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Re:Steam bans all blockchain and NFT games on its platform by IanCal on Saturday October 16, 2021 @04:52AM (#28886490)
> Otherwise these co-marketing activities would already exist since there is no inherent need for a blockchain to implement them.

One of the big changes in the way I've viewed this is because the blockchain we're talking about already exists. A lot of the technology is already there so over time the idea of creating a new shared database and managing it becomes more work than just using some libraries and an existing shared database - even with limitations.

> A value add model like the Amiibo would work better but again is predicated on developers actually capturing some revenue from supporting it.

Selling the game, surely.

Re:Steam bans all blockchain and NFT games on its platform by meheleventyone on Saturday October 16, 2021 @05:41AM (#28886657)
Amiibo support itself doesn’t sell games so I doubt an NFT equivalent would either. The failure of the whole toys-to-life stuff speaks to this as well.

And that technology exists does not make a notional use of it something people actually want or need. The reason for a lack of co-marketing isn’t a lack of technology as the parts of my post you didn’t quote note.