News for hackers. Stuff that matters.
Re:Steam bans all blockchain and NFT games on its platform by HideousKojima on Friday October 15, 2021 @02:36PM (#28881327)
In addition to the fact that the very idea of NFTs is a scam, Valve doesn't want to enable money-laundering lest financial regulators drop the hammer on them. Banning any games that involve real-world assets (or anything easily convertible to a real world asset like crypto) is just smart business given current financial regulations.

It also gives them a complete monopoly on their internal marketplace, so that's a nice bonus.

Re:Steam bans all blockchain and NFT games on its platform by lapetitejort on Friday October 15, 2021 @02:46PM (#28881467)
Let's remember the convoluted money laundering scheme involving asset flips, card packs, gems, and Steam marketplace. What a mess that was.

1. Create an asset flip game with steam trading cards.

2. Generate steam keys and give to bots

3. Bots farm the cards.

4. Convert the cards to steam gems.

5. Buy legit cards with gems.

6. Sell legit cards on Steam Marketplace.

7. Buy sought-after game on Steam.

8. Sell game on the gray market for real money.

Let me know if I messed up any of those steps. It's been a few years.

Re:Steam bans all blockchain and NFT games on its platform by Ekaros on Friday October 15, 2021 @03:31PM (#28882076)
They are quite hard limiting the step 2. Seeing that even some bigger profile titles don't get enough keys to allow them be on quite well selling bundles like Humble Choice. At least not before they have generated enough organic sales.

Also gems have absolutely horrible conversion ratio. I think lowest I can find in my inventory is 6 gems per copy of game. You can sell gems for 0.30€ per 1000... So 167 copies. And accounts...

Not to forget that it cost 100 dollars I think to release game on Steam...

Re:Steam bans all blockchain and NFT games on its platform by Cthulhu_ on Friday October 15, 2021 @02:59PM (#28881660)
Isn't there a lot of money lost in between all those steps? I mean steam keys cost money, bot farms, I doubt those gems have a very attractive exchange rate (it's a 'last resort' way to get rid of cards), buy / sell cards has Valve's cut, as does said game and the financial processors in between. It just sounds like a lot of effort.

Can people still trade guns outside of CSGO?

Re:Steam bans all blockchain and NFT games on its platform by ashtonkem on Friday October 15, 2021 @03:23PM (#28881968)
Generally money laundering schemes are very lossy, apparently 30-50% isn’t unheard of. This is because dirty money you can’t spend is nearly worthless, and because generally the people doing the actual laundering are agreeing to take on a large amount of legal and safety risk and demand to be compensated in proportion.
Re:Steam bans all blockchain and NFT games on its platform by Uehreka on Friday October 15, 2021 @03:15PM (#28881868)
From a money laundering “user” perspective, would you rather have $1 million that will likely send you to jail, or $700k that you can spend freely without concern?
Re:Steam bans all blockchain and NFT games on its platform by lapetitejort on Friday October 15, 2021 @03:38PM (#28882151)
> Isn't there a lot of money lost in between all those steps?

Very low, perhaps. Each bot cost $5 in order to trade. That's an upfront cost, and can be reduced if they buy their asset flip. A certain number of Steam keys can be generated free by the developer. Asset flip games might be near free, depending on the assets. Developer accounts cost money, but again that's upfront. Bots can farm in VMs. There's money "lost" on Steam and gray market trades, but that money never really existed. Yes, it takes lots of time, but it's automated and scales decently.

Re:Steam bans all blockchain and NFT games on its platform by duskwuff on Friday October 15, 2021 @03:21PM (#28881951)
> I mean steam keys cost money

Not if you're the developer of the game.

Re:Steam bans all blockchain and NFT games on its platform by hypertele-Xii on Friday October 15, 2021 @04:13PM (#28882603)
Though there is still the upfront cost of publishing ($100/game I think?).
Re:Steam bans all blockchain and NFT games on its platform by ur-whale on Friday October 15, 2021 @03:02PM (#28881709)
>Isn't there a lot of money lost in between all those steps?

I suspect OP is being sarcastic.

Re:Steam bans all blockchain and NFT games on its platform by wheybags on Friday October 15, 2021 @03:08PM (#28881794)
I dont think they are. Money laundering, like any other financial service, costs money.
Re:Steam bans all blockchain and NFT games on its platform by eptcyka on Friday October 15, 2021 @04:47PM (#28882971)
Money laundering is never 100% efficient.
Re:Steam bans all blockchain and NFT games on its platform by smoldesu on Friday October 15, 2021 @03:01PM (#28881679)
I'm pretty sure that Valve's marketplace tax makes it much harder for low-margin scams to scale. You could definitely pull off an "exploit" like this today, but the main reason why it's not mitigated is probably because nobody is really getting scammed here. It's like Office Space, where the actual profits from this grift are so minute that the only way it would be profitable is if you stuck it out for several years.
Re:Steam bans all blockchain and NFT games on its platform by paulmd on Friday October 15, 2021 @03:15PM (#28881871)
I mean, to really make bank, what you need is for those digital assets to be worth something, right? So here's the plan, we just make a game that's really fun and market it so that it becomes super popular, trick people into playing it, you know? And then every day those rubes will be paying us money for digital assets we make for free, and for a 30% cut Steam will deposit it right into our bank accounts - clean, laundered cash. After five years or so, when they're starting to catch on, lose interest, we end ongoing support and just disappear off into the sunset with the money...
Re:Steam bans all blockchain and NFT games on its platform by ksdale on Friday October 15, 2021 @03:29PM (#28882051)
Hahaha sometimes it does seem like scams are so clever and involve so much work that the people involved would be substantially more successful in almost any business.
Re:Steam bans all blockchain and NFT games on its platform by lapetitejort on Friday October 15, 2021 @03:42PM (#28882193)
There's an added benefit in that sociopaths get to hurt people in scams.
Re:Steam bans all blockchain and NFT games on its platform by namdnay on Friday October 15, 2021 @03:34PM (#28882113)
Re:Steam bans all blockchain and NFT games on its platform by Noturos on Friday October 15, 2021 @03:25PM (#28881990)
Count me in! I’ve got a bank account we can use to funnel the money
Re:Steam bans all blockchain and NFT games on its platform by birdyrooster on Friday October 15, 2021 @03:26PM (#28882013)
They'll never know what hit them.
Re:Steam bans all blockchain and NFT games on its platform by newswasboring on Friday October 15, 2021 @03:22PM (#28881957)
This might be a bit naive but if you end up selling on the gray market, have you actually laundered the money?
Re:Steam bans all blockchain and NFT games on its platform by Zak on Friday October 15, 2021 @03:27PM (#28882021)
Yes. Grey market games aren't illegal and people buy them with real money.
Re:Steam bans all blockchain and NFT games on its platform by birdyrooster on Friday October 15, 2021 @03:25PM (#28881994)
If you get fungible currency from it, then I think yes.
Re:Steam bans all blockchain and NFT games on its platform by dragonwriter on Saturday October 16, 2021 @07:28AM (#28887119)
Laundering isn't about getting fungible currency (that's the input), its about converting a stream of illegally obtained fungible currency into a smaller stream of fungible currency that appears to government authorities to be a legally obtained.
Re:Steam bans all blockchain and NFT games on its platform by birdyrooster on Friday October 15, 2021 @03:25PM (#28881991)
Can you give me an example of a gray market site that works by sending Steam gifts to accounts?
Re:Steam bans all blockchain and NFT games on its platform by 63 on Friday October 15, 2021 @03:30PM (#28882054)
iirc g2a is the big one
Re:Steam bans all blockchain and NFT games on its platform by Jhsto on Friday October 15, 2021 @03:34PM (#28882111)
I think G2A sends you a key of a physical copy, do they not? Haven't used them for a while.
Re:Steam bans all blockchain and NFT games on its platform by nug on Friday October 15, 2021 @04:03PM (#28882470)
They do also sell keys, but most of the time the Steam gift is way cheaper.

For example the Garrys Mod Steam gift goes for ~9€ [1] while the key goes for ~16€ [2]

[1]https://www.g2a.com/garrys-mod-steam-gift-global-i1000000439... [2]https://www.g2a.com/garrys-mod-steam-key-global-i10000004391...

