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Re:Apple Mac Studio by nerdjon on Tuesday March 08, 2022 @02:11PM (#30604724)
More and more I see the M1 chips and I wish Mac worked seriously well for gaming. Would love too see something like Proton but for Mac (given up hopes for native support).

I hate that I have my gaming PC and then my Mac for everything else.

I have to wonder though what their plan is for the M2. Are they laying the groundwork for when the M2 comes out all of these variants will be ready at the same time? Or a gradual upgrade but the same series (Normal, Pro, Max, and then Ultra) for each.

Re:Apple Mac Studio by madrox on Tuesday March 08, 2022 @06:34PM (#30608879)
Having worked with Apple on games, I can tell you that as an engineer they work fine. Metal isn't bad. The problem isn't technical. The problem is how Apple approves apps and thinks about the gaming experience. For example, a game I worked on got rejected from the App AND Mac store because (in Apple's opinion) the texture download was too large. There's no analogue for this in other game ecosystems. As a developer, if your secondary ecosystem is demanding a lot of changes your primary ecosystem don't require you'll decide it isn't worth the effort.

It's why the games on apple products are fundamentally different. Apple may say it's about protecting the integrity of the user experience, but the best and the brightest would rather learn directly from users themselves and not use Apple as a go-between.

Re:Apple Mac Studio by quadcore on Tuesday March 08, 2022 @06:53PM (#30609066)
Thing is, as a former engine and graphics programmer, I have to say I agree with them, we got gaming software wrong. It took me years to actually see it but we do it wrong. A game like all software should be incredibly light and fast. A game that examplaries that is World of Warcraft which is incredibly light for a game of its stature.

It took me years to understand that, you can picture a performance red line, and instead of approaching it from above (that is, optimising a lagguy game) we should approach it from below. I havent work for a single game developer which use that approach and yet Im now convinced its the right one. Approaching the line from above almost always gives you a bloated heavy erring-on-the-wrong-side software.

Re:Apple Mac Studio by madrox on Tuesday March 08, 2022 @07:19PM (#30609331)
If that was really a consideration that correlated strongly to success, the market would've shown that a while ago and the most successful projects would sail through Apple approvals. However, this is not reality, and when our philosophy fails to describe reality, only one of those two things is capable of changing.
Re:Apple Mac Studio by philosopher1234 on Wednesday March 09, 2022 @02:23AM (#30611812)
"the market says otherwise" its a lazy and thought-terminating refrain and we need to retire it. it teaches us nothing to say "they market says otherwise", universally we need to go deeper and actually understand why things are wrong. your god "the market" also hasn't run A/B tests on GPs hypothesis, so this is just bad science.
Re:Apple Mac Studio by madrox on Wednesday March 09, 2022 @03:03PM (#30619294)
It's bad science, but it's great shorthand for an HN comment. Otherwise you get into a quagmire of "how do you define quality games" and I didn't want to type out the text of Zen and the Art of Motorcycle Maintenance in a comment thread.
Re:Apple Mac Studio by 1123581321 on Wednesday March 09, 2022 @01:40AM (#30611579)
Mobile games have been bigger than PC or console for awhile, and a few of the titles are massively popular and profitable. Though App Store review policies differ in permissiveness, the approach from below has been the industry model both on iOS and Android. Remind me what you were saying needs to change.
Re:Apple Mac Studio by jstummbillig on Wednesday March 09, 2022 @02:09AM (#30611724)
> Mobile games have been bigger than PC or console for awhile

Of course mobile games are "bigger" than PC games. It's because today 18yos use mobile phones to "type" their homework. It's because they have never actually used or owned a computer/mac keyboard. It's because +80% of visitors of all web pages come from mobile.

It's because everyone has a mobile phone, and relatively fewer people use or own a classic computer. It says nothing about the scale of mobile gaming. It says everything about the scale of mobile.

Re:Apple Mac Studio by 1123581321 on Wednesday March 09, 2022 @11:24AM (#30616307)
It's not just about reach, though it wasn't actually inevitable that popular small communication devices would become a major gaming platform. The quantity of games and number of standouts (whether measured by quality/profitability/talent of creators/license/something else) is also high.
Re:Apple Mac Studio by ruined on Tuesday March 08, 2022 @10:05PM (#30610461)
parent did not suggest that good and correct correlated with market success. we all know a market only demands profitable, which is a distinctly different objective.
Re:Apple Mac Studio by michelb on Wednesday March 09, 2022 @11:41AM (#30616562)
Light how? My install is 83GB.
Re:Apple Mac Studio by Tiktaalik on Tuesday March 08, 2022 @02:22PM (#30605011)
Seriously. If Apple supported gaming more I'd be able to drop this PC.

Could be the sort of thing that could cause an avalanche of switchers.

You'd also pull over the entire games industry into the Apple space. Right now we code on PCs. As Apple silicon gets better, it's gonna be more and more painful to not be able to make use of that.

Re:Apple Mac Studio by npunt on Tuesday March 08, 2022 @03:44PM (#30606612)
Not sure about game developers, but gamers are a low-margin, high-touch, low-satisfaction-score, garish-aesthetic, speeds-and-feeds market. Pretty much antithetical to Apple's core focus and I think they rightly avoid them. Despite personally wanting more games on Mac :)
Re:Apple Mac Studio by jdgoesmarching on Tuesday March 08, 2022 @05:17PM (#30607998)
Also I feel like everyone is missing their AR/VR push right around the corner. VR headsets with these chips will be dramatically more powerful than other devices on the market. Combine that power with Apple product marketing, and devs will be there regardless of how much the Metal APIs suck.
Re:Apple Mac Studio by makeitdouble on Tuesday March 08, 2022 @09:48PM (#30610379)
VR is happening on PC. Event the Quest2 has a PC link that expands its possibility many-fold, and you guessed it, it works only on PC.

