App addressable user base is another problem for Google, one that they have mentioned in developer conferences. It’s a big part of why they’ve been trying to ship a tablet and unify android and Chromebook. If Google isn’t careful they could find themselves in a downward spiral situation, stuck between apple on one side, and android forks on the other.
And the last answer is, as always, money
- browser is deemphasized on iOS, and so it’s weaker feature set matters less
- iOS is generally easier to develop for because of less device differentiation
- on average iOS has significantly wealthier users who tend to be higher return or paying customers (seriously, look it up). This in turn leads companies to invest more heavily in iOS.
- easier integration due to a narrow system services ecosystem (no Google vs Samsung slapfights)
- unified platform advantage (apps written for iOS easily port to the watch and tablet, unlocking larger markets, and justifying greater spend in developing apps)
- apples review process is significantly stricter (for better or for worse)
Yes, Apple doesn’t have something like fdroid, and that’s really disappointing and honestly a legitimate dealbreaker for a lot of people
It's been a while since I was last using Android, but first-party Apple apps no longer meet my standards for "polished".
e.g. type this sequence into the calculator:
[2] [-] [4] [=] [x²] [=]
The answer should not be negative, but the app says "-4".The desktop Contacts app has been putting invisible LTR and RTL codes around phone numbers for years now, breaking web forms when auto-entered. The mobile version refreshes specific contacts several times in a row to add no new content, preventing copy from working while it does so.
The MacOS Safari translation button appears on the left of the omni-bar, until you click it, at which point it instantly moves to the right and your click turns out to have been on the button that the left-side translation button had hidden. Deleting a selection of items from browsing history is limited to about 5 items per second, as it deletes one then rebuilds the entire list before deleting the next.
If I'm listening to a podcast on headpones and an alarm goes off, it doesn't play the alarm through my headphones, it plays on device speakers only.
Podcast app's "Up Next" is a magical mystery list that can't be disabled or guided.
The "Do Not Disturb" mode can be activated unexpectedly, leading to missed calls, and cannot be deleted.
Localisation is inconsistent at every level, including system share sheet and behaviour of decimal separators.
I could go on, but you get the point. Apple's quality control just isn't visible in the software at this point.
When I do those exact keypresses I get the correct answer.
Famously, "it works for me" is not how high quality software happens.
Can you post a recording of what you’re seeing?
Can you show what you’re seeing?
That's iOS 18.5, maybe they fixed it in later versions
Works perfectly for me.
Most calculators, even CAS ones, simply get this always right. But sadly this is not the first "desktop" calculator that I see getting this completely wrong. And it makes some results outright wrong!
>>> 2-4
-2
>>> _**2
4It's the fact Euro carriers are less likely to subsidize or finance the phone. And realistically, a $500 phone is pretty good these days.
In Canada (where phones are subsidized and/or financed) there's very few budget Android phones too. Almost all Samsung flagships, Pixels, etc...
That's precisely the OP's point. They gimped their browser so there's bigger incentive to use their proprietary system frameworks.
> iOS is generally easier to develop for because of less device differentiation
That's nonsense. What year are you from? I've heard this like 10 years ago when there only 1 or 2 current iPhone models in circulation.
> on average iOS has significantly wealthier users who tend to be higher return or paying customers (seriously, look it up). This in turn leads companies to invest more heavily in iOS.
If you offer subscription service, like Netflix/HBO/Nest or whatever, your main goal is volume, not how wealthy your demographic is.
> easier integration due to a narrow system services ecosystem (no Google vs Samsung slapfights)
Easier integration with what?
> unified platform advantage (apps written for iOS easily port to the watch and tablet, unlocking larger markets, and justifying greater spend in developing apps)
That's like Android's moat from the start, not bolted on during some 10+ major versions like on iOS. And it works much better, Android apps are truly the same apps. Not gimped, cut off things like Instagram on iOS (is it even fixed now?).
