News for hackers. Stuff that matters.
Re:A UX designer walks into a Tesla Bar by mft_ on Sunday January 30, 2022 @04:18PM (#30141213)
I'm usually a defender of the single screen on the Model 3/Y, but on this, the author is right: the new UI (v11) is terrible compared to the previous one (v10).

Not only does it hide commonly-used safety-relevant functions behind extra taps in sub-menus (as detailed), it was apparently done to free up space to offer a 'dock' of app buttons - three permanant and three 'recently used'. I struggled to choose three apps I needed enough to fill the permanant spaces - and certainly don't need quick access (when I'm driving!) to Netflix, or games, or whatever is popping up in 'recently used' today. I would like the driver profile menu to be quickly available, but alas that's been hidden too.

It's a total cluster-f*ck that makes no logical sense when considering the need of drivers, and I hope they listen and revert at least this aspect of the UI.

Re:A UX designer walks into a Tesla Bar by t0mas88 on Sunday January 30, 2022 @05:45PM (#30142032)
What I really dislike about the "you don't own this, the cloud does" is apps changing without me having a say in it. Spotify is great, but if they decide they want a videoclip-playing-background then my phone at some random moment starts doing that. I feel like it takes some time / attention from me each time something like that happens because now I need to figure out how to turn it off or live with it. And I can't control when it happens, so I'm probably doing something else. This wasn't a thing let's say 15 years ago with the original iPod.

Now imagine this happening to your car. I would sell the car as soon as possible. Cars, like ipods, are tools that should not require extra attention at random moments.

Re:A UX designer walks into a Tesla Bar by apsurd on Sunday January 30, 2022 @10:46PM (#30144232)
love the way you crystalized this. It's strange to me how bad UX can devolve at the hands of people whose profession is UX. I trust they aren't intentionally doing it. And other factors like ads, "need to monetize", "short-sighted KPIs", all makes sense.

What mechanisms are at play that allow professional UX design teams to fuck up a car display?

like literally i dont want to think when i need to defrost my window going 70mph and yet here we are

Re:A UX designer walks into a Tesla Bar by specialist on Monday January 31, 2022 @10:18AM (#30148807)
As a recovering UI designer:

The only times I was able to ship proven correct and virtuous designs was a) sneak stuff thru when no one was watching and b) being product manager imbued me with the juice to get what I wanted.

Every other time, good design was sabotaged by yahoos and chuckleheads, unburdened by experience or domain knowledge, yet were somehow gifted with the certainty of "what users really want".

Re:A UX designer walks into a Tesla Bar by justsomehnguy on Monday January 31, 2022 @01:25AM (#30145176)
> I trust they aren't intentionally doing it.

Never attribute to malice that which is adequately explained by the need to sustain the visibility of own necessity.

90% of PR and Web/UI/UX people could be safely fired after a couple of interactions of the design (and brought back 3-5-7 years later when the new or re-design would be needed). Sitting and not doing anything would make them fired, so they invent "new", "innovative" and other bullshit named things to justify their pay.

Eg: my bank, which changed the logon page like 10 times in 3 years. All times with a lavish descriptions of how the experience got even more better. The page consists of a login and password boxes, just like it had 10 years ago.

Re:A UX designer walks into a Tesla Bar by KronisLV on Monday January 31, 2022 @02:19AM (#30145413)
> 90% of PR and Web/UI/UX people could be safely fired after a couple of interactions of the design (and brought back 3-5-7 years later when the new or re-design would be needed). Sitting and not doing anything would make them fired, so they invent "new", "innovative" and other bullshit named things to justify their pay.

Isn't this most positions and just people in general, in some capacity?

  Business and sales pushing for new features that no one necessarily needs.
  Back end devs padding their CVs with hot tech and often doing refactoring for the sake of refactoring.
  Front end devs adding more bloat for marginal visual gains and messing with the UI/UX.
  DBAs mucking about with indices which will either improve or worsen things when the DB is performing adequately already.
  Ops pushing for using new industry practices which will probably introduce undue complexity into the mix.
  QA being overly nitpicky about bugs or even visual flaws that no one will ever even run into or notice.
  Security complaining about supposed CVEs that automated scanning picked up, but that cannot realistically be exploited.
Humans are pretty curious by nature and like to feel like they're doing a good job, so i can't help but to feel that it's turtles all the way down, regardless in which direction you look - everyone will be trying to follow industry trends and not miss out, keep their skills relevant or just do anything to justify the existence of their own position.
Re:A UX designer walks into a Tesla Bar by justsomehnguy on Monday January 31, 2022 @02:52AM (#30145578)
> Isn't this most positions

It is.

Thing is, technical positions (compared to 'artistic') have the means to show the proof of work, though sometimes it requires 'translation' to manglement-speak and they are not immune from 'I can't see|touch you work - means you are not needed'.

Creative positions... they literally show the [finished] product, and in our sphere it is usually seen immediately - you can't imitate redesigning the home page of yoursuperbank.com, or spend months on it.

But while DBAing, administrating or securing is a never ending process, re/designing is a process with a clearly (well, usually) defined finishing line. So if you want the paycheck - you need to sell the dire need to tweak fonts every couple of months.

Re:A UX designer walks into a Tesla Bar by sizzle on Monday January 31, 2022 @04:51AM (#30146304)
Have you ever heard of the field of HCI? Human Computer Interaction was born out of Human Factors, and understanding user behavior through a mixed methods approach i.e. quantitative and qualitative research to understand human behavior.

You are reducing this whole academic field that produces UX designers with the like of UI/visual/graphic designers who never studied or learned how to evaluate designs and study how people use designs (usability testing), which would TRIVIALLY catch and solve the issue in the OP of a severe usability issue with the V11 Tesla UI redesign.

A lot of time design is outsourced to low grade ux designers in other countries who start with design and never test anything in my experience, Accenture, TCS, etc. that churn out these usability design disasters.

If the team is in house, then they aren’t running a legit UX research practice, just focused on aesthetics, minimalism, and cool factor of Tesla in-house and I will bet you money their resume is visual/UI design heavy and HCI is not even mentioned.

UX =\ UI, and you have proven that this misconception still exists and we need to try harder as an industry to call out the dilettante UX teams who are really UI designers faking it to command a higher salary without doing the real hard work to understand user behavior and test designs for usability issues, etc.

Re:A UX designer walks into a Tesla Bar by justsomehnguy on Monday January 31, 2022 @02:13PM (#30152683)
> UX =\ UI

The whole point is moot here.

Tesla, with enough money to hire the whole alphabet soup, DIDN'T made it right.

Re:A UX designer walks into a Tesla Bar by KronisLV on Monday January 31, 2022 @06:09AM (#30146764)
I think that the UI/UX conflation is inevitable, as developers should have skills in both areas, similarly to how DevOps is becoming more and more popular (though it also has its opponents). I'd argue that being able to write your code but not knowing how it runs isn't entirely viable, since one might influence the other - same goes for UI and UX. Both should be considered, even if i'd prioritize UX above UI.

> You are reducing this whole academic field that produces UX designers with the like of UI/visual/graphic designers who never studied or learned how to evaluate designs and study how people use designs (usability testing), which would TRIVIALLY catch and solve the issue in the OP of a severe usability issue with the V11 Tesla UI redesign.

Apart from bringing shortcomings in our educational systems to light (e.g. the pace at which the industry moves ahead and the inability of many academic programs to keep up with it), i'm not sure i can agree with the entirety of the argument, because it almost reads like the "No true Scotsman" argument: https://en.wikipedia.org/wiki/No_true_Scotsman

Should more academic knowledge be applied to the industry? Sure! But since that's clearly not happening, it's useful to explore why that is: in my experience, much of the academic research and ideas (model driven development in particular or many approaches to testing software come to mind) never find their way to being applied in the industry, don't get turned into viable products or even practices. Thus, i'd say that it's not like this academic field is maliciously being reduced in that argument - it has simply failed to make itself relevant as a whole, one that would be worthy of consideration (even if it should). That's how we get these UX messes.

Sure, one can talk about outsourcing and how these consulting companies are responsible for the end results, but the blame also lies in the businesses who don't want usable software in 5 years but good enough software in 1 year. Can you really blame them for trying to remain competitive and cutting out all of the non-essential factors just to be the first to market and be able to iterate quickly? I think i can, so perhaps it's useful not to blame some underpaid person who's under the pressure of made up deadlines, but rather the company that wanted to go down this path (both the client and supplier), as well as the whole economic system as a whole. In my eyes it's not that dissimilar to how everyone wants to hire experienced devs, yet no one wants to invest in new devs.

The tone in your comment rubs me the wrong way, maybe because it seems like gatekeeping or elitism. Clearly if the industry was better aligned with sustainability and a friendly approach to HCI, these good patterns would emerge naturally: if a compiler can point out problems with code or plugins do the same with code style, or even Lighthouse tell you about potential improvements to the page structure, why don't we have the same for accessibility and everything else?

Just look at Flutter, something that was touted as a great advancement in interface design, yet breaks not only screen readers (at least up to recently), but also cripples basic browser functionality like right clicking: https://gallery.flutter.dev/#/

Look at "The Website Obesity Crisis", a trend that plagues the entirety of the industry and seems to be like the front end equivalent of the Wirth's law: https://idlewords.com/talks/website_obesity.htm (which also coins the term "Chickenshit Minimalism", as funny as it is)

I don't think the solution here is to point fingers at one another and to claim that person X isn't a true developer because they didn't ignore the economical climate that they are in to pursue creating the perfect UX, or that person Y doesn't fit the criteria either because they didn't rewrite their codebase in Rust with 100% code coverage, or even that they didn't attend an academical institution for an arbitrary amount of years.

As someone with a Master's Degree in CS with the added qualification of a Programming Engineer, i feel like a lot of the things that i learnt were due to my own initiative and caring about it all, rather than some formalized study course. And even so, i sometimes find myself making tradeoffs or sub-optimal choices (albeit well described ones and clearly logged as technical debt) because i enjoy having food on the table, so to speak.

I think we should start with the realization that many industry trends are actively harmful, that you can only work against them in a limited capacity and have to make the best of it: http://www.stilldrinking.org/programming-sucks

Disclaimer: not downvoting your comment, because while i disagree with a part of your argument, i think it's worthy of discussion.

Re:A UX designer walks into a Tesla Bar by sizzle on Monday January 31, 2022 @01:43PM (#30152201)
Thanks all great points and I think I was trying to match the tone of the parent comment, sorry if it comes off sounding arrogant or gate-keepy that was never my intention.

