Is there any way I can use the Wine project to facilitate this compiling and running straight under x11/linux environment as a integrated project that doesn't require the end user to fiddle with Wine? I don't mind bundling shared code as needed. Help appreciated, I tried hard and failed at this endeavour priorly.
I believe that's what Winelib is for: https://gitlab.winehq.org/wine/wine/-/wikis/Winelib-User's-G...
The rest should be a matter of include and linker paths, but that's all I can recall right now.
[0] https://gitlab.winehq.org/wine/wine/-/wikis/Clean-Room-Guide...
does microsoft still sell office?
- https://www.microsoft.com/en-us/microsoft-365/p/office-home-...
- https://www.microsoft.com/en-us/microsoft-365/p/office-home-...
I know the why, but it's really worse as an experience for most people than the older integrations... but the use of horizontally scalable backends makes for a saner platform at the expense of better UX.
It is a pity that the apps most business people use everyday, like Word and Excel and Outlook don't work in it (Excel 2010 is the last version that has Platinum status). It is interesting that these are harder to get working than games.
Games are mostly just doing their own thing, only interacting with the system for input & output. MS Office is using every single corner of Windows: every feature in the XML libraries, tons of .NET type stuff, all the OLE and COM and typelib and compound storage features, tons of Explorer integrations, auto-updating stuff via Windows patching mechanisms... there's almost no corner of the Windows OS that MS Office doesn't use.
I'll admit I wasn't a Windows user at the time, nor since for that matter. But I had been before.
I knew the history of the "Windows Services for UNIX" and thought that it was incredibly interesting to have the Windows kernel, full driver support, NTFS, and the ability to just use Windows normally, but also be able to just do UNIX-type stuff more or less normally.
Which is what I've been doing on my Mac since the early 2000s.
Then Microsoft had to make Windows a complete shit-show. Not like it hasn't happened before, but they really got themselves in deep this time.
Like obsolete Longene project?
They should be trivial to port then, no?
Despite all this the Unity engine has spotty Linux support. Some games run better under Wine vs. Unity's native Linux builds. It's Vulkan renderer has had a memory leak for a while now. Input has randomly decided to double keypresses on some distros.
Platform bugs, build issues, distro differences, implicitly relying on behavior of Windows. It's not just "use Linux API", there's a lot of effort to ship properly. Lots of effort for a tiny user base. There's more users now, but proton is probably a better target than native Linux for games.
What they do tend to really put a strain on is GPU drivers. Many games and engines have workarounds and optimizations for specific vendors, and even driver versions.
If the GPU driver on Linux differs in behavior from the Windows version (and it is very, very difficult to port a driver in a way that doesn’t), those workarounds can become sources of bugs.
I have a Windows game I can't run under CrossOver (aka Wine 11) or a VM, only because its anti-piracy layer doesn't accept those circumstances.
The problem with DRM is the DRM.
There does exist flatpak, everything that would benefit from a stable ABI could use that.
There are the more obvious ones like 3DFX/Glide, but there was also stuff like the Diamond Edge 3D, which used Sega Saturn style "quads".
I had to use PCem to get support for that stuff.
Everything works but the frame rate isn't great
If anyone knows a good Redguard setup for Linux please mail me, you can guess my mail easily. Now I just run the gog version
https://devblogs.microsoft.com/oldnewthing/20071224-00/?p=24...
I have no idea how electron apps look "internally" but it doesnt sound too bad.
Sort of like you can unzip .deb files and use them somewhere else, if what i heard was correct (never tried it myself)
> Could it be possible to make the relatively new AI meeting notes feature to work?
> Right now I get the following error when I click the "start transcribing" button:
Error occurred in handler for 'notion:get-media-access-status': TypeError: s.systemPreferences.getMediaAccessStatus is not a function
at /usr/lib/notion-app/app.asar/.webpack/main/index.js:2:631015
at WebContents.<anonymous> (node:electron/js2c/browser_init:2:87444)
at WebContents.emit (node:events:524:28)I really like the comments on HN, they are very often really interesting and you actually often learn something new that actually matters.
And it's horrible.
Developers don't want to use Windows anymore. They all want to run Linux because servers do. Ballmer was right about one thing: It was about the developers.
Microsoft can't compete with Chrome at the K-12 level. A Chromebook is a fraction of the cost at twice the runtime, so nobody is going to learn Windows growing up. There won't be a generation of new ready-trained Microsoft consumers every year.