Re:Steam bans all blockchain and NFT games on its platform by ev1 on Friday October 15, 2021 @03:37PM (#28882148)
It's seller dependent, you can get gift copies (frequently from hacked accounts or otherwise)
Re:Steam bans all blockchain and NFT games on its platform by tomc1985 on Friday October 15, 2021 @03:00PM (#28881667)
How do you sell the game on the gray market without selling the account?
Re:Steam bans all blockchain and NFT games on its platform by easton on Friday October 15, 2021 @03:04PM (#28881734)
You can buy it as a gift and choose not to send it to anyone, which puts it in your inventory until you choose to send it.
Re:Steam bans all blockchain and NFT games on its platform by Noturos on Friday October 15, 2021 @03:23PM (#28881967)
I believe steam got rid of that feature some time ago to combat those grey market resellers.

Now people set up ways where the game is “gifted” to an email address where you copy the claim url and send that to the purchaser instead of a key.

Re:Steam bans all blockchain and NFT games on its platform by crtasm on Friday October 15, 2021 @08:15PM (#28884536)
My link below says they stopped doing gift to email address, has it been reinstated again?
Re:Steam bans all blockchain and NFT games on its platform by crtasm on Friday October 15, 2021 @03:19PM (#28881933)
Note this is no longer possible, since 2017 you have to send it to a specified person at time of purchase.
Re:Steam bans all blockchain and NFT games on its platform by nug on Friday October 15, 2021 @04:11PM (#28882580)
Im pretty sure that if the person you sent it to doesn't accept the gift it gets put back into your inventory after some time.
Re:Steam bans all blockchain and NFT games on its platform by crtasm on Friday October 15, 2021 @08:13PM (#28884528)
Re:Steam bans all blockchain and NFT games on its platform by pcstl on Friday October 15, 2021 @03:01PM (#28881694)
I actually think in-game content is one of the most legitimate uses for NFTs. It's also cool that since the on-chain data doesn't go away if the game does, it allows for in-game collectables which are not tied to a specific game. Lots of possibilities there.
Re:Steam bans all blockchain and NFT games on its platform by NikolaNovak on Friday October 15, 2021 @03:04PM (#28881739)
Pardon my ignorance - but if the game goes away, what precisely does the NFT token which remain grants you? Isn't it just a confirmation that you own an item in a game that you cannot access/use anymore?

I guess as always, I am looking for benefit of NFT/chain solution over simpler non-NFT/chain solution. I hear persistency, but in this case I don't see it in practical terms.

Re:Steam bans all blockchain and NFT games on its platform by pcstl on Friday October 15, 2021 @03:07PM (#28881775)
It can be used by a different game. The token is just a token, what it means depends on how it's used.

A smart game producer that sees a NFT-based game go down could say "hey, you know all those items you had on <game X>? Come over to my game and you'll get <benefit> based on that stuff!" Since ownership of the token is publicly visible and not locked into Game X's database.

It could also be used by anything else, really.

Lots of ideas where cross-game promotion could be done using NFTs to validate ownership of something in Game A within Game B without requiring the game developers to set up a specific intergame data link.

Re:Steam bans all blockchain and NFT games on its platform by spywaregorilla on Friday October 15, 2021 @04:20PM (#28882674)
This is a terrible idea

> A smart game producer that sees a NFT-based game go down could say "hey, you know all those items you had on <game X>? Come over to my game and you'll get <benefit> based on that stuff!" Since ownership of the token is publicly visible and not locked into Game X's database.

So... Game X has enabled competitors to steal their customers by not using their own database. What exactly is the benefit here? If it's the same company they can just use their own database.

What if Game X and Game Y decide they don't get along and start to flood the network with items that are worthless in Game X and EXTREMELY VALUABLE in Game Y? There are so many reasons you don't want to cede control of your game world to a competitor company!

> Lots of ideas where cross-game promotion could be done using NFTs to validate ownership of something in Game A within Game B without requiring the game developers to set up a specific intergame data link.

Oh good, all we need is for all games to define their item data on a universal scheme that fits the needs of every single game.

Re:Steam bans all blockchain and NFT games on its platform by pwinnski on Friday October 15, 2021 @08:58PM (#28884734)
Yeah, as someone who has worked on mobile games, this entire scenario suggests ignorance of how game development works.
Re:Steam bans all blockchain and NFT games on its platform by afavour on Friday October 15, 2021 @03:13PM (#28881852)
I love that idea but the cynical side of me says a game dev wants someone buying new stuff on their platform, not importing already bought stuff.
Re:Steam bans all blockchain and NFT games on its platform by carlosdp on Friday October 15, 2021 @03:19PM (#28881934)
If you let people import their stuff, it's an excellent way to bootstrap a player base, which is the hardest part of game development by far.
Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @04:20PM (#28882685)
How is this a more effective way to bootstrap a player base than, say, handing out drops on twitch or having seasonal item packs up for free for a limited time on the store (i.e. "Until Nov 1 you can get the Halloween cosmetic pack for free on steam if you own our game"). In all the cases I can think of tying your promotion to an NFT that needed to be earned in a different game is purely going to lower the number of people that this promotion will apply to while not at all lowering the cost in terms of dev time & art (because while an NFT might indicate a Santa Hat you actually need to build that item as an art asset in your game and make sure it's compatible with models and clipping and all that junk).

I feel like most of the NFT arguments I've read in this thread are assuming that somehow using an NFT gets you out of the cost of actually spending the art & dev time on producing the cosmetic - just because it exists in another game doesn't make it appreciably any cheaper to add to your game.

I will admit there are ways to make art more "valuable" by actually limiting the number of available copies - but that trendiness is hard to effectively harness. Beanie Babies took off in the 90s and everyone's brother started buying up newly released ones... almost all of which were worthless because they scaled up their production to meet demand - and if they hadn't they wouldn't have been easy to get a hold of.

Re:Steam bans all blockchain and NFT games on its platform by dragonwriter on Friday October 15, 2021 @05:07PM (#28883152)
> If you let people import their stuff, it's an excellent way to bootstrap a player base

So, its good for a competitor to the original game developer. What motivates the original developer? If they want to bootstrap a new game feom an old game user base and purchases DB, they can do it without a public database of assets while excluding competitors from the same opportunity.

Re:Steam bans all blockchain and NFT games on its platform by meheleventyone on Friday October 15, 2021 @03:26PM (#28882015)
But having a business model predicated on user acquisition by timing for a competitor game going out of business doesn’t seem a sensible bootstrapping plan.
Re:Steam bans all blockchain and NFT games on its platform by IanCal on Friday October 15, 2021 @03:31PM (#28882064)
You don't need them to go out of business, people enjoy multiple games.
Re:Steam bans all blockchain and NFT games on its platform by meheleventyone on Friday October 15, 2021 @03:34PM (#28882108)
In this space people tend to have a main game and customer retention is a significant part of revenue. So making your game compatible with a competitor such that they could easily walk away would work against your best interests. Otherwise these co-marketing activities would already exist since there is no inherent need for a blockchain to implement them. A soft example of this is games that include characters from other games.

A lot of these suggestions fall foul of the same problem that they offer a great deal for the customer but not for the game maker. Which whilst altruistic is rather naive to commercial reality.

A value add model like the Amiibo would work better but again is predicated on developers actually capturing some revenue from supporting it.

Re:Steam bans all blockchain and NFT games on its platform by antifa on Friday October 15, 2021 @05:59PM (#28883614)
> A lot of these suggestions fall foul of the same problem that they offer a great deal for the customer

If you ignore that NFTs are basically a glorfied registry for micro transactions.

This is like buying a $200 refill cup from a movie theater then being allowed to use it at a competing movie theater chain, except the cup isn't real. It was never a good deal, and there's no incentive for theater's to join in.

Re:Steam bans all blockchain and NFT games on its platform by meheleventyone on Friday October 15, 2021 @06:23PM (#28883829)
Yes my point is that the ideas aren’t viable even if they weren’t suggesting NFTs and that business models exist for similar things that work but wouldn’t for NFTs.
Re:Steam bans all blockchain and NFT games on its platform by IanCal on Saturday October 16, 2021 @04:52AM (#28886490)
> Otherwise these co-marketing activities would already exist since there is no inherent need for a blockchain to implement them.

