)
This is exactly what I thought the Web was going to be like. Imagine the renaissance era of Classic Web if people could realize their clever ideas like this so easily.
Re:Triple-A Minesweeper
by willmeyers on Friday October 09, 2026 @10:43PM
(#50029012)
The web is like this right now! You gotta go through noise and mess of it all! There's so many crazy people making weird stuff and sharing it all the time! You gotta find it!!!
Re:Triple-A Minesweeper
by jasomill on Friday October 09, 2026 @11:07PM
(#50029143)
Amazing. Sat there for about five minutes listening to the dialogue, wasn't until I started hearing repeats that I realized it was actually interactive and not just an unnecessarily long opening cutscene.
Incidentally, as of Windows 8, Microsoft replaced OG Minesweeper with an overdesigned mobile game-inspired app with daily challenges and in-game purchases[1].
I've been carrying the orignal versions of Minesweeper and Solitaire from (checks Properties) Windows NT 3.51 in my "random bin" directory for years, chosen, I believe, because they're 32-bit, have none of the graphical changes introduced in later versions, and don't rely on any non-core system DLLs. They still run fine under Windows 11, though you have to jump through hoops to open their help files (namely, dig up a copy of winhlp32.exe and open them from within it, because modern Windows versions block the ability to add file associations for .hlp files, instead redirecting to a series of progressively less useful web sites).
Available for linux, mobile, online and of course static-linked exe. Also as opposed to Windows Minesweeper, mines.exe is guaranteed to be solvable every time.
Re:Triple-A Minesweeper
by aidenn0 on Saturday October 10, 2026 @02:14PM
(#50035581)
Fun fact, on Windows 95, minesweeper had a cheat code; xyzzy "shift" "enter" and it would change the color of the top-left pixel of the screen depending on whether or not the mouse was hovering over a bomb. It didn't work on later versions though.
Re:Triple-A Minesweeper
by firefoxd on Friday October 09, 2026 @11:56PM
(#50029396)
That was a perfect execution. I almost saw a Kojima Game by Hideo Kojima title. The only thing missing was the dialogue at the end of the credits, where Xero says that "Afghanistan is where the answer lives."
Re:Triple-A Minesweeper
by vincnetas on Saturday October 10, 2026 @01:28AM
(#50029866)
I have not seen any comment about the idea that you are being handholded through whole game without even needing to think about what to do next.
For me this is the biggest complaint about some games where instead of making a player think what to do and how to navigate game, player basically gets "click her" "go that way" "click that" "congrats you won"
so i think this is the parody aspect of this minesweeper.
Cant imagine current AAA games allowing player to be stuck for days trying to solve the problem like good old times of monkey island or leisure suit larry
Re:Triple-A Minesweeper
by rmunn on Saturday October 10, 2026 @03:21AM
(#50030531)
I tried it, and clicked in the corner as the first move instead of the hand-holding location. Revealed half the board, as that usually does, and also revealed that the simulation of a AAA game was imperfect. Because what AAA game is going to let you actually start playing the game right off the bat, without even so much as a single click on a "Skip the Tutorial" button?
(Answer: some. I'm struggling to recall which game does this, but there's definitely a game where if you solve the first level in 40 seconds or less — numbers might well be wrong, but it's something like that — then the game assumes you've played it before and quietly skips the tutorial without making a big deal about it. But all too few AAA games will do that.)
Re:Triple-A Minesweeper
by bejd on Saturday October 10, 2026 @04:19AM
(#50030833)
Not exactly what you're describing, but Call of Duty 4: Modern Warfare (2007) had a training course at the start. The game suggested a difficulty level based on how fast you completed it.
Re:Triple-A Minesweeper
by kleene_op on Saturday October 10, 2026 @01:37AM
(#50029914)
They even used yellow markers, explicitly parodying the yellow paint they've been putting in AAAA games to show players where to go next or what crate to break.