And the average consumer? Oh, they're running an iPhone and maybe an iPad that's it. If Apple were really smart they'd have released an iPhone screencast dock, but Apple still thinks the iPhone doesn't need multiple user profiles. However, even with Apple's stupid behavior, they're losing their core consumer audience.
Steam is tired of Microsoft, too, so they're pushing for compatibility. Video games are either cross platform, console exclusive, or easy enough to emulate. If nVidia's graphics drivers weren't so proprietary, it wouldn't be nearly as difficult.
The big holdouts are the same people that kept COBOL a live programming language in the 21st century: The business office folks.
Microsoft has missed the boat on smartphones, tablets, budget laptops, smart TVs, video game consoles (which is a little surprising), server-side infrastructure, development, and now AI. Their market prospects right now are Millenials and older that don't want change, people who need exactly Excel or Outlook, and PC video gamers that aren't interested in change. Their best product is VS Code and it's free, their second best product (SQL Server) is pricing people out, and their third best product (.Net) is also free.
At this point I think they're mainly hoping Adobe doesn't jump ship.
I mean, did they ever?
I've been programming just since ~2010, but I've only ever saw majority prefer macs due to hardware (with exception being late intel macs) and linux on the regular PCs.
With exception of game devs, I've not seen person who _happily_ defaults to windows, not due to fact that they have to because of company policy or because company is too cheap for an Apple device.
At the time Mac was still largely dominated by PowerPC and Classic OS. And Linux was still seen as an OS for hobbyists and universities. It was not taken seriously until well into the 00s and the 2.4 kernel. Sun was struggling with Java, and the unices were well into their decline from the 80s.
I would say that the transition was how much better Apache was than IIS when it came to operational and security issues.
Being in the European energy sector we're naturally looking into how we can replace every US tech product with an EU/FOSS one. It's actually relatively easy to buy the 365 experience through consultants which will setup a NextCloud, Libre/Only Office, Proton and a teams replacement I can't for the life of me remember the name of. Beneath it there is a mix of Identity Management systems, often based around Keycloak, at least for now. It works, from what we've seen in Germany (specificlaly with their military) it's also possible to roll it out relatively quickly. It's all the "other" stuff that gets murky. There isn't a real alternative to AD/Entra, yet, from a governance perspective. There are great tech solutions which does the same thing, but they require a lot of IT man hours. Something the public sector is always going to be more willing to deal with than the private sector. If we collectively decided that trains in Denmark should be free for passengers, then that would happen. You can't do that in a private business, though security obviously does factor into it.
This is the general story really. Microsoft's copilot studio is relatively new, and it's probably been flying under the radar in a lot of tech circles because it's basically what power automate always wished it could be. Having used it to build a HR flow, where an AI model will receive the applications, read them, auto-reply to irrelevant ones, create a teams site with files and the relevant people for the relevant applications, and invite the applicant to their first appointment. Well... I gotta say that I'm not sure what we have that's an alternative to that. It took me a couple of hours to build it, and it frankly works better than I thought it would. Granted, I did know the tool because I had previously done a PoC where I build a teams agent which "took over" my teams interactions. Everyone noticed because it spelled correctly and wasn't capable of posting Warhammer 40k ORK meme's in any form of quality, but it was frightenly easy. What Microsoft sells in this area is again the governance of it all. You can do these things because of how EntraID lets you connect services seamlessly with a few clicks. While behind the scenes all of those clicks are only available to you because your IT department control them... Again... without hundreds of manhours.
I'm sure we'll eventually get there, but it'll likely come down to change management. Because even if you're willing to retrain your IT operations crew, it's not likely that they will want to leave the Microsoft world where they are well paid and job-secure. Well, maybe I'm in a cheese bell, but I've never met an Azure/Microsoft IT person who would want to work with something else, and having been forced to work a little bit with it behind the scenes, I sort of get it... well not really.
Which boils down to why Microsoft has always been good with enterprise customers. The decision makers in your organisation will listen to everything, but their own IT departments will often sort of automatically recommend Microsoft products and at the end of the day, it'll all boil down to risk. Which is what Microsoft really sells... risk-mitigation. Sure their licenses are expensive, but is it really more expensive than losing your entire IT staff? (this isn't an actual question I'm asking, it's what goes through the considerations.)
