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Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by aboringusername on Wednesday September 09, 2020 @01:27PM (#24423411)
This is something many people feared might happen, and now, it's become a reality:

Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone.

Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth, and needs a huge kick up the ass as Microsoft once had to show them some respect.

And the EU will levy the world's biggest fine at Apple, I predict north of $5 billion if not $10 billion for abusing their status with this being a notable case.

Certainly, for public opinion, it means you now have to "tow the line", no protesting allowed. If you dare challenge us, we WILL REMOVE YOU.

Horrible company.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by fxtentacle on Wednesday September 09, 2020 @03:41PM (#24425039)
I can't help but think that the whole thing is playing out exactly like Epic had hoped.

After Apple kicked Fortnite from the iOS store, there was an outcry of people who had previously spent money on it through Apple's in-app purchases and now wanted a refund.

Some of those users switched to playing Fortnite on a laptop or Android phone instead, but of course they were still using Sign in with Apple if they had originally created their account and paid for items on iOS. Apple is now locking out those users.

So I predict another wave of upset users, this time it'll be the people that purchased through Apple and were then attempting to play elsewhere.

Meanwhile, Epic now has a very good reason to collect a working email address from every past iOS customer, which they can immediately use to offer the customer a 20% rebate on future purchases if they buy directly through Epic and circumvent the Apple tax.

Plus as an added benefit, Japan has now started an antitrust investigation against Apple after various smaller Japanese game studios (most of them Unreal Engine customers) have come out in support of Epic: https://www.bloomberg.com/news/articles/2020-09-03/apple-app...

And lastly, the combination of pressure on Epic together with the looming iOS14 update have made iOS a lot less attractive for mobile game studios, most of whom traditionally used advertisements to subsidize free players: https://www.consumeracquisition.com/game-over-ios-14-idfa-lo...

I found this quote which I think is quite fitting: "As the folks at Microsoft used to say in the early days of the Xbox, developers are the canaries in the coal mine. When they start dying, the platform is in trouble."

https://venturebeat.com/2020/09/04/the-deanbeat-apple-must-t...

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by bryan_w on Wednesday September 09, 2020 @06:05PM (#24426468)
>Epic now has a very good reason to collect a working email address from every past iOS customer

Not just epic but any business really that obtains most of their customer base through sign in with apple.

Losing your entire customer base because of making apple mad is a risk that most businesses will now be unwilling to take.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by rootsudo on Wednesday September 09, 2020 @07:01PM (#24426930)
Does using Apple Sign in not share your email address/identity?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by fragmede on Wednesday September 09, 2020 @07:40PM (#24427262)
It can, but half the point of the service is that your personal email address is kept private. The service sees an obfuscated email address for the format <unique-alphanumeric-string>@privaterelay.appleid.com. Eg [email protected].
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by abawany on Wednesday September 09, 2020 @07:21PM (#24427116)
I believe it generates a unique/obfuscated email address that is provided to the provider but their messages to that address arrive at your real icloud address. Edit0: reference https://support.apple.com/en-us/HT210426
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by paulpan on Wednesday September 09, 2020 @04:46PM (#24425728)
I think Epic absolutely needs other major game studios, and major software companies, to join in their protest to effect the desired change.

Interesting point about the looming iOS14 update. Makes you wonder whether Apple will ultimately fall at their privacy sword, similar to how Google fell at its own "Don't do evil" motto. E.g. it's meaningless bravado when not applied to universally to all countries, aka China.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by schmichael on Wednesday September 09, 2020 @04:53PM (#24425787)
I wish Mozilla would join them by publishing a Firefox for iOS with their own renderer and Javascript (which they have been prevented from doing). Get booted and join the lawsuit. That's the activist Mozilla I can get behind.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tomp on Wednesday September 09, 2020 @05:38PM (#24426228)
How is Mozilla to do that?

AFAIK Epic did their move by pushing "legal" iOS code, then doing an over-the-air update of adding non-Apple payment system.

Mozilla can't just push a rendering & JavaScript engine "over the air".

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nodamage on Wednesday September 09, 2020 @07:31PM (#24427206)
> AFAIK Epic did their move by pushing "legal" iOS code, then doing an over-the-air update of adding non-Apple payment system.

No, the code was hidden in the app itself, just disabled via server-side flag. After the app was approved they then flipped the flag to enable it.

Source: Epic admits this in their legal filings.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dilap on Wednesday September 09, 2020 @06:55PM (#24426872)
Can't they? Is app review actually disassembling the code to see what capabilities it has?

Just include both native renderer and webkit, and over the air switch which you use.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dimmke on Wednesday September 09, 2020 @06:59PM (#24426909)
It’d get picked up by binary scanning tools. “Why did your ipa triple in size?”

Plus I doubt Mozilla is in the mode to burn months of programmers time on a stunt right now.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by basch on Friday September 11, 2020 @12:47AM (#24439279)
compile firefox to javascript, render to canvas, stream the browser on app open.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by schmichael on Wednesday September 09, 2020 @06:02PM (#24426439)
Ah, fair.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by procombo on Wednesday September 09, 2020 @05:46PM (#24426315)
You think Mozilla still has it in them?

As a long time Apple user, and open software advocate I'd literally cry tears of joy. I'd also have to throw Zuck a bone if FB joined.

I really just want Apple to separate their code signing (Developer) service with their advertising and distribution service (App Store).

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Razengan on Thursday September 10, 2020 @05:36PM (#24436798)
> I'd also have to throw Zuck a bone if FB joined.

As a user, it’s appalling to see developers taking the side of user-hostile companies in order to take down a company trying to protect users.

It makes me want to avoid any products from such companies and developers.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jsjohnst on Wednesday September 09, 2020 @09:02PM (#24427821)
> I wish Mozilla would join them by publishing a Firefox for iOS with their own renderer and Javascript

It would likely be unusably slow if they did. Apple doesn’t allow apps in the store with the required entitlements to make an optimized JavaScript engine of entirely Mozilla’s design.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dmitriid on Wednesday September 09, 2020 @05:19PM (#24426022)
> I think Epic absolutely needs other major game studios, and major software companies, to join in their protest to effect the desired change.

Would Epic be willing to lead the fight against consoles as well (they charge 30%, too)? Oh, right...

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by DennisAleynikov on Wednesday September 09, 2020 @05:36PM (#24426197)
oh man people assume they aren't fighting the consoles clearly have not read the lawsuits themselves

epic is proposing a 12% rate to all the stores and asked Google for it as well, they have fought playstation policies against crossplay and won in the past.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by sosborn on Wednesday September 09, 2020 @06:07PM (#24426481)
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dmitriid on Wednesday September 09, 2020 @05:39PM (#24426235)
> epic is proposing a 12% rate to all the stores and asked Google for it as well

"All stores" as in "actually all stores" or "Apple Store and Google Play Store only"? Their entire "fight" is very much targeted, and consoles (which are Epic's key partners) are not really targeted. Moreover, Epic goes out of its way to define consoles as something else.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dmitriid on Thursday September 10, 2020 @03:40AM (#24429873)
To those who are downvoting, here's Epic's CEO on consoles:

--- start quotes ---

“The 30 per cent store tax is a high cost in a world where game developers’ 70 per cent must cover all the cost of developing, operating, and supporting their games,” he explains.

“There’s a rationale for this on console where there’s enormous investment in hardware, often sold below cost, and marketing campaigns in broad partnership with publishers. But on open platforms, 30 per cent is disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service.” [1]

"Consoles are unique in that the hardware is sold at or below the cost of manufacturing, and is subsidized by software sales, whereas iOS and Android are insanely profitable for Apple and Google from just hardware sales and ads." [2]

--- end quotes ---

Regardless of your opinion on 30% cuts in AppStore and Play Store, these are some really shoddy arguments.

[1] 2018, https://www.gamesindustry.biz/articles/2018-07-31-30-percent...

[2] 2020, https://twitter.com/TimSweeneyEpic/status/127327654856984166...

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by imtringued on Thursday September 10, 2020 @04:34AM (#24430150)
The reality is that you're not paying the 30% cut for nothing. Companies actually thought hard about how much they should charge and what they provide in return.

Consoles will become more expensive but games will cost $60. Payment processing fees have to be passed onto the customer. Your $0.99 game with 30% cut is now a $1.30 game because of credit card fees. No more Steam cards at retailers.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dmitriid on Thursday September 10, 2020 @08:41AM (#24431743)
> Consoles will become more expensive but games will cost $60. Payment processing fees have to be passed onto the customer. Your $0.99 game with 30% cut is now a $1.30 game because of credit card fees. No more Steam cards at retailers.

All these statements require hard proof. Additionally, "you already earn more money than I'd like" is not exactly a valid case to make against a cut.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by yyyk on Thursday September 10, 2020 @06:25AM (#24430837)
Epic can't afford to sue every store, even if it wanted to. Nor would this be legally helpful for anyone - it would just enrich the lawyers. It makes sense to have a main case to test the legal doctrine.

Apple is by far the most distinct case, so it perfectly reasonable to focus on Apple (Besides, I'm sure that Apple with its trillions can afford a legal defence). If Apple gets off, all other stores get off too since Apple is the most restrictive. If Epic wins, we can then discuss how to apply the legal doctrine to other cases.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jariel on Wednesday September 09, 2020 @06:42PM (#24426749)
They need more than gaming studios.

The top 100 apps on iOS need to do a 'blackout' and pull their apps from iOS for a week. That will make front page international headlines globally and involve the entire planet. That's the kind of scale necessary.

Legislators from around the world will take notice whereas right now, probably very few know or care.

Don't discount how little the public knows or cares about these kinds of things, most people are busy with their lives they are not paying attention. Few even know or understand the terms of the iOS store let alone what it means.

So a focused PR campaign and 'major action' by a lot of players is what is needed. FB, Wikipedia, Netflix, CNN etc. etc..

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by cafed00d on Wednesday September 09, 2020 @08:01PM (#24427435)
Do the top 100 apps on iOS feel the same way though? Does every developer out there think 30% commission on paid apps is tyranny?

I feel like it's a reasonable trade-off. Free apps don't cost you much (yes, $99 for dev tools is not much honestly. It keeps away spurious bots and spammy accounts). Paid apps cost 30% -- if the dev decides to charge outrageous prices then well, Apple will take an outrageous cut).

Most apps cost $1-$5 which is cheap. Of course, at a billion users it's hefty. But if you're grumpy about that then it just means you're grumpy about a shrewd for-profit company.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jariel on Wednesday September 09, 2020 @09:36PM (#24428032)
"Does every developer out there think 30% commission on paid apps is tyranny?"

Combined with the ambiguity, lack of choice, threats to business - absolutely yes, iOS is basically universally reviled by developers.

Nobody on this planet accepts that the 30% is necessary for anything ergo, it's a massive chunk out of profits.

Most companies are not hugely profitable.

In many cases, Apple is making considerable more profit off of apps than developers themselves.

For a $1 spent, about 25 cents to Apple mostly profit, then 70 cents to the dev which will mostly be dev., ad. and op. costs.

It wouldn't surprise met that Apple makes more surplus from Fornite than Fortnite makes off the platform.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by throwawaynothx on Thursday September 10, 2020 @01:50AM (#24429281)
Not to mention you require an apple machine to compile code for IOS (or rent a service that will compile it for you) - Also you need to PAY for a developer ID.

Their business model is munted. All because people are sheep. They advertised to moronic uni students who like shiny things, Their parents wanted to seem hip so they got on board.

I mean hell, you cant even use a cable they don't own.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by lawtalkinghuman on Thursday September 10, 2020 @05:52AM (#24430629)
Yeah, much easier to dismiss iOS users as fashion-conscious shiny-obsessed sheep rather than maybe talk to some iOS users and understand what exactly they prefer about the platform they use.

Because I rather like the fact the iOS devices get OS updates for about twice as long as Android devices. Android security was also a pretty bad joke for a very long time—it has started to change, but there's only so much they can fix. Google would release an OS (or even a security) update, then you'd have to wait for both the OEM and the network provider to pass the update on to end users. Google are changing this with security patches, but there's still a lot of Android devices running old versions with no prospect of any new features coming any time soon.

In iOS land, there's no OEM or network intermediaries (something Apple insisted on in all deals with networks from the first iPhone), so generally takeup of a new iOS version happens really promptly - as of June 2020, 81% of iOS users are on iOS 13.* That's good for the health of the platform as app developers can build on top of new OS features knowing a reasonable number of actual users can use those new features.

Also, there are a whole variety of suppliers of Lightning cables. Go to Amazon and search "MFi certified lightning cable".

* https://www.statista.com/statistics/565270/apple-devices-ios...

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jariel on Thursday September 10, 2020 @05:39PM (#24436823)
This is fine, but besides the point.

30% is outrageous and basically no developers want to pay it.

Were it 10%, all those things you mention would remain the same.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by lawtalkinghuman on Thursday September 10, 2020 @05:55PM (#24436942)
30% is the same amount Google takes from the Play Store.

Also, OP is stating that the only reason people buy iOS is because they're some kind of idiot fashionista sheeple etc. I was merely pointing out that there are compelling reasons to prefer iOS beyond, I dunno, the magic mind-control powers of the ghost of Steve Jobs.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jariel on Thursday September 10, 2020 @06:30PM (#24437227)
"30% is the same amount Google takes from the Play Store."

Except that developers don't need to use the App Store a sales/distribution mechanism.

It's like saying "In one country, there is only one car, and it is $50 000". In another country, the same car exists, and yes, there are other $50 000 cars ... but there are also any number of other choices.

And FYI even Google is engaging in anticompetitive practices.

Both platforms should be required to allow the installation of any app vendor point they want as the default app store.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Razengan on Thursday September 10, 2020 @05:42PM (#24436844)
> 30% is outrageous and basically no developers want to pay it.

Boy will your world be shook when you discover the Xbox, PlayStation and Nintendo stores.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @07:56AM (#24431406)
Uau, paying for tools what a crime.

I almost forgotten that here people want to get paid without paying for their own tools.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by cafed00d on Thursday September 10, 2020 @03:34PM (#24435721)
Ok, I can see that my opinion is getting super-downvoted. But I genuinely fail to understand why developers' opinions should be treated with so much reverence.

It sounds to me like the _only_ reason developers are clamoring against the App Store is because some fraction of developers are unhappy about a high commission. It's on the same lines are some people out there unhappy about Apple's high prices. In both cases, you should vote with your wallets -- do not buy Apple devices or develop for Apple devices.

>Combined with the ambiguity, lack of choice, threats to business Would you say that there was abundant choice for developers before the iPhone? What would you develop for -- Blackberry? Nokia? None of those manufacturers had anything remotely close to the iPhone. Right?

Would you say that a 3rd party developer who writes a "flashlight" app is really a legitimate business? Ok, I'll acknowledge the beef with Spotify and the threat an integrated platform can pose in that regard. So what would you propose Apple do? Pay software engineers on their payroll to help Spotify sell music on the iPod (oops; I mean iPhone)?

>Most companies are not hugely profitable. >In many cases, Apple is making considerable more profit off of apps than developers themselves. >For a $1 spent, about 25 cents to Apple mostly profit, then 70 cents to the dev which will mostly be dev., ad. and op. costs.