> apples review process is significantly stricter (for better or for worse)
Both are shit these days due to volume of shovelware produced.
The real problem is that Android vendors mess up with the OS in weird ways by adding custom ultra battery savers, removing APIs etc. which is much less predictable than dealing with a few Apple devices, that are more homogenous.
Then many vendors ship their own apps which are buggy and you need to know that vendor's Z Calendar app has a weird bug to account for.
For example
> That's nonsense. What year are you from? I've heard this like 10 years ago when there only 1 or 2 current iPhone models in circulation.
What? Models? Is that how you think? Screen sizes? Resolution? That’s so… 2015.
Apple has kept consistent scaling factors across their phones, laptops, and tablets. That alone counts for a ton of saved data effort. Device ratios are also generally consistent.
Android… well, not much needs to be said. It impacts the developer experience in a substantial way.
> If you offer subscription service, like Netflix/HBO/Nest or whatever, your main goal is volume, not how wealthy your demographic is.
Ironically making my point for me without realizing it (wealthier users sub more) AND dismissing the massive market that smaller services exist in. Incredible two for one miss.
> That's like Android's moat from the start, not bolted on during some 10+ major versions like on iOS.
A moat they squandered. Look at platform tablet adoption. It’s dire for Google now.
As for “bolted on”? lol.
I know the mobile os holy wars always activate posts like this, but for some people it’s simply impossible that despite some visible missteps, Apple has been out executing Google for quite some time now.
Your BIO on HN is:
> I HAVEN'T SHOWERED AT ALL! THAT'S WHY I REEK! WORKING IN FINTECH! AIN'T SHAVED IN WEEKS! POUR CRUMBS FROM MY KEYBOARD! THAT'S WHAT I EAT! WROTE A CURRENCY LIBRARY! 3RD TIME THIS WEEK! LURKING HN! I PREFER /b/! IN MOM'S BASEMENT! I'M THIRTY THREE! IT'S 3'O'CLOCK AM! THAT'S WHEN I SLEEP! AH!!!! COME ON FUCK A GUY!!!!
What level of credibility are you seeking?
I didn’t realize I needed to seek credibility. Seems kind of sad to have to read someone’s hn profile to decide if their post has merit or not
This is especially relevant for the camera, but also various other sensors and hardware modules that exist inside these phones.
That said, in recent years there are just a number of other areas that android is much better at such as deeper AI integration, which goes back to even prior to the current LLM craze.
The apps that are more specialized to reach OS tend to prioritize iOS because if you look at app revenue, iOS users wildly outspend Android users. At least this was true when i was doing mobile shit a couple years ago
That doesn’t mean the android app sucks, but it’s usually given lower priority. New features and updates will usually hit iOS version sooner and things like that
Almost all of the prosumer apps on iOS offer a consistently better experience. This is maybe less relevant on phones than on tablets, but music production, video editing, digital painting and drafting, etc...
So for people who don't want to use computers. I cannot work with a tablet or phone. I need a computer.
People pretend this is a perfectly acceptable workfow. It is not.
The pictures would have to be dramatically better than those made by phones. They are not.
I shoot, review on the much larger phone screen, click share and chose from countless options to publish immediately. OR edit it a bit and enjoy the same.
I also never consciously bring the phone, it's just there in my pocket. Interesting things happen, you unholster it and start shooting. The real camera is more like guard duty. You sit there waiting for the interesting shot. Sometimes that works out and some of those times the extra quality is actually visible and some of that time it is totally worth it. The rest of the time I wonder what it is I think I'm doing.
Or open the app on your smartphone (https://play.google.com/store/apps/details?id=jp.co.canon.ic...), connect to the camera through WiFi, and copy the photos directly.
It's just a plain worse experience to just some extremely good phones like the iPhones with pro camera apps
I want dedicated cameras to offer a superior experience. In stead it is quite bad.
In order to publish one should first disconnect the internet?
