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Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by tomp on Wednesday September 09, 2020 @05:38PM (#24426228)
How is Mozilla to do that?

AFAIK Epic did their move by pushing "legal" iOS code, then doing an over-the-air update of adding non-Apple payment system.

Mozilla can't just push a rendering & JavaScript engine "over the air".

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by nodamage on Wednesday September 09, 2020 @07:31PM (#24427206)
> AFAIK Epic did their move by pushing "legal" iOS code, then doing an over-the-air update of adding non-Apple payment system.

No, the code was hidden in the app itself, just disabled via server-side flag. After the app was approved they then flipped the flag to enable it.

Source: Epic admits this in their legal filings.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dilap on Wednesday September 09, 2020 @06:55PM (#24426872)
Can't they? Is app review actually disassembling the code to see what capabilities it has?

Just include both native renderer and webkit, and over the air switch which you use.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dimmke on Wednesday September 09, 2020 @06:59PM (#24426909)
It’d get picked up by binary scanning tools. “Why did your ipa triple in size?”

Plus I doubt Mozilla is in the mode to burn months of programmers time on a stunt right now.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by basch on Friday September 11, 2020 @12:47AM (#24439279)
compile firefox to javascript, render to canvas, stream the browser on app open.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by schmichael on Wednesday September 09, 2020 @06:02PM (#24426439)
Ah, fair.