The elitism you sensed was just me struggling to articulate my frustration of going through the rigorous academic route, yet in this industry there is a plague of graphic/10-week UX bootcamp designers who are polishing portfolios and getting hired above junior levels and thus dragging down the field of UX design when they make deleterious design decisions in a user interface and are either uninterested in or too inexperienced to run proper usability testing or UX research methods to evaluate unintended/harmful designs.

“The market seems to want generalists, because they seem cost effective, and because most operations are too small to support a team of specialists,” says Steve Krug, a veteran usability specialist and author of the influential book Don’t Make Me Think. “But I think it’s pretty hard to be really good at more than one of the many subspecialties. It’s a conundrum.”

The skillset to understanding user mental models and behavior is a key component of being a great UX designer and allows you to illuminate where harms exist in design and that can be mitigated when design matches user mental models on a user population representative level. Having this skillset and design practice would have easily caught the issue presented in the OP regarding confusing button schemes in the Tesla V11 UI update.

The fact that it was pushed out to Tesla drivers without nuanced user testing by UX professionals (UX researchers if we break it down into specialization), says a lot about the design team at Tesla, or lack thereof. All this has nothing to do with the developers who are simply taking these designs and implementing them, who are typically overworked and focused on delivering features driven by success of measured KPIs.

Re:A UX designer walks into a Tesla Bar by KronisLV on Tuesday February 01, 2022 @04:53AM (#30160497)
> The elitism you sensed was just me struggling to articulate my frustration of going through the rigorous academic route, yet in this industry there is a plague of graphic/10-week UX bootcamp designers who are polishing portfolios and getting hired above junior levels and thus dragging down the field of UX design when they make deleterious design decisions in a user interface and are either uninterested in or too inexperienced to run proper usability testing or UX research methods to evaluate unintended/harmful designs.

You know, i can fully understand why someone would be frustrated with these things! Yet, at the same time, getting a degree didn't prepare me for the realities of working in the industry either - that took further years of work. Perhaps it's a bit like someone expecting to learn C++ in 2 months whereas in reality getting to really know it might take anywhere from 2 years to 2 decades (depending on what you actually want to do, be it write your own compiler, write a physics/game engine, or some low level piece of software that should be bulletproof, vs just a package or two for your own needs).

The first step at getting good at something is to be bad at it - personally, i really appreciated being able to work with microservices in an academical setting and learning about the many ways it can go wrong, but even now, in my day job i am still learning a lot, albeit it takes a lot of care to limit the fallout of mistakes. In this industry, new technologies and methods just never seem to run out, so it's a constant process of learning and churn, sometimes without good reason.

I do agree that figuring out someone's seniority and what they should be entrusted with is difficult and oftentimes nebulous, but perhaps that's just because of the rapid pace of this industry and how much of a "Wild West" it is at the moment.

> “The market seems to want generalists, because they seem cost effective, and because most operations are too small to support a team of specialists,” says Steve Krug, a veteran usability specialist and author of the influential book Don’t Make Me Think. “But I think it’s pretty hard to be really good at more than one of the many subspecialties. It’s a conundrum.”

With this, i might have to concede. I still think that having inter-disciplinary engineers who are competent at everything even if not brilliant at any one particular thing is probably a good idea, but there can definitely be a good argument to make about having specialists. Yet, the financial realities of our world will often force our hand in one particular direction or another.

> The fact that it was pushed out to Tesla drivers without nuanced user testing by UX professionals (UX researchers if we break it down into specialization), says a lot about the design team at Tesla, or lack thereof. All this has nothing to do with the developers who are simply taking these designs and implementing them, who are typically overworked and focused on delivering features driven by success of measured KPIs.

Partially agreed! There are usually "known unknowns" (e.g. "we don't know how this piece of code will interact with that other piece, we should probably set up automated tests to catch them diverging over time") and "unknown unknowns" (e.g. "we probably should have been aware of the UX impact of these changes, which totally escaped our consideration"). Maybe people knew about the UX impact, but didn't want to speak up or be contrarian in that particular environment. Maybe they knew, but just didn't care much, since no one would go to jail for shipping bad UX (at least in the automotive industry in the current year, it would be a different situation in aerospace industry). Or maybe no one even considered it for a variety of factors.

I guess we'll never know, but i agree that it's probably telling of what the priorities were, perhaps being a reflection of the greater trends in our industry. I am yet to see the likes of ADA (https://www.ada.gov/pcatoolkit/chap5toolkit.htm) compliance ever be mentioned as a concern in any of the commercial projects that i've worked on, lest it be explicitly demanded in the design spec. But talking about which front end framework or component library to use? Endless bike shedding: https://en.wikipedia.org/wiki/Law_of_triviality

Re:A UX designer walks into a Tesla Bar by sizzle on Friday February 04, 2022 @02:44PM (#30211927)
Great discussion! I think we can both agree that in the end, when we are dealing with people's lives at stake, there should be more scrutiny of both design and code across the board. Hopefully in the future there is a consortium of experts from each respective Government body meeting with tech industry e.g. Department of Transportation meeting with tech industry experts from the likes of ACM Special Interest Groups[1], to create a regulatory framework for releasing safe and responsible tech innovations into transportation and other emerging spaces.

1. https://www.acm.org/special-interest-groups/alphabetical-lis...

Re:A UX designer walks into a Tesla Bar by KronisLV on Monday January 31, 2022 @03:05AM (#30145664)
That's an interesting distinction to make! That said, i don't entirely agree with all of it:

> So if you want the paycheck - you need to sell the dire need to tweak fonts every couple of months.

You could say the same about addressing technical debt. Or introducing containers. Or a service mesh, or another form of service discovery, load balancing, circuit breaking. Or refactoring your old code. Or adding more tests, or more kinds of tests (e.g. chaos engineering, or even browser automation tests). Or clustering your database, or maybe sharding it. Or rewriting your software in Rust, for stretching this argument a bit further.

Many products out there could be considered "finished" in their current form, maybe only apart from security updates which need to be constant (to address things like Log4shell), or maybe scaling them (though that shouldn't always require constant rewrites, short of a very optimistic growth scenario).

For example, if Skype's development stopped 5 years ago (or before whenever the last redesign happened and new features were added) and it remained "stable", the world wouldn't be any worse of a place or even the product worse off than it is now, at least in my eyes. Of course, many say that it's largely dead and has been displaced by the likes of Zoom or Teams which is perfectly fine albeit probably not very relevant to the discussion - it's not like their updates seemed to help them much in this regard.

Re:A UX designer walks into a Tesla Bar by sizzle on Monday January 31, 2022 @04:52AM (#30146313)
Hey there, read my comment above this to the person you are quoting. Let me know what you think! Thanks for calling this person out. UX =\ UI
Re:A UX designer walks into a Tesla Bar by numpad0 on Monday January 31, 2022 @09:47AM (#30148426)
Another possible explanation I can think of is that UIUX products are bundled and rushed out for the maximum effect. There are rarely a literal "all-new" hardware product, and there are multiple models for each manufacturers, but websites and UIs are always all-all-new with no staggered releases.
Re:A UX designer walks into a Tesla Bar by pmontra on Monday January 31, 2022 @03:31AM (#30145799)
It goes all the way to the top. The power of managers is (among all the other things) somewhat proportional to the size of the structure below them. They probably know they could fire more than half of their people and hire them back when needed, but that impacts their power.
Re:A UX designer walks into a Tesla Bar by aceazzameen on Monday January 31, 2022 @01:04AM (#30145105)
Sometimes a UX team is forced to follow orders from someone above their pay grade. It could be an MBA leading a new feature that wants their button in a specific spot to increase their own metrics. Or someone higher up who "has an idea." Who knows what happened with Tesla though.
Re:A UX designer walks into a Tesla Bar by 6LLvveMx2koXfwn on Monday January 31, 2022 @08:00AM (#30147424)
I'm presuming no UX team anywhere has stated "We're done here, there's no way we can improve on this UI". Hence to keep busy changes need to be made. Same with Health and Safety requirements, once a team is in place H&S 'creep' is inevitable. I once worked on a risk assessment for a laminator.
Re:A UX designer walks into a Tesla Bar by aceazzameen on Monday January 31, 2022 @08:49AM (#30147805)
Good UX members won't stick around if they believe something is finished. But someone above them is always mucking something up, so there's always a problem to solve.
Re:A UX designer walks into a Tesla Bar by sizzle on Monday January 31, 2022 @04:38AM (#30146214)
They should be held accountable along with the decision makers if people die or are injured. The lack of consequences allows these decisions to be made without user testing and can harm people needlessly.
Re:A UX designer walks into a Tesla Bar by LadyCailin on Monday January 31, 2022 @10:49AM (#30149287)
This is exactly why I think there should be an engineering license for software developers in life critical things like this. We don’t allow civil engineers to build bridges that kill people, neither should we allow software developers. If you’re writing angry birds or whatever, you can do whatever. But if your software is in a car, and it kills someone, you should lose your license to practice.
Re:A UX designer walks into a Tesla Bar by brokenmachine on Tuesday February 01, 2022 @12:32AM (#30158973)
So many things are monitored on a Tesla, it would be interesting to see if there would be any consequences from a black box style recording where you could see that someone crashed 1s after pressing the screen struggling to find the demister.
Re:A UX designer walks into a Tesla Bar by aceazzameen on Monday January 31, 2022 @11:23AM (#30149756)
I hope you include the CEO for signing off on it too.
Re:A UX designer walks into a Tesla Bar by sn1de on Monday January 31, 2022 @02:37PM (#30153101)
20+ years of web site ecommerce development experience and what I see is that consistently the designers and the managers and/or product owners (who have the final say and must be suitably impressed) have no access to, or don't bother to consume or understand the site metrics and in many cases don't even have a rudimentary understanding how how their site works (or doesn't work). I've been in so many meetings where the group was ready and willing to kill a feature, or a link or a button and I've had to bring up hard metrics to keep them from killing something that not only people used, but converted more often with a bigger cart. And these are ecommerce sites, so I can only suppose that it is even more so with any site where cold hard cash is not on the line. The trend towards hiding things just to make the design look clean is ignorant and lazy. UX is hard. It should be driven by metrics and validated by observing real user behavior. Anyone who doesn't do that is being vastly overpaid and inevitably eroding the user experience. Nobody should ever have to hover randomly around a screen to hunt for controls, but I see it every single day, and now even on former bastions of usability like core Mac interfaces. How does this stuff get through usability testing? A: It was probably never done, or if it was the aforementioned decision makers never gave it a first let along a second look. Best advice I can give is to never, ever, do a wholesale site redesign when conversion counts. Always incremental, always iterative, always driven by metrics and true usability labs. If someone balks at doing any of this, they shouldn't be in the business, get rid of them or ask for another designer/team.
Re:A UX designer walks into a Tesla Bar by cmurf on Sunday January 30, 2022 @11:05PM (#30144339)
Not enough contrarians. Possibly none. I would be surprised if anyone especially critical fits in at Tesla.
Re:A UX designer walks into a Tesla Bar by a9h74j on Monday January 31, 2022 @01:10AM (#30145123)
Yea, lack of mechanism at play as well, I'd guess. I know Elon has spoken about not letting requirements get crazy, but there must be some safety-related UX requirements to check against.
Re:A UX designer walks into a Tesla Bar by jfoster on Sunday January 30, 2022 @11:00PM (#30144312)
Something I've noticed is that whilst big, glamorous releases tend to be more popular within many companies, evolutionary releases tend to be friendlier toward users.