I have to put down the camera and pick up the competing device?
My absolute favorite annoyance with my cameras is the lack of charging over USB. After taking a good amount of pictures I have to guess if there is enough battery left to transfer the images to the computer.
Not that PCs or laptops offer very good charging power. This because there is little demand.
It seems in order to make the superior experience the camera maker should also make phones and/or laptops? I have no idea really.
All I know is that my phone has 100W charging. I can almost immediately return to the front. The camera does have swappable batteries going for it but that I have to remove it from the tripod to reload it won't win the war.
The multiple lenses and the processing power make smartphones wildly better than almost any consumer camera, particularly for someone without professional photography skills. A professional camera in the hands of a professional photographer can do better, but that means the market has changed from "consumers buy consumer cameras, professionals buy professional cameras" to "consumers use the camera that's always in their pocket and get surprisingly good results, professionals buy professional cameras".
There are benefits to larger sensors, but the best camera is the one you have in-hand.
Apple’s camera(s) and color science is fantastic. The black magic app in particular shows off their capability.
Not sure what I'd want more from an iPad.
It is true that it has slightly more apps, but realistically all I need is there.
I agree in several cases, but the question here wasn't "are they better than PC equivalents", it was "are they better than what's available on Android"
By that token, touchscreen laptops will replace the iPad any day now.
I think the preeminent issue is that touch-native UIs are very imprecise and clunky by nature. The iPad makes a great MIDI controller; it's an awful mixer or plugin host compared to a regular laptop running regular PC plugins. Buying a mouse or keyboard won't port Omnisphere or the U-He plugins to iPad. I doubt the market will ever "catch up" in that regard.
You know what they say about assuming.
Everything else I agree with, but the Android camera APIs do not allow developers to build good device independent camera apps the way they are available on iOS.
* not all cameras being available
* stabilisation not working
* 60 FPS unavailable
This is incorrect. The IOS versions of social media apps extract way less data from the device than on android, and is thus more privacy friendly.
Sure the best way would be for people not to use them, but if you "have" to, then it's better to use those on IOS.
But one example: https://news.ycombinator.com/item?id=43518866
AFAIK Graphene is oriented towards strong device security with privacy as more of a side effect.
Which I believe is GrapheneOS' argument when people praise microG: microG being open source does not fundamentally add privacy: apps using microG will phone to Google's servers (that's the whole point of microG). What microG solves is that it removes the Play Services that are root on your device, and it turns out that sandboxed Play Services do that as well.
> The idea for more privacy is you run open source apps instead that just don't collect data.
Yep exactly, I just wanted to add about the sandboxed Play Services, because it was not obvious to me at first :)
Grapheneos doesn't prevent the installed apps fingerprinting you linked either.
Honestly the state of anti-fingerprinting (app, browser, and otherwise) is fairly abysmal but that's hardly limited to android or even mobile as a whole.
But there's no evidence that stock android leaks apps installed across profiles? The link you provided doesn't discuss profiles at all, and stock android also has private space and work profile just like grapheneos.
Hmm... the sandboxing is a security feature, it's not there to prevent tracking (not sure what "fingerprinting" includes here). The sandboxing of Android is actually pretty good (a lot better than, say, desktop OSes).
There is pretty much nothing you can do against an app requesting e.g. your location data and sending it to their servers. Fundamentally, the whole goal of apps is that they can technically do that. Then you have to choose apps you trust, and it's easier to trust open source apps.
What GrapheneOS brings in terms of sandboxing is that the Play Services run sandboxed like normal apps. Whereas on Android, the Play Services run with system permissions.
> The IOS versions of social media apps extract way less data from the device than on android, and is thus more privacy friendly.
I seriously doubt this. I agree that this is the perception but anyone working in the mobile space on both platforms for the past ~2 years will know Google is a lot more hard nosed in reviewing apps for privacy concerns than Apple these days (I say this negatively, there is a middle ground and Apple is much closer to it - Google is just friction seemingly in an attempt to lose their bad reputation).