Apple could come with its magic to take the field, but it’s been a while we saw them succeed in a market where a serious competitor is already expanding (voice assistants or the apple TV comes to mind). I’d love to be proven wrong, but won’t be holding my breath)

Re:Apple Mac Studio by nardi on Wednesday March 09, 2022 @03:56AM (#30612337)
There is no “serious competitor” in VR/AR, because there is no market yet. The number of devices sold is miniscule. When AR/VR actually takes off, it’s going to look very, very different from what we have today.
Re:Apple Mac Studio by chaostheory on Wednesday March 09, 2022 @01:12AM (#30611433)
Games on Apple will always be treated as 2nd class citizens. I don’t feel it will be any different on their new XR platform which is both good and bad because it’ll mean that we’ll have an XR device that the masses will finally accept if the price is right.
Re:Apple Mac Studio by mmis1000 on Tuesday March 08, 2022 @09:28PM (#30610281)
Doesn't matter if apple didn't want any serious games on their mac platform. And it is for now afaik.
Re:Apple Mac Studio by outworlder on Tuesday March 08, 2022 @05:11PM (#30607910)
> low-margin

Really?

Have you missed the insane markups on anything 'gaming' related for many years?

Re:Apple Mac Studio by andrewmcwatters on Tuesday March 08, 2022 @05:39PM (#30608278)
Could you provide an example?
Re:Apple Mac Studio by melony on Tuesday March 08, 2022 @06:08PM (#30608599)
The AAA studios and titles filled with lootboxes and custom skins.
Re:Apple Mac Studio by smoldesu on Tuesday March 08, 2022 @06:30PM (#30608831)
Ah, like that Genshin Impact game Apple was using in their iPad Air demo earlier today. Good example!
Re:Apple Mac Studio by baud147258 on Wednesday March 09, 2022 @04:08AM (#30612436)
Compare any normal keyboard with 'gamer' models where the only difference is colored led...
Re:Apple Mac Studio by Hamuko on Wednesday March 09, 2022 @06:01AM (#30613201)
At this point in time, basically any GPU.
Re:Apple Mac Studio by ask_b123 on Tuesday March 08, 2022 @06:07PM (#30608587)
What does high-touch market mean?
Re:Apple Mac Studio by npunt on Tuesday March 08, 2022 @06:53PM (#30609061)
Entitled, difficult, immature, higher return & damage rate, undervalues 'just works', etc.
Re:Apple Mac Studio by novok on Tuesday March 08, 2022 @09:59PM (#30610438)
It's because they skew towards being children more. Apple already has a large children market via the iPad. "Serious games" on daddy's macbook pro and their iPads & apple TVs would further that stronghold. Games are their biggest money maker on the app store as it is, a real serious gaming department with 100-200 employees will pay for itself multiple times over. Apple arcade is another example. Apple Game Studios with first party games like nintendo would probably do better than Apple TV+ does today. They're alllllmost there.
Re:Apple Mac Studio by radley on Tuesday March 08, 2022 @06:18PM (#30608709)
Want to be hands on and make customized modifications
Re:Apple Mac Studio by Apocryphon on Tuesday March 08, 2022 @09:27PM (#30610275)
So, hobbyists and hackers.
Re:Apple Mac Studio by cyberpunk on Tuesday March 08, 2022 @02:33PM (#30605300)
How's your internet connection? I'm playing on a RTX3080 thanks to geforce now, but I admit it's only possible due to my living in a big city with a very low ping connection to nvidias data centres.

But the economics make total sense. It's like 15/euro a month. A RTX 3080 would cost me like 1200 euro to buy at the moment, without the rest of the PC to go with it. And I'd need to run windows, which I've not done since '98.

Outsourcing hardware it seems, does work for gaming, if you've got the 'net for it, :}

Re:Apple Mac Studio by mrtksn on Tuesday March 08, 2022 @03:36PM (#30606486)
What I don't like about this model is that you are not allowed to run whatever you want, you can't even run all your library from Steam or Epic but select games only.
Re:Apple Mac Studio by cercatrova on Tuesday March 08, 2022 @05:14PM (#30607960)
There are other services that allow you to run base windows from which you can run whatever you want.

https://shadow.tech/

Re:Apple Mac Studio by Agingcoder on Wednesday March 09, 2022 @03:03AM (#30612035)
Interestingly enough, a significant part of the limitations come from game publishers, not nvidia.

Not being allowed to play a game you legally bought on geforcenow is something I really don't understand.