Products evolving more gradually doesn't entirely solve the issue you're concerned by, but users don't have to take on the full brunt of massive product changes all at once.

Re:A UX designer walks into a Tesla Bar by Scarblac on Monday January 31, 2022 @02:23AM (#30145427)
But, it's a car. Not a "product". I want exactly the UI I bought, with perhaps some changes I chose myself.

If the UI update is bad and the car is now worth less, you've damaged my property.

Edit: apparently the updates are opt-in so it's not quite as bad, but still.

Re:A UX designer walks into a Tesla Bar by oblio on Monday January 31, 2022 @05:12AM (#30146450)
Yeah, but do they offer only security updates i.e. LTS? If they don't, you're still screwed.
Re:A UX designer walks into a Tesla Bar by neuronic on Monday January 31, 2022 @03:35AM (#30145829)
There is a difference between releasing the next Instagram UI update and doing the same to a car. A big part of safe driving is the familiarization of yourself with the vehicle. Who wants to relearn their car interface every 3 months?

Who needs Netflix or games on the center console of their daily driver? But yea, I supposes Tesla is betting hard on FSD making attention unnecessary and preemptively deals with driver boredom. Except FSD is no where near trustworthy especially with consideration to other drivers or - Go forbid - if you have family onboard.

Just put an 12" iPad Pro into the passenger compartment it doesn't matter at Tesla pricing range anyway, at least you get one high quality machine with your purchase then.

Re:A UX designer walks into a Tesla Bar by ljm on Monday January 31, 2022 @06:16AM (#30146798)
This seems to be common with B2C products/services. Does your massive redesign piss off some percentage of your consumer-users? Meh, who cares, there are plenty more where that came from.

B2B? Not so much, if you care about those 6+ figure renewals afterwards.

Re:A UX designer walks into a Tesla Bar by HeavyStorm on Monday January 31, 2022 @06:19AM (#30146827)
Don't you think there's also a discussion on the "change for the sake of change"? Was there anything wrong with the v10 design, and was it actually improved with v11?

My Samsung S21 just updated to Android 12 yesterday, and with it a new One UI is on my phone. There's no striking difference here, but the size of items in the curtain have been made smaller, and the brightness slider is different. I have no clue why those things changed. The curtain seem to change every two generations at most, usually just changing spacing and size of the items. It's annoying at best, and the only positive thing is that feeling of "something new", which wanes fast.

Why would companies spend budget on this kind of pseudo improvement is beyond me.

Re:A UX designer walks into a Tesla Bar by null_object on Monday January 31, 2022 @06:44AM (#30146980)
> What I really dislike about the "you don't own this, the cloud does" is apps changing without me having a say in it. Spotify is great, but...

I agree with everything you said apart from the "Spotify is great" part.

Re:A UX designer walks into a Tesla Bar by ryanmarsh on Sunday January 30, 2022 @05:55PM (#30142116)
Updates are opt in. I wish I’d researched the v11 changes before upgrading though.
Re:A UX designer walks into a Tesla Bar by simondotau on Sunday January 30, 2022 @06:48PM (#30142566)
Unless you can also downgrade, “opt-in” is a misnomer IMHO.
Re:A UX designer walks into a Tesla Bar by hamlsandwich on Monday January 31, 2022 @12:05AM (#30144706)
Absolutely. This is the "ratchet effect" which is everywhere in software these days. The best you can do is defer clicking the ratchet forward for a while. You can't avoid it forever, and you can't ever turn it backwards.
Re:A UX designer walks into a Tesla Bar by _flux on Monday January 31, 2022 @04:19AM (#30146106)
Many major operating system updates to computers of mobile phones are also "opt in" while not providing a way of downgrading—granted in the case of computers you can often "just" reinstall from scratch, possibly factory reset in many mobile phones has achieve the same?

Granted Tesla is pretty naggy about the updates should you choose to hold off. But as far as I know, it's not limiting any functionality should you choose to do that.

For example the Polar watch app simply says you need to update the app firmware to keep using the app: that's not opt-in.

Re:A UX designer walks into a Tesla Bar by colejohnson66 on Monday January 31, 2022 @12:03AM (#30144694)
How? You’re not forced to, are you?[a] If you can research the changes and decide to hold off, it’s still opt-in.

[a]: Genuinely asking. I don’t own a Tesla

Re:A UX designer walks into a Tesla Bar by watt on Monday January 31, 2022 @03:11AM (#30145696)
It nags you incredibly. Everytime you sit in the car, the pop-up is there, nagging to install now, or to schedule install overnight. The way out of the pop-up is a small [x] to close it. And the dialog is right back the next time, waiting until you (or somebody) will accidentally press the other button.

I have it sitting on that screen, nagging me, and, honestly, it's depressing.

Re:A UX designer walks into a Tesla Bar by actinium226 on Monday January 31, 2022 @01:01AM (#30145088)
I do own a Tesla.

You're not forced to. The car will alert you when there's new software available and even download it when you're connected to wifi (which I never am because I live in an apt and park far from my actual apt), but you still need to decide when to schedule the install, because it can take 30-90 minutes to complete. The UX has not yet degraded to the point where Tesla decides 'eh, you don't need your car at 3am to go to the airport/hospital today.'

I do believe there are cases with critical bugs where Tesla can force the update.

I have the v11 update sitting on my car and I'm not installing it until I hear some of this stuff is fixed.

Re:A UX designer walks into a Tesla Bar by jedberg on Monday January 31, 2022 @12:30AM (#30144881)
Because a lot of times you want to actually use the new thing for a while to see if it works for you. But with no way to go back, it's a one way door, so you better have access to someone else's Tesla if you want to just try it.
Re:A UX designer walks into a Tesla Bar by colejohnson66 on Monday January 31, 2022 @12:36AM (#30144927)
A one way door is still opt in. Is it scummy? Sure. But is it not opt in? No. We can argue points without hyperbole.
Re:A UX designer walks into a Tesla Bar by Mordisquitos on Monday January 31, 2022 @05:39AM (#30146602)
When the only way to fully understand the result of going through the door is irreversibly going through the door and hoping for the best, it is not opt-in. You do not have an opt, you have a guess.
Re:A UX designer walks into a Tesla Bar by simondotau on Wednesday February 02, 2022 @05:13AM (#30175753)
Perfectly put.
Re:A UX designer walks into a Tesla Bar by tlavoie on Monday January 31, 2022 @02:59AM (#30145616)
See P.T. Barnum's, "This Way to the Egress" http://www.ptbarnum.org/egress.html
Re:A UX designer walks into a Tesla Bar by kwhitefoot on Monday January 31, 2022 @07:50AM (#30147355)
The problem is that it is all or nothing. You can't accept each new feature separately only all of them at once.
Re:A UX designer walks into a Tesla Bar by bayindirh on Sunday January 30, 2022 @05:57PM (#30142133)
Regardless of the platform and device, updates are opt-in until a critical feature requires the latest version to even work (effectively deprecating the older versions).
Re:A UX designer walks into a Tesla Bar by m463 on Sunday January 30, 2022 @10:15PM (#30144064)
That's just untrue.

Telsa will eventually push an update through to your car over cellular. (or during service, when your car will automatically connect to the tesla service center wifi)

Re:A UX designer walks into a Tesla Bar by pcurve on Sunday January 30, 2022 @04:57PM (#30141555)
I'm sure the decision was "data driven" based on real life usage.

It's a bit disturbing they're able to make such drastic level of changes without heads up.

Can you imagine, taking your Honda Accord in for an oil change, and you find out that dealer completely re-arranged your center console?

I wish more features tied to safety should be available via physical switches. Even Model 3 has a physical hazard light switch.

Re:A UX designer walks into a Tesla Bar by dathinab on Sunday January 30, 2022 @05:06PM (#30141644)
The problem with "data driven" approaches is that they often miss the context.

Which can make their results absolute garbage.

Like data driven can tell you a button is "not used often" it can't tell you that a button is "essential to be fast available in some safety critical situations". (Or for other examples, that a feature is not unused because people don't want it but because it's hidden or bad designed.)

But somehow I still meat people which believe that poorly data driven approaches will yield the best results, which as far as I can tell is complete unrealistic. (Which doesn't mean in any way you shouldn't also use data for decisions, just be aware that data just shows a part of an picture and can often be very misleading.)

Re:A UX designer walks into a Tesla Bar by Ygg2 on Sunday January 30, 2022 @07:22PM (#30142829)
Our customers don't use airbags often so we removed them to cut the costs.
Re:A UX designer walks into a Tesla Bar by sasaf5 on Sunday January 30, 2022 @07:46PM (#30143009)
The pilots never use the eject handle, so we made it smaller and moved it further under the seat.
Re:A UX designer walks into a Tesla Bar by cycomanic on Monday January 31, 2022 @02:06AM (#30145355)
This reminds me of my ex gym. About a year ago they put counters on all the machines. After some time they decided most of the machines were not used often enough and should be removed to expand the free weight section (which was comapritavely busy). What the didn't account for was the free weight section was essentially busy with the same set of people who spend all their time at the gym for heavy training.

Myself and quite few others who come by themselves to the gym more infrequently andwere using the machines (you need a spotter for the same exercises on the free weights). Now both groups paid the same for membership, but they essentially removed the ability for one group to train, needless to say I moved to a different gym. By blindly following the data they optised for worse customers (you want people to subscribe but not show up often).

Re:A UX designer walks into a Tesla Bar by thaumasiotes on Monday January 31, 2022 @03:15AM (#30145710)
> By blindly following the data they optised for worse customers (you want people to subscribe but not show up often).

There are other considerations. If it costs a lot more to have someone using the machines than to have someone using the free weights, you might be better off with just the free-weight crowd than you are also having the intermittent machine guys. You want customers that are profitable, which isn't the same thing as customers that only rarely show up.