One of the big changes in the way I've viewed this is because the blockchain we're talking about already exists. A lot of the technology is already there so over time the idea of creating a new shared database and managing it becomes more work than just using some libraries and an existing shared database - even with limitations.

> A value add model like the Amiibo would work better but again is predicated on developers actually capturing some revenue from supporting it.

Selling the game, surely.

Re:Steam bans all blockchain and NFT games on its platform by meheleventyone on Saturday October 16, 2021 @05:41AM (#28886657)
Amiibo support itself doesn’t sell games so I doubt an NFT equivalent would either. The failure of the whole toys-to-life stuff speaks to this as well.

And that technology exists does not make a notional use of it something people actually want or need. The reason for a lack of co-marketing isn’t a lack of technology as the parts of my post you didn’t quote note.

Re:Steam bans all blockchain and NFT games on its platform by twic on Friday October 15, 2021 @04:05PM (#28882491)
Were any of the NFT games on Steam before this point doing this?
Re:Steam bans all blockchain and NFT games on its platform by pcstl on Friday October 15, 2021 @04:08PM (#28882542)
You don't need to time it! And this wouldn't be the core business model, just an easy win if/when that happened.
Re:Steam bans all blockchain and NFT games on its platform by meheleventyone on Friday October 15, 2021 @04:14PM (#28882615)
Sure but that is a much weaker case for using NFTs versus doing something similar without them. For example running a free weekend or marketing campaign.
Re:Steam bans all blockchain and NFT games on its platform by louloulou on Friday October 15, 2021 @04:03PM (#28882464)
Exactly, and they're not mutually exclusive. You can still let players buy new stuff on your platform as well as import other value/items.
Re:Steam bans all blockchain and NFT games on its platform by antifa on Friday October 15, 2021 @05:49PM (#28883528)
Why would a dev write a game that detects another game's micro transactions and then give the player the fruit of the dev's labor while ignoring that the other game's devs got the profits of the micro transactions?

This is not a solid business plan.

Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @04:01PM (#28882439)
Why would another game ever honor those tokens outside of cosmetic fluff junk? It's like, as an IHoP, agreeing to honor every coupon Denny's issues - like sure, you can grab a bit of extra business that way, but Denny's could also screw you by flooding the market with coupons where they aren't competing.

Also, bear in mind that you still need to cook all those meals (or, rather, do all the art for those cosmetics). And if you're making art you probably want your normal players to be able to give you money for it as well... and you might not want to give it away for free to players just because they supported this other company that's not you.

Re:Steam bans all blockchain and NFT games on its platform by Goronmon on Friday October 15, 2021 @04:05PM (#28882495)
A smart game producer that sees a NFT-based game go down could say "hey, you know all those items you had on <game X>? Come over to my game and you'll get <benefit> based on that stuff!" Since ownership of the token is publicly visible and not locked into Game X's database.

Why is this better than just "Come over to my game and get all the benefits that everyone gets, even if you didn't play <Game X>!"

Re:Steam bans all blockchain and NFT games on its platform by andybak on Friday October 15, 2021 @03:25PM (#28881996)
Don't NFTs usually hardcode a URL? Anyone wanting to "adopt" would want to have control of the relevent domains.

Otherwise what's to stop multiple games trying to adopt the same group of NFTs?

Re:Steam bans all blockchain and NFT games on its platform by aunty_helen on Friday October 15, 2021 @03:55PM (#28882372)
>Otherwise what's to stop multiple games trying to adopt the same group of NFTs?

I feel like you're on the cusp of a penny drop moment here with blockchain

Re:Steam bans all blockchain and NFT games on its platform by andybak on Saturday October 16, 2021 @12:04PM (#28888810)
> I feel like you're on the cusp of a penny drop moment here with blockchain

And I'm really not sure what you're getting at. This particular use of NFT is as certificate of unique ownership. That's what the original buyer thought they were obtaining.

Now - maybe they shouldn't or maybe they were deluded - but that's currently how NFTs are being marketed.

Isn't it?

Re:Steam bans all blockchain and NFT games on its platform by IanCal on Friday October 15, 2021 @03:29PM (#28882052)
NFTs have an ID that uniquely identifies them, the URL is just for extra data really.

> Otherwise what's to stop multiple games trying to adopt the same group of NFTs?

Nothing at all. Breaking data out of small silos into one large database opens up possibilities like this.

Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @04:04PM (#28882488)
So as a user I could either purchase one of these NFTs and give you money - or just generate my own NFT and use it to get your stuff for free?
Re:Steam bans all blockchain and NFT games on its platform by IanCal on Friday October 15, 2021 @05:08PM (#28883156)
No, the NFTs are uniquely identifiable.
Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @06:32PM (#28883917)
So if the original issuer of an NFT goes out of business I, as another studio, can't continue to print tokens for the same asset? (I mean I guess I could print a duplicate line - but I couldn't carry on the same line).
Re:Steam bans all blockchain and NFT games on its platform by andybak on Saturday October 16, 2021 @12:06PM (#28888827)
The NFT is unique - not the thing it points to.

Anyone can mint an NFT to point to anything. There's no guarantee beyond what's traceable on the blockchain. Once the NFT "points" to something outside of the blockchain, then all bets are off.

Re:Steam bans all blockchain and NFT games on its platform by pwinnski on Friday October 15, 2021 @09:00PM (#28884741)
Yeah, as a gamedev, let me rush to do that right away, because, um, well, um, nope.
Re:Steam bans all blockchain and NFT games on its platform by gruez on Friday October 15, 2021 @03:30PM (#28882057)
> Don't NFTs usually hardcode a URL? Anyone wanting to "adopt" would want to have control of the relevent domains.

they hardcode a content-addressable url (eg. ipfs). there's no domains to take over.

Re:Steam bans all blockchain and NFT games on its platform by IanCal on Friday October 15, 2021 @03:33PM (#28882098)
One example may be unlocking something if you've 100%-ed one or a set of games.
Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @04:05PM (#28882501)
So you want your game to appeal to users who buy and thoroughly play lots of games (and likely would snap up yours anyways if it was in the same genre) while also discouraging users who are new to the market?
Re:Steam bans all blockchain and NFT games on its platform by IanCal on Friday October 15, 2021 @05:05PM (#28883138)
If requiring you to do stuff for some reward instead of just giving it to you is "discouraging users" in your mind, I think you've missed the point of many games.

Maybe they're all games you made, maybe they're all games built in a community, maybe it's a fan made extension of another game. Those all have reasons you may want to add access to something based on data from another game. Perhaps it's a core mechanic, where puzzles are only solvable by completing tasks in other games. Perhaps it's just letting you play as Guybrush Threepwood if you've played the first Monkey Island.

It doesn't have to be all within games. Gated access to communities perhaps (a speedrunning discord if you've got a certain achievement).

The ingenuity of game devs never ceases to surprise me, and sharing data between programs is fundamental to lots of interesting systems so the idea that sharable data between games provides no utility is odd to me.

Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @06:30PM (#28883890)
I don't dislike this sort of unlock system - I think Assassin's Creed Odyssey made a thing of it by letting, for instance, you crew your galley with Enzio wannabes if you'd played through AC2. However, the utility is pretty low and I'd imagine you end up sinking more dev time into the endevour than you're going to reap.

I've worked in the gaming industry. Margins are incredibly tight and the timetables are usually extremely brutal. It'll take time to support different character models and swappable cosmetics have, on multiple occasions, resulted in game exploits. One of the early notable ones was Oddjob in Goldeneye[1] but you also often see clipping bugs where tall characters might clip through no pass boundaries and either insta-kill themselves or find a way to get out of bounds. These things have costs.

1. https://www.eurogamer.net/articles/2018-08-23-21-years-after...

