News for hackers. Stuff that matters.
Re:Steam bans all blockchain and NFT games on its platform by davidcbc on Friday October 15, 2021 @04:22PM (#28882709)
Who looks at video games today and thinks “what I want is to spend increasingly absurd amounts of money for in-game items”?

That kind of microtransaction garbage is already ruining many games without the need for this NFT nonsense on top of it. The only people who want more of that are the people who think it’ll make them rich.

Re:Steam bans all blockchain and NFT games on its platform by xtracto on Friday October 15, 2021 @04:29PM (#28882803)
> Who looks at video games today and thinks “what I want is to spend increasingly absurd amounts of money for in-game items”?

I think it is a generational gap thing. I myself (40 year old) play CS:GO quite a lot (I'm really bad at it as well haha), but don't care about all the stickers and other custom stuff that people buy there.

However, there's a huge market for those stickers. And there is people that really like spending money to "own" that stuff. I feel that my generation (X/xenials and older) don't have a strong sense of "digital property" (in the end, we grew at the time of napster, kazaa, edonkey, and downloading copies of anything digital. At the same time "games" were owned physically through NES, SNES, Gameboy, Genesis cartridges )

But for Millenails/Z, digital property comes more naturally and they "feel" the "ownage" of digital property.

Re:Steam bans all blockchain and NFT games on its platform by Jensson on Friday October 15, 2021 @06:57PM (#28884099)
Ah, this explains everything. Not-young people who don't understand microtransactions thinks that young people really loves NFT's, and therefore spends a ton of money on NFT's hoping they will be valuable. But young people don't care about them at all. This is Beanie Babies all over again.