You're probably breaking EU law by building this nightmare.
And even then, only if a job application rejection 'produces legal effects or similarly significantly affects that person in a way that they consider to have an adverse impact on their health, safety or fundamental rights'.
So as long as the company is recording the decisions taken and the reasons for those decisions, and providing those to candidates on request, they're in the clear.
I doubt that they are, but maybe!
That stack optimises for not really having to understand what you’re doing, but also avoiding any major foot guns (and having the general arse covering that buying IBM used to provide, but which MS now does). The price you pay is that everything is horrible to work with. But if the alternative is not really being able to get anything done at all then so be it?
Whether that's true or not, it does mean that a lot of people who came up on Windows IT don't have a mental framework for how to run or manage Linux systems. Likewise, when I'm trying to diagnose something on Windows it just seems like the entire thing is a disaster; where are event logs? In the event viewer! How do I filter them? It's a mess! Can I search them? Kind of! Do they have information to help me diagnose the problem? Almost never!
On Linux, I know all the tools I need to solve all the problems that come up; on Windows, I have only minimal concept of how things work, and very little way to diagnose or debug them when they go wrong, which is often.
For example, when my Windows gaming machine comes out of hibernation my ethernet controller insists that there's no connection. I can't convince it otherwise except by disabling the device and re-enabling it. I can't figure out where I might find information that tells me why this is happening, so I just wrote a powershell script to turn it off and then on again. I bet some Windows IT dork could figure it out in 30 seconds, but I'm a Linux IT dork and I have no clue.
Windows and Linux dork here (heh). It has to do with how various computer manufacturers implemented the Sleep/Standby State (S3/S4), how they've resisted implementing a common standard at the hardware level, and how Microsoft eventually gave up arguing and patched around it with their own Modern Standby system in the S0 state.
https://learn.microsoft.com/en-us/windows-hardware/design/de...
Tbh, though, the only computer I've ever seen Hibernate work well on are Macs. Every x86 computer usually has some sort of issue with it, except for maybe business laptop models (eg HP's Elitebook line).
This has always been my experience, going back I'd say at least to the early 2000s on cheap laptops, and all the way back to the earliest days of sleep and hibernate on desktops, where sleep just doesn't matter that much.
When I started dabbling in boot code around 2006, I read a bunch of the specs and one of them was ACPI, which I only scratched the surface of.
I think until then it had just not occurred to me that a modern paged protected OS would even want to call into any code supplied with the computer, vs. having it come from a driver disk, or be built in to the kernel where everyone can see it.
The whole idea of a bytecode interpreter running random code supplied by a fly-by-night system builder is a little unsettling.
There's an old saying in IT that was pretty popular in the 70s and 80s: "Nobody ever got fired for buying IBM."
You'll notice that nobody says it anymore.
Between them they make up the vast bulk of what actually gets attention and improvement in Wine, and neither one has any interest in supporting non-game applications.
I don't know how much of their business it is today, but CodeWeavers spent their first decade or so supporting only non-game applications. Their product Crossover was originally Crossover Office because it was optimized around productivity applications.
Even the announcement "trailer" of the steammachine showed it getting used on a Computer monitor with mouse and keyboard in desktop mode. They even said they want to improve the "Desktop mode only" experience iirc and for there more apps than just games are important.
And i personally probably wouldnt have bought a steamdeck if it wasnt possible to just go into desktop mode and do whatever.
And by all means, if a game community is so toxic that it has to be policed by extreme measures, it is perhaps indeed better to avoid playing such a game altogether.
Sending cash to a postal address isn't low-effort nor low-risk.
Payment by cheque is something I have never done, nor would I know how to do it. I'd have to ask at my bank -- not low effort. I don't know if I'm an outlier here but I have never heard from any of my peers who ever did such a thing.
The same or even worse is true for international money orders. The whole concept of making a money transfer to a postal address is something I have never heard of. Where's the IBAN?
The Wine team is right to put even PayPal before all of these.
Such donations might even be tax-deductible revenue for Valve, so even the finance bros should love it.
Although I would prefer if Valve simply commits to a fixed percentage of its Steam fee to be donated...
https://taxpolicycenter.org/taxvox/who-gets-tax-benefit-thos...
