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Re:Stadia died because no one trusts Google by lbwtaylor on Saturday October 01, 2022 @10:36PM (#33052290)
I feel like some of these perspectives are very tech industry focused rather than gamer focused.

As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that.

Compare that to paying the same price for a regular PC game which you can play via streaming using a streaming service, but also play locally, and know that you can take that game with you through multiple hardware decides and streaming services.

With Stadia, if I move somewhere with bad internet, there is no way to recover the value of my games I purchased. There is no other gaming system like that. All other systems either have an offline possibility or are pure streaming where you aren't making a game purchase investment, like Xbox Gamepass or Luna.

It just doesn't make sense except to a really small niche and is not competitive to the average gamer.

Re:Stadia died because no one trusts Google by h0l0cube on Saturday October 01, 2022 @11:38PM (#33052601)
> As a gamer, I think Stadia failed because the system they created doesn't make sense.

Google, Facebook, etc. are victims of early success. They made their billions on low hanging fruit, by throwing a lot of resources at problems with very high demand for a solution that weren't yet tackled well (e.g. query the internet, keep in touch with friends). So it's no wonder that in this day in age they are incapable of understanding product market fit, innovating, or competing in a market with competent players and a lower barrier to entry.

Re:Stadia died because no one trusts Google by stingraycharles on Sunday October 02, 2022 @12:02AM (#33052716)
At least for Google, I don’t think you can call what they did with search low hanging fruit. Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved.

I do agree that they’re victims of their early success, but rather that it proves that it’s rather difficult to make multiple successful products.

When you own a whole ecosystem, like Microsoft and Apple do, it makes it much easier to do; you can also see this in case of Google Maps. You can just push your products inside the ecosystem, and be almost guaranteed success.

Stadia drifted away from that ecosystem (as does Google Cloud for that matter), and as such is much more difficult to pull off. Combine that with Google’s reputation for killing things, and the writing was on the wall from the start.

Re:Stadia died because no one trusts Google by chongli on Sunday October 02, 2022 @05:13AM (#33054317)
Their solution was anything but, and it was truly innovative (at the time) and their success was well deserved.

It was totally low hanging fruit. Try building a search engine today. The barriers to entry are much harder. Finding useful sites and filtering out spam are much more difficult now than when Google started. The signal to noise ratio on the internet has plummeted.

And that is just the difficulty of building an application. Actually gaining marketshare in search is a whole other problem to solve and also very difficult. Even if you manage to build a superior search engine you’ll have an uphill battle convincing people to use it.

This is what it means to have all the low hanging fruit cleaned out. Google built their application at a time when most people weren’t even on the internet and spam was barely getting started as a social problem. Sure, what they had was remarkable and innovative, but only because everything else at the time was so bad. But now? Different story.

You can actually read Page & Brin’s original paper online [1] and implement it yourself. It’s not very difficult. In fact, it was an assignment question in my 3rd year numerical methods class. Unfortunately if you just point the basic algorithm at a crawl (which you can download for free here [2]) you’re going to get useless results. The spammers are optimized to fool this algorithm (Pagerank) so you need to find a way to filter out the spam. And that is a very very deep rabbit hole!

[1] https://research.google/pubs/pub334/

[2] https://commoncrawl.org/

Re:Stadia died because no one trusts Google by statictype on Sunday October 02, 2022 @07:20AM (#33054935)
It was totally low hanging fruit. Try building a search engine today. The barriers to entry are much harder. Finding useful sites and filtering out spam are much more difficult now than when Google started. The signal to noise ratio on the internet has plummeted.

This is what everyone thought in 1999. Search engines were a solved problem in a crowded market where there could be little room for new contender And whatever limitations we had in search were just inherent in how it all worked and we just had to deal with it.

Re:Stadia died because no one trusts Google by hahajk on Sunday October 02, 2022 @09:00AM (#33055538)
The existence and popularity of Dogpile was an admission that search engines were not solved yet. We just used all of them all at once understanding they were each imperfect.
Re:Stadia died because no one trusts Google by Breza on Friday October 14, 2022 @02:06PM (#33206840)
Oh wow, I haven't thought about Dogpile in years. Thanks for the trip down memory lane.
Re:Stadia died because no one trusts Google by blitzar on Sunday October 02, 2022 @10:15AM (#33056036)
> This is what everyone thought in 1999. Search engines were a solved problem in a crowded market

We must have lived in different 1999's

Re:Stadia died because no one trusts Google by Retric on Sunday October 02, 2022 @09:30AM (#33055711)
Google didn’t solve really search, it solved an at the time fairly new and related problem of low quality websites. Arguing about the inadequacy of early search engine in that context is like arguing that email clients in 1985 should have included spam filters.
Re:Stadia died because no one trusts Google by fallingknife on Sunday October 02, 2022 @09:46AM (#33055820)
How would you even start today? Your crawlers would be blocked from most of the internet.
Re:Stadia died because no one trusts Google by KajMagnus on Sunday October 02, 2022 @05:35AM (#33054440)
> implement it yourself. It’s not very difficult

But that's not where others failed. Instead, it's coming up with the idea, realizing that it's a truly good idea, that was the important thing. (Remember, Yahoo and other(s) didn't want to buy Google and the algorithm, when they had the chance.)

Maybe if you replace "totally low hanging fruit", with "It was undiscovered winner-takes-it-all markets" I'd agree.

In hindsight, everything is obvious. But initially, discovering that opportunity — looking at how many people (how few, just 2) did, it wasn't easy.

Re:Stadia died because no one trusts Google by pessimizer on Sunday October 02, 2022 @08:26AM (#33055308)
> Maybe if you replace "totally low hanging fruit", with "It was undiscovered winner-takes-it-all markets" I'd agree.

I don't understand the distinction you're trying to make. I think what's being proposed is that the more undiscovered markets get discovered, the fewer undiscovered markets are left, and the more difficult they are to discover. Pagerank was a good idea that worked.

Re:Stadia died because no one trusts Google by KajMagnus on Sunday October 02, 2022 @01:17PM (#33057979)
I'm thinking that whenever an undiscovered market gets discovered, this unlocks new undiscovered markets.

And back at the time, before Google Search, many many related markets didn't, couldn't, yet exist. And, back then, I'd think PageRank could count as one of the few and difficult thing to discover.

I think "low hanging fruit" makes it sound too easy :- )

Re:Stadia died because no one trusts Google by chongli on Monday October 03, 2022 @12:20AM (#33063439)
I think "low hanging fruit" makes it sound too easy :- )

Then you missed the point. It doesn't matter whether PageRank was something trivial any grad student could come up with or if it was on the level of Einstein's General Relativity in difficulty. The point is that it was one basic idea.

Today if you want to dethrone Google you need to overcome the enormous amount of engineering that has gone into Google Search and Maps. You can't do that by just "discovering" something as a grad student. It's going to take thousands (or millions) of engineering hours to achieve.

That is what it means for the low-hanging fruit to be gone. It's like the difference between discovering electricity, as we all know took quite a while but was achieved by a small number of scientists and inventors over a period of a couple centuries, and trying to compete against the modern-day electrical distribution network on your own, which is essentially impossible without some kind of Star Trek alien galactic empire level technology.

Re:Stadia died because no one trusts Google by sumedh on Sunday October 02, 2022 @07:24AM (#33054963)
> Remember, Yahoo and other(s) didn't want to buy Google

The big guys at that time were blinded by their own success, Google wanted users to do their search and leave the site which was completely opposite to what the Yahoo's of that day wanted to do, they wanted users to hang out on their portal.

Re:Stadia died because no one trusts Google by philipov on Sunday October 02, 2022 @07:37AM (#33055033)
And now Google is the one blinded by their own success, who doesn't want you to leave their portal, with tactics like embedded search results and AMP. But where are the people who will come and dethrone them? Probably purchased wholesale by Google or Facebook, sequestered safely away collecting a paycheck and inventing no threats.
Re:Stadia died because no one trusts Google by dasil003 on Sunday October 02, 2022 @11:02AM (#33056447)
All outsized successes look like low-hanging fruit with the benefit of hindsight. If you cherry-pick the biggest business success in any 20 year span throughout the industrial/information ages, I’m sure you will find the initial path to success is always gone by the end of that span. That implies it those successes are always low-hanging fruit. If Google strikes you as moreso, I would suggest that’s only because of the novelty and eventual dominance of the web to everyday life which was not a forgone conclusion.
Re:Stadia died because no one trusts Google by 300bps on Sunday October 02, 2022 @09:49AM (#33055842)
Try building a search engine today. The barriers to entry are much harder.

I’ve often heard the saying how “everything easy has already been invented” and that it’s so much harder today to invent new things.

I think it’s a fallacy. Things were just as hard in the past.

I owned an ISP in 1998 and there were plenty of search engines at the time. Google invented something unique and innovative and they were rewarded tremendously for it. There were literally hundreds of other companies trying to do the same thing but Google was better. If it was low hanging fruit then Hotbot or any of the other major players could’ve done it.

Re:Stadia died because no one trusts Google by Jochim on Sunday October 02, 2022 @10:34AM (#33056183)
Doesn't that just prove the point though?

In 1998 there were plenty of search engines and their use was distributed more evenly. The internet was still fairly new and most people weren't online yet. It certainly wasn't an integral part of most people's life. Google came along and improved on the existing search engines and in doing so wiped out a lot of that competition, becoming what they are today.

A new search engine now has to compete with global network effects, orders of magnitudes more data, Android, and a complex web of interconnected functionality.

Even only looking at the advantage that Google Maps brings to the table totally blows past any barriers present in 1998. Sure, you could build a much better search engine but who's going to use it when it can't give them directions?

Then consider that if you look like you'll end up making some headway, you're likely to just get bought and killed off/integrated.

Re:Stadia died because no one trusts Google by 300bps on Sunday October 02, 2022 @10:48AM (#33056312)
A new search engine now has to compete with global network effects, orders of magnitudes more data, Android, and a complex web of interconnected functionality.

Are you a pessimist in life? You’re focusing on only the negative aspects of starting a search engine today.

24 years after Google was formed we have orders of magnitude cheaper processing, orders of magnitude better AI, the ability to start small with cloud computing and work your way up from there. We have 24 years of search engine research to a large extent publicly available.

I really think all this “things would’ve been so much easier back then” are simply excuses as to why someone can’t do something today.

Re:Stadia died because no one trusts Google by ReflectedImage on Sunday October 02, 2022 @01:42PM (#33058284)
What alternative search engine which isn't Bing (including DuckDuckGo) have you used recently?

They do exist, have you heard of any of them?

Re:Stadia died because no one trusts Google by richardsocher on Tuesday October 04, 2022 @02:16AM (#33077133)
We're growing a lot at you.com
Re:Stadia died because no one trusts Google by Jochim on Tuesday October 04, 2022 @03:37AM (#33077511)
Hey Richard, great to hear you guys are doing well! A search engine with more personal control over rests is certainly attractive.

My intention wasn't to dismiss the possibility of popular new search engines. Only to highlight that the environment is substantially more complex/challenging than in 1997.

Re:Stadia died because no one trusts Google by mrkramer on Sunday October 02, 2022 @02:20PM (#33058694)
>Google invented something unique and innovative and they were rewarded tremendously for it. There were literally hundreds of other companies trying to do the same thing but Google was better. If it was low hanging fruit then Hotbot or any of the other major players could’ve done it.

I actually think that their entrepreneur spirit and business attitude made them successful. Other guys thought of their search engines as of technical experiments and hobbies, they weren't serious about it. In another words Google cared more for innovating their search engine, making money and then reinvesting it back in R&D and staying ahead of everybody. The same story was with Microsoft and Digital Research; Bill Gates simply cared more business wise and was more fanatical in making money than Gary Kildall.

Re:Stadia died because no one trusts Google by mrkramer on Sunday October 02, 2022 @02:06PM (#33058555)
>Try building a search engine today. The barriers to entry are much harder. Finding useful sites and filtering out spam are much more difficult now than when Google started.

I'm not a programmer but I can write down on a piece of paper an algorithm which is more efficient than Google's in filtering out "spam" websites. I'm from southeast Europe and for my local market there are numerous ecommerce phishing websites that are popping up on a first page of search results. Some even ranked first. I reported them to Google but 6 months after nothing changed.

Re:Stadia died because no one trusts Google by wanderlust123 on Sunday October 02, 2022 @05:22AM (#33054360)
Do you have a link to that numerical methods class? Sounds really interesting
Re:Stadia died because no one trusts Google by isbvhodnvemrwvn on Sunday October 02, 2022 @07:15AM (#33054907)
Power iteration of Google matrix is the concept to look up. They reduced the PageRank problem to a well known linear algebra problem with a lot of efficient libraries.
Re:Stadia died because no one trusts Google by choppaface on Sunday October 02, 2022 @01:36AM (#33053170)
Search was full of low-hanging fruit. TF-IDF was well-known. PageRank less so but when the nascent internet has so much signal-to-noise it’s often hard to go wrong. Execution was key—- especially compute efficiency—- but a lot of those are nerdy problems detached from real people. Which is wear Google does well.

Stadia was a rich technical problem with an application area that’s accessible to Googlers. Even if Googlers don’t video game, real life is a game to them. But Stadia failed because it lacked the artistic passion behind Nintendo and the best gaming studios.

If Google set themselves up like McKinsey—- i.e. turn their engineering workforce into a contracting service—- then Google might be able to contribute to a real product. But Googlers just don’t care about people. They care about puzzles and systematicity.

