Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se...
by nodamage on Wednesday September 09, 2020 @07:31PM
(#24427206)
> AFAIK Epic did their move by pushing "legal" iOS code, then doing an over-the-air update of adding non-Apple payment system.
No, the code was hidden in the app itself, just disabled via server-side flag. After the app was approved they then flipped the flag to enable it.
Source: Epic admits this in their legal filings.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se...
by dilap on Wednesday September 09, 2020 @06:55PM
(#24426872)
Can't they? Is app review actually disassembling the code to see what capabilities it has?
Just include both native renderer and webkit, and over the air switch which you use.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se...
by dimmke on Wednesday September 09, 2020 @06:59PM
(#24426909)
It’d get picked up by binary scanning tools. “Why did your ipa triple in size?”
Plus I doubt Mozilla is in the mode to burn months of programmers time on a stunt right now.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se...
by basch on Friday September 11, 2020 @12:47AM
(#24439279)
compile firefox to javascript, render to canvas, stream the browser on app open.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se...
by schmichael on Wednesday September 09, 2020 @06:02PM
(#24426439)
Ah, fair.
AFAIK Epic did their move by pushing "legal" iOS code, then doing an over-the-air update of adding non-Apple payment system.
Mozilla can't just push a rendering & JavaScript engine "over the air".