asabla
I wonder if there is any plans on extending it further? (just a bit)
It might be this one Yellow Economy[1]. But I'm not 100% sure.
[1] https://www.un.org/sites/un2.un.org/files/yellow_economy_14_...
Were you using the same setup to call these models? was it pi/opencode or was it codex/claude etc etc.
Because I've started to see larger and larger drifts in the results depending on the agent it self rather then the model.
I keep seeing comments added to code, which reads like reasoning output instead of meaningful words. I see this behavior for both OpenAI and Anthropic models (for several harnesses as well).
But this is a sample of one. And I may be in a situation where I'm more negative to the output from LLMs in general.
After some inactivity it goes into some dormant mode. Where it will only consume some storage. The next time someone tries to access this artifact it just restores a snapshot from last working state.
I guess the public url part is working similar to how OpenAI and their Sites are. E.g: their personally only available to you, until you change the sharing options.
I think this happened around Opus 4.5 or 4.5 and the same for GPT 5.4.
The more I use those models, harnesses, techniques for guidance etc etc. The more I land in going back to writing software by hand again. Maybe not all of it, but at least the crucial parts + foundations.
The funny thing is. I kept missing this detail every time I read through git. Feels like I was blind to the whole concept of it
Did a migration myself last week from using playwright mcp towards playwright-cli instead. Which has been playing much nicer so far. I guess you would run into the same issues you've already mentioned about running chrome headless in one of these sandboxes.
I'll for sure keep an eye out for updates.
Kudos to the project!
I've been trying to get microsandbox to play nicely. But this is much closer to what I actually need.
I glimpsed through the site and the script. But couldn't really see any obvious gotchas.
Any you've found so far which hasn't been documented yet?
For me, I would say speed (not just time to first token, but a complete generation) is more important then going for a larger context size.
I've been experimenting with a similar setup. And I'll probably implement some of the things you've been doing.
For the proxy part I've been running https://www.mitmproxy.org/ It's not fully working for all workflows yet. But it's getting close
Codex models tend to be extremely good at following instructions, to the point that it won't do any additional work unless you ask it to. GPT-5.1 and GPT-5.2 on the other hand is a little bit more creative.
Models from Anthropics on the other hand is a lot more loosy goosy on the instructions, and you need to keep an eye on it much more often.
I'm using models interchangeably from both providers all the time depending on the task at hand. No real preference if one is better then the other, they're just specialized on different things
His rant about CS historians is also a fun subject
I very much share your experience. As for the time being I like the experience with codex over claude, just because I find my self in a position where I know much sooner when to step in and just doing it manually.
With claude I find my self in a typing exercise much more often, I could probably get better of knowing when to stop ofc.
Either way, a more fine grained control over the GC is probably preferred over something like this.
Some of the qwen models are too, but they seem to need a bit more handholding.
This is of course just anecdotal from my end. And I've been slacking on keeping up with evals while testing at home
All of these alternatives means different things when you say it takes +20 seconds for a full response.
But anti-cheat hasn't been about blocking every possible way of cheating for some time now. It's been about making it as in convenient as possible, thus reducing the amount of cheaters.
Is the current fad of using kernel level anti-cheats what we want? hell nah.
The responsibility of keeping a multi-player session clean of cheaters, was previously shared between the developers and server owners. While today this responsibility has fallen mostly on developers (or rather game studios) since they want to own the whole experience.
Kinda hope they revisit this idea in a near future again
I've been experimenting with having a rules.md file within each directory where I want a certain behavior. Example, let us say I have a directory with different kind of services like realtime-service.ts and queue-service.ts, I then have a rules.md file on the same level as they are.
This lets me scaffold things pretty fast when prompting by just referencing that file. The name is probably not the best tho.
Arma usually gets the more complex and janky stuff (in a fun way). While the others are more modified experiences.
Like Squad, we're they've re-created star wars battlefront
Larger titles swapped over to more control in order to extract more money from the players, but also control the experience.
There is however some AAA titles every now and then which support hosting your own servers. But they're quite few these days
I would say this isn't exclusive to the smaller OSS models. But rather a trait of Openai's models all together now.
This becomes especially apparent with the introduction of GPT-5 in ChatGPT. Their focus on routing your request to different modes and searching the web automatically (relying on an Agentic workflows in the background) is probably key to the overall quality of the output.
So far, it's quite easy to get their OSS models to follow instructions reliably. Qwen models has been pretty decent at this too for some time now.
I think if we give it another generation or two, we're at the point of having compotent enough models to start running more advanced agentic workflows. On modest hardware. We're almost there now, but not quite yet