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Re:Triple-A Minesweeper by justmaris on Friday October 09, 2026 @11:57AM (#50022386)
This is fun.
Re:Triple-A Minesweeper by etchalon on Friday October 09, 2026 @02:01PM (#50024379)
I laughed way way way too hard
Re:Triple-A Minesweeper by lapetitejort on Friday October 09, 2026 @02:02PM (#50024387)
Missing:

Sidequest to sweep 10 mines.

Achievement after sweeping 5 mines

The yellow diamond is nice but what if I don't notice the diamond? I need a colored scent trail leading from my cursor to the yellow diamond, and a pinging noise when my cursor is near a mine

Mocapped mines

Jack Quaid

$70

Re:Triple-A Minesweeper by jandrese on Friday October 09, 2026 @02:44PM (#50024999)
There should be additional audio logs you can find under some squares that provide snippits of backstory.
Re:Triple-A Minesweeper by lapetitejort on Friday October 09, 2026 @02:48PM (#50025037)
This is minesweeper 33. I'n out sweeping mines and I ran across one that looks different than the others. I'll keep investigating while mine sweeping. I'm recording this 30 second clip onto an entire recording device with a 64gb SD card. I'll leave it on this rock for others to find. Don't worry, I have 11 other devices to record my short messages. Wait, the mine, it's glowing! I can't--
Re:Triple-A Minesweeper by rf15 on Friday October 09, 2026 @02:39PM (#50024929)
Sorry, did you mean Achievement for Starting the Game for the First Time?
Re:Triple-A Minesweeper by buran77 on Friday October 09, 2026 @03:22PM (#50025443)
"Only 7.89% of gamers unlocked this".
Re:Triple-A Minesweeper by em-bee on Friday October 09, 2026 @06:23PM (#50027333)
it took me an hour to realize that i needed to double click to start the game. i tried switching browsers, using a vpn/proxy, turning off ublock... nothing helped...
Re:Triple-A Minesweeper by RobotToaster on Friday October 09, 2026 @04:34PM (#50026245)
Those will be in the $50 DLC
Re:Triple-A Minesweeper by Razengan on Friday October 09, 2026 @02:08PM (#50024476)
Pac-Man as a Modern AAA Game: https://www.youtube.com/watch?v=OaoUVVD-hUc
Re:Triple-A Minesweeper by kennywinker on Friday October 09, 2026 @03:07PM (#50025263)
I should follow those pac-dots...
Re:Triple-A Minesweeper by isoprophlex on Friday October 09, 2026 @02:21PM (#50024651)
No lootboxes?
Re:Triple-A Minesweeper by ravenstine on Friday October 09, 2026 @02:44PM (#50025000)
There aren't even any skins I can buy with my mom's credit card.
Re:Triple-A Minesweeper by qw on Friday October 09, 2026 @06:14PM (#50027258)
It's also missing a tutorial.
Re:Triple-A Minesweeper by devin on Friday October 09, 2026 @02:21PM (#50024657)
So good.

Maybe lean into some of the metal gear solid dialogue by having a long back and forth about "What's a mine?" "What do you mean 'mark a mine'?" "How do I know when I'm done?" etc.

Re:Triple-A Minesweeper by mkobit on Friday October 09, 2026 @02:29PM (#50024773)
I really enjoy this trope. The "Zelda Ocarina of Time if it were a modern game" series has the MGS style discussion, and the whole series is incredible.

Here is the forest temple video which is a short sample of what to expect: https://youtu.be/KC656o7_zVk

Re:Triple-A Minesweeper by jorisd on Friday October 09, 2026 @06:31PM (#50027393)
The game 'UnMetal' takes this trope as far as it can be taken. https://store.steampowered.com/app/1203710/UnMetal/

It's probably a bit too far, but nevertheless enjoyable for the comedic effect.

Re:Triple-A Minesweeper by thefz on Saturday October 10, 2026 @03:15AM (#50030498)
Co-op UnEpic was real fun.
Re:Triple-A Minesweeper by Loughla on Friday October 09, 2026 @08:00PM (#50028078)
Jesus Christ. I hate it. So so much.

I've never been able to put my thumb on it, and I just chalked it up to me being older now, but I'm not a big fan of a lot of games. And this video opened the curtains as to why. Just so much hand holding and noise.

Re:Triple-A Minesweeper by eterm on Friday October 09, 2026 @08:12PM (#50028155)
I don't remember which game it was, but I'm pretty sure it was a ubisoft game, maybe AC3, where it felt so much like a tutorial that I spent the entire game wondering when I'd get out of the tutorial and onto the real game.

It ruined the game for me, because I never felt like I was let free to actually play the game.

Re:Triple-A Minesweeper by jasonjayr on Friday October 09, 2026 @08:49PM (#50028345)
Did you like Myst? That was the complete opposite end of the spectrum.

Title screen video gives a vague story. Game starts. No dialog. No text. Just ... clicking and discovering the rest of the story.

Re:Triple-A Minesweeper by sneak on Friday October 09, 2026 @10:28PM (#50028941)
The market for video games is now on the close order of 1000 times larger than it was when Myst was released. It now includes the General Public, and all that entails.
Re:Triple-A Minesweeper by wolrah on Friday October 09, 2026 @11:36PM (#50029305)
Also there are a lot more high-quality games available now, for a lot less money. In the '80s and '90s you might spend $50-100 on a bad game and you'd play it anyways because you couldn't return it. Even if you could, your local game store only stocked so many things.

Now if you're paying full price for a game you've at least had the ability to read reviews and you know it's going to be half price in a year but you want it now. You also have tens of thousands of other games to pick from in basically any genre you want, accessible more or less on demand.

Re:Triple-A Minesweeper by saturn8601 on Saturday October 10, 2026 @01:54AM (#50030022)
Maybe this is my nostalgia speaking, but it felt better that way. When there was so much less software every new application was a journey. The mystery of going to the local computer store and choosing a floppy disk in a plastic baggie off of that cork board. Or sending a mail order to some PO box in Texas somewhere, and then you get mailed back a floppy disk. Now you have so many options. The option that is often chosen is don't play anything. I probably am very biased on this.
Re:Triple-A Minesweeper by Loughla on Sunday October 11, 2026 @05:07PM (#50047823)
The last time I felt that was Minecraft. You had to email Notch and pay him directly and he sent you a zip file. I genuinely felt the excitement from that like I was a kid.

Now, just click and buy. Done. No fun, no excitement. And the games are all focused on achievements and completion of inane fetch quests.

Re:Triple-A Minesweeper by phs318u on Saturday October 10, 2026 @05:39AM (#50031207)
High-definition, sure.

High quality? Hmmmm.

Re:Triple-A Minesweeper by wolrah on Saturday October 10, 2026 @08:50AM (#50032438)
Though there definitely is a lot of slop out there (even before that term gained a new meaning) I think it's hard to argue that there are so many more high quality games now than there ever were before just because it's so much easier to develop and distribute them.

Also don't rose-colored-glasses older games either, there was a lot of absolute trash. Bargain bins existed for a reason. That said just because a game is bad doesn't mean it isn't still fun in some way, even if for its brokenness. There's an entire genre of games these days where the basic principle is "if you find a bug, but it's funny, it's now a feature".

Re:Triple-A Minesweeper by dfxm12 on Saturday October 10, 2026 @11:31AM (#50033914)
Now if you're paying full price for a game you've at least had the ability to read reviews and you know it's going to be half price in a year but you want it now.

This was true back then too. Computer Gaming World dates back to 81. Also the software stores that I (i.e., my parents) shopped at back then discounted older titles. This is why I got to play through the Castle of Dr. Brain after the Island of Dr. Brain was released.

Re:Triple-A Minesweeper by Loughla on Friday October 09, 2026 @09:03PM (#50028444)
I fucking loved that game. That and the Dr. Brain games define my childhood. Oh and gizmos and gadgets. And Commander Keen. And Descent. And Hillsfar. And Deathtrack.

But also yes, I did enjoy Myst. It's also what I enjoyed about Minecraft when it first came out. You just had to figure your shit out or get killed by zombies.

Re:Triple-A Minesweeper by iririririr on Saturday October 10, 2026 @02:46AM (#50030358)
"myst ... game starts"

well, now you're just making things up

Re:Triple-A Minesweeper by Narciss on Saturday October 10, 2026 @09:48AM (#50032961)
I played Myst a bit, but my favorite in the genre was Sentinel: Descendants in Time. I used to carry a notebook to follow the puzzles, it was amazing.
Re:Triple-A Minesweeper by sneak on Friday October 09, 2026 @10:27PM (#50028934)
Video games make more money than all of Hollywood combined.