Re:Stadia died because no one trusts Google by int0x2e on Sunday October 02, 2022 @07:50AM (#33055098)
Google is known for launching and then soon killing its projects, and game platforms are built on long term trust and momentum. That's why Stadia never got the momentum it needed.
Re:Stadia died because no one trusts Google by mrkramer on Sunday October 02, 2022 @02:56PM (#33059053)
>Search was full of low-hanging fruit. TF-IDF was well-known. PageRank less so but when the nascent internet has so much signal-to-noise it’s often hard to go wrong.

PageRank actually originates from Economics[0] where Input–output model tells you that you need to care about balancing inputs and outputs in order to have an efficient economy. Speaking of internet search engines and ranking websites inputs would be links(backlinks) and outputs would be ranked web documents.

[0] https://en.wikipedia.org/wiki/Input%E2%80%93output_model

Re:Stadia died because no one trusts Google by x0x0 on Sunday October 02, 2022 @12:15AM (#33052785)
I think the point is that Google nailed search so well -- and the $ chased eyes -- that they never really had to learn to build products that aren't constructed in the face of early, overwhelming demand. All the hard work of listening to customers, listening to prospects, teaching them that they should want the thing you built or are going to build, accepting feedback, etc.
Re:Stadia died because no one trusts Google by narrator on Sunday October 02, 2022 @01:15AM (#33053077)
Larry and Sergei decided they are not interested in the business anymore. That's probably why Google has failed to innovate much lately. How great would Tesla or SpaceX be without Elon? Companies without the founders become too cautious and status quo oriented.
Re:Stadia died because no one trusts Google by marcinzm on Sunday October 02, 2022 @05:34AM (#33054435)
When was the last time Google really innovated in a useful product and when they did stop being involved? From what I can tell Google has ridden on the coattails of Search Advertising for much much longer than they were uninvolved. Even Google's more public attempts at innovation are toys rather than useful products.
Re:Stadia died because no one trusts Google by mrkramer on Sunday October 02, 2022 @02:29PM (#33058768)
Google always figures out how to scale products to millions and millions of users e.g. Search, Gmail, Google Maps, YouTube, Android. But I agree with you, they are not really innovating. I would say they are scaling software in order to make it useful for mass use.
Re:Stadia died because no one trusts Google by marcinzm on Monday October 03, 2022 @12:12PM (#33069519)
That's basically how most successful large companies function. Acquire, optimize and scale. The specific areas they optimize and scale on differs by company.
Re:Stadia died because no one trusts Google by mrkramer on Thursday October 06, 2022 @07:59AM (#33107105)
But Google is so huge that they are only satisfied if they serve hundreds of millions or billions of users. For example if you have SaaS company you would be very happy to serve hundreds or thousands of customers but if your business model is advertising like Google's is then you indeed need millions and billions of users. Your motives and incentives change when you grow big and sometimes an average customer suffers. In this case people who loved Stadia in particular are left for dead because Stadia's growth didn't satisfy Google's apetite.
Re:Stadia died because no one trusts Google by thebruce87m on Sunday October 02, 2022 @09:26AM (#33055689)
I don’t follow SpaceX, but a cautious Tesla sounds great. Dump the self driving, concentrate on quality.
Re:Stadia died because no one trusts Google by h0l0cube on Sunday October 02, 2022 @01:58AM (#33053274)
> Larry and Sergei

This may be part of the problem. Google was founded by algorithm nerds, and that's now part of the DNA of the company. Apple (Tesla/Starlink/etc) was founded upon vision - what could the future look like? How do I make that happen today? - and then, somehow, to pare that back to something that's economically viable in a reasonable time frame.

That said, taking existing problems and trying to better apply algorithms to make a better product is still a thing in AI space though - and even here plenty of start ups are taking the lead.

Re:Stadia died because no one trusts Google by vinay_ys on Sunday October 02, 2022 @03:42AM (#33053828)
Google tends to take on problems that have high technical complexity, potential wide user base and extremely low marginal cost per user and monetizable via ads. And they detest manual/field operational work and don't have the institutional muscle to do fast incremental iterative product development. These are good predictors of what product of theirs will succeed vs fail.

Within high technical complexity space, they differ in significant ways with Apple or Tesla – they don't have organizational mechanisms to do deep vertically integrated problem solutioning. Even when they have academically much superior AI tech, their ability to productize those capabilities is slow and less effective due to how cross-organization collaboration works.

On the business side, they don't have a business team really. There's no MBAs scheming new pricing or bundling models nor are there people wanting to chase/beat market competitors. So, whenever they do SKU based pricing or subscription based pricing, they tend to get it less right than, say, Microsoft.

Re:Stadia died because no one trusts Google by h0l0cube on Sunday October 02, 2022 @05:55AM (#33054528)
I agree with what you're saying, and I think you've said more accurately and with more detail, what I was trying to convey.

Edit: One thing to add... Google's history of 'solving highly technical problems' has really been more around scaling infrastructure, with their notable successful products being Google search, Maps, Gmail, and YouTube - with Android being an exception that rule if you'd call that a 'product'. Maps and Google assistance have some technical aspects, but nothing really out of the grasp of a modern startup. Technical ability for SaaS companies isn't really the moat it used to be.

Re:Stadia died because no one trusts Google by bitcharmer on Sunday October 02, 2022 @03:43AM (#33053830)
> Google was founded by algorithm nerds, and that's now part of the DNA of the company.

Not any more. These days their DNA is ads.

Re:Stadia died because no one trusts Google by random314 on Sunday October 02, 2022 @04:20AM (#33054027)
And ads need algorithms
Re:Stadia died because no one trusts Google by h0l0cube on Sunday October 02, 2022 @05:49AM (#33054493)
I agree with both those takes.
Re:Stadia died because no one trusts Google by vxNsr on Sunday October 02, 2022 @01:38AM (#33053182)
It’s pretty interesting actually you can see exactly where Elon is focusing based on what’s going on at each company. The fact that Tesla has failed to output a new car or really innovate much lately, and spacex appears to be stuck in a morass of engine troubles for their latest big rockets, tells you how much he’s taken his eye off the ball.
Re:Stadia died because no one trusts Google by panick21_ on Sunday October 02, 2022 @02:45AM (#33053545)
I'm sorry but this is just outright wrong.

> The fact that Tesla has failed to output a new car or really innovate much lately

They literally turned into a battery company with their own batteries, their own chemistry and their own end to end manufacturing process. They are making state of the art batteries when only 5 years ago this company had never even made single high volume car.

You can like or dislike FSD but it is innovative.

In terms of manufacturing, things like Gigapress is now getting copied all over the car industry.

Innovation is not just new products.

And in capital intensive business, scale itself requires innovation.

And they are doing this while having 30% growth every year with exploding profits at the same time. After 10 years when people were screaming about how EV wouldn't ever be profitable.

> spacex appears to be stuck in a morass of engine troubles for their latest big rockets

What? SpaceX is currently reaching an incredibly high operational cadence. That requires innovation.

SpaceX is launching Starlink sats with laser communication and deploying it large scale. They are producing incredibly advanced antenna technology as consumer electronics.

The Raptor engine is the most advanced rocket engine in human history and they are on their second major iteration building them as fast as very few rocket engine in history have ever been produced. They are regularly doing full duration test of these engines. Currently its not really the engines that is holding them back.

Claiming that being a little bit late on building the by far the most advanced rocket system in human history is taking his eye of the ball is pretty absurd.

Re:Stadia died because no one trusts Google by impossiblefork on Sunday October 02, 2022 @04:14AM (#33053988)
The Gigapress is an Italian innovation though, and the Italians built it because they understood that it could be incredibly useful, not because there was a custom order.

Tesla were early adopters by making use of them, but not innovators.

Re:Stadia died because no one trusts Google by geertj on Sunday October 02, 2022 @07:35AM (#33055022)
> Tesla were early adopters by making use of them, but not innovators.

There are two versions of the Gigapress history going around. In one version the idea came to the Idra CEO in a dream, while in the other version Elon gave multiple die casting manufacturers a call and got a hard no from everyone, expect for Idra who gave him a ‘maybe’.

Whichever it it is not that important in my view. What is undisputed is that Tesla put their money where their mouth is and took a real money bet on this new unproven technology early on. That is as much innovation as actually coming up with the machine and idea yourself.

Edit: to add to my point about innovation, from what I understand, no car company has ever used die casted parts in structural components due to concerns about internal stresses resulting from the die cast process. Normally this requires expensive post treatments but Tesla developed a custom alloy that makes this post treatment unnecessary. I am a bit light on details; someone with a metallurgy or structural engineering background pls chime in.

Re:Stadia died because no one trusts Google by impossiblefork on Sunday October 02, 2022 @03:13PM (#33059194)
As I understand it Idra already had the idea for large presses and understood their potential. The demands Tesla had may still have been difficult to realize. Consequently the stories are in some sense reconcilable.

Structural die-casting has been a trend in the automotive industry, having started before the Gigapress. One article on this, from 2018, is https://www.spotlightmetal.com/opportunities-for-die-casting... and in that you see an analysis of the economic benefits, even though it's an article for public consumption.

The article itself, back in 2018, mentions cars already using structural die-casting and basically forecasts structural die-casting becoming a more typical manufacturing method.

Re:Stadia died because no one trusts Google by panick21_ on Sunday October 02, 2022 @02:19PM (#33058684)
Tesla specifically came to them and asked them to developed a machine to their specifications, financed and developed the product and they are getting virtually all the machines the company can produce.

Also its a part of company from China operating in Italy.

These machines are also continuously improved in prosecution at Tesla and that knowlage is flowing back to the company. The machines deployed in Texas are already an improvement over those in California. There is a lot around the core machine that needs to be improved as well.

Re:Stadia died because no one trusts Google by impossiblefork on Sunday October 02, 2022 @02:48PM (#33058968)
It's an Italian company that was very recently bought by a Chinese company.

My understanding is that they saw the usefulness of these machines quite early and were developing them in this direction and that they had already produced 4000 tonne presses of this general type. Now it's at 6000 and 8000 tonnes.

Customers are needed to make use of good ideas-- you can't take them otherwise, but the innovation is the work the Italians did.

Re:Stadia died because no one trusts Google by panick21_ on Sunday October 02, 2022 @04:27PM (#33059890)
Yeah that company had no other costumers that were considering 6000+ machines. Tesla put down the money and the internal engineering to prove out that using huge casting as a structural member for the car was viable and then worked with a supplier to design the exact machines they needed.

Machines that like still wouldn't exist today had Tesla not done the necessary investment.

There is the machine and then the application of the machine to an actual production process.

Re:Stadia died because no one trusts Google by impossiblefork on Sunday October 02, 2022 @06:07PM (#33060803)
Tesla may also be unique in having a strong need for machines of this kind, which in a way, attempt to avoid assembling of complex metal parts. If the other manufacturers have that down, then their need for very large components of this kind is lower.

It's like Germany and its heavy presses, during WWII. Lack of manpower, or in this case, something else that is wrong, leads to an player going for the most complete realization of that is easier and has major advantages.

Re:Stadia died because no one trusts Google by panick21_ on Monday October 03, 2022 @08:20AM (#33066453)
> Tesla may also be unique in having a strong need for machines of this kind

All other car companies?

> If the other manufacturers have that down, then their need for very large components of this kind is lower.

This is not how this works. Tesla also 'has it down' with the Model 3 manufacturing line.

Its still lower CAPX and lower OPEX to use gigapress.

This is a large part why even the former CEO of VW said they were behind in some ways.

Re:Stadia died because no one trusts Google by impossiblefork on Monday October 03, 2022 @01:29PM (#33070788)
>This is not how this works. Tesla also 'has it down' with the Model 3 manufacturing line.

Yes, but at the time when they went after these presses as the thing for the future, they didn't quite have it down.

>Its still lower CAPX and lower OPEX to use gigapress.

Now, probably, yes.

Re:Stadia died because no one trusts Google by WastingMyTime89 on Sunday October 02, 2022 @08:52AM (#33055496)
> They literally turned into a battery company with their own batteries, their own chemistry and their own end to end manufacturing process.

That’s Panasonic, not Tesla. You are confused by the Tesla marketing here. Tesla makes plenty of interesting things but that’s not part of it.

Re:Stadia died because no one trusts Google by panick21_ on Sunday October 02, 2022 @02:24PM (#33058727)
No its not. You are misinformed or you are buying into some twitter non-sense.

Yes, Tesla is buying batteries from Panasonic. They are also buying batteries from LQ and CATL. Nobody questions that.

In addition to that Tesla has its totally own production process and chemistries. These are not shared with LG, CATL or Panasonic. Its own fully owned battery factory and research facility in California. They are currently building a battery plan in Austin and in Berlin, these are fully owned and operated Tesla plants.

These plants have their own manufacturing processes developed in-house. They even built the machines them selves. A lot of this is done in Germany in a former well known German supplier that Tesla bought outright like 5 years ago. They also bought a company in Canada that makes the battery filling machines and pumps in Canada.

If you still think we are in 2014 and Tesla is just being supplied by Panasonic, you have not been paying attention.

Re:Stadia died because no one trusts Google by MrMan on Sunday October 02, 2022 @10:59AM (#33056418)
thanks
Re:Stadia died because no one trusts Google by panick21_ on Sunday October 02, 2022 @02:24PM (#33058731)
Don't thank him, he is flat out factually wrong, refer to my other comment.
Re:Stadia died because no one trusts Google by h0l0cube on Sunday October 02, 2022 @01:00AM (#33053010)
> When you own a whole ecosystem

Google virtually own Android, and yet they haven't innovated or taken the initiative in a way that Apple has. A distinction can be drawn with Apple here, as they've opened new markets by making devices that didn't exist yet (e.g., touch-driven mobile computing). They innovated from the beginning, not so much remaking Altavista with Bigtable.

