News for hackers. Stuff that matters.
Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dijit on Wednesday September 09, 2020 @03:30PM (#24424885)
> I don't believe any of those vendors take anything close to 30% of in-game revenue.

Worked for one of the worlds largest video games publishers for 6+ years. Now I work for the largest games publisher in the world, so, if anyone would get a discount for being big it would be us.

It’s 30% platform fee for sales on the PlayStation or xbox platforms, 70k eur/y developer fee (and you still have to buy hardware which is double sometimes triple price from the consumer stuff).

Valve has the same 30% and the same “non-compete” w.r.t discounts on other platforms.

This is pretty standard, and is one of the reasons why people tend to release on epic or steam and not both.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by ohgodplsno on Thursday September 10, 2020 @03:55AM (#24429940)
That was a while ago, then, or your games sold horribly for an AAA game. Steam's cut goes down to 20%.

The Microsoft store takes a mere 5%.

The Epic Games Store is at... 12% I believe. There's also no exclusivity from either Steam or EGS. The only condition is not using Steam to promote a game that will release first on EGS.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dijit on Thursday September 10, 2020 @04:18AM (#24430064)
Well, that's interesting. for context I worked for Ubisoft and I left approx. 1month ago (August 12th) to work for Tencent.

Although, while we had good relationships with Microsoft at Ubisoft on a technical basis- I'm not sure about the business arrangement. If Valve is any indication then it was likely incredibly hostile.

Epic does only take 12%, it's an outlier, and is gaining traction because of it.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by mthoms on Wednesday September 09, 2020 @05:04PM (#24425887)
Unless you're a high level executive (which you may be, so apologies in advance!), I don't think you would ever know if a special deal was cut for your company.

For publishers/developers getting a special deal, there's just no upside to sharing that information, even internally.

Re:Apple Disabling 'Sign in with Apple' for Epic Games on Se... by dijit on Wednesday September 09, 2020 @05:30PM (#24426144)
I helped build the PNL for my projects, company doesn’t (can’t) hide finances from the project.

Since I can see total unit sales and total income and it’s broken down on SKU- then it would have been easy for me to see a discrepancy from what I was told our deals were by my masters at HQ but there never was one.

I think you assume too much of executives, they are consumers of our work, they don’t create any reports or such themselves.