Re:A UX designer walks into a Tesla Bar by darkwater on Monday January 31, 2022 @03:40AM (#30145853)
Err... what? Gyms literally live off the customers that just go once in a month or directly never show up. They are dimensioned taking this into account, and they charge factoring this in. If 100% of the customers were body-builders using free weights, they would have to charge them at very least 2x.
Re:A UX designer walks into a Tesla Bar by makeitdouble on Monday January 31, 2022 @04:45AM (#30146254)
My take is that the gym changed course, and instead of having half ghost customers who only reluctantly pay, they choose to go for heavy users who will take space, but also book coaching sessions, buy products and are more than willing to put the money on the table.

If it's really what happened I'd see that as a pretty great move.

Re:A UX designer walks into a Tesla Bar by the-alt-one on Monday January 31, 2022 @05:17AM (#30146483)
>were body-builders using free weights, they would have to charge them at very least 2x.

At same spaces, yes! Good quality barbells and weights, while expensive, keep for over 30 years. Bodybuilding and powerlifting doesn't take much space, so you don't need a large space, and the customer base is dedicated and can often tolerate their gyms being a bit out of the way. Machines, however, like to break and are incredibly expensive compared to barbells and weights.

Re:A UX designer walks into a Tesla Bar by snovv_crash on Monday January 31, 2022 @11:41AM (#30149980)
It isn't about the customers never showing up, it is the machines taking up space on the floor, unused 90% of the time, which stops more of the free-weight crowd from joining because the gym is too crowded.

When people want to join a gym they ask the fit guy which gym they recommend. It's a bit like techies recommending thinkpads or macbooks which gave those respective products massive boosts.

Re:A UX designer walks into a Tesla Bar by Pasorrijer on Sunday January 30, 2022 @06:35PM (#30142450)
It reminds me of the study of WWII airplane, when trying to figure out where to reinforce the planes. The key was the absence of data was more important than the plethora of data.
Re:A UX designer walks into a Tesla Bar by edmundsauto on Sunday January 30, 2022 @06:56PM (#30142621)
Sharpshooters fallacy is the name of the cognitive bias. It happens in a lot of fields; notably, finance and investment.
Re:A UX designer walks into a Tesla Bar by sodality2 on Sunday January 30, 2022 @07:04PM (#30142694)
Actually, the WWII example is Survivorship bias: https://en.wikipedia.org/wiki/Survivorship_bias#In_the_milit...
Re:A UX designer walks into a Tesla Bar by IncRnd on Sunday January 30, 2022 @07:35PM (#30142922)
Both fallacies apply, as do many others. It is a mistake to believe only one fallacy applies in a given situation.
Re:A UX designer walks into a Tesla Bar by sodality2 on Sunday January 30, 2022 @08:03PM (#30143159)
I shall call it... the singular fallacy fallacy.
Re:A UX designer walks into a Tesla Bar by IncRnd on Monday January 31, 2022 @10:00AM (#30148589)
Yikes, I can't see the forest for the trees!
Re:A UX designer walks into a Tesla Bar by gukov on Sunday January 30, 2022 @07:02PM (#30142681)
More commonly known as survivorship bias.
Re:A UX designer walks into a Tesla Bar by numpad0 on Monday January 31, 2022 @10:25AM (#30148915)
"Context" is definitely a word of the decade nominee.

As a non-English computer user, I'm increasingly annoyed by Crowdin-style jumblations. Missed context is the common trope for both - whether the less-used feature do mean the feature is less important, or whether the "Play" on a button do mean "I instruct you _Play_ this media" or "I want to _Play_ this game" depends on the context(the language I mainly use do use separate words for the latter two).

Re:A UX designer walks into a Tesla Bar by ljm on Monday January 31, 2022 @06:52AM (#30147011)
There's a chapter in The Messy Middle (Scott Belsky) titled Data is only as good as its source, and it doesn't replace intuition.

Pretty much the problem in a nutshell.

Re:A UX designer walks into a Tesla Bar by calvinmorrison on Sunday January 30, 2022 @05:37PM (#30141960)
you don't like your hazards hidden behind 3 submenus? you monster
Re:A UX designer walks into a Tesla Bar by GrifMD on Sunday January 30, 2022 @05:42PM (#30142003)
Is it really hidden that deep?
Re:A UX designer walks into a Tesla Bar by pedrocr on Sunday January 30, 2022 @05:47PM (#30142044)
By regulation (at least in Europe) that's a physical button, so is unchanged. But the point applies for fog lights for example. They used to be on the quick controls menu, which was already bad compared to physical buttons, and are now a further click away as if they're not something that you need to use while driving when suddenly entering a foggy area. The new UI is quite bad.
Re:A UX designer walks into a Tesla Bar by Aeolun on Sunday January 30, 2022 @08:18PM (#30143285)
I find it hard to understand why these things are allowed to be more than one button away in the first place. You really don’t want people driving a 2 ton monster taking their eyes away from the road to locate something 3 submenus deep.
Re:A UX designer walks into a Tesla Bar by NikolaNovak on Sunday January 30, 2022 @05:22PM (#30141814)
Tricky thing about "data driven" / behaviour observation is:

App/icon X may be the most COMMONLY used one.

But it doesn't necessarily make it the most IMPORTANT one, the one I need to reach in a hurry / most easily.

I don't know how to capture, via automated telemetry, "this occasional button I REALLY REALLY need"... so it's just hubris then.

I'm an outsider, I've only entered Tesla's as opposed to driven them, but the UX is such a massive deal-breaker for this old grouch, it's unbelievable. I wish it weren't so but c'est la vie.

Re:A UX designer walks into a Tesla Bar by heleninboodler on Sunday January 30, 2022 @05:42PM (#30142001)
It's also subject to an unhealthy feedback loop. Oh, this button isn't commonly used, so let's move it to a slightly less prominent place. Oh, this button's usage dropped, it must be super unimportant, let's move it behind a menu. Oh, nobody ever presses this button, let's get rid of it.
Re:A UX designer walks into a Tesla Bar by wlesieutre on Sunday January 30, 2022 @10:42PM (#30144211)
I get this a lot with URL autocomplete. For some reason it decides “news” means “some other URL with news in its <title>”, then out of habit I type news+enter and it takes me to that website, further reinforcing “Yeah he goes to this website a lot, let’s keep that at the top autocomplete priority!”

So now I have to type “news.” before it will fill news.ycombinator.com, because it started showing me the wrong option and I kept inadvertently picking it because it used to give me the right one.

There doesn’t seem to be any mechanism for it to realize “every time this happens he closes that website immediately and goes to a different one that we ranked #2 in the autocomplete search.” So until I retrain my muscle memory I’ll just keep on mistraining the autocomplete even further.

Re:A UX designer walks into a Tesla Bar by TuringTest on Monday January 31, 2022 @03:46AM (#30145903)
> “every time this happens he closes that website immediately and goes to a different one that we ranked #2 in the autocomplete search.”

This is a disheartening yet frighteningly common problem with UI automation. It doesn't learn enough to actually be aware of the expected result, yet it can't be programmed to behave exactly as you want or need.

Automation in user interfaces should be exactly the opposite. It should try to learn your repeated actions so that you can perform them automatically, yet if the learning goes wrong, the user should be in control at all times and override the automatic deduced actions.

Re:A UX designer walks into a Tesla Bar by ptaipale on Sunday January 30, 2022 @05:26PM (#30141854)
Indeed. What is the largest button I have in my Renault's dash? It's the triangle-shaped hazard light switch. Do I ever use it? I hope not. Do I want it to be that big? Yes, I do.
Re:A UX designer walks into a Tesla Bar by Syonyk on Sunday January 30, 2022 @06:07PM (#30142208)
That's actually one complaint I have about the 1st gen Chevy Volt - the hazards switch is a physical button... on the right side of the center console, over by the passenger. It's not a location that is either rapid to find if you don't know where it is, or particularly rapid to hit when you need them - it's a substantial span reach, unsupported, on a smaller button than I think reasonable. Though, admittedly, I miss the ones on the top of the steering column. That was standard enough for a long time that I still look for the toggle there.

I use them at least a few times a year, though far less than I used to when I was on the interstate a lot more. Any time traffic rapidly drops more than about 20mph, I light up my hazards to let following traffic know, "Yes, you see brake lights, no, they're not just people scrubbing a few miles an hour off - get on your brakes now!" Probably a habit I picked up from truckers, a lot of them do this for the very understandable reason that a big rig doesn't stop on a dime, and even if they will, you're likely to unstack your cargo in the process.

Super infrequently used compared to other buttons, but also not something I really have the time go sorting through menus for when I need it. And neither do I trust the car's automatic systems to turn them on for me.

Though, if I could dream, we'd use LED brake lights to encode braking intensity somehow. The car knows if I'm barely touching the pedal to cancel cruise control and light up the brakes, or if I've just mashed them to the ABS actuation point, but the brake lights don't encode any of this useful info. You couldn't rely on it for car behavior (trivial to spoof, and get rid of tailgaters), but it would be an additional useful input for driving - "Woah, hey, that car in front of you just nearly locked up their wheels, radar data agrees, slow down!"

Re:A UX designer walks into a Tesla Bar by frosted-flakes on Sunday January 30, 2022 @06:43PM (#30142522)
Actually, I've seen that some cars will rapidly flash the brake lights a few times if the brakes are applied hard. I don't know off the top of my head which cars though.
Re:A UX designer walks into a Tesla Bar by ptaipale on Monday January 31, 2022 @03:41AM (#30145858)
This is common in newer cars in Europe - if you brake so hard that ABS is activated, the brake lights will flash / pulse.

I suppose regulations do not allow it in the U.S. but at least here it can be programmed on/off via service terminals.

Random example from YouTube: https://www.youtube.com/watch?v=dJk-rJpgF1o&t=108s

Re:A UX designer walks into a Tesla Bar by grog454 on Monday January 31, 2022 @09:42AM (#30148357)
Is there a good reason for these regulations in the U.S.? I've seen illegally modified brake light flashing under heavy braking and appreciated it. It catches my attention extremely well (which is the point).

Maybe the concern is that in heavy traffic a sea of flashing lights will overwhelm / distract people too much? Or cause seizures? I'm really not sure.