All this goes to show is that Apple is hugely expensive platform to develop for. Massively expensive! I am sincerely trying to understand _why_ would any developer _need_ to take this expense if they cannot afford it? Can't you develop a web app instead?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by anon4242 on Thursday September 10, 2020 @05:57PM (#24436977)
> Pay software engineers on their payroll to help Spotify sell music on the iPod (oops; I mean iPhone)?

Well, Microsoft did that, they developed the Spotify app for Windows Phone back in the day.

> I am sincerely trying to understand _why_ would any developer _need_ to take this expense if they cannot afford it? Can't you develop a web app instead?

I guess because such a large portion of phone users use iPhone, not developing for iOS means you remove yourself from competing about not only those customers but others as well. Say you develop a chat app (fat chance of that now but anyways), a large portion of Android users will say "It's nice and all but because some of my friends have iPhones I want to be able to chat with them as well."

So quite simply, you need to be where the customers are and customers want native apps not web apps. They don't want to open Safari or Chrome or Firefox, type in a URL and some login credentials. It's too much of a nuisance. So if you don't write a native app some one else will and then they take all your customers...

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by cafed00d on Thursday September 10, 2020 @11:02PM (#24438756)
> > Pay software engineers on their payroll to help Spotify sell music on the iPod (oops; I mean iPhone)?

> Well, Microsoft did that, they developed the Spotify app for Windows Phone back in the day. I was trying to be _too clever_ in my reference. What I was trying to say is that there's no moral highground for the developer community to stand on and demand that Apple reduce their commission or allow sideloading on the iPhone. A similar argument demanding that Apple open up iPods for 3rd party apps would've never sounded reasonable when Apple had the largest revenue share or market share or whatever share of the digital music player market. The exact same situation applies to the iPhone as well.

What Microsoft did was because they had no leverage. Apple beat them to market and successfully attracted enough developers to write apps. Sure Apple's platforms benefit from having 3P developers, but that doesn't mean they should set prices based on what 3P devs feel is "fair". If devs don't like the iPhone they should've developed for Windows Phone.

>I guess because such a large portion of phone users use iPhone, not developing for iOS means you remove yourself from competing about not only those customers but others as well. Say you develop a chat app (fat chance of that now but anyways), a large portion of Android users will say "It's nice and all but because some of my friends have iPhones I want to be able to chat with them as well."

> So quite simply, you need to be where the customers are and customers want native apps not web apps. They don't want to open Safari or Chrome or Firefox, type in a URL and some login credentials. It's too much of a nuisance. So if you don't write a native app some one else will and then they take all your customers...

Yes I completely agree with all these points. That is precisely what costs 30% of your app's revenue. The argument around "fairness" doesn't apply because the value provided by the platform is massive. It's the same reason why any argument comparing the iPhone to a Mac or PC wouldn't apply either. You can always build a web-app that's based on open standards and pay the price of losing to a competitor who will build a richer native app.

I'm a legal expert or something. As a developer myself, I find the arguments presented by the dev community against the App store & it's commission self-serving and hypocritical. That's just the cost of doing business on an iPhone. It's expensive! So the best thing to do is to go out there and build for every other phone maker.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Razengan on Thursday September 10, 2020 @05:39PM (#24436826)
> iOS is basically universally reviled by developers.

No. No, it is not.

I am a developer, and I support iOS and Apple’s practices.

I know this comment will be buried; It’s ironic how the people supposedly championing freedom tries to bury any dissenting voices.

> In many cases, Apple is making considerable more profit off of apps than developers themselves.

Apple pays out more revenue to developers than the Play Store.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @02:54AM (#24429626)
Back in the old days that was up to 80%, so no not all developers.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ouid on Thursday September 10, 2020 @01:44AM (#24429245)
>grumpy about a shrewd for profit company.

Like Enron or something.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Razengan on Wednesday September 09, 2020 @06:15PM (#24426539)
> I can't help but think that the whole thing is playing out exactly like Epic had hoped.

It seems to be hurting them more than Apple: Epic Games Asks Court to Allow Fortnite Back on the App Store: https://www.macrumors.com/2020/09/05/epic-injuction-fortnite...

> Meanwhile, Epic now has a very good reason to collect a working email address from every past iOS customer

One of the biggest reason I love using Sign-In With Apple is so that I don't have to give my email to any one else.

All of the other news, like hampering advertisers, is good for users but bad for companies and developers who like to prey on users.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by WWLink on Wednesday September 09, 2020 @07:58PM (#24427409)
> All of the other news, like hampering advertisers, is good for users but bad for companies and developers who like to prey on users.

I think it's all a mixed bag, and it might be naive of users to assume Apple is always going to protect them from things that go against their best interests.

Somehow Apple's arduous review process misses privacy exploits like when Facebook or Tiktok or some other random ad company does it. Shoot, they even rolled back some big privacy change in iOS 14 because Facebook complained about it.

I dunno, this will sound stupid, but my primary reason against the "closed ecosystem" is that I can't run a decent Tetris app on my iPhone. It must be the official N3twork licensed Tetris app or noooothing. That sucks.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by sethaurus on Thursday September 10, 2020 @01:12AM (#24429089)
> Shoot, they even rolled back some big privacy change in iOS 14 because Facebook complained about it.

I must have missed that news — could you share a link?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by WWLink on Thursday September 10, 2020 @12:41PM (#24433965)
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dilap on Wednesday September 09, 2020 @07:19PM (#24427100)
It's super crappy, though, to screw users as collateral damage in an attempt to spite Epic.

I could see disabling new signups, but breaking existing users...geeze.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by t-writescode on Wednesday September 09, 2020 @10:17PM (#24428264)
Do you remember the time when Google mass-banned people’s Google accounts for participating in a chat event with the YouTuber Markiplier?

When you restrict your logins to a single company’s OAuth, you’re giving that company incredible power over you- it’s generally not a good thing, except in, perhaps, corporate scenarios where revoking that power unilaterally is a good thing.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by anon4242 on Thursday September 10, 2020 @06:14PM (#24437105)
> One of the biggest reason I love using Sign-In With Apple is so that I don't have to give my email to any one else.

I have an infinite supply of email addresses so I can give a unique one to whoever asks and then kill it if it's abused. This way I don't have to tell Apple whenever I logon to Epic or fear that Apple will revoke my access to Epic because of a random adolescent outburst not really befitting of a company of that size.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ffhhj on Wednesday September 09, 2020 @05:31PM (#24426152)
Epic should take advantage of this momentum and launch their own gaming device, with Google/Apple stores saturated as they are, gamedevs like me will welcome it.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by fakedang on Wednesday September 09, 2020 @07:15PM (#24427052)
So another Stadia?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tracker1 on Wednesday September 09, 2020 @07:44PM (#24427300)
If they won't be able to support iOS, they can just launch their own "store" for Android. Similar to Amazon's. Though I'm half surprised Steam hasn't done this.

I do question the justification of the 30% cut they all seem to take.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by fakedang on Thursday September 10, 2020 @02:38AM (#24429537)
Another "store" is fine. But another device is a very doubtful prospect.

From what I see, the resilience of the PC through the years only shows that people want less consoles, not more.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @08:01AM (#24431448)
Yet most studios rather target consoles, because of the consistent hardware.

As for PC resilience, there are hardly any desktops left at most consumer stores, just tablets, 2-1 laptop hybrids and laptops that are either Windows or Mac, both of which are a hit-and-miss for anything else other that the OS version that the vendor shipped with the laptop.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by imtringued on Thursday September 10, 2020 @04:35AM (#24430154)
Valve introduced Steam machines and those flopped.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tracker1 on Thursday September 10, 2020 @07:36PM (#24437742)
I mean, I'm surprised they haven't created their own side-loaded android platform store.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by hndamien on Wednesday September 09, 2020 @10:20PM (#24428286)
Do it with Nvidia.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by an_opabinia on Wednesday September 09, 2020 @05:09PM (#24425932)
I would speculate that the disappearance of Fortnite from the App Store is a net positive for game developers there.

Fortnite sucks the air out of the room, as much as any #1 media property does to its category.

Besides, making an Unreal Engine game for iOS hardly ever makes sense. Those are always crummy ports.

You could argue Fortnite on mobile devices is itself a crummy port.

Do we need more virtual joystick games? Are we deprived of Battle Royales?

Ask film people whether we’d be better off without Disney, for example.

Listen Epic may be right in some ways, but if Apple just arbitrarily periodically removed the #1 apps from the App Store, I’ve got a surprise for you: it would be healthy for the app ecosystem.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by suby on Wednesday September 09, 2020 @05:19PM (#24426018)
What?

It's really quite absurd to wave away every unreal game disappearing from iOS as acceptable because they were all bad games anyway. It's likely the second most popular engine in the industry, there must be thousands of unreal games released on iOS every year.

Good for the ecosystem? How many people could be, through no fault of their own, locked out of an entire platform because of this?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by DennisAleynikov on Wednesday September 09, 2020 @05:24PM (#24426080)
you do realize Apple Park uses Unreal Engine in its AR map and many Unreal Engine games on iOS are the best in their class.

Metal + the Unreal shaders look wonderful almost 100% of the time

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nathanvanfleet on Wednesday September 09, 2020 @05:26PM (#24426102)
Especially if the alternatives to doing that means that the really large companies get exceptions that others do not. It's actually anti-competitive to have the App Store treating Epic favorably but not some new small company trying to compete.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by hello_tyler on Wednesday September 09, 2020 @02:49PM (#24424354)
They broke the TOS on purpose and are now crying about that Apple actually held the line. I think Apple is way overpriced too, but when you go into their ecosystem and profit on it - you have to play by the rules. If you break the rules, you get removed. I would expect the same treatment on any app store.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tln on Wednesday September 09, 2020 @03:29PM (#24424860)
They broke a guideline on purpose. Apple responded by removing from the app store. That's normal.

Apple's other actions are just retaliatory: threatening the unreal engine, terminating developer accounts from affiliates, and yanking Apple login. It's those actions that you shouldn't expect.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by KMnO4 on Wednesday September 09, 2020 @04:22PM (#24425504)
It seems like Apple's retaliation was prompted by Epic's lawsuit -- not by the (trivial) breach of ToS.

The precedence Apple wants to set is: break ToS, get kicked off the store. Break ToS and then try to take Apple to court, get kicked off the platform.

It's pretty obvious that Fortnite is just the pawn that Epic used to wage war. This is obvious to Apple too, hence their counterclaim for punitive damages.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by kinkrtyavimoodh on Wednesday September 09, 2020 @05:17PM (#24426004)
Yes, and that is the textbook definition of retaliation.

This is the same concept as tenant rights. Just because you are renting someone's house doesn't give them complete control over your life. A landlord can't randomly barge into your house (even if technically belongs to them) and sell your stuff.

And before someone comments "But there is no tenancy here", well it's an analogy and it's the same idea. The reason tenant rights exist is because we recognize that having a place to live in is a basic existential need for an individual and therefore we place restrictions on what landlords can get away it, despite the fact that being a landlord is far from a monopoly.

Something similar needs to happen for these bottlenecking platforms that are basically existential requirements for a lot of companies. Also applies to payment processors btw.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mlindner on Wednesday September 09, 2020 @07:30PM (#24427195)
Tenant rights is completely different. That's regarding someone's life not someone giant corporations competition with a similar product.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by danesparza on Wednesday September 09, 2020 @03:41PM (#24425025)
I disagree. I think Epic Games and the affiliates didn't think through the ramifications for the actions taken by Epic Games.

Epic Games is free to build their own phone and app store platform. There is nothing stopping them. Other than the risk that people don't want to buy into whatever they build. But Apple had the same risks.

If this is truly a good faith negotiation (and not a stunt) on the part of Epic Games, they need to understand they're just losing the negotiation -- that's all. Business is business. Epic Games is just bad at it.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by IncRnd on Wednesday September 09, 2020 @03:52PM (#24425176)
Epic isn't negotiating with Apple. They are suing Apple.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by munificent on Wednesday September 09, 2020 @04:16PM (#24425428)
To a sociologist, lawsuits are simply another form of negotiation.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mcv on Wednesday September 09, 2020 @05:20PM (#24426029)
They often are; many get settled out of court.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nafey on Thursday September 10, 2020 @01:22AM (#24429131)
Qualitatively different. Apple's cant risk looking weak here because this issue went to court. Epic could have had an out of court settlement with much better terms.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by danesparza on Thursday September 10, 2020 @09:46AM (#24432290)
I didn't say that Epic games was negotiating WELL. :-) I just said "it's a negotiation" that Epic games happens to be losing at the moment.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by danesparza on Thursday September 10, 2020 @09:43AM (#24432272)
Objectively speaking, all negotiations seek to bring about change. The parties use whatever tools they have at their disposal and start the conversation wherever their experience, tools, and ethical bent leads them.

Epic games (AFAIK) started (the public portion of) this conversation by violating terms that Apple set forth in a contract that Epic games agreed to. Apple is defending their contract with their behavior. They have the stronger position unless the law comes to the aid of Epic games (which is what I'm assuming Epic games hopes to induce).

Sidenote: The only law capable of negating a contract is a bankruptcy. Neither party has declared bankruptcy. I have a feeling the law is going to be on Apple's side too.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by CydeWeys on Wednesday September 09, 2020 @03:54PM (#24425203)
Why do people show Apple's ToS so much deference but then (rightfully) shit on all other ToSes by other people? ToSes suck. Most people don't even read them. I'm sure big companies like Epic have lawyers that do actually read them, but still, it's not like you have a choice in the matter. You can't just not publish on the biggest mobile market. The ToS isn't a negotiation, it's just a big monopoly owner exerting their will over others.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ksk on Wednesday September 09, 2020 @07:41PM (#24427274)
That is exactly right. Comcast's TOS allows them to discriminate on internet traffic. Maybe Comcast can even make a twisted argument that its in the user's best interest. I'm sure nobody here wants them to do that. We already fight against things that we find unethical, or against our principles. This is no different.

Whats being asked isn't some massive change to their software. Its freedom for the developer and user to have a choice in payment platforms. As much as Apple tries to obfuscate it, the AppStore is not the kernel, its not the graphics layer, its not the file system, its not something that is needed to run software. The other OS components are already being abstracted away to some extent by cross-platform tooling, and the AppStore is way way easier than those.

On one hand, Apple will never take legal responsibility to audit software on their App Store and certify it free from malware, because doing so will be cost prohibitive and/or impossible. But at the same time, they want to claim its this 'utopia' that will get destroyed if users are allowed the freedom to pick a different store. How about you let us decide that?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by smachiz on Wednesday September 09, 2020 @05:16PM (#24425987)
That's always true though - what you're saying is "I don't like that some entities are more powerful than other entities".

Even at much smaller scale, you may need someone more than they need you, and they will negotiate like it - for legal and commercial terms.

