Re:Steam bans all blockchain and NFT games on its platform
by meheleventyone on Saturday October 16, 2021 @05:41AM
(#28886657)
Amiibo support itself doesn’t sell games so I doubt an NFT equivalent would either. The failure of the whole toys-to-life stuff speaks to this as well.
And that technology exists does not make a notional use of it something people actually want or need. The reason for a lack of co-marketing isn’t a lack of technology as the parts of my post you didn’t quote note.
One of the big changes in the way I've viewed this is because the blockchain we're talking about already exists. A lot of the technology is already there so over time the idea of creating a new shared database and managing it becomes more work than just using some libraries and an existing shared database - even with limitations.
> A value add model like the Amiibo would work better but again is predicated on developers actually capturing some revenue from supporting it.
Selling the game, surely.