Re:Stadia died because no one trusts Google by chx on Sunday October 02, 2022 @04:33AM (#33054097)
While certainly Apple has innovated on things, you can't name anything which was not a gradual improvement but, as you say, a device that didn't exist yet.

The first phone with a capacitive touch screen was the LG Prada. Of course, resistive touch screen phones existed for a long, long time before that.

Sony Ericsson Liveview, MOTOACTV, the Pebble watch, even the Samsung Galaxy Gear predates the Apple Watch.

As always, downvotes are welcome but where I am wrong?

Re:Stadia died because no one trusts Google by whywhywhywhy on Sunday October 02, 2022 @05:01AM (#33054241)
The innovation and genuine new thing on the iPhone and the entire key to its success was the screen.

But you’re just seeing the screen 1 dimensionally yes capacitive screens existed but when I say the “iPhone screen” is why it was a success I mean the technology (capacitive) + the interaction design (momentum scroll and pinch to zoom) + heavy optimization (jerky scrolling was unacceptable, every interaction had to move exactly with the finger, even browser redrawing was decoupled from the scroll to enable this).

All these parts together in unison and to a high level of polish is what made that product magical and a success.

On the other hand the LG Prada devs and designers just had jerky scrolling and no one on the team said “this isn’t good enough”

Re:Stadia died because no one trusts Google by nottorp on Sunday October 02, 2022 @05:00AM (#33054237)
You're not wrong but you're simply describing Apple's business model. Take technology that has matured and do it well.

If you ask me, Apple's main innovation with the iPhone was making the UI usable with just a finger instead of a stylus.

Re:Stadia died because no one trusts Google by ghaff on Sunday October 02, 2022 @08:33AM (#33055362)
There were a lot of naysayers at the time around doing away with a physical keyboard led by all the Blackberry speed thumb typists. The criticisms weren't even wrong per se but they ultimately didn't win out against the tradeoffs--which were certainly aided by the maligned but very necessary aggressive autocorrect.
Re:Stadia died because no one trusts Google by treis on Sunday October 02, 2022 @10:52AM (#33056348)
The first iPhone kind of sucked compared to the blackberrys of the day. They didn't even have copy and paste. It took a few iterations before the potential was unlocked.
Re:Stadia died because no one trusts Google by ghaff on Sunday October 02, 2022 @11:06AM (#33056499)
I had a Treo and didn't switch to an iPhone until the 3GS. A lot of people remember the iPhone (and iPod) as these overnight successes--and they really weren't although they sold well enough. It was around the third or fourth generation that both really hit their stride. (As I recall iTunes didn't even run on Windows at first and Macs were systems used mostly by media professionals.)
Re:Stadia died because no one trusts Google by chx on Sunday October 02, 2022 @02:04PM (#33058539)
Jobs initially wanted people to build web apps https://www.youtube.com/watch?v=8Vq993Td6ys&t=37s and the app store only became available for the second generation iPhone (which was called the iPhone 3G). The next year, the 3GS added HSDPA support which made online browsing pretty smooth. Combined with apps, it was finally ready for massive success.
Re:Stadia died because no one trusts Google by simonh on Sunday October 02, 2022 @06:04AM (#33054559)
I don’t think you’re wrong, yes all the individual technologies in the iPhone already existed, but there’s a bigger picture. The fact is the iPhone revolutionised hand held mobile computing, so given that fact it’s up to us to figure out how they did it and why it worked.

The reason Apple’s success at product development is so hard is that it involves orchestrating many, many different technologies together to create a powerful set of capabilities accessed through a consistent seamless user experience. That’s not a simple thing to even describe or discuss, let alone understand. It’s why they take years to develop products, and are almost never first in a new category, such as smart watches as you say.

Re:Stadia died because no one trusts Google by Retric on Sunday October 02, 2022 @06:17AM (#33054623)
Having a capacitive touch screen wasn’t the iPhone’s innovation, touch screens date back to the 1940’s, it was the browser, UI, and business model that was innovative.

That said, the LG Prada beat the iPhone to market by a month but the iPhone was in development for longer. What’s really interesting is the LG Prada II included a physical keyboard showing they where backing away from the design rather than doubling down.

Re:Stadia died because no one trusts Google by Huh1337 on Sunday October 02, 2022 @06:22AM (#33054640)
What was innovative about the browser that wasn't already available on Sony Ericsson phones with Opera Mini since 2005? The UI was a little different and polished but also not that new. I still don't get the hype. I had the original iPhone, found out it doesn't support apps and promptly went back to my Sony Ericsson.
Re:Stadia died because no one trusts Google by Retric on Sunday October 02, 2022 @06:36AM (#33054722)
Opera Mini at iPhone’s release couldn’t zoom in and out or show websites in a horizontal or vertical view etc. It also didn’t directly render websites requiring a server to provide a more limited version which caused a range of compatibility and latency issues etc.

Opera Mini was well optimized for cellphones of the time and bandwidth limited cellphone plans, but Apple’s deal with AT&T to allow unlimited bandwidth flipped a lot of those design decisions on their head. IMO what really separated the iPhone’s browser was a larger screen + better UI + better rendering + unlimited bandwidth meant it could just be used to casually browse the web.

Re:Stadia died because no one trusts Google by Huh1337 on Sunday October 02, 2022 @06:47AM (#33054770)
It definitely could zoom in any way you wanted, because otherwise the non-responsive desktop websites wouldn't be readable on the 240x320 display.

Opera Turbo was always disabled on my phone, never needed it. But I never used GPRS, only EDGE and later.

Re:Stadia died because no one trusts Google by Retric on Sunday October 02, 2022 @06:49AM (#33054780)
The sever didn’t provide the full sized images on large pictures, so you couldn’t zoom in the phone simply didn’t have that information.

The iPhone was released June 29, 2007 but announced in January. “On 7 November 2007, Opera Mini 4 was released. According to Johan Schön, technical lead of Opera Mini development, the entire code was rewritten.[28] Opera Mini 4 includes the ability to view web pages similarly to a desktop based browser by introducing Overview and Zoom functions, and a landscape view setting. In Overview mode, the user can scroll a zoomed-out version of certain web pages.[29] Using a built-in pointer, the user can zoom into a portion of the page to provide a clearer view”

Re:Stadia died because no one trusts Google by Huh1337 on Sunday October 02, 2022 @06:50AM (#33054785)
That was one of the reasons why I didn't use Opera Turbo at all.

Hmm, perhaps I had a beta version of that. I definitely had it before the iPhone came out. Or it might have been a different browser? Not sure.

Re:Stadia died because no one trusts Google by hbrn on Sunday October 02, 2022 @08:42PM (#33062043)
Back in those days extremely smooth scrolling and pinch-to-zoom was something that turned mobile web browsing from annoying hurdle to a fairly pleasant experience.

Mobile hardware wasn't capable of delivering such smoothness. Apple's innovation was to prioritize UI rendering over everything else. When you're zooming, rendering stops and browser only deals with zooming. Regardless of current CPU capabilities and load, scrolling and zooming is always smooth. And turns out people care about those way more than parallel rendering.

That's some underappreciated outside of the box thinking.

Re:Stadia died because no one trusts Google by phpisthebest on Sunday October 02, 2022 @07:15AM (#33054908)
>it was the browser, UI, and business model that was innovative.

You call it innovative, I call it draconian anti-consumer walled garden that needs to be eliminated

Re:Stadia died because no one trusts Google by Retric on Sunday October 02, 2022 @09:39AM (#33055774)
How exactly do you think that suggests the first iPhone wasn’t innovative?
Re:Stadia died because no one trusts Google by mattkevan on Sunday October 02, 2022 @11:11AM (#33056563)
There’s a reason why the LG Prada is remembered by precisely no-one other than people on message boards who say ‘well aktchully the iPhone wasn’t the first touch screen phone’.

And that’s because it was a terrible phone.

Re:Stadia died because no one trusts Google by WastingMyTime89 on Sunday October 02, 2022 @08:47AM (#33055472)
> Google virtually own Android, and yet they haven't innovated or taken the initiative in a way that Apple has.

I’m confused by your comment. Android pioneered a good 80% of the modern smartphone UX. Apple makes nice phones but they are pretty much always late mover.

Re:Stadia died because no one trusts Google by hedgehog on Sunday October 02, 2022 @10:55AM (#33056376)
What did Android pioneer? Android started life as a Blackberry clone, iOS appeared inspired by Newton, PalmOS, and ideas from FingerWorks and others. Android of course pivoted to copy the iPhone after it was announced. A lot of good ideas that later showed up in both were in Palm's WebOS first. Hard to see 80%.
Re:Stadia died because no one trusts Google by gilbetron on Sunday October 02, 2022 @10:03AM (#33055942)
You have it backwards. Except for the very first iphone, largely Apple steals from UX, technologies, and form from the Android ecosystem. Apple is great at polishing ideas, but not so great at launching new ones entirely. They do have a few, but not many. Most of their "advances" can be traced back to non-Apple ecosystems. Apple has a closed ecosystem that they control completely, which I why I (and many Android users) hate. They stand on the shoulders of open systems like Android and watch for innovation that has merit, pluck it out, polish, and deliver it as their own, then gain the bulk of the reward. I see them as largely parasitic. Hell, they even claim reliability claims for OS X while standing on the back of unix.
Re:Stadia died because no one trusts Google by panick21_ on Sunday October 02, 2022 @02:34AM (#33053480)
With android they had to get buy in from phones makers and other powerful parties. To do this they had to give up quite a bit of power and control. They never owned the ecosystem in nearly the same way. It was always a compromise.
Re:Stadia died because no one trusts Google by kelnos on Sunday October 02, 2022 @03:50AM (#33053869)
I think that was true years ago, but less so now. Google has clawed back a lot of the power and control they initially gave away in order to gain partners. Things like moving functionality into Google Play Services give them the ability to do things without making an agreement with partners, and tightening requirements for passing conformance testing means they get to dictate even more as to what being an "Android device" means.

Their Pixel line hasn't dominated the market by any means, but has also done well enough that they can at least claim to some extent that they don't "need" the other manufacturers. Of course they do, but they can use "whatever, we'll just make $COOL_THING a Pixel exclusive and leave you behind" a threat with teeth. They actually do sometimes make features Pixel exclusive (sometimes just for a limited time), and that seems to be working out ok for them.

Similarly, Apple made a lot of concessions to the wireless carriers back in the beginning, but I'd wager these days they've also clawed back most of that control. If Apple tells their customers, "we wanted to give you this cool new feature, but Verizon wouldn't let us", that will not go well for Verizon.

So I do agree that there's some compromise, and Google (and Apple) don't get to do literally anything they want, they are in a much better position to control their ecosystems and dictate terms than they were back when they started.

Re:Stadia died because no one trusts Google by microtherion on Sunday October 02, 2022 @06:15AM (#33054609)
> Similarly, Apple made a lot of concessions to the wireless carriers back in the beginning

What concessions would those have been? The way I recall it, Apple in the early iPhone years would always favor retaining control over the phone experience over carrier reach, so they were available on very few carriers initially (especially compared to Android), but would not make concessions to them. Eventually, iPhones became a must-have item for carriers, so they all signed on under Apple's terms — and nowadays, unlocked phones are mostly the norm anyway.

Re:Stadia died because no one trusts Google by marcinzm on Sunday October 02, 2022 @05:31AM (#33054418)
They've tried to make their own phones for a long time including buying Motorola in 2012. According to a friend who worked at both, Google simply didn't understand making hardware anywhere close to how Apple did.
Re:Stadia died because no one trusts Google by vxNsr on Sunday October 02, 2022 @01:36AM (#33053169)
This is such a great point. Google has been coasting on android for years now, pixel has some cool phone features (call transcription, navigating phone trees) but those aren’t shared to the wider android market and virtually everything else comes down to, let’s make a better camera. The whole reason they created android was to prevent Microsoft from winning the mobile space.

Making sure the other guy loses isn’t great motivation to do anything. Especially once the “other guy” has lost. Google isn’t especially excited by OS, because their bread and butter is all in the cloud they just don’t have the institutional energy to care about consumer software for the consumer’s sake. It’s always looked at through the lens of how it will help advertisers and since the zeitgeist for the last few years has been about privacy as it relates to personal devices, they can’t really “innovate” much without hurting their core business.

Re:Stadia died because no one trusts Google by cmrdporcupine on Sunday October 02, 2022 @05:29AM (#33054401)
> just don’t have the institutional energy to care about consumer software for the consumer’s sake

I worked in Google consumer hardware and yes this is how it is. Quite a few motivated and talented people, for sure, but organizationally it just ended up being "copy Apple and/or Amazon's roadmap."

There are whole product areas at Google whose entire existence boils down to "everyone else is doing it, so why can't we?"

Re:Stadia died because no one trusts Google by kelnos on Sunday October 02, 2022 @03:53AM (#33053881)
This is also such a great point. I've never considered Google's lazy attitude toward Android through the lens of why Android became a priority in the first place. That really does explain a lot.

And the rest of it: "Ok, we killed Microsoft here, now what?" "Eh... whatever."

