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Re:Apple Mac Studio by madrox on Tuesday March 08, 2022 @06:34PM (#30608879)
Having worked with Apple on games, I can tell you that as an engineer they work fine. Metal isn't bad. The problem isn't technical. The problem is how Apple approves apps and thinks about the gaming experience. For example, a game I worked on got rejected from the App AND Mac store because (in Apple's opinion) the texture download was too large. There's no analogue for this in other game ecosystems. As a developer, if your secondary ecosystem is demanding a lot of changes your primary ecosystem don't require you'll decide it isn't worth the effort.

It's why the games on apple products are fundamentally different. Apple may say it's about protecting the integrity of the user experience, but the best and the brightest would rather learn directly from users themselves and not use Apple as a go-between.

Re:Apple Mac Studio by quadcore on Tuesday March 08, 2022 @06:53PM (#30609066)
Thing is, as a former engine and graphics programmer, I have to say I agree with them, we got gaming software wrong. It took me years to actually see it but we do it wrong. A game like all software should be incredibly light and fast. A game that examplaries that is World of Warcraft which is incredibly light for a game of its stature.

It took me years to understand that, you can picture a performance red line, and instead of approaching it from above (that is, optimising a lagguy game) we should approach it from below. I havent work for a single game developer which use that approach and yet Im now convinced its the right one. Approaching the line from above almost always gives you a bloated heavy erring-on-the-wrong-side software.

Re:Apple Mac Studio by madrox on Tuesday March 08, 2022 @07:19PM (#30609331)
If that was really a consideration that correlated strongly to success, the market would've shown that a while ago and the most successful projects would sail through Apple approvals. However, this is not reality, and when our philosophy fails to describe reality, only one of those two things is capable of changing.
Re:Apple Mac Studio by philosopher1234 on Wednesday March 09, 2022 @02:23AM (#30611812)
"the market says otherwise" its a lazy and thought-terminating refrain and we need to retire it. it teaches us nothing to say "they market says otherwise", universally we need to go deeper and actually understand why things are wrong. your god "the market" also hasn't run A/B tests on GPs hypothesis, so this is just bad science.
Re:Apple Mac Studio by madrox on Wednesday March 09, 2022 @03:03PM (#30619294)
It's bad science, but it's great shorthand for an HN comment. Otherwise you get into a quagmire of "how do you define quality games" and I didn't want to type out the text of Zen and the Art of Motorcycle Maintenance in a comment thread.
Re:Apple Mac Studio by 1123581321 on Wednesday March 09, 2022 @01:40AM (#30611579)
Mobile games have been bigger than PC or console for awhile, and a few of the titles are massively popular and profitable. Though App Store review policies differ in permissiveness, the approach from below has been the industry model both on iOS and Android. Remind me what you were saying needs to change.
Re:Apple Mac Studio by jstummbillig on Wednesday March 09, 2022 @02:09AM (#30611724)
> Mobile games have been bigger than PC or console for awhile

Of course mobile games are "bigger" than PC games. It's because today 18yos use mobile phones to "type" their homework. It's because they have never actually used or owned a computer/mac keyboard. It's because +80% of visitors of all web pages come from mobile.

It's because everyone has a mobile phone, and relatively fewer people use or own a classic computer. It says nothing about the scale of mobile gaming. It says everything about the scale of mobile.

Re:Apple Mac Studio by 1123581321 on Wednesday March 09, 2022 @11:24AM (#30616307)
It's not just about reach, though it wasn't actually inevitable that popular small communication devices would become a major gaming platform. The quantity of games and number of standouts (whether measured by quality/profitability/talent of creators/license/something else) is also high.
Re:Apple Mac Studio by ruined on Tuesday March 08, 2022 @10:05PM (#30610461)
parent did not suggest that good and correct correlated with market success. we all know a market only demands profitable, which is a distinctly different objective.
Re:Apple Mac Studio by michelb on Wednesday March 09, 2022 @11:41AM (#30616562)
Light how? My install is 83GB.