Re:Wine 11 rewrites how Linux runs Windows games at kernel w...
by tracker1 on Wednesday March 25, 2026 @01:42PM
(#47520708)
You're saying that Windows' system interfaces aren't stable? In comparison to Linux?
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Re:Wine 11 rewrites how Linux runs Windows games at kernel w...
by samus on Wednesday March 25, 2026 @02:32PM
(#47521344)
The API underneath the Win32 API, the Windows Native API, is not necessarily stable and therefore not intended for direct consumption by applications.
Re:Wine 11 rewrites how Linux runs Windows games at kernel w...
by tracker1 on Thursday March 26, 2026 @01:20PM
(#47533144)
If you're utilizing undocumented APIs that aren't meant for public use, sure... but the core Win32 APIs have been pretty stable for going on 3+ decades now. You can take a lot of win32 apps from the early 90's and they'll run without modification in windows today... though, they'll probably run in Wine and likely a better chance there... but still.
Re:Wine 11 rewrites how Linux runs Windows games at kernel w...
by samus on Thursday March 26, 2026 @04:29PM
(#47535312)
I fully agree with that. Sadly there is always the odd application out there that uses the lower level stuff and is therefore tricky to get to run on Wine. Or more recent Windows versions for that matter.
Re:Wine 11 rewrites how Linux runs Windows games at kernel w...
by ConceptJunkie on Wednesday March 25, 2026 @02:20PM
(#47521197)
win32 dates back to 1993. OP doesn't know Windows history. Maintaining backwards compatibility was always a huge priority for Microsoft, even if it couldn't be perfect.
If a program didn't work on a newer version of Windows, there's a good chance it was doing something unsupported.