Re:Steam bans all blockchain and NFT games on its platform by orblivion on Friday October 15, 2021 @03:31PM (#28882073)
This is the first interesting use case for NFTs that I've heard of.
Re:Steam bans all blockchain and NFT games on its platform by serverholic on Friday October 15, 2021 @03:36PM (#28882128)
I'd also like to add that games are only one use-case for NFTs. Recently I saw someone offering NFTs for donating to charity. Incentivizing charity donations is a really cool and creative use-case IMO.
Re:Steam bans all blockchain and NFT games on its platform by lottin on Friday October 15, 2021 @03:59PM (#28882417)
This is like saying someone offered a human sacrifice for donating to charity, therefore incentivising charity donations is one use-case of human sacrifices that is really cool. What?
Re:Steam bans all blockchain and NFT games on its platform by serverholic on Friday October 15, 2021 @04:02PM (#28882452)
You can't be serious. They were offered a simple collectable token. Why is that bad? People get stickers for voting.
Re:Steam bans all blockchain and NFT games on its platform by antifa on Friday October 15, 2021 @06:02PM (#28883641)
I was going to donate $1000 to charity (or nothing to charity), but now I have the option to pay an additional $100 gas/minting fee for a pointless proof-of-wasted-energy token?
Re:Steam bans all blockchain and NFT games on its platform by lottin on Friday October 15, 2021 @04:33PM (#28882846)
I'm not saying that this is either good or bad, I'm simply pointing out that this is not a "use case" of NFTs.
Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @04:07PM (#28882525)
I feel like that charity incentive still isn't nearly as strong as either 1) the clout, 2) the tax break or 3) just feeling good about themselves.
Re:Steam bans all blockchain and NFT games on its platform by serverholic on Friday October 15, 2021 @04:09PM (#28882563)
One thing that NFTs have taught me is that people love collectables. If that encourages more people to give then what's the problem?
Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @04:13PM (#28882599)
Oh there's nothing wrong with it - and it might be (much like collectible pins[1]) that this is a thing that can help boost engagement in a profitable manner. But it's just "Gotta Catch'em All"-ism and I wouldn't say it's utterly without value - but there isn't a lot of value there.

1. https://store.penny-arcade.com/collections/pins

Re:Steam bans all blockchain and NFT games on its platform by kfarr on Friday October 15, 2021 @03:10PM (#28881820)
I think the best case scenario it would be useful if game host goes out of business, primary game server closes but users still have assets which persist on the chain. It'd then be possible for the community to resurrect the game and use on chain data to restore functionality
Re:Steam bans all blockchain and NFT games on its platform by antifa on Friday October 15, 2021 @06:05PM (#28883664)
I think a better scenario would be if games I paid for worked offline after the developers leave, and there were no micro transactions.
Re:Steam bans all blockchain and NFT games on its platform by notcoolbezos on Friday October 15, 2021 @03:33PM (#28882091)
reminds me of sword art online! This same concept is used in the anime, ids of the items from the base game were transferred over to the new game. Interesting to see something like this happen in a few years.
Re:Steam bans all blockchain and NFT games on its platform by Vadoff on Friday October 15, 2021 @03:47PM (#28882264)
The NFT pretty much acts as an entry in a shared public database.

This means if it’s a popular NFT, multiple games can support the asset by building support for it in game.

Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @04:11PM (#28882579)
You know what else is a shared database? Shared databases. In the mobile market games already have a long history of key-ringing on common advertiser IDs to strengthen their Ad revenue (i.e. all Square Enix produced games might use a shared advertiser ID on OSes that support that (like iOS)).

Additionally some games already have carryover content - it's rather rare but a good example is Total War: Warhammer - where DLCs from the first game also applied to the second game (i.e. allowing you to play the Wood Elves in Mortal Empires). The reasons these things are rare is that, except for some limited circumstances (like in TW: WH it was the same dev and publisher) you're usually cannibalizing your own sales to boost some other game's revenue which is just weird.

Re:Steam bans all blockchain and NFT games on its platform by davidcbc on Friday October 15, 2021 @04:22PM (#28882709)
Who looks at video games today and thinks “what I want is to spend increasingly absurd amounts of money for in-game items”?

That kind of microtransaction garbage is already ruining many games without the need for this NFT nonsense on top of it. The only people who want more of that are the people who think it’ll make them rich.

Re:Steam bans all blockchain and NFT games on its platform by xtracto on Friday October 15, 2021 @04:29PM (#28882803)
> Who looks at video games today and thinks “what I want is to spend increasingly absurd amounts of money for in-game items”?

I think it is a generational gap thing. I myself (40 year old) play CS:GO quite a lot (I'm really bad at it as well haha), but don't care about all the stickers and other custom stuff that people buy there.

However, there's a huge market for those stickers. And there is people that really like spending money to "own" that stuff. I feel that my generation (X/xenials and older) don't have a strong sense of "digital property" (in the end, we grew at the time of napster, kazaa, edonkey, and downloading copies of anything digital. At the same time "games" were owned physically through NES, SNES, Gameboy, Genesis cartridges )

But for Millenails/Z, digital property comes more naturally and they "feel" the "ownage" of digital property.

Re:Steam bans all blockchain and NFT games on its platform by Jensson on Friday October 15, 2021 @06:57PM (#28884099)
Ah, this explains everything. Not-young people who don't understand microtransactions thinks that young people really loves NFT's, and therefore spends a ton of money on NFT's hoping they will be valuable. But young people don't care about them at all. This is Beanie Babies all over again.
Re:Steam bans all blockchain and NFT games on its platform by WalterSear on Friday October 15, 2021 @03:26PM (#28882016)
Steam achievements could do that faster and better.

But people don't want Steam achievements: they are chasing the excitement, that's chasing the money, that's made by wash trading gifs.

Re:Steam bans all blockchain and NFT games on its platform by calibas on Friday October 15, 2021 @03:28PM (#28882042)
> In addition to the fact that the very idea of NFTs is a scam

An NFT is just a digital certificate stored on a blockchain. It's certainly not a scam and has perfectly legit uses.

For a variety of reasons, everything related to blockchain is ridiculously overhyped. What should be boring accounting technology is suddenly a pop culture fad, and that birthed thousands of get-rich-quick schemes.

It's a flaw in human behavior though, not a problem with NFTs or cryptocurrencies.

Re:Steam bans all blockchain and NFT games on its platform by SahAssar on Friday October 15, 2021 @03:59PM (#28882412)
> An NFT is just a digital certificate stored on a blockchain. It's certainly not a scam and has perfectly legit uses.

In theory, yes.

> It's a flaw in human behavior though, not a problem with NFTs or cryptocurrencies.

If you find another lifeform besides humans to market NFTs and cryptocurrencies to I'll buy this argument.

Re:Steam bans all blockchain and NFT games on its platform by calibas on Friday October 15, 2021 @04:29PM (#28882797)
It's a digital certificate that is already being used to represent ownership of things like artworks. Not a theory, an active reality where they already serve a useful purpose.

Just because scammers jumped all over it, and even if most NFTs are scams, that does nothing to overwrite the fact that there's a useful technology here, albeit with a niche purpose.

The problem is that people are using the hype to scam, that's human behavior, not an issue with NFTs themselves, which are just boring certificates.

Re:Steam bans all blockchain and NFT games on its platform by SahAssar on Friday October 15, 2021 @04:48PM (#28882975)
I think blockchains are interesting in theory. I think that the underlying assumption about trust and reliability are interesting. But I still have not seen any use-case for them that makes more sense than what they replace in a real world use-case.

For NFT's this is even worse, because they not only claim to be magic internet money, they also (often) claim to represent a real world object or artwork, so you basically have two overvalued markets reinforcing one another. An NFT does not represent a ownership over anything more than the NFT itself unless it also comes with legal and/or physical possession of the thing it supposedly represents. If it comes with legal or physical possession then the NFT is not the core of the transaction, is it?

In theory an NFT is just anything on a blockchain that cannot be equally substituted. In practice it is a way to hype and scam.

Re:Steam bans all blockchain and NFT games on its platform by calibas on Friday October 15, 2021 @05:17PM (#28883219)
> An NFT does not represent a ownership over anything more than the NFT itself unless it also comes with legal and/or physical possession of the thing it supposedly represents. If it comes with legal or physical possession then the NFT is not the core of the transaction, is it?

Of course, you buy a house, not a deed. The fact that people are hideously misinformed about NFTs isn't a problem with NFTs though. It doesn't make any sense to me to blame the technology for people's ignorance.

Re:Steam bans all blockchain and NFT games on its platform by SahAssar on Friday October 15, 2021 @06:39PM (#28883962)
> Of course, you buy a house, not a deed.

The question I was asking (and perhaps I should have been more clear): If I'm not buying the house (I can't live in it), and I'm not buying the mortgage (as in a bank would), and I'm not buying a picture of the house (as in having exclusive rights to an image), but I am buying a hash of a specific image of the house, is that not a bit crazy?