Re:Stadia died because no one trusts Google by tracerbulletx on Sunday October 02, 2022 @12:20PM (#33057315)
Android should be their ecosystem and they aren't managing that nearly as well as they could be.
Re:Stadia died because no one trusts Google by jrockway on Sunday October 02, 2022 @02:19AM (#33053384)
I don't think people at Google have a problem innovating or understanding product/market fit. Rather, they have 100,000 employees (think about that for a second, how long it would take to count that many people), and not everyone's project is a good idea. That doesn't mean people don't try hard, it just means that there isn't necessarily a business just because they want there to be.

I think the problem is simply that it's too disorganized with that many people. I used to work on Google Fiber, and something that our customers complained about was that they couldn't upload files to Google Drive at 1Gbps. That wasn't our fault, we were happy to route data at that speed, and we had the peering capacity with Google to support it. (Different ASNs!) The reality was, we identified performance problems with Google Drive, and they simply didn't care. They had other stuff to worry about; only one city in the US had 1Gbps Internet at the time, but they still didn't have 100% of the docs/file sharing market (hi Dropbox), so they were like "it's not a priority" and worked on something that would actually make them money instead. I get it, but it never felt good. That's what's sad about companies with such a large scope; supporting your own company's initiative is rarely the right business.

The reason I like small companies is because if there was jrockway Fiber and jrockway Drive, obviously they would work perfectly together. I would simply not sleep a few nights to make it happen. But at big companies, that's not a thing, and it really confuses people that imagine the brand name means something. (I have similar complaints about calling shitty Android tablets "Chromebooks", when they didn't run Chrome OS. The Chrome OS team was a level above Android in terms of technical excellence, so it just felt bad to have some bug-ridden third-party tablet ruin the brand name like that. But, money. I'm sure people bought them, hated them, and still use Chrome instead of Firefox. But it always makes me a little sad.)

Re:Stadia died because no one trusts Google by Closi on Sunday October 02, 2022 @02:59AM (#33053614)
I think Apple shows that it’s not really an inevitable problem with scale - they largely make products that stick around and are well integrated with each other while being huge in scale and scope.

IMO from the outside the problem with Google seems to be a lack of saying ‘no’ to people - they start so many different offerings without enough/any cohesion, bring stuff to market quite fast, then seemingly strip resources away as soon as they have gone live if the product isn’t instantly an overnight success.

Re:Stadia died because no one trusts Google by bannana2033 on Sunday October 02, 2022 @03:13AM (#33053698)
Are you sure? I used to manage a department with over 100 Apple devices. Too many issues with sync on iCloud, iCal, keynote(etc). Sure works fine for 1-4 users (family). Even in hn people use fastmail, google maps in iPhone. There are so few suggestion to people move to apple email offering. People with Apple devices primarily use Google products.
Re:Stadia died because no one trusts Google by Closi on Monday October 03, 2022 @08:05AM (#33066294)
I didn't claim they made perfect products - but they do make products that tend to stick around and work well with each other.

I don't use iCloud with Keynote myself, but those sort of sync issues always happen in multiuser apps that also allow offline editing (e.g. I get the same conflicts in O365 with Powerpoint because they are inevitable if you are allowing offline editing).

Re:Stadia died because no one trusts Google by lotsofpulp on Sunday October 02, 2022 @04:14AM (#33053986)
Apple will lock you out of email with no recourse just like Google, hence no suggestion to move to apple email offering. The point is to use your own domain, and use a business that cares about serving email.
Re:Stadia died because no one trusts Google by vineyardmike on Sunday October 02, 2022 @05:35PM (#33060523)
> strip resources away as soon as they have gone live if the product isn’t instantly an overnight success.

This is the issue. If it’s not #1, or maybe #2, in the market then google is certainly going to drop it after a while.

Re:Stadia died because no one trusts Google by mrkramer on Sunday October 02, 2022 @03:04PM (#33059110)
Larry Page said he is worried because of Google was and is doing too many things. But they simply have to do it because their cash pile is so big that it can't just hang out in bank for decades.
Re:Stadia died because no one trusts Google by jrockway on Sunday October 02, 2022 @04:01PM (#33059625)
Google Fiber was a good way to spend the cash, but it seemed like it wasn't 10x-y enough. Drag a cable to someone's house; 1 house gets Internet. Not the sort of business silicon valley likes, despite the extreme profitability potential.
Re:Stadia died because no one trusts Google by utopcell on Sunday October 02, 2022 @12:55AM (#33052986)
Low hanging fruit ?

There were 10 search engines when Google launched, and a megalith called Yahoo dominating the Internet.

Re:Stadia died because no one trusts Google by h0l0cube on Sunday October 02, 2022 @01:09AM (#33053046)
> problems with very high demand for a solution that weren't yet tackled well

Emphasis added. It took putting the right money and the right minds towards doing it well. There aren't a lot of SaaS ideas that scale to close to 100% of world population that don't yet have an incumbent. Tiktok was lucky that Twitter dumped Vine. Zoom was lucky that Skype, Hangouts, Facetime dropped the ball by trying to keep their users in walled gardens, and not really solving the teleconference problem well.

Re:Stadia died because no one trusts Google by teaearlgraycold on Sunday October 02, 2022 @01:29AM (#33053134)
IMO Google was the first search engine to execute successfully, and that launched them to the stars. Building something that does the job on the label is one thing - building a good product is another.

So they are big because they were there early. But being there early didn't guarantee you'd get big.

Re:Stadia died because no one trusts Google by otabdeveloper4 on Sunday October 02, 2022 @06:22AM (#33054638)
The business model back then was about "portals", not information retrieval.

Search technology wasn't new or innovative, the innovation was when Google bolted on AdWords.

Re:Stadia died because no one trusts Google by MikePlacid on Sunday October 02, 2022 @07:07AM (#33054860)
I do not know about the rest of you, but me - I was hanging pretty low indeed. All what was needed for me to switch from Altavista was a start page without any advertising and small non-intrusive text ads on search results. They were even relevant often.
Re:Stadia died because no one trusts Google by ezconnect on Sunday October 02, 2022 @01:45AM (#33053210)
There were no real search engine back then. Those sites were just curated list of websites. Google was the first one to crawl the whole web and made it possible to find them.
Re:Stadia died because no one trusts Google by rippercushions on Sunday October 02, 2022 @01:50AM (#33053232)
Uhh, no, Altavista was the dominant player before Google and it had plenty of competition. Google's key innovations were leveraging PageRank to extract signal from what other webpages were saying, instead of relying on naive keyword search etc, and then figuring out a way to monetize search with targeted keyword ads when Yahoo and co were stuck with banner impressions.
Re:Stadia died because no one trusts Google by MattPalmer1086 on Sunday October 02, 2022 @03:06AM (#33053648)
Yep, Altavista was the one to use before Google. I'm not sure the search results were that much better to be honest when they launched, although they were good.

Call me shallow, but I liked the simple, distraction free landing page and the "feeling lucky" button.

Re:Stadia died because no one trusts Google by kelnos on Sunday October 02, 2022 @03:56AM (#33053892)
Agree with the sibling: the first time I used Google, it felt like magic. I ended up not even caring about what I was searching for; I just started throwing queries at it and marveling at how great the results were.

Altavista was certainly better than what came before, but you had to get your query just right in order to find what you wanted. And if you couldn't find the right words for the query, you were sunk. With Google, you could get ok-ish results with a sub-standard query, and the ok-ish results would often help you figure out a better query.

Re:Stadia died because no one trusts Google by utopcell on Sunday October 02, 2022 @03:19AM (#33053725)
What on good earth are you talking about ? Google results upon launch were miles ahead of anything else at the time. I personally Googled once and never went back.
Re:Stadia died because no one trusts Google by ZiiS on Sunday October 02, 2022 @04:30AM (#33054077)
At the time many technical users were using programs that could search multiple diffrent engines to desperately try and improve the results. On home connections these programs also needed to notify you when the results were done. Google results were miles ahead of everything found accross all the engines whilst being nearly as fast as you could type.
Re:Stadia died because no one trusts Google by MattPalmer1086 on Sunday October 02, 2022 @03:24AM (#33053749)
You are probably right, I honestly can't remember. I do remember really liking the uncluttered page though!
Re:Stadia died because no one trusts Google by tlb on Sunday October 02, 2022 @09:26AM (#33055691)
Google was better if you were searching for something popular, because it showed highly linked-to pages for that query. AltaVisa was perfectly good if you were searching for something specific that would only have a few pages mentioning it. It was great for function names, error messages, names of professors, etc. So different people had different experiences.
Re:Stadia died because no one trusts Google by chrisbuc on Sunday October 02, 2022 @05:05AM (#33054266)
I remember using dogpile [1] (which was a search engine aggregator) - the results from google were consistently better than altavista, so over time I gravitated directly to google for results. These days I'm on Kagi...

[1] https://en.wikipedia.org/wiki/Dogpile

Re:Stadia died because no one trusts Google by indymike on Sunday October 02, 2022 @10:13AM (#33056019)
> Google, Facebook, etc. are victims of early success.

This is accurate. What makes a company good a defending market leadership makes them terrible at innovation - and you see this with both Google and Meta as they churn though building 100 million dollar products only to discontinue them because they aren't worth billions yet.

Re:Stadia died because no one trusts Google by smrtinsert on Sunday October 02, 2022 @12:13PM (#33057233)
Facebook wasn't early. Social networks had been going on for decades before them, and even the code around them is freely available these days. They had a harvard.edu gimmick and it paid off. Facebook was advertising.
Re:Stadia died because no one trusts Google by ttty on Saturday October 01, 2022 @11:38PM (#33052599)
Maybe reading real reviews from real users will help too: https://www.reddit.com/r/Stadia/comments/xsyr8x/i_am_really_...
Re:Stadia died because no one trusts Google by lowbloodsugar on Sunday October 02, 2022 @12:49AM (#33052960)
r/nintendoswitch: 4.2m

r/ps5: 2.6m

r/steamdeck: 230k

r/stadia: 119k

What jumps out from that thread you linked is the casualness of the gamers. So not only did Google find a tiny market, but that market wasn't terribly motivated.

Re:Stadia died because no one trusts Google by MomoXenosaga on Sunday October 02, 2022 @06:59AM (#33054828)
Chasing casuals isn't a bad idea. Nintendo does it Pokémon and Animal crossing.

Stadia relied on casuals who happen to have a stable fiber optic cable internet connection.

Re:Stadia died because no one trusts Google by taeric on Sunday October 02, 2022 @11:18AM (#33056640)
Neither Pokemon nor Animal Crossing strike me as casual. I think of Candy Crush and all the games like that. Not games with a story that start off with a tutorial.
Re:Stadia died because no one trusts Google by int_19h on Monday October 03, 2022 @09:58PM (#33075998)
It's a spectrum, not a binary. They're way more casual than, say, Half-Life or GTA.
Re:Stadia died because no one trusts Google by snapcaster on Sunday October 02, 2022 @07:18AM (#33054921)
I disagree with this use of metric completely. I game a lot, and I own multiple devices on your list above yet subscribe to 0 of the subreddits. People subscribe to the subreddits of _games_. You didn't even count /r/nintendo instead. If anything, I think the fact that these subreddits have so many people is actually a point against what you're arguing about the size of the casual market. I do agree with you on the larger point though, stadia had no product/market fit
Re:Stadia died because no one trusts Google by NikolaNovak on Saturday October 01, 2022 @11:38PM (#33052600)
Agreed. Feeling of not owning games, being locked into a service, and dependent forever on connectivity, seemed a very bad idea and a bad deal.

Xbox game pass doesn't work for me but I understand it's value proposition will work others - I pay a smaller fee and in return I get cloud or local, for a large variety of games. Geforce now you still had to buy games, but you got to keep them regardless of gfn, and you still had local or cloud options. Different systems but both understandable. I never understood stadia value - it seemed worst of all worlds and full of restrictions.

Re:Stadia died because no one trusts Google by Shorel on Sunday October 02, 2022 @03:38AM (#33053811)
It makes sense for their intended use:

Google wants googlers and high school students to not use Windows for any reason, and only use chromebooks.

Stadia was a way for people with a chromebook to play Windows games.

Re:Stadia died because no one trusts Google by yyyk on Sunday October 02, 2022 @03:57AM (#33053895)
That would make sense if Stadia was targeted at casuals (high school students probably can't afford AAA).

However, the lack of subscriptions, separate purchase model, lack of discoverability (no search bar for years! from the Search company!) and porting model make it clear Stadia was very much not targeted at casuals.

Re:Stadia died because no one trusts Google by vermilingua on Sunday October 02, 2022 @04:05AM (#33053932)
AAA games are targeted at casuals.
Re:Stadia died because no one trusts Google by discardable_dan on Sunday October 02, 2022 @05:32AM (#33054420)
No, phone games are targeted at casuals. AAA games are targeted at people who have some 40-60 hours of spare time over the next three weeks to spend on video games.

This is coming from someone who now has no free time for video games, and only plays indie roguelikes because AAA games are too much of a time commitment to ever finish.

Re:Stadia died because no one trusts Google by insightcheck on Sunday October 02, 2022 @09:47AM (#33055824)
Casual is a nebulous term, but perhaps "widely accessible" is easier to evaluate. We can measure accessibility by games sold.

By sales, the highest-selling games are [1] Minecraft (now AAA), Grand Theft Auto V (AAA), EA Tetris, PUBG (before becoming freemium), Mario games, Pokémon, Terraria, and Red Dead Redemption 2.

So by sales, the vast majority of top-selling games are AAA. For what it's worth, I think similarly to you about preferring indie games to AAA games due to lack of time. But for most gamers and people in general, I don't think people even calculate the 40-60 hours per week. Most players probably just spend a lot of free time and weekend days gaming, and then the hours add up.