Also, terms of service are usually negotiable - presuming you're worth negotiating with. GE has no problem negotiating with Google - you as an individual might have to take what their standard is.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by foota on Wednesday September 09, 2020 @02:55PM (#24424431)
I believe epic's point is that they believe the ToS to be illegal.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by thdrdt on Wednesday September 09, 2020 @02:57PM (#24424476)
Then they should first fight it before breaking it.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by xmprt on Wednesday September 09, 2020 @03:01PM (#24424532)
You can't sue someone unless you can prove damages. There's no way to fight this without breaking the rule first. I'm not a lawyer though so maybe there's an exception to this rule.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by judge2020 on Wednesday September 09, 2020 @03:07PM (#24424598)
NAL but you can sue without breaking contract if you're challenging the contract's legality. Epic also is generally challenging Apple's use of their position to 1) not allow other app stores, and 2) take 30% of each sale (while other processors take 3%), which would be enough damages to sue over. Epic breaking contract is entirely a PR move.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by manicdee on Wednesday September 09, 2020 @11:21PM (#24428584)
An App Store is not a payment processor.

How much of a cut is Steam taking when you sell software on their store?

How much of a cut will Epic be taking when you sell software on their store?

This is completely different to how much Mastercard charges you for selling stuff from your store.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by giovannibajo1 on Wednesday September 09, 2020 @03:55PM (#24425218)
They have proved that, already. They could have reverted the direct payment system, kept only Apple IAP, and then sued even for damage recovery of 30% since the beginning of the lawsuit (or even the beginning of Fortnite on iOS). Apple has clearly written even in legal documents of the lawsuit that reverting the direct payment change would have been enough to keep operating Fortnite on iOS fully featured.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nodamage on Wednesday September 09, 2020 @06:05PM (#24426465)
I'm not sure why people keep repeating this. Epic already had standing to sue from the $300 million that Apple has collected in Fortnite IAP fees.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by gorkish on Wednesday September 09, 2020 @04:04PM (#24425308)
Sure they could; but I find it kind of hard to criticize their strategy of getting a hundred million people to commiserate with them before they try. Even better that Apple has decided to act like a big ugly baby about it; they must be over the moon.

I've owned and used Apple products continuously for over 30 years, and I'm not ashamed to say that I am rooting HARD for Epic on this. Apple doesn't give a shit about innovation when they are making money hand over fist. They are spending all their time nurturing their cash cow. It's time to butcher that motherfucker.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by FractalParadigm on Wednesday September 09, 2020 @05:28PM (#24426124)
> Apple doesn't give a shit about innovation when they are making money hand over fist

It's crazy but I didn't even notice this paradigm shift until they announced their credit card. Apple used to be the company to push boundaries and revolutionize computing in some way every few years. The last real "innovation" I feel Apple has come up with was the Retina display, pushing OEMs everywhere towards higher pixel counts and better overall user experiences. Before that we got everything from the iPhone and iPod and even iTunes, to USB and WiFi brought to the mainstream, to crazy, beautiful designs that worked well, like the iMac G4.

Just for instance working off local memory, The iMac hasn't seen a form factor update since what, 2012 when they slimmed down the curve? Which even then was a minor facelift of the 2007 design at best, which itself was an aluminum facelift. Before then we had new iMac designs every few years, between the G3 in '98, the G4 in '02, and the G5 settling on the current form factor in '04.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by viraptor on Wednesday September 09, 2020 @06:22PM (#24426594)
> to USB and WiFi brought to the mainstream

Not sure what you mean here. USB was used everywhere and around the time iPhone launched, microusb was used by a large portion of new phones. Apple is pretty much the only actively USB-avoiding company left. They still use a proprietary connection for their devices.

They certainly sped up the wifi on mobile trend, but I would argue with bringing it to the mainstream.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by FractalParadigm on Wednesday September 09, 2020 @07:25PM (#24427155)
It was meant as a separate statement to the iPod/iPhone one, separate innovations that (I would argue) Apple majorly popularized or brought to the mainstream. The iMac G3 and PowerBook/iBook G3 brought USB and WiFi (Airport) to the masses, respectively. The iMac G3 famously came with FireWire and USB as it's only peripheral connections, while the iBook was the first consumer laptop period that included WiFi standard, and IIRC Apple released one of the first consumer WiFi routers as well.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by viraptor on Thursday September 10, 2020 @08:10AM (#24431509)
iBook included wifi, but they killed pcmcia more than provided wifi itself. Everyone who needed networking had a pcmcia card then, whether ethernet or wifi. (Or both) So I'd give them half a point for the first wifi in practice.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by prewett on Wednesday September 09, 2020 @09:11PM (#24427871)
Apple is still pretty innovative, but it hasn't been as visible as a new product for a while. They already shrunk computers down to the size of a watch, it's not obvious what more they can do, and the technology is probably not ready for wearables, etc.

Some innovations I can think of are force touch, fingerprint sensor (arguably), Face ID, T2 chip / hardware security, Touch Bar, the heart sensor on Watch, and (possibly) wireless charging. Now, some of those, like the Touch Bar are widely reviled here, but whether or not you find it useful, it is an innovation.

Design-wise there's been incremental innovations, some of which haven't succeed (scissors keyboard). The Jet Black iPhone was a design innovation, or at least a manufacturing innovation, since they had to preprocess the metal surface so that the black dye would soak in beyond the outer layer.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dmitriid on Wednesday September 09, 2020 @05:24PM (#24426073)
> Even better that Apple has decided to act like a big ugly baby about it

You mean, Apple, like any grown-up company would do in their place, has rightfully shown Epic the door? Google kicked Fortnite from Play Store for the same reason. And had they tried this against consoles (where devs also pay 30%), they'd be kicked out of the respective console forever.

What's a "non-cry-baby" reaction in your opinion?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by viraptor on Wednesday September 09, 2020 @06:25PM (#24426612)
Blocking the new release and blocking the version which allowed out of ecosystem payments. That's it. It's not like Apple gains anything from further actions.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dmitriid on Thursday September 10, 2020 @03:43AM (#24429884)
Further actions, unless I'm mistaken, are the direct application of TOS. Epic kept on pushing updates to Fortnite that violated TOS. Your dev account will be disabled if you keep violating TOS.

Epic hoped for preferential treatment just because they are big, and they've enjoyed preferential treatment on consoles. hey've run into Apple applying their TOS equally to everybody and are now somehow pissed.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by CydeWeys on Wednesday September 09, 2020 @03:51PM (#24425168)
Why? That wouldn't work. You don't win changes by meekly arguing over things.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Rebelgecko on Wednesday September 09, 2020 @03:07PM (#24424601)
Would they have standing if they weren't punished for violating the TOS?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by liability on Wednesday September 09, 2020 @03:50PM (#24425141)
Why?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pbalau on Wednesday September 09, 2020 @03:16PM (#24424707)
You should never fight the law, you should fight to change the law.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by TedDoesntTalk on Wednesday September 09, 2020 @03:22PM (#24424787)
"I Fought The Law and the Law Won" https://www.youtube.com/watch?v=AL8chWFuM-s
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by judge2020 on Wednesday September 09, 2020 @03:02PM (#24424547)
That's exactly what they're fighting. Surely Epic winning will mean a court order to reinstate Fortnite and other of Epic's games onto the App Store.

They should have sued and never have done their "pay direct" thing if they wanted to stay operational on Apple platforms during the lawsuit. Apple couldn't retaliate at that point since any termination attempt would be reversed by a court order.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by HideousKojima on Wednesday September 09, 2020 @03:22PM (#24424785)
>They should have sued and never have done their "pay direct" thing if they wanted to stay operational on Apple platforms during the lawsuit.

That would have made the chances of the lawsuit being thrown out over BS standing issues much higher

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by TedDoesntTalk on Wednesday September 09, 2020 @03:21PM (#24424776)
> They should have sued and never have done their "pay direct" thing

If they did that, any court hearing the lawsuit would throw it out because Epic would not have standing. Epic had to do it this way to have any hope of a court hearing their case.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by judge2020 on Wednesday September 09, 2020 @03:31PM (#24424902)
They would only have no standing on the fact that you can't provide other payment methods in your app. They bring up many complaints in their lawsuit[0], mainly there being no competing app store for iOS and 30% being 10x the 3% most regular payment processors charge for processing and fraud detection. I (and you) obviously can't say whether or not the case would be thrown out in a different situation since it didn't happen, but I don't see why it would be thrown out since both of those points seems fair for a antitrust lawsuit, and 30% of sales is enough to mean millions in potential damages.

0: https://cdn2.unrealengine.com/apple-complaint-734589783.pdf

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nodamage on Thursday September 10, 2020 @03:52PM (#24435896)
Epic already had standing to sue from the $300 million in Fortnite IAP fees Apple has collected.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tyingq on Wednesday September 09, 2020 @03:12PM (#24424665)
They broke the TOS for the App Store. Did they break the TOS for "Sign in with Apple"?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by danesparza on Wednesday September 09, 2020 @03:48PM (#24425125)
It's not clear that there are any specific legal TOS for 'Sign in with Apple':

https://developer.apple.com/sign-in-with-apple/resources/

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ilogik on Wednesday September 09, 2020 @02:58PM (#24424496)
the whole point Epic is trying to make is that the rules are illegal, as they are anti-competitive
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Fnoord on Wednesday September 09, 2020 @04:30PM (#24425586)
The law is above ToS. If you believe ToS are unlawful, then you breaking them might be lawful (to be decided).
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jl6 on Wednesday September 09, 2020 @03:17PM (#24424730)
It’s OK to insist on players sticking to the rules, but Apple is no longer a player - it’s the game.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by reaperducer on Wednesday September 09, 2020 @04:36PM (#24425634)
Apple can, at will, remove your entire foundation or business

It’s the hazards of building your business on another company’s foundation.

There are millions of companies completely dependent on Apple, Amazon, or another organization. In tech terms, it goes back to affiliate marketing days. In real world terms, it goes back centuries.

No leader should make his company dependent on another company, but it happens all the time.

The only things that are different now is that the company is Apple, and that tech bubble social media outrage is a thing.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by kinkrtyavimoodh on Wednesday September 09, 2020 @05:16PM (#24425993)
> It’s the hazards of building your business on another company’s foundation.

This is one of those mindkill kind of lines someone posts in all such threads.

Yes, everything in the world depends on something else. Do you also say this when companies rely on utility companies for their electricity and water? Or must I buy an island and set things up from scratch before I am allowed to start a lemonade stand? Or maybe move to a different planet entirely just to be sure?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by vincnetas on Wednesday September 09, 2020 @05:30PM (#24426146)
You can get identical electricity from different provider. You cant get identical platform from not apple.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Qub3d on Wednesday September 09, 2020 @05:56PM (#24426390)
I think you are in agreement with the parent on the overarching problem, but just bikeshedding the metaphor used to explain the problem here.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by katbyte on Wednesday September 09, 2020 @05:57PM (#24426400)
.. there is only one power company in the entire province I live in.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by vincnetas on Thursday September 10, 2020 @12:11AM (#24428811)
I understand and now you know why exactly this is bad. I for example have option to choose to buy electricity from any provider in my country and that electricity is delivered to me over wires of yet another company which handles only distribution. And that company is government ovned. If one elctricity manufacturer decides that im bad customer or gets greedy, i can swith to better supplier.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by hundchenkatze on Wednesday September 09, 2020 @05:57PM (#24426399)
There's only one provider of power where I live.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by user5994461 on Thursday September 10, 2020 @07:23AM (#24431197)
No you can't, there is only one supplier for water and one for electricity. (Not in the US where it's privatized but that is US specific).
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by 9HZZRfNlpR on Wednesday September 09, 2020 @06:44PM (#24426764)
The lines are the same, owned by either a state or most likely a company. Unless you live in some weird place where every company installs their own lines.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by vincnetas on Thursday September 10, 2020 @12:06AM (#24428794)
I live in a place where power distribution is separated from power generation. There are multiple power producers, but they using delivery network of other companies. And thats by design to prevent power monopoly.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by chrisandchris on Thursday September 10, 2020 @07:16AM (#24431149)
At least in my country, water and power are utilites and provided by the government or companies acting on behalf of the government. As long as I pay the bills, water and power can‘t be taken away from myself. I also myself make the rules for retrieving (which is callew law) power and water through election and vote.

An Apple login is handled by Apple. If they don‘t want to do business with you anymore, you‘re lost. They make the rules themself, there is basically not much you can do to appeal those rules directly. I can‘t do anything (well, court, but until then I‘m bankrupt) about it.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Zanni on Wednesday September 09, 2020 @08:14PM (#24427518)
Water and electricity are, as you say, utilities and can't shut you down on a whim. But if you only have one source for lemons, and they cut you off, that's on you. Epic knows this. They're not just on iOS. You can find Fortnite on Xbox, Playstation, Switch, Android ...
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jonny_eh on Wednesday September 09, 2020 @04:53PM (#24425789)
So the government shut you down? Shouldn't have built your company in that country.

Blame the victim.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by smachiz on Wednesday September 09, 2020 @05:09PM (#24425928)
I think the issue is that there's always inherent risks to relying on external forces.

And that you literally cannot avoid external forces.

This isn't unique to Apple, and it's not arbitrary or capricious on their behalf.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by M5x7wI3CmbEem10 on Wednesday September 09, 2020 @04:38PM (#24425654)
is it even possible to be independent now? you have to purchase something as simple as a domain and hosting from somewhere.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jmpman on Wednesday September 09, 2020 @01:46PM (#24423657)
Replace Apple’s iOS ecosystem with Microsoft’s Xbox, Sony’s PlayStation or Nintendo’s Switch. Either you destroy the console ecosystem by forcing them all to open up, or classify iOS as somehow different... or you leave them all to enforce their business agreements through mutually accepted legal term. If Epic doesn’t want a different agreement than Apple, they can negotiate alternative legal terms.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by danShumway on Wednesday September 09, 2020 @02:31PM (#24424146)
People should be careful drawing too many comparisons to consoles, because as someone who owns rooted consoles that run homebrew mods, I can attest that it's actually awesome and improves the user experience in about a dozen ways.

My 3DS supports savestates & backups for games like Animal Crossing that let me maintain multiple towns at the same time, custom emulators that run my old Gameboy cartridge backups that I made, really amazing mods like Project Restoration for Majora's Mask, plus custom themes and easier storage management for things like pictures and songs. By comparison, an unhacked Switch still can't even back up all of its save games to the cloud.

If you don't want us to go after consoles as well, maybe don't tempt us? I'm sympathetic to the argument that being loss leaders makes consoles unique and special and different from a smartphone, but if the general consensus here is that they're exactly the same...

If you're arguing that this case is a slippery slope, try to come up with some consequences farther down the slope that don't sound kind of nice.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mcv on Wednesday September 09, 2020 @05:26PM (#24426096)
I think any business model that relies on loss-leaders followed by lock-in is a bad business model. I hate it in printers, I hate it in phones, I hate it in computers. I'm not that big into consoles, but I suspect I'd hate it there too.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ribosometronome on Wednesday September 09, 2020 @02:36PM (#24424204)
The consequence isn't that your 3DS would have been better upon releasing, its that it wouldn't have released if the console market had been required to operate this way.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by danShumway on Wednesday September 09, 2020 @02:47PM (#24424330)
And again, I'm sympathetic to that argument. But then don't argue that the iPhone is exactly the same.