They’re not niche geeky things, they are the most mass of mass media. Their target market includes the the people for whom the “do not ingest” label appears on bottles of bleach, as well as the parents for whom the “this is not a toy” appears in huge letters on plastic packaging bags.

Of course they have to say things in the simplest possible language, repeated 3 times in text AND audio. Otherwise half of their audience will be confused and frustrated, because they have two digit IQs.

Re:Triple-A Minesweeper by sdenton4 on Saturday October 10, 2026 @09:55AM (#50033035)
Check out UFO 50... It's got an insane number of amazing games, and is almost entirely tutorial-free.
Re:Triple-A Minesweeper by ghusbands on Sunday October 11, 2026 @09:02AM (#50042915)
Starfox had similar dialogue and predated it and MGS was contemporaneous, so the claim it makes it "modern" is weird. It's just "Zelda OoT if a different team made it".
Re:Triple-A Minesweeper by dormento on Friday October 09, 2026 @03:47PM (#50025733)
"Sweeper, press the X button to mark a mine."

"X... button?"

"Focus, Sweeper! Sweeper? SWEEPEEEER!"

Re:Triple-A Minesweeper by siva7 on Friday October 09, 2026 @05:58PM (#50027099)
I liked the triple-a minesweeper better than the windows original. First time i won the game.
Re:Triple-A Minesweeper by b3lvedere on Saturday October 10, 2026 @08:09AM (#50032109)
No matter how many bombs you (deliberately) set off, you will win. :)
Re:Triple-A Minesweeper by SyneRyder on Saturday October 10, 2026 @08:52AM (#50032451)
Before anyone else spends additional minutes like I just did - there aren't multiple endings. Even though the above would have opened that opportunity.
Re:Triple-A Minesweeper by manoDev on Friday October 09, 2026 @10:26PM (#50028930)
“Why are we still here? Just to suffer?”
Re:Triple-A Minesweeper by b3lvedere on Saturday October 10, 2026 @08:10AM (#50032118)
To pass me the butter
Re:Triple-A Minesweeper by wpm on Saturday October 10, 2026 @08:40AM (#50032367)
Hhhhhrnnng, Colonel, what's a Mine-D doing here?
Re:Triple-A Minesweeper by 361994752 on Friday October 09, 2026 @02:21PM (#50024660)
the non-stopping narration makes it so hard to actually sweep the mines....
Re:Triple-A Minesweeper by nvme0n1p1 on Friday October 09, 2026 @02:36PM (#50024882)
Don: Sounds like you're getting rusty. The Sweeper I knew in Singapore would never have choked like this from just a little background noise.
Re:Triple-A Minesweeper by MitPitt on Friday October 09, 2026 @02:22PM (#50024679)
Focus, M.
Re:Triple-A Minesweeper by em-bee on Friday October 09, 2026 @06:25PM (#50027348)
i could block that out. the subtitles covering the area were more annoying.
Re:Triple-A Minesweeper by UtahDave on Friday October 09, 2026 @02:22PM (#50024667)
This is hilarious
Re:Triple-A Minesweeper by bentt on Friday October 09, 2026 @02:26PM (#50024735)
Art
Re:Triple-A Minesweeper by donkey_brains on Friday October 09, 2026 @02:27PM (#50024738)
So good. Looking forward to level 2 so we can find out what happened in Singapore.
Re:Triple-A Minesweeper by jameshart on Friday October 09, 2026 @03:36PM (#50025621)
That will be coming in the first DLC in a few months, delayed because it is being developed by a new team after the original development studio was bought by Activision, retasked to making a mobile solitaire game, then laid off.
Re:Triple-A Minesweeper by MisterMunchkin on Friday October 09, 2026 @02:27PM (#50024739)
Please expand this into a full open-world minesweeping game
Re:Triple-A Minesweeper by cben on Tuesday October 20, 2026 @03:53AM (#50162691)
Search "dungeon minesweeper", there are several in that genre. [Oof, now I'm stuck playing Dragonsweeper instead of working.]
Re:Triple-A Minesweeper by franze on Friday October 09, 2026 @02:30PM (#50024797)
so, in case if you like minesweeper and doom ... https://dreadsweeper.franzai.com/
Re:Triple-A Minesweeper by CSMastermind on Friday October 09, 2026 @06:52PM (#50027576)
This was incredibly enjoyable thanks for sharing.
Re:Triple-A Minesweeper by haruka_ff on Saturday October 10, 2026 @05:08PM (#50037198)
And this is another example of why you shouldn't let LLM (especially older versions of Claude) to write all game texts. To me it's extremely annoying to read those.
Re:Triple-A Minesweeper by duhballs on Friday October 09, 2026 @02:33PM (#50024836)
Needs Debra Wilson
Re:Triple-A Minesweeper by fidotron on Friday October 09, 2026 @02:36PM (#50024875)
But I didn't need to install a publisher specific launcher to run it.
Re:Triple-A Minesweeper by ravenstine on Friday October 09, 2026 @02:43PM (#50024980)
And then be forced to download a 42GiB update.
Re:Triple-A Minesweeper by ASalazarMX on Friday October 09, 2026 @04:56PM (#50026470)
And accept telemetry and marketing!
Re:Triple-A Minesweeper by donpdonp on Friday October 09, 2026 @09:37PM (#50028649)
And I don't think my accomplishments are being recorded!
Re:Triple-A Minesweeper by notyouagain on Saturday October 10, 2026 @05:45AM (#50031232)
And the anticheat that randomly bans innocent users
Re:Triple-A Minesweeper by PaulHoule on Saturday October 10, 2026 @08:37AM (#50032338)
And it doesn’t add to my GamerScore.
Re:Triple-A Minesweeper by dllrr on Friday October 09, 2026 @02:39PM (#50024920)
That's hilarious. Spot on.
Re:Triple-A Minesweeper by b3lvedere on Friday October 09, 2026 @02:40PM (#50024937)
That was awesome
Re:Triple-A Minesweeper by jandrese on Friday October 09, 2026 @02:42PM (#50024974)
I like the part where it doesn't even matter if you hit a mine, you are on this train ride regardless of what you do.
Re:Triple-A Minesweeper by xbar on Friday October 09, 2026 @02:43PM (#50024979)
I was angry at the wasted 30 seconds of opening licensed 3rd party software listings, but I stayed through to the end of the credits roll, laughing until I cried.

This is Art.

Re:Triple-A Minesweeper by nottorp on Friday October 09, 2026 @02:51PM (#50025078)
I think the opening logo sequence is too short. Also it's missing agreement to 2-3 EULAs that you have to scroll down all the way for the accept button to get enabled. And the epilepsy warning. And the disclaimer that it's all a work of fiction.
Re:Triple-A Minesweeper by adamanonymous on Friday October 09, 2026 @04:01PM (#50025904)
Also missing the redirect to your browser to connect to Epic Games and create a SweeperPro account with 2FA
Re:Triple-A Minesweeper by jameshart on Friday October 09, 2026 @03:34PM (#50025595)
Failed certification because it didn’t warn you not to turn off when the save icon is spinning.
Re:Triple-A Minesweeper by jasomill on Friday October 09, 2026 @11:45PM (#50029346)
I always wondered about this one on PC games. What kind of person quits a game by hard powering off their PC or forcably terminating the game process with something like Task Manager? Because any reasonable way to quit a PC game can either be blocked by the game itself while it's saving (Alt+F4, which is an application shortcut, not a system shortcut), or delayed for long enough to save (graceful shutdowns and reboots).
Re:Triple-A Minesweeper by pixl97 on Saturday October 10, 2026 @12:00AM (#50029422)
You may underestimate how many people try to play big ass games on slow or resource short PCs. With old hard disks it wasn't uncommon for saving to stun lock the computer for surprisingly long periods of time.
Re:Triple-A Minesweeper by nottorp on Saturday October 10, 2026 @02:27AM (#50030234)
I think that the warning is required on consoles and taking it out of the PC port would be extra work, so it stays...
Re:Triple-A Minesweeper by efreak on Sunday October 11, 2026 @04:01AM (#50040668)
If I'm playing on my steam deck, I kill games fairly often. It's the easiest way to exit. Open the menu, tap exit, stick it on the charger and off I go. Admittedly most of the games I play either don't auto save, are cloud-based, or are idle games (who cares?).
Re:Triple-A Minesweeper by ryandrake on Saturday October 10, 2026 @02:41AM (#50030324)
Don't forget the "this game may trigger epilepsy" warning that every game has now.
Re:Triple-A Minesweeper by cckolon on Friday October 09, 2026 @02:43PM (#50024990)
There might be a mine here
Re:Triple-A Minesweeper by forgotTheLast on Friday October 09, 2026 @02:48PM (#50025041)
Where do I enter my credit card info for the Season Pass and the special operator skin?
Re:Triple-A Minesweeper by wredcoll on Friday October 09, 2026 @02:49PM (#50025056)
That was a great parody, but how much of those effects still worked even though you knew it was coming? The fade ins, blurring the outsides, the emotional voice talking to you... it definitely raised my interest more than just opening minesweeper!