Re:Triple-A Minesweeper
by joenot443 on Saturday October 10, 2026 @10:43AM
(#50033484)
Exactly. “Yellow spray paint” has become a derogatory term in the industry to talk about these patronizingly obvious visual cues devs add to 3D games these days to let them know where to go.
I think part of it has to do with reasonable software design principles around affordances and discoverability making their way to game dev. I think the relationship of user::app is completely different from that of player::game. When a user takes 2min to find the button that means the button should be easier to find. When a player takes 2min to find the chest, it could mean a lot of things but it doesn’t necessarily mean the chest needs to be easier to find.
Re:Triple-A Minesweeper
by sevg on Saturday October 10, 2026 @03:21AM
(#50030524)
I fondly remember getting so stuck in Day of the Tentacle or Grim Fandango not just for days but even giving up for weeks before coming back with fresh motivation! This is the sort of challenge that’s actually rewarding when you manage to solve it (unlike being held by the hand the entire game).
Re:Triple-A Minesweeper
by ivanjermakov on Saturday October 10, 2026 @05:56AM
(#50031293)
There is a bunch of AAA parody: 17 loading screen logos, epic music without anything happening, deep dialogues over nothing, gameplay is as imperative as it gets, unskippable dialogues.
Re:Triple-A Minesweeper
by chii on Saturday October 10, 2026 @12:40PM
(#50034595)
I did let the credits scene play out completely, because it completely parodies the large staff count, with large numbers of them being in positions like directors and producers. It's such a good parody.
Re:Triple-A Minesweeper
by komali2 on Saturday October 10, 2026 @07:48AM
(#50031965)
> Cant imagine current AAA games allowing player to be stuck for days trying to solve the problem like good old times of monkey island or leisure suit larry
I've been thinking about it and I think the best gaming experiences I've had were the ones with the least hand-holding; or rather, where the hand-holding was best integrated truly and nearly invisibly into the environment.
Elden Ring, Outer Wilds, Fez, Animal Well, Rain World, Chants of Sennarr, Axiom Verge, Path of Achra, Caves of Qud, Disco Elysium, Noita. OG Minecraft before there were tutorials. I've been trying to find similar titles.
Re:Triple-A Minesweeper
by devilbunny on Saturday October 10, 2026 @09:24AM
(#50032717)
Turn off tutorial mode in the original Civilization. Play it. Every person I considered really smart in the early to mid nineties had a Civ addiction at some point. Because who doesn’t want to try to be God?
One of my friends played on hard mode to challenge himself. One played on easy to build a proto-Factorio without interruption. Both valid ways.
Re:Triple-A Minesweeper
by genghisjahn on Saturday October 10, 2026 @10:31AM
(#50033394)
Ah civ 1. Been chasing that high ever since. I talked my parents into buying a 486sx “for school” but I made sure it met the min reqs for civ. I put that packard bell through so much.
Re:Triple-A Minesweeper
by sdenton4 on Saturday October 10, 2026 @09:59AM
(#50033071)
Check out UFO 50. Piles of amazing games, mostly just the right length (no need for filler content in any one game when you're making 50 of them!), and almost entirely tutorial free.
Re:Triple-A Minesweeper
by tom1337890 on Saturday October 10, 2026 @04:29PM
(#50036841)
I thought it was part of the parody...
It's one of the reasons I cannot play these modern games. So are just too linear. When I only have to follow the marker, it's ridiculous.
I would love to have a list of games where there are no markers or at least you can disable it properly. No highlighting, no markers, no nothing...
Does that exist?
Re:Triple-A Minesweeper
by siva7 on Saturday October 10, 2026 @05:16AM
(#50031092)
As someone old enough to experience it as a kid: We tried to figure out what the heck this weird game was about until giving up and moving on with life.