Re:A UX designer walks into a Tesla Bar by hunter2_ on Sunday January 30, 2022 @07:43PM (#30142987)
Brake light modulators are many decades old, generally illegal, and therefore aftermarket modifications. The ones that light up like a Christmas tree for feathering the brakes are obnoxious (other than for motorcycles, perhaps), but I'm totally on board with this being standard for ABS situations and similar.
Re:A UX designer walks into a Tesla Bar by numpad0 on Sunday January 30, 2022 @11:08PM (#30144359)
I heard more than a decade ago that Mercedes designed that system but could not pass regulations back then. Plenty of cars do it today so that must have changed.
Re:A UX designer walks into a Tesla Bar by Syonyk on Sunday January 30, 2022 @08:02PM (#30143155)
I've mostly installed them on motorcycles over the years. The combination of a modulator/flasher (several pulses and then solid) and a bright LED tail light makes a HUGE difference in how cars behind you follow - I converted several motorcycles at different points in time and observed the rather significantly increased following distance on each one as I converted them.

I don't know the legality of them, but nobody ever complained on the motorcycles.

Re:A UX designer walks into a Tesla Bar by pieno on Monday January 31, 2022 @05:27AM (#30146536)
This is pretty common in Europe. This may be different because regulation is usually a lot more flexible here regarding car lights (e.g. adaptive headlights) than in the US (although I understand the US is catching up, and there are obviously some areas where the EU has been more strict in terms of daytime lighting and side visibility, mostly for safety reasons).

Most German cars will flash the brake lights when you push the brakes hard, and they will also automatically turn on hazard lights if you brake hard to a (near) full stop (assuming you were going some minimum speed of 50 or 70 km/h).

ABS stepping in is not a requirement as far as I could tell (had this a few times when erring on the side of caution when the light turned yellow). Not requiring ABS makes sense because even if you’re driving on proper roads and your recent German car has great tires and brakes and doesn’t need ABS to decelerate quickly, the truck behind you probably still needs a bit more time and early warning to avoid a collision.

Re:A UX designer walks into a Tesla Bar by NathanielK on Sunday January 30, 2022 @11:06PM (#30144349)
Many dealerships install them on all the new cars on the lot, along with protective films and the like. This lets them have a reason for the list price to be well above MSRP without it being a straight dealer surcharge.
Re:A UX designer walks into a Tesla Bar by tguvot on Sunday January 30, 2022 @08:32PM (#30143394)
volvo's flash lights in case car things somebody going to rear end it
Re:A UX designer walks into a Tesla Bar by ajford on Sunday January 30, 2022 @08:55PM (#30143568)
I think Chevy got feedback on that or something, as that's something they changed on the Gen 2 Volt. The hazard switch is now right by the driver's seat, "down-left" from the shifter.
Re:A UX designer walks into a Tesla Bar by kergonath on Monday January 31, 2022 @08:27AM (#30147632)
I use it occasionally, when there is a sudden traffic jam, or a potentially dangerous situation. It's not every day, but certainly more common than the fog lamps (and I really don't want that to be less accessible either). In my old car it used to be a big button in the front of the console (not a Renault, but a Citroën). It was really easy to hit, which was great. When I need it is usually not a situation where I can take a second to make sure I am pushing the right button.
Re:A UX designer walks into a Tesla Bar by edmundsauto on Sunday January 30, 2022 @07:00PM (#30142660)
Not about the Tesla issue, but telemetry isn’t the issue here. Bad goaling and not being context aware is the issue.

For the type of situation that you mentioned, it’s common to design counter metrics or context dependent metrics. Define the “really important” situation, see how often people can use the necessary button in that time. Define your goals based on that ratio and you are on the right track.

The thing is, interfaces are limited. I think there’s a reasonable discussion around how important different features are, especially when they are rarely used in general.

Again, I’m not too familiar with Tesla, and it sounds like they made choices different than you think they should. But it’s not the approach that is the problem - setting bad goals or bad strategies is at issue.

Re:A UX designer walks into a Tesla Bar by GuB-42 on Sunday January 30, 2022 @10:13PM (#30144053)
> I don't know how to capture, via automated telemetry, "this occasional button I REALLY REALLY need"

I suppose a way is to correlate use of the button with activity that may indicate an emergency situation. For example strong accelerations, quick movement, etc... Some touchscreen can also sense how strong the push is, and we have a tendency to push harder on important buttons.

Re:A UX designer walks into a Tesla Bar by romwell on Sunday January 30, 2022 @10:29PM (#30144127)
Right, and in the original scenario the defogger button would still be unused in critical situations... Because nobody would be able to find it in critical situations.
Re:A UX designer walks into a Tesla Bar by markus_zhang on Sunday January 30, 2022 @05:46PM (#30142037)
Think in terms of financial day trading, I always had a panic button that wired to the deepest dark pool to get out of the situation ASAP, even with a hefty cost.
Re:A UX designer walks into a Tesla Bar by mcv on Monday January 31, 2022 @06:36AM (#30146936)
What might actually be useful is instead of a "recently used", you've got a "used in similar circumstances" or "popular with other drivers RIGHT NOW". So if everybody is suddenly turning on their fog lights, maybe you should too.
Re:A UX designer walks into a Tesla Bar by brokenmachine on Tuesday February 01, 2022 @12:51AM (#30159064)
So now we've got a button that you can never rely on being there at all.

This is stupid. It's a car and you need controls accessible in an instant, not hidden behind a login page and captcha.

Re:A UX designer walks into a Tesla Bar by mcv on Tuesday February 01, 2022 @03:30AM (#30159966)
That's exactly the point: you want the button you need to be there.

Rarely used buttons may be hard to find and yet very important in specific situations. If car companies really want to use some form of AI in the UI, that's going to be bad in almost all cases, except if they use it to help you find that important but rarely used buttons in those rare situations where you need it.

Of course it should also still be immediately accessible in its normal spot.

Re:A UX designer walks into a Tesla Bar by brokenmachine on Tuesday February 01, 2022 @09:41PM (#30172939)
Safety-critical controls shouldn't be reliant on a blackbox to determine whether they're visible or not.

There's a reason things like planes and industrial equipment don't have dynamic interfaces.

Re:A UX designer walks into a Tesla Bar by erpellan on Sunday January 30, 2022 @06:50PM (#30142579)
“We collected data all summer long, from all over California. Nobody pressed the defrost button! Guess we can get rid of that”

Touchscreens for any functions related to operating the vehicle should be regulated out of existence IMO. It’s a car not a phone.

The optimisation function should be how much you can do without needing to look away from the road.

Re:A UX designer walks into a Tesla Bar by KennyBlanken on Sunday January 30, 2022 @05:27PM (#30141879)
> I'm sure the decision was "data driven" based on real life usage.

You're assuming Tesla's end goal is to make the car more usable, and not to maximize revenue.

Their goal is to be transportation smart TV. Sell apps, media, advertising, etc. That's why so much money is being poured into self-driving cars. Americans in particular spend a massive amount of time staring at pavement, and that represents a huge untapped market.

Self-driving cars aren't about the betterment of humanity; the deaths and injuries are certainly horrific in scale, but self-driving cars don't solve the primary problem: our heavy use of low occupancy vehicle trips is not sustainable environmentally, energy-wise, land-use wise (roads or parking), logistically, economically (6+ year car loans, crumbling infrastructure because we can't afford to keep it all in good repair, etc)

Re:A UX designer walks into a Tesla Bar by userbinator on Sunday January 30, 2022 @08:50PM (#30143530)
Self-driving cars are really about bringing the movement of the population under government control.
Re:A UX designer walks into a Tesla Bar by copo233 on Sunday January 30, 2022 @10:34PM (#30144157)
Even assuming that you are correct in your absolutely ridiculous assumption that self-driving cars are about controlling the movement of the population, why would you think it would be government control and not control of the company that is trying to develop the self-driving technology?
Re:A UX designer walks into a Tesla Bar by userbinator on Sunday January 30, 2022 @10:58PM (#30144294)
All the articles posted regularly on HN about governments requesting data on users from companies --- and the latter obediently doing so --- aren't enough evidence?
Re:A UX designer walks into a Tesla Bar by sdf4j on Monday January 31, 2022 @12:01AM (#30144681)
Put aside your usual paranoid police-state governments, and you'll find companies have much more incentives to exploit user data.
Re:A UX designer walks into a Tesla Bar by notriddle on Sunday January 30, 2022 @11:19PM (#30144436)
Why? The government already controls city layout. If they don’t want you to go somewhere, just don’t build a road there at all. If they don’t want you going there sometimes, use tire spikes.
Re:A UX designer walks into a Tesla Bar by userbinator on Monday January 31, 2022 @09:33AM (#30148281)
It doesn't have to be an outright prohibition. The power of a gentle "recommendation" is enough.
Re:A UX designer walks into a Tesla Bar by notriddle on Monday January 31, 2022 @10:44AM (#30149210)
City layout can gently recommend things just as easily as it can force something. Allowing roads to fall into disrepair, not mentioning stuff on maps, putting stuff you want people to see nearby stuff that people have to go to.
Re:A UX designer walks into a Tesla Bar by jeffreygoesto on Monday January 31, 2022 @03:05AM (#30145661)
I think it's more that big co want us to lease everything so they can dictate the prize. You can't afford a house, you have to pay even for the transport to your non-self-controlled work... All you have is your ass.
Re:A UX designer walks into a Tesla Bar by dannyw on Sunday January 30, 2022 @10:30PM (#30144131)
Precisely. Unvaccinated? Your car won't allow you to drive to a restaurant.

(If you think this sounds like an exaggeration, just look at how technology is currently being used for government control around the world, and consider how self driving cars will be different).

Re:A UX designer walks into a Tesla Bar by sdf4j on Monday January 31, 2022 @12:07AM (#30144728)
I'm more concerned with cars taking certain route to pass by a restaurant that is paying for advertisement. But I can understand how the whole covid narrative gave some pople an excuse to feel opressed.
Re:A UX designer walks into a Tesla Bar by karaterobot on Sunday January 30, 2022 @07:10PM (#30142746)
If it's anything like most of the software industry, being data driven means you look for data to support what you wanted to do already, but pretend you're being objective and rigorous.
Re:A UX designer walks into a Tesla Bar by fortysixdegrees on Sunday January 30, 2022 @10:30PM (#30144130)
This is the best comment I've seen on HN in years.
Re:A UX designer walks into a Tesla Bar by vitaflo on Sunday January 30, 2022 @05:06PM (#30141641)
>Even Model 3 has a physical hazard light switch.

That's because a physical hazard light switch is required by law.

Re:A UX designer walks into a Tesla Bar by gleenn on Sunday January 30, 2022 @05:35PM (#30141940)
The irony was it took me a lot longer to find because I was searching through the computer screen for a long time assuming it was there.
Re:A UX designer walks into a Tesla Bar by pcurve on Sunday January 30, 2022 @05:52PM (#30142089)
And Tesla didn't help you by making too subtle. https://i.insider.com/5a861ac9d0307228108b466c?width=600&for...