Re:Apple Mac Studio by madeofpalk on Tuesday March 08, 2022 @02:45PM (#30605564)
RTX3080 but you've got low bitrate mpeg artifacts. I've tried them, they're fine when its your only option.
Re:Apple Mac Studio by cyberpunk on Tuesday March 08, 2022 @02:37PM (#30605389)
And cyberpunk 2077 or farcry 6 on full on ultra settings makes me almost want to cry it's so pretty. I'll walk past a puddle and just... walk back and forward. It feels like what your teenage overclock made crysis look look like in the early 2000's, I can recommend.
Re:Apple Mac Studio by jakear on Tuesday March 08, 2022 @02:52PM (#30605760)
As someone who hasn't really gamed since Crysis, looking at https://www.youtube.com/watch?v=L5rYjHuZsM0, I have to say I feel.... not impressed at all? Maybe that video is a poor example, but the plants for instance look absolutely awful, especially up close.
Re:Apple Mac Studio by asiachick on Tuesday March 08, 2022 @04:43PM (#30607529)
Yea, here's Crysis and you're right IMO. At a glance I can't see much difference. I'm sure I could find them but they certainly don't stick out

https://youtu.be/KVmc2P2PPRw?t=841

Re:Apple Mac Studio by Apocryphon on Tuesday March 08, 2022 @04:16PM (#30607096)
The core gameplay mechanics of Far Cry have not changed significantly since Crysis, either. (Okay, more accurately since Far Cry 3- released a decade ago- or so.)
Re:Apple Mac Studio by cyberpunk on Tuesday March 08, 2022 @07:56PM (#30609649)
Yeah, it's still somehow comforting to take down a base with just your compound bow ;)

I find it rather pretty, either way...

Re:Apple Mac Studio by Apocryphon on Tuesday March 08, 2022 @09:21PM (#30610248)
As far as a mercenary safari goes, Far Cry 2 still rules supreme in my book with its minimalist UI and serious tone, and could really use a modern remaster.
Re:Apple Mac Studio by asabla on Tuesday March 08, 2022 @02:43PM (#30605528)
ha! are you me?

Had the benefit to purchase my self a beasty computer right before Cyberpunk launched.

I don't know how many times I just stopped what I was doing and just look at something shiny/bright.

Last time I felt this way must have been back with HL2

Re:Apple Mac Studio by cyberpunk on Tuesday March 08, 2022 @03:41PM (#30606558)
Fortunately it's gotten better. I didn't play it much during the first months as it was such a terrible shitshow of bugs. Seems they're getting ontop of it now though. I feel deeply sorry for the devs that they made them release it in such a condition. We've all been there I guess!
Re:Apple Mac Studio by nr2x on Tuesday March 08, 2022 @05:42PM (#30608312)
100% this: cloud gaming tech is solid but the business model is still in infancy. By the time Apple caught up in gaming I expect cloud gaming will have taken root.
Re:Apple Mac Studio by JAlexoid on Tuesday March 08, 2022 @02:43PM (#30605532)
I'm in a rural area 1.5 hour north of NYC - I use GeForce Now and Stadia with 6ms latency. It's available to more than just the big cities.
Re:Apple Mac Studio by cyberpunk on Tuesday March 08, 2022 @03:39PM (#30606531)
Okay, try that in rural Scotland ;)
Re:Apple Mac Studio by mlindner on Tuesday March 08, 2022 @08:04PM (#30609735)
Games as a service are just something I refuse to support. I want to own products not rent them.
Re:Apple Mac Studio by cyberpunk on Tuesday March 08, 2022 @08:12PM (#30609797)
I mean I kinda agree with you, but for 15 bucks a month is it really such a big deal? If the service went away tomorrow I wouldn't really care at all... I enjoy it, and it enables me to game on a level that would normally require thousands of euros of equipment, so .... Yeah, I don't care about gaming freedom it seems.. I still want OSS for my OS though ;)
Re:Apple Mac Studio by Apocryphon on Tuesday March 08, 2022 @09:29PM (#30610289)
You do own them in GeForce Now, not sure in Stadia/Luna. You're renting the gaming PC, but you can install those Steam games on whatever machine you choose. Though perhaps Steam is the GAAS.
Re:Apple Mac Studio by jachee on Tuesday March 08, 2022 @02:28PM (#30605146)
> If Apple supported gaming more

You mean if gaming supported Apple more, right? The industry's reliance on DirectX and the frameworks that build on it are largely what keep gaming so PC-centric.

If we saw AAA studios embrace macOS-compatible (or better yet Open Source) graphics architecture, the need to have separate gaming PCs (and the insanely expensive GPUs associated therewith) would evaporate.

Re:Apple Mac Studio by l-p on Tuesday March 08, 2022 @02:42PM (#30605494)
> As of June 3, 2021, there is no native support for Vulkan API provided by Apple devices.

> Apple deprecated OpenGL in iOS 12 and macOS 10.14 Mojave in favor of Metal, but it is still available as of macOS 11 Big Sur (including Apple silicon devices). The latest version supported for OpenGL is 4.1 from 2011.

OSX accounts for 2.62% of Steam users.

Implementing another graphics backend is prohibitively expensive for small studios whereas you could implement either OpenGL or Vulkan and get the other 97.38%. And that's without factoring in the required investment in single-use hardware, people, and skills.

DirectX is another safe choice but I try to stay away from anything proprietary or Microsoft-related.

Re:Apple Mac Studio by aseipp on Tuesday March 08, 2022 @08:33PM (#30609978)
Not really. Small studios don't even bother writing their own rendering path most of the time; they're using alternative engines (Unity) or middleware (SDL, bgfx/libgdx/webgpu/whatever) to solve the problem entirely because they have better problems to actually slove.