Re:Triple-A Minesweeper
by nashashmi on Saturday October 10, 2026 @08:27AM
(#50032254)
I learned it from other classmates in like my last year of high school. Then i mineswept a huge one with a high density of mines. What a waste of time. It was good for a younger kidnto make their mjnds sharper
Re:Triple-A Minesweeper
by sam00 on Saturday October 10, 2026 @05:21AM
(#50031121)
I am mostly been lurking here but since we are talking about Minesweeper, a good opportunity to break the silence :)
I am also a big fan of the game and its variants and currently working on Rogue Sweeper, just another Minesweeper roguelike (beta name, finding an actual name is the hard part)
Re:Triple-A Minesweeper
by quantummagic on Saturday October 10, 2026 @06:20AM
(#50031422)
This seemed so pointless and uninteresting to me. It's obviously a blindspot for me, since it's so heavily upvoted and liked by many. But for me, mindlessly clicking the prompted location, after sitting through some pointless into logos, leading to absolutely no payoff at all, just ending credits, was distasteful. Can someone who enjoyed this experience articulate why, so that I can reflect on my own personal failing in this regard?
Re:Triple-A Minesweeper
by doktor_pepsi on Saturday October 10, 2026 @10:32AM
(#50033406)
The beauty of Hackernews, no way to determine whether it's a clueless boomer from old-tech days or a high IQ individual layering the joke even further.
Re:Triple-A Minesweeper
by le-mark on Saturday October 10, 2026 @08:40AM
(#50032368)
Nice, ui doesn’t support “chording” ie click a number with all its mines flagged and all adjacent squares are clicked. It make clearing the board much faster.
Re:Triple-A Minesweeper
by loneboat on Saturday October 10, 2026 @11:12AM
(#50033741)
It's minesweeper, a decidedly non-AAA game, but mixed in with many tropes of AAA games: corny/unnecessary allusions to character histories, verbose tutorials, "cold open" with eyelids fluttering open, some random NPC offering a way to grind for currency. That kind of thing.
Re:Triple-A Minesweeper
by seabass on Saturday October 10, 2026 @11:45AM
(#50034061)
Pretty close but they forgot the part where I have to install anti cheat, update my drivers and reboot, create an account and link my email, check my email for a code, accept ToS, compile shaders, and wait for more patches to install before playing.
Re:Triple-A Minesweeper
by MYEUHD on Saturday October 10, 2026 @01:39PM
(#50035222)
No not really. Most of it is handled for you. You don't install anticheat because the console already has DRM. You don't update your drivers because driver updates are bundled with OS updates (and you can't connect to the store without being on the latest update anyway). You don't compile shaders because they are pre-compiled on console.
Re:Triple-A Minesweeper
by MYEUHD on Sunday October 11, 2026 @03:09AM
(#50040458)
Due to consoles being very locked down and due to them preventing users from running unsigned code, cheaters aren't a problem in multiplayer games on console
Re:Triple-A Minesweeper
by joombaga on Sunday October 11, 2026 @11:59AM
(#50044662)
I think they're less of a problem, but still a problem. There are devices one can use to add/remove aim jitter, counter weapon recoil, etc. They sit between an input device and the console, and have per-game and per-weapon profiles.
Re:Triple-A Minesweeper
by MPSimmons on Saturday October 10, 2026 @03:38PM
(#50036381)
Modern consoles also compile shaders? Ugh, that's the most annoying part of playing RocketLeague right now. The game updates like every day and every time it's updated I need to spend 5ish minutes recompiling (if not more).
Re:Triple-A Minesweeper
by tmpz22 on Saturday October 10, 2026 @01:50PM
(#50035334)
And you're just hitting the surface.
Without a 200gb download size how do I know this game is good? How in 2026 does a predominantly single player game not have additional forced downloads for its multiplayer mode? I am a pro gamer, why is there no deluxe version priced twice as high as the base game without additional content? Speaking of deluxe versions, how am I supposed to buy more virtual currency packs to speed up my leveling? No Battle Royale Mode placed above the fold in the game menu?
This is single-A at best.
My advice? Wait for the remaster 5 years from now. Or re-purchase it on the next console generation to at least get a AA experience.