And if you think it is but think there are better usecases for NFTs then I'd advise changing the acronym for your use-case because for me and a lot of other people NFT equals either scam or bubble. The term is tainted.

Re:Steam bans all blockchain and NFT games on its platform by AnIdiotOnTheNet on Friday October 15, 2021 @06:19PM (#28883797)
Except we already have deeds, and unlike NFTs they have legal weight. What does an NFT bring to the table?
Re:Steam bans all blockchain and NFT games on its platform by Dylan16807 on Friday October 15, 2021 @04:42PM (#28882927)
Can you name some NFT ecosystems that use them to represent ownership of artwork in a meaningful, useful way, and not just as resellable bragging rights?

I know it's possible, but I haven't seen any.

Re:Steam bans all blockchain and NFT games on its platform by elevenoh on Friday October 15, 2021 @03:39PM (#28882158)
Truth.

But hey, many have seen their friends have success in crypto while they've remained on the sidelines.. and they don't like it.

They'll defame blockchain & nfts to no end rather than attempt to seek understanding.

Intermediary-less digital ownership is incredibly powerful & will only grow in usage & utility by open-source evolving nature, perhaps exponentially.

Re:Steam bans all blockchain and NFT games on its platform by Azsy on Friday October 15, 2021 @04:08PM (#28882548)
I think you're getting the FOMO the wrong way around. Im pretty sure an average HN reader understands a lot more about NFT then the average NFT owner.

Bitcoin was technically interesting. Whatever your stance on all the negatives in the real world, everybody agrees its elegant in theory. It combined problems to create a solution. That's what real innovation looks like.

NFT's as 'investments' are a scam. Claiming Git commit hashes as property is not valuable, innovative, or game-changing. From the bottom to the top of the pyramid its people who are salty they didn't make more money in 'crypto' and are afraid of missing out twice in their lives.

Re:Steam bans all blockchain and NFT games on its platform by elevenoh on Friday October 15, 2021 @04:31PM (#28882822)
An nft can map to anything. This mapping is up to the implementer.

I can show an nft that represents a role, access to an event, a cross-game asset, as a property title, as a binding contract, rights to use intellectual property etc.

Re:Steam bans all blockchain and NFT games on its platform by anonymoushn on Friday October 15, 2021 @02:40PM (#28881385)
They already enable money laundering using csgo skins
Re:Steam bans all blockchain and NFT games on its platform by anunnymouse on Friday October 15, 2021 @03:01PM (#28881685)
Maybe i'm reading too much into this, but are you suggesting they stop trying to prevent it from happening in any channels, because it might be possible in one?
Re:Steam bans all blockchain and NFT games on its platform by anonymoushn on Saturday October 16, 2021 @02:58AM (#28886085)
I'm suggesting that they apply similar standards to channels they tax and channels they do not tax, or come out and say "we won't support this because we can't tax it" and not some bs about money laundering.
Re:Steam bans all blockchain and NFT games on its platform by knownjorbist on Friday October 15, 2021 @03:07PM (#28881773)
I think the issue at hand here is the double standard over the stated reason for banning games with NFTs.
Re:Steam bans all blockchain and NFT games on its platform by loeg on Friday October 15, 2021 @03:28PM (#28882039)
Re:Steam bans all blockchain and NFT games on its platform by Randosaurus on Friday October 15, 2021 @03:27PM (#28882031)
The person you're responding to already addressed that point, why are you reiterating it?
Re:Steam bans all blockchain and NFT games on its platform by jimbob45 on Friday October 15, 2021 @02:58PM (#28881636)
I was ready to come in and prove you wrong but I found this in the Steam Support FAQ:

>Will you be asking me to provide tax information to you, and/or will you be providing 1099’s based on my transactions in the Community Market? No. Previously we required that U.S. citizens and residents provide us with certain information, including name, address and social security number, prior to exceeding 200 separate sales transactions in a calendar year. We have concluded that this information is not required and we will no longer be asking you for this information as part of Community Market participation. We will also not be providing IRS Form 1099’s with respect to sales activity in the Community Market.

With that in mind, it seems like you can money launder fairly easily, right? I thought that the 1099s were the primary blocker to that.

Re:Steam bans all blockchain and NFT games on its platform by Randosaurus on Friday October 15, 2021 @03:31PM (#28882077)
Most places have stopped asking me to sign when I make a purchase less than $X with my debit card (Generally around $25). Their thought process is that it's much faster cycling people through and the risk of money loss isn't worth the loss in throughput.

What you quoted is specifically for less than 200 transactions in a calendar year. The implication being that any account involving 200 or more transactions in a calendar year will need that information.

Which brings about two points.

1. Exactly how much money can someone launder buying < 200 csgo skins in a calendar year (are we arguing that they're paying $50k per skin?), and 2. How exactly does the idea that they've decided to take on some risk to decrease friction incompatible with not wanting to deal with NFT's, which *COULD* conceivably go for $50k a pop.

Re:Steam bans all blockchain and NFT games on its platform by x86_64Ubuntu on Friday October 15, 2021 @03:06PM (#28881772)
Skins seem to have more of an in-game use and is far less on the nose than mentioning NFTs and Blockchain which perks the ears of regulators.
Re:Steam bans all blockchain and NFT games on its platform by websap on Friday October 15, 2021 @02:53PM (#28881585)
Steam support in-game purchases and trading of goods. I don't understand why NFTs are any different. To me this just about control and they are probably working out the best way to monetize this platform.
Re:Steam bans all blockchain and NFT games on its platform by Barrin92 on Friday October 15, 2021 @03:01PM (#28881701)
because presumably steam can't guarantee any of the usual anti-fraud schemes or other obligations they have if the financial transactions happen outside of the purview of the ecosystem.

Obviously it's about control and understandably so because letting uncontrollable financial transactions happen within applications on your platform sounds like a legal nightmare waiting to happen.

Re:Steam bans all blockchain and NFT games on its platform by carlosdp on Friday October 15, 2021 @03:21PM (#28881949)
You can't trade those goods in-between games though. Valve gets to say how you can use it.
Re:Steam bans all blockchain and NFT games on its platform by WalterSear on Friday October 15, 2021 @03:28PM (#28882040)
Valve could say that you could. NFTs don't solve a technical problem here: it's just implementation.
Re:Steam bans all blockchain and NFT games on its platform by knownjorbist on Friday October 15, 2021 @02:59PM (#28881663)
The very idea of NFTs aren't a scam, but many of the current manifestations could be described as scams.
Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:02PM (#28881703)
Selling signed URLs to frequently low-effort JPEGs, that don't convey ownership, don't guarantee the continued existence of the thing they point at, and don't come with any legal rights whatsoever?

It's basically just a next-gen version of the star registry scam that's been going on for decades. [1]

[1] https://www.star-registration.com/

Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Friday October 15, 2021 @03:15PM (#28881884)
It isn't, because the seller of the certificate is the moral owner of the work - the artist; this is not the case for stars.

The Tate is the owner of the following certificate of ownership by Sol Le Witt:

https://www.tate.org.uk/art/artworks/lewitt-a-wall-divided-v...

Are they the victim of a scam?

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:17PM (#28881903)
The certificate itself says that it is to accompany the actual work. I suspect the certificate itself, separate from the work, isn't actually worth much.
Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Friday October 15, 2021 @03:23PM (#28881974)
That's not correct. These wall drawings are not transferred physically; it would be hard to move a wall.

Instead, draughtsmen will simply recreate it according to the instructions of the artist, as given in the diagram, at a new location.

See for example https://www.tate.org.uk/art/artworks/lewitt-wall-drawing-113...:

"Wall Drawing #1136 can be installed, removed, and then reinstalled in another location, as many times as required for exhibition purposes. As such, there can also be periods of time in which the work does not exist in physical form."

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:27PM (#28882020)
Cool, sounds like this is in fact the work of art then, not a certificate of authenticity. It's a neat concept!
Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Friday October 15, 2021 @03:32PM (#28882079)
So how is it different than an NFT?

For starters, let's take the Autoglyphs (https://www.larvalabs.com/autoglyphs): the smart contract gives a list of instructions for each piece that you can use to draw the final output.

Cool concept or scam?