You do have a point that a large number of players play free-to-play games (e.g. League of Legends and many phone games), but there's a fair argument that AAA games are also targeted at "casual players," by evidence of their wide popularity in terms of massive sales numbers.

[1] https://gamertweak.com/most-played-popular-games/

Re:Stadia died because no one trusts Google by Terretta on Monday October 03, 2022 @08:55AM (#33066802)
> AAA games are too much of a time commitment to ever finish

AAA game industry agrees with you, releasing mega titles like Halo w/o a story to finish, just online "service game" that will always be there for you (until they shut the service off).

Re:Stadia died because no one trusts Google by michaelt on Sunday October 02, 2022 @06:07AM (#33054568)
I thought one of the selling points of Stadia was it would let you play games that need a $500 graphics card, without buying a $500 graphics card.

And in my mind, those are enthusiast games, because only enthusiasts are spending $500 on a graphics card.

Re:Stadia died because no one trusts Google by noirbot on Sunday October 02, 2022 @11:36AM (#33056841)
And yet it mostly launched with games that I could play on my 5-year old $200 GPU that I probably couldn't even sell for scrap at this point. People really overestimate how much of a GPU you need to play a lot of these games. Sure, if you have a 4k monitor and you want to play at 144hz then sure, but at that point you've spent $2000 on the monitor, so what's $500 on the CPU.
Re:Stadia died because no one trusts Google by thrwyoilarticle on Sunday October 02, 2022 @07:36AM (#33055029)
And if you're willing to take upscaled resolutions like Stadia offers then you can typically go below the minimum specs (which are themselves far below recommended). Direct X versions are more likely to be a blocker than simply not being able to maintain a framerate.
Re:Stadia died because no one trusts Google by fellellor on Sunday October 02, 2022 @05:10AM (#33054297)
Exactly but the barrier to entry is price. Most indie games targeted at non casual gamers will run on potato PCs.
Re:Stadia died because no one trusts Google by cma on Sunday October 02, 2022 @03:59AM (#33053908)
Highschool students are a primary demographic for AAA.
Re:Stadia died because no one trusts Google by mgraczyk on Sunday October 02, 2022 @04:10AM (#33053970)
I think that stuff is just bad product work and BD
Re:Stadia died because no one trusts Google by _HMCB_ on Saturday October 01, 2022 @11:30PM (#33052561)
I’d be curious as to the elevator pitch presented to Google execs and why they bought into it. Wasn’t anyone thinking about the issues you brought up? Seems like fundamental issues. To think they spent millions and millions on this service only to close it down in short order. Typical Google but what other company does this repeatedly with 4-year precision.
Re:Stadia died because no one trusts Google by wokwokwok on Sunday October 02, 2022 @01:06AM (#33053032)
You’ve just got to look back through history and you’ll see the same thing play out, and controversially it’s not actually the worst play in the long run.

1) pick a high risk / high reward opportunity

2) invest heavily in the fundamental tech behind it and see if it works out

3) when it doesn’t work out, shut it down, take the tech you built and use it for something.

So for example, let’s look at dart.

There was never any way it was going to work, really… but, at the time, maaaaybe, it could have worked. …and google would have owned the web stack entirely.

…but, they’ve put it to work in flutter now and that’s going ok.

The point I’m making is that if you look at this from the perspective of investment in fundamental technology (Ie. Steaming video say) what’s better?

A) develop it with no specific use case

B) work really hard on a very difficult use case that might end up failing

If you can afford it, the latter is maybe not the worst way of doing it.

You end up with battle tested technology and no users to bother you for the made-in-a-rush service you made to go with it.

You could easily argue that more successfully outcomes could come from less risky investments… but do you want 50 kind of bleh services in your portfolio?

I don’t think google does. They want a few unicorns.

You don’t get unicorns by playing it safe.

So… I’m not saying it’s the right strategy, or even a good one, but from that perspective you can see why you’d try.

Bet: we’ll see something fancy using the streaming tech roll out eventually, probably linked to a more successful existing product, it will be unremarkable and well liked by most people.

Re:Stadia died because no one trusts Google by josephg on Sunday October 02, 2022 @02:38AM (#33053501)
The counterpoint is that their strategy is burning trust in their brand. New products depend on early adopters to mature and grow. But I’ve been burned by Google’s product ADHD so many times now that I refuse to be an early adopter of any of their products. If gmail came out today, I’d assume it would be shut down in a few years and I wouldn’t touch it. The only Google products I’d use today are Android, Chrome, Search, Gmail and sometimes firebase or Meet. I think Google meet is the only thing in that list less than 10 years old. (And even then it’s just rebranded Hangouts).

Every time Google shuts down a product, they hurt their reputation. They’re pissing in the pool that future Google products need to survive. At this point I don’t know if Google can make successful new products because nobody trusts their follow through.

Re:Stadia died because no one trusts Google by MattPalmer1086 on Sunday October 02, 2022 @03:18AM (#33053719)
Yes, completely agree, same here. I don't touch Google products any more, and it's mostly because I don't trust they will remain available.

I only use the products that are very unlikely to go away quickly. Search, Gmail and Android. I'd like to get off Gmail for other reasons, but it's a pain. And I mostly use DuckDuckGo for search these days.

Re:Stadia died because no one trusts Google by kelnos on Sunday October 02, 2022 @04:07AM (#33053951)
> I'd like to get off Gmail for other reasons, but it's a pain.

I used to think that, but I was actually surprised how easy it was to get off GMail. I gave Fastmail my credit card number, clicked a few buttons in their UI to get my mail transferred over, moved my MX records, and I was done. I ended up migrating contacts, too, but that was just a couple more clicks in Fastmail's UI, as they have an OAuth flow that interacts directly with Google's APIs.

I still haven't migrated my calendar, and a few other email-adjacent things, but it's fine; it can all operate this way until I'm ready.

Edit: right after posting, realized you might be using an @gmail.com address, so yeah, migrating off GMail in that case is much harder than if you have a custom domain.

Re:Stadia died because no one trusts Google by technion on Sunday October 02, 2022 @05:05AM (#33054265)
I've always used a custom domain not with google, but the reason I would find it hard to get off gmail is the list of sites that only offer a 'login with gmail' with the only alternative being 'login with facebook'. And the list is getting consistently bigger, with many developers getting in on the trend of "passwords are too risky, just let Google handle it". If there is ever a day Google turns off sso for free Gmail users it will be a big one.
Re:Stadia died because no one trusts Google by kelnos on Tuesday October 04, 2022 @05:17PM (#33087060)
Wow, really? I have only once run into a website that does not accept signup with simple email/password (crates.io, of all things, which requires a GitHub login). Not saying they don't exist, and it sucks that you've run into them and needed them, but I'm really surprised.

Beyond that, especially given that I assume (hope?) such sites are rare, a simple workaround would be to have a GMail account just for such signups, and set it up to forward to your main mail account hosted elsewhere. I think that's a pretty small price to pay if you really do want to get off GMail.

In my case, I still have my GSuite (or Google Workspaces or whatever they hell they're calling it now) account (really the only difference is now my MX records point somewhere else), so if I did have any sites left where I hadn't switched from Google auth to email/password auth, it would still work.

Re:Stadia died because no one trusts Google by Macha on Sunday October 02, 2022 @07:49AM (#33055095)
I can think of only three or four times in the last 5 years I've encountered sites that only offer third party SSO, and all of them I decided as not being worth my time. It's about as many as have decided that magic links are a sign in option they want. Sites are thankfully hesitant to play around too much with sign up options that might exclude some users
Re:Stadia died because no one trusts Google by MattPalmer1086 on Sunday October 02, 2022 @04:18AM (#33054010)
Exactly! When I finally do migrate, it will use my own domain.
Re:Stadia died because no one trusts Google by sogen on Monday October 03, 2022 @01:58PM (#33071231)
"Google's ADHD", I'm stealing that :)
Re:Stadia died because no one trusts Google by pragmatic on Sunday October 02, 2022 @09:31AM (#33055723)
Is flutter going ok?

It’s a product I’ve shied away from because Google.

Angular (and angularjs before it) are typical Google engineering. (Too much rxjs solutioning in search of a problem to solve. Compare it to svelte using an observable interface to get 80% of the benefit with the rest of the absolute insanity that junior devs bounce off and make angular a dreaded framework compared to react, vue, svelte)

Google is an anti-brand at this point.

Re:Stadia died because no one trusts Google by pas on Sunday October 02, 2022 @04:25AM (#33054050)
flutter may be ok, but it's again something that's hard to relate to, because it's using fuckin Dart. and artificial barrier.

they should use TS. or kotlin or Swift ... or just Java.

look at React. the simplest piece of shit and it's eating the world because people got into the cult of React. similarly with Go.

...

streaming tech: they'll just fold it into YouTube somehow.

unicorns: did they ever launch any since Gmail?

Re:Stadia died because no one trusts Google by wokwokwok on Sunday October 02, 2022 @05:20AM (#33054355)
Android

Maps

Docs

Go

/shrug

I dunno, I think it’s fair to say they’ve had a few winners.

Re:Stadia died because no one trusts Google by michaelt on Sunday October 02, 2022 @06:26AM (#33054667)
Android, by acquiring Android Inc. Maps, by acquiring Keyhole and Where 2 Technologies. Docs, by acquiring Upstartle. YouTube, by buying YouTube Inc.

Got any winners that they started themselves instead of acquiring?

Credit where it's due though: A lot of companies destroy their acquisitions, which hasn't happened in these cases.

Re:Stadia died because no one trusts Google by UncleMeat on Sunday October 02, 2022 @12:27PM (#33057412)
Photos. More than 1B users at this point.
Re:Stadia died because no one trusts Google by pas on Sunday October 02, 2022 @07:33AM (#33055013)
Okay, Drive/Docs/Photos qualifies I think. (But also fuck 'em for ruining Picasa :D) Google Workspaces has to be a money printer.

Go doesn't make them money directly. Similarly k8s is great, but doesn't make them money. (At best it's the classic commoditize your complement strategy. Though I have no idea where Go comes from. Well, I guess if you hire enough language developers you're bound to eventually get a new language, even if it's a bit meh, so they at least matched React in that.)

Re:Stadia died because no one trusts Google by Macha on Sunday October 02, 2022 @07:51AM (#33055104)
My feeling was Go was a project that came out of the idea of making a language to reflect the ethos of their C++ style guide from years ago. The focus on reducing complexity felt like a way to make it easy for them to hire/onboard grads etc.
Re:Stadia died because no one trusts Google by nicbou on Sunday October 02, 2022 @12:30AM (#33052862)
The further your lifestyle is from that of a Silicon Valley developer, the further FAANG is from serving your needs.

No one devs on a 8 year old budget laptop or a slow internet connection. Some devs forget that those even exist.

Re:Stadia died because no one trusts Google by Macha on Sunday October 02, 2022 @07:52AM (#33055110)
It's very common on HN to forget that Macs have only a 10% share of the laptop market for sure
Re:Stadia died because no one trusts Google by nicbou on Sunday October 02, 2022 @08:22AM (#33055284)
Even high end Windows laptops have a small market share. Same for 4K displays.

Fast internet isn't a given either. It's slow in some areas, and slower in most hotels. I've had sub-10mbps, 1500ms ping internet quite often, especially while travelling.

That's without counting cultural assumptions SV companies make, especially when their staff is lacking in cultural diversity.

Re:Stadia died because no one trusts Google by kanbara on Sunday October 02, 2022 @12:37AM (#33052900)
maybe for some, but not for all. or do you think making phones and computers is out of touch from normal people’s needs?
Re:Stadia died because no one trusts Google by heavyset_go on Saturday October 01, 2022 @11:40PM (#33052611)
I think some of Google's strategy is identifying new markets and potential rivals, and then throwing their resources at them until they dominate the market or buy/crush the competition. Building a sustainably profitable product is ancillary to that and not much of a factor initially.
Re:Stadia died because no one trusts Google by hinkley on Sunday October 02, 2022 @12:36AM (#33052895)
IMO, Google died the day they announced they weren’t going to work on anything with less than a billion dollar revenue potential.

It sounds like a financially smart thing to do but it cuts your legs out because nobody is doing research anymore, and you select for people with half a billion potential and an eagerness to lie.

Re:Stadia died because no one trusts Google by bombcar on Saturday October 01, 2022 @11:59PM (#33052696)
I suspect this was exactly it; Google saw a potential for something like this, wanted in on it, and when the whole market didn't pan out, abandoned it.

Microsoft did something similar with the Xbox (people forget that it was basically done because they were afraid that consoles would become general purpose computers and destroy the Windows monopoly) but they also actually made a business with it and made it profitable in its own right.

Re:Stadia died because no one trusts Google by ahartmetz on Sunday October 02, 2022 @06:16AM (#33054617)
In his book "The Road Ahead", which was full of bad predictions by the way, Bill Gates wrote something about the competition between computers and TVs and about set-top boxes. The original Xbox makes sense in that context. It was a bottom-up project initially, but its approval probably had something to do with Bill Gates' set-top box ideas. Microsoft Bob was another related development (cf. the Xbox dashboard, computing appliance).
Re:Stadia died because no one trusts Google by ghaff on Sunday October 02, 2022 @09:23AM (#33055672)
Go back to the 90s or maybe early 2000s, and there was definitely this widespread vision of a media hub connected to the TV in the living room as the primary home entertainment device (or even more broadly home control). People weren't necessarily in broad agreement about the nature of such a device but it was certainly a more centralized view of the world than what ultimately has ended up playing out.
Re:Stadia died because no one trusts Google by bombcar on Sunday October 02, 2022 @12:16PM (#33057277)
If you replace “TV” with mobile phone we actually got pretty close to the predictions.
Re:Stadia died because no one trusts Google by ghaff on Sunday October 02, 2022 @12:30PM (#33057449)
True. Many people primarily interact with entertainment, news, etc. through a single connected device. It's just much more individualized and on the go interactions than it was envisioned in the guise of a home theater/living room hub.
Re:Stadia died because no one trusts Google by GekkePrutser on Saturday October 01, 2022 @11:59PM (#33052697)
But in this case they didn't do any of that?
Re:Stadia died because no one trusts Google by heavyset_go on Sunday October 02, 2022 @01:20AM (#33053101)
I see it as a foray into the cloud gaming market and a way to stifle competition. Once Google throws its weight into the game, it might be harder for smaller companies to keep up or even secure enough funding to compete.