Compared this to Hyundai cars, who I don't think gets enough credit for their ergonomics.

https://cdn.arstechnica.net/wp-content/uploads/2021/12/2022-...

https://www.genesis.com/content/dam/genesis-p2/kr/assets/mod...

Re:A UX designer walks into a Tesla Bar by Syonyk on Sunday January 30, 2022 @06:09PM (#30142224)
Uh. Really? On the ceiling? Or have I screwed up my perspective entirely there?

If it's actually on the ceiling, I either know it's there, or I'll be into pulsing my brakes manually before I bother to find it should I actually need it.

Re:A UX designer walks into a Tesla Bar by userbinator on Sunday January 30, 2022 @06:53PM (#30142605)
That was my reaction too. It took me a few seconds to realise I was looking up at the dome lights, and the object half-visible in the bottom of that image is the rearview mirror. This video confirms it:

https://www.youtube.com/watch?v=zIBMxGdbjfo

On every other car I've been in, any switches in that location I would naturally assume are for controlling the lights right next to it, but evidently no one in Tesla's design chain thought of that...

Re:A UX designer walks into a Tesla Bar by pcurve on Sunday January 30, 2022 @06:27PM (#30142373)
I thought old Mercedes w221 took the cake for the worst place to put hazard light switch. https://i.pinimg.com/originals/e0/14/c2/e014c2545b5af19946c9...

But model 3 takes the cake.

Re:A UX designer walks into a Tesla Bar by zoomablemind on Sunday January 30, 2022 @09:24PM (#30143770)
IMO not an unreasonable placement. The button is quite recognizable and right at the fingertips, unless it's been prone to accidental presses.

The trim of the dash in the picture, as much as luxurious it may be, reminded me of driving a desk, a walnut or ?mango wood desk... sitting in a comfy four-wheeled office chair. Also notable so many buttons on the driver side door, not sure for what purpose.

Re:A UX designer walks into a Tesla Bar by pcurve on Sunday January 30, 2022 @11:16PM (#30144415)
Yeah I think for the car's owner, it's not a bad placement. IMHO, it would better if it were also readily visible to occasional passenger.

Mercedes did eventually fix the issue in the most recent model w223 https://car-images.bauersecure.com/pagefiles/96149/mercedes_...

Re:A UX designer walks into a Tesla Bar by fortysixdegrees on Sunday January 30, 2022 @10:25PM (#30144107)
W203 nailed it. I'm a hazard light trigger happy driver, and I can hit it without looking, but if you weren't used to it you would find it immediately.

https://i.ytimg.com/vi/ZWS4sYKT0hU/maxresdefault.jpg

Re:A UX designer walks into a Tesla Bar by andi999 on Sunday January 30, 2022 @07:09PM (#30142737)
This is bad. Maybe it is because this switch is often used in Germany (when you approach a traffic jam on the autobahn you should press it), they though after a few of these incidents one would have figured out.
Re:A UX designer walks into a Tesla Bar by morcheeba on Sunday January 30, 2022 @08:26PM (#30143355)
At least you can find the W221 button by feel (as one does when they don't want to take their eyes off the road). The w205 one doesn't stick out at all. https://cdn.carbuzz.com/gallery-images/2021-mercedes-benz-c-...
Re:A UX designer walks into a Tesla Bar by userbinator on Sunday January 30, 2022 @08:49PM (#30143519)
That one was even harder to find because it's not centered. In that image I noticed what looks like two Chevy bowties on either side of the steering wheel, before I found the hazard light button (spoiler: it's toward the passenger side and looks almost like the other buttons in the area.)
Re:A UX designer walks into a Tesla Bar by pcurve on Sunday January 30, 2022 @11:20PM (#30144445)
Agreed. That one seems like an afterthought. Thankfully, the issue has been fixed in w206.
Re:A UX designer walks into a Tesla Bar by sgustard on Sunday January 30, 2022 @07:47PM (#30143025)
I doubt the move was "data driven". Elon has made it very clear his vision is to make the car automated enough that the driver doesn't need to interact with the UI. If anything, he's intentionally trying to change user behavior and train drivers they don't "need" these controls.
Re:A UX designer walks into a Tesla Bar by sidlls on Sunday January 30, 2022 @08:39PM (#30143455)
I don't very much trust Elon's vision in this regard, with respect to the near-to-medium term (say, the next 5 years or so). It seems very unlikely that within the next 5 years technology will have advanced sufficiently to enable that level of automated driving in day-to-day traffic.

He might have intuition in this area, but one individual's intuition is a poor substitute for actual data.

Re:A UX designer walks into a Tesla Bar by tomc1985 on Sunday January 30, 2022 @11:58PM (#30144660)
Can we please have all these supposedly super smart dudes stop trying to think for us?

If there is one thing that I hear way too much out of intelligent, moneyed minds, is that people need to be controlled.

Re:A UX designer walks into a Tesla Bar by YZF on Sunday January 30, 2022 @06:28PM (#30142382)
Hm, when they took away the defog button did they control for cold/wet/rain? Sure, the defog button isn't used much when you don't need to defog, but when you do, you need it right away!

I'm a big Model 3 fan but I hate the new UI. At least let us use the new docking areas for every possible function.

Up till now the windshield wiper control was the biggest model 3 UX issue. When I took delivery of my model 3 it started raining and I almost had an accident trying to figure out how to get the wipers working. The auto-wiper function sucks big time. But now there's more fairly important functions that are really hard to get to, from annoying (driver profiles) to safety (defog).

This is really hard to understand and concerning.

Re:A UX designer walks into a Tesla Bar by rawland on Sunday January 30, 2022 @05:18PM (#30141769)
> Can you imagine, taking your Honda Accord in for an oil change, and you find out that dealer completely re-arranged your center console?

That got me laughing. :) I would be _convinced_ it's a joke and my friends are behind this and want to give me a treat in already sucking Covid-times..

Re:A UX designer walks into a Tesla Bar by accrual on Monday January 31, 2022 @01:49AM (#30145275)
> I'm sure the decision was "data driven" based on real life usage.

This is also how we ended up with the ribbon interface in Microsoft Office 2007 and beyond, then later other places within Windows (Explorer, Paint, etc). Microsoft essentially collected click statistics across various UIs and used those for decision making to choose which buttons would be big and which would be buried under small icons or sub-menus.

I'm used to it now, but it was jarring and took a while.

Re:A UX designer walks into a Tesla Bar by tolien on Sunday January 30, 2022 @07:11PM (#30142749)
> Can you imagine, taking your Honda Accord in for an oil change, and you find out that dealer completely re-arranged your center console?

If ever there was a case of “you break it, you bought it”.

Re:A UX designer walks into a Tesla Bar by thow-58d4e8b on Sunday January 30, 2022 @05:37PM (#30141958)
To add heaps of salt to the injury - automotive functions like seat heaters, defroster, wipers, energy usage, etc. - those cannot be pinned to the quick access bar. Only apps like Spotify, Netflix, browser,...

It's a CAR, ffs! Tesla, please stop acting like it's a cell phone

Re:A UX designer walks into a Tesla Bar by romwell on Sunday January 30, 2022 @10:38PM (#30144177)
Why the fuck is Netflix even a thing that lives in a vehicle dashboard?!

What's next, Microsoft Excel?

I knew Tesla UX was, um, interesting, but this takes it to a whole another level.

Re:A UX designer walks into a Tesla Bar by Scea91 on Monday January 31, 2022 @07:55AM (#30147386)
My 2012 Honda Civic does not let me drive and watch movie. If the car starts moving the video is stopped.

Has the regulation changed? Is it now legal for a car to play Netflix while you are driving?

Re:A UX designer walks into a Tesla Bar by FireBeyond on Sunday January 30, 2022 @08:52PM (#30143540)
How much do you want to bet that Tesla is getting kickbacks from those "partnerships"?
Re:A UX designer walks into a Tesla Bar by sschueller on Sunday January 30, 2022 @04:32PM (#30141346)
Interesting how a software update can make a car less safe without any option for the owner to go back.

Sadly we see such things more and more. For example a 3 year old TV looses apps such as Netflix or Skype which where specifically advertised on the box.

Re:A UX designer walks into a Tesla Bar by GeorgeTirebiter on Sunday January 30, 2022 @05:02PM (#30141611)
To me, it's difficult to believe this is legal. Compare with: FCC Certification. If you change something that could affect the 'intentional emitters' in your product, you need to re-certify!

There ought to be an option to 'stay' at any 'version' you want. Only permit bug fixes. You know, LTS....

Re:A UX designer walks into a Tesla Bar by sen on Sunday January 30, 2022 @05:23PM (#30141821)
It’s not legal in Australia at least. It would make you eligible for a full refund no matter how old the product is. I’ve used this law to return various things that got software updates that removed or significantly changed advertised features.

Doing it with a car is a whole different level though. I’m pretty sure it’d still fall under the same laws but returning cars is very tricky even when you have a legal reason.

Re:A UX designer walks into a Tesla Bar by jiggawatts on Sunday January 30, 2022 @06:13PM (#30142253)
Is this true even after the warranty period? I could have used this return some smart TVs that were basically broken by software updates...
Re:A UX designer walks into a Tesla Bar by herrschnapps on Sunday January 30, 2022 @10:12PM (#30144050)
Manufacturer warranties are in addition to the legal warranty, they can't contract out of it. https://www.accc.gov.au/business/treating-customers-fairly/c...
Re:A UX designer walks into a Tesla Bar by pedrocr on Sunday January 30, 2022 @05:50PM (#30142066)
There is no rollback but you can stay at whatever version you want. No bugfixes either though, although that's similar to other manufacturers.

Tesla software updates have in general been good with some setbacks. So the model still seems definitely better than what the industry usually does. A rollback option would be nice as this update shows. It would also give them some extra data on what people actually think of the updates.

Re:A UX designer walks into a Tesla Bar by rixed on Sunday January 30, 2022 @11:38PM (#30144535)
Let's be honest with ourselves though, and admit once and for all that upgrades are not bugfixes but bugswaps.
Re:A UX designer walks into a Tesla Bar by pedrocr on Monday January 31, 2022 @04:47AM (#30146274)
Hard disagree on that one. In 2 years of driving this car the updates have been a clear net positive. Even this update with the botched UI included a new automatic seat heating feature that's a benefit. I definitely have criticisms of their UX, particularly around a few features that are used while driving, but they still have by far the best infotainment in the industry and keep improving it.
Re:A UX designer walks into a Tesla Bar by maximus-decimus on Sunday January 30, 2022 @06:26PM (#30142362)
After an update, my vizo tv started going to a hub so they can show me ads... if it doesn't receive signal for 10 seconds... I would never have bought it as a computer monitor if that had been the case at time of purchase. Even when using it as a tv, that has to be infuriating.
Re:A UX designer walks into a Tesla Bar by TheSocialAndrew on Sunday January 30, 2022 @04:59PM (#30141578)
And I'm usually a defender of most interface updates, I know most people resist change especially when it impacts their muscle memory. But I think that change is good for the brain.

