codeulike
codeulike on Hacker News
This is just a rebranding of novelty bias to make it seem like a new idea
They are still rolling it out but it will be there eventually. Currently its in the "code" tab but "work" is still on glm
Or, more worryingly, Celery Man is almost here
Yes, you could buy a game like this and spend months on it. There were fewer games, and lots of time, less distractions and less assistance.
I preferred Knight Lore and Alien 8, the isometric ones from Ultimate, they were incredible for the time
What do they mean by "low frequency n-grams"
Instead of being a SaaS it will need to just become a S
"Covered by GDPR" is a very big plus for me. Also very simple training opt-out.
Yes this is how multitouch got started. At the time, the potential was not so obvious, hence the middling review by PC Mag
I've got a corollary question, which is "how big is the market for these never ending model announcements?" ... I guess its mostly people coding with agents. Most general AI users are just asking ChatGpt to word an email for them or whatever. How many AI users are on here looking for the next model announcement and working out if the price per token is better? Are we talking like 50,000 developers? More? Less?
While he's leaning forward peering at the tiny screen he's ideally placed to take a sip of that drink through the straw
I like the simulation. They do 'dabbling' and 'picking insects' but they dont ever seem to do 'ducking' (tail up, head underwater).
Ducks are named after 'ducking' ... or possibly, 'ducking' is named after Ducks.
edit: also please remove hard ceiling of 120 peas. I want to throw more peas
(PC Mag gave this device 3 stars out of 5 in 2005. Later that year, Apple quietly acquired FingerWorks and the technology driving the iGesture Pad became Multitouch on the iPhone)
Posted by
codeulike on Saturday October 17, 2026 @05:31PM
from the uk.pcmag.com dept.
By "borderline impossible" they mean at the end they needed to be able to describe it using a bunch of opposing adjectives and I guess thats kindof difficult but I think its generally accepted that in the world of PR you can now get away with whatever adjectives you want so I guess contradictory ones aren't that hard anymore.
"At the top of this system we needed something completely unique and borderline impossible, typographically. Somehow it had to be this contradiction, that was forever dynamic and new and somehow felt eternal and had always been there; that it somehow felt English, but also transcended that and became universal."
Can anyone confirm whether it simulates the spinning arm getting stuck on an item that juts downward through the top tray - thereby stopping the whole load from being washed properly.
Thats the most common problem in my dishwasher. It kindof looks like it would simulate that but they dont spell it out.
Come to think of it, if the players dont have an option to "spin the spinner by hand to make sure its not catching on anything" they're going to be in for a rough ride.
Doom had been a few years before but what Mario 64 really bought to the table was a super intuitive analogue control stick rather than tank controls and tons and tons of polish
Open source software is still copyrighted, its just that the rights holders grant you a license that allows you to do certain things as long as you stick to certain conditions
Interesting that he namechecks Thrust from 1986, an absolutely amazing game for the BBC Model B, and I guess the first 'physics' game I ever encountered. The 'towing' physics were amazing.
https://youtu.be/Dt44PEIWBRg?is=CbVTRyDfo8Nt56fH
Thrust was by Jeremy C. Smith who went on to work on Exile with Peter Irvin
Its not the elements, the idea of "Laying track infront of a toy train" is a pretty obvious idea. What makes the Wallace and Gromit scene so classic is the direction - by which I mean camera angles, camera movement, edits, and the 'acting' which are all akin to a hollywood action sequence but (somewhat absurdly) set in a claymation world. Think about the part where gromit goes under the table -
- you see gromit glance up, his eyebrows communicate that he's seen something challenging
- shot of table approaching, an impossible forest of wooden legs
- shot from the side of gromit (impossibly) finding a winding path under the table, brows furrowed but determined
- shot of wallace at the back of the train, from the side, following the same path
- shot from under the table, facing forwards, seeing our heroes continue into the room
That just one four-second segment of the chase. Its an absolute masterclass of editing and camera angles. And its also impossible, but it makes sense to the viewer.
Also, consider that of the three characters in the chase, only one can talk. Gromit expresses everything with his eyes and body language. And the penguin has barely any facial expression at all, just two black eyes. Mostly the penguin's emotions are expressed through neck movements. But nonetheless he's a classic antagonist.
For me its gromit cutting eye holes in a box which turns out to coincidentally have a face drawn on it
And then for his next work to be The Wrong Trousers, a near perfect film with the ending train sequence widely acclaimed as one of the best action sequences ever put to film
https://youtu.be/jrmZIgVoQw4?feature=shared
I need to sweep these mines.
Are you an Idiran? You lost guys, put your (three) feet up and get over it.