It's not always going to work out, but I do think Google's actions helped stifle competition in that market. Google could have successfully stopped another company from blowing up in that market and becoming a real competitor to worry about in other markets down the line.

Re:Stadia died because no one trusts Google by Macha on Sunday October 02, 2022 @07:57AM (#33055135)
It certainly made publishers put pressure on nvidia to block their games from its "stream your own steam library" service, because it gave them the idea they could get service exclusivity bonuses and full retail price for the privilege, something I doubt they'll roll back just because that model has failed for now
Re:Stadia died because no one trusts Google by moomin on Sunday October 02, 2022 @09:20AM (#33055648)
Honestly you’re right there’s gaming specific reasons for the failure, but that itself is symptomatic of Google’s entry and exit of many markets: never really bothering to figure out what the market actually wanted and just hoping that high quality engineering will solve that.

Admittedly this approach has worked once, and extremely successfully: Android. But Google tend to believe that being from Google will make a product more attractive when the exact opposite is true. (For many reasons, including the simple lack of trust that Google will still be in a market in five years time.)

Re:Stadia died because no one trusts Google by klodolph on Saturday October 01, 2022 @10:41PM (#33052320)
I think the idea is that while you still pay $60 for the game, you don’t pay $400 for the console.
Re:Stadia died because no one trusts Google by impalallama on Saturday October 01, 2022 @10:52PM (#33052375)
A 300-400 dollar console isn’t that much of a barrier compared to a 60 AAA video game. This market of people willing to pay premium prices for enthusiast products but is unwilling to pay for the hardware to run them I don’t think exists.
Re:Stadia died because no one trusts Google by delecti on Sunday October 02, 2022 @01:30AM (#33053139)
A 300-400 dollar console that's out of stock is a barrier. I still can't go to Amazon and easily buy a PS5, and until recently couldn't have easily bought a high-end GPU, but I could have gone to Stadia and bought any of the (admittedly lacking) selection of games and played immediately, without even waiting to download anything, and on any of several devices I own.

I'm surprised at how many people are discounting what Stadia offered. My reasons for not investing in it are pretty much just data caps and lack of trust in Google.

Re:Stadia died because no one trusts Google by password54321 on Sunday October 02, 2022 @06:10AM (#33054584)
Any gamer actually looking for a console would have found one through a discord bot in a decent amount of time. No one was about to abandon console gaming because they had to wait a month. Something to also keep in mind is people have friends on these consoles and accounts with achievements they care about.
Re:Stadia died because no one trusts Google by delecti on Sunday October 02, 2022 @09:43AM (#33055799)
Alternatively, that same gamer could have just bought the game they want on Stadia and not have any of that hassle to deal with.

Also, I've owned every Playstation since PS2, and I've never played an online multiplayer game on one (with the exception of Journey, which does so silently), nor do I give the slightest damn about achievements.

Re:Stadia died because no one trusts Google by password54321 on Sunday October 02, 2022 @09:54AM (#33055871)
No one cares if you care. That's completely besides the point.
Re:Stadia died because no one trusts Google by delecti on Sunday October 02, 2022 @11:09AM (#33056543)
My point is not that I don't care, or that nobody cares about achievements, it's that not everybody cares about achievements. My point is that Stadia and its equivalents have a place in the market for at least some people.
Re:Stadia died because no one trusts Google by 2muchcoffeeman on Saturday October 01, 2022 @11:33PM (#33052575)
When I buy a console I usually wait until it’s had some price drops and then there’s really only a few games I want to play. And because I waited so long these too are at a steep discount. These days, that means there’s so much content with DLCs and the base game that it could take me over a year to finish a AAA title.

If I could just play the game and not worry about the hardware, I’d be tempted as long as the service was reliable. Had Stadia become a real business, I’d have jumped on in 5 years or something.

Re:Stadia died because no one trusts Google by YurgenJurgensen on Sunday October 02, 2022 @01:37AM (#33053177)
Now that I think about it, Stadia launched into an extremely favourable market where both GPUs and next-gen consoles were unobtainium and 'price drops' are a thing of legend, but they still couldn't make it work. Any other time without that advantage and they'd have failed even harder.
Re:Stadia died because no one trusts Google by 2muchcoffeeman on Sunday October 02, 2022 @04:19AM (#33054019)
They barely tried though. Did they expect to rival Xbox, Play Station and Nintendo in 2 years with their shitty reputation and without a AAA exclusive game? Were they even prepared to invest in the platform at all?
Re:Stadia died because no one trusts Google by sofixa on Sunday October 02, 2022 @10:39AM (#33056218)
> Were they even prepared to invest in the platform at all?

They probably spent millions on getting the whole Ubisoft and EA catalogues on Stadia. There was also Red Dead Redemption 2 quite early on, Football Manager 2020, Destiny 2, some Doom, Hitman, Cyberpunk. Not to mention hundreds of indie games. Saying Google didn't invest enough is showing lack of knowledge about the platform.

Thet didn't need an exclusive, that money would have been better spent on convincing more studios to port, marketing. And reassuring potential users with a promise for a refund.

Re:Stadia died because no one trusts Google by Godel_unicode on Sunday October 02, 2022 @11:36AM (#33056843)
This mindset is pretty outdated, the most popular games now are all free-to-play. I suggest checking out Fortnite (although I personally don’t suggest actually playing it), CoD Warzone, or Overwatch 2. For pre-teens (or almost anyone else for that matter) wanting to try out the free games their friends are playing, a $300+ console is a huge barrier. That’s why they play on their phones.
Re:Stadia died because no one trusts Google by jjav on Sunday October 02, 2022 @01:51AM (#33053238)
> I think the idea is that while you still pay $60 for the game, you don’t pay $400 for the console.

But you own the console for life, whereas a game on Stadia is known to disappear at any moment (because we know google will drop it).

Re:Stadia died because no one trusts Google by JohnHaugeland on Saturday October 01, 2022 @11:06PM (#33052434)
This model has been tried many times in gaming, and has never succeeded
Re:Stadia died because no one trusts Google by mstipetic on Sunday October 02, 2022 @03:57AM (#33053894)
If I were to rent a game for say 10 dollars play it and be done with it that would make me jump on it. Otherwise it doesn’t make sense
Re:Stadia died because no one trusts Google by jayd16 on Saturday October 01, 2022 @11:18PM (#33052497)
But who has good enough internet for this service and no console?
Re:Stadia died because no one trusts Google by brianbreslin on Saturday October 01, 2022 @11:25PM (#33052534)
I bought it, heavily discounted, after having sold my ps4 and wanting something to play very infrequently. The service was spotty despite having gigabit fiber and mesh wifi in my house. As an infrequent gamer, I'm likely the worst possible customer archetype for google.
Re:Stadia died because no one trusts Google by mesh on Sunday October 02, 2022 @03:36AM (#33053798)
That was my experience. (I tried it for a free trial). Graphics were poor and input lag was abysmal (and made a lot of types of games unplayable).
Re:Stadia died because no one trusts Google by MaxBarraclough on Sunday October 02, 2022 @05:38AM (#33054457)
I never had much trouble with input lag or dropouts. Perhaps region-specific?

I still didn't see any value in Stadia though. The cloud-only full-price approach was the main issue (GeForce Now had them beat there), but also their investment in hardware has been pitiful, so you're effectively playing at low graphics settings. Rather than addressing that, they chased the 4K buzzword. The kind of gamers who insist on 4K aren't the kind who want to use cloud gaming services. GeForce Now understood this, Stadia didn't.

Incidentally Google were sued for supposedly misleading promotion of their 4K support: https://www.pcgamer.com/stadias-4k-gaming-claims-come-back-t...

Re:Stadia died because no one trusts Google by Godel_unicode on Sunday October 02, 2022 @11:29AM (#33056752)
I have college friends on the east coast who all said it worked great for them. The they all commented that it was better on ethernet. The mesh Wi-Fi kits that everyone loves now add noticeable latency.
Re:Stadia died because no one trusts Google by nomel on Saturday October 01, 2022 @10:52PM (#33052373)
Something like Shadow PC makes way more sense, and is why I choose it. It’s just a cloud PC, and even supports SteamVR.
Re:Stadia died because no one trusts Google by GekkePrutser on Sunday October 02, 2022 @12:03AM (#33052718)
But that's really focused on long term commitments.

First they had an almost year-long waiting list. Now you have to pay a hefty commissioning fee.

For me that makes no sense as a cloud setup. The benefit of cloud is paying when you need it (like when I travel and didn't bring my PC) and not when I don't need it.

Stadia did offer that but because you had to pay for the games it also wasn't worthwhile.

I use plutosphere now for VR when I'm traveling and that's great and not too expensive. Still a bit buggy and slow to boot the machines though.

Re:Stadia died because no one trusts Google by nomel on Sunday October 02, 2022 @07:47AM (#33055086)
I think you misunderstand Shadow. It’s just a cloud PC. Any games you buy are unrelated to Shadow. You can stop paying whenever you want, and the games are still yours. You just reinstall them when you start up you Shadow subscription again. This is what I do. If you buy a physical gaming PC at any point, you just install your games into it, rather than Shadow.

And, there hasn’t been a waitlist for some time now. At least in California. I was up and running within 30 minutes of starting my subscription, and can cancel any time.

And, regardless of the exact implementation, the Shadow approach is infinitely more desirable to me than the complete lock in, and limited selection, of Stadia.

Re:Stadia died because no one trusts Google by GekkePrutser on Sunday October 02, 2022 @05:25PM (#33060442)
I know what Shadow PC is. But they now have an 'activation fee' that costs 1 month of use - $30 (currently waived but it will be imposed soon). That means if you just want to use it for 1 month (e.g. during a holiday) you will have to pay for 2 months. It applies every time you reactivate a paused account too!

And yes I know you use your own games.. But it's not suited for casual use for me. I use plutosphere instead. That's only intended for VR but that's all I use anyway :) Plutosphere is also a "PC in the cloud" but you pay $2 per hour and a $10 monthly fee if you want persistent storage. No sign-up fees though. But its pricing is pretty ideal for holidays, whereas Shadow PC is now completely unviable for that with the activation fee.

Re:Stadia died because no one trusts Google by sofixa on Sunday October 02, 2022 @10:40AM (#33056229)
> It’s just a cloud PC

With the associated UX of manually logging in, handling disk space, waiting for installations and updates, etc. etc. etc.

Re:Stadia died because no one trusts Google by nomel on Sunday October 02, 2022 @12:08PM (#33057182)
The trade off is that the hundreds of games that I previously bought can be played, there’s no censorship or artificial restrictions in the game stores, and any games I buy in the future won’t be lost to the collapse of a single service, since I can just reinstall them on any other PC (cloud or not). Personally, that’s worth the minor inconvenience of an update screen. And, this is an implementation detail. Shadow could easily provide scheduled updates for Windows, and Steam/whatever popular store games.

> manually logging in

You should try shadow. You just open the Shadow app in whatever device, it boots, and you’re in. No login.

You do have to boot with a different device, first for VR with their Quest app (implementation detail of the Beta) or Virtual Desktop (required).

Re:Stadia died because no one trusts Google by sofixa on Sunday October 02, 2022 @12:24PM (#33057376)
> You should try shadow. You just open the Shadow app in whatever device, it boots, and you’re in. No login.

You have to login to each and every store (Steam, Epic, Ubi, etc.) you want to play games with.

> there’s no censorship or artificial restrictions in the game stores

As of now. Some games' ToS already state you can't play them remotely, and technically Shadow would be in violation of that. It's enough for EA or whatever to threaten to sue them and they might implement restrictions.

I agree that the flexibility and continued ownership of the games is a massive bonus.

Re:Stadia died because no one trusts Google by nomel on Monday October 03, 2022 @01:16AM (#33063707)
> you want to play games with.

Once, as you also need to do when booting up your a console for the first time.

Re:Stadia died because no one trusts Google by throwawaysleep on Saturday October 01, 2022 @10:56PM (#33052395)
Do the kinds of people shelling out $60 for a game find the $500 console a big barrier?
Re:Stadia died because no one trusts Google by smelendez on Saturday October 01, 2022 @11:32PM (#33052570)
I think so: People who played video games as kids, don't really have much time for them now, and don't really want to go through the effort of even figuring out which console to get and setting it up, but occasionally get curious about a particular game. Maybe they don't even have an obvious place in the house for a console, if they only have wall-mounted smart TVs with nothing hooked up to them, or maybe they don't want to give their own young kids console games yet, which is hard to do with a PlayStation in the living room.

It's probably possible to turn some of these people into regular gamers with a service like Stadia. But a lot of them won't buy many games, and those that do might bite the bullet and go out and buy a console, so probably not the best audience for a product?