I mean, it doesn't last very long without something else going on, but there is a reason.

Re:Triple-A Minesweeper by thaumasiotes on Friday October 09, 2026 @03:15PM (#50025355)
> That was a great parody, but how much of those effects still worked even though you knew it was coming? The fade ins, blurring the outsides, the emotional voice talking to you...

Worked?

The game takes a very long time to load. This is funny, but not desirable in an actual game.

There is voiceover dialogue as you start. You can listen to it, but at some point you'll want to start playing the game.

There is an indicator telling you which square to clear next. I ignored this for several reasons:

- I want to know if you're compelled to follow it (you aren't);

- It's pointing to the wrong square;¹

- Following it would defeat the entire purpose of playing the game.

Dialogue continues as you play. But you can't listen to it because your mind is occupied. Following the indicator would solve that problem...

¹ There is a game you can find called Hexcells that is supposed to be an "improved" version of minesweeper. The "improvements" are two:

1. It's a hex grid, not a square grid.

2. In general, there is only one hex known to be clear at any given time. This means that the structure of the game is that you mindlessly reveal whichever tile you just gained information about rather than suffering under any obligation to think about what you can tell from the board.

I'm not sure why this was supposed to be an improvement; the only effect is to remove the entire puzzle aspect from a puzzle game. But hey, Steam reviews are "overwhelmingly positive". https://store.steampowered.com/app/265890/Hexcells/

Re:Triple-A Minesweeper by johnnyanmac on Friday October 09, 2026 @03:23PM (#50025464)
>First, the game takes a very long time to load. This is funny, but not desirable in an actual game.

In unrealistic fashion, you can in fact mash through the license logos once you load in. So thr game itself doesn't actually take long at all to boot up on a technical level; the delays were a design choice.

Re:Triple-A Minesweeper by bigstrat2003 on Friday October 09, 2026 @07:12PM (#50027743)
> In general, there is only one hex known to be clear at any given time. This means that the structure of the game is that you mindlessly reveal whichever tile you just gained information about rather than suffering under any obligation to think about what you can tell from the board.

That is not remotely an accurate description of Hexcells. Either you didn't play it, or you didn't play it more than the early levels. In Hexcells, you do not just have info on the tiles, but also along rows of hexes (telling you how many are in that row, and sometimes if they are contiguous or separate), as well as some hexes which tell you how many tiles you need to flag in a radius around them. It is fairly common that you need to combine multiple pieces of information about the board state in order to deduce what the next move is, with some of the later puzzles being so complicated at points that you practically have to bust out pencil and paper to work through the logic.

And all of that, while interesting, is not the improvement of Hexcells over Minesweeper (nor are the hexagon cells). The improvement is that you never, ever have to guess blindly and have the game tell you if you were wrong. Every puzzle can be worked out through sheer logic, though some do require you to guess at a hypothesis and then do a long chain of logic to prove or disprove if that would be a valid move (kind of like sudoku puzzles often do). The expanded mechanics are interesting too, but just the fact that you don't ever have to guess blindly is a massive improvement.

Re:Triple-A Minesweeper by wredcoll on Monday October 12, 2026 @12:10AM (#50051292)
> The game takes a very long time to load. This is funny, but not desirable in an actual game.

Just as a specific example, having a long loading time can heighten the anticipation and thus the eventual enjoyment of a game.

Obviously not always and it's an extremely complicated subject. But the principle is real. Essentially all games boil down to an arbitrary amount of waiting/work in order to get a thing.

Re:Triple-A Minesweeper by chii on Saturday October 10, 2026 @12:50PM (#50034706)
These effects are the logical conclusion to the ideas presented in this video: https://www.gdcvault.com/play/1016487/juice-it-or-lose

In effect, to juice up a game without adding substantial game design mechanics and thought.

A similar sort of overuse happened with blockbuster movies' special effects.

Re:Triple-A Minesweeper by theroadnotbacon on Friday October 09, 2026 @02:53PM (#50025100)
I was absolutely hoping to see production babies in the credits. Can’t win ‘em all.
Re:Triple-A Minesweeper by jameshart on Friday October 09, 2026 @03:32PM (#50025578)
No pets credited either.
Re:Triple-A Minesweeper by qwertytyyuu on Friday October 09, 2026 @09:44PM (#50028683)
they only do that in good games
Re:Triple-A Minesweeper by raphman on Saturday October 10, 2026 @02:46AM (#50030354)
Given how many people with the same surnames worked on this game, I was surprised, too.
Re:Triple-A Minesweeper by xoxxala on Friday October 09, 2026 @03:04PM (#50025220)
10/10 story. I look forward to the forthcoming motion picture adaptation from Skydance directed by Michael Bay.
Re:Triple-A Minesweeper by test6554 on Friday October 09, 2026 @03:05PM (#50025240)
After Singapore, there just wasn't any choice.
Re:Triple-A Minesweeper by bbeonx on Friday October 09, 2026 @03:08PM (#50025280)
omg this is brilliant i was IMMEDIATELY tilting my face off
Re:Triple-A Minesweeper by LunicLynx on Friday October 09, 2026 @03:09PM (#50025289)
Needs:

- Checkpoints after each mine

- DLC for rounded corners

Re:Triple-A Minesweeper by thesuitonym on Friday October 09, 2026 @04:31PM (#50026216)
The DLC is a hat for John Sweeper.
Re:Triple-A Minesweeper by hiccuphippo on Friday October 09, 2026 @05:15PM (#50026644)
It really does need a store with skins, several kinds of currencies, and loot boxes!
Re:Triple-A Minesweeper by slopinthebag on Friday October 09, 2026 @11:00PM (#50029106)
needs taa smearing and shader compilation hitches too
Re:Triple-A Minesweeper by viccis on Friday October 09, 2026 @03:10PM (#50025295)
Damn I didn't even have to Press Start to begin
Re:Triple-A Minesweeper by NSUserDefaults on Friday October 09, 2026 @03:13PM (#50025339)
Nice but the logos are skippable, which is not realistic.
Re:Triple-A Minesweeper by LugosFergus on Friday October 09, 2026 @03:47PM (#50025728)
Also, since it's an Unreal game, it's missing long load times, camera jitter, frame spikes, and dynamic resolution constantly kicking in.
Re:Triple-A Minesweeper by easterncalculus on Friday October 09, 2026 @04:59PM (#50026486)
but muh Steam's 30% cut, or something
Re:Triple-A Minesweeper by dijit on Friday October 09, 2026 @06:04PM (#50027153)
Unreal Engine and the Epic Games Store have nothing to do with each other really.

You can get some royalty fee's reduced by launching on Epic Games Store but that's it.

Most Unreal Engine games are distributed by Steam.

ALSO, fun fact while we're here.. to display the Unreal Engine logo on startup you're supposed to ask Epic Games for permission; but since it's the default project splash screen (meant to be replaced) people just assume that they want the publicity and that it's part of using the engine- Epic doesn't feel like enforcing this because they don't see the point.

So, feel free to remove it, and if you see it, just know that the developers very likely didn't read the agreement they signed when they started using the Engine :)

Source: the last unreal engine technical advisory board in Stockholm; I too didn't read this from the agreement ...

Re:Triple-A Minesweeper by CrimsonCape on Saturday October 10, 2026 @12:03AM (#50029448)
What is that effect called where text "glitches" with like chromatic abberation around the edges... SGRRK
Re:Triple-A Minesweeper by chii on Saturday October 10, 2026 @12:42PM (#50034610)
i imagine this is usually due to bad anti aliasing mixed with screen space occlusion that messes with edges
Re:Triple-A Minesweeper by OptionOfT on Saturday October 10, 2026 @12:13AM (#50029492)
It's also missing overly shiny textures and the horrible delayed input on Unreal games...
Re:Triple-A Minesweeper by guyzero on Friday October 09, 2026 @05:19PM (#50026683)
I wished it was just all into logos and no actual game. That's the real AAA experience.
Re:Triple-A Minesweeper by jasomill on Friday October 09, 2026 @11:18PM (#50029209)
Don't forget the unskippable launcher without controller support.

Bonus points if the launcher is the only thing blocking it from working properly on Proton.

Or if it's a multiplayer game that, when it crashes, by the time you get past the crash reporter, the unskippable launcher, the unskippable logos, the unskippable epilepsy warning, and the unskippable title screen intro animation, the window for reconnecting without penalty will have passed.