Honestly the real issue is you probably wouldn't get many users or make a whole ton of money, really. Unless you target iOS or iPads, but that can add some significant constraints to the game. (But sometimes it's OK; Divinity Original Sin 2 basically works fine on an M1 Mac or an M1 iPad, as long as you have a Xbox controller to go with it.)

I think as programmers we desperately want to believe it's just a matter of programming and that we're in the critical path here, but it really isn't. Most of that stuff is a solved for a lot of cases. And if it was technological constraints, honestly, there's like a whole host of actual technological concerns, all of them really boring and crappy and not "cool" like rendering (like how do you CI and QA the damn thing, what kind of impacts might it have on your build system, do all the 3rd party things you have work here, etc.) Rendering is just "cool" to talk about but it's not actually as important as those; by the same token you never see giant threads on here about like OS-specific sound APIs or whatever...

There just aren't many Mac gamers and the hardware is kind of expensive to buy and test on for most purposes in that case.

Re:Apple Mac Studio by georgeecollins on Tuesday March 08, 2022 @02:55PM (#30605819)
>> You mean if gaming supported Apple more, right?

I can tell you from long experience-- more than 20 years ago I produced a Mac games with Apple's financing and as recently as five years ago I produced a game that sold over $100m on an Apple device-- Apple has been extremely consistent in their attitude. They are much less supportive of gaming then Microsoft or Sony. Part of it is that they see games as a lesser use of their devices over other use cases. Another part is that they consistently promote the kind of experiences they wish their customers wanted over the experiences their customers choose.

Re:Apple Mac Studio by MattSteelblade on Tuesday March 08, 2022 @02:47PM (#30605612)
It's Apple's refusal to support Vulkan that is it's biggest detriment to the gaming industry.
Re:Apple Mac Studio by mhh__ on Tuesday March 08, 2022 @03:54PM (#30606793)
Why would you spend a huge chunk of your R&D money supporting a platform with users who don't game built by a company that won't spend a tiny amount of their R&D budget supporting industry standard technology that's been established for years.
Re:Apple Mac Studio by asiachick on Tuesday March 08, 2022 @04:49PM (#30607592)
AFAIK Unreal and Unity but support Metal. It's a chicken and egg thing. There is no game market on MacOS because no gamers are on MacOS because there are no games on MacOS so there are no gamers on MacOS ....

Of course consumer level macs have never had GPUs that could run AAA games. I don't know what an M1 MacBook Air's perf is. If it's able to run AAA games and a reasonable framerate then maybe a market would build? But if you're limiting gamers to M1 Pro/M1 Max/M1 Ultra users only then it's probably a pretty small market?

Re:Apple Mac Studio by my123 on Tuesday March 08, 2022 @06:39PM (#30608927)
The M1 MacBook Air is between the GTX 1050 and the 1060 GPU perf-wise. Not especially high but allows for a bunch of titles to run acceptably.
Re:Apple Mac Studio by minimaxir on Tuesday March 08, 2022 @02:35PM (#30605338)
Even games running on engines like Unity and UE4 that support macOS/Metal don't support macOS because the userbase size isn't worth the overhead.

It's a chicken and egg problem, although Apple Arcade is a good approach to try and bridge that gap.

Re:Apple Mac Studio by nightski on Tuesday March 08, 2022 @02:41PM (#30605488)
There is no chicken and egg. Apple has tens of billions of dollars. If they wanted to support games it could be done really quickly. They straight up are anti-gaming unless it is of the exploitative micro-transaction mobile kind where they can reap that store tax.
Re:Apple Mac Studio by smoldesu on Tuesday March 08, 2022 @05:49PM (#30608384)
Yeah, it's pretty sad to see them pimping the likes of Genshin Impact. Even among the people who do play and enjoy it, I've yet to meet anyone who will defend it as anything other than a Breath of the Wild ripoff with a slot machine-shaped tumor attached to it's hip.
Re:Apple Mac Studio by risho on Tuesday March 08, 2022 @02:56PM (#30605842)
if they would just support vulkan they could basically pick up directx for free off of the back of valve
Re:Apple Mac Studio by makeitdouble on Tuesday March 08, 2022 @09:56PM (#30610415)
Apple and the gaming industry is a long and complicated relationship, that is I think best surfaced by the Epic vs Apple trial.

Apple makes a huge part of its revenue from mobile gaming, while ferociously antagonizing the game makers and the main players of the industry (still remember their beef with Nvidia for instance) which makes it a bad bet to embrance Apple platform outside of the most dominant ones.

Re:Apple Mac Studio by ohgodplsno on Tuesday March 08, 2022 @02:38PM (#30605416)
Right, it's the studio's fault, not because Metal is a dogshit API with dogshit performance. And instead of paying 900$ for a RTX 3090, you could pay 4000 for something with the equivalent power of a 3060Ti that you can't upgrade without buying an entire new SoC.

But go on, blame directx for being the one API actually moving things forwards. Not Apple's shitty behavior.

Re:Apple Mac Studio by jachee on Tuesday March 08, 2022 @05:19PM (#30608027)
You got a source on $900 3090s?

I can't find 'em for under $2000.