Re:Stadia died because no one trusts Google by threeseed on Sunday October 02, 2022 @12:10AM (#33052758)
> go through the effort of even figuring out which console to get and setting it up

There are effectively 3 consoles and it takes about a minute to set it up.

They don't strike me as common reasons to choose Stadia.

Re:Stadia died because no one trusts Google by delecti on Sunday October 02, 2022 @01:32AM (#33053148)
Modern consoles take way longer to setup than they used to. Playing a game on PS5 requires installing it, plus usually patches. I think you're giving consoles too much credit for ease of use.
Re:Stadia died because no one trusts Google by threeseed on Sunday October 02, 2022 @04:05AM (#33053938)
> Playing a game on PS5 requires installing it, plus usually patches.

Which happens once and requires no intervention from the user.

The rest of the time it's as simple as take DVD out of box and put in drive.

Re:Stadia died because no one trusts Google by delecti on Sunday October 02, 2022 @09:45AM (#33055815)
Yeah, "once", as in the first time, as in the "setup" process.

If you meant "setup" as in literally just playing a game you've already setup, then sure, that can be fairly quick, but still not as quick as Stadia was.

Re:Stadia died because no one trusts Google by HWR_14 on Sunday October 02, 2022 @01:30AM (#33053140)
Not only are there only three consoles, I bet I could set up any of the three faster than setting up stadia.
Re:Stadia died because no one trusts Google by mesh on Sunday October 02, 2022 @03:37AM (#33053804)
Yeah, and it seems stadia was more difficult to setup than a console.
Re:Stadia died because no one trusts Google by alasdair_ on Sunday October 02, 2022 @02:11AM (#33053342)
But you need a high quality internet connection instead.
Re:Stadia died because no one trusts Google by atoav on Sunday October 02, 2022 @04:24AM (#33054044)
I mean you are right, but on top of that I would not have trusted google to keep that service going. Generally I guess it is very unwise to trust any streaming service to keep going indefinitely, because there will always come a point where some old game is more work to support than it is worth.

If we gave some gamer the funds to run the gaming equivalent of archive.org I might have more trust in the service. Earning money and archiving cultural goods for future generations are not easily compatible goals.

Re:Stadia died because no one trusts Google by DannyBee on Sunday October 02, 2022 @09:40AM (#33055785)
"I feel like some of these perspectives are very tech industry focused rather than gamer focused."

They are - Google is still the most trusted brand in any studies you can find (and if you find one where it's not, it's probably #2)

It is going down rather than climbing right now, but that's also not that uncommon - Apple/etc is also seeing the same thing.

Now, among tech, and maybe even gamers, i would bet this is less true, and that is highly problematic to the degree it needs to sell to tech/people who listen to tech.

But the latter also often consistently overestimates how much influence it has (IE tech people often believe that the whisper effect they have makes a difference, and that is only true in certain cases over a long period of time).

In most cases, social influencers in completely unrelated fields can generate more tech product sales than happy/angry tech people :)

Put another way - the simplistic notion that Stadia, or anything from Google, failed simply due to lack of tech trust is silly. While it's a fun headline that plays to their audience, things are rarely that simple

Re:Stadia died because no one trusts Google by Nokinside on Sunday October 02, 2022 @09:51AM (#33055855)
You are taking about general trust into brand. That's not what the trust means in this context.

We are talking about trust for Google to launch a new product or service. It's not worth to users nor businesses to direct any money or effort into anything new Google makes because it's not for long.

Google simply can't be trusted to do that. Partial list of products estalishing this trend: Meebo, Buzz, Orkut, Google+, Notebook, SideWiki, Google Schemer, Google Spaces, Google Checkout, Google Directory, Google Sync, Google Hangouts, iGoogle, Google Knol, Google Lively, Google Moderator, .... Complete list is over 200 items long.

Re:Stadia died because no one trusts Google by DannyBee on Sunday October 02, 2022 @01:53PM (#33058415)
Actually, I'm not. I understand you disagree, but your view simply isn't backed up by data. You are exactly the kind of person I mentioned who feels a certain way, and believes that means the data backs up their feeling, but it doesn't.

Rather then assert your feelings as truth, please show any meaningful data that says the general public doesn't trust Google to launch products. It should not be hard to find if you're right.

As an aside, I was responsible for Google moderator for the majority of its life. It was never launched except as a "use this if you like it" type thing (we considered it but chose not to make a formal product offering).

The launch blog post (which only appeared on the app engine blog) makes this super clear: "Several of our colleagues and visitors to Google have asked if we could make it available externally for any kind of talk, presentation and/or event. Conveniently, Google App Engine launched in April and made it easy for us to do this! As a result, we're pleased to release this tool, now called Google Moderator, on Google App Engine."

We were asked by some folks to let them use it, and it was easy enough, do we did it. We kept it around for folks for 7 years. Just about everyone using it had moved on.

The turndown notice was a generic one I approved because we got asked to have some random public facing answer in case anyone cared. IE so that Michael Arrington didn't just make stuff up out of thin air to support whatever his narrative of the week was. We were spending our time helping the small number of users, so I didn't care about the accuracy of the notice. It is correct that we didn't productize it due to usage and other reasons. It still remains used internally.

I know that data doesn't fit your narrative either, so I suspect you'll discard it or argue rather than change your view.

This is actually why your view doesn't match the data - you are focused on conforming the data to your view instead of your view to the data. Citing moderator in the same list as actual products shows that.

Re:Stadia died because no one trusts Google by Eddy_Viscosity2 on Sunday October 02, 2022 @10:03AM (#33055945)
Exactly this. Would I trust a new google offering by putting a bunch of my money, time, dependences into it? Hell no. The history is too strong that this offering will likely only be around for a short time and then be unceremoniously shut down and leave you hanging. Ironically, the fact they they keep doing this becomes a self fulfilling prophecy.
Re:Stadia died because no one trusts Google by WastingMyTime89 on Sunday October 02, 2022 @07:44AM (#33055072)
> As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that.

That’s where the market is moving towards however. A lot of the game you "purchased" on the other platforms refuse to work if you can’t connect to their weird anti-piracy scheme.

I agree with the article. Stadia was an interesting offer. The revolving free games coming with the pro subscription was a good deal and the idea of being able to keep playing games at their rendering best without having to fuss and constantly upgrade a PC - by far the worst platform to game for occasional players like me - sounded great.

Stadia issue was for most it wasn’t offering what it claimed to offer. Games didn’t look that good on the free tier for exemple and as pointed no one trusts Google so I didn’t want to invest more than the strict minimum. Apparently I have played Cyberpunk for free so that’s nice.

Re:Stadia died because no one trusts Google by HelloNurse on Sunday October 02, 2022 @09:29AM (#33055705)

  > That’s where the market is moving towards however. 
That's where certain rent-seeking companies would like the market to move towards. But the market always has two sides.
Re:Stadia died because no one trusts Google by noirbot on Sunday October 02, 2022 @11:46AM (#33056936)
I'm not sure that's exactly the right read in a way that is important here. Sure, if you buy a game on Steam or EGS, you're still kinda just "renting" it since if they go away, you can't play the game because of DRM. That said, I have a lot more faith that Valve will be able to keep offering Steam, since it's so lightweight, relative to the clear amount of cost inherent in running Stadia.

It's a lot harder to build a walled garden from scratch as a late-comer, and even harder when you're building it in a swamp where people are less confident about moving in.

Re:Stadia died because no one trusts Google by mitchdoogle on Sunday October 02, 2022 @07:33PM (#33061524)
I think there needs to be a distinction between stadia the monthly service that lets you play new games each month and stadia the platform that allows you to buy and play games from any device. The platform is amazing and I wish Google would find a way to keep it around. The service is a different thing and like you said, doesn't make a lot of sense. Too few games and someone who wants to play games all the time anyway probably has. Setup they like already and lots of games for it to boot.

I bought RDR2 for stadia in 2020 and played it everywhere - my phone, laptop, desktop. I played through the whole game and never once had any technical issues. That ability is what gives cloud gaming a real value beyond PC gaming or console gaming. You tell someone without a high spec gaming PC and no PS5 that they can play a new AAA game without buying anything new, then I think lots of people will love that. The article mentions you can't use your own controller, which is flat wrong. I used a Microsoft Xbox controller for both computer and android when I played. For someone who only plays games for 10-20 hours a month or so, it's great to not have to worry about buying new equipment.

However, after the introductory free month of the service I gave it up. Only a few games, and the ones I liked were so short and simple that I was done with them after a week or so. GeForce now has the right idea here - the cloud gaming IS the service and it connects to your existing games on steam and origin.

Re:Stadia died because no one trusts Google by josefresco on Sunday October 02, 2022 @09:48AM (#33055835)
> You had to buy games at real $40-$60 prices but you could only play them through this limited service.

sigh As a gamer and actual Stadia user this is not a complete or fair depiction. Like almost every other cloud/gaming service including Xbox etc. Stadia had a "Pro" subscription model which have you access to dozens (hundreds?) of games.

Furthermore "you could only play them through this limited service" is exactly the same model as every other gaming service!

Re:Stadia died because no one trusts Google by Asooka on Sunday October 02, 2022 @11:28AM (#33056733)
> Furthermore "you could only play them through this limited service" is exactly the same model as every other gaming service!

In theory, yes. In practise, if Steam shuts down tomorrow, I still have all my games on my hard disk and cracking Steam's DRM is pretty easy, and quite possibly completely legal in the circumstance.

Re:Stadia died because no one trusts Google by fxtentacle on Sunday October 02, 2022 @09:53AM (#33055864)
Geforce now allows you to link an Epic account and play all the games you previously purchased.
Re:Stadia died because no one trusts Google by sascha_sl on Sunday October 02, 2022 @12:20PM (#33057320)
Definitely not all. GFN is by far the most reliable and "native feeling" of these, but not just giving you a generic Windows install with some persistence is what makes it not worth it for me.

I guess it's not trivial to get such "floating" windows licenses and prevent people from mining with a mouse jiggler?

Though I did subscribe to the 3080 tier for a month when my gaming machine was out of comission.

Re:Stadia died because no one trusts Google by muststopmyths on Sunday October 02, 2022 @06:41AM (#33054739)
Gamasutra/gdmag has an article from the industry perspective.

https://www.gamedeveloper.com/blogs/the-death-of-google-stad...

Re:Stadia died because no one trusts Google by haxorito on Sunday October 02, 2022 @01:01AM (#33053015)
100% agree with your opinion, the business model didn’t make any sense. Also as platform it wasn’t that grate either: lags, graphics quality and many more issues (not it’s not my internet). I’m glad they tried but suits failed the project.
Re:Stadia died because no one trusts Google by ghaff on Sunday October 02, 2022 @07:58AM (#33055142)
The "average" gamer/consumer doesn't want to fuss with any special gamer hardware or upgrading PCs. They may not even know what a GPU is. And they probably accept that there are lots of things that they can't do with bad internet most of which they care about a lot more than games.

The idea of Stadia made a lot of sense to me when I first heard of it. I guess the implementation wasn't very good though.

Re:Stadia died because no one trusts Google by Waterluvian on Sunday October 02, 2022 @08:00AM (#33055155)
In fact, that’s such the case that the average gamer just uses a tablet or phone.
Re:Stadia died because no one trusts Google by ghaff on Sunday October 02, 2022 @08:23AM (#33055287)
They tend to be playable offline, but yes. The average player has zero interest in having a gaming PC.

Of course, the average consumer has also never heard of Stadia. I've barely heard of it and I was at the Google Cloud event where they either launched it or gave it a lot of air time.

Re:Stadia died because no one trusts Google by password54321 on Sunday October 02, 2022 @06:12AM (#33054590)
It’s not just the default prices but the sales which are quite competitive on both steam and the ps store.
Re:Stadia died because no one trusts Google by throwastream4 on Sunday October 02, 2022 @09:56AM (#33055893)
Streaming works for movies and TV, it will work for games.

It was a shitty platform to develop for, end of story. I’m the games industry, there are 100 more failures that look like that.

Specifically Vulkan is bad, and Linux is worse.

The solution is obvious and done by the extant and thriving streaming services.

Re:Stadia died because no one trusts Google by StanislavPetrov on Sunday October 02, 2022 @10:00AM (#33055917)
>Streaming works for movies and TV, it will work for games.

Latency isn't an issue for movies or TV. Streaming will never work for games in the same way playing a game locally does.

Re:Stadia died because no one trusts Google by Godel_unicode on Sunday October 02, 2022 @11:48AM (#33056966)
Streaming RTS games is virtually indistinguishable from playing locally, except for lack of fan noise and constant need of needing to patch. There are tons of games that stream well, just not twitchy games.
Re:Stadia died because no one trusts Google by StanislavPetrov on Tuesday October 04, 2022 @01:20AM (#33076909)
Agree completely that streaming single-player games is not an issue. The issue is that many of the most popular games in the world are FPS or real time twitchy games where latency is a huge issue. The #1 and #2 games in the world by peak player times are PubG and Crossfire. League of Legends, Fortnite, Rocket League, Overwatch, are all hugely popular games with hundreds of millions if not billions of players. There may be a niche for streaming games to those who enjoy single-player games, but that wasn't what Stadia was trying to be. They were trying to become the goto gaming platform for all games. Unless and until they figure out some sort of FTL communication, that is never going to be feasible as a universal platform.
Re:Stadia died because no one trusts Google by taauji on Sunday October 02, 2022 @08:52AM (#33055498)
how stadia stood our for me was that i did not have to pay a subscription to play my game anywhere. once i bought the game i could take it anywhere and play it for free. with nvidia it was ~10$/month after purchasing the game
Re:Stadia died because no one trusts Google by mmcnl on Sunday October 02, 2022 @06:20AM (#33054631)
I think the reason is even simpler: lack of games and exclusives.
Re:Stadia died because no one trusts Google by wafriedemann on Sunday October 02, 2022 @08:26AM (#33055314)
>You had to buy games at real $40-$60 prices but you could only play them through this limited service.

