It's a long way from the ultra-casual Wii experience.
You wipe it down? Is that normal?
I'm old; I ate dirt, swam in lakes and drank from a garden hose! My immune system is superman.
Yeah, Star Wars Squadrons was what sold me a VR headset. No regrets.
If you're looking for a long-lived multiplayer game, probably not. If you're just excited to sit in an X-Wing cockpit and blow up some TIE fighters then it's really great in VR.
Also while the variety in stock maps is better than its ever been, it still doesn’t hold a candle to the thousands of community maps.
You're exaggerating.
Is that true? A kinda competitor to Beat Saber is Synth Riders, and it's not wink-wink, there is official support for custom songs (and mods I think? I'm not sure). And when I get back to Beat Saber (because I like both Beat Saber and Synth Riders' game play), I feel like I'm owning an iPhone: a beautiful object but I can't actually do what I want with it
I wouldn't call it a killer app simply because these days, FPS is all about multiplayer, and a FPS multiplayer in VR is just...meh? It doesn't really work.
Really, any sort of action-packed combat is just not going to work in VR. Jumping behind cover works fine outside VR because the medium acknowledges the limitation. But in VR, trying to jump behind cover doesn't work when you have to worry about being next to the edge of your play space. VR tries to immerse you, but that immersion is limited when you can't touch your surroundings. Being crouched behind cover and peeking over it to shoot feels unnatural and immersion-breaking when you can't lean against the wall you're hiding behind.
Even as a VR supporter and owner of a Valve Index (And the HTC Vive before that), I don't know what the killer app for VR would be. To be honest, I'm not sure I'd even EXPECT there to be a true single "killer app" for VR, but rather, a collection of apps that work incredibly well in VR, or don't work without VR. Beat Saber comes up a lot, and it's fun, but I wouldn't call it the "killer app". It's just an example of something that only works in VR.
HOT
SUPER
HOT
SUPER
HOT
Yeah, SUPER HOT VR was amazing. It really makes you feel like you're in a kick-ass slow-mo action scene.
Out of ~20 people, I think there has only been one who liked something else better (the X-wing mission in SW:Battlefront).
Some people seemed hesitant to trust Meta due to it's Facebook account requirement (now removed), but for me their behaviour with Beat Saber is one reason that I'm kinda hesitant to trust them going forward.
e.g. Beat Saber has an update appear and all your mods stop functioning for a bit until verified to work with the new release. (From what I recall on the Quest version trying to mod results in some warning messages that stuff like this might result in your account getting banned, though I've never heard of them actually doing this to Beat Saber players). i.e. it's annoying and cumbersome to do, needs to be repeated for each update, and you're threatened with having your account banned (though I suspect that they'll continue to not follow through with those threats).
They'd also previously promised they were gonna add custom level support on Quest (e.g. https://twitter.com/BeatSaber/status/1182645623683727360) but despite tweaking stuff like this multiple times in 2019 that support never materialized.
Net result is that I'm mostly a Synth Riders player and tend to advise people purchasing a headset to avoid Beat Saber when looking for rhythm games.
(Synth Riders, Audio Trip, Boombox all allow custom songs out of the box and Pistol Whip finally has that scheduled for release this month - https://twitter.com/PistolWhipVR/status/1664037754550771717)
On Windows there's several utilities to keep your Beat Saber version and mods frozen. The utility I use, BSManager[0], also symlinks your beatmaps folder so it's shared between versions, making it easy to switch between arbitrary versions at will.
With that setup I play one setup for extended periods and only upgrade when custom maps start using frills from newer versions. I'm currently playing on 1.27.0 even though the current version of Beat Saber is up to 1.30.0.
That's bummer, and it was worse when GPU were costing an arm and a leg, so I'd totally understand people being hesitant to jump in.
Currently I do this with a Quest 2 attached to a Vive Deluxe Audio headstrap with 3D printed adapters and a counterweight on the back to take pressure off my face (a setup dubbed "frankenquest"). It works well enough but there's a lot of room for improvement.