Re:Apple Mac Studio by McRask on Wednesday March 09, 2022 @12:52PM (#30617732)
Is gaming bad on Mac? Honest question because I have no need for high end performance for gaming. If it can run Path of Exile well enough to burn an hour or two here and there, it would be enough.
Re:Apple Mac Studio by rnjesus on Thursday March 10, 2022 @07:08PM (#30634406)
gaming isn’t terrible on mac. i’ve recently played factorio, ai war 2, this war of mine, sayonara, the pathless, and some other random apple arcade and steam games without any issue on my 13” m1 mbp. i also played sniper elite 3 on it via stadia, and the experience was quite good.
Re:Apple Mac Studio by nouveaux on Tuesday March 08, 2022 @02:17PM (#30604885)
I don't feel the need to play cutting edge games anymore. Playing Windows games in Parallel on my M1 is pretty good. I was shocked to see how well it worked. It's unlikely to run Elden Ring well. However, the vast majority of games are fine.
Re:Apple Mac Studio by cube2222 on Tuesday March 08, 2022 @02:30PM (#30605195)
It'd be cool to see some gaming-oriented benchmarks of the M1 Ultra with Parallels.
Re:Apple Mac Studio by ar_lan on Tuesday March 08, 2022 @02:30PM (#30605198)
Technically, I think this is illegal (Microsoft doesn't have a license for ARM support that isn't Qualcomm based). So for the pirating community this might not be an issue, but for long term survivability of the industry that would need to change.
Re:Apple Mac Studio by antifa on Wednesday March 09, 2022 @09:58PM (#30622731)
It would be unethical to respect Microsoft's licensing rights.
Re:Apple Mac Studio by GeekyBear on Tuesday March 08, 2022 @02:34PM (#30605337)
The good news is that optimized iPhone, iPad, and Mac games now share most of their code and run on the same CPU and GPU cores.

There aren't many Mac games that have been ported over to both Metal and ARM, but World of Warcraft is an example.

Re:Apple Mac Studio by lwkl on Tuesday March 08, 2022 @02:43PM (#30605524)
> but World of Warcraft is an example.

Blizzard games are or were probably the outlier. They supported Macs even back in the PowerPC days. As a kid with a PowerBook G4 Blizzard games were the only good games I was able to play (Warcraft 3, WoW, Diablo). I have no idea if this is still the case for their newer games though.

Re:Apple Mac Studio by mcphage on Tuesday March 08, 2022 @04:51PM (#30607622)
> I have no idea if this is still the case for their newer games though.

Diablo 2 Remastered doesn't run on a Mac :-(

Re:Apple Mac Studio by smoldesu on Tuesday March 08, 2022 @05:52PM (#30608419)
Sure as hell won't get better now that they're owned by Microsoft. You can expect DirectX to take center stage for their upcoming releases.
Re:Apple Mac Studio by GeekyBear on Tuesday March 08, 2022 @08:56PM (#30610110)
Blizzard isn't the only company capable of supporting both Metal and ARM.

All the iOS games do both today.

Re:Apple Mac Studio by smoldesu on Tuesday March 08, 2022 @11:39PM (#30611005)
What are your alternatives to Metal and ARM on iOS?
Re:Apple Mac Studio by amatecha on Tuesday March 08, 2022 @05:45PM (#30608343)
Yeah, in fact, Blizzard supported Mac since the 68k days. Warcraft: Orcs and Humans required 68030 processor or better :) https://web.archive.org/web/19961019194943/http://blizzard.c...

Blackthorne ran on 68040 as well. I think WarCraft came out first though...

Re:Apple Mac Studio by GeekyBear on Tuesday March 08, 2022 @02:53PM (#30605785)
Given the sheer size of the market for iOS games, having Mac games share most of the same code makes a Mac port downright cheap.
Re:Apple Mac Studio by mshockwave on Tuesday March 08, 2022 @02:18PM (#30604915)
Same, I want to run AAA games using these crazy Mac hardwares. A more interesting question will be: how hard it will be to implement such Proton for Mac? Is there any previous project?
Re:Apple Mac Studio by nouveaux on Tuesday March 08, 2022 @02:22PM (#30605018)
I don't think something like Proton will pan out. What will likely happen is that the larger studio making AAA games will want an iOS port. At that point, it will be trivial to tweak it for the M1 chips. Games like Elden Ring and and GTA are perfectly playable on an iPad with a controller. M1 Apple TVs are definitely in the pipeline. iOS makes it worthwhile for AAA studios to port their hits over to the Apple ecosystem.
Re:Apple Mac Studio by zten on Tuesday March 08, 2022 @05:54PM (#30608445)
It exists as a proprietary product. Final Fantasy 14's Mac "port" is using Crossover, which slaps some magic on Wine. Definitely not a AAA graphics title but you could run it today. On a 16" MBP with the top spec M1 Max, it will get about 30-50fps with medium detail and I think I tested it at 1680x1050 - which feels like a miracle, almost, but gets trounced by an Intel i9 + AMD Vega 56(?) MBP running Windows from a few years ago. If the right APIs were available and an aarch64 binary were published instead, it would probably be a different story.
Re:Apple Mac Studio by nerdjon on Tuesday March 08, 2022 @02:22PM (#30605009)
Doing some quick searching around.

I know there is Crossover, Wine technically works on Mac from what I can tell also. So not sure if there is a technical reason Proton couldn't work on Mac other than just not building it.

Apple does talk a lot about gaming now on the iPhone and iPad, I would love to see them talk about it more on Mac (especially with how powerful these are) and maybe work with Proton like Steam is for the Steam Deck.