Re:Triple-A Minesweeper
by Agentlien on Saturday October 10, 2026 @05:45PM
(#50037509)
As someone who worked at a AAA studio which delivered a beloved and financially successful game and then was shut down I find this comment almost as cruel as it is funny.
Re:Triple-A Minesweeper
by stdbrouw on Saturday October 10, 2026 @04:39PM
(#50036932)
I guess I will be the sole person in this thread to admit that I really enjoy my hand being held while I play a video game.
I used to play a lot of games in high school but didn't find the time for them once I started working and now, after about a 15 year hiatus, got curious and have been playing God of War, Expedition 33, High on Life and enhanced editions of slightly older titles like GTA 5 and BioShock 2. The cinematic experience of God of War, the hints in the environmental lighting about what direction to go in Expedition 33, the popovers in GTA that remind you of what the left joystick does again, the repeated voiceovers that explain what each gun does in High on Life, exact directions to where you need to go in Cyberpunk 2077, never having to bother with save games because most games have copious checkpoints... it's great!
Maybe I'm a klutz, but I remember in the late 90s and early 00s there were plenty of titles where a typical night of gaming would go like this: you have to make sure the intergalactic terrorists don't blow up the power plant, but after half an hour it's clear that you will need to level up to have a chance, another half an hour later you resort to google and figure out that you really shouldn't have skipped that side quest because then you'd have that invisibility upgrade, you finally make your way past the baddies but after a toilet break get confused about what direction you were going in and suddenly find yourself back where you started, you retrace your steps, go on, press the Avoid Reactor Meltdown button but because you've clicked a couple of pixels too far to the left, then a couple of pixels too far to the right, it doesn't do anything, so now you're thinking, maybe I didn't complete all the prereqs so let's wander around some more, but you're getting annoyed so you repeatedly fall off of some walkway into lava... ultimately you make it to the end boss and after the 17th try you realize that their right eye is their weak point, but only for a window of five seconds after it has stopped glowing red. Too bad you didn't stock up on sniper bullets and entered the last room without full health, might have to load an earlier save game to fix that.
I'm sure a lot of people are nostalgic for that special feeling when you've beat a difficult game, but there are a lot of ways in which games used to be difficult that were incidental, through lack of affordances, instead of essential to the gameplay.
Re:Triple-A Minesweeper
by cben on Monday October 19, 2026 @04:34PM
(#50157699)
LOL! I'm actually reasonably enjoying Netflix Games Minesweeper which is over-campained and over- in general, but not horribly (no ads/sells). The tweak there is a sea/islands setting with non-rectangular boards — it's actually adding some nice variation.
Sidequest to sweep 10 mines.
Achievement after sweeping 5 mines
The yellow diamond is nice but what if I don't notice the diamond? I need a colored scent trail leading from my cursor to the yellow diamond, and a pinging noise when my cursor is near a mine
Mocapped mines
Jack Quaid
$70
Maybe lean into some of the metal gear solid dialogue by having a long back and forth about "What's a mine?" "What do you mean 'mark a mine'?" "How do I know when I'm done?" etc.
Here is the forest temple video which is a short sample of what to expect: https://youtu.be/KC656o7_zVk
It's probably a bit too far, but nevertheless enjoyable for the comedic effect.
I've never been able to put my thumb on it, and I just chalked it up to me being older now, but I'm not a big fan of a lot of games. And this video opened the curtains as to why. Just so much hand holding and noise.
It ruined the game for me, because I never felt like I was let free to actually play the game.
Title screen video gives a vague story. Game starts. No dialog. No text. Just ... clicking and discovering the rest of the story.
Now if you're paying full price for a game you've at least had the ability to read reviews and you know it's going to be half price in a year but you want it now. You also have tens of thousands of other games to pick from in basically any genre you want, accessible more or less on demand.
Now, just click and buy. Done. No fun, no excitement. And the games are all focused on achievements and completion of inane fetch quests.
High quality? Hmmmm.
