Apple will be able to do that easily in its own stores. But it's a lot harder for Meta to get Best Buy and other retailers to do it -- not only will they have to pay them a lot of money, but they just won't be able to ensure the quality.
Maybe they should have partnered retailers, maybe they should have pop-up demo spaces, maybe they should be giving these things away to places like libraries or other public venues. They could also define what a good sales experience looks like, provide disposable or reusable pieces for contact, and so on. There is all sorts they could be doing!
However with physical retail generally on the decline, who would be the partner now? Best Buy isn't doing that great.
[1] https://arstechnica.com/gaming/2022/10/meta-quest-pro-hands-...
> I had to search the aisles until I found a lonely Quest display in an unloved back corner of the store...
> There was no special room or specific area set aside for the Quest demo at the store. Instead, the demo staffer awkwardly guided me to a small section of bare carpet...
> To make matters worse, about 15 minutes into my demo... interrupted by an abrupt "powering down" message when the headset ran out of charge. The demo staffer apologized, saying the unit "was at zero percent when I got it" and hadn't been plugged in for very long before our demo.
> The staffer running my demo told me that the Quest Pro is "more for business"... Unfortunately, without a linked computer or any linked 2D apps in the headset, I was only able to try out the (very unresponsive) stock web browser. And without a Bluetooth mouse or keyboard, scrolling and typing was not a natural experience.
When a sufficiently good experience is available for VR, which isn't usable without VR, then VR headsets will sell.
I've tried all the VR apps and games, and they all underwhelm.
I can look at a PS5 game and decide to buy a PS5, because I know what controller based consoles are like, I know the types of games, I know what I like. I can't do any of that with a VR game because I don't know what sort of headset I like, how it feels, what's important in a VR game that isn't in others and vice-versa.
HL:Alyx got close to the "only in VR" sort of mechanics, but change 2-3 big set pieces, and it could very much be done on a 2D screen.
I've tested VR sporadically ever since the first Oculus Rift came out, and I just get a headache after 15 minutes and that kind of has ruined it for me forever I guess as I now associate VR with motion sickness, bad ergonomics etc. That's very personal of course, I know there are others who can run around in VR fine for a whole day without these reactions.
Anyway... the game has to be outrageously good for me at least to use a VR version instead of just sitting on my chair staring on the screen with a cup of tea next to me.
Edit: and the Quest 2 will be reduced to $300 in a couple days from now
I will buy the Quest 3 as soon as it is released, but just for my stack of fitness games that are in my daily routine.
That usually means your IPD isn’t setup properly on your headset. It’s more common on HTC headsets or any others that have really fresnel lenses
VR needs some less intense and some more fun, low-stress gaming experiences to draw in the casuals like me.
You’re in luck because those types of titles form the majority of VR titles today. The more common complaint is the lack of AAA content like Alyx which is due to the lack of users
But I feel like there's a lot more for people like you. Moss, Beat Saber, Red Matter etc.
The industry is surprisingly conservative in terms of content/genre outside of indie studios. It’s basically Hollywood.
The only game my wife ever played was The Sims and was completely baffled when she learned there were no other games similar to it.
And yet they’ll spend $200M making yet another military FPS
I’ll concede animal crossing is a good exception to the rule, but this only serves to prove our original point that there’s room for AAA-grade games in this market segment.
What are these big studios even doing? Why didn't their customer research tell them that there's demand for games like Stardew Valley?
Thankfully, there's quite a few to choose from! Demeo has been popular within my gaming group.
They have a Non-VR version now so people without headsets can get in on the fun, but it's just not the same.
Except you can zoom in to stick your face super close-up to the action to see it going down.
When you zoom out, you are, indeed, in someone's basement. When it's not your turn you can enjoy all the geeky easter eggs sitting around the basement.
It sounds cool like this, but I can assure you it's cooler than that. I first played it non-VR and enjoyed the game, and then played a game the second time in VR and literally said aloud, "Holy Shit!".
Currently I do this with a Quest 2 attached to a Vive Deluxe Audio headstrap with 3D printed adapters and a counterweight on the back to take pressure off my face (a setup dubbed "frankenquest"). It works well enough but there's a lot of room for improvement.
It's a long way from the ultra-casual Wii experience.
You wipe it down? Is that normal?
I'm old; I ate dirt, swam in lakes and drank from a garden hose! My immune system is superman.
Yeah, Star Wars Squadrons was what sold me a VR headset. No regrets.
If you're looking for a long-lived multiplayer game, probably not. If you're just excited to sit in an X-Wing cockpit and blow up some TIE fighters then it's really great in VR.