In contrast, on iOS I get prompted to allow or deny access to my information when the app tries calling Apple’s API to fetch that information.
For example, if an app wants access to my contacts to find other people using the app. On iOS I can simply say “no” when it prompts me to allow it to read my contacts. I lose out on that feature to find other people using the app, which I don’t care about, but I can still use the rest of the app. On Android it seemed like by installing the app, I had already agreed to give up my contacts… it was all or nothing. If I don’t like one privacy compromising feature, I couldn’t use the app at all.
Android may have improved this in the last few years, but I found it to be a dealbreaker for the entire platform.
Sounds like it was years ago... I remember that it was being introduced like... more than a decade ago? Of course maybe it took longer than iOS because of how Android works. iOS can just force everybody to use liquid glass with one update, Android has to think more about backward compatibility.
I could agree with that, Apple is more picky. Now personally, if an app does that, I uninstall it.
But technically, the Android rules are that you shouldn't do that, and when you request a permission you need to explain to the user why you request it.
Android has to deal with tons of devices, and allow developers to update their tooling while supporting older devices. I actually find it quite impressive how they manage to do that. Must be difficult.
Source?
> Meta devised an ingenious system (“localhost tracking”) that bypassed Android’s sandbox protections to identify you while browsing on your mobile phone — even if you used a VPN, the browser’s incognito mode, and refused or deleted cookies in every session.
Another example is Sonos, where the iOS app contains TruePlay to tune your speakers. They can do this because there is relatively few iPhone models (microphones). But this is a general, noticeable trend, where developers will add more / better / polished features to the iOS app.
Social media apps have historically been worse in Android, because of lax app and privacy controls.
> What else is there, where is the advantage?
Personally, I’d rather not have Google buried deep inside all aspects of my phone.
Since some updates ago, my keyboard is still broken if I type too fast, and autocorrect been essentially broken for the same amount of time. Must be happening for ~years now, still waiting for a new update to finally fix it.
At least on Android you can change the keyboard to something else if you'd like, instead of being stuck with what your OS developer forces on you. Wish I had that option now.
I had to give ap on a swiftkey iOS for that reason
I mean, one could say the exact same thing but swapping Google with Apple.
Whichever one you think is worse is really just a reflection of your own personal values. I value computing freedom above all.
So perhaps you should consider switching to GNU/Linux phones.
Apple’s core business is selling hardware. Their services revenue is not even close to their hardware revenue.
You buy a phone, and you're forever forced into buying only their peripherals.
You could say that there are Apple devices that do not work well or don’t work at all without another Apple device, and off the top of my head I would say the only ones are the Watch and the HomePod, but most alternative devices work fine with Apple ones, e.g Chromecast, Garmin watches, Google Home hubs, etc.
And even so, the same could be said about Android only features and devices, e.g. Samsung Watch doesn’t work without an Android phone, Google Earbuds are feature capped on iPhone, etc.
IMO, if we are looking at rent seeking behaviors, Google shoving Gemini down the throats of Google Home users, with no chance of rolling back if they don’t like it, is way worse.
Did you get rid of all your micro USB cables and devices once the transition to USB-C began for Android?
You're literally describing Apple's business model.
Google most profitable business line is ads. They profit from literally knowing everything about you, then selling access to that to ad bidders. Apple makes the most money from devices. It is not the same.
Then why is it that they advertise? We just last week had a thread about how the Apple app store is making ads blend in more with organic results. So not only are they advertising to users (which admittedly was news to me), they are engaging in dark patterns to make those ads more enticing. It doesn't seem like being locked into the Apple ecosystem (and paying their tax on hardware) is actually benefiting the users.
How's that different than Google Messages being exclusive to Android?
People on Android I’ve run into seem to have a half dozen apps and use anything but the built in messaging.