I don't think anyone can reasonably argue that Apple would stop producing the iPhone if sideloading was allowed. The smartphone market doesn't operate the same way as the console market.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by rapind on Wednesday September 09, 2020 @03:45PM (#24425082)
I wonder if they could just make that an option on purchase? “Do you want us to enforce security and privacy or do you want to take that on yourself?”. I for one would opt for handling my own privacy on some of my own devices, but would definitely lock my kids down with Apple approved only option.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by procombo on Wednesday September 09, 2020 @05:27PM (#24426113)
The more reasonable thing for Apple to do is to separate the code-signing services (platform security and privacy) with the App Store services (advertising and distribution). From my vantage point that would solve all these problems.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by manicdee on Thursday September 10, 2020 @12:22AM (#24428869)
At that point the code signing service would become the thing that Epic objects to the most because it's money they're paying Apple for all their games running on Apple products.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by procombo on Thursday September 10, 2020 @03:01AM (#24429671)
I assume that service would only cost ~$10/month, because that's what Apple currently charges for Developer accounts.

The 30% per transaction only really makes sense for apps for which Apple has provided the advertising, distribution and processing -- the App Store.

I'd love to just provide a direct download for my customers who also happen to be Apple (device) customers.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by giovannibajo1 on Wednesday September 09, 2020 @04:02PM (#24425293)
The point is that people would follow YouTube videos that promise CRACKED SPOTIFY to change that choice so that they can download a copy of a cracked version of Spotify filled with malware. That in turns reflects badly with Apple because it would be assumed that the platform is not secured and cannot be trusted with private / sensitive data (both in B2C and B2B settings). If anything, I think we should at least agree that it’s Apple’s choice whether run this risk or not on their own product.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by withinboredom on Wednesday September 09, 2020 @04:47PM (#24425743)
> I think we should at least agree that it’s Apple’s choice whether run this risk or not on their own product

It's not "their" product. It's mine, I purchased a license to use their software on my hardware. I'm not beholden to continue using their software

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ribosometronome on Wednesday September 09, 2020 @06:12PM (#24426522)
It is your iPhone. And you can sideload apps onto the iPhone, for free, using a number of different non-jailbreak but still PITA options.

The App Store, however, is their store.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ribosometronome on Wednesday September 09, 2020 @04:06PM (#24425326)
The comparison is the they are both devices that limit installation of software. They're rather similar in that regard. I'm not sure that "This product can only exist if you allow us to have a monopoly" is justification for allowing a monopoly when it comes to video games consoles.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by curryst on Wednesday September 09, 2020 @06:51PM (#24426825)
There is some public good in selling consoles as loss leaders; it allows disadvantaged people to participate. Video games are becoming a big part of our culture, and it sucks that participating in that culture requires spending a bunch of money on hardware every generation.

I also think there are more substantial differences. The most major being the difficulty in switching. Switching consoles means losing my data most of the time, but they're just save games, achievements and friends list. If my console melted down tomorrow, it'd be fine. Switching phone OS is a lot harder. Contacts and calendars are relatively easy to switch, but it gets hard after that. How do I get all my data off the old phone? Am I sure I exported my 2FA keys right? If my phone melts down and takes the cloud backups with it, my life is in a world of hurt.

I am also curious how first-party software will be handled. Is it okay to have a closed marketplace on your own software if that marketplace only serves your software? Just as an example, if I get an LG smart fridge that has a marketplace to download new widgets for the display, and LG only allows the sale of LG apps there, is that okay? I'm wondering if app stores won't just shift their model. Instead of "you upload an app, and we'll pay you what users pay us for it minus our cut" it will become "You grant us a perpetual license to distribute your application, and we will pay you 70% royalties on the money we earn". I wonder if that shifts any liability around

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ribosometronome on Wednesday September 09, 2020 @08:23PM (#24427575)
>Switching consoles means losing my data most of the time, but they're just save games, achievements and friends list

And an inability to play every game you've purchased. Even if you didn't buy the games digitally, it'd be amazingly difficult to resell your games to buy the same ones for a different platform. Heck, just look at all the groaning online about Epic store exclusive games because people didn't want to have to deal with Steam AND Epic launchers.

>I am also curious how first-party software will be handled. Is it okay to have a closed marketplace on your own software if that marketplace only serves your software?

Similarly, why should only Epic be able to sell skins for Fortnite?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by yyyk on Thursday September 10, 2020 @06:33AM (#24430887)
>And an inability to play every game you've purchased

Emulators exists (unlike Apple which bans any virtualization of MacOS under non-macs).

>it'd be amazingly difficult to resell your games to buy the same ones for a different platform

Selling is easy. 'Buying the same game' is often a nonfactor due to how the games market works (many games become outdated quickly, multiplayer servers go offline, etc.).

>>Is it okay to have a closed marketplace on your own software if that marketplace only serves your software?

>Similarly, why should only Epic be able to sell skins for Fortnite?

There's no duty to have a open marketplace, that is open to 3rd parties. Not having it is no different than offering different paid versions of the main software (imagine Fortnite Premium Edition with X skins, or iPhone only with Apple apps). However, once the marketplace is open to 3rd parties, there's a duty to allow fair competition, and that does limit Apple.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by claudeganon on Wednesday September 09, 2020 @05:11PM (#24425946)
Minor point: sideloading is allowed, but requires you pay Apple their yearly developer tax.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jsjohnst on Wednesday September 09, 2020 @09:32PM (#24427989)
> sideloading is allowed, but requires you pay Apple their yearly developer tax.

You can sideload apps with a free dev account for several years now. The only condition is that you have to resign the binary every seven days. There are even desktop apps that automate it.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by claudeganon on Wednesday September 09, 2020 @09:36PM (#24428034)
Oh, didn’t know about the automation. Any examples? I was sideloading a few apps for awhile, but got sick of resigning.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jsjohnst on Wednesday September 09, 2020 @09:48PM (#24428105)
AltStore/Altserver - https://altstore.io/

> AltStore will periodically attempt to refresh your apps in the background, and you can always manually refresh your apps from within AltStore.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ribosometronome on Wednesday September 09, 2020 @05:14PM (#24425967)
I think you can do it without. See AltStore.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by asddubs on Wednesday September 09, 2020 @03:24PM (#24424812)
I think companies would adapt. And the 3ds has novel enough hardware that you couldn't just replace it with a phone/laptop/whatever. Consoles could also still work out exclusivity deals with publishers, and have a marketplace that is screened, they'd just also need a way to sideload apps.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ribosometronome on Wednesday September 09, 2020 @04:07PM (#24425338)
Consoles that have had easy access to that have historically not done well.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by asddubs on Wednesday September 09, 2020 @04:28PM (#24425567)
doesn't the xbox have a way to sideload apps?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @08:14AM (#24431538)
It allows to sideload UWP apps, however that just basically means you are running WinRT in a lightweight version of Windows on XBox hypervisor.

This is not how XBox games developed with XDK are actually developed and they can see all the hardware, instead of being into a UWP sandbox.

It is more to cater to indie devs as means to get something into the XBox similar to XNA used to allow, it is not meant for proper XBox games as such.

Also it hasn't been updated for a while.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ribosometronome on Wednesday September 09, 2020 @06:09PM (#24426498)
Xbox's Dev Mode is a bit complicated and limits a lot of functionality of the console. I think there's a good argument that it's actually easier and less limiting to side load an app using Cydia Impactor, Xcode or AltStore with an iPhone.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by anoncake on Wednesday September 09, 2020 @06:50PM (#24426815)
Against locked-down ones. Which is why those need to be banned.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by manicdee on Thursday September 10, 2020 @12:20AM (#24428860)
This stunt by Epic is absolutely about going after consoles too. Epic wants to have their store on every platform, with Epic taking a cut out of the games published on their store, leaving nothing to the host platform.

Eventually the console makers will die due to lack of funding, and Epic will release their own console which will be more locked down than an Apple iPhone.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by toper-centage on Thursday September 10, 2020 @03:06AM (#24429699)
Your conclusion cracked me up. I guess you either die a hero...
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by gamblor956 on Wednesday September 09, 2020 @02:03PM (#24423866)
Unlike Apple, larger developers can use their market leverage to negotiate better rates, and many have, which is why you don't hear Epic or Rockstar complaining about MS or Sony. This point is key to the difference, since antitrust is about market interference. If market participants can use their own leverage to push back against another participant's market activities, then you don't have an antitrust violation. Apple does not allow negotiation. It's take it-or-leave it.

Microsoft and Playstation also allow for cross-platform play, and crucially unlike Apple, actually provide a significant amount of services to developers for their cuts, including but not limited to QA services, SDK and hardware support from actual MS/Sony employees, and marketing spend.

Additionally, while MS and Sony require all developers to use their stores or APIs for IAP, they allow developers (at least large ones) to heavily customize those storefronts, and charge significantly less than 30% for the enforced privilege of using their IAP APIs; the exact rates being a matter of negotiation.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ctroein89 on Wednesday September 09, 2020 @03:06PM (#24424585)
> Microsoft and Playstation also allow for cross-platform play

Sony explicitly didn't allow for cross-play until 2 years ago [https://kotaku.com/sony-is-finally-allowing-cross-play-on-th...], even though it was technically possible before then [https://www.engadget.com/2017-06-24-rocket-league-cross-netw...]. In fact, the only reason Sony opened up to cross-play is due to pressure to stay competitive with rival platform Xbox. This was a take-it-or-leave it situation, but Sony was too big to leave. Nothing changed until Sony caved to social pressure.

If the argument is that Apple is a unique kind of device that Apple has a monopoly over, it would hard to argue that Sony and Microsoft don't enjoy the same monopoly powers. On the other hand, if argument is that it's easy enough to switch from Playstation to Xbox, then how is that different from buying a new phone?

In fact, I would bet that Epic sued Apple not because it's more monopolistic, but because they want to set a legal precedent that they can then apply to Playstation, Xbox and Switch, without threatening Epic's core business on consoles.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by xnyan on Wednesday September 09, 2020 @05:22PM (#24426058)
> On the other hand, if argument is that it's easy enough to switch from Playstation to Xbox, then how is that different from buying a new phone?

Would you be willing to agree that the relative importance of a smartphone in 2020 is far greater than the relative importance of a video game console in virtually everyone’s lives?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ralfd on Thursday September 10, 2020 @05:13AM (#24430363)
As we are talking about a first person shooter game and not some “relative important” app, no I would not.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @08:30AM (#24431648)
Any kind of smartphone, yes, the iPhone in particular, definitely not.

Nor does Fortnite.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Majromax on Wednesday September 09, 2020 @04:44PM (#24425715)
> On the other hand, if argument is that it's easy enough to switch from Playstation to Xbox, then how is that different from buying a new phone?

Rather easily: players can own two consoles with nothing more than the hardware investment, and there's a long social experience of dedicated gamers doing just this. Owning two phones, however, requires two separate cell/data plans and duplication of every other regular-use app (productivity, e-mail, etc.)

The core distinction is that a console is a device, whereas iOS/Android is a platform.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by eigen on Wednesday September 09, 2020 @05:23PM (#24426064)
> Rather easily: players can own two consoles with nothing more than the hardware investment, and there's a long social experience of dedicated gamers doing just this. Owning two phones, however, requires two separate cell/data plans and duplication of every other regular-use app (productivity, e-mail, etc.)

multiple console platforms require multiple accounts with separate friends lists, paid online access, save games, etc. with WiFi calling, separate cell/data plans are not necessary. [1]

> The core distinction is that a console is a device, whereas iOS/Android is a platform.

a console gaming platform certainly seems like a platform. games, friends list with chat, applications such as video streaming, etc.

[1] https://thedroidguy.com/trick-drop-cell-phone-plan-completel...

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by manicdee on Thursday September 10, 2020 @12:39AM (#24428944)
> Owning two phones, however, requires two separate cell/data plans and duplication of every other regular-use app (productivity, e-mail, etc.)

I can't run my Switch copy of Warframe on my PS4. I have to install Warframe for PS4 on the PS4, and then I'll be playing only with other Warframe-on-PS4 players.

Similarly for every paid title I have on the PS4 if I move to Switch I have to buy those titles again, assuming they're available on the Switch. Many of the titles I have on Switch require a Nintendo Online account which is a paid service.

So I'm not sure what you think you're addressing with that comparison, other than desperately trying to find evidence to support your assertion that iPhone is somehow different to a gaming console in terms of being a platform or device.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by np- on Wednesday September 09, 2020 @02:51PM (#24424377)
Negotiating power seems slightly tangential to the main issue, I don't think that take-it-or-leave-it negotiating tactics are inherently bad. When you buy food from the supermarket, you either pay the price they are charging or you leave - there's no negotiation.

But in that scenario, you can always walk out and walk into a competing grocery store and try to find a better price. The fact that you can walk is what makes it a competitive scenario, and not an anti-trust one. The question here is, is being able to walk away and use an Android (or other smartphone) product an equivalent (thus fair competition) - or is software in the iOS ecosystem unique enough that not being allowed to participate unless you follow arcane rules is unfair abuse of a monopoly.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by awinder on Wednesday September 09, 2020 @02:24PM (#24424076)
“ Microsoft and Playstation also allow for cross-platform play, and crucially unlike Apple, actually provide a significant amount of services to developers for their cuts, including but not limited to QA services, SDK and hardware support from actual MS/Sony employees, and marketing spend”

I don’t understand how this is materially different from apples investments into Xcode, discoverability & promotion in the App Store/“marketing spend”, etc. Apple does tons of stuff with the big players behind closed doors, they highlight it every keynote and that’s just the ones they talk about on the “real human being” front.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mjevans on Wednesday September 09, 2020 @02:34PM (#24424178)
A monopoly in a legal sense is different from one someone with deep pockets willing to litigate over. The little people are not equal in the US legal system.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by enos_feedler on Wednesday September 09, 2020 @02:22PM (#24424062)
That's too bad. I would rather MS and Sony charge treat all developers equally to allow fair competition on the platform. This kind of preferential treatment creates a bigger divide between existing winners and those wanting to become winners.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by criddell on Wednesday September 09, 2020 @02:23PM (#24424072)
That large companies can get use their clout to get a better deal from console stores isn't a particularly compelling defense.

> Microsoft and Playstation also allow for cross-platform play

Don't some games allow iOS / PC cross-platform play? Epic's Fortnite did, didn't it?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by judge2020 on Wednesday September 09, 2020 @03:13PM (#24424669)
Yes, iOS has no crossplay restrictions.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by fxtentacle on Wednesday September 09, 2020 @03:49PM (#24425140)
MS doesn't require Xbox developers to use their IAP API. Most do, but that's just because it's so convenient for the players.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dmitriid on Wednesday September 09, 2020 @05:32PM (#24426164)
quote: Microsoft’s App Developer Agreement states that “[n]ew App and in-App Product submissions to the Store are required to use Microsoft’s commerce engine to support purchase of any In-App Product(s) that are or can be consumed or used within [the] app.”