Also while the variety in stock maps is better than its ever been, it still doesn’t hold a candle to the thousands of community maps.
You're exaggerating.
Is that true? A kinda competitor to Beat Saber is Synth Riders, and it's not wink-wink, there is official support for custom songs (and mods I think? I'm not sure). And when I get back to Beat Saber (because I like both Beat Saber and Synth Riders' game play), I feel like I'm owning an iPhone: a beautiful object but I can't actually do what I want with it
I wouldn't call it a killer app simply because these days, FPS is all about multiplayer, and a FPS multiplayer in VR is just...meh? It doesn't really work.
Really, any sort of action-packed combat is just not going to work in VR. Jumping behind cover works fine outside VR because the medium acknowledges the limitation. But in VR, trying to jump behind cover doesn't work when you have to worry about being next to the edge of your play space. VR tries to immerse you, but that immersion is limited when you can't touch your surroundings. Being crouched behind cover and peeking over it to shoot feels unnatural and immersion-breaking when you can't lean against the wall you're hiding behind.
Even as a VR supporter and owner of a Valve Index (And the HTC Vive before that), I don't know what the killer app for VR would be. To be honest, I'm not sure I'd even EXPECT there to be a true single "killer app" for VR, but rather, a collection of apps that work incredibly well in VR, or don't work without VR. Beat Saber comes up a lot, and it's fun, but I wouldn't call it the "killer app". It's just an example of something that only works in VR.
HOT
SUPER
HOT
SUPER
HOT
Yeah, SUPER HOT VR was amazing. It really makes you feel like you're in a kick-ass slow-mo action scene.
Out of ~20 people, I think there has only been one who liked something else better (the X-wing mission in SW:Battlefront).
Some people seemed hesitant to trust Meta due to it's Facebook account requirement (now removed), but for me their behaviour with Beat Saber is one reason that I'm kinda hesitant to trust them going forward.
e.g. Beat Saber has an update appear and all your mods stop functioning for a bit until verified to work with the new release. (From what I recall on the Quest version trying to mod results in some warning messages that stuff like this might result in your account getting banned, though I've never heard of them actually doing this to Beat Saber players). i.e. it's annoying and cumbersome to do, needs to be repeated for each update, and you're threatened with having your account banned (though I suspect that they'll continue to not follow through with those threats).
They'd also previously promised they were gonna add custom level support on Quest (e.g. https://twitter.com/BeatSaber/status/1182645623683727360) but despite tweaking stuff like this multiple times in 2019 that support never materialized.
Net result is that I'm mostly a Synth Riders player and tend to advise people purchasing a headset to avoid Beat Saber when looking for rhythm games.
(Synth Riders, Audio Trip, Boombox all allow custom songs out of the box and Pistol Whip finally has that scheduled for release this month - https://twitter.com/PistolWhipVR/status/1664037754550771717)
On Windows there's several utilities to keep your Beat Saber version and mods frozen. The utility I use, BSManager[0], also symlinks your beatmaps folder so it's shared between versions, making it easy to switch between arbitrary versions at will.
With that setup I play one setup for extended periods and only upgrade when custom maps start using frills from newer versions. I'm currently playing on 1.27.0 even though the current version of Beat Saber is up to 1.30.0.
That's bummer, and it was worse when GPU were costing an arm and a leg, so I'd totally understand people being hesitant to jump in.
1. Thrill of the Fight. Boxing standing up throwing fists and blocking with precision just doesn’t exist with controllers.
2. Blaston believe it or not. I really enjoyed hiding behind barriers dodging shots and leaping out to grab power ups.
3. The table tennis game. Swinging my arm like a real paddle was so realistic and the shots are just not reproducible with such precision.
4. Golf with the cut down iron shaft. Again, the fidelity of the shots just isn’t possible otherwise. You can get the same thing at some sports bars but it costs way more :)
It's fun but it's also an intense workout, especially if you crank up the difficulty level. I've purchased fitness games for the Quest, and while I enjoy them, they don't give the same intensity of workout that Thrill of the Fight does.
I hope they'll make a v2 of this excellent game.
Yet it's a perfectly valid usecase and one where VR adds value. Despite current tech not making perfect use of what VR offers (no 6DOF for example). There are also motion-synced peripherals available to add an extra factor to it. It's a booming industry.
Meta are shooting themselves in the foot by ignoring it. There's a big urban myth that VHS won over betamax because Betamax limited the types of movies available for its system. While I believe the story is BS, there is undeniably a huge market for it.
Yet even so, of course you can still use a monitor, and of course that's good enough.
It's hard to imagine what a vr exclusive that couldn't be enjoyable on a monitor or TV might actually look like.