A few months ago while on a trip I ran into an older couple that wanted some picture I took in a place they weren’t physically up to going. They were not tech savvy at all. Had they been on iOS, they would have just been using Messages and it would have been easy. They had Android, and the guy opened about 5 or 6 different messaging apps, not really knowing what any of them were, it seemed like a real mess. I sent them using Messages over RCS, assuming they’d go to Google Messages, or whatever the default equivalent standard app is for Google (they seem to have changed it a dozen times). It could be that the pictures were taking a while to send, my phone showed they sent, but he had no idea where to look or where they might have went, despite having so many messaging apps. I hope he is able to find them or they came through with a notification once he had a better single.
Having one good app that everyone uses is better than the default app being sub-par, or so constantly in flux that the users and smattered about to dozens of different apps that can’t talk to each other.
Whenever there is an app with full feature parity (WhatsApp) you assume at best it can be equal, based on nothing. You have specific apps that work for you, and that's great, but my practical experience is much different: whenever I haven't had a choice in an app (think banking apps, carrier apps, local library apps, the Covid apps) the experience has been much better on Apple. Whenever there is a choice in apps, they're often cross-written in something that allows easy porting, and very similar, or the native Apple solution is much smoother. It's rare that an app just feels better on Android, and usually limited to cases where a specific app is only available on Android or, you know, Google.
How can whatsapp be better? Android at least has features like scoped storage.
Where is the ios equivalent of newpipe? Where is the iOS equivalent of pojavlauncher? where is the iOS equivalent of libretorrent or syncthing?
Open source is essentially banned on iOS.
What is the advantage of iOS? "Feels smoother"? Totally subjective.
iOS isn't particularly open source friendly, but mostly people don't do it because of personal incentives, not because it can't be done.
It's subjective, and I get that, but what you miss is that features are subjective too. Missing parity apps are only relevant when you care about that feature; at no point in my life have I ever thought my life would be better or more convenient if I could only torrent on my phone.
But having an app that is responsive and works well has made my life better. Standing outside a bar in the rain trying to get a stupid Covid app to work, not work well, just work, on Android has made my life worse.
(Ironically, I've kind of noticed this is part of the Unix ethos writ small: do one thing and do it well. It's not exact, and iOS for sure has tons of crud everything apps. And they sure don't work together! I just think it's amusing.)
I don't think iOS is less feature rich except in some specific areas, like web browsers, but you can see in the extreme example that if you could use any web browser for 20 minutes before running out of battery vs safari for hours, one is clearly better. Then you're just haggling over scale. Having the choice to use bad options is not really a choice, unless you have to eg for certain functionality.
And like, in other contexts this isn't even a debate. You talk about the useless feature bloat of Microsoft Word and the associated UI crud, and people are like 'yeah'. But in this context people will straight up make an argument that n+1 features better than n features.
I researched iOS vs Android last year so some of my info may be out of date but this is what I collected.
Apple iOS exclusives (or earlier app versions because devs prioritized iOS):
ChatGPT iOS app -2 months before Android
Sora -2 months before 2025-11 Android
Bluesky iOS app -2 months before Android (February 2023 iOS invitation-only beta; April 2023, it was released for Android)
Blackmagic Design camera 2023-09-15 -9 months before Android 2024-06-24
Halide camera app https://old.reddit.com/r/ios/comments/17klq40/what_are_some_good_examples_of_iphoneexclusive/k7efznt/
Zoom F6 https://zoomcorp.com/en/us/software-product-page/software-sub-cat/F6-control-app/ https://apps.apple.com/us/app/f6-control/id1464118916
Godox Light https://www.diyphotography.net/godox-finally-launches-android-app-for-the-a1-but-only-for-some-phones/
ForeFlight Mobile https://support.foreflight.com/hc/en-us/articles/115004919307-Does-ForeFlight-Mobile-work-on-Android-devices https://old.reddit.com/r/flying/comments/1883eya/the_authoritative_answer_to_why_isnt_foreflight/
Adobe Fresco
Procreate
FlexRadio SmartSDR SSDR 2023-10-27T13:15:09+00:00 https://community.flexradio.com/discussion/8029186/smartsdr-for-android-device
Google Android app exclusive TouchDRO for milling
There really aren't many Android-only apps that's intended for direct consumer download from the Google Play Store. Instead, Android dominates in OEM use as "turnkey" and "embedded" base os as the GUI for their customized hardware devices: Amazon Fire Stick, music workstations, sewing machine GUI, geology soil tester, etc
If it's a typical mainstream user (browser + Youtube/Tiktok + WhatsApp etc), they won't see any iOS ecosystem advantages over Android.Also Android has a bigger market share in the world than iOS, by a lot.