Appendix A1 (page 16) here https://www.analysisgroup.com/globalassets/insights/publishi...

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mthoms on Wednesday September 09, 2020 @04:50PM (#24425757)
As a non-console owner, this news is certainly new to me.

It seems to run counter to everything I've heard when people compare the iOS ecosystem to consoles. Where can I learn more?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by maxsilver on Wednesday September 09, 2020 @04:18PM (#24425453)
> Either you destroy the console ecosystem by forcing them all to open up, or classify iOS as somehow different.

Console ecosystems are already open-by-law, based on past cases from the 80s and 90s. You can already publish a game to a Switch or PlayStation without ever going through Nintendo or Sony (so long as you don't steal any copywritten assets to do so). You can even publish your own software, that modifies anyone elses software (again, so long as you don't break copyright to do so).

Their eShop/online stores are not yet open, but the devices main software sources are open by law (things like the BluRay drive on a PS4, or the Cartridge slot on a Switch). This is how things like "unauthorized games" were legally published, as well as software editors/debuggers like GameShark, all existed 100% legally as far back as the 90's.

Apple is actually attempting to overturn precedent here, they're trying to claim their TOS is somehow more legally binding than everyone elses is, and trying to reverse battles already fought and lost by Atari / Nintendo / Sega, because companies didn't have easy way to retroactively punish users for fair use back then, like Apple can and does do today.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by smachiz on Wednesday September 09, 2020 @05:30PM (#24426148)
Their online stores are 100% closed, walled gardens.

As far as I know, the courts didn't require that Nintendo, Sega or Sony make the consoles open - they just didn't make it illegal to reverse engineer the protections.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mytherin on Wednesday September 09, 2020 @05:50PM (#24426341)
There are also online-only versions of consoles that don’t have a physical disk drive and have to go through the locked down online store, like the recently announced Xbox Series S.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nodamage on Wednesday September 09, 2020 @09:08PM (#24427853)
> Console ecosystems are already open-by-law, based on past cases from the 80s and 90s.

I'm curious what cases you think actually established this precedent? Keep in mind that a court saying "reverse engineering is not copyright infringement" is not the same thing as a court saying "a hardware manufacturer is legally obligated to permit the distribution of third-party software on its hardware".

> You can already publish a game to a Switch or PlayStation without ever going through Nintendo or Sony (so long as you don't steal any copywritten assets to do so).

I don't believe this is accurate, at least not in the sense of commercially publishing a game in a physical store or on Nintendo or Sony's digital storefronts. I'm certainly not aware of any games that have been published in physical stores without the publisher having signed a publishing agreement with Nintendo or Sony.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by maxsilver on Thursday September 10, 2020 @10:57AM (#24432920)
> I'm certainly not aware of any games that have been published in physical stores without the publisher having signed a publishing agreement with Nintendo or Sony.

They did put commercial unlicensed software into US retailers, without any agreement from Nintendo or Sony.

https://en.wikipedia.org/wiki/Sega_v._Accolade (1992) https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nin.... (1992)

(TL/DR: you are allowed to build and publish and sell unlicensed software for a console. You are allowed to break DRM to do this, so long as it's a clean-room reverse engineer (don't pull a TENGEN). You are allowed to do this for your own uses (sell your own games) and are allowed to do this even if that software edits other people's legally-purchased software (cheat engines / debuggers / mods / etc). You can legally do this without any license agreement from Nintendo or Sony)

This is how GameSharks/ActionReplays/etc were legally sold in every Wal*Mart / Target / Meijer / GameStop / etc in the US for a decade or more. Their boot screens all contain boot messages saying "this product is NOT licensed by Nintendo/Sega/Sony/etc" for this reason - https://nerdbacon.com/wp-content/uploads/2014/02/GS3.jpg

These are still sold, legally at retail stores like GameStop and WalMart, even today: https://www.codejunkies.com/Products/PowerSaves-Pro__EF00111... (again, still 100% unlicensed from Nintendo)

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nodamage on Thursday September 10, 2020 @05:06PM (#24436569)
As I previously said, those cases are about whether reverse engineering constitutes copyright infringement, which the courts have ruled it does not.

But it doesn't mean those platforms are "open", otherwise under that definition the iOS platform is "open" too because you can legally jailbreak your phone and distribute jailbroken apps. I don't think that's what people mean when they say a platform is "open".

> This is how GameSharks/ActionReplays/etc were legally sold

I was more curious if any actual games had been sold this way.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by himinlomax on Wednesday September 09, 2020 @04:24PM (#24425522)
> copywritten

copyrighted

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by scarface74 on Wednesday September 09, 2020 @04:27PM (#24425557)
What are the chances that you can clean room reverse engineer all of the software that has to be included with your game to allow it to run on any console? Besides that, most games - especially Fortnite - have an online component and live and die by being able to apply online.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by maxsilver on Wednesday September 09, 2020 @04:29PM (#24425573)
> What are the chances that you can clean room reverse engineer all of the software that has to be included with your game to allow it to run on any console?

I am not a lawyer, but my understanding is that you don't actually need to do that to be legal. You just have to clean room reverse engineer the DRM. After that, anything you have legal access to, you can legally use.

You could just get past the DRM on the BluRay drive or SD card slot or whatever, and then assuming you have legal rights to use it, load up a full set of Unreal/Unity/Renderware/whatever middleware you want and be off to the races.

Again: This caselaw pre-dates always-on-DRM and Apple-angry-tantrum-responses stuff. So this stuff was 100% legal and clear in the PS2 / Xbox / GameCube days, when there was a clear separation between the two. Now that Apple has tried to muddy the water by pretending their DRM is a "platform" that "provides value", I suspect it will be easier to confuse folks

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by scarface74 on Wednesday September 09, 2020 @05:18PM (#24426009)
It wasn’t just the DRM, you had to have a certain amount of “operating system” software bundled with your game for it to run. If you didn’t have the code with your game, it wouldn’t run.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by inetknght on Wednesday September 09, 2020 @02:29PM (#24424120)
> destroy the console ecosystem by forcing them all to open up

I'm not convinced that the console ecosystem would be destroyed if you forced them all to open up. Quite the contrary: I'd happily invest in consoles if I could build it myself with open hardware.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by thaumasiotes on Wednesday September 09, 2020 @03:00PM (#24424518)
We already have an open console market. It's called the PC market. Consoles are nothing but closed PCs.

Did opening up destroy the PC market? No. But opening up another console market probably would destroy it; there's no reason to separate a hypothetical new PC market from the old PC market. So if you have a PC market and a PS4 market, and then you open the PS4, you have a PC market and another PC market, and then you just have the PC market.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by danShumway on Wednesday September 09, 2020 @03:26PM (#24424825)
> It's called the PC market. Consoles are nothing but closed PCs.

Eh.. no, I think this is reductive.

In addition to being closed PCs, consoles are also an OS and collection of services that make playing games easier and make the process of configuring the device easy.

They also often come with unique hardware (3DS, Wii U, Switch, Vita) that offer dedicated features that don't make sense on PCs.

Most importantly, consoles are standardized PCs. It's not that they're closed, it's that if a game says it works on the Switch, and you have a Switch, that's it. That's all you need to know. PCs offer a lot more complication because there are multiple hardware variations and because the OS isn't specially designed to provide a lot of dedicated frameworks and interfaces to make running games and taking advantage of the hardware easy.

I don't think any of those benefits would go away if 3rd-parties were allowed to make compatible games without asking permission.

It would be a lot harder to loss-lead the hardware, sure. And it would maybe have some implications for quality-control if anyone could start selling unplayable games at Walmart. I'm sympathetic to those arguments.

But I think it's reductive to say that the only reason anyone would ever buy a console is because it's a closed market.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by thaumasiotes on Wednesday September 09, 2020 @03:33PM (#24424933)
> Most importantly, consoles are standardized PCs. It's not that they're closed, it's that if a game says it works on the Switch, and you have a Switch, that's it. That's all you need to know. PCs offer a lot more complication because there are multiple hardware variations and because the OS isn't specially designed to provide a lot of dedicated frameworks and interfaces to make running games and taking advantage of the hardware easy.

Yes, I'm familiar with the economic reasons for the existence of consoles. But look at the parent comment:

>>> I'd happily invest in consoles if I could build it myself with open hardware.

And poof, all the benefits of standardization are gone. This is just an ordinary PC. You put in the parts you want. And developers suddenly have to support every part anyone might want.

> I don't think any of those benefits would go away if 3rd-parties were allowed to make compatible games without asking permission.

As I read inetknght, he's talking about making the hardware open, not letting people sell games for it.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by danShumway on Wednesday September 09, 2020 @03:37PM (#24424975)
> As I read inetknght, he's talking about making the hardware open, not letting people sell games for it.

My apologies, I misread inetknght's comment.

Agreed, a user-built console without any standardization is just a PC, maybe with a different OS.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by inetknght on Wednesday September 09, 2020 @05:05PM (#24425898)
> They also often come with unique hardware (3DS, Wii U, Switch, Vita) that offer dedicated features that don't make sense on PCs.

I disagree about unique hardware not making sense on PCs. Can you provide examples? 3DS and Vita are about the size of a raspberry pi and with some added sensors and controllers. The Wii's controller is pretty similar to the HTC Vive's wand which connects to a PC just fine.

> consoles are standardized PCs. It's not that they're closed, it's that if a game says it works on the Switch, and you have a Switch, that's it. That's all you need to know.

PC games often provide minimum/recommended requirements. PC games often compiled for the x86 or x86_64 architecture just the same as most modern consoles use. Rendering APIs, hardware controllers, and sensors are all standardized. What more do you need?

> PCs offer a lot more complication because there are multiple hardware variations and because the OS isn't specially designed to provide a lot of dedicated frameworks and interfaces to make running games and taking advantage of the hardware easy.

No; I absolutely and fully disagree. The OS provides an operating system. Consumer operating systems are specifically designed to provide a lot of dedicated frameworks and interfaces to make running any software and take advantage of any hardware.

Xbox uses x86 based hardware. The same goes for PS4. Modern controllers are well known to be just simply USB or bluetooth, both of which have PC interfaces. The only thing that ties games to a console is the proprietary vendor-locked API.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @08:37AM (#24431706)
You already have them, for example,

http://www.ic0nstrux.com/

https://www.hardkernel.com/shop/odroid-go/

https://www.openpandora.org/

The fact is that besides some enthusiasts no one into games for money cares that they exist.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by danShumway on Wednesday September 09, 2020 @08:32PM (#24427633)
> 3DS and Vita are about the size of a raspberry pi and with some added sensors and controllers.

Sure, you could create these things in a PC format, but what I'm getting at is that nobody has. They don't make sense in the current PC market. Selling games that need special non-universal peripherals is really hard. Not impossible (Guitar hero pulled it off), but very difficult.

The HTC Vive is a good example of that. It's about as close to a general peripheral as you can get on the current market (and even it strays irritatingly close to "platform" status). But VR is a wildly niche market. It's nowhere near the market penetration of the 3DS or Wii.

I don't mean that those peripherals can't be built for PC, I mean that we don't have compelling evidence that it makes sense to build them primarily targeting PCs.

> to make running any software and take advantage of any hardware.

You can tune a game way more if you're not targeting 'any' hardware -- it's a lot easier if you're targeting one piece of hardware that works one way.

Take a look at the incredible work that emulators like Citra and Dolphin are doing right now. Reverse engineering the API is only one piece of that puzzle, another big challenge is dealing with the games that are designed to take advantage of hardware quirks and undocumented behaviors.

It's a huge simplification to say that those emulators/games are just based on the API and nothing else. They're often emulating wildly specific behaviors that wouldn't be standardized across multiple implementations of the same API on multiple pieces of hardware. That's why its a such a huge engineering challenge to build an emulator in the first place -- you're constantly balancing accuracy and performance, figuring out when you need to load and emulate specific hardware features.

> Rendering APIs, hardware controllers, and sensors are all standardized. What more do you need?

If you make a game for Switch today, you need to target one aspect ratio at two resolutions, and a very small, finite set of controller layouts. If you tried to release a PC game with those kinds of restrictions, you'd be laughed out of the market.

As someone who's currently working on supporting multiple controllers for a PC game, it's really stinking annoying. Even aftermarket XBox controllers will occasionally just report entirely separate button layouts depending on the OS they're being used with. I can't even just read the hardware codes and base the layout on that, I have controllers that map buttons differently depending on whether I'm in Ubuntu or Manjaro. Libraries like SDL2 help a bit with that, but even then the situation isn't perfect and you often end up making multiple control schemes that degrade gracefully when features are missing.

And from a consumer perspective, minimum requirements for PCs aren't really a scientific thing. People don't know what their GPUs are, they don't have that information in front of them when they go to a store. They buy games as gifts for other people who's PCs they've never seen.

Compare all that to, "does Billy have the Wii U? Cool, then Smash Bros will just work on it."

You could have something like that in the PC space if everybody got together and we had industry-wide standardization on certain requirements or parts for PCs, I can imagine that existing. But it doesn't exist right now, and it's not clear to me that most PC game developers would want that (I wouldn't), and it's not clear to me that current PC-gamers want that (I don't).

It's not a propriety vs Open thing. If someone wants to make a console that has all of its specs completely open and uses off the shelf parts, then fine. Consumers won't care either way. Consumers care about being able to look at exactly one logo on a game disk that indicates the game will play perfectly on every device that shares that logo.

The PC market is not even close to that goal, you're greatly overestimating how standardized even the average Windows install is, and that gets even worse once we start talking about more freedom-friendly OSes like Linux.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by xmprt on Wednesday September 09, 2020 @03:09PM (#24424629)
The console market has been slowly dying for the last decade. If anything, opening the console market could help rejuvenate it by turning consoles into general purpose entertainment devices.

And the claim that consoles are just closed down PCs is absurd. Consoles can play AAA games at a fraction of the cost of your average PC. The hardware that goes into building a console is significantly different than a PC.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by rolph on Wednesday September 09, 2020 @03:56PM (#24425224)
>> The console market has been slowly dying for the last decade. If anything, opening the console market could help rejuvenate it by turning consoles into general purpose entertainment devices <<

there was a time when consoles didnt require internet tethering, were media capable, and could be used for common PC tasks.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mr_toad on Wednesday September 09, 2020 @11:56PM (#24428750)
> were media capable

Still are. I watch nearly all my TV through my PS4.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by imtringued on Thursday September 10, 2020 @05:11AM (#24430343)
Console hardware isn't significantly different. It's just a highly customized APU from AMD with GDDR5 memory as main memory to make the iGPU fast. A PC might cost more but it also performs better than the console.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ballenf on Wednesday September 09, 2020 @02:52PM (#24424399)
But the current ecosystem depends on selling the hardware at a loss. We would still have consoles, but the ecosystem would necessarily change.

If consoles were not price subsidized like now, their prices would go up and sales would be affected. Presumably there'd just be fewer people who could afford to buy the latest one. You might see lower or higher specs in consoles since the market would be a little more niche. Xbox might merge fully into Windows 10 and the line between console and gamer PC may disappear.