Also don't rose-colored-glasses older games either, there was a lot of absolute trash. Bargain bins existed for a reason. That said just because a game is bad doesn't mean it isn't still fun in some way, even if for its brokenness. There's an entire genre of games these days where the basic principle is "if you find a bug, but it's funny, it's now a feature".
This was true back then too. Computer Gaming World dates back to 81. Also the software stores that I (i.e., my parents) shopped at back then discounted older titles. This is why I got to play through the Castle of Dr. Brain after the Island of Dr. Brain was released.
But also yes, I did enjoy Myst. It's also what I enjoyed about Minecraft when it first came out. You just had to figure your shit out or get killed by zombies.
well, now you're just making things up
They’re not niche geeky things, they are the most mass of mass media. Their target market includes the the people for whom the “do not ingest” label appears on bottles of bleach, as well as the parents for whom the “this is not a toy” appears in huge letters on plastic packaging bags.
Of course they have to say things in the simplest possible language, repeated 3 times in text AND audio. Otherwise half of their audience will be confused and frustrated, because they have two digit IQs.
"X... button?"
"Focus, Sweeper! Sweeper? SWEEPEEEER!"
This is Art.
I mean, it doesn't last very long without something else going on, but there is a reason.
Worked?
The game takes a very long time to load. This is funny, but not desirable in an actual game.
There is voiceover dialogue as you start. You can listen to it, but at some point you'll want to start playing the game.
There is an indicator telling you which square to clear next. I ignored this for several reasons:
- I want to know if you're compelled to follow it (you aren't);
- It's pointing to the wrong square;¹
- Following it would defeat the entire purpose of playing the game.
Dialogue continues as you play. But you can't listen to it because your mind is occupied. Following the indicator would solve that problem...
¹ There is a game you can find called Hexcells that is supposed to be an "improved" version of minesweeper. The "improvements" are two:
1. It's a hex grid, not a square grid.
2. In general, there is only one hex known to be clear at any given time. This means that the structure of the game is that you mindlessly reveal whichever tile you just gained information about rather than suffering under any obligation to think about what you can tell from the board.
I'm not sure why this was supposed to be an improvement; the only effect is to remove the entire puzzle aspect from a puzzle game. But hey, Steam reviews are "overwhelmingly positive". https://store.steampowered.com/app/265890/Hexcells/
In unrealistic fashion, you can in fact mash through the license logos once you load in. So thr game itself doesn't actually take long at all to boot up on a technical level; the delays were a design choice.
That is not remotely an accurate description of Hexcells. Either you didn't play it, or you didn't play it more than the early levels. In Hexcells, you do not just have info on the tiles, but also along rows of hexes (telling you how many are in that row, and sometimes if they are contiguous or separate), as well as some hexes which tell you how many tiles you need to flag in a radius around them. It is fairly common that you need to combine multiple pieces of information about the board state in order to deduce what the next move is, with some of the later puzzles being so complicated at points that you practically have to bust out pencil and paper to work through the logic.
And all of that, while interesting, is not the improvement of Hexcells over Minesweeper (nor are the hexagon cells). The improvement is that you never, ever have to guess blindly and have the game tell you if you were wrong. Every puzzle can be worked out through sheer logic, though some do require you to guess at a hypothesis and then do a long chain of logic to prove or disprove if that would be a valid move (kind of like sudoku puzzles often do). The expanded mechanics are interesting too, but just the fact that you don't ever have to guess blindly is a massive improvement.
Just as a specific example, having a long loading time can heighten the anticipation and thus the eventual enjoyment of a game.
Obviously not always and it's an extremely complicated subject. But the principle is real. Essentially all games boil down to an arbitrary amount of waiting/work in order to get a thing.
In effect, to juice up a game without adding substantial game design mechanics and thought.
A similar sort of overuse happened with blockbuster movies' special effects.
- Checkpoints after each mine
- DLC for rounded corners
You can get some royalty fee's reduced by launching on Epic Games Store but that's it.
