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Re:Wine 11 rewrites how Linux runs Windows games at kernel w... by p1necone on Tuesday March 24, 2026 @06:52PM (#47510688)
Yeah but Windows is a more stable api to develop against than Linux (at least when it comes to stuff that games need to do) - it doesn't feel "pure", but pragmatically it's much better as a game developer to just make sure the Windows version works with proton than it is to develop a native linux version that's liable to break the second you stop maintaining it.
Re:Wine 11 rewrites how Linux runs Windows games at kernel w... by greiskul on Tuesday March 24, 2026 @07:11PM (#47510885)
As someone once said it best, Win32 is the only stable ABI on Linux: https://blog.hiler.eu/win32-the-only-stable-abi/
Re:Wine 11 rewrites how Linux runs Windows games at kernel w... by tosti on Wednesday March 25, 2026 @11:57AM (#47519139)
Because free software doesn't need such a thing as a stable ABI.

There does exist flatpak, everything that would benefit from a stable ABI could use that.