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ConceptJunkie

Re:I built a programming language that LLMs can't use on Monday October 19, 2026 @12:50AM (#50148492)
Welcome to the internet.
Since when has a government projection of costs ever been in any way realistic? The estimates for the costs of Medicare when it was established were low by a factor of 10.
Re:The Maxwell Conjecture Is False (GPT 5.6 Sol) on Thursday August 06, 2026 @09:04AM (#49196123)
There's going to be a huge realignment in white collar work in the next decade or two, and then there's the fact that college degrees themselves (except for maybe STEM), are becoming less and less valuable because higher education is so politicized and taken over by nonsense. My college education (Computer Science, 1987) served me very well over my career, but I don't know what I'd be doing if I were 18 now.
Re:The Maxwell Conjecture Is False (GPT 5.6 Sol) on Thursday August 06, 2026 @09:01AM (#49196094)
I'll look at math papers on Arxiv, etc., and browsing the titles will find maybe one in a hundred where I even know what it's talking about. I've been a math enthusiast since I was a kid, but the field is so immense I can't even wrap my head around how big it is, leave alone the actual concepts.

Out of all the topics mentioned in the recent AI advances at finding counterexamples to conjectures, etc., about the only one I understood was the one where they've made advances in a bounds for kissing numbers in higher dimension, a topic I find fascinating even if I don't really know much about it.

Re:That time when I failed the Microsoft interview on Tuesday August 04, 2026 @12:42PM (#49171378)
And when you break the rules, you get absolutely no feedback. You don't even know if you break the rules, or you were just beat by a candidate the interviewers preferred. I had to go through the process last year and hated almost every microsecond of it, except my interview with the place that actually hired me.

Back in the 90s, looking for a job wasn't so bad. Now it's a nightmare.

Re:Amiga Graphics Archive on Wednesday July 29, 2026 @01:18PM (#49100318)
I also have really fond memories of Cinemaware's Three Stooges game. That's one I'd love to play again. It even had some digitized voices, sound effects and photos of the Stooges. It consisted of several mini-games you had to play in order to make enough money in 30 days to save the orphanage.

One had you wheeling a patient through a hospital, avoiding obstacles, and included a clip of "Calling Dr. Howard, Dr. Fine, Dr. Howard". Another had Curly trying to eat oyster soup. Another had one of the stooges dashing through town to get a violin for Larry to play. And the best one was the pie fight stage. There might have been one or two more, but it was a really cool game with excellent graphics for the time.

Re:Amiga Graphics Archive on Wednesday July 29, 2026 @12:36PM (#49099712)
Roger Dean did some great artwork for computer games, etc., in the 1980s. I still have the poster of the cover of the game Barbarian that came with the game. Dean later recycled that painting for the cover of Steve Howe's excellent "Not Necessarily Acoustic" album, and Dean is _still_ producing lovely and amazing artwork for Yes all these years later.
Re:Amiga Graphics Archive on Wednesday July 29, 2026 @12:34PM (#49099682)
Seeing the juggler, and lots of other gee-whiz stuff in 1986 inspired me to buy an Amiga 500 as my first computer in 1988. I got a lot of mileage out of that system, with its whopping 1.5MB of RAM, and two floppy drives (after shelling out another ~$150 for the 1MB upgrade and however much for an external floppy).
The point of IPv6 was to make the addresses so long that we don't run out of them in 20 years or so.

There fixed that for you.

I'm sorry, I can't do that, but here is the design for a stable quantum computing platform that should allow you to generate those keys yourself...
Re:Exploring PDP-1 Lisp (1960) on Wednesday July 01, 2026 @08:06AM (#48745385)
I feel like it's a rite of passage for a beginner programmer to have a recursive function generate a stack overflow.
Re:What was nice about the UI of Windows 2000 on Friday June 19, 2026 @11:12AM (#48599536)
DVD menus is another place where this confusion happens. Of course, any DVDs I buy these days are ripped, converted to H.265 and put on the NAS.
Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @02:59PM (#48589876)
If you were to quiz people who preferred the Windows 2000 look, you would more likely get detailed answers regarding the design language and functionality. If you were to quiz people who preferred the XP look, you would more likely get answers revolving around colors and shiny.
Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @02:57PM (#48589848)
Yeah, it was butt-ugly. The default Windows UI didn't actually look better until Windows 7, but I used the "Classic" look as long as it was supported. I skipped Windows 8/8.1 entirely, and while Windows 10 was reasonable in terms of how it worked, it was also butt-ugly, but now you couldn't do much of anything to customize it.
Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @02:55PM (#48589830)
I don't understand why they couldn't have kept that option. The Windows UI is currently the least customizable I've ever seen and I started using Windows with 2.1.
Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @02:51PM (#48589778)
That era ended 20+ years ago. Sorry, pal. Microsoft has been flailing since Windows 2000 to "improve" the UI, often with one bad idea after another: let's make Windows apps look like webpages, let's make Windows apps look like phones, let's remove all the graphics elements that let you distinguish one window or element from another, let's put 5 times more whitespace into every screen than is needed...

Yes, I can see where the Windows 2000 "Classic" UI was considered bland, but it was also the functional and consistent UI Microsoft ever made. Most changes since have been a step backwards.

Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @02:05PM (#48589127)
Application developers often had a lot of crazy (and bad) ideas, but at least Windows itself was consistent. But then those crazy, bad ideas started affecting Microsoft, and then you could make the Windows Media Player look like eyeballs.

"Skinning" apps was a good idea in theory, but in practice, it never offered anything better than the default of Windows 2000 and earlier eras. Now you can't change anything in the Windows UI except a few colors.

Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @02:01PM (#48589070)
In the 90s and early 2000s, Microsoft had a lot of good UI, but their defaults were always really poorly chosen.
Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @01:59PM (#48589053)
I've been saying for many years that it seems most UI "designers" are just art school dropouts. Art school graduates would have a better sense of style, even if they weren't HCI experts.

Windows 2000 was peak Windows UI. Yeah, it wasn't visually exciting, but it was the peak of functional and discoverable UI. Of course, the Windows 10/11 UI isn't visually exciting either, and in many cases it's more boring looking, and definitely less functional. I would pay money to go back to the Windows 2000 UI, but I guess Microsoft isn't sophisticated enough to do that any more. The current Windows UI is less customizable than Windows 2. Yes, you heard me right. Windows 2.1 was more customizable than Windows 11.

Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @01:54PM (#48588987)
Yeah, but I would still usually see Explorer crash within an hour of a fresh Win2k installation. Windows 2000 was peak UI, but it wasn't peak Windows. That was Windows 7. And Windows 7 was advanced enough that you could still go back to the Windows 2000 UI.
Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @01:53PM (#48588968)
> Obvious borders and some padding between elements were a necessity to click what you intended to click.

That never changed.

Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @01:51PM (#48588939)
For people complaining that "Start" isn't a great choice, perhaps there's something better, but I can't think of anything. You need a small word that implies, "Click here to do something or find something." and in that regard, I think "Start" is a good choice.

On the other hand, I think there were few ideas worse than "My Computer", etc., not the least of which is the fact that it took Windows application software about 10 years to get consistently good at handling paths with spaces in their names.

Of course, the worst UI thing Microsoft ever did was hiding file extensions by default. That might be the worst UI decision in all of history.

Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @01:46PM (#48588867)
> And more and more over time, Microsoft has thought more about what they want in the menu than what the user wants.

This pretty much describes _everything_ in Windows in the last 15 years.

Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @01:45PM (#48588842)
That reminds me of that notorious story of the adventure game from the 90s where you had to make a fake mustache out of cat hairs to solve a puzzle.
Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @01:35PM (#48588740)
I've witnessed this so much over the years. Much of the time when someone would ask me for help with something on the computer, I would have no idea, but I could discover the answer with a little bit of exploration and a good understanding of how UIs are supposed to work.

Windows 2000 was peak Windows UI, and everything since then has been worse.

Then Microsoft started thinking it was a good idea to make native applications look and work like webpages, which was a huge step backwards. Fortunately, that stupid idea didn't last too long, but it did have some lasting effects like the advent of "flat UI" style, but it was the beginning of the modern era of flailing around trying to improve on something that didn't need improving with one bad idea after another.

These days, I sometimes find that _I_ cannot figure some things out in software like Outlook or Teams that should be obvious because there are so many different styles of UI in these tools, many of which are not very intuitive or discoverable. Mixed metaphors, style over substance, and the idea that "flat" is anything but a way to turn your display into a sludge of rectangles of slightly different shades of grey with little or no differentiation between them, and few or no visual cues as to what elements of windows are clickable.

There are certainly things that are better now, like the popularity of "Dark Mode" which took about 30 years too long to happen, but in general, I don't think UI is better than it was 25 years ago, especially after Microsoft wasted 5 years or more on the absolutely misbegotten idea that computers should look like phones. Of course, the legacy is that Windows still has the remnants of about 5 different styles of UI in different places, and I wouldn't be surprised if there weren't a few Windows 3-era UI pieces still hanging around the Control Panel.

Re:What was nice about the UI of Windows 2000 on Thursday June 18, 2026 @01:26PM (#48588646)
Windows 2000 was the peak of Windows UI. While features and functionality has improved in many ways, everything UI change since then has been a step backward.

Microsoft (and IBM and others) did a ton of good HCI research in the 70s and 80s, and used that research to make better UI for their operating systems. But sometime around the mid-90s when high-color displays started becoming the norm, UI experts started gradually being replaced by art-school types, and now it seems very little consideration is given to actual UI functionality, and the driver is entirely some bizarre sense of style from people who don't know anything about Human Computer Interaction, but seem to think no more deeply than "less is more".

These UI elements had reasons to look and act the way they did. This communicated information to the user (even if the user didn't realize it), and made software much more predictable and discoverable, and ultimately, more intuitive.

> how to make it sound as loud as possible without sounding compressed.

.. which is ironic, because the end result usually sounded terrible. You know, overly compressed.

Re:When AI Crosses the Line: The Matplotlib Incident on Monday June 01, 2026 @12:10PM (#48358780)
Terrence Tao disagrees with what you're saying. I think he's in a slightly better position to speak on the subject.
Re:Disney erased FiveThirtyEight on Tuesday May 19, 2026 @04:42PM (#48199319)
> earn a reputation for being a good home for acquisitions.

It's way too late for that to be possible any more.

26 years. You'd think they could update and unify the UI in 26 years. But they would have to care first.

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