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Re:Apple Mac Studio by lwkl on Tuesday March 08, 2022 @02:43PM (#30605524)
> but World of Warcraft is an example.

Blizzard games are or were probably the outlier. They supported Macs even back in the PowerPC days. As a kid with a PowerBook G4 Blizzard games were the only good games I was able to play (Warcraft 3, WoW, Diablo). I have no idea if this is still the case for their newer games though.

Re:Apple Mac Studio by mcphage on Tuesday March 08, 2022 @04:51PM (#30607622)
> I have no idea if this is still the case for their newer games though.

Diablo 2 Remastered doesn't run on a Mac :-(

Re:Apple Mac Studio by smoldesu on Tuesday March 08, 2022 @05:52PM (#30608419)
Sure as hell won't get better now that they're owned by Microsoft. You can expect DirectX to take center stage for their upcoming releases.
Re:Apple Mac Studio by GeekyBear on Tuesday March 08, 2022 @08:56PM (#30610110)
Blizzard isn't the only company capable of supporting both Metal and ARM.

All the iOS games do both today.

Re:Apple Mac Studio by smoldesu on Tuesday March 08, 2022 @11:39PM (#30611005)
What are your alternatives to Metal and ARM on iOS?
Re:Apple Mac Studio by amatecha on Tuesday March 08, 2022 @05:45PM (#30608343)
Yeah, in fact, Blizzard supported Mac since the 68k days. Warcraft: Orcs and Humans required 68030 processor or better :) https://web.archive.org/web/19961019194943/http://blizzard.c...

Blackthorne ran on 68040 as well. I think WarCraft came out first though...

Re:Apple Mac Studio by GeekyBear on Tuesday March 08, 2022 @02:53PM (#30605785)
Given the sheer size of the market for iOS games, having Mac games share most of the same code makes a Mac port downright cheap.