Re:Triple-A Minesweeper by pendenthistory on Saturday October 10, 2026 @02:36AM (#50030293)
I love being forced to log in to two separate services play a single player game, genius!
Re:Triple-A Minesweeper by chungy on Friday October 09, 2026 @08:00PM (#50028077)
It's a bit hit-or-miss whether logos are skippable. Some games let you, some don't.

It's often a cover to mask loading times anyway.

Re:Triple-A Minesweeper by avereveard on Friday October 09, 2026 @03:13PM (#50025341)
Not even a dlc and cosmetics?
Re:Triple-A Minesweeper by NSUserDefaults on Friday October 09, 2026 @03:17PM (#50025380)
And which half of the staff gets fired day after release?
Re:Triple-A Minesweeper by ixo on Friday October 09, 2026 @03:20PM (#50025412)
Sweep (2026)
Re:Triple-A Minesweeper by grumbel on Friday October 09, 2026 @03:20PM (#50025422)
There is also the classic "Minesweeper - The Movie"[1]

[1] https://www.youtube.com/watch?v=LHY8NKj3RKs

Re:Triple-A Minesweeper by shermantanktop on Friday October 09, 2026 @08:12PM (#50028153)
"That clock is gonna keep ticking until it reaches 9-9-9!"

"What happens then?"

"Nothing. You just suck."

Re:Triple-A Minesweeper by ReptileMan on Friday October 09, 2026 @03:31PM (#50025565)
The part where the subtitles hide the mines is the best for me. Also talk with Ubisoft - they make AAAA games.
Re:Triple-A Minesweeper by jjmarr on Friday October 09, 2026 @03:33PM (#50025589)
The ending needed to force you to click on a mine so you die in the cutscene lmao.
Re:Triple-A Minesweeper by serf on Friday October 09, 2026 @03:37PM (#50025628)
now add a kernel level rootkit and a monthly subscription which guarantees a set amount of loot-boxes a month.
Re:Triple-A Minesweeper by magnat on Friday October 09, 2026 @04:02PM (#50025920)
Felix Varga and Johanna Kowalski (Online Services Engineers) must have done a really good job - with all the traffic from the HN front page login servers didn't go down and queue was almost instant.
Re:Triple-A Minesweeper by derac on Friday October 09, 2026 @04:12PM (#50026018)
What no 30 minute shaders compiling sequence?
Re:Triple-A Minesweeper by jordigh on Friday October 09, 2026 @04:14PM (#50026035)
icymi, we can also do this with Mario https://www.youtube.com/watch?v=iMh_APo2Xss
Re:Triple-A Minesweeper by larrydag on Friday October 09, 2026 @04:19PM (#50026090)
I love the parody. Is this a treatise on modern game development? I hope so.
Re:Triple-A Minesweeper by m_w_ on Friday October 09, 2026 @04:21PM (#50026109)
Great parody - very "Focus, M"-esque. Often, it feels that we've lost sight of "If it's not fun, why bother".
Re:Triple-A Minesweeper by IshKebab on Friday October 09, 2026 @04:21PM (#50026110)
lol perfect execution. I cracked up with the smiley face lip sync.
Re:Triple-A Minesweeper by Toutouxc on Friday October 09, 2026 @04:27PM (#50026168)
I was hoping for the thing where you play through like half of the game and only then it shows you the title against a dramatic vista.
Re:Triple-A Minesweeper by fHr on Friday October 09, 2026 @04:30PM (#50026200)
Lmao
Re:Triple-A Minesweeper by MYEUHD on Friday October 09, 2026 @04:35PM (#50026253)
Re:Triple-A Minesweeper by willmeyers on Friday October 09, 2026 @10:46PM (#50029026)
Focus M.
Re:Triple-A Minesweeper by ben_w on Friday October 09, 2026 @04:35PM (#50026258)
Despite all the stuff it's parodying, this is still a lot better than Bomberman: Act Zero.

https://en.wikipedia.org/wiki/Bomberman%3A_Act_Zero

Re:Triple-A Minesweeper by codeulike on Friday October 09, 2026 @04:46PM (#50026382)
I need to sweep these mines.
Re:Triple-A Minesweeper by pianoben on Friday October 09, 2026 @04:51PM (#50026430)
I need to sweep these mines!
Re:Triple-A Minesweeper by progforlyfe on Friday October 09, 2026 @05:00PM (#50026490)
You need to add achievements/trophies! Definitely need to achieve a trophy for clicking on the very first square, finding the first mine, your first flag, etc.
Re:Triple-A Minesweeper by lafalce on Friday October 09, 2026 @05:10PM (#50026591)
I need to sweep these mines!
Re:Triple-A Minesweeper by hiccuphippo on Friday October 09, 2026 @05:11PM (#50026607)
We need a day-1 patch to align the mines to the center of their tile.
Re:Triple-A Minesweeper by cgannett on Friday October 09, 2026 @05:12PM (#50026620)
Ok but like... Kojima vibes. 10/10 best trippppllleee AAYYyyyyy game to come out this year lol
Re:Triple-A Minesweeper by Youden on Friday October 09, 2026 @05:19PM (#50026682)
Does anyone know if the voices are AI-generated? I was a little surprised; I don't think I would have questioned it if I heard them in a real game or video but since this seems to basically be a joke, I'm doubtful real voice actors were used.
Re:Triple-A Minesweeper by geraldwhen on Friday October 09, 2026 @06:17PM (#50027277)
The frontier of voice synth has reached roughly human parity. It’s also very inexpensive.

I’d be shocked if we don’t have mainstream games with AI voices soon.

Re:Triple-A Minesweeper by kqr on Saturday October 10, 2026 @02:33AM (#50030276)
Can you direct me to such a frontier? Bonus points if it is cheap.

I want to use voice synthesis to read my blog articles out loud to me as a self-editing step, but the experience was nothing like a human when I last tried.

The voices sounded natural-ish alright, but intonation was all over the place.

Re:Triple-A Minesweeper by kangalioo on Saturday October 10, 2026 @01:28PM (#50035104)
Artificial Analysis is usually a good resource to find current frontier AI models.

On https://artificialanalysis.ai/text-to-speech/models, you can plot speech preference ELO and pronunciation correctness against price.

Gemini 3.8 Flash / Flash-Lite TTS seem good, for example, they lie on the frontier of both.

Re:Triple-A Minesweeper by kqr on Monday October 12, 2026 @08:54AM (#50055757)
Thanks. I'll try it out and see how well it works.
Re:Triple-A Minesweeper by A_D_E_P_T on Saturday October 10, 2026 @04:03PM (#50036604)
Eleven Labs. You can even do custom voices pretty easily.
Re:Triple-A Minesweeper by EleKtr1X on Friday October 09, 2026 @05:53PM (#50027044)
they definitely sound ai generated yeah
Re:Triple-A Minesweeper by ZeWaka on Friday October 09, 2026 @11:16PM (#50029197)
100%
Re:Triple-A Minesweeper by Dramatize on Saturday October 10, 2026 @04:21AM (#50030841)
The lady sounded like the voice of Celeste from Arc Raiders
Re:Triple-A Minesweeper by mlekoszek on Friday October 09, 2026 @05:21PM (#50026704)
Needs an 'always online' requirement
Re:Triple-A Minesweeper by colordrops on Friday October 09, 2026 @05:28PM (#50026774)
First time I've laughed out loud at one of these sorts of things in a while...

I was expecting it to open up on some WW2 style battlefield with smoke and explosions, but this was better.

Re:Triple-A Minesweeper by Lucasoato on Friday October 09, 2026 @05:33PM (#50026812)
Incredible
Re:Triple-A Minesweeper by TheAtomic on Friday October 09, 2026 @05:38PM (#50026897)
Is there a help card? Or, how do you turn off the CC captions? They obscure the bottom of the play field on my Mactop.
Re:Triple-A Minesweeper by cootsnuck on Friday October 09, 2026 @05:41PM (#50026929)
I'm curious which TTS model was used for the "Nora" voice. I kept noticing vocal artifacts in her speech disfluencies. Which bothers me more than it probably should...
Re:Triple-A Minesweeper by 1970-01-01 on Friday October 09, 2026 @05:49PM (#50027003)
Needs a 128GB RAM, 100GB free disk space requirement.
Re:Triple-A Minesweeper by testycool on Friday October 09, 2026 @05:57PM (#50027092)
Was expecting Hideo Kojima in the credits.
Re:Triple-A Minesweeper by djsavvy on Friday October 09, 2026 @06:12PM (#50027233)
Wow the ending credits music was actually pretty awesome
Re:Triple-A Minesweeper by Pxtl on Friday October 09, 2026 @09:01PM (#50028430)
I'm going to go ahead and assume everything we see and hear in a joke project like this is AI generated.
Re:Triple-A Minesweeper by Silasdev on Saturday October 10, 2026 @01:40AM (#50029938)
Second that. Would like to hear more about how it came about. Probably AI generated? Great nonetheless.
Re:Triple-A Minesweeper by ciefa on Friday October 09, 2026 @06:41PM (#50027492)
Made me lol, thanks :D
Re:Triple-A Minesweeper by aidenn0 on Friday October 09, 2026 @06:43PM (#50027509)
Is it always wrong when it says "I think there's a mine here"? It seemed to to me on my playthough...

