Re:Steam bans all blockchain and NFT games on its platform
by Kiro on Friday October 15, 2021 @03:46PM
(#28882241)
CoD items in Minecraft make no sense but imagine two new games adhering to the same metadata in the NFT. Or a new game explicitly made to be compatible with NFT items of another game.
Re:Steam bans all blockchain and NFT games on its platform
by arcticbull on Friday October 15, 2021 @03:49PM
(#28882282)
That sounds like a solution in search of a problem…
Re:Steam bans all blockchain and NFT games on its platform
by twic on Friday October 15, 2021 @04:06PM
(#28882515)
Has anyone built a game like this?
More generally, has anyone built an application which accepts, in some nontrivial sense, NFTs generated using another application?
Re:Steam bans all blockchain and NFT games on its platform
by random_kris on Friday October 15, 2021 @05:21PM
(#28883255)
I am building a web based Travian inspired game. It will have nfts for all ingame items and one of the stretch goals is to integrate some other's project nfts. At least in a way.
Main goal here is to get more recognition / free advertising
Re:Steam bans all blockchain and NFT games on its platform
by Kiro on Friday October 15, 2021 @05:00PM
(#28883078)
HyperDragons is a game where your dragons eat CryptoKitties to grow stronger.
Re:Steam bans all blockchain and NFT games on its platform
by chipgap98 on Friday October 15, 2021 @03:39PM
(#28882159)
They could be cosmetics as well. Or there could be new paradigms in gaming where there are items that do work in multiple games.
I don't think the point is that this is settled and will definitely work, but there are interesting applications for NFTs and games.
I hear this a lot, but it really makes no sense to me.
An in-game item is really only suited for the game in which it exists. What good is a CoD FN FAL with certain balance, certain damage, certain bullet velocity, certain balance - in Minecraft? Anywhere else really?
Game creators go to extreme lengths to make their games balanced and fun and engaging. Opening up the ability for people to port in legendary weapons from unrelated games seems like the last thing game creators would want, and certainly, it's the last thing I'd want as a player.
Am I missing something? What's the draw?
Then if there's only one source for items, and only one place to use those items, you've got what we call a centralized system. Why would the game creator then want to give away the revenue from such a marketplace to "the blockchain" when they can just do it themselves and have a far more lucrative business model?