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Re:Steam bans all blockchain and NFT games on its platform by serverholic on Friday October 15, 2021 @03:36PM (#28882128)
I'd also like to add that games are only one use-case for NFTs. Recently I saw someone offering NFTs for donating to charity. Incentivizing charity donations is a really cool and creative use-case IMO.
Re:Steam bans all blockchain and NFT games on its platform by lottin on Friday October 15, 2021 @03:59PM (#28882417)
This is like saying someone offered a human sacrifice for donating to charity, therefore incentivising charity donations is one use-case of human sacrifices that is really cool. What?
Re:Steam bans all blockchain and NFT games on its platform by serverholic on Friday October 15, 2021 @04:02PM (#28882452)
You can't be serious. They were offered a simple collectable token. Why is that bad? People get stickers for voting.
Re:Steam bans all blockchain and NFT games on its platform by antifa on Friday October 15, 2021 @06:02PM (#28883641)
I was going to donate $1000 to charity (or nothing to charity), but now I have the option to pay an additional $100 gas/minting fee for a pointless proof-of-wasted-energy token?
Re:Steam bans all blockchain and NFT games on its platform by lottin on Friday October 15, 2021 @04:33PM (#28882846)
I'm not saying that this is either good or bad, I'm simply pointing out that this is not a "use case" of NFTs.
Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @04:07PM (#28882525)
I feel like that charity incentive still isn't nearly as strong as either 1) the clout, 2) the tax break or 3) just feeling good about themselves.
Re:Steam bans all blockchain and NFT games on its platform by serverholic on Friday October 15, 2021 @04:09PM (#28882563)
One thing that NFTs have taught me is that people love collectables. If that encourages more people to give then what's the problem?
Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @04:13PM (#28882599)
Oh there's nothing wrong with it - and it might be (much like collectible pins[1]) that this is a thing that can help boost engagement in a profitable manner. But it's just "Gotta Catch'em All"-ism and I wouldn't say it's utterly without value - but there isn't a lot of value there.

1. https://store.penny-arcade.com/collections/pins