That being said, the new interface is terrible. So many things now take 3 taps as opposed to one.

I wonder if Tesla made the mistake of using A/B testing instead of vision-driven design like Apple. (Side note, just finished reading "Creative Selection" by Ken Kocienda of Apple, an interesting read on Apple's approach to design and why it is so successful as opposed to Google's).

Re:A UX designer walks into a Tesla Bar by dmitriid on Sunday January 30, 2022 @05:01PM (#30141596)
> I know most people resist change especially when it impacts their muscle memory. But I think that change is good for the brain.

In a car you want muscle memory, not "good for the brain"

Re:A UX designer walks into a Tesla Bar by ycombobreaker on Sunday January 30, 2022 @07:46PM (#30143014)
Agreed, but heck any appliance. Email client moving sruff around? It should be for a reason, I don't want my daily tasks opting me into their idea of neuroplasticity training.

I would also be irate if my coffee maker or microwave rearranged it's buttons. Any argument that it's "good for you" is inherently hostile.

Re:A UX designer walks into a Tesla Bar by redisman on Sunday January 30, 2022 @10:02PM (#30144001)
Update for your blender 3.5: swapped the location of the blade and the button to start it
Re:A UX designer walks into a Tesla Bar by plebianRube on Sunday January 30, 2022 @08:19PM (#30143296)
Think of all of the real good devs could be doing instead of rearranging UI components and especially the wasted time of making vehicle interfaces require more screen interaction for prior one tap actions.

What a waste of brainpower and education.

Re:A UX designer walks into a Tesla Bar by tartoran on Sunday January 30, 2022 @05:25PM (#30141848)
Thats why touch screen controls are bad for a car. At least for the main controls. A gps pannel is different but auxiliary to the main controls.
Re:A UX designer walks into a Tesla Bar by kunai on Monday January 31, 2022 @01:55AM (#30145305)
The fact that they've proliferated so quickly without any regulatory intervention is insanity. I'm sure the Musk-loving techbros will disagree, since they only ever have to drive from gentrified bar in SF to gentrified dispensary in SJ, but for anyone who has worked a trade, had dirty hands at the end of the day, or lived in a less than ideal climate, the notion of all-touch controls for climate and other critical vehicle functions is irredeemable.
Re:A UX designer walks into a Tesla Bar by butwhywhyoh on Sunday January 30, 2022 @08:33PM (#30143404)
Change is good for the brain? That's your entire argument for arbitrary interface updates?
Re:A UX designer walks into a Tesla Bar by a9h74j on Monday January 31, 2022 @01:25AM (#30145175)
Good news: due to constant UX stimulation won't get Alzheimers.

Bad news: worst-case scenario with bad car UX also prevents Alzheimers.

But +1 in part for suggesting an interesting-sounding book.

Re:A UX designer walks into a Tesla Bar by nottorp on Monday January 31, 2022 @05:59AM (#30146708)
> Bad news: worst-case scenario with bad car UX also prevents Alzheimers.

To make it clear: with bad car UX you may not live enough to get Alzheimers.

Re:A UX designer walks into a Tesla Bar by emptyparadise on Sunday January 30, 2022 @09:53PM (#30143943)
Gotta keep the users on their toes. Helps with the engagement metrics.
Re:A UX designer walks into a Tesla Bar by hungryforcodes on Monday January 31, 2022 @02:14AM (#30145392)
Also UX designers employed!
Re:A UX designer walks into a Tesla Bar by pronlover723 on Sunday January 30, 2022 @06:14PM (#30142265)
I see no proof that apple is any better at this. I run into all kinds of issues on my apple products including downgrades in features and bad UX.
Re:A UX designer walks into a Tesla Bar by pcurve on Sunday January 30, 2022 @11:33PM (#30144518)
I agree. I'm really struggling how the latest Podcast app is an improvement over the last one. Last few 'upgrades' to their Podcast have been horrible.

Apple gets a lot of pass on a lot of stuff, but their UI is pretty terrible.

What they're really good at is overall device integration.

Re:A UX designer walks into a Tesla Bar by cinntaile on Sunday January 30, 2022 @05:10PM (#30141684)
What did you think about the book?
Re:A UX designer walks into a Tesla Bar by TheSocialAndrew on Sunday January 30, 2022 @05:26PM (#30141864)
It's a quick read and an interesting peek behind the curtain at Apple during the development of the iPhone, with a focus on designing elements like the keyboard and predictive text.

What I took away from it is that the design decisions at Apple are in the hands of a few. The chain of command is small, it takes countless iterations until it "feels" right and you obviously can't consult with too many people when it's a secret project. A/B testing is out of the question.

Re:A UX designer walks into a Tesla Bar by pronlover723 on Sunday January 30, 2022 @06:17PM (#30142289)
And if they had tested the keyboards with any multilingual users they'd have found the new ones are broken. They overloaded the Fn key as the "switch language input" key so trying to do any Fn features like Fn+Right for End or Fn+Down for PgDn now has a 50% chance of changing languages.
Re:A UX designer walks into a Tesla Bar by rsfinn on Sunday January 30, 2022 @08:40PM (#30143457)
(Straying a little off topic to provide the following hint:)

There's a setting for this in System Preferences > Keyboard > Keyboard. My recollection is that this was previously a checkbox that toggled the "double-Fn to invoke Siri" function on and off, but as of Big Sur (at least) this is now a popup menu control, where the choices are "Change Input Source", "Show Emoji & Symbols", "Start Dictation (Press Fn Twice)", and "Do Nothing".

My test M1 machine was set up from scratch last year (i.e. no account migration) and has "Do Nothing" selected here, so I can't confirm that "Change Input Source" is the default for new users, but its position as the first item on the menu is suggestive.

Re:A UX designer walks into a Tesla Bar by rnjesus on Wednesday February 02, 2022 @07:27AM (#30176583)
i use the caps lock key to swap keyboard languages. it’s a default option in the keys’ advanced settings, and it works wonderfully well (you can still invoke caps lock by long-pressing the key, too).
Re:A UX designer walks into a Tesla Bar by irthomasthomas on Monday January 31, 2022 @05:14AM (#30146459)
I was listening to Joe Rogan the other day, trying to see what the fuss was about, but I ended up listening to Carrot Top for 3 hours[0]. They where talking for a minute about wealth, and how once you go over the threshold of never having to worry about money, it doesn't keep getting better. You don't feel much difference between 10M and 100M, apparently. Rogan gave the example of his baller house. He said that no matter how amazing your house is, you might have a mansion with two pools and dining for 200 guests, and a games room designed by Vanilla Ice. But once the glow of the newness fades away, then it is just your house. It is just the same place you go to every night. All stuff has this property.

Tesla are trying to recreate that new car smell and feeling by refreshing the digital dash board and software features. And deploying an old Microsoft trick of rearanging buttons to produce a new experience out of nothing. Instead of fighting the falling attention spans, Tesla hopes to remove the need for them altogether. So you can continue tapping and scrolling while driving.

[0] Warning: even Carrot Top may offend some viewers today. https://www.youtube.com/watch?v=byhzsQ0AzYI

Re:A UX designer walks into a Tesla Bar by dstroot on Sunday January 30, 2022 @06:05PM (#30142193)
Take my upvote. Came here to say exactly this. If the author is getting attacked on Twitter I wonder how many of the attackers are Tesla shareholders (or bots for shareholders) vs actual owners. The new UI is a step back and hides often used functions that used to be “one click” off the Home Screen. Changing driver profiles is a great example.
Re:A UX designer walks into a Tesla Bar by kunai on Monday January 31, 2022 @01:56AM (#30145310)
Perhaps the solution is to introduce tactility and permanent consistency into the system, by gasp using a button of some sort. Nah, that's too outdated and not futuristic enough!
Re:A UX designer walks into a Tesla Bar by pa7ch on Sunday January 30, 2022 @04:39PM (#30141390)
I too think the single screen is great for simplicity and making the cost of features I don't care about (many) low because they can just be buried in a sub-menu.

Tesla UI has always seemed pretty terrible to me though. Their use of space, and insistence that you need to see a photo realistic picture of the car you are driving that takes up a massive amount of real estate is crazy to me.

On the other hand, I find a lot of car companies struggle with UI once screens come into play.

Re:A UX designer walks into a Tesla Bar by daniel-cussen on Sunday January 30, 2022 @05:12PM (#30141709)
Screens are hard. When I made http://www.skylinesort.com, it was a challenge getting everything symmetrical at all screen sizes for the whole animation.
Re:A UX designer walks into a Tesla Bar by mcv on Monday January 31, 2022 @06:33AM (#30146916)
Even apart from hiding important icons, simply redesigning a UI for a car sounds like a questionable idea to me. You think you know your car and where everything is, and suddenly, while driving, you discover that everything is in a different location. Even just that can he a bad idea in situations where your eyes should be on the road.
Re:A UX designer walks into a Tesla Bar by cptskippy on Sunday January 30, 2022 @07:24PM (#30142851)
> I would like the driver profile menu to be quickly available

This annoys me because our Model 3 can never decide who is getting in for a drive. Without fail it trys to adjust the seat to accommodate my 5 foot partner when my 6 foot frame is in the seat.

The removal of the profile icon makes undoing this even more of a chore.

Re:A UX designer walks into a Tesla Bar by space_rock on Monday January 31, 2022 @12:32AM (#30144901)
100% I have this problem every time and looks like the new UI will be worse. They could detect the driver from the weight
Re:A UX designer walks into a Tesla Bar by shrimpx on Sunday January 30, 2022 @05:38PM (#30141968)
"Data-driven UI design" can easily be myopic and sometimes disastrous. If you blindly follow the frequency of UI actions, you may hide seldom-used actions that are critical for safety in rare moments; or you may overly optimize for pro users and leave first-time users out in the cold.
Re:A UX designer walks into a Tesla Bar by localhost on Sunday January 30, 2022 @05:14PM (#30141728)
I have a MX loaner while my MS is in the shop. It's telling (and I'm thankful for) that they didn't update the loaner to v11.