Like any other console.

Re:Stadia died because no one trusts Google by csydas on Sunday October 02, 2022 @04:43AM (#33054146)
I get what you're saying but I don't think it's about gamer focus so much as just gaming in general.

I wrote this on another article comment but I don't think it's just about Google not understanding gamers, but gaming in general.

- People who play games are fickle and distrustful (and rightfully so, cause gaming in general has a sordid history of screwing the player-base repeatedly). Google didn't understand this and seem to have understood it as "built it and they will come", ignoring the handful of failed consoles that claimed to revolutionize gaming

- People who play games are fiercely fanatic towards specific games/platforms (that the console wars still continue is very strange to me; preference sure, but the outright militant approach towards different platforms is just silly). Google didn't understand this and thought it would be enough to just put platform out there and everyone would switch over

- Developers understand the resource allocation for making a game pretty well, and they constantly are missing deadlines and/or releasing half-baked games. Google didn't understand this and just released a platform that was costly to port to and might as well have been another console

- The games that were the showcase of Stadia were not games you want to just pick up and play on the go, they're something you sit down and put a few hours into. Google didn't understand this and apparently just thought "well, AAA game X is popular, let's get that on our platform"

- Google already _has_ a platform for gaming called Android, and they didn't seem to understand what makes it work and what doesn't, or how to use that as a base for their idea, and instead tried to make a whole new platform

- Stadia was a new gaming platform no matter how you slice it, but Google seemed to have the idea that Stadia was just something everyone would love and convert to immediately no matter how complex it was to put games on it. Developers even as late as 2022 still had trouble porting games to Stadia and if it's hard to port, naturally they're not going to develop something specifically for it

The list can go on, but really Google just didn't understand what they were trying to do. The tech was pretty neat, but they didn't understand that what they were offering simply wasn't the way people wanted to play games or develop games for.

Combine this with the fact that _everyone_ (devs and players alike) knew that it had a limited window to be successful before Google shut it down due to lack of $$$, and not having a strong showing from day 1 was not even a nail in the coffin, it was shoveling dirt atop the platform the moment it arrived.

Google was never poised to disrupt gaming in my opinion -- what they were poised to do was to provide the datacenter and audience for developers to create their own vision of what Stadia should have been, but Google tried to make a video game platform, and instead made another entry in the "Failed Video Game console/platforms" lists that will be content for Youtube in the future.

Re:Stadia died because no one trusts Google by nottorp on Monday October 03, 2022 @03:50AM (#33064641)
> - People who play games are fiercely fanatic towards specific games/platforms (that the console wars still continue is very strange to me; preference sure, but the outright militant approach towards different platforms is just silly).

Well people who just care which console has MOAR FPS deserve what they get.

But as long as console exclusives still exist, there is an argument for a platform preference.

Re:Stadia died because no one trusts Google by midislack on Sunday October 02, 2022 @12:41AM (#33052922)
Of course, there's also the inherent added lag.
Re:Stadia died because no one trusts Google by animitronix on Sunday October 02, 2022 @09:31AM (#33055724)
Agreed, it was a dumb idea from the get
Re:Stadia died because no one trusts Google by mrich on Sunday October 02, 2022 @02:24AM (#33053419)
H
Re:Stadia died because no one trusts Google by bitexploder on Saturday October 01, 2022 @11:11PM (#33052464)
Steam games I bought a decade ago are still in my library. Steam is trusty. Google is not.
Re:Stadia died because no one trusts Google by echelon on Saturday October 01, 2022 @11:27PM (#33052547)
Nevermind Steam, nevermind Google, nevermind Apple.

I'm sick that you can't buy ("license") something on one platform and then immediately use it on another.

I understand that the platform costs and taxes are meant to recoup development and upkeep (to a certain extent), but it still pisses me off as a consumer.

If I buy ("license") a game or movie on Google, I should be able to watch it on Netflix or play it on Steam.

The whole walled garden "app store" system sucks.

Re:Stadia died because no one trusts Google by seabriez on Saturday October 01, 2022 @11:34PM (#33052580)
Yeah, thats a HUGE downside to Apple, because they locked you into their AppStore you now suddenly have no rights to use the app on anything outside of an Apple device. That is very anti consumer and detrimental to everyone involved... except Apple.
Re:Stadia died because no one trusts Google by threeseed on Sunday October 02, 2022 @12:08AM (#33052747)
There is no requirement to use the App Store on a Mac.

And yet those programs do not magically work on Windows or Linux because that's not how computers work. Developers have to specifically target and build their programs for the devices they wish to support.

And many apps (in particular SaaS ones) allow you to buy one license and use their program on whatever device they support. App Store doesn't stop you.

Re:Stadia died because no one trusts Google by 8note on Sunday October 02, 2022 @12:30AM (#33052863)
If you get some windows app, it's possible that you will be able to run it on Linux.

If I can get it to run, licensing shouldn't be another road block

Re:Stadia died because no one trusts Google by threeseed on Sunday October 02, 2022 @01:20AM (#33053100)
That's emulation. Apps don't just run anywhere without you doing this.
Re:Stadia died because no one trusts Google by squeaky-clean on Sunday October 02, 2022 @12:56AM (#33052991)
In a parallel universe there's an Apple equivalent of WINE. It'd probably be called CIDER.
Re:Stadia died because no one trusts Google by Macha on Sunday October 02, 2022 @08:01AM (#33055166)
It exists, it's called darling: https://en.wikipedia.org/wiki/Darling_(software)

It's never been as reliable as Apple platforms are way more of a moving target, so it's never got as feature complete and dependable as wine

Re:Stadia died because no one trusts Google by nirvdrum on Sunday October 02, 2022 @02:18PM (#33058669)
No, but I'm sure you're aware that publishers/developers can make versions that run on each platform and license them in more consumer-friendly ways. I've bought non-SaaS desktop apps that come with license codes for each platform. If not included, there's often a discount for buying licenses for multiple platforms. And this doesn't require me to create an account for phone-home license validation. That type of license bundling is not so easy* and definitely less common with walled gardens.

* - I am taking developers at their word on this. I haven't sold anything on the Mac App Store.

Re:Stadia died because no one trusts Google by seabriez on Monday October 10, 2022 @02:07PM (#33154574)
That's an extremely rose/favorable look towards Apple which is doing everything in it's power to put itself into the relationship between a developer and a customer (to charge 30% and limit, limit, lock, block). Thats very evil.
Re:Stadia died because no one trusts Google by dmix on Sunday October 02, 2022 @12:23AM (#33052832)
How does this apply to Steam? They sell multi-platform games with a single licence which you can use on Linux/Mac/Windows.

I don't really see the value in transferring my Steam games to GOG for example. So I don't really see what the criticism is here.

Game store and some multiplayer integration is not that limiting. It's preferrable to every single game building their own awful mini-stores/platforms (like EAs and Ubisofts. Even Battle.net's can be annoying and naggy).

Re:Stadia died because no one trusts Google by counttheforks on Sunday October 02, 2022 @01:17AM (#33053083)
If a game exists on PC and a console like the PS5 then ideally your license would let you play on both. It's the same product, just sold on a different store.
Re:Stadia died because no one trusts Google by ygra on Sunday October 02, 2022 @04:07AM (#33053952)
I would guess there's not enough people that want to play the same game on both console and PC to warrant pouring effort. Most people play a game only on one platform.
Re:Stadia died because no one trusts Google by modeless on Sunday October 02, 2022 @12:17AM (#33052800)
If you buy a movie on Google (or YouTube), you can watch it on Apple and Amazon and etc. It's called Movies Anywhere and it's existed for a long time. Were you not aware?
Re:Stadia died because no one trusts Google by counttheforks on Sunday October 02, 2022 @01:15AM (#33053076)
> Were you not aware?

Never heard of that before. Googled it, and it appears to be an american only thing. Any suggestions for the rest of the world?

Re:Stadia died because no one trusts Google by perch56 on Sunday October 02, 2022 @12:26AM (#33052848)
* Open to U.S. residents only.
Re:Stadia died because no one trusts Google by nixgeek on Sunday October 02, 2022 @12:40AM (#33052915)
Thanks, I’d never heard of Movies Anywhere. It only seems to cover about half my library but still super useful!
Re:Stadia died because no one trusts Google by squeaky-clean on Sunday October 02, 2022 @12:49AM (#33052957)
Also applies to the physical versions of movies, there's a code inside the box. Maybe 3/4 of my blu-ray library is in MoviesAnywhere. But I will say I tend to stick to the popular stuff.
Re:Stadia died because no one trusts Google by acomjean on Saturday October 01, 2022 @11:47PM (#33052640)
When I have something in my steam library I seem to be able to use it on any platform it runs on.

My knowledge about this is limited to a couple board game programs I used to use on a Mac and now run on Linux.

It’s not gog type freedom from drm but it seems to be cross platform. Well of course not on iOS….

Re:Stadia died because no one trusts Google by nottorp on Monday October 03, 2022 @03:52AM (#33064659)
> I'm sick that you can't buy ("license") something on one platform and then immediately use it on another.

Except on Steam. Never buy your games on the app store. Get them on Steam and you get all platforms* (at least most of the time).

* PC platforms of course. Hell will freeze over before you also get the console version.

Re:Stadia died because no one trusts Google by beefsack on Sunday October 02, 2022 @12:30AM (#33052869)
I always wondered about the world where you buy a licence directly from a developer or publisher, and then paid for a content service to download the game from, such as Steam.

I was also wondering if the licence could be some form of asymmetric key which could be used to "unlock" the game, but that might be a solution looking for a problem.

I don't think this would ever work in reality, because it limits the ability of the delivery service to double dip.

Re:Stadia died because no one trusts Google by lightedman on Sunday October 02, 2022 @12:13AM (#33052774)
If you own Alan Wake on Steam from when it was first released, you aren't playing the same game, now, guaranteed. Much of the music is gone due to the license time expiring. granted that's on the publisher and game studio, but Steam should have at least let you keep a copy from the valid licensing period.
Re:Stadia died because no one trusts Google by squeaky-clean on Sunday October 02, 2022 @12:39AM (#33052907)
It actually got the music added back about a year ago, but from what I understand that's from a joint licensing deal for the Remaster. So maybe the original and remaster will lose the music again in 5 years?

It's a bit weird because other games haven't had those issues. It's common for racing games to get delisted because of expired licenses, but if you purchased it that licensed content is yours to download forever. Every 2 years or so a Forza game has to get pulled and goes on sale for $1 for the final week.

Edit: Doing some further digging it looks like it's because they kept selling Alan Wake after the music rights expired, so they had to push an update or delist the game. That's pretty crappy.

Re:Stadia died because no one trusts Google by snickerbockers on Sunday October 02, 2022 @12:24AM (#33052842)
old builds being inaccessible is a big problem that i wish more people were aware of. Developers are able to make retroactive changes to their games and customers are left with no recourse. Although it's rare, I have seen developers abuse this to remove content from games. There's also a more common problem of developers accidentally releasing bad patches that negatively impact performance for some customers.
Re:Stadia died because no one trusts Google by int_19h on Monday October 03, 2022 @10:03PM (#33076020)
Old builds are often accessible on Steam via the "Betas" tab in game settings. E.g. for Audiosurf, this is how you get a version from before they had to kill YouTube integration.
Re:Stadia died because no one trusts Google by MaxBarraclough on Sunday October 02, 2022 @05:23AM (#33054367)
Steam isn't perfect though. Years ago, there was a patch to a game to remove songs, presumably as a consequence of a licence issue. Obviously the disc-based console versions didn't face the same downgrade.

https://www.pcgamer.com/grand-theft-auto-san-andreas-steam-u...

Re:Stadia died because no one trusts Google by TylerE on Sunday October 02, 2022 @07:17AM (#33054920)
Why couldn’t they? Console games have had mandatory patches for years and years.

Just because it’s on the disc doesn’t mean the binary has to load it.

Re:Stadia died because no one trusts Google by MaxBarraclough on Sunday October 02, 2022 @07:28AM (#33054987)
I was thinking of the PS2, but you're right, modern consoles have patches.

As for mandatory patches: you would at least have the option to play single-player offline without updating.

Re:Stadia died because no one trusts Google by bitexploder on Sunday October 02, 2022 @10:50AM (#33056330)
That is a good point. Short of buying and holding the physical media Steam is the best thing for gamers IMO. Even physical media have problems. Eventually it won't run or work on Windows, yet steam games will often get updates to work and get bug fixes. AAA titles work a little differently these days and tend to be massive and are honestly not even done when released these days.
Re:Stadia died because no one trusts Google by int_19h on Monday October 03, 2022 @10:01PM (#33076011)
Good Old Games is the best thing for gamers. The only thing that Steam does better is the size of the catalog.
Re:Stadia died because no one trusts Google by charcircuit on Sunday October 02, 2022 @01:34AM (#33053164)
Software I bought from Google on the play share a decode ago are still in my library.
Re:Stadia died because no one trusts Google by vmoore on Sunday October 02, 2022 @01:09AM (#33053044)
I imagine, as with all Google products, it wasn't a suitable data point for them and didn't feed in some way to their ADs cash cow. Google nukes things that don't feed their ADs beast.