Re:Apple Mac Studio by chaosharmonic on Tuesday March 08, 2022 @04:59PM (#30607719)
Proton also depends on DXVK, an additional translation layer that specifically bridges the Windows graphics APIs to Vulkan (as opposed to WINE handling its system calls in a general sense).

Meanwhile, newer versions of macOS (and the M1 that runs the ARM builds in particular) don't use Vulkan at all, opting for Metal instead.

Re:Apple Mac Studio by xrisk on Tuesday March 08, 2022 @02:30PM (#30605202)
Crossover is proprietary. Pure Wine cannot run x86 apps on ARM if I understand correctly.
Re:Apple Mac Studio by heavyset_go on Tuesday March 08, 2022 @07:37PM (#30609493)
It can't, but if you use Linux and binfmt_misc, you can set it up so that x86 Windows apps run seamlessly on ARM.
Re:Apple Mac Studio by Thaxll on Tuesday March 08, 2022 @02:22PM (#30605004)
Well crazy mac hardware is actually not very good compared to PC graphic cards.
Re:Apple Mac Studio by yurishimo on Tuesday March 08, 2022 @02:28PM (#30605150)
The comparison chart for the high spec M1 Ultra was using a 3090.

So even if it "only" reaches 3060 levels of performance in games, I think many people would be okay with that. Reality will likely place it somewhere between a 3060 and the 3090.

Re:Apple Mac Studio by Thaxll on Tuesday March 08, 2022 @02:33PM (#30605293)
It's their perf per watt chart that is irrelevant for gaming.
Re:Apple Mac Studio by olyjohn on Tuesday March 08, 2022 @04:49PM (#30607587)
Honestly, performance per watt is probably the least important consideration for a desktop computer.

Running a farm of these things? Maybe perf per watt makes sense to save some money. Mobile device running on battery? I totally get it.

But surely, the difference in cost for one person running it in their house, or a few hundred people in an office... like who cares? The cost savings won't even be noticeable on the power bill.

Re:Apple Mac Studio by marviio on Thursday March 10, 2022 @07:13AM (#30626052)
Performance per watt is also a good indicator of noise levels.
Re:Apple Mac Studio by borodi on Tuesday March 08, 2022 @02:31PM (#30605243)
So 3090 price for 3060 performance, doesn't sound very promising. I wish we could exploit those gpus easier for compute, but compute with metal is simply not there, at least for now.
Re:Apple Mac Studio by yurishimo on Tuesday March 08, 2022 @02:39PM (#30605431)
It's not priced like a 3090 though? There's an entire computer there and the CPU performance is no slouch, even if the GPU may be lacking for what gamers want today.
Re:Apple Mac Studio by brimble on Tuesday March 08, 2022 @02:50PM (#30605688)
I'm pretty sure the gamers who're always rocking high-end video cards are a small minority of PC gamers, anyway, even if we only count "serious" gamers (not just Candy Crush or whatever) to remove that potential objection.

A lot more probably find a best-bang-for-the-buck midrange card and hang on to it for ~3 years, before upgrading to another midrange card.

Re:Apple Mac Studio by JAlexoid on Tuesday March 08, 2022 @03:00PM (#30605930)
You're right, it's priced higher than RTX3090. Because HP sells the whole system with RTX3090 at $2909 right now.
Re:Apple Mac Studio by BirAdam on Tuesday March 08, 2022 @02:29PM (#30605173)
Actually, they're excellent as one can actually easily purchase an M1 mac at the moment.
Re:Apple Mac Studio by rootusrootus on Tuesday March 08, 2022 @02:51PM (#30605735)
What's the M1 Max equivalent to? Roughly a RTX3070 or thereabouts? That doesn't seem too awful.
Re:Apple Mac Studio by JAlexoid on Tuesday March 08, 2022 @03:08PM (#30606077)
At almost twice the price of a desktop with the same RTX3070 from Dell or HP.

It's definitely a great machine, but if you're a gamer - stay away.

Re:Apple Mac Studio by rootusrootus on Tuesday March 08, 2022 @03:13PM (#30606161)
I would like to see better gaming on Mac just so I wouldn't need two computers, or compromise just to get a machine that can be a halfway decent gaming setup.
Re:Apple Mac Studio by Apocryphon on Tuesday March 08, 2022 @04:19PM (#30607160)
Guess that means consoles will always have a place as that "second computer".
Re:Apple Mac Studio by JAlexoid on Tuesday March 08, 2022 @03:17PM (#30606225)
GeForce Now is there for you...
Re:Apple Mac Studio by Keyframe on Tuesday March 08, 2022 @04:29PM (#30607334)
Unless you want more or replace it.
Re:Apple Mac Studio by randmeerkat on Tuesday March 08, 2022 @02:25PM (#30605078)
Some more donations to Proton’s Patreon would probably help. They only get about $400 / month right now…

https://www.patreon.com/protondb

Re:Apple Mac Studio by Anon1096 on Tuesday March 08, 2022 @02:27PM (#30605129)
That is a Patreon link ProtonDB, not Proton. Proton is funded by Valve and ProtonDB is unaffiliated.
Re:Apple Mac Studio by randmeerkat on Tuesday March 08, 2022 @02:31PM (#30605228)
You’re right, thanks for pointing that out.
Re:Apple Mac Studio by SamuelAdams on Tuesday March 08, 2022 @02:40PM (#30605460)
There is a lot of support for M1. See these lists. Please note though that "playable" does not mean "on par with other platforms", ie, Windows and Xbox / Playstation.

https://docs.google.com/spreadsheets/d/1er-NivvuIheDmIKBVRu3...

https://applesilicongames.com/

Re:Apple Mac Studio by neogodless on Tuesday March 08, 2022 @02:48PM (#30605638)
Games I've played over the past two years:

Valheim - not in database

ARK: Survival Evolved - "game won't launch"

Conan: Exiles - not in database

Grounded - not in database

Civ V and Civ VI - each shows one record and seems it ran for that person (30-60 fps - for comparison, both run 144 fps on my $1000 Lenovo laptop.)