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:50PM (#28882296)
In the NFT case you’re buying a URL pointing to the instructions not the instructions haha, and they can disappear or change and also you don’t own them.
Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Friday October 15, 2021 @04:14PM (#28882612)
In the case of Autoglyphs there actually is no URL involved. The instructions are stored immutably in the smart contract. However that is besides the point.

How is the mode of ownership of this wall drawing different? The physical piece can change or disappear. What matters is who is recognised as the owner of the artwork an immaterial sense, as evidenced by the certificate.

The owner cares about the piece of paper but not because the typography is so sweet. The piece of paper is not the artwork. The piece of paper is a token.

Re:Steam bans all blockchain and NFT games on its platform by lottin on Friday October 15, 2021 @04:18PM (#28882655)
This an obvious scam.

"A glyph can be created by anyone who is willing to donate the creation fee of 0.20Ξ ($769) to our chosen charity, 350.org."

No, the glyph can be created by anyone who runs the code. And the code is publicly available. The "donation" is completely unrelated to the glyph, yet they try to trick you into thinking that both are connected.

Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Friday October 15, 2021 @04:51PM (#28882995)
But can't a Sol Le Witt wall drawing not also be created by anyone with a paint brush, by simply following the instructions as given in the diagram (see above)? Which brings us back to the question why the Tate would pay money for the certificate of ownership (and then has to pay people to actually paint the wall!)
Re:Steam bans all blockchain and NFT games on its platform by lottin on Friday October 15, 2021 @06:44PM (#28884000)
The wall drawing can be replicated by anyone, but legally only the copyright owner can replicate it (unless it's for private use only). This is why the Tate has to buy a license from the copyright owner that grants them the right to replicate the wall painting. Why do you find this mysterious?
Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Friday October 15, 2021 @09:39PM (#28884919)
The Tate didn't buy the license. Neither did MASS MoCA, which owns many Wall Paintings. They bought a certificate of ownership.

The certificate will still be valuable even if the copyright on the work expires. If the artist would work with say WeWork to reproduce this work across their offices, the certificate still has value. The Tate is still able to resell that certificate.

It's actually not clear to me that Sol Le Witts estate could enforce a copyright claim on an "unauthorized reproduction", since describing a drawing in words is not the same thing as actually drawing it. But regardless, the copyright question is entirely incidental.

There is a reason why the guy didn't just drew the damn lines himself, and why his such an influential figure in art history. It's precisely because he intended to interrogate some of these ideas.

Note that even if we suppose your way of thinking about this, in terms of a license grant that will move over to any would-be buyer of this certificate, is the correct one, that means this certificate shown above either a) grants such a license implicitly, or b) a separate license grant is communicated somehow. In both cases, this is still exactly like an NFT, where artists often communicate licenses to buyers of NFT certificates.

Re:Steam bans all blockchain and NFT games on its platform by lottin on Saturday October 16, 2021 @04:33AM (#28886402)
I did some research and you're right they didn't buy a license. According to Lewitt himself, Everyone is allowed create a drawing following the instructions. But they did not a buy a certificate of ownership either. They did buy a certificate of authenticity. This is the certificate in question

https://images.ctfassets.net/662nae7q8cm6/38DaHNDnz0epPreBMr...

That's a signed statement, from the artist, stating that the drawing in question was created in accordance with the instructions.

Does such a certificate have value of its own? It depends on whether somebody is willing to pay for a certificate stating that a particular drawing (which may no longer exist) was created according to the instructions. So, maybe yes, maybe no. I don't know why you think this is important though.

Does a certificate of authenticity make sense in the case of a digital image? No, because we can verify the authenticity ourselves by calculating the MD5 sum of the copy and comparing it to the MD5 sum of the original. We don't need to pay a trusted third party to do that for us, we can do it ourselves for free.

Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Saturday October 16, 2021 @09:42AM (#28887814)
Thanks for doing some research! That's all I'd like to see people do.

You misinterpret the practical workings there a little bit. The Tate will not need to buy another certificate if they choose to exhibit the drawing once again, by hiring draughtsman to paint it on a wall once more. It doesn't refer to a specific installation. The number of the wall drawing on the certificate refers to the design, not the physical object.

Nevertheless, even with your interpretation, you could ask why a museum would want to pay for an artist to provide this kind of certification.

I'm writing this from Frieze Art Fair. There are a number of video pieces here which you can buy. They'll give you a USB drive. They will pinky swear to only sell one of those, to you. And they'll give you a certificate of authenticity. Its supposed to certify that this isn't just a copy of the video that you made. Which isn't to say that you can't make a copy and give it to your friend. She will own the same bits. But only yours is authentic, because you have that certificate. That is what is meant by authenticity.

It's a system the art world has experimented with for a while. These kinds of certificate-based works don't sell that easily either. Much easier to sell a painting. But it's the same system as an NFT and not more or less scammy than that.

Re:Steam bans all blockchain and NFT games on its platform by lottin on Saturday October 16, 2021 @10:54AM (#28888261)
If the certificate does not refer to a specific installation it cannot perform its function as a certificate, which is to provide some sort of a proof that a particular installation is authentic. If the artist is indeed issuing and profiting from these certificates it could be considered fraud.

A certificate of authenticity does make absolute sense in the case of physical art (provided that it actually certifies the authenticity of the work, of course), because physical copies are all slightly different. Therefore people may want to tell those that are original, i.e. made by the artist or under their supervision, apart from those that are not. By contrast, there is no such thing as an original copy of some digital information, because a piece of digital information isn't put together by any individual that could claim to be the author of the copy. Even if they could (which they definitely cannot), all copies are identical and impossible to tell apart one from another. Then, what would a certificate of authenticity be certifying exactly? Nothing. It's just a ploy.

Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Saturday October 16, 2021 @11:58AM (#28888758)
Yes, it's a ploy, to create a mechanism to sell digital conceptual and otherwise intangible art that cannot be owned in a physical way.

A ploy that all actors willingly are signing on to - artists, galleries, and collectors. No one is misunderstanding what is going on. People are selling the certificate on the artificial assumption that it represents the art somehow, but you are buying the piece of paper.

W

Re:Steam bans all blockchain and NFT games on its platform by lottin on Sunday October 17, 2021 @12:51AM (#28894048)
It's a ploy to trick unsophisticated investors into believing something infinitely abundant is actually scarce, through false advertising, deception and lies. The NFT industry must be called out for what it is—a rent-extracting industry that preys on the intellectually-challenged. Everybody would be better off if it went away.
Re:Steam bans all blockchain and NFT games on its platform by dropnerd on Friday October 15, 2021 @06:16PM (#28883770)
have you heard of Hirst's "The Currency"? i suspect that most buyers will choose to burn the physical copy. collectible art is moving to the digital era, and certificates are the scarcity mechanism.

> The way The Currency works is that collectors will not be buying the physical artwork immediately. Instead, they will pay $2,000 for the NFT and then have a year to decide whether they want the digital or the physical version. Once the collector selects one, the other will be destroyed.

https://www.fastcompany.com/90657113/damien-hirsts-the-curre...

Re:Steam bans all blockchain and NFT games on its platform by knownjorbist on Friday October 15, 2021 @03:05PM (#28881753)
I don't see how this refutes my point. The concept is independent of any of these manifestations.
Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:06PM (#28881762)
It's a scam because you're buying nothing in both cases lol. You're exchanging money, with value, for nothing.
Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @03:16PM (#28881894)
When you buy stocks, you think you're buying a share of a corporation. It sits in your brokerage account. Now you've traded money for "something" you can't touch.

The existence of your stock ownership depends on a legal and social framework to exist. If the government was overthrown and you were exiled tomorrow, you have nothing. If an asteroid destroyed half the earth tomorrow, and you survived, you still have nothing.

You take for granted the systems in which you live and function in. There are many things we "own" and cannot touch, yet they are as real as anything. The money in your bank account is an example of that. It has value, you own it, but if we are stranded on a deserted island with no electricity or wifi, it ceases to exist to us.

Re:Steam bans all blockchain and NFT games on its platform by chinathrow on Friday October 15, 2021 @03:28PM (#28882037)
> The existence of your stock ownership depends on a legal and social framework to exist.

That's true for most things we own these days, and it works quite well.

Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @03:54PM (#28882348)
It does, and it will always be needed for the physical world.
Re:Steam bans all blockchain and NFT games on its platform by antifa on Friday October 15, 2021 @06:43PM (#28883995)
> There are many things we "own" and cannot touch, yet they are as real as anything.

That's a great metaphor, but the issue is that NFTs are an order of magnitude more fake than stocks, money, etc.

Re:Steam bans all blockchain and NFT games on its platform by coralreef on Saturday October 16, 2021 @10:36AM (#28888166)
You should qualify what "more fake" means and how.
Re:Steam bans all blockchain and NFT games on its platform by ChainOfFools on Friday October 15, 2021 @03:16PM (#28881887)
I guarantee some court of the 27th century will be deliberating the validity of someone's claim on Gliese 674 simply because they have the only documented claim anyone ever bothered to make, in the form of a vacuum preserved slip of foolscap naming their star registry buying ancestor as the owner.
Re:Steam bans all blockchain and NFT games on its platform by JeremyReimer on Friday October 15, 2021 @03:54PM (#28882350)
Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @04:30PM (#28882806)
I can almost promise you this won't happen - since star registries have no claim to the rights they're selling. Most star registries I've ever seen are purely about naming and just because a town is named Munkton and I'm the sole descendant of the original owner doesn't mean I have any implicit claim to any of the town land - even undeveloped city land is still held by actual entities.

I will grant it is slightly possible if we have a data destruction period between now and the 27th century. Claims to property after the nazis were overthrown could often be made by jewish residents with very little proof due to the fact that all the real proof was intentionally destroyed. But even those could end up extremely contentious. You can read up on Jewish Restitution[1] and you'll see a lot of really difficult cases that had to be dealt with.

1. https://en.wikipedia.org/wiki/List_of_claims_for_restitution...

Re:Steam bans all blockchain and NFT games on its platform by knownjorbist on Friday October 15, 2021 @03:07PM (#28881789)
What if I didn't exchange any money? What if the token in question does provide value by granting me access to something?
Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:09PM (#28881812)
The former isn't really possible right, as you have to pay at minimum gas fees. The latter is extrinsic.
Re:Steam bans all blockchain and NFT games on its platform by knownjorbist on Friday October 15, 2021 @04:26PM (#28882755)
The former is possible on chains where "gas" is a fraction of a fraction of a cent. Even if we're being pedantic there - what, the miners/validators are the scammers in this case?

The latter is not extrinsic at all - it's all in the contracts on the blockchain.

Re:Steam bans all blockchain and NFT games on its platform by chinathrow on Friday October 15, 2021 @03:26PM (#28882011)
It's basically the new ICO on the block. You buy a string, you own nothing.
Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @03:09PM (#28881811)
Selling thin pieces of cardboard with images of athletes printed of them, which don't come with any legal rights whatsoever?

Oh, that's the sports collectibles trading card industry.

NFTs on blockchains solve the problem of provenance and permanence.

You need to do a bit of effort and think about why anything is worth anything at all. Why is the Mona Lisa worth millions but a forgery worth nothing, even if they are indistinguishable from one another?

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:10PM (#28881824)
> You need to do a bit of effort and think about why anything is worth anything at all. Why is the Mona Lisa worth millions but a forgery worth nothing, even if they are indistinguishable from one another?

How much is a museum map from the Louvre with directions from the entrance to the current location of the Mona Lisa, signed the museum attendant worth haha.

They are of course distinguishable. One was actually physically created by the artist.

The images the URLs point at are 100% exactly identical, and you do not have the right to the image in question. You may not even have the right to display it to anyone.

You're just buying the plastic sleeves the baseball cards come in without the card itself.

> NFTs on blockchains solve the problem of provenance and permanence.

[edit] Not really no. After all the provenance is on faith that the person who originally sold the NFT is both the original creator of the work (or authorized to sell it) and that they have the legal right to do so, probably, who even knows.

Trust me, the judge is the judge of that, not the blockchain. Blockchains only actually work for concepts wholly encapsulated by the blockchain. Art is not that.

And as for permanence, no, it's just a URL. The contents may disappear, even in IPFS.

Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @03:21PM (#28881952)
> Trust me, the judge is the judge of that, not the blockchain. Blockchains only actually work for concepts wholly encapsulated by the blockchain. Art is not that.

Art is represented and encapsulated by data.

The judge of provenance is society: whatever the buyer deems necessary to prove legitamacy is what sets value. An old rolex with papers is worth more than one without. A rolex that can't be identified as authentic by anyone is worth nothing.

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:26PM (#28882003)
Art is represented beyond just the data itself, it's also the legal rights that come alongside it. However, that notwithstanding you're not buying the art. You're not buying the legal rights to the art. You're buying a URL. A signed museum map telling you where you can find art right now. It may in fact just change to different art at some point in the future or disappear entirely, because you bought nothing.

An old Rolex with papers is worth more than without, but the papers without the Rolex are worth nothing. In this case you're just buying the papers.

Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @04:03PM (#28882473)
> you're not buying the art. You're not buying the legal rights to the art. You're buying a URL. A signed museum map telling you where you can find art right now. It may in fact just change to different art at some point in the future or disappear entirely, because you bought nothing.

Yes, you're starting to get it. You're not buying art, you're not buying legal rights. If the data was written directly to the blockchain, then it is permanent. But even if it points to some temporary host, big deal, the file itself wasn't the valuable part. Data can endlessly be replicated and rehosted.

It is the genuine provenance of an artist that was bought and traded. It is proof representing a work, whatever that artist declares it to be. They could simply resell it again for all anyone knows, but that would hurt them and devalue all their future work.

All value is abstract.

The papers without the Rolex can be worth anything anyone wants to pay for it. Following that rule I suppose fake papers can even be worth something, but most likely not.

Re:Steam bans all blockchain and NFT games on its platform by Ekaros on Friday October 15, 2021 @03:39PM (#28882160)
I would pay maybe hundred or two hundred for nice indistinguishable replica of Mona Lisa. Not my favourite big, but if it was really really good why not.
Re:Steam bans all blockchain and NFT games on its platform by Hamuko on Friday October 15, 2021 @03:41PM (#28882182)
>NFTs on blockchains solve the problem of provenance and permanence.

Except that nothing about the asset is actually stored on a blockchain.

Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @04:06PM (#28882511)
Other than a signed message publicly associated with a particular entity.
Re:Steam bans all blockchain and NFT games on its platform by chinathrow on Friday October 15, 2021 @03:27PM (#28882024)
> NFTs on blockchains solve the problem of provenance and permanence.

Your blockchain will not be there in the future. Permanence? Not so much.

Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @04:05PM (#28882500)
You have a crystal ball?
Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @04:29PM (#28882793)
er, do you?
Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @04:52PM (#28883012)
The Bitcoin network has produced blocks every 10 minutes since January 3 2009 without fail.

It is a decentralized network that has faced the test of government, natural disaster, organizational and technical risk, etc.

So no, maybe blockchains won't last "forever", but neither of us enough information to confirm either way. My bet is on blockchains outliving everyone typing on this forum.

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @05:54PM (#28883563)
Sounds like we're both speculating then :)
Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @06:39PM (#28883963)
Sure, if we want to devolve into semantics: NFTs are both worthless and valuable, depending on who you ask.
Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @09:09PM (#28884779)
That's certainly true
Re:Steam bans all blockchain and NFT games on its platform by PretzelPirate on Friday October 15, 2021 @03:27PM (#28882030)
You seem to misunderstand the comment you replied to.

They agreed that the current manifestation (signed URLs to JPEGs) are scammy, but that is one use of the NFT concept. In gaming, NFTs can represent in-game items with utility and unique attributes that change as you use them. They can be used across multiple games and sold/traded on an open marketplace.

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:29PM (#28882046)
> In gaming, NFTs can represent in-game items with utility and unique attributes that change as you use them. They can be used across multiple games and sold/traded on an open marketplace.

I hear this a lot, but it really makes no sense to me.

An in-game item is really only suited for the game in which it exists. What good is a CoD FN FAL with certain balance, certain damage, certain bullet velocity, certain balance - in Minecraft? Anywhere else really?

Game creators go to extreme lengths to make their games balanced and fun and engaging. Opening up the ability for people to port in legendary weapons from unrelated games seems like the last thing game creators would want, and certainly, it's the last thing I'd want as a player.

Am I missing something? What's the draw?