Most Unreal Engine games are distributed by Steam.
ALSO, fun fact while we're here.. to display the Unreal Engine logo on startup you're supposed to ask Epic Games for permission; but since it's the default project splash screen (meant to be replaced) people just assume that they want the publicity and that it's part of using the engine- Epic doesn't feel like enforcing this because they don't see the point.
So, feel free to remove it, and if you see it, just know that the developers very likely didn't read the agreement they signed when they started using the Engine :)
Source: the last unreal engine technical advisory board in Stockholm; I too didn't read this from the agreement ...
Bonus points if the launcher is the only thing blocking it from working properly on Proton.
Or if it's a multiplayer game that, when it crashes, by the time you get past the crash reporter, the unskippable launcher, the unskippable logos, the unskippable epilepsy warning, and the unskippable title screen intro animation, the window for reconnecting without penalty will have passed.
It's often a cover to mask loading times anyway.
[1] https://www.youtube.com/watch?v=LHY8NKj3RKs
"What happens then?"
"Nothing. You just suck."
https://en.wikipedia.org/wiki/Bomberman%3A_Act_Zero
I’d be shocked if we don’t have mainstream games with AI voices soon.
I want to use voice synthesis to read my blog articles out loud to me as a self-editing step, but the experience was nothing like a human when I last tried.
The voices sounded natural-ish alright, but intonation was all over the place.
On https://artificialanalysis.ai/text-to-speech/models, you can plot speech preference ELO and pronunciation correctness against price.
Gemini 3.8 Flash / Flash-Lite TTS seem good, for example, they lie on the frontier of both.
I was expecting it to open up on some WW2 style battlefield with smoke and explosions, but this was better.
[edit]
Oh, it says "I think there's a mine here" when you mark a location, but the yellow-diamond is "click here because there's no mines" it's not related to what is being said.
Thank you for making this. Biting commentary on modern video games.
Manufactured emotions and hand holding for 'an experience' instead of just fun.
I missed achievements and loading times! Some shader recompilation before the level load would have been tops :)
I feel like there's some reference to the recent Wolverine game and it's unfailable driving sequences in that ...
Thanks for sharing! It made my day.
Largely replaced by social media, I suppose, including of course HN.
Exactly what you want, organized and broad. And also dead.
Incidentally, as of Windows 8, Microsoft replaced OG Minesweeper with an overdesigned mobile game-inspired app with daily challenges and in-game purchases[1].
I've been carrying the orignal versions of Minesweeper and Solitaire from (checks Properties) Windows NT 3.51 in my "random bin" directory for years, chosen, I believe, because they're 32-bit, have none of the graphical changes introduced in later versions, and don't rely on any non-core system DLLs. They still run fine under Windows 11, though you have to jump through hoops to open their help files (namely, dig up a copy of winhlp32.exe and open them from within it, because modern Windows versions block the ability to add file associations for .hlp files, instead redirecting to a series of progressively less useful web sites).
[1] https://apps.microsoft.com/detail/9wzdncrfhwcn?hl=en-US&gl=U...
Available for linux, mobile, online and of course static-linked exe. Also as opposed to Windows Minesweeper, mines.exe is guaranteed to be solvable every time.
For me this is the biggest complaint about some games where instead of making a player think what to do and how to navigate game, player basically gets "click her" "go that way" "click that" "congrats you won"
so i think this is the parody aspect of this minesweeper.
Cant imagine current AAA games allowing player to be stuck for days trying to solve the problem like good old times of monkey island or leisure suit larry
(Answer: some. I'm struggling to recall which game does this, but there's definitely a game where if you solve the first level in 40 seconds or less — numbers might well be wrong, but it's something like that — then the game assumes you've played it before and quietly skips the tutorial without making a big deal about it. But all too few AAA games will do that.)
I think part of it has to do with reasonable software design principles around affordances and discoverability making their way to game dev. I think the relationship of user::app is completely different from that of player::game. When a user takes 2min to find the button that means the button should be easier to find. When a player takes 2min to find the chest, it could mean a lot of things but it doesn’t necessarily mean the chest needs to be easier to find.