At the very least, I think we can all agree that the console ecosystem would change. Maybe "destroy" is too strong, but maybe not.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @08:44AM (#24431753)
Nintendo hardly sells hardware at a loss, hence why they focus on game experience and not on ultimate graphics experience.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by manicdee on Thursday September 10, 2020 @12:41AM (#24428957)
Just like the flocks of people building Hackintoshes instead of buying Macs.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by fsociety on Wednesday September 09, 2020 @02:50PM (#24424367)
I’m not sure how you can compare a closed ecosystem with essential services - phone, email, text, 2FA, emergency warnings, heart monitoring, medicine tracking, banking, etc. - with a closed ecosystem that runs games.

Mobile phones are how many individuals interface with the rest of the world.

Not to mention your case gets worse when there are way less restrictions on releasing games on Xbox/PlayStation/Switch than on iOS.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by judge2020 on Wednesday September 09, 2020 @03:16PM (#24424709)
The closed ecosystem with essential services is also a closed ecosystem that runs games. It's also millions or billions of peoples' primary gaming device. iPod Touch exists almost solely to play games on.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by asddubs on Wednesday September 09, 2020 @03:29PM (#24424861)
yes, but the comparison doesn't go the other way: a game console isn't a general purpose device, nor as important of a utility for the average person as a modern smartphone is.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by manicdee on Thursday September 10, 2020 @12:42AM (#24428966)
The only reason for that is that console makers haven't pushed into those personal utility applications.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @08:46AM (#24431774)
Sure it is, I can run Skype and Web applications on the XBox, alongside plenty of other stuff on the store.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by fxtentacle on Wednesday September 09, 2020 @03:48PM (#24425123)
I'm pretty sure you didn't know that, but Xbox doesn't have any restrictions on tools and payment methods. You can literally just download their SDK, build a game, and monetize it however you want.

In other words, Xbox is already more open than iOS. I believe they opened it up with the Xbox 360 around 2007. https://www.xbox.com/en-US/developers#developerprograms

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ProfessorLayton on Wednesday September 09, 2020 @05:37PM (#24426211)
I've worked on a top free cross-platform game for Xbox One and our experience was absolutely not "build a game, and monetize it however you want."

It took months of back and forth and the Xbox team had plenty of input from UX, to monetization, particularly when it came to users buying stuff on other platforms and using them on Xbox.

Sure, MS let us do what Sony and Nintendo would not, so I guess they're the most "open", but make no mistake, it's Microsoft's platform.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @08:45AM (#24431765)
How has the XDK become suddenly available for free?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by devit on Wednesday September 09, 2020 @03:33PM (#24424930)
There's a bit of a difference since you can easily have multiple consoles as well as a PC, but you can't easily have multiple mobile phones, since it's very inconvenient to carry them, charge them, pay for multiple data plans, sync data, etc.

Consoles should also be forced to open up though, and there's no reason why that would "destroy the console ecosystem". They might have to raise the prices of the consoles, but everyone has to do it so it won't matter, and the consoles can also either be financed or monthly fees for online play can be increased.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by kgwxd on Wednesday September 09, 2020 @02:02PM (#24423852)
How would opening up consoles destroy their ecosystem?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by liability on Wednesday September 09, 2020 @03:54PM (#24425204)
It obviously wouldn't. Windows PCs are open (relative to consoles) and have a more vibrant and diverse set of games available.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by josephcsible on Wednesday September 09, 2020 @03:36PM (#24424968)
> you destroy the console ecosystem by forcing them all to open up

Consoles opening up would be a good thing. I'm not sure why you say it would destroy their ecosystem.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @08:47AM (#24431781)
1983 calls back.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by supernovae on Wednesday September 09, 2020 @02:18PM (#24424025)
Microsoft has allowed sideloading and community developed games and apps on Xbox for a while now.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Spivak on Wednesday September 09, 2020 @02:34PM (#24424181)
I don't think regulators will really see a difference when it comes to the actual market forces at play. If MS doesn't bless your game it's dead regardless of if it's technically possible to get it to run.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by fxtentacle on Wednesday September 09, 2020 @03:51PM (#24425155)
I think regulators will see the difference between Apple kicking out developers, and Microsoft letting them in while not promoting them.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by supernovae on Wednesday September 09, 2020 @02:55PM (#24424437)
Well, Apple crossed that bridge, Microsoft hasn't. I can't for the life of me care what Xbox does when they're not kicking publishers off the store and obviously Epic has their games on Xbox and Playstation so something is different/better in that relationship.

Truth is Xbox does have independent developer programs and you can sideload games.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @08:49AM (#24431806)
The games that you are allowed to sideload are written with UWP, which is not what official XBox games use.

UWP runs in a sandbox castrated XBox environment.

> For games development, Xbox One, like other games consoles, is a specialized piece of hardware that requires a specific hardware-based development kit to access its full potential. If you are working on a game that requires access to the maximum potential of the Xbox One hardware, consider registering with the ID@Xbox program to get access to an Xbox One development kit.

https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/syste...

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jsjohnst on Wednesday September 09, 2020 @10:21PM (#24428297)
> Truth is Xbox does have independent developer programs and you can sideload games.

Truth is, iOS has the same. You have been able to sideload apps on iOS, without paying for a developer account, for years.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mmis1000 on Wednesday September 09, 2020 @11:49PM (#24428717)
I wouldn't count `you need to connect to the mac and install the apps every 7 days unless you have a development program that cost $100 a year` as `You have been able to sideload apps on iOS`.

It need to at least be persistent or it didn't count.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jsjohnst on Thursday September 10, 2020 @07:33AM (#24431255)
> you need to connect to the mac and install the apps every 7 days

Except you don’t! I really recommend looking at AltStore before judging the convenience based on how things were years ago when you last had the whim to look.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mmis1000 on Thursday September 10, 2020 @08:30AM (#24431652)
Isn't is literally show the `7 Days` on their home page? Except this time, they bypass the physical connect requirement with wifi.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jsjohnst on Thursday September 10, 2020 @08:55AM (#24431871)
The AltStore app refreshes automatically in the background, so as long as your phone is on the same wifi once per seven days, that’s it. You don’t need to do anything else. Try reading past the fold and you’ll find direct quotes like this:

> AltStore will periodically attempt to refresh your apps in the background, and you can always manually refresh your apps from within AltStore.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mmis1000 on Thursday September 10, 2020 @12:06PM (#24433593)
I honestly though "you can keep the app as long as you connect the wifi" and "safari won't wipe your data a long as you enter the site one time in every several days" the same kind of bs.

It's not solution, it is workaround for the apple's creepy behavior.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jsjohnst on Thursday September 10, 2020 @02:42PM (#24435291)
> It's not solution

Because you don’t want solutions, you just want to complain about Apple not doing exactly what you want when you want. Apple’s not your company if you expect them to cater to your whims, that’s never been their MO (for better or for worse).

> apple's creepy behavior

Really?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by save_ferris on Wednesday September 09, 2020 @02:19PM (#24424034)
> Either you destroy the console ecosystem by forcing them all to open up

How is this true? Consoles predate app stores by many decades.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Spivak on Wednesday September 09, 2020 @02:32PM (#24424158)
Consoles were and still are app stores in their entirety. Just because the technical sophistication to lock them down tight wasn't there at the beginning and they could be "hacked" didn't mean the same rules didn't apply. If you want to release a game on Xbox, PlayStation, or GameBoy, you did so at the will of Microsoft, Sony, or Nintendo. They did, and still do, tightly control the content that's allowed on their consoles.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by throwaway13337 on Wednesday September 09, 2020 @02:46PM (#24424308)
I've seen this comment specifically from you come up a lot in all the apple vs epic conversations.

This is whataboutism for sure.

It moves the discussion to a less constructive, more re-hashed place.

Consoles are different because they're not sold as general purpose computing devices and do not have the market penetration size that iOS does.

There is a great argument for allowing all consumers to install whatever software they want on all devices they purchased - including consoles - by law. I'd like to see this - for over a decade, a lot of tech communities have pushed for this - but this isn't the conversation we're having today.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @08:57AM (#24431880)
What market penetration?

iOS is only 20% of the global smartphone market, PS 4 outperforms it on world market share.

[dead]
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by colejohnson66 on Wednesday September 09, 2020 @03:11PM (#24424648)
Video game consoles (in terms of XBox and PS) are nothing more than same spec’d computers. They both (PS4 and up and XB1 and up) run on x86-64 for crying out loud. They just don’t look like a computer (in terms of openness), but the homebrew community has shown that they can be.

So the comparison is pretty apt; Some are claiming phones are computers now, so why aren’t actual computers that have been walled up any different?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jhatemyjob on Wednesday September 09, 2020 @04:54PM (#24425799)
What are you saying here exactly? arm64 CPUs aren't real CPUs?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by colejohnson66 on Wednesday September 09, 2020 @06:10PM (#24426505)
No, I’m saying that video game consoles are a very apt comparison because they’re x86. I made no mention of ARM or whether Apple is right or wrong.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jhatemyjob on Thursday September 10, 2020 @10:56PM (#24438727)
I don't disagree with you. I'm looking at it from a professional standpoint. Because seriously, who cares about video game consoles? In 99% of cases they are nothing more than a leisure activity with no real world consequences other than wasting time. Smartphones on the otherhand, like PCs and laptops, are used for Serious Business™ and should be open platforms because what enterprise in their right mind would give their employees hardware that is controlled by one megacorp to such an extent?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by newacct583 on Wednesday September 09, 2020 @03:19PM (#24424751)
> Microsoft’s Xbox, Sony’s PlayStation or Nintendo’s Switch.

I don't believe any of those vendors take anything close to 30% of in-game revenue. And the reason is they compete with each other, quite vigorously, for the same set of users looking for the same set of products (consoles and games).

> or classify iOS as somehow different...

Right, because Apple is leveraging their dominance of an external market (high end mobile phones) to control pricing in the game market that "should" be more akin to consoles. But it demonstrably isn't. And that is a problem.

If you want to argue here, the proper argument is that iOS isn't a monopoly (and that Google charges similar fees). But don't argue that it's the same as a console, that just doesn't make sense.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dijit on Wednesday September 09, 2020 @03:30PM (#24424885)
> I don't believe any of those vendors take anything close to 30% of in-game revenue.

Worked for one of the worlds largest video games publishers for 6+ years. Now I work for the largest games publisher in the world, so, if anyone would get a discount for being big it would be us.

It’s 30% platform fee for sales on the PlayStation or xbox platforms, 70k eur/y developer fee (and you still have to buy hardware which is double sometimes triple price from the consumer stuff).

Valve has the same 30% and the same “non-compete” w.r.t discounts on other platforms.

This is pretty standard, and is one of the reasons why people tend to release on epic or steam and not both.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ohgodplsno on Thursday September 10, 2020 @03:55AM (#24429940)
That was a while ago, then, or your games sold horribly for an AAA game. Steam's cut goes down to 20%.

The Microsoft store takes a mere 5%.

The Epic Games Store is at... 12% I believe. There's also no exclusivity from either Steam or EGS. The only condition is not using Steam to promote a game that will release first on EGS.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dijit on Thursday September 10, 2020 @04:18AM (#24430064)
Well, that's interesting. for context I worked for Ubisoft and I left approx. 1month ago (August 12th) to work for Tencent.

Although, while we had good relationships with Microsoft at Ubisoft on a technical basis- I'm not sure about the business arrangement. If Valve is any indication then it was likely incredibly hostile.

Epic does only take 12%, it's an outlier, and is gaining traction because of it.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mthoms on Wednesday September 09, 2020 @05:04PM (#24425887)
Unless you're a high level executive (which you may be, so apologies in advance!), I don't think you would ever know if a special deal was cut for your company.

For publishers/developers getting a special deal, there's just no upside to sharing that information, even internally.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dijit on Wednesday September 09, 2020 @05:30PM (#24426144)
I helped build the PNL for my projects, company doesn’t (can’t) hide finances from the project.

Since I can see total unit sales and total income and it’s broken down on SKU- then it would have been easy for me to see a discrepancy from what I was told our deals were by my masters at HQ but there never was one.

I think you assume too much of executives, they are consumers of our work, they don’t create any reports or such themselves.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Nextgrid on Wednesday September 09, 2020 @01:57PM (#24423787)
I am not saying I agree with the restrictions imposed by the console manufacturers but that case is different.

A console is designed for a specific task (playing games and similar software), the market is somewhat competitive and you are free to buy a PC/Mac/Linux and get 99% of the functionality (minus a few exclusive titles). In fact consoles nowadays are just PCs running a custom build of a general-purpose OS.

The mobile market is different. There are only 2 dominant players (Apple and Google), they both have similar anti-competitive restrictions (side-loading on Android is a non-starter given the various security warnings, and even then the lack of officially-supported root access on Android means there are things official Google software can do that you can't do without resorting to exploits, plus Android requires you to accept Google's terms & privacy policy which does not comply with the GDPR). There are no other players; the open-source alternatives such as Pinephone are not viable alternatives as they cut you off from the vast majority of apps out there. Let's take a period-correct example, are there any Covid contact-tracing clients available for platforms besides iOS and Android?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by d1zzy on Wednesday September 09, 2020 @02:16PM (#24424010)
You don't need to root an Android device to load applications from outside the Play store. The security warning is pretty accurate and useful for most people but if you want to load apps from outside the store then you aren't most people so it shouldn't matter.

There's a reason alternatives to iOS and Android haven't picked up, some of those reasons are because for those that care to side load apps they can already do it on Android (or can go further and replace their OS) so not much incentive for a third mobile OS. If there was a strong enough need for an alternative then that would exist already.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by heavyset_go on Wednesday September 09, 2020 @02:52PM (#24424396)
In future versions of Android, you will need to enable developer mode on Android to install applications outside of the Play Store.

Google has hindered Android so that it doesn't allow third party app stores to install apps in the background, upgrade apps or batch install apps like the Play Store can.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by gruez on Wednesday September 09, 2020 @01:52PM (#24423738)
>tow the line

isn't the expression toe the line? https://en.wikipedia.org/wiki/Toe_the_line#Misspelling_as_%2...

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tomjakubowski on Wednesday September 09, 2020 @03:25PM (#24424815)
"Toeing a towed line" could mean toeing an ever-moving, shifting line being pulled by someone else, a very challenging thing!
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by IncRnd on Wednesday September 09, 2020 @03:51PM (#24425156)
Yes, the word is "toe".
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by actuator on Wednesday September 09, 2020 @05:26PM (#24426095)
$5/10 billion seems too less for Apple, it will feel like a slap on the wrist for them. There has to be something concrete which forces them to open their platform.

No company owning a big general computing ecosystem should have this much disproportionate power.

I am glad that at least on a personal level I decided to diversify on my computing devices and just use their laptops now.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mcv on Wednesday September 09, 2020 @05:14PM (#24425965)
Even $10 billion is nothing for a company of Apple's market value.

What needs to happen is that Apple and the App Store become separate companies, and other companies are also allowed to sell apps on iOS devices. Restrictive walled gardens like this need to be banned.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mr_toad on Thursday September 10, 2020 @12:27AM (#24428891)
It’s about 10 percent of their annual gross profit.

