Also gems have absolutely horrible conversion ratio. I think lowest I can find in my inventory is 6 gems per copy of game. You can sell gems for 0.30€ per 1000... So 167 copies. And accounts...
Not to forget that it cost 100 dollars I think to release game on Steam...
Can people still trade guns outside of CSGO?
Very low, perhaps. Each bot cost $5 in order to trade. That's an upfront cost, and can be reduced if they buy their asset flip. A certain number of Steam keys can be generated free by the developer. Asset flip games might be near free, depending on the assets. Developer accounts cost money, but again that's upfront. Bots can farm in VMs. There's money "lost" on Steam and gray market trades, but that money never really existed. Yes, it takes lots of time, but it's automated and scales decently.
Not if you're the developer of the game.
I suspect OP is being sarcastic.
For example the Garrys Mod Steam gift goes for ~9€ [1] while the key goes for ~16€ [2]
[1]https://www.g2a.com/garrys-mod-steam-gift-global-i1000000439... [2]https://www.g2a.com/garrys-mod-steam-key-global-i10000004391...
Now people set up ways where the game is “gifted” to an email address where you copy the claim url and send that to the purchaser instead of a key.
1. Create an asset flip game with steam trading cards.
2. Generate steam keys and give to bots
3. Bots farm the cards.
4. Convert the cards to steam gems.
5. Buy legit cards with gems.
6. Sell legit cards on Steam Marketplace.
7. Buy sought-after game on Steam.
8. Sell game on the gray market for real money.
Let me know if I messed up any of those steps. It's been a few years.