It wasn't the most glorious solution for their allergy problem IMO. But it does have auxiliary benefits.
[1]https://corporate.bestbuy.com/explore-with-meta-quest-pro/
[2]https://arstechnica.com/gaming/2022/10/meta-quest-pro-hands-...
That's multiple generations of headsets, but given they iterate quicker than consoles, that still seems a somewhat fair comparison.
[1] https://en.wikipedia.org/wiki/List_of_best-selling_game_cons...
- The PS5 sales have been notoriously hampered by supply constraints
- The XBox numbers are considered to be a major disappointment [1]
- The Quest continues to be crushed by the Nintendo Switch, which counted selling 18m unites in a year to be a disappointing result of supply constraints [2]
[1] https://kotaku.com/xbox-series-x-s-sales-microsoft-next-gen-...
[2] https://www.cnbc.com/2023/05/09/nintendo-full-year-earnings-...
On the other hand when I think back to the Apple Watch launch, despite early models not selling that well compared to other Apple devices I remember plenty of friends having them.
The best they could do is subsidize the cost which they have done multiple times in the past. The lowest price for a Quest 2 that I’ve seen is $229
I'm not sure why this is being downvoted.
As anyone who actually tried to demo a quest 2/pro knows, this was absolutely true, and still is true [1].
During covid, there were no in-store demos that I could find for the Pro or Quest 2, in my city of millions. One large chain advertised demos, but it was by appointment, and not one within 100 miles actually went through with it.
Now, with COVID restrictions gone, the locations are far between, and require assisted demos, because you can't really leave a VR headset tethered to a counter and not have something break.
The only reliable way to try was to buy it and return it. See all of the subreddits for how widespread this behavior was.
I think the real issue is that HL: Alyx is an extreme outlier in quality, in VR gaming, which isn't good.
There are just so much more constraints to get an immersive experience right.
For untethered, I tend to stick to fitness apps, which is a surprisingly fun way of staying in shape, and beats the boredom of the gym.
I tried Supernatural for a few months. It’s good if you want an instructor led workout and it looks great, but I could not justify the monthly sub
Other great workout apps are synth riders, punch fit, ninja legends, creed, until you fall, pistol whip, gorilla tag, and there’s more.
You’d be surprised to see what makes you sweat
If you want more immersion though, you probably want a wheel set for about $300 and a VR ready PC which ranges from $1200 - $2000 depending on sales and assuming you’re going for midrange. It is game changing though.
When it comes to wheel and pedals you can go cheap and all in one, like the Logitech ones, or push the boat out a bit more like I did with Fanatec gear. Then there's crazy expensive stuff like Heusinkveld.
Also, if you want to play games on Steam, you need a PC capable of running them so if I am dumping a few thousand into a PC as well, would rather get the higher rated Steam headset for a few hundred more than the Meta.
Lastly, I don’t trust Facebook at all. I think the recent update was the first you didn’t need an account but some people I talk to like me are sketched out of a device staring at your face and expressions and wasn’t rated too high for privacy.
Not sure why they seemed to be demoing it more then than now.
We've tried a few others but nothing else really stood out. If there is a compelling sequel to Echo I hope I don't need to upgrade hardware and will just quit.
If the experience of using them was actually marketable, it would be more of a thing.
I think part of the problem was it was during the end of the pandemic and perhaps people were feeling bad about sharing a headset, though they were rubbing it down with alcohol in between.
But considering the area is still there: Perhaps they are not doing demos all day. I'm not there very often.
In fact, that's a good way of actually telling Meta that you are not happy with it. Not buying doesn't tell them much.
The good news is that the new generation of VR headsets starting with the quest pro and Apple reality should fix your problem. The quest 3 might fix it too if it has better IPD config. The downside is that they are a lot more expensive than the entry level quest 2 with prices from two years ago
Do they still require a FB account?
The sweat is going to be disgusting.
No Apple Store in asia let’s you try AirPods…
And yet... trying these out just doesn't seem to be a thing anywhere. I can walk into any tech store and see a non-working unit in a glass case, or if I'm lucky pick up a slightly sticky broken controller, but I can't try one out for 5 minutes to see if I like it.
I'd bet that Apple's headset will be announced with a store experience to go along with it. I'm sure it'll be by appointment only to begin with as they'll have many more people wanting to try it than who will want to buy, but I'm sure there will be a way to experience them before buying. The Apple Watch was effectively a new product category where people needed a new level of persuasion, and Apple had fitting appointments that were very well done, and Apple Stores have always been known for being primarily focused on using the products, even letting you try AirPods, so I can't imagine these will be stuck in a glass case.