[edit]

Oh, it says "I think there's a mine here" when you mark a location, but the yellow-diamond is "click here because there's no mines" it's not related to what is being said.

Re:Triple-A Minesweeper by Jtarii on Friday October 09, 2026 @07:03PM (#50027669)
Should have done some shader compilation
Re:Triple-A Minesweeper by jakzurr on Friday October 09, 2026 @07:22PM (#50027812)
Heck yeah, it was great. But OMG the captions over the bottom of the play area almost drove me nuts! Still, it's quite a piece of art, even if I don't really understand it (typical).
Re:Triple-A Minesweeper by willguest on Friday October 09, 2026 @07:22PM (#50027813)
36 goddamn seconds, mere moments are waking and, for what?! stabbed in the back again. i knew she wasn't good for it, why didn't i trust my instincts. all those people, so many goddamn people, and now this?! i ain't sweeping no more, i'm out.
Re:Triple-A Minesweeper by ArekDymalski on Friday October 09, 2026 @07:31PM (#50027879)
I'd buy it just to learn what happened in Singapore.
Re:Triple-A Minesweeper by emacdona on Friday October 09, 2026 @07:53PM (#50028032)
I lol’d when they said “there’s no time to waste”… after making me watch five splash screens.

Thank you for making this. Biting commentary on modern video games.

Re:Triple-A Minesweeper by twothreeone on Friday October 09, 2026 @08:08PM (#50028127)
I missed "compiling shaders"
Re:Triple-A Minesweeper by justinhj on Friday October 09, 2026 @08:15PM (#50028181)
Fancy playing the standard edition when the deluxe edition has a limited edition enhanced selection icon, a music cd and a small plastic mine.
Re:Triple-A Minesweeper by zuminator on Friday October 09, 2026 @08:42PM (#50028305)
Fun! The credits were probably the highlight for me.
Re:Triple-A Minesweeper by keyle on Friday October 09, 2026 @08:46PM (#50028331)
This is too good. And the main reason why I don't play games today!

Manufactured emotions and hand holding for 'an experience' instead of just fun.

I missed achievements and loading times! Some shader recompilation before the level load would have been tops :)

Re:Triple-A Minesweeper by bryanhogan on Saturday October 10, 2026 @06:04AM (#50031328)
There are thousands of great games which are not hand holding. Many studios are putting out amazing work that does not deserve to be lumped together with modern trash.
Re:Triple-A Minesweeper by alt227 on Saturday October 10, 2026 @08:31AM (#50032286)
Yeah and none of them are 'AAA'
Re:Triple-A Minesweeper by maxlin on Friday October 09, 2026 @08:53PM (#50028373)
Funniest is, you can hit every single mine with no drawbacks.

I feel like there's some reference to the recent Wolverine game and it's unfailable driving sequences in that ...

Re:Triple-A Minesweeper by volcomy on Friday October 09, 2026 @08:54PM (#50028374)
Finally, a Minesweeper with a side quest.
Re:Triple-A Minesweeper by zambaras on Friday October 09, 2026 @08:59PM (#50028416)
Brilliant! You nailed it.
Re:Triple-A Minesweeper by fumeux_fume on Friday October 09, 2026 @08:59PM (#50028417)
Can I get an FPS overlay for this?
Re:Triple-A Minesweeper by zambaras on Friday October 09, 2026 @08:59PM (#50028420)
Brilliant. You nailed it! Still laughing.
Re:Triple-A Minesweeper by tonymet on Friday October 09, 2026 @09:01PM (#50028435)
Needs the epilepsy warning and Activision account login, plus TOS consent screen, network login failure warning, new DLC series content updates
Re:Triple-A Minesweeper by qwertytyyuu on Friday October 09, 2026 @09:43PM (#50028676)
Look! I swept all the mines! https://imgur.com/a/7OJxBy9
Re:Triple-A Minesweeper by jan_Sate on Friday October 09, 2026 @10:35PM (#50028975)
hahaha! That's pretty funny. That credit tho. Just how many engineers you need to make a minesweeper game?

Thanks for sharing! It made my day.

Re:Triple-A Minesweeper by Waterluvian on Friday October 09, 2026 @10:40PM (#50028997)
This is exactly what I thought the Web was going to be like. Imagine the renaissance era of Classic Web if people could realize their clever ideas like this so easily.
Re:Triple-A Minesweeper by willmeyers on Friday October 09, 2026 @10:43PM (#50029012)
The web is like this right now! You gotta go through noise and mess of it all! There's so many crazy people making weird stuff and sharing it all the time! You gotta find it!!!
Re:Triple-A Minesweeper by jasomill on Friday October 09, 2026 @11:08PM (#50029153)
What's lacking is human-curated directories of such things, webrings, and pages listing site authors' personal favorites.

Largely replaced by social media, I suppose, including of course HN.

Re:Triple-A Minesweeper by xmcp123 on Saturday October 10, 2026 @01:54AM (#50030019)
RIP dmoz.org

Exactly what you want, organized and broad. And also dead.

Re:Triple-A Minesweeper by PaulHoule on Saturday October 10, 2026 @08:36AM (#50032333)
And moderated by spammers.
Re:Triple-A Minesweeper by xmcp123 on Monday October 12, 2026 @01:43PM (#50059992)
Many, yes. But less than you’d expect given the value of those links.
Re:Triple-A Minesweeper by dudefeliciano on Saturday October 10, 2026 @05:30AM (#50031157)
isn't the internet itself the OG social media
Re:Triple-A Minesweeper by Waterluvian on Friday October 09, 2026 @10:52PM (#50029055)
I just don’t find it often enough!
Re:Triple-A Minesweeper by fragmede on Friday October 09, 2026 @11:38PM (#50029313)
theres an FPS version of minesweeper out there
Re:Triple-A Minesweeper by T_Potato on Friday October 09, 2026 @10:41PM (#50029000)
WHAT HAPPENED IN SINGAPORE?!
Re:Triple-A Minesweeper by tebruno99 on Friday October 09, 2026 @10:41PM (#50029001)
Where do we get the soundtrack and merch?
Re:Triple-A Minesweeper by kristianp on Friday October 09, 2026 @10:57PM (#50029088)
Do "AAA" games these days really have that much talking by default? Painful.
Re:Triple-A Minesweeper by drooopy on Saturday October 10, 2026 @02:51AM (#50030391)
The constant overlapping dialogue as you kept on clicking wasn't an exaggeration.
Re:Triple-A Minesweeper by akxr2lat4 on Friday October 09, 2026 @11:00PM (#50029107)
Mine Sweeper: Tom Clancy's Sweep Job
Re:Triple-A Minesweeper by solous on Friday October 09, 2026 @11:03PM (#50029128)
the whole point of mine sweeper is to be fast. Extra things is slowing it down. It is too complicated for a simple game.
Re:Triple-A Minesweeper by bigstrat2003 on Saturday October 10, 2026 @02:44PM (#50035840)
It's a parody, not a serious attempt to make a mine sweeping game.
Re:Triple-A Minesweeper by jasomill on Friday October 09, 2026 @11:07PM (#50029143)
Amazing. Sat there for about five minutes listening to the dialogue, wasn't until I started hearing repeats that I realized it was actually interactive and not just an unnecessarily long opening cutscene.

Incidentally, as of Windows 8, Microsoft replaced OG Minesweeper with an overdesigned mobile game-inspired app with daily challenges and in-game purchases[1].

I've been carrying the orignal versions of Minesweeper and Solitaire from (checks Properties) Windows NT 3.51 in my "random bin" directory for years, chosen, I believe, because they're 32-bit, have none of the graphical changes introduced in later versions, and don't rely on any non-core system DLLs. They still run fine under Windows 11, though you have to jump through hoops to open their help files (namely, dig up a copy of winhlp32.exe and open them from within it, because modern Windows versions block the ability to add file associations for .hlp files, instead redirecting to a series of progressively less useful web sites).

[1] https://apps.microsoft.com/detail/9wzdncrfhwcn?hl=en-US&gl=U...