Lots of hate on this TMC thread on v11 [1]

[1] https://teslamotorsclub.com/tmc/threads/v11-software-update-...

Re:A UX designer walks into a Tesla Bar by FireBeyond on Sunday January 30, 2022 @08:54PM (#30143557)
Maybe. I think it's more that they didn't care to update it.

From all the other stories on TMC, TeslaLounge etc., I think the more notable detail is that you got a loaner at all.

Stories abound of "Sorry. No loaner. You get Uber credits." "Uhh, there's not really any Uber near me." "Sucks to be you, I guess."

Re:A UX designer walks into a Tesla Bar by localhost on Sunday January 30, 2022 @11:14PM (#30144398)
I was lucky. Car's waiting for parts and it's been 10 days so far ...
Re:A UX designer walks into a Tesla Bar by mocmoc on Sunday January 30, 2022 @04:21PM (#30141238)
It’s just horrible , I hate it it made the car worst
Re:A UX designer walks into a Tesla Bar by themihai on Sunday January 30, 2022 @06:48PM (#30142560)
>> makes no logical sense when considering the need of drivers

Maybe Tesla's UI team thinks they design the UI for self driving car

/end rant

Re:A UX designer walks into a Tesla Bar by lucideer on Monday January 31, 2022 @08:03AM (#30147447)
> I'm usually a defender of the single screen on the Model 3/Y

Slightly off-topic, but out of curiosity: what is your typical defense here? I've seen a lot of people complain about it (and their arguments make sense to me), but I haven't seen anyone defending it. Yet.

Re:A UX designer walks into a Tesla Bar by MarcelOlsz on Sunday January 30, 2022 @05:15PM (#30141742)
>I'm usually a defender of the single screen on the Model 3/Y,

Nothing on earth would convince me there is any necessity whatsoever to having a screen in your car, much less a touchscreen. But then again I'm also against power steering, ABS, and generally any and all electronics that obstruct feeling from the steering column. Don't even get me started on automatics. Cars for me ended in the 80's, everything after that has been gravy. I see Tesla as nothing but gravy.

I'd be curious to hear why/how you defend it? I cannot think of a single benefit.

Re:A UX designer walks into a Tesla Bar by SkeuomorphicBee on Sunday January 30, 2022 @07:21PM (#30142822)
You lost me on being against ABS. I understand your position being that automation reduces the senatorial feedback, it is an abstraction with loss of information, but in the case of ABS there is nothing a driver can do better than an ABS, no matter how much feedback they have.

Regarding the other examples of driving aids, yes, those are abstractions with some drawbacks, and a top-of-the-curve driver could do a better job without it. But still they could be a net positive because of the benefit they bring to not-that-good drivers.

Screens though, those I agree 100% shouldn't be on a car.

Re:A UX designer walks into a Tesla Bar by MarcelOlsz on Sunday January 30, 2022 @08:00PM (#30143130)
Ok fair enough on the ABS.

I think drivers education is severely lacking in North America. If it wasn't we wouldn't need to rely so heavily on building $100k armored tank vehicles with .01nm of force behind the wheel that nobody has a chance in hell of repairing themselves. There's no reason Granny shouldn't also be able to catch a slide.

Re:A UX designer walks into a Tesla Bar by throwawaylinux on Sunday January 30, 2022 @08:42PM (#30143475)
Overconfidence in people who think they know how to drive so they don't trust new fandanled gizmos is also a huge problem.

A human is incapable of performing as well as a modern ABS system which can independently operate each wheel and can adjust hundreds of times per second. Same with traction and other stability assists. Most of these things tend to be unused at highest levels of motorports not because the drivers don't need them but because they're banned so as to make the spectacle more exciting.

Even if you fancy yourself a Colin McRae, leave your electronic assists enabled while driving on public roads.

Re:A UX designer walks into a Tesla Bar by pessimizer on Sunday January 30, 2022 @05:37PM (#30141961)
Irrelevant aside: "Gravy" usually means a nice bonus. Similar to "lagniappe," though I don't know why I'm explaining an idiom by mentioning a far more obscure idiom.

As in: "I made all my money back in the first week, everything since has been gravy."

Re:A UX designer walks into a Tesla Bar by MarcelOlsz on Sunday January 30, 2022 @05:41PM (#30141996)
Ah fair enough thanks. Gravy has always meant unnecessary bells and whistles to me/
Re:A UX designer walks into a Tesla Bar by mrb on Sunday January 30, 2022 @05:41PM (#30141990)
Nothing on earth, really? The single most important necessity for having a screen in a car is to show the backup camera.
Re:A UX designer walks into a Tesla Bar by gumby on Sunday January 30, 2022 @07:38PM (#30142946)
How about designing cars with visibility behind them?

I notice the kids don’t see hazards (pedestrians) as well on the car with a backup camera as they do in the car that requires you to physically turn around.

The original backup camera was on the Prius because it had a huge blind spot, this fix should have been to th blind spot, not the degraded function of a fisheye lense and a driver facing forward.

Re:A UX designer walks into a Tesla Bar by m463 on Sunday January 30, 2022 @10:38PM (#30144182)
I think backup cameras have surpassed the mirrors in a lot of cases. I'm just surprised it hasn't progressed faster and further. Why every car doesn't have the option of an around-view top-down backup system is puzzling.
Re:A UX designer walks into a Tesla Bar by gumby on Sunday January 30, 2022 @11:08PM (#30144363)
I find the kids (n=3) make more steering mistakes and see less when looking forward at the screen compared to turning around.

I think the physical action of tuning is a somatic trigger that the steering is different and to swivel the head around for hazards.

Re:A UX designer walks into a Tesla Bar by a9h74j on Monday January 31, 2022 @01:33AM (#30145210)
In driver's ed we were taught to put our right hand behind the passenger seat whenever looking back to go in reverse. As if to reinforce the modal/perspective change.
Re:A UX designer walks into a Tesla Bar by gumby on Monday January 31, 2022 @12:14PM (#30150552)
Exactly but the kids want to just stare at the screen
Re:A UX designer walks into a Tesla Bar by openknot on Sunday January 30, 2022 @06:08PM (#30142212)
Similarly, antilock braking systems (ABS) can have real safety effects if you know how to use the system [0] (though it looks like the effects are insignificant on a population level, as a lot of drivers don't know how to use it) [1].

However, I hear the point of the parent comment that the writing prefers an aesthetic/tactile experience of driving cars in the traditional way with minimal assistive technology (though I personally think that modern vehicles typically give you more control over your car).

[0] https://mycardoeswhat.org/safety-features/anti-lock-braking-...

[1] https://doi.org/10.1016/s0001-4575(01)00032-x

Re:A UX designer walks into a Tesla Bar by SkeuomorphicBee on Sunday January 30, 2022 @07:06PM (#30142716)
To be fair, cars normally don't "need" a backup camera, it is only really essential in bigger bulkier vehicles like trucks and SUVs.
Re:A UX designer walks into a Tesla Bar by MarcelOlsz on Sunday January 30, 2022 @06:10PM (#30142229)
It's a nice addition sure, but hardly a necessity.
Re:A UX designer walks into a Tesla Bar by redisman on Sunday January 30, 2022 @10:06PM (#30144024)
I’ve driven a car without power steering (my first car). It freaking sucked to do any turns
Re:A UX designer walks into a Tesla Bar by m463 on Sunday January 30, 2022 @10:35PM (#30144162)
I think the trick is to get the car moving even slightly while steering to drastically reduce steering effort.

There's also a corner case - winter driving conditions - where manual steering might give you lots of critical feedback.

(that said, I wouldn't purposefully get a manual steering car anymore)

Re:A UX designer walks into a Tesla Bar by prmoustache on Monday January 31, 2022 @07:07AM (#30147080)
Also before powersteering manufacturers had to do a compromise between ease of use and available grip. Parking a car with wide tires such as a 70's/80's supercar was a real workout. Hence many cars of that era without powersteering had narrowish tires and thus very poor available grip and emergency braking efficiency.

Powersteering has allowed cars to have much more available grip and it is not a inherently a bad thing although it comes with its downsides too. Mainly fuel efficiency and overconfidence issue.

Re:A UX designer walks into a Tesla Bar by mft_ on Sunday January 30, 2022 @05:27PM (#30141868)
I agree it's not a necessity, but I simply find that it works very well for me in practice, the vast majority of the time (current UI update aside).

For example, this may not be common, but I find I can glance at the speed/car status section of the screen more quickly than I can glance down at a set of dials in the traditional position, and weirdly the sidways/down glance seems to retain more peripheral vision of the windscreen/road than the downwards glance to the traditional location.

Re:A UX designer walks into a Tesla Bar by MarcelOlsz on Sunday January 30, 2022 @05:35PM (#30141938)
What's wrong with the center console with physical buttons? It's the same thing, except they never rearrange, and you get physical tactility.

>(current UI update aside)

One thing at least I'll never have to deal with is finding a brand new re-arranged center console in my Geo Metro the next morning!

>but I find I can glance at the speed/car status section of the screen more quickly than I can glance down at a set of dials in the traditional position, and weirdly the sidways/down glance seems to retain more peripheral vision of the windscreen/road than the downwards glance to the traditional location.

I think you just got used to it. Tesla adding a touch screen has not magically superseded the tens of millions of hours car designers put into interiors.

Re:A UX designer walks into a Tesla Bar by prmoustache on Monday January 31, 2022 @07:09AM (#30147097)
I wish these kind of cars with touch screen could be optionnally equipped with controllers on which user could assign and customize whatever function they want. Something similar to midi controllers for DAWs full of knobs, buttons and sliders.

Search 'Akai midimix' to get an idea if what I am thinking at.

Re:A UX designer walks into a Tesla Bar by MarcelOlsz on Monday January 31, 2022 @08:51AM (#30147837)
That would be pretty cool. Sort of like the Stream Deck with customizable illuminated LED buttons?
Re:A UX designer walks into a Tesla Bar by brokenmachine on Tuesday February 01, 2022 @05:11PM (#30170221)
Good idea.

Even better, the buttons could have e-paper labels to show what function they perform.

Re:A UX designer walks into a Tesla Bar by cmurf on Sunday January 30, 2022 @11:28PM (#30144492)
I agree, except for ABS and power steering. As much as I think Tesla is overrated and overpriced, human drivers suck really badly at the edge cases. Certainly the vast majority of people can't out brake an ABS in slippery conditions let alone while still having the ability to steer.
Re:A UX designer walks into a Tesla Bar by jumelles on Monday January 31, 2022 @12:38AM (#30144954)
> It's a total cluster-f*ck that makes no logical sense when considering the need of drivers

So it's a Tesla.