The tone of that seems like you thought I was taking the discussion into fanboy evangelism and therefore Android needed to be defended. That wasn't the intent and I already tried to downplay my comment by stating the iOS ecosystem specifics do not matter to 99% of mainstream users. Yes, everybody on HN already knows Android has a much bigger market share.
The point was simply to inform the gp asking the question about iOS that there are apps and niches he may not be aware of. Nobody's trying to convince any reader of switching to iOS or that "iOS is superior" ... or vice versa!
You answered to:
>> I don't see any iOS advantage with the apps anymore.
With a list of apps, some of which only listed because they got Android support a few months later. And some of which I have never heard of (SmartSDR?).
I get why those apps matter to you, but it feels a bit arbitrary. While the quote refers to something that was more general (which suggests that "at a point, iOS had a lot more quality apps"). I am just saying that the answer "no but I checked the app I like on iOS and a handful of them don't exist on Android" was kind of one anecdotal data point in the discussion.
And my point about Android having a bigger market share was that my intuition is that probably popular apps end up on Android eventually, or alternatives exist.
I honestly really don't care if people prefer iOS, Android, GrapheneOS, or a Linux for mobile distro.
No, you don't get why it matters to me. You assuming my comment was just a list of my favorite apps is way off base. To be clear, I have never installed nor use any of those apps on either iOS nor Android.
So if I don't have any personal connection to those apps, why do I have that list handy?!? Because I was researching possible coding strategies for a new smartphone app:
- have 2 separate native mobile codebases (Swift AND Kotlin) from the start and therefore can release at the same time on both Apple App Store and Google Play. Difficult and expensive.
- or start with deliberate handicap of just 1 native codebase (e.g. iOS-only for initial launch) and see if it can attract revenue/funding to pay for the other native codebase (e.g. then Android). Or do the reverse of Android-first-then-iOS. The drawback is a clone app could quickly show up on the platform I didn't code for.
- or 1 cross-platform toolkit with something like React Native which is what Meta and Microsoft Office apps like Outlook did.
That was why and how that list was created. The purpose was to get enough industry examples to form a generalization of what others did. I often do software research and my notes let me make lists about it. (Another previous example listing software I don't use but I do know the monthly costs : https://news.ycombinator.com/item?id=42331312)
I thought the iOS apps list was a neutral comment full of factual information and also counterbalanced with the areas where Android has an enormous influence. Yet somehow, my comment is still interpreted as some type of smear on Android. If you're confused about downvotes, I am too!
If you go back to the gp's comment I replied to, he literally asked: >"What else is there, where is the advantage?"
This thread is full of people replying with examples of the "what else". How could any of us seriously answer that question without the answers being criticized as "arbitrary" ?
Well I am saying that it is a list of apps I have never used (if I have heard of them at all), so it sounds arbitrary for a comparison between iOS and Android.
> Because I was researching possible coding strategies for a new smartphone app
Sure, yeah, it makes sense there. I just don't feel like "ChatGPT released their Android app 2 months after iOS means that iOS is better in terms of apps".
Ads running on premium devices are worth more to apps (and therefore the platforms). Users on premium devices pay more in subscriptions and in-app purchases.