Re:Triple-A Minesweeper by FeepingCreature on Saturday October 10, 2026 @08:03AM (#50032063)
Lemme use this opportunity to link Simon Tatham's Portable Puzzle Collection https://www.chiark.greenend.org.uk/~sgtatham/puzzles/

Available for linux, mobile, online and of course static-linked exe. Also as opposed to Windows Minesweeper, mines.exe is guaranteed to be solvable every time.

Re:Triple-A Minesweeper by devilbunny on Saturday October 10, 2026 @09:08AM (#50032579)
I was about to reply with this. Excellent time waster.
Re:Triple-A Minesweeper by aidenn0 on Saturday October 10, 2026 @02:14PM (#50035581)
Fun fact, on Windows 95, minesweeper had a cheat code; xyzzy "shift" "enter" and it would change the color of the top-left pixel of the screen depending on whether or not the mouse was hovering over a bomb. It didn't work on later versions though.
Re:Triple-A Minesweeper by dmd on Sunday October 11, 2026 @02:22PM (#50046187)
OMG. This has explained a life long mystery to me. God dammit dad.
Re:Triple-A Minesweeper by wingworks on Saturday October 10, 2026 @05:44PM (#50037501)
That's so sad, first they ruin notepad, now Minesweeper too :(
Re:Triple-A Minesweeper by razodactyl on Friday October 09, 2026 @11:07PM (#50029144)
This made me laugh. The credits broke me haha
Re:Triple-A Minesweeper by phendrenad2 on Friday October 09, 2026 @11:12PM (#50029179)
I thought for sure a popup was going to appear asking me to log in with Games For Windows Live!
Re:Triple-A Minesweeper by firefoxd on Friday October 09, 2026 @11:56PM (#50029396)
That was a perfect execution. I almost saw a Kojima Game by Hideo Kojima title. The only thing missing was the dialogue at the end of the credits, where Xero says that "Afghanistan is where the answer lives."
Re:Triple-A Minesweeper by Wowfunhappy on Friday October 09, 2026 @11:59PM (#50029411)
This was great, but honestly, I would have enjoyed a non-joke take on this. Like, but with a cinematic story around it.
Re:Triple-A Minesweeper by chirau on Saturday October 10, 2026 @12:00AM (#50029425)
Intro is too long
Re:Triple-A Minesweeper by pearlsense on Saturday October 10, 2026 @12:19AM (#50029522)
The subtitles covering the board while the narrator keeps telling me to focus is painfully accurate. The credits were the best part.
Re:Triple-A Minesweeper by simpsond on Saturday October 10, 2026 @12:49AM (#50029674)
Perfection.
Re:Triple-A Minesweeper by vincnetas on Saturday October 10, 2026 @01:28AM (#50029866)
I have not seen any comment about the idea that you are being handholded through whole game without even needing to think about what to do next.

For me this is the biggest complaint about some games where instead of making a player think what to do and how to navigate game, player basically gets "click her" "go that way" "click that" "congrats you won"

so i think this is the parody aspect of this minesweeper.

Cant imagine current AAA games allowing player to be stuck for days trying to solve the problem like good old times of monkey island or leisure suit larry

Re:Triple-A Minesweeper by rmunn on Saturday October 10, 2026 @03:21AM (#50030531)
I tried it, and clicked in the corner as the first move instead of the hand-holding location. Revealed half the board, as that usually does, and also revealed that the simulation of a AAA game was imperfect. Because what AAA game is going to let you actually start playing the game right off the bat, without even so much as a single click on a "Skip the Tutorial" button?

(Answer: some. I'm struggling to recall which game does this, but there's definitely a game where if you solve the first level in 40 seconds or less — numbers might well be wrong, but it's something like that — then the game assumes you've played it before and quietly skips the tutorial without making a big deal about it. But all too few AAA games will do that.)

Re:Triple-A Minesweeper by bejd on Saturday October 10, 2026 @04:19AM (#50030833)
Not exactly what you're describing, but Call of Duty 4: Modern Warfare (2007) had a training course at the start. The game suggested a difficulty level based on how fast you completed it.
Re:Triple-A Minesweeper by kleene_op on Saturday October 10, 2026 @01:37AM (#50029914)
They even used yellow markers, explicitly parodying the yellow paint they've been putting in AAAA games to show players where to go next or what crate to break.
Re:Triple-A Minesweeper by joenot443 on Saturday October 10, 2026 @10:43AM (#50033484)
Exactly. “Yellow spray paint” has become a derogatory term in the industry to talk about these patronizingly obvious visual cues devs add to 3D games these days to let them know where to go.

I think part of it has to do with reasonable software design principles around affordances and discoverability making their way to game dev. I think the relationship of user::app is completely different from that of player::game. When a user takes 2min to find the button that means the button should be easier to find. When a player takes 2min to find the chest, it could mean a lot of things but it doesn’t necessarily mean the chest needs to be easier to find.

That’s my morning subway take, at least.

Re:Triple-A Minesweeper by sevg on Saturday October 10, 2026 @03:21AM (#50030524)
I fondly remember getting so stuck in Day of the Tentacle or Grim Fandango not just for days but even giving up for weeks before coming back with fresh motivation! This is the sort of challenge that’s actually rewarding when you manage to solve it (unlike being held by the hand the entire game).
Re:Triple-A Minesweeper by ivanjermakov on Saturday October 10, 2026 @05:56AM (#50031293)
There is a bunch of AAA parody: 17 loading screen logos, epic music without anything happening, deep dialogues over nothing, gameplay is as imperative as it gets, unskippable dialogues.
Re:Triple-A Minesweeper by chii on Saturday October 10, 2026 @12:40PM (#50034595)
I did let the credits scene play out completely, because it completely parodies the large staff count, with large numbers of them being in positions like directors and producers. It's such a good parody.
Re:Triple-A Minesweeper by komali2 on Saturday October 10, 2026 @07:48AM (#50031965)
> Cant imagine current AAA games allowing player to be stuck for days trying to solve the problem like good old times of monkey island or leisure suit larry

I've been thinking about it and I think the best gaming experiences I've had were the ones with the least hand-holding; or rather, where the hand-holding was best integrated truly and nearly invisibly into the environment.

Elden Ring, Outer Wilds, Fez, Animal Well, Rain World, Chants of Sennarr, Axiom Verge, Path of Achra, Caves of Qud, Disco Elysium, Noita. OG Minecraft before there were tutorials. I've been trying to find similar titles.

Re:Triple-A Minesweeper by devilbunny on Saturday October 10, 2026 @09:24AM (#50032717)
Turn off tutorial mode in the original Civilization. Play it. Every person I considered really smart in the early to mid nineties had a Civ addiction at some point. Because who doesn’t want to try to be God?

One of my friends played on hard mode to challenge himself. One played on easy to build a proto-Factorio without interruption. Both valid ways.

Re:Triple-A Minesweeper by genghisjahn on Saturday October 10, 2026 @10:31AM (#50033394)
Ah civ 1. Been chasing that high ever since. I talked my parents into buying a 486sx “for school” but I made sure it met the min reqs for civ. I put that packard bell through so much.
Re:Triple-A Minesweeper by kubanczyk on Saturday October 10, 2026 @02:04PM (#50035474)
486sx was for Doom. Civ1 could run on 286 if I remember correctly. With CGA.
Re:Triple-A Minesweeper by sdenton4 on Saturday October 10, 2026 @09:59AM (#50033071)
Check out UFO 50. Piles of amazing games, mostly just the right length (no need for filler content in any one game when you're making 50 of them!), and almost entirely tutorial free.
Re:Triple-A Minesweeper by purple_basilisk on Saturday October 10, 2026 @11:51AM (#50034122)
Return of the Obra Dinn is a solid add to that list
Re:Triple-A Minesweeper by programd on Saturday October 10, 2026 @01:35PM (#50035179)
Rimworld, of course. You'll keep discovering creative new ways for your colony to die for years.
Re:Triple-A Minesweeper by genghisjahn on Saturday October 10, 2026 @10:28AM (#50033381)
I’ve been playing Valheim for 2 years and I’m still finding things you can do that i didn’t know about.
Re:Triple-A Minesweeper by tom1337890 on Saturday October 10, 2026 @04:29PM (#50036841)
I thought it was part of the parody... It's one of the reasons I cannot play these modern games. So are just too linear. When I only have to follow the marker, it's ridiculous. I would love to have a list of games where there are no markers or at least you can disable it properly. No highlighting, no markers, no nothing... Does that exist?
Re:Triple-A Minesweeper by vanderZwan on Sunday October 11, 2026 @03:15AM (#50040479)
The Super Press Space To Win Adventure RPG parody was uploaded to NewGrounds in 2009 already (and later gave us the "dot dot dot" video).