That’s my morning subway take, at least.
I've been thinking about it and I think the best gaming experiences I've had were the ones with the least hand-holding; or rather, where the hand-holding was best integrated truly and nearly invisibly into the environment.
Elden Ring, Outer Wilds, Fez, Animal Well, Rain World, Chants of Sennarr, Axiom Verge, Path of Achra, Caves of Qud, Disco Elysium, Noita. OG Minecraft before there were tutorials. I've been trying to find similar titles.
One of my friends played on hard mode to challenge himself. One played on easy to build a proto-Factorio without interruption. Both valid ways.
It's been a growing problem for two decades now.
[0] https://www.newgrounds.com/portal/view/495903
[1] https://www.newgrounds.com/portal/view/558516, https://www.youtube.com/watch?v=4Z2Z23SAFVA
Absolute Cinema
Apart from those films which do t have them.
I am also a big fan of the game and its variants and currently working on Rogue Sweeper, just another Minesweeper roguelike (beta name, finding an actual name is the hard part)
Still in early beta and iPhone only for now. If anyone wants to give it a try: https://testflight.apple.com/join/sjbNFZWH
Feedback always welcome.
Edit: I was impatient. I got my "Focus, Sweeper." Life is good.
Edit 2: It's actually impossible to lose the game. This is art.
I'm sad that SpeedTree and Havoc weren't in the intro logos though.
Bravo overall, nailed many tropes of modern gaming.
https://bsky.app/profile/mikelacher.bsky.social/post/3mxepyw...
Without a 200gb download size how do I know this game is good? How in 2026 does a predominantly single player game not have additional forced downloads for its multiplayer mode? I am a pro gamer, why is there no deluxe version priced twice as high as the base game without additional content? Speaking of deluxe versions, how am I supposed to buy more virtual currency packs to speed up my leveling? No Battle Royale Mode placed above the fold in the game menu?
This is single-A at best.
My advice? Wait for the remaster 5 years from now. Or re-purchase it on the next console generation to at least get a AA experience.
I used to play a lot of games in high school but didn't find the time for them once I started working and now, after about a 15 year hiatus, got curious and have been playing God of War, Expedition 33, High on Life and enhanced editions of slightly older titles like GTA 5 and BioShock 2. The cinematic experience of God of War, the hints in the environmental lighting about what direction to go in Expedition 33, the popovers in GTA that remind you of what the left joystick does again, the repeated voiceovers that explain what each gun does in High on Life, exact directions to where you need to go in Cyberpunk 2077, never having to bother with save games because most games have copious checkpoints... it's great!
Maybe I'm a klutz, but I remember in the late 90s and early 00s there were plenty of titles where a typical night of gaming would go like this: you have to make sure the intergalactic terrorists don't blow up the power plant, but after half an hour it's clear that you will need to level up to have a chance, another half an hour later you resort to google and figure out that you really shouldn't have skipped that side quest because then you'd have that invisibility upgrade, you finally make your way past the baddies but after a toilet break get confused about what direction you were going in and suddenly find yourself back where you started, you retrace your steps, go on, press the Avoid Reactor Meltdown button but because you've clicked a couple of pixels too far to the left, then a couple of pixels too far to the right, it doesn't do anything, so now you're thinking, maybe I didn't complete all the prereqs so let's wander around some more, but you're getting annoyed so you repeatedly fall off of some walkway into lava... ultimately you make it to the end boss and after the 17th try you realize that their right eye is their weak point, but only for a window of five seconds after it has stopped glowing red. Too bad you didn't stock up on sniper bullets and entered the last room without full health, might have to load an earlier save game to fix that.
I'm sure a lot of people are nostalgic for that special feeling when you've beat a difficult game, but there are a lot of ways in which games used to be difficult that were incidental, through lack of affordances, instead of essential to the gameplay.