It Takes Two - not in database

That's all anecdotal, i.e. the games this one person likes to play are not supported, or don't play very well, and some of them are 5+ years old.

Overall the point being, it's hard to shell out all that money for a device that won't play your games. (If this sort of gaming is part of your computer use case). So to that original comment's point "I wish Mac worked seriously well for gaming."

Re:Apple Mac Studio by sprkwd on Tuesday March 08, 2022 @07:12PM (#30609249)
Not sure why you need a turn based game to run at 144fps. But I guess that’s a different conservation.
Re:Apple Mac Studio by lelandfe on Tuesday March 08, 2022 @02:46PM (#30605604)
I believe OP meant Mac, not M1 - I.e. that there are many multitudes of AAA games that still have not hit macOS.

You’re right, though, that M1 has pretty decent parity with Intel Macs for games now.

Re:Apple Mac Studio by jamesy0ung on Tuesday March 08, 2022 @03:14PM (#30606182)
X-Plane is great on M1.
Re:Apple Mac Studio by xyst on Tuesday March 08, 2022 @04:04PM (#30606921)
In reality though would you really want your games to be installed on the same machine as your daily driver?

Game companies and their parent companies tend to install some shady spyware on your machine in the name of "anti-cheat software" (ie, installed in the ring0/kernel space). I am kind of relieved that I have 2 separate machines.

Although if they develop virtualized environments to sandbox games from the host machine (similar to QEMU) then I suppose that might work.

Re:Apple Mac Studio by bart_spoon on Tuesday March 08, 2022 @04:14PM (#30607061)
> In reality though would you really want your games to be installed on the same machine as your daily driver?

Yes. The vast majority of people that I'm aware of don't buy multiple desktops. If I spend $1000+ for a gaming machine, I don't want to spend hundreds more to have multiple machines to jump between and to manage connections to and to take up space in my office.

Re:Apple Mac Studio by otterley on Tuesday March 08, 2022 @02:26PM (#30605103)
Tell the game developers! They need to hear from you that the demand is there.
Re:Apple Mac Studio by NorwegianDude on Tuesday March 08, 2022 @02:46PM (#30605596)
Giving Apple more power by making software for their products for free that Apple wants a large cut from doesn't sound like a good idea.

Make games for Linux, and let Apple figure out a compatability layer to make it work on their products. That's the way it should be.

Re:Apple Mac Studio by otterley on Tuesday March 08, 2022 @02:49PM (#30605677)
Apple doesn't get a cut of software that's sold outside the App Store on MacOS.

And the most performant MacOS APIs for graphics rendering aren't on Linux AFAIK. Besides, game developers generally eschew compatibility layers because they harm performance.

Re:Apple Mac Studio by criddell on Tuesday March 08, 2022 @03:32PM (#30606423)
> Apple wants a large cut from doesn't sound like a good idea

It sounds like a good idea if it leads to higher profits. Sony, Microsoft, and Nintendo all charge game developers similar fees.

Re:Apple Mac Studio by NorwegianDude on Tuesday March 08, 2022 @03:51PM (#30606743)
Maybe short term. Helping a company grow that is know to lock down their products and force developers to pay them for access might not be the best long term plan overall.
Re:Apple Mac Studio by JAlexoid on Tuesday March 08, 2022 @02:52PM (#30605741)
There's more demand for streaming games, than games for Macs.

Desktop Macs with GPUs even remotely capable of gaming are not that plentiful.

Re:Apple Mac Studio by criddell on Tuesday March 08, 2022 @03:33PM (#30606442)
Has everybody forgotten about Apple Arcade? It has all the hits like Angry Birds and Fruit Ninja!
Re:Apple Mac Studio by skavi on Tuesday March 08, 2022 @07:24PM (#30609385)
Apple Arcade actually has some great stuff. Even all the rebadged "+" games are much improved since Apple forbids IAP in Arcade. The game play loops have been redesigned to actually be fun. Thumper+, Winding Worlds, and What the Golf are some of my favorites.
Re:Apple Mac Studio by ilrwbwrkhv on Tuesday March 08, 2022 @02:12PM (#30604776)
Same. That chunky PC serves only one purpose now and rest of the time is unused.
Re:Apple Mac Studio by nerdjon on Tuesday March 08, 2022 @02:17PM (#30604897)
The unused part is what bothers me, like I actively make sure I use windows for as little outside of gaming for various reasons.

But for the price to use it, ok not rarely since I game a lot... but considering I also have consoles. I would say I use my Mac more.

I just wonder if this is ever going to be a realistic alternative or am I just always going to have 2 personal computers.