Then if there's only one source for items, and only one place to use those items, you've got what we call a centralized system. Why would the game creator then want to give away the revenue from such a marketplace to "the blockchain" when they can just do it themselves and have a far more lucrative business model?

Re:Steam bans all blockchain and NFT games on its platform by Kiro on Friday October 15, 2021 @03:46PM (#28882241)
CoD items in Minecraft make no sense but imagine two new games adhering to the same metadata in the NFT. Or a new game explicitly made to be compatible with NFT items of another game.
Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:49PM (#28882282)
That sounds like a solution in search of a problem…
Re:Steam bans all blockchain and NFT games on its platform by twic on Friday October 15, 2021 @04:06PM (#28882515)
Has anyone built a game like this?

More generally, has anyone built an application which accepts, in some nontrivial sense, NFTs generated using another application?

Re:Steam bans all blockchain and NFT games on its platform by random_kris on Friday October 15, 2021 @05:21PM (#28883255)
I am building a web based Travian inspired game. It will have nfts for all ingame items and one of the stretch goals is to integrate some other's project nfts. At least in a way. Main goal here is to get more recognition / free advertising
Re:Steam bans all blockchain and NFT games on its platform by Kiro on Friday October 15, 2021 @05:00PM (#28883078)
HyperDragons is a game where your dragons eat CryptoKitties to grow stronger.
Re:Steam bans all blockchain and NFT games on its platform by chipgap98 on Friday October 15, 2021 @03:39PM (#28882159)
They could be cosmetics as well. Or there could be new paradigms in gaming where there are items that do work in multiple games.

I don't think the point is that this is settled and will definitely work, but there are interesting applications for NFTs and games.

Re:Steam bans all blockchain and NFT games on its platform by DivisionSol on Friday October 15, 2021 @03:44PM (#28882219)
This will never happen, ever.

What are the incentives a publisher/developer has for putting anything on a blockchain?

Company B wants nothing to do with Company A's digital assets, and Company A does not want to make transitioning away from their own game easy.

NFTs will never be used in gaming, outside of gimmicks (and all the current attempts talk more about the NFTs instead of any form of actual gameplay.)

Re:Steam bans all blockchain and NFT games on its platform by jjulius on Friday October 15, 2021 @03:10PM (#28881822)
They're a scam the same way that buying a star in space for someone is a scam.
Re:Steam bans all blockchain and NFT games on its platform by andreilys on Friday October 15, 2021 @04:16PM (#28882635)
In addition to the fact that the very idea of NFTs is a scam

This makes no sense. It's like calling the very idea of an Oracle database is a scam. NFT's are basically a consensus-driven shared database, that can be used for legitimate reasons or for scams.

Re:Steam bans all blockchain and NFT games on its platform by elevenoh on Friday October 15, 2021 @03:31PM (#28882075)
>In addition to the fact that the very idea of NFTs is a scam

Is the concept of digital ownership a scam?

If so, why?

Re:Steam bans all blockchain and NFT games on its platform by HideousKojima on Friday October 15, 2021 @03:45PM (#28882223)
If the Louvre decided to sell an NFT of the Mona Lisa, nothing prevents them from generating another NFT (or a few thousand) of it as well. Same thing for an NFT pointing to an image at some URL and containing a hash of that image, it doesn't actually generate ownership of that art in any legally meaningful (or enforceable) way.

Digital ownership only works for things that 100% stay in the digital realm, and even then it's not a guarantee.

Re:Steam bans all blockchain and NFT games on its platform by xg15 on Friday October 15, 2021 @04:00PM (#28882432)
From what I read so far, NFT "ownership" works about the same way as those certificates from the 60s that attest ownership of a plot on the moon.

It's "ownership" of something without granting you any of the perks or rights that usually come with that.

It's not even exclusive ownership - because, while you have exclusive control over your particular token, there is nothing that keeps some other entity from minting another token and declare that it symbolises ownership of the same asset that is symbolized by your own token.

I think NFTs do have some interesting properties. The ownership of the token itself is indeed exclusive - this is enforced through the blockchain. Moreover, token ownership can be verified by software, without any human involvement. This could enable some moderately interesting use-cases, like resellable digital assets: You could imagine an online game where each character is bound to an NFT. You can sell the character by selling the NFT - and the game can restrict access to the character to the current owner of the NFT.

But this doesn't seem to be what's actually done: Instead, NFTs are simply declared to symbolise "ownership" of some real-world asset, without having any kind of actual connection to that asset.

Re:Steam bans all blockchain and NFT games on its platform by spywaregorilla on Friday October 15, 2021 @04:30PM (#28882804)
uvgouy7tcr767g90in0n7g9

I bequeath to you digital ownership of this string. Let's imagine hn is an immutable forum. It represents a block of gold. What are you going to do with it?

Re:Steam bans all blockchain and NFT games on its platform by lottin on Friday October 15, 2021 @04:20PM (#28882676)
Define digital ownership.
Re:Steam bans all blockchain and NFT games on its platform by bobcostas55 on Friday October 15, 2021 @03:56PM (#28882376)
Is a CCG that uses NFTs to track ownership of cards any more scammy than a CCG that uses a centralized DB to track ownership of cards?
Re:Steam bans all blockchain and NFT games on its platform by HideousKojima on Friday October 15, 2021 @04:00PM (#28882430)
You can now be scammed by the company that makes the game and third party sellers on the blockchain! The future is truly a wonderful and fascinating place.
Re:Steam bans all blockchain and NFT games on its platform by ur-whale on Friday October 15, 2021 @03:01PM (#28881692)
> It also gives them a complete monopoly on their internal marketplace

Very probably their primary motivation. I'm pretty sure NFTs will be allowed back in as soon as they figure out a way to skim 20% off of every TX.

Re:Steam bans all blockchain and NFT games on its platform by knownjorbist on Friday October 15, 2021 @03:06PM (#28881764)
This is precisely why the "big" NFT games at the moment are all on boutique chains like Flow. They want full control, a % cut, and no secondary markets.
Re:Steam bans all blockchain and NFT games on its platform by hungryforcodes on Friday October 15, 2021 @03:23PM (#28881975)
Buying an NFT is most certainly NOT a scam. People do it because they want to. Or is there an approved list of Internet actions that you can provide us with.

Also how is buying an NFT money laundering exactly? Especially if it's done on the blockchain, this seems to be the ultimate in traceability if it's done with ETH, which invariably it will be.

I agree about the monopoly part.

Re:Steam bans all blockchain and NFT games on its platform by pwinnski on Friday October 15, 2021 @03:25PM (#28881998)
People buy into all sorts of scams because they want to. That's not the compelling counter-argument you seem to think it is.
Re:Steam bans all blockchain and NFT games on its platform by hungryforcodes on Friday October 15, 2021 @04:23PM (#28882723)
But just because some random HN person says NFTs are a scam -- doesn't make them a scam. Your counter-counter argument is hardly compelling.
Re:Steam bans all blockchain and NFT games on its platform by Randosaurus on Friday October 15, 2021 @03:26PM (#28882012)
People send a certain Nigerian Prince money because they want to, and yet ...
Re:Steam bans all blockchain and NFT games on its platform by hungryforcodes on Friday October 15, 2021 @04:24PM (#28882734)
But unlike the Nigerian prince -- when people buy an NFT they get what they bought. Or don't you know how they work?
Re:Steam bans all blockchain and NFT games on its platform by HideousKojima on Friday October 15, 2021 @05:01PM (#28883090)
So they get legal ownership of the artwork the NFT points to? Wait, what do you mean they don't? What do you mean all they get is a legally unenforceable digital hash representing that they "own" it in some nebulous way? What do you mean the actual owner of the art can mint a million NFTs pointing to the same piece of art and sell them all? What do you mean someone who isn't even the actual owner of the art can mint an NFT for it and sell it?

This deal is getting worse all the time!

Re:Steam bans all blockchain and NFT games on its platform by hungryforcodes on Saturday October 16, 2021 @12:42PM (#28889125)
I enjoy the Lando reference :)

But it seems to me you just don't like NFTs. Most people who buy them know exactly what all this is about. If NFTs were "deceptive" in some ways (and of course there are always projects with 10K bot followers that aren't legit),then I'd agree with you. But I think for NFT people, it is what it is.