Recently on HN: https://www.bugsappleloves.com/
Are we living in the same universe? We manage a fleet of tablets (both Apple and Android) for a healthcare company whose EMR is web-based. And because of that Sarafi has made our lives miserable. So much so that we're migrating to Chromebooks.
I've been developing for the web for 15 years. The first half was spent battling Internet Explorer. Now it's Safari.
I didn't take WebUSB seriously until I steered someone to flashing a small firmware onto something and they could do it straight from the browser! And it was a nice workflow too, just a few button and a permission click.
Two other examples I can think of are flashing Via (keyboard) firmware and Poweramp using WebADB via WebUSB to make gaining certain permissions very easy for the layman. I imagine it's gonna get more and more user in enterprise too.
Firefox is seriously behind by refusing to implement it.
Consider the fact that Chromium has to specifically blacklist Yubikey and other known WebAuthn vendor IDs, otherwise any website could talk to your Yubikey pretending to be a browser and bypass your 2FA on third party domains.
I'm conflicted on WebUSB because it's convenient but on the balance I think it's too dangerous to expose to the general public. I don't know how it could be made safer without sacrificing its utility and convenience.
On top of that, straight from Yubico's site:
".. The user must approve access on a per website, per device basis .."
This isn't any more a security hole than people clicking "yes" on UAC prompts that try to install malware.
Of course, but a phishing website "fake-bank.com" could collect user's username, password, and then prompt them to touch their yubikey. This wouldn't trigger any alarm bells because it's part of the expected flow.
> This isn't any more a security hole than people clicking "yes" on UAC prompts that try to install malware.
Yes it is. The only reason why Yubikeys are immune to phishing and TOTP codes aren't is because a trusted component (the browser) accurately informs the security key about the website origin. When a phishing website at "fake-bank.com" is allowed to directly communicate with the security key there's nothing stopping it from requesting credentials for "bank.com"
You are right that it was a security hole in Chrome <67. Which is almost a decade in the past by now.
Or simple things like supporting 100vh consistently. Is that estoric?
Now you have a crappy app that only works on some devices, and now with no tabs, no links, text you cannot select anymore because they used the wrong component, etc.
Ugh.
This is such a wild, absolute statement it's not even worth discussing this with you anymore.
For values of “just work” close to 0.
Make a picture, connect with a Windows PC, iOS needs a password, then the picture is not visible to the PC, disconnect, go with Apple photos to look at the picture, repeat connecting, with password, now it is visible.
Try to set up a hotspot, there is no button to turn the hotspot on/off.
So yes, it “just works"
There is. You can even put it on the settings drawer. Look for "personal hotspot".
I don't have a mac anymore, but IIRC you could even turn it on from the paired mac. This definitely still works between iphones. When I take out my old iphone from the drawer to use as a GPS on my bike, with no sim card, it will connect to my regular iphone's hotspot automatically.
I’m confused, which button? Do Android phones come with a physical button to enable hotspot?
To give examples:
- https://www.phonearena.com/news/google-photos-update-to-reac...
- https://www.t3.com/tech/iphones/google-maps-gets-an-iphone-u...
Both of the above are updates to Google apps that released on iOS but are planned on Android. Haven't seen any examples of the reverse.
Not for me at least usually (exception might be something like an rpg game expanding the world), apps nagging to get updated is annoying in fact.
There is no nagging. Apps auto-update on iOS, and have for years. I had 15 apps update in the last week. There was no nagging or notifications. It just happens.
My only gripe is that they seem to want to update right after I take it off the charger in the morning, instead of at night. But I only actually notice this once or twice per year, if I go to use an app that’s in the process of installing within the first few minutes of waking up.
"...support for a dynamic light mode. Instead of always viewing photos with a black background, Google Photos will use the light mode or dark mode background that you have set for your device's system theme."
This is literally one IF statement. The sentence is longer than the code.