Re:Apple Mac Studio by tannedNerd on Tuesday March 08, 2022 @02:30PM (#30605199)
What Im hoping for is with fiber/5G things like GeforceNow become more popular. I used it recently thanks to 6 free months from ATT when I had an unscheduled layover due to a missed flight, and it was actually playable with 7 Days to Die (a FPS). Granted it wasn't as good as my home machine, but this was also over hotel wifi so not bad
Re:Apple Mac Studio by hammock on Tuesday March 08, 2022 @02:17PM (#30604890)
Mac is going back to their most successful niche - creators.
Re:Apple Mac Studio by Tiktaalik on Tuesday March 08, 2022 @02:24PM (#30605059)
Game developers are creators!

Additionally all the creators, musicians, artists, etc that are making assets for and working with the game industry are having to use PCs to interface with the game.

Re:Apple Mac Studio by nkozyra on Tuesday March 08, 2022 @02:34PM (#30605317)
Almost all of those assets can be created entirely independently, though. There's no need to use a PC to interface.
Re:Apple Mac Studio by Tiktaalik on Tuesday March 08, 2022 @02:52PM (#30605754)
Yeah but in game dev increasingly the tooling is integrated in the engine and so doing assets on a mac, then bringing them over to a PC and putting them into the game is an incredible unnecessary and annoying friction point.

Increasingly rare to find an artist that only works in photoshop and isn't working in the engine, directly putting their work into the game.

Accordingly even the art side is using PCs.

Re:Apple Mac Studio by neoberg on Tuesday March 08, 2022 @02:51PM (#30605727)
Yes but to try and experiment with those assets "in game", they'd need to use a PC.
Re:Apple Mac Studio by satsuma on Tuesday March 08, 2022 @02:28PM (#30605159)
and it makes total sense! computers are slowly transitioning back to professional/enthusiast/educational focused as casual internet browsing continues to move onto mobile devices. you don't have people buying laptops to browse the internet on their couch anymore.
Re:Apple Mac Studio by LegitShady on Tuesday March 08, 2022 @02:26PM (#30605107)
Creators is not one group but many groups who create different things.
Re:Apple Mac Studio by smoldesu on Tuesday March 08, 2022 @05:47PM (#30608360)
It's important to note that Apple cut off the Proton devs; not the other way around. It would indeed be pretty cool to see that sort of thing running on Apple Silicon, but the plethora of architectural changes that came along with Catalina stopped Mac support from being a viable target for Valve.

Not very surprising though; Mac native games don't really work that well either. If it relies on 32-bit libraries, it won't launch. If it uses outdated OpenGL, you can expect a plethora of errors to accompany you to an instantaneous crash. Apple has their work cut out for them, I just doubt they'll have the "courage" to bring back the features they so courageously threw away.

Re:Apple Mac Studio by olliej on Tuesday March 08, 2022 @08:25PM (#30609913)
"if it relies on 32 bit libraries"

the last 32bit only Mac system shipped a decade prior to Catalina. 32bit was dropped a decade after support for the last 32bit only Macs. Apple Silicon in both iOS and Mac is 64bit only, on iOS it has been for years.

Despite that, macOS supports everything required for proton - the mechanisms that allow wine to run 32bit x86 apps on both intel and under rosetta exist pretty much purely for the purpose of things like wine (and so proton).

So I'm not sure where you get "apple cut off the proton devs" from that work

Re:Apple Mac Studio by month13 on Tuesday March 08, 2022 @09:28PM (#30610279)
I was trying to find the original justification for why macOS was removed from Proton, but could not find any official word apart from some comments here https://github.com/ValveSoftware/Proton/issues/1344.

It was quite odd because the original herald of Steam Play had macOS front and center, even with exclusive cosmetics if you launched the game on macOS.

I do remember a large kerfuffle over the very poor state of OpenGL on macOS, which if I remember correctly was stuck on 3.2 for a long while, before being completely deprecated.

Re:Apple Mac Studio by mark_l_watson on Tuesday March 08, 2022 @09:22PM (#30610258)
I agree that just M1 MacBook Pro is not great for gaming. However my M1 iPad Pro is very nice for some types of games. Lots to enjoy in Apple Arcade that takes advantage of motion detection in the tablet, developer support for VR/AR, etc. I worked on Nintendo video games about 22 years ago, but I am not much of a gamer now because my iPad and Quest just about do it for me.
Re:Apple Mac Studio by mekster on Wednesday March 09, 2022 @12:04PM (#30616931)
> I hate that I have my gaming PC and then my Mac for everything else.

Why do you hate it? I also have this setup and I just play games, watch movies occasionally and play music on it unattended and I don't mind it's running Windows as I have no other use for it.

Re:Apple Mac Studio by ralfd on Tuesday March 08, 2022 @03:43PM (#30606587)
> More and more I see the M1 chips and I wish Mac worked seriously well for gaming.

I guess Apple will never play the console game, with having their own game developer studios and buying exclusives.

But I wish they would put a M1 in an Apple TV, releasing their own controller and just do something!

Re:Apple Mac Studio by code_witch_sam on Tuesday March 08, 2022 @03:13PM (#30606162)
- [x] RGB'd out PC with RTX 3090 for playing Minecraft and Elden ring

- [x] Decent wired network in-home

- [x] Connect via Moonlight from Mac Mini M1 to Gaming PC

- [x] Best of both worlds

It's wonderful. I only wish my Mac Mini had a 120hz display attached.

Re:Apple Mac Studio by joemi on Tuesday March 08, 2022 @05:17PM (#30607997)
Minecraft runs great on M1 Macs, btw.