danpalmer
Given that this seems to just be a re-skin, why a full site that updates hourly, instead of just a browser extension that rewrites the content in-place live?
I'd be interested to see benchmarks for this sort of thing plotted against cost, power usage, and elapsed time. If these are all sub-linear then that's great, but if some aren't that could be a real problem for LLMs in the long run.
The people I work with outsourcing their thinking to LLMs are struggling, and if I'm not careful they're creating more work for me in review and feedback. The people I work with outsourcing their codebases entirely to LLMs are producing some of the worst software I have ever used.
Tests are usually not comprehensive. The tests for SQL engines for example aren't intended to provide full code coverage, because they are intended to be re-usable across different codebases. LLMs can therefore easily over-fit to those tests, solving problems in the dumbest ways rather than solving them in the ways humans would.
The human's goal is to produce a working database engine, the LLM's goal is to pass the test suite or implement the spec it has been given.
The only cases I really get from this are browsers when I try to log in to my router or NAS, firewall software when I ask it about connections, that sort of thing.
I've never had a case of this where the access was malicious, and devices on my network have security controls. For me this popup is exceptionally low value.
For the foldable market to triple in size, Apple would need to sell 40m this year, which if we assume a flat year for overall numbers (likely given rising costs this cycle and the trend of flattening sales anyway), then it would mean the fold taking 16% of all iPhone sales. For a ~2500-3200 USD phone (base model, international pricing), that's not happening.
Why would you think foldables are about to get a lot better? They have improved over the last 10 years, but the original caveats are pretty much all still there, and the iPhone Duo doesn't appear to improve on any of them in any meaningful way.
On the other hand, the advantages are... an iPad like experience sometimes? Or a smaller phone for the flip form factor? The flip form factor certainly does not pay off. I'm honestly not sure who the trade-offs pay off for.
AI represents some weird intelligence-like resource. It clearly does something of value, but that must be combined with other resources. In tech there's a lot of that, so making it (roughly) infinitely accessible has had a nice impact and we've run into our next limiting factor: human time. Companies that aren't "pure tech" though will run into much earlier limiting factors – hardware, compliance, regulation, artistic value, human time, and so on.
Perhaps you're more comfortable chatting to strangers, perhaps this is a cultural thing. An analogy, if I was sitting in a restaurant with friends having a good time and a random additional person got seated at our table that would end the conversation, stop the socialising, and at best we'll have a boring, shallow conversation with the new person about who they are.
The only reason I can figure out is that they decided the technical foundations were just wrong, which would be surprising because they put an astonishing amount of work into building some very specific technical foundations for Arc.
Now that Chrome has native vertical tabs I'm back on Chrome, but I do miss Arc's tab tidying and organisation.
I always felt weird alone in a taxi – having someone serve you that directly in that way, particularly if you're sitting in the back seat, just feels a little uncomfortable. But in a Waymo it's just me.
Every time I've taken a taxi in a group, the conversation ends when we get in and the driver is suddenly a part of our conversation. It's weird to have them sit there listening to your discussion but not participating, and it would be weird for them to participate. Inevitably the conversation turns to the mundane, questions about whether it's a busy day, how often do you drive in this part of town, etc.
I got a Waymo with friends and the conversation never missed a beat as we got into the car, rode for 15 minutes, and got out.
I'm glad that pieces like this exist, encouraging people to go and see it, and I look forward to reading more of (1) once I've seen it.
That's because the film is easily spoiled, and the impact comes from watching it. Writing a film review without spoiling a film like this is hard.
Compared to if you run a cloud storage company, a corrupted file might annoy a user that pays $1m every month, to store data that they themselves make money on, etc.
The stakes for a game save are a lot lower.
I'm personally less concerned. Partly because I attribute Blow's social opinions to naivety and ignorance rather than malice – e.g. I think he holds misogynistic views not because he is trying to be misogynistic, but because he's naive about the systemic bias in society, a criticism that can be levelled at many people.
But otherwise, I'm less concerned about Order of the Sinking Star because he has said in interviews that the story is supposed to be interesting to a wide audience and not intended to be based on his world view in any way. The Witness also wasn't some right wing think piece, it was just pretentious.
I get why a journalist would be concerned, but I think they're being overly cautious.
Just a guess based on the way he's spoken about it, but I'd expect an open beta in December-February. I'm not expecting that to be open source though (maybe the engine will be but not the language, unclear).
However Order of the Sinking Star is also made in a custom programming language and custom engine. This is not at all normal for game development. There also doesn't appear to be a scripting system. Normally you have an engine built in C++ or something fast, and then a scripting system where you write a higher level language to script how the game runs. Engine development is more separate from scripting development. With Order of the Sinking Star, the game engine appears to be much more just like a library, and the same codebase runs the engine and game logic, with no scripting layer, as far as I can figure out from public hints.