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Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by thaumasiotes on Wednesday September 09, 2020 @03:33PM (#24424933)
> Most importantly, consoles are standardized PCs. It's not that they're closed, it's that if a game says it works on the Switch, and you have a Switch, that's it. That's all you need to know. PCs offer a lot more complication because there are multiple hardware variations and because the OS isn't specially designed to provide a lot of dedicated frameworks and interfaces to make running games and taking advantage of the hardware easy.

Yes, I'm familiar with the economic reasons for the existence of consoles. But look at the parent comment:

>>> I'd happily invest in consoles if I could build it myself with open hardware.

And poof, all the benefits of standardization are gone. This is just an ordinary PC. You put in the parts you want. And developers suddenly have to support every part anyone might want.

> I don't think any of those benefits would go away if 3rd-parties were allowed to make compatible games without asking permission.

As I read inetknght, he's talking about making the hardware open, not letting people sell games for it.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by danShumway on Wednesday September 09, 2020 @03:37PM (#24424975)
> As I read inetknght, he's talking about making the hardware open, not letting people sell games for it.

My apologies, I misread inetknght's comment.

Agreed, a user-built console without any standardization is just a PC, maybe with a different OS.