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Re:Steam bans all blockchain and NFT games on its platform by meheleventyone on Friday October 15, 2021 @03:26PM (#28882015)
But having a business model predicated on user acquisition by timing for a competitor game going out of business doesn’t seem a sensible bootstrapping plan.
Re:Steam bans all blockchain and NFT games on its platform by IanCal on Friday October 15, 2021 @03:31PM (#28882064)
You don't need them to go out of business, people enjoy multiple games.
Re:Steam bans all blockchain and NFT games on its platform by meheleventyone on Friday October 15, 2021 @03:34PM (#28882108)
In this space people tend to have a main game and customer retention is a significant part of revenue. So making your game compatible with a competitor such that they could easily walk away would work against your best interests. Otherwise these co-marketing activities would already exist since there is no inherent need for a blockchain to implement them. A soft example of this is games that include characters from other games.

A lot of these suggestions fall foul of the same problem that they offer a great deal for the customer but not for the game maker. Which whilst altruistic is rather naive to commercial reality.

A value add model like the Amiibo would work better but again is predicated on developers actually capturing some revenue from supporting it.

Re:Steam bans all blockchain and NFT games on its platform by antifa on Friday October 15, 2021 @05:59PM (#28883614)
> A lot of these suggestions fall foul of the same problem that they offer a great deal for the customer

If you ignore that NFTs are basically a glorfied registry for micro transactions.

This is like buying a $200 refill cup from a movie theater then being allowed to use it at a competing movie theater chain, except the cup isn't real. It was never a good deal, and there's no incentive for theater's to join in.

Re:Steam bans all blockchain and NFT games on its platform by meheleventyone on Friday October 15, 2021 @06:23PM (#28883829)
Yes my point is that the ideas aren’t viable even if they weren’t suggesting NFTs and that business models exist for similar things that work but wouldn’t for NFTs.
Re:Steam bans all blockchain and NFT games on its platform by IanCal on Saturday October 16, 2021 @04:52AM (#28886490)
> Otherwise these co-marketing activities would already exist since there is no inherent need for a blockchain to implement them.

One of the big changes in the way I've viewed this is because the blockchain we're talking about already exists. A lot of the technology is already there so over time the idea of creating a new shared database and managing it becomes more work than just using some libraries and an existing shared database - even with limitations.

> A value add model like the Amiibo would work better but again is predicated on developers actually capturing some revenue from supporting it.

Selling the game, surely.

Re:Steam bans all blockchain and NFT games on its platform by meheleventyone on Saturday October 16, 2021 @05:41AM (#28886657)
Amiibo support itself doesn’t sell games so I doubt an NFT equivalent would either. The failure of the whole toys-to-life stuff speaks to this as well.

And that technology exists does not make a notional use of it something people actually want or need. The reason for a lack of co-marketing isn’t a lack of technology as the parts of my post you didn’t quote note.

Re:Steam bans all blockchain and NFT games on its platform by twic on Friday October 15, 2021 @04:05PM (#28882491)
Were any of the NFT games on Steam before this point doing this?
Re:Steam bans all blockchain and NFT games on its platform by pcstl on Friday October 15, 2021 @04:08PM (#28882542)
You don't need to time it! And this wouldn't be the core business model, just an easy win if/when that happened.
Re:Steam bans all blockchain and NFT games on its platform by meheleventyone on Friday October 15, 2021 @04:14PM (#28882615)
Sure but that is a much weaker case for using NFTs versus doing something similar without them. For example running a free weekend or marketing campaign.