It's been a growing problem for two decades now.

[0] https://www.newgrounds.com/portal/view/495903

[1] https://www.newgrounds.com/portal/view/558516, https://www.youtube.com/watch?v=4Z2Z23SAFVA

Re:Triple-A Minesweeper by CaesarA on Saturday October 10, 2026 @01:39AM (#50029932)
"Whose mines are these?" "Huh, just a flag."

Absolute Cinema

Re:Triple-A Minesweeper by sharkjacobs on Saturday October 10, 2026 @01:52AM (#50030009)
"Oof! A mine!"
Re:Triple-A Minesweeper by plutokras on Saturday October 10, 2026 @02:02AM (#50030068)
AAA Pacman is also a good one https://www.youtube.com/watch?v=tVY_oJlv_Eo
Re:Triple-A Minesweeper by hahn-kev on Saturday October 10, 2026 @02:22AM (#50030203)
I absolutely love the fact that it's impossible to lose. You can click every mine and still not lose.
Re:Triple-A Minesweeper by jdw64 on Saturday October 10, 2026 @03:56AM (#50030723)
Could someone recommend a well-organized book on this kind of direction? I'm curious how a small game like this pulls off this kind of direction.
Re:Triple-A Minesweeper by znpy on Saturday October 10, 2026 @04:00AM (#50030737)
Strong metal gear solid vibes… i love that
Re:Triple-A Minesweeper by aenis on Saturday October 10, 2026 @04:39AM (#50030931)
Ok, but where are the microtransactions and subscribtions?
Re:Triple-A Minesweeper by jiri on Saturday October 10, 2026 @04:43AM (#50030946)
Great, it would be super cool to remix it with https://danielben.itch.io/dragonsweeper
Re:Triple-A Minesweeper by Aardwolf on Saturday October 10, 2026 @04:45AM (#50030958)
How did people in the 90s even manage to play Minesweeper without having a yellow marker to guide you?
Re:Triple-A Minesweeper by siva7 on Saturday October 10, 2026 @05:16AM (#50031092)
As someone old enough to experience it as a kid: We tried to figure out what the heck this weird game was about until giving up and moving on with life.
Re:Triple-A Minesweeper by qznc on Saturday October 10, 2026 @06:05AM (#50031333)
The "vi" game was really weird though.
Re:Triple-A Minesweeper by leni536 on Saturday October 10, 2026 @07:39PM (#50038234)
The only winning move is not to play.
Re:Triple-A Minesweeper by notyouagain on Saturday October 10, 2026 @05:31AM (#50031164)
No idea. But I had more fun _avoiding_ that yellow dot.
Re:Triple-A Minesweeper by nashashmi on Saturday October 10, 2026 @08:27AM (#50032254)
I learned it from other classmates in like my last year of high school. Then i mineswept a huge one with a high density of mines. What a waste of time. It was good for a younger kidnto make their mjnds sharper
Re:Triple-A Minesweeper by mmio on Saturday October 10, 2026 @05:04AM (#50031034)
No micro transactions?
Re:Triple-A Minesweeper by zeristor on Saturday October 10, 2026 @05:19AM (#50031107)
It is missing a huge cut to a countdown timer for added suspense, a film isn’t a film without a cut to the countdown timer driving the story.

Apart from those films which do t have them.

Re:Triple-A Minesweeper by sam00 on Saturday October 10, 2026 @05:21AM (#50031121)
I am mostly been lurking here but since we are talking about Minesweeper, a good opportunity to break the silence :)

I am also a big fan of the game and its variants and currently working on Rogue Sweeper, just another Minesweeper roguelike (beta name, finding an actual name is the hard part)

Still in early beta and iPhone only for now. If anyone wants to give it a try: https://testflight.apple.com/join/sjbNFZWH

Feedback always welcome.

Re:Triple-A Minesweeper by nicman23 on Saturday October 10, 2026 @05:48AM (#50031253)
this is aweful, thanks
Re:Triple-A Minesweeper by ivanjermakov on Saturday October 10, 2026 @05:57AM (#50031298)
Performance is too good for the UE game.
Re:Triple-A Minesweeper by quantummagic on Saturday October 10, 2026 @06:20AM (#50031422)
This seemed so pointless and uninteresting to me. It's obviously a blindspot for me, since it's so heavily upvoted and liked by many. But for me, mindlessly clicking the prompted location, after sitting through some pointless into logos, leading to absolutely no payoff at all, just ending credits, was distasteful. Can someone who enjoyed this experience articulate why, so that I can reflect on my own personal failing in this regard?
Re:Triple-A Minesweeper by stetrain on Saturday October 10, 2026 @06:26AM (#50031460)
That’s the joke. This is parodying patterns found in many high-budget (AAA) video games.
Re:Triple-A Minesweeper by roryokane on Saturday October 10, 2026 @12:29PM (#50034474)
Also, if you hold off on sweeping all the mines, you’ll hear more dialogue over time that parodies other aspects of these games.
Re:Triple-A Minesweeper by chii on Saturday October 10, 2026 @12:46PM (#50034657)
if the parent poster is not familiar with the state of AAA games from the past decade, then this whole parody would look like nonsense.
Re:Triple-A Minesweeper by bah9 on Saturday October 10, 2026 @06:43AM (#50031563)
I cant determine whether this comment is metairony or not..?
Re:Triple-A Minesweeper by doktor_pepsi on Saturday October 10, 2026 @10:32AM (#50033406)
The beauty of Hackernews, no way to determine whether it's a clueless boomer from old-tech days or a high IQ individual layering the joke even further.
Re:Triple-A Minesweeper by zeroonetwothree on Saturday October 10, 2026 @05:06PM (#50037174)
Poe’s Law
Re:Triple-A Minesweeper by samus on Saturday October 10, 2026 @06:24AM (#50031446)
I gave up before I read "Minesweeper" for the first time.
Re:Triple-A Minesweeper by AlienRobot on Saturday October 10, 2026 @06:39AM (#50031544)
This is amazing.
Re:Triple-A Minesweeper by noduerme on Saturday October 10, 2026 @06:52AM (#50031613)
This is straight up brilliant.
Re:Triple-A Minesweeper by ionwake on Saturday October 10, 2026 @07:19AM (#50031788)
Masterpiece
Re:Triple-A Minesweeper by irl_zebra on Saturday October 10, 2026 @08:15AM (#50032158)
This is just stellar. My favorite HN submission this year. Excellent.
Re:Triple-A Minesweeper by le-mark on Saturday October 10, 2026 @08:40AM (#50032368)
Nice, ui doesn’t support “chording” ie click a number with all its mines flagged and all adjacent squares are clicked. It make clearing the board much faster.
Re:Triple-A Minesweeper by rvz on Saturday October 10, 2026 @09:15AM (#50032627)
What is the point of this?
Re:Triple-A Minesweeper by zdc1 on Saturday October 10, 2026 @09:36AM (#50032836)
All it's missing is a "Focus, S!"

Edit: I was impatient. I got my "Focus, Sweeper." Life is good.

Edit 2: It's actually impossible to lose the game. This is art.

Re:Triple-A Minesweeper by karim79 on Saturday October 10, 2026 @09:50AM (#50032978)
Not only is this completely hilarious, it's also arguably a better version of minesweeper. Completely awesome project. I love it.

I'm sad that SpeedTree and Havoc weren't in the intro logos though.

Re:Triple-A Minesweeper by willangelo on Saturday October 10, 2026 @10:22AM (#50033310)
What the hell happened in Singapore?
Re:Triple-A Minesweeper by 1over137 on Saturday October 10, 2026 @10:25AM (#50033343)
I guess there's a joke here somewhere? It's minesweeper but annoying?
Re:Triple-A Minesweeper by loneboat on Saturday October 10, 2026 @11:12AM (#50033741)
It's minesweeper, a decidedly non-AAA game, but mixed in with many tropes of AAA games: corny/unnecessary allusions to character histories, verbose tutorials, "cold open" with eyelids fluttering open, some random NPC offering a way to grind for currency. That kind of thing.
Re:Triple-A Minesweeper by 1over137 on Saturday October 10, 2026 @12:10PM (#50034289)
Thanks. I guess you have to be a video game player to fully appreciate!
Re:Triple-A Minesweeper by karim79 on Saturday October 10, 2026 @10:28AM (#50033376)
The names at the end credits cracked me up. Literally made my day.
Re:Triple-A Minesweeper by roskelld on Saturday October 10, 2026 @10:49AM (#50033540)
My only criticism was the lack of shader compilation. I miss the time where I can go and make a sandwich without fear of missing out.