So it would be actually financially _better_ for Valve to donate a portion of their revenue and state "we will donate x% of the price to yy", as THEN it would be tax-deductible for them
I also have a used 1st-gen model, upgraded with hall-effect joysticks and a 2TB SSD with a glass screen protector that I am willing to part with. Apart from a few barely-visible scuffs on the plastic housing, it's in great condition. If you're interested, let me know how to get in touch!
Or how about instead of passing the cost off to users, Steam actually supports them from their own profits? After all, they are profiting from free work.
We can't be pushovers about this.
https://www.pcgamer.com/valve-is-paying-a-whole-lot-of-devel...
It actually gives a far better user experience for games like Battlefield 6, because on Linux they just don't work at all. Try it for yourself - it won't even start!
By contrast if you run Battlefield 6 on Windows, eventually you'll end up playing it, and you'll wish you hadn't. It's a shitty buggy mess and you'll hate it.
So, notch up another score for Linux!
Space Marine 2 was the latest one for me, but Steam is great at refunds if you do it quickly enough.
For me it crashed after the first click in the menu.
Also, I assume some Windows version jumps didn't make things easy for Wine either lol
Yes, there was “the list” but there was no context and it was hard to replicate settings.
I think everyone tried running a contemporary version of Office and Photoshop, saw the installer spit out cryptic messages and just gave up. Enough time has passed with enough work done, and Wine now supports/getting to support the software we wanted all along.
Also, does anyone remember the rumours that OS X was going to run Windows applications?
I worked on many improvements to wine's Direct3d layers over a decade ago... it's shockingly "simple" to understand what's happening -- it's mostly a direct translation.
My first memorable foray into Linux packaging was creating proper Ubuntu packages for builds of WINE that carried compatibility and performance patches for running Warcraft III and World of Warcraft.
Nowadays Proton is the distribution that includes such hacks where necessary, and there are lots of good options for managing per-game WINEPREFIXes including Wine itself. A lot of the UX around it has improved, and DirectX support has gotten really, really good.
But for me at least, WINE was genuinely useful as well as technically impressive even back then.
> This was many years ago and I freely admit today that I was wrong.
Personally I stopped using Windows for gaming because it literally doesn't work anymore. I installed Windows 11 on my gaming VM and DLSS and FSR were just completely broken, didn't work at all. Couldn't figure it out. Switched to Linux (Bazzite for now) and I have no regrets; the only games that don't work are the dangerous time-wasters (live service games with invasive anti-cheat) that I have less and less time for as I age.
Anyway, I later stopped using it because Google Docs and then later libreoffice was good enough. I still followed it, and I continued to be impressed by all the announcements.
If a program didn't work on a newer version of Windows, there's a good chance it was doing something unsupported.
It's like the most trivial thing to change
⸻
1. A frequent debate about the time was whether this was a wise thing to do as it reduced the motivation for developers to create OS/2-native versions of applications. The slow death of OS/2 can be interpreted as both support for those who felt that Windows-under-OS/2 was a bad idea and those who felt that OS/2 was doomed from the start in the face of the Windows monopoly.
2. Largely because I’m not a gamer—when I’ve looked at what it takes, both in terms of hardware and in learning how to do stuff in games, I’ve decided that I’m happy staying that way.
The mind reels. They had the biggest moat in tech, and now small shops are easily tossing homemade ladders across the gap. AAA gaming is an industry larger than all of Hollywood, and Windows is no longer a critical component. This is incompetence on an unthinkable scale.
I wonder when and how Excel’s stranglehold will eventually be cracked, and if I will live to see it. Perhaps the new agentic universe will cause someone to finally make the Pixelmator of Excel.
It’s gotten good and reliable.
Commendations to contributors!
Man, Wine just worked and I confess I copped out and just delivered MacOS and Windows targets.
The work is not boring (it's fascinating!) but completely thankless. The documentation on MSDN was (and I'm guessing still is) complete shit, and most of the APIs are undocumented. Random fixes would have knock on effects. I contributed a bit to some cases on a bug open since the 90s, and since I'm still on the list, I still get messages about it!
I don't know for sure, but I suspect that a lot of the work for Wine is boring and thankless. Digging through and trying to get exact parity with both the documented and undocumented behavior of Windows for the past 30 years doesn't sound fun, but it's finding every little weird edge case that makes Wine a viable product.
The fact that Wine runs a lot of games better than Windows now (especially older games) shows a very strong attention to detail and a high tolerance for pain. I commend them for it.