If it was a real fine, and not just wild speculation, it would definitely impact on their financials.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by outworlder on Wednesday September 09, 2020 @05:41PM (#24426268)
> Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone.

Well, yes. Thing is, Epic essentially started a war. Had they went and sued Apple... that's normal. They could have also tried this in the EU where they would likely garner some governmental help.

But the decided to violate license agreements, created smear PR campaigns and so on. It is unsurprising that Apple is hitting back.

Even if Epic wins, I'm not sure the public is better served by a store from a company that punches so low. Using they customers as fodder is not ok.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by manquer on Wednesday September 09, 2020 @06:33PM (#24426674)
> 'm not sure the public is better served by a store from a company that punches so low. Using they customers as fodder is not

I would say that applies to apple lot more than epic , they have hurt their customers .

Apple could also have taken epic to the courts as well and got their way if it was fair. Remember apple did the actual ban and is hurting the users now .

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by zanecraw on Wednesday September 09, 2020 @07:35PM (#24427230)
As much as I like Apple's products, I do have to agree with you that they need to get off their high horse. It's insane how much power they have and they use it to rip off companies that even challenge them one bit.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ghosty141 on Thursday September 10, 2020 @02:41AM (#24429563)
Remember that we the customers GAVE them that power. They are allowed to do whatever they want with it. People here complain that they have so much power while wearing an apple watch...
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by friendlybus on Thursday September 10, 2020 @06:49AM (#24430984)
I don't see Apple watch buyers signing up for implicit monopoly practices (or whatever epic's case is) because they wanted a shiny thing they saw in an ad.

I didn't sign up for coke's anti-union movements in south america because I like fizzy sugar water.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by kirykl on Wednesday September 09, 2020 @06:14PM (#24426534)
This applies to any business that operates a store, and a business that sells a product within that store.

Replace software with retail in your example, it doesn't sound so abnormal

"Walmart can, at will, remove your entire line of potato chips from your (their) customers and your existance in their stores is just gone."

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jfim on Wednesday September 09, 2020 @06:27PM (#24426627)
Sure, but at the same time one could sell their product in different stores, or even D2C online.

The store analogy also has very limited switching costs, for example if Walmart stops selling brand X of potato chips, it's inconvenient but not impractical to go out of one's way to buy them at Target. It would be different if buying potato chips at Target would involve throwing out everything one has bought at Walmart and buying the same Target-equivalent merchandise (ie. switching from iPhone to Android, one would need to buy equivalent apps).

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @08:58AM (#24431900)
Android store, Jolla store, Tizen store, Samsung Store, Amazon store.

Epic's problem is that they want a Epic Store on other people's devices.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tramav on Wednesday September 09, 2020 @08:15PM (#24427529)
However: Does Apple support officially other app stores on their iOS platform or allows to sideload apps in a convenient manner?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jsjohnst on Wednesday September 09, 2020 @10:38PM (#24428395)
> or allows to sideload apps in a convenient manner?

If you include using 3rd party apps like AltStore, then yes it meets a reasonable definition of convenient, imho.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ghosty141 on Thursday September 10, 2020 @02:44AM (#24429572)
However: Does Walmart support other Stores that sell your chips?

No! You need to move away from Walmart.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by GrimRe on Wednesday September 09, 2020 @06:33PM (#24426676)
>Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone.

What a ridiculous thing to say.

1) You make it seem like Apple are some capricious God like entity that any moment will completely change the underlying terms and conditions you agreed to when running your business in iOS. Its simply not true. If you remove this one situation with Epic its literally never happened.

2) Consumer trust in Apple flows onto any company that is on the iOS platform. You expect Apple to give this away for free? It provides immeasurable benefit to most businesses insofar that a consumer is far more likely to purchase goods or services knowing that Apple have 'vetted' you simply by being on the iOS platform. By Apple being so strict and stringent on App Store requirements you know as a consumer they aren't doing things in the interest of the vendors which in turn benefits legitimate vendors.

3) Epic flagrantly violated the terms they had previously agreed to simply because they don't agree to the 30% cut. That style of negotiation is absolutely atrocious and Epic should be the ones being punished not Apple. If they felt so strongly about Apple's anti-trust liabilities they could have formed an alliance with other businesses and lobbied governments globally without breaking existing T&Cs. They probably would have won too and been able to get the cut Apple take to the same level that it costs Apple to run (say 15%). Instead they are trying to bully Apple into doing something that benefits Epic and Epic alone.

Epic are 100% in the wrong here.

Note I am neither an Epic nor Apple user.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by jariel on Wednesday September 09, 2020 @06:45PM (#24426767)
"moment will completely change the underlying terms and conditions you agreed to"

They do it all the time. The terms are vague and they can interpret them, or change their mind at will. This happens daily in small cases, and more so in bigger one's were Apple, out of the blue, demands a 30% cut of some adjacent business.

Apple is in this for profit - if they can adjust the rules within legality for more money - the will.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tramav on Wednesday September 09, 2020 @07:02PM (#24426941)
"Epic flagrantly violated the terms they had previously agreed to"

Epic probably thinks that some conditions are illegal, and therefore void. But that would also mean that Apple broke the contract with Epic when they removed the app from the store.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pier25 on Wednesday September 09, 2020 @10:27PM (#24428336)
> If you remove this one situation with Epic its literally never happened.

Apple has removed apps from the App Store and blocked apps from being published or updated MANY times.

Inform yourself.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by GrimRe on Thursday September 10, 2020 @02:22AM (#24429456)
Give me one single example of Apple changing the T&Cs and then retroactively removing Apps that are in violation of the new T&Cs.

Every single time Apple removed an App from the App Store is because the new version was somehow in breach of the T&Cs.

You could say that the rules was applied unfairly to Hey but nonetheless the T&Cs were clear as day about off platform signup/payments because it protects consumer from sham companies.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ohgodplsno on Thursday September 10, 2020 @04:04AM (#24429991)
Apple kicked Blix out of the App Store, just before releasing sign in with Apple. Blix was an anonymous sign-up service.

When Catalina was released, they kicked out Luna and Duet after having copied their features in Sidecar.

When they released Screen Time, they kicked out similar apps from the App Store, despite being here for years.

The list is endless.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by manicdee on Thursday September 10, 2020 @12:44AM (#24428971)
This one situation with Epic is about Apple disabling "Sign In With Apple".
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pier25 on Thursday September 10, 2020 @10:59AM (#24432949)
This is not just about disabling "sign in with Apple".
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by GrimRe on Thursday September 10, 2020 @02:23AM (#24429458)
which has also never happened (excluding Epic)
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dmitriid on Thursday September 10, 2020 @03:54AM (#24429934)
> they could have formed an alliance with other businesses and lobbied governments globally without breaking existing T&Cs.

And they would get quite a few allies then. See an earlier proclamation and fight by Spotify: https://timetoplayfair.com/timeline/

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Animats on Wednesday September 09, 2020 @02:31PM (#24424143)
Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone.

For Epic, though, only 12% of their revenue comes from IOS, so they're willing to dump Apple.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by AlexandrB on Wednesday September 09, 2020 @02:39PM (#24424237)
It might be less than that if Fortnite iOS users just move over to another platform and keep playing Fortnite.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Animats on Wednesday September 09, 2020 @02:43PM (#24424276)
"We're sorry that you were unable to log in with Apple. Here's a discount offer on an HTC U-series phone! And we'll throw in five new Fortnite skins!"
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ffpip on Wednesday September 09, 2020 @03:11PM (#24424653)
They got every single kid to enable 2FA on Epic Accounts by giving a free skin. My brother even asked me 'how to 2FA?'
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by user5994461 on Thursday September 10, 2020 @07:25AM (#24431204)
They did that in order to collect the phone number from the kid?

edit: Their 2FA can do either SMS or email so that's a yes.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ffpip on Thursday September 10, 2020 @12:42PM (#24433983)
No. They did that to avoid VBucks (fortnite money) scams. That happens a lot. So if you want to send or receive Vbucks, they forced you to turn on 2FA. Good move.

They also offer the software token method, but most kids will not enable it.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mcv on Wednesday September 09, 2020 @05:32PM (#24426158)
That's a really good way to leverage security. Respect to Epic for that.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by bsder on Wednesday September 09, 2020 @06:45PM (#24426769)
That's pure genius. Wow.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ffpip on Thursday September 10, 2020 @12:05AM (#24428789)
Exactly. Just look at the search suggestions on google when you search 2FA. The first suggestion is not for important accounts like Google, FB. It's for fortnite.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tinus_hn on Wednesday September 09, 2020 @02:32PM (#24424157)
> And the EU will levy the world's biggest fine at Apple, I predict north of $5 billion if not $10 billion for abusing their status with this being a notable case.

Just like they ended the Microsoft OS monopoly abuses. Dream on.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by fooey on Wednesday September 09, 2020 @03:53PM (#24425188)
If you rely on the good graces of Apple/Google/Twitter/Facebook/MonolithOfTheWeek for your business to survive, eventually you're going to have a bad time.

Twitter and Facebook entirely eradicated based around their API's.

In Apple's response to Epic, they make the case there is absolutely no way to define them as a monopoly, since even just for Fortnite, there are a half dozen competing platforms of which they note, the App Store isn't even the biggest one.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by blibble on Wednesday September 09, 2020 @04:18PM (#24425454)
> And the EU will levy the world's biggest fine at Apple, I predict north of $5 billion if not $10 billion for abusing their status with this being a notable case.

then a few years later Apple will win the appeal and get every penny of it back due to Commission's overstretch

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nodamage on Wednesday September 09, 2020 @06:21PM (#24426583)
> And the EU will levy the world's biggest fine at Apple, I predict north of $5 billion if not $10 billion for abusing their status with this being a notable case.

Apple only has ~25% market share in the EU. Their "status" is as the minority player in the market. It's questionable whether this is high enough to violate EU antitrust laws, which have usually required at least 40% to show market dominance.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tramav on Wednesday September 09, 2020 @08:03PM (#24427446)
The law talks about "a dominant position within the internal market or in a substantial part of it". If we look at the iOS platform, Apple could be seen to have a dominant position there since it is the market maker there.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nodamage on Wednesday September 09, 2020 @09:00PM (#24427801)
The EU appears to have specific criteria for when a single company's product can be considered its own market. [1]

Dominance on the aftermarket is excluded to the extent that a customer:

1) can make an informed choice including lifecycle pricing, that he 2) is likely to make such an informed choice accordingly, and that 3) in case of an apparent policy of exploitation being pursued in one specific aftermarket, a sufficient number of customers would adapt their purchasing behaviour at the level of the primary market 4) within a reasonable time.

The case that established this precedent found that printer manufacturers did not have dominance in the market of "printer cartridges compatible with their printers" based on the above criteria. Whether or not this would apply to the iOS platform will have to be decided by a court.

[1] https://europeanlawblog.eu/2013/09/26/the-efim-case-no-domin...

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by 52-6F-62 on Wednesday September 09, 2020 @01:40PM (#24423567)
> Certainly, for public opinion, it means you now have to "tow the line", no protesting allowed. If you dare challenge us, we WILL REMOVE YOU.

Isn't that how all private companies work? If you walk into a mom-and-pop corner shop with no "shoes or shirt" you'll be removed as well—whether or not you think it's some kind of righteous protest.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by paulryanrogers on Wednesday September 09, 2020 @01:48PM (#24423687)
Those kinds of rules are for pubic health reasons. If you serve the public then you can't discriminate against protected classes. Though it may be legal to refuse service for other arbitrary reasons.

When I worked in retail and scouted prices at the completion they would ask me to leave the store.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by 52-6F-62 on Wednesday September 09, 2020 @01:54PM (#24423752)
Your example is definitely better.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by bogwog on Wednesday September 09, 2020 @02:19PM (#24424030)
Getting kicked out of a mom and pop shop isn’t going to end my business. Apple has the power to create a visible spike in the world’s unemployment graphs whenever they want. When a company gets that big, it needs to be heavily regulated and scrutinized.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by 52-6F-62 on Wednesday September 09, 2020 @02:41PM (#24424254)
> Getting kicked out of a mom and pop shop isn’t going to end my business.

And it would be a poor business model if it were capable of ending your business, no?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by bogwog on Wednesday September 09, 2020 @02:52PM (#24424389)
Are you saying that the entire mobile app business is built on a flawed business model? How do you build a mobile app business that can survive being blacklisted by Apple and Google?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by 52-6F-62 on Wednesday September 09, 2020 @04:40PM (#24425677)
I didn't say that, no.

And I didn't think Google was involved here?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by bogwog on Wednesday September 09, 2020 @05:52PM (#24426356)
Google is totally involved. They aren’t as egregious about it as Apple, but they are equally guilty of stomping out competition. If you get blacklisted from Google Play, you’re basically done. Your cost for acquiring new users just skyrocketed because you now have to somehow educate people on how to enable “unknown sources”, convince them to ignore all of the incessant scary warnings about malware, etc. on top of your regular advertising costs. Unless your main demographic is computer geeks, there’s no way to succeed.

Not to mention that if you DO manage to build a successful competitor to GPlay, you’ll have to worry about Google’s “white hat” hit squad at Project Zero.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by 52-6F-62 on Thursday September 10, 2020 @01:47PM (#24434731)
Google is involved in Epic's dispute with Apple? I'm sorry, but I haven't seen that anywhere. Could you clarify?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by bogwog on Friday September 11, 2020 @09:02AM (#24442293)
https://www.theverge.com/2020/8/13/21368363/epic-google-fort...

Epic is suing Google at the same time for the same reason as Apple. Maybe they're not "involved" if you mean that Apple and Google are colluding against Epic, but they're both the subjects of the same discussion.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by 52-6F-62 on Friday September 11, 2020 @10:14AM (#24443063)
How can it be for the same reason? Google allows side-loading and third-party app stores.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by bogwog on Friday September 11, 2020 @12:24PM (#24444406)
Read the article.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ntsplnkv2 on Wednesday September 09, 2020 @02:30PM (#24424136)
Losing sign in with apple shouldn't end any competent business either.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by markus_zhang on Wednesday September 09, 2020 @02:58PM (#24424488)
You can't remove them for whatever reason you put up. I won't give examples but for sure the public has to believe that the reason is reasonable enough. As for now the opinion is divided, some believe Apple is reasonable and some think not. It's interesting to see where it goes. As a customer I prefer to see Epic win this time although I'm sure EPic will do the same in Apple's shoes.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by duhi88 on Wednesday September 09, 2020 @01:53PM (#24423748)
If your business relies on your ability to walk in into a store with your shirt off and a mom-and-pop shop denies you access, you can look for one of their competitors. If all the mom-and-pop shops decide have a "no shirt, no service" policy, that rule probably exists for a reason (its a form of democracy).