Just one example, but aviation.
Foreflight is iOS-only. Literally the only reason I have iOS devices is because of app availability in this category.
I still think Overcast is nicer to use than Antenna Pod.
Microsoft Office apps work much better on iDevices, in my experience. (I know they exist for Android, but I've never had much luck editing there, where it actually works pretty nicely on iDevices.)
I don't game much, but my kids like gaming on iDevices much better than Android. (I have an Android tablet that I use for testing things, and they consistently reject it in favor of iPhone or iPad.)
Flowkey (music instruction app) works much better with my MIDI keyboard on iDevices than on Android (where it doesn't work and has to resort to microphone, which is buggy as hell).
I'm sure some of this is just a matter of the platform being more polished in general, but these are some apps that keep people in my house on iDevices despite having plenty of access to Android. The quality of the Youtube app doesn't move anyone, nor do the browsers.
firefox with adblock is the high quality youtube app
Also iOS still has a community of iOS only indie devs that publish polished apps for iOS, it's very common to find very popular iOS app with very curated UX that are exclusive to that platform and have a good fanbase.
Android: have laptop that can do virtualization (...so basically ever laptop that can also do this:) and have enough ram to do run Android studio. Then you theoretically also need an Android device but even that's just because I assume you want to use the app you're making. That's it.
iOS: $100/yr entry fee, plus you need Apple hardware, plus a "server" mode Apple hardware (Mac mini?) if you want to alt store and I assume your main device is a laptop.
Just the money thing and the hardware thing is a huge stumbling block. I know it's rounding error for any even semi serious business but also let's be real, a ton of very important software is basically run on the budget of "the software devs main job and/or EU welfare state benefits".
Apps have terrible reliability too. I just wanted to order a pizza, the restaurant website offered a button for the play store and app store.
There it said the app was for an outdated version of Android.
Perhaps it had been like that for a long time? But lets imagine it happened today. Where are you to get your orders from? Ahh yes, the website.
If apps didn't get the icon on the home screen 90% wouldn't have a reason to exist.
Bunch of pictures with descriptions and an add to cart button. One shouldn't even need to write code, it should be as simple and obvious as serving a document. In stead you need a full time carpenter to keep the store running. The counter and shelves spontaneously collapse, doors regularly get stuck, light fixtures rain down from the ceiling.
People trying to sell pizza deserve better, we can do better.
Maybe they can keep the lights on with those 30%, I guess.
Audio, and it's not even close. On iPadOS you get full-fledged DAWs like Cubasis and Logic.
That made me realize how little I go to the Play store these days to just browse compared to the early days of Android.
I personally can't stand Apple products ... dbut with Google doing their crap and Samsung acting like Microsoft with all the crap they load in I have to disable just to make the phone usable; I've seriously thought about moving to iPhone the past couple of years.
Safari works fine. 99% of users legitimately do not give a fuck.
In that context, it made sense because they were kids, but also, these platforms were new with not much information out there, and the users were basically forced to pick one platform or the other because of the diminishing returns from owning both. 15 years ago, a PS3 or an Xbox 360 cost around $500, which adjusted for inflation is around $800 today. Not worth dropping an extra $800 for a few exclusive titles.
In the context of Android and iOS, you can gain access to both of these platforms quite easily... I mean, presumably, you already own an Android or iOS device already. For $150 you can get a decent device on the used market. Not state-of-the-art, but pretty good, all things considered. And with that you can gain a holistic perspective.
I seriously just don't get how you can stay faithful to either Android or iOS. They both are awful. I sort of see it as a necessary evil, pick your poison sort of thing. But some people get Stockholm Syndrome and never bother to try the alternatives I guess? I find that really odd.
Also, while the Play store is an equally ad-riddled and unsearchable hellhole, at least Android does have with F-Droid a high quality alternative. iOS has nothing.
But sure, removing the F-Droid advantage can only hurt Android, the direction of your comment still stands.