Bravo overall, nailed many tropes of modern gaming.

Re:Triple-A Minesweeper by chii on Saturday October 10, 2026 @12:38PM (#50034571)
also missing options menu that has graphics settings with low, medium, high and ultra high.
Re:Triple-A Minesweeper by blinding-streak on Saturday October 10, 2026 @11:09AM (#50033711)
Re:Triple-A Minesweeper by seabass on Saturday October 10, 2026 @11:45AM (#50034061)
Pretty close but they forgot the part where I have to install anti cheat, update my drivers and reboot, create an account and link my email, check my email for a code, accept ToS, compile shaders, and wait for more patches to install before playing.
Re:Triple-A Minesweeper by SlightlyLeftPad on Saturday October 10, 2026 @12:22PM (#50034402)
Also the part where every single in-game menu looks as if it was created by a different team.
Re:Triple-A Minesweeper by vanderZwan on Sunday October 11, 2026 @03:03AM (#50040442)
Because they probably are.
Re:Triple-A Minesweeper by MYEUHD on Saturday October 10, 2026 @01:17PM (#50035006)
Those are mostly PC-exclusive features.
Re:Triple-A Minesweeper by andrepd on Saturday October 10, 2026 @01:35PM (#50035181)
Everything in that list except "install drivers" is also present in consoles.
Re:Triple-A Minesweeper by MYEUHD on Saturday October 10, 2026 @01:39PM (#50035222)
No not really. Most of it is handled for you. You don't install anticheat because the console already has DRM. You don't update your drivers because driver updates are bundled with OS updates (and you can't connect to the store without being on the latest update anyway). You don't compile shaders because they are pre-compiled on console.
Re:Triple-A Minesweeper by arendtio on Sunday October 11, 2026 @01:46AM (#50040147)
Aren't DRM and Anti-Cheat features to solve different problems?
Re:Triple-A Minesweeper by MYEUHD on Sunday October 11, 2026 @03:09AM (#50040458)
Due to consoles being very locked down and due to them preventing users from running unsigned code, cheaters aren't a problem in multiplayer games on console
Re:Triple-A Minesweeper by joombaga on Sunday October 11, 2026 @11:59AM (#50044662)
I think they're less of a problem, but still a problem. There are devices one can use to add/remove aim jitter, counter weapon recoil, etc. They sit between an input device and the console, and have per-game and per-weapon profiles.
Re:Triple-A Minesweeper by MPSimmons on Saturday October 10, 2026 @03:38PM (#50036381)
Modern consoles also compile shaders? Ugh, that's the most annoying part of playing RocketLeague right now. The game updates like every day and every time it's updated I need to spend 5ish minutes recompiling (if not more).
Re:Triple-A Minesweeper by tmpz22 on Saturday October 10, 2026 @01:50PM (#50035334)
And you're just hitting the surface.

Without a 200gb download size how do I know this game is good? How in 2026 does a predominantly single player game not have additional forced downloads for its multiplayer mode? I am a pro gamer, why is there no deluxe version priced twice as high as the base game without additional content? Speaking of deluxe versions, how am I supposed to buy more virtual currency packs to speed up my leveling? No Battle Royale Mode placed above the fold in the game menu?

This is single-A at best.

My advice? Wait for the remaster 5 years from now. Or re-purchase it on the next console generation to at least get a AA experience.

Re:Triple-A Minesweeper by phatskat on Saturday October 10, 2026 @05:00PM (#50037131)
Update requires restart.
Re:Triple-A Minesweeper by guyisit on Saturday October 10, 2026 @05:26PM (#50037356)
This game will go platinum, win Game of the Year, then have its studio shut down.
Re:Triple-A Minesweeper by Agentlien on Saturday October 10, 2026 @05:45PM (#50037509)
As someone who worked at a AAA studio which delivered a beloved and financially successful game and then was shut down I find this comment almost as cruel as it is funny.
Re:Triple-A Minesweeper by misnome on Sunday October 11, 2026 @10:28AM (#50043678)
And servers. Which of course it would rely on permanently to operate.
Re:Triple-A Minesweeper by NBJack on Sunday October 11, 2026 @06:43PM (#50048745)
Hey, you didn't join the Discord to get early access. And I dont see any SweepBucks in your account; how are you going to unlock loot boxes?!?
Re:Triple-A Minesweeper by wartywhoa23 on Saturday October 10, 2026 @12:26PM (#50034436)
For a monent I thought it's a parable of trying to focus on actual work in an AI-shoved-down-your-throat corporate setting.
Re:Triple-A Minesweeper by mawadev on Saturday October 10, 2026 @12:53PM (#50034741)
I have bigger fish to fry, Jack, get those mines defused
Re:Triple-A Minesweeper by karim79 on Saturday October 10, 2026 @01:24PM (#50035074)
Where is expert mode? Please introduce this! Or did I somehow miss it?
Re:Triple-A Minesweeper by nicknnamsa on Saturday October 10, 2026 @02:05PM (#50035483)
I only wish there were more than happened if you died. Absolutely the best thing ever. Thank you for this experience.
Re:Triple-A Minesweeper by pendenthistory on Saturday October 10, 2026 @02:19PM (#50035627)
Love this one with AAA Mario https://www.youtube.com/watch?v=iMh_APo2Xss
Re:Triple-A Minesweeper by zzril on Saturday October 10, 2026 @02:40PM (#50035808)
Now I need to go to late.sh for the terminal version ;-)
Re:Triple-A Minesweeper by stdbrouw on Saturday October 10, 2026 @04:39PM (#50036932)
I guess I will be the sole person in this thread to admit that I really enjoy my hand being held while I play a video game.

I used to play a lot of games in high school but didn't find the time for them once I started working and now, after about a 15 year hiatus, got curious and have been playing God of War, Expedition 33, High on Life and enhanced editions of slightly older titles like GTA 5 and BioShock 2. The cinematic experience of God of War, the hints in the environmental lighting about what direction to go in Expedition 33, the popovers in GTA that remind you of what the left joystick does again, the repeated voiceovers that explain what each gun does in High on Life, exact directions to where you need to go in Cyberpunk 2077, never having to bother with save games because most games have copious checkpoints... it's great!

Maybe I'm a klutz, but I remember in the late 90s and early 00s there were plenty of titles where a typical night of gaming would go like this: you have to make sure the intergalactic terrorists don't blow up the power plant, but after half an hour it's clear that you will need to level up to have a chance, another half an hour later you resort to google and figure out that you really shouldn't have skipped that side quest because then you'd have that invisibility upgrade, you finally make your way past the baddies but after a toilet break get confused about what direction you were going in and suddenly find yourself back where you started, you retrace your steps, go on, press the Avoid Reactor Meltdown button but because you've clicked a couple of pixels too far to the left, then a couple of pixels too far to the right, it doesn't do anything, so now you're thinking, maybe I didn't complete all the prereqs so let's wander around some more, but you're getting annoyed so you repeatedly fall off of some walkway into lava... ultimately you make it to the end boss and after the 17th try you realize that their right eye is their weak point, but only for a window of five seconds after it has stopped glowing red. Too bad you didn't stock up on sniper bullets and entered the last room without full health, might have to load an earlier save game to fix that.

I'm sure a lot of people are nostalgic for that special feeling when you've beat a difficult game, but there are a lot of ways in which games used to be difficult that were incidental, through lack of affordances, instead of essential to the gameplay.

Re:Triple-A Minesweeper by Smalltalker-80 on Saturday October 10, 2026 @05:08PM (#50037193)
Well thanks, I had a short AAA experience. :)
Re:Triple-A Minesweeper by wingworks on Saturday October 10, 2026 @05:43PM (#50037484)
Sweep those mines!
Re:Triple-A Minesweeper by wingworks on Saturday October 10, 2026 @05:43PM (#50037487)
They really hyped it up with all the name drops.
Re:Triple-A Minesweeper by scotty79 on Saturday October 10, 2026 @08:08PM (#50038387)
Now do a perfect minesweeper that gradually (at your pace) onboards you without a single verbal message.
Re:Triple-A Minesweeper by nurettin on Sunday October 11, 2026 @07:28AM (#50042048)
Don't forget the "favorable" game reviews.
Re:Triple-A Minesweeper by dj68k on Sunday October 11, 2026 @08:27AM (#50042553)
I'm eagerly awaiting the Chapter 2 DLC.
Re:Triple-A Minesweeper by cben on Monday October 19, 2026 @04:34PM (#50157699)
LOL! I'm actually reasonably enjoying Netflix Games Minesweeper which is over-campained and over- in general, but not horribly (no ads/sells). The tweak there is a sea/islands setting with non-rectangular boards — it's actually adding some nice variation.