I don't really care about Epic's stake in the matter; they are clearly making plenty of money. A smaller company with a different idea that treads the line with their in-app-purchases would be in a tough place.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Wednesday September 09, 2020 @01:55PM (#24423766)
Android, Jolla, Purism,....
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by paulpan on Wednesday September 09, 2020 @04:41PM (#24425689)
Is there any credence to the size of the EU fine being $5-10B? Even $10B seems a bit lenient given the size of Apple and its revenue/profits. There would need to be a feature change in addition to a fine, otherwise it'd just treated as "cost of doing business".
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by thefounder on Wednesday September 09, 2020 @07:37PM (#24427244)
I think it was always obvious that if you rely on a 3rd party to function a big and real risk is that 3rd party to cut-off your access. Same risk is with cloud services especially proprietary such Google Cloud Datastore etc
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Jyaif on Wednesday September 09, 2020 @02:14PM (#24423990)
10 billion is what, 5 months of their net profit on the app store?

Even if they do get fined this amount, it would have been worth it for them to abuse their position with the developers.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tekknik on Thursday September 10, 2020 @08:06AM (#24431478)
> Apple can, at will, remove your entire foundation or business, your (their) customers and your existence on iOS is just gone.

I feel like this was posted to serve the narrative Epic is trying to dispense. I’m on the other side of the fence and I was an Epic fan until they started to pull this crap.

So a couple of things here, if you violate a contract with a company what do you expect the outcome to be? They knew exactly what they were doing, implemented a payment system and got the boot. If they didn’t want to get the boot they could’ve just not.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ProAm on Wednesday September 09, 2020 @01:49PM (#24423695)
> Apple is a company that needs to be brought down a peg or two, it's far too 'valuable' in terms of its market worth,

Isn't this why people pay the Apple tax? To have them protect you (their users) from 'bad apples'? Everyone liked their over bearing approach to their eco-system until it directly affected them, and now it's too much? Have your cake and eat it too?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by emsy on Wednesday September 09, 2020 @01:53PM (#24423747)
In my eyes Android is terrible with regards to Google’s tracking and 3rd party app quality and privacy. Apple is the better alternative in my opinion (if you want to own a smartphone, which I do), but that doesn’t mean I like their abuse of power.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by davidandgoliath on Wednesday September 09, 2020 @02:26PM (#24424100)
Worth adding that android 11 has some features that may prove appealing re: app quality & security:

https://android-developers.googleblog.com/2020/09/android11-...

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ProAm on Wednesday September 09, 2020 @02:36PM (#24424201)
The discussion is not about Android at all, not sure why you brought them up?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by emsy on Wednesday September 09, 2020 @02:52PM (#24424388)
Because if you don't pay the Apple tax, that's the alternative. But I don't want to switch. I want what I have now to be better. I think sign in with Apple is a great service, but not if Apple abuses it for their perverse power games. That's disgusting. You may think my comments towards Android are inflammatory but that's not my intent, because I don't root for either company. I'm simply looking after my own interests.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ProAm on Wednesday September 09, 2020 @03:02PM (#24424544)
Makes sense but there are many other phone OS vendors it was just weirdly specific to bring up android, but Apple people defend the Apple tax all day on HN, specifically for their curated walled garden, which this is a direct result. This is what people intentionally pay for. (Which I also dont agree with)
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by kinkrtyavimoodh on Wednesday September 09, 2020 @05:19PM (#24426021)
It's ironical that Apple itself has become the bad Apple in the ecosystem now.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by cma on Wednesday September 09, 2020 @03:59PM (#24425253)
Maybe Apple could let each user pay to have Apple lock down their device since it is valued so much.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nojito on Wednesday September 09, 2020 @08:20PM (#24427555)
There’s zero chance the EU fines Apple. Their marketshare in EU is significantly less than their marketshare in the US.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pradn on Wednesday September 09, 2020 @02:54PM (#24424421)
$5 or $10 billion don't seem like much now that Apple is a $2 trillion company...
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mlindner on Wednesday September 09, 2020 @07:26PM (#24427164)
Sorry, but Epic Games is the horrible company here. Apple is simply protecting customers from Epic Games horrible business practices.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by m3kw9 on Wednesday September 09, 2020 @04:50PM (#24425764)
Epic violates the terms purposely, which is lack of a better term, a challenge. Is like committing a crime(challenge the law) and complaining being punished
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tehwebguy on Wednesday September 09, 2020 @01:38PM (#24423556)
It doesn't mean any of that, it just means that if you want your app on Apple's app store you can only use their payment processing.

Also, businesses generally don't have to do business with other businesses that are suing them.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by darthrupert on Thursday September 10, 2020 @12:29AM (#24428898)
If I had to choose one of these companies to immediately vanish, I would 100% choose Epic. Epic Megagames of the 90s made some great games, but nowadays they’re just trying to invent ways to make more money.

Meanwhile Apple is actually innovating and producing useful things.

Also, there seems to be an odd concentrated anti-Apple effort going on right now. Basecamp was on it recently when they immediately didn’t get what they wanted, and I believe I’ve seen similar messages from other companies in the same vein. I wish I could get a refund my hey.com account, but too late I guess.

Basecamp, incidentally, seems to be another company that did great things in the past, but is now having trouble finding new innovations. Hey.com is a web-only email client that costs 100 bucks per year. This is hardly worth the posturing they’re putting out.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by chrischen on Wednesday September 09, 2020 @05:05PM (#24425891)
Good old greedy Epic that wants to take the 30% industry standard platform cut to fatten their bottom line and spin it as an anti-monopoly thing.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tpmx on Wednesday September 09, 2020 @05:10PM (#24425935)
Shame on you. You know better than that.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by londons_explore on Wednesday September 09, 2020 @02:16PM (#24424011)
> And the EU will levy the world's biggest fine at Apple,

Not soon... Apple is loved by a good majority of EU citizens, and while that's the case, the EU won't fine them. Fines are for 'evil corporations' as deemed by a voter...

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by boudin on Wednesday September 09, 2020 @02:26PM (#24424095)
What is this based on?
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by londons_explore on Wednesday September 09, 2020 @02:31PM (#24424150)
Conjecture.

Laws in the EU are far less strict and precise to begin with than US laws that you might be used to. The EU competition commission has wideranging powers to fine almost any company as it sees fit for even no reason at all. But to maintain its own existence, the public (voters -> MEPs) need to think it's doing a good job. A good way to do that is to fine companies voters think are evil.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by boudin on Wednesday September 09, 2020 @04:37PM (#24425645)
I just meant that people in eu loves apple. That's certainly not true everywhere. The market share definitely doesn't show that.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by kzrdude on Wednesday September 09, 2020 @02:48PM (#24424334)
The anti-trust legislation used to be applied much more widely in the US, but that has changed (and we see a market with a lot of bully monopolists because of this).

It doesn't really come down to if the law is precise or not, but how it is applied.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Wednesday September 09, 2020 @01:54PM (#24423759)
Nope, Epic broke the contract that they signed with Apple, in an attempt to create a marketing campaign for their own store, which outside HN I bet most users don't give a dam.

Like any breach of contract, it should be dealt appropriately.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by gamblor956 on Wednesday September 09, 2020 @02:06PM (#24423903)
It's very likely the EU will find those contractual provisions to be illegal at some point within the next 3 years.

Apple also has noncompetes in its employee contracts, even though such provisions are illegal in CA. Should we prevent Apple employees from moving to Apple competitors in violation of those illegal non-compete provisions?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by smnrchrds on Wednesday September 09, 2020 @02:10PM (#24423939)
If you train GPT-3 with HN comments, it will probably answer "Yes, of course. Apple is not a monopoly. I like iPhone more than Android. What about Microsoft and Sony?"
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by cavanasm on Wednesday September 09, 2020 @02:01PM (#24423836)
Believe it or not, you can put illegal things in contracts, and lawsuits are there to work that situation out, which is why Epic has gone this route.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mythz on Wednesday September 09, 2020 @02:13PM (#24423973)
Epic went this route to inflict maximum PR damage, they could've sued without willfully violating their contract which hurt their legal case as they've now entered into the lawsuit with unclean hands which was one of the considerations used to deny their injunction for Fortnite.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by HelloMcFly on Wednesday September 09, 2020 @02:50PM (#24424369)
They needed to do it this way to ensure they had standing to bring a suit as they can now non-hypothetically prove they've been harmed.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mythz on Wednesday September 09, 2020 @03:15PM (#24424703)
This is untrue. Their harm was of their own making which was why the Judge dismissed their injunction:

> The Court finds that with respect to Epic Games’ motion as to its games, including Fortnite, Epic Games has not yet demonstrated irreparable harm. The current predicament appears of its own making. Epic strategically chose to breach its agreements with Apple

How can purposefully violating someone's contract be a prerequisite for bringing a lawsuit against the organization whose contract you're violating? Where is the legal argument backing up "They needed to do it this way"?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by cavanasm on Wednesday September 09, 2020 @03:52PM (#24425185)
There hasn't been a hearing on an injunction yet, that happens later this month. The hearing that HAS happened was on a temporary restraining order, which was to keep Apple from doing anything UNTIL AFTER the injunction hearing.

The difference is important, the temporary restraining order's effects are only limited to that August-September time window, and the hearing itself had limited argument, and very little preparation time (Epic presumably thinking Apple wouldn't be so aggressive, and would want to drag things out, which they do, but they're also probably hoping to force a settlement as soon as possible). Part of Epic's legal team's arguments was that there is binding legal precedent that "self inflicted harm" was not disqualifying of any of their claims in an anti-trust suit due to the standing hurdle (of note: a similar anti-trust suit filed by an Apple user was thrown out without a trial on grounds that the customer was not able to sufficiently demonstrate Apple's practices harmed them; standing is a very big hurdle), but Epic's lawyers messed up and forgot to file that case brief in the documents they submitted before the restraining order hearing, so the judge made no determination then. They indicated it would be included in the injunction hearing filings. Basically, everything the judge has determined so far could change at the end of the month.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nodamage on Wednesday September 09, 2020 @06:56PM (#24426883)
> Part of Epic's legal team's arguments was that there is binding legal precedent that "self inflicted harm" was not disqualifying of any of their claims in an anti-trust suit due to the standing hurdle

I think you've misunderstood this part of the hearing. The cases they attempted to cite said that the doctrine of "unclean hands" is not a valid defense in an antitrust claim. It's unrelated to standing or whether their injury was self-inflicted for purposes of the TRO and the judge said in her ruling that it wasn't relevant to her analysis. [1]

> a similar anti-trust suit filed by an Apple user was thrown out without a trial on grounds that the customer was not able to sufficiently demonstrate Apple's practices harmed them

If you are referring to Apple v. Pepper note that this ruling was reversed by the Supreme Court and the case is still ongoing. [2]

[1] https://www.courtlistener.com/recap/gov.uscourts.cand.364265... (Footnote on Page 5)

[2] https://www.supremecourt.gov/opinions/18pdf/17-204_bq7d.pdf

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mythz on Wednesday September 09, 2020 @04:26PM (#24425537)
That's correct, the ruling was for the TRO. But this still doesn't answer why "They needed to do it this way", i.e. why was their willful subversive violation a prerequisite for their lawsuit against Apple & how can that be advantageous to the party committing the violations?

So far it hasn't been. It appears obvious their approach was to first inflict PR damage & garner public support prior to commencing legal action.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by sjy on Wednesday September 09, 2020 @05:31PM (#24426156)
> a similar anti-trust suit filed by an Apple user was thrown out without a trial on grounds that the customer was not able to sufficiently demonstrate Apple's practices harmed them

Which case is this? Epic’s complaint [1] only mentions the word “standing” once and seeks broad restraints on Apple’s “conduct” that go beyond the enforcement of one TOS clause. I can see why strategically, Epic thought it was best to build the record by breaching its contract with Apple first, but it’s not clear that this was an essential precondition to the lawsuit.

[1] https://cdn2.unrealengine.com/apple-complaint-734589783.pdf

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by cavanasm on Wednesday September 09, 2020 @07:19PM (#24427098)
Apple Inc vs Pepper. It was filed very early in iOS's life, got thrown out in 2013 after years of wrangling (by this same judge?), I didn't realize this part, but it went all the way up to SCOTUS in 2019 after getting thrown out, where they said the district court was wrong to dismiss the case, and it looks like it is actually still technically ongoing since that Supreme Court ruling, but I have no idea what the status is because I can't find reporting on it past the SCOTUS ruling. So yeah, there appears to be an open question of whether Epic could have filed suit without the theatrics.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by zamalek on Wednesday September 09, 2020 @04:03PM (#24425300)
The other point of the PR stunt is "encouraging" Apple to do the right thing, outside of court. Which they didn't, to my complete and utter surprise.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nodamage on Thursday September 10, 2020 @03:53PM (#24435911)
Epic already had standing to sue from the $300 million in Fortnite IAP fees Apple has collected. They can already show harm and can sue to get those fees back. They did not need to do anything else.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ksk on Wednesday September 09, 2020 @04:18PM (#24425450)
Civil disobedience.

The entire purpose of government is to serve us, and we should change the rules if we think that a 30% money grab of all developer's income is unethical.

Its the same reason we support Net Neutrality. We instituted (or tried to anyway) controls at the government level to prevent ISPs from abusing their position.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by urda on Wednesday September 09, 2020 @04:23PM (#24425515)
> Horrible company.

Yes Epic is. They willingly violated their TOS to the point of even communicating that they were going to violate their TOS. Surprise, surprise if you break the rules don't be shocked when they are enforced. They also are attempting to user their Engine and customer base (against their will) to fight a battle that they don't want to be a part of.

This isn't Apple just erasing a company because they felt like it, and Apple isn't the antagonizing party at all. Don't coflate the necessary need to protest against actual issues like corrupt governments versus not getting your video game the way you like it. It weakens the word and idea of actual protest.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by MBCook on Wednesday September 09, 2020 @04:29PM (#24425572)
Epic willfully violated the TOS and went out of their way to rub it in Apple’s face. That’s a given.

Apple may be allowed to do everything they’re doing by contract and more.

I’m a big Apple fan but they are just... crazy on this. They seem to be going way too far and just being outright spiteful. Far far more than Apple usually does. And they’re scaring a big chunk of their developer base in the process.

I don’t know what they’re thinking, but I think they’re heading towards a Pyrrhic victory at best.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by manicdee on Thursday September 10, 2020 @01:05AM (#24429057)
If keeping control of what apps get installed on an iPhone costs them good will with lots of developers, I think Apple is willing to make that sacrifice.

Epic has already shown that they will go to great lengths to get what they want, would you trust them with your customers medical data?

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by Razengan on Wednesday September 09, 2020 @06:09PM (#24426499)
I disagree with everything you've said, as a user and a developer (who used to be on the Microsoft boat for far longer than on Apple's).

As a user, I desire a curated platform.

As a developer, I want to have access to all the users of that platform by publishing on just one store.

> Apple is a company that needs to be brought down a peg or two

https://en.wikipedia.org/wiki/Tall_poppy_syndrome

> it's far too 'valuable' in terms of its market worth

Because many consumers agree with how Apple does things.

Why is that simple fact so offensive for some of you?

Nobody is being forced to buy Apple products or develop for them, they choose to.

Microsoft and Google, on the other hand, are much much harder to avoid even if I don't choose to directly buy any of their products.