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Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by fxtentacle on Wednesday September 09, 2020 @03:48PM (#24425123)
I'm pretty sure you didn't know that, but Xbox doesn't have any restrictions on tools and payment methods. You can literally just download their SDK, build a game, and monetize it however you want.

In other words, Xbox is already more open than iOS. I believe they opened it up with the Xbox 360 around 2007. https://www.xbox.com/en-US/developers#developerprograms

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ProfessorLayton on Wednesday September 09, 2020 @05:37PM (#24426211)
I've worked on a top free cross-platform game for Xbox One and our experience was absolutely not "build a game, and monetize it however you want."

It took months of back and forth and the Xbox team had plenty of input from UX, to monetization, particularly when it came to users buying stuff on other platforms and using them on Xbox.

Sure, MS let us do what Sony and Nintendo would not, so I guess they're the most "open", but make no mistake, it's Microsoft's platform.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by pjmlp on Thursday September 10, 2020 @08:45AM (#24431765)
How has the XDK become suddenly available for free?