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Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:02PM (#28881703)
Selling signed URLs to frequently low-effort JPEGs, that don't convey ownership, don't guarantee the continued existence of the thing they point at, and don't come with any legal rights whatsoever?

It's basically just a next-gen version of the star registry scam that's been going on for decades. [1]

[1] https://www.star-registration.com/

Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Friday October 15, 2021 @03:15PM (#28881884)
It isn't, because the seller of the certificate is the moral owner of the work - the artist; this is not the case for stars.

The Tate is the owner of the following certificate of ownership by Sol Le Witt:

https://www.tate.org.uk/art/artworks/lewitt-a-wall-divided-v...

Are they the victim of a scam?

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:17PM (#28881903)
The certificate itself says that it is to accompany the actual work. I suspect the certificate itself, separate from the work, isn't actually worth much.
Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Friday October 15, 2021 @03:23PM (#28881974)
That's not correct. These wall drawings are not transferred physically; it would be hard to move a wall.

Instead, draughtsmen will simply recreate it according to the instructions of the artist, as given in the diagram, at a new location.

See for example https://www.tate.org.uk/art/artworks/lewitt-wall-drawing-113...:

"Wall Drawing #1136 can be installed, removed, and then reinstalled in another location, as many times as required for exhibition purposes. As such, there can also be periods of time in which the work does not exist in physical form."

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:27PM (#28882020)
Cool, sounds like this is in fact the work of art then, not a certificate of authenticity. It's a neat concept!
Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Friday October 15, 2021 @03:32PM (#28882079)
So how is it different than an NFT?

For starters, let's take the Autoglyphs (https://www.larvalabs.com/autoglyphs): the smart contract gives a list of instructions for each piece that you can use to draw the final output.

Cool concept or scam?

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:50PM (#28882296)
In the NFT case you’re buying a URL pointing to the instructions not the instructions haha, and they can disappear or change and also you don’t own them.
Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Friday October 15, 2021 @04:14PM (#28882612)
In the case of Autoglyphs there actually is no URL involved. The instructions are stored immutably in the smart contract. However that is besides the point.

How is the mode of ownership of this wall drawing different? The physical piece can change or disappear. What matters is who is recognised as the owner of the artwork an immaterial sense, as evidenced by the certificate.

The owner cares about the piece of paper but not because the typography is so sweet. The piece of paper is not the artwork. The piece of paper is a token.

Re:Steam bans all blockchain and NFT games on its platform by lottin on Friday October 15, 2021 @04:18PM (#28882655)
This an obvious scam.

"A glyph can be created by anyone who is willing to donate the creation fee of 0.20Ξ ($769) to our chosen charity, 350.org."

No, the glyph can be created by anyone who runs the code. And the code is publicly available. The "donation" is completely unrelated to the glyph, yet they try to trick you into thinking that both are connected.

Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Friday October 15, 2021 @04:51PM (#28882995)
But can't a Sol Le Witt wall drawing not also be created by anyone with a paint brush, by simply following the instructions as given in the diagram (see above)? Which brings us back to the question why the Tate would pay money for the certificate of ownership (and then has to pay people to actually paint the wall!)
Re:Steam bans all blockchain and NFT games on its platform by lottin on Friday October 15, 2021 @06:44PM (#28884000)
The wall drawing can be replicated by anyone, but legally only the copyright owner can replicate it (unless it's for private use only). This is why the Tate has to buy a license from the copyright owner that grants them the right to replicate the wall painting. Why do you find this mysterious?
Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Friday October 15, 2021 @09:39PM (#28884919)
The Tate didn't buy the license. Neither did MASS MoCA, which owns many Wall Paintings. They bought a certificate of ownership.

The certificate will still be valuable even if the copyright on the work expires. If the artist would work with say WeWork to reproduce this work across their offices, the certificate still has value. The Tate is still able to resell that certificate.

It's actually not clear to me that Sol Le Witts estate could enforce a copyright claim on an "unauthorized reproduction", since describing a drawing in words is not the same thing as actually drawing it. But regardless, the copyright question is entirely incidental.

There is a reason why the guy didn't just drew the damn lines himself, and why his such an influential figure in art history. It's precisely because he intended to interrogate some of these ideas.

Note that even if we suppose your way of thinking about this, in terms of a license grant that will move over to any would-be buyer of this certificate, is the correct one, that means this certificate shown above either a) grants such a license implicitly, or b) a separate license grant is communicated somehow. In both cases, this is still exactly like an NFT, where artists often communicate licenses to buyers of NFT certificates.

Re:Steam bans all blockchain and NFT games on its platform by lottin on Saturday October 16, 2021 @04:33AM (#28886402)
I did some research and you're right they didn't buy a license. According to Lewitt himself, Everyone is allowed create a drawing following the instructions. But they did not a buy a certificate of ownership either. They did buy a certificate of authenticity. This is the certificate in question

https://images.ctfassets.net/662nae7q8cm6/38DaHNDnz0epPreBMr...

That's a signed statement, from the artist, stating that the drawing in question was created in accordance with the instructions.

Does such a certificate have value of its own? It depends on whether somebody is willing to pay for a certificate stating that a particular drawing (which may no longer exist) was created according to the instructions. So, maybe yes, maybe no. I don't know why you think this is important though.

Does a certificate of authenticity make sense in the case of a digital image? No, because we can verify the authenticity ourselves by calculating the MD5 sum of the copy and comparing it to the MD5 sum of the original. We don't need to pay a trusted third party to do that for us, we can do it ourselves for free.

Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Saturday October 16, 2021 @09:42AM (#28887814)
Thanks for doing some research! That's all I'd like to see people do.

You misinterpret the practical workings there a little bit. The Tate will not need to buy another certificate if they choose to exhibit the drawing once again, by hiring draughtsman to paint it on a wall once more. It doesn't refer to a specific installation. The number of the wall drawing on the certificate refers to the design, not the physical object.

Nevertheless, even with your interpretation, you could ask why a museum would want to pay for an artist to provide this kind of certification.

I'm writing this from Frieze Art Fair. There are a number of video pieces here which you can buy. They'll give you a USB drive. They will pinky swear to only sell one of those, to you. And they'll give you a certificate of authenticity. Its supposed to certify that this isn't just a copy of the video that you made. Which isn't to say that you can't make a copy and give it to your friend. She will own the same bits. But only yours is authentic, because you have that certificate. That is what is meant by authenticity.

It's a system the art world has experimented with for a while. These kinds of certificate-based works don't sell that easily either. Much easier to sell a painting. But it's the same system as an NFT and not more or less scammy than that.

Re:Steam bans all blockchain and NFT games on its platform by lottin on Saturday October 16, 2021 @10:54AM (#28888261)
If the certificate does not refer to a specific installation it cannot perform its function as a certificate, which is to provide some sort of a proof that a particular installation is authentic. If the artist is indeed issuing and profiting from these certificates it could be considered fraud.

A certificate of authenticity does make absolute sense in the case of physical art (provided that it actually certifies the authenticity of the work, of course), because physical copies are all slightly different. Therefore people may want to tell those that are original, i.e. made by the artist or under their supervision, apart from those that are not. By contrast, there is no such thing as an original copy of some digital information, because a piece of digital information isn't put together by any individual that could claim to be the author of the copy. Even if they could (which they definitely cannot), all copies are identical and impossible to tell apart one from another. Then, what would a certificate of authenticity be certifying exactly? Nothing. It's just a ploy.

Re:Steam bans all blockchain and NFT games on its platform by miracle2k on Saturday October 16, 2021 @11:58AM (#28888758)
Yes, it's a ploy, to create a mechanism to sell digital conceptual and otherwise intangible art that cannot be owned in a physical way.

A ploy that all actors willingly are signing on to - artists, galleries, and collectors. No one is misunderstanding what is going on. People are selling the certificate on the artificial assumption that it represents the art somehow, but you are buying the piece of paper.

W

Re:Steam bans all blockchain and NFT games on its platform by lottin on Sunday October 17, 2021 @12:51AM (#28894048)
It's a ploy to trick unsophisticated investors into believing something infinitely abundant is actually scarce, through false advertising, deception and lies. The NFT industry must be called out for what it is—a rent-extracting industry that preys on the intellectually-challenged. Everybody would be better off if it went away.
Re:Steam bans all blockchain and NFT games on its platform by dropnerd on Friday October 15, 2021 @06:16PM (#28883770)
have you heard of Hirst's "The Currency"? i suspect that most buyers will choose to burn the physical copy. collectible art is moving to the digital era, and certificates are the scarcity mechanism.

> The way The Currency works is that collectors will not be buying the physical artwork immediately. Instead, they will pay $2,000 for the NFT and then have a year to decide whether they want the digital or the physical version. Once the collector selects one, the other will be destroyed.

https://www.fastcompany.com/90657113/damien-hirsts-the-curre...

Re:Steam bans all blockchain and NFT games on its platform by knownjorbist on Friday October 15, 2021 @03:05PM (#28881753)
I don't see how this refutes my point. The concept is independent of any of these manifestations.
Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:06PM (#28881762)
It's a scam because you're buying nothing in both cases lol. You're exchanging money, with value, for nothing.
Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @03:16PM (#28881894)
When you buy stocks, you think you're buying a share of a corporation. It sits in your brokerage account. Now you've traded money for "something" you can't touch.

The existence of your stock ownership depends on a legal and social framework to exist. If the government was overthrown and you were exiled tomorrow, you have nothing. If an asteroid destroyed half the earth tomorrow, and you survived, you still have nothing.

You take for granted the systems in which you live and function in. There are many things we "own" and cannot touch, yet they are as real as anything. The money in your bank account is an example of that. It has value, you own it, but if we are stranded on a deserted island with no electricity or wifi, it ceases to exist to us.

Re:Steam bans all blockchain and NFT games on its platform by chinathrow on Friday October 15, 2021 @03:28PM (#28882037)
> The existence of your stock ownership depends on a legal and social framework to exist.

That's true for most things we own these days, and it works quite well.

Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @03:54PM (#28882348)
It does, and it will always be needed for the physical world.
Re:Steam bans all blockchain and NFT games on its platform by antifa on Friday October 15, 2021 @06:43PM (#28883995)
> There are many things we "own" and cannot touch, yet they are as real as anything.

That's a great metaphor, but the issue is that NFTs are an order of magnitude more fake than stocks, money, etc.

Re:Steam bans all blockchain and NFT games on its platform by coralreef on Saturday October 16, 2021 @10:36AM (#28888166)
You should qualify what "more fake" means and how.
Re:Steam bans all blockchain and NFT games on its platform by ChainOfFools on Friday October 15, 2021 @03:16PM (#28881887)
I guarantee some court of the 27th century will be deliberating the validity of someone's claim on Gliese 674 simply because they have the only documented claim anyone ever bothered to make, in the form of a vacuum preserved slip of foolscap naming their star registry buying ancestor as the owner.
Re:Steam bans all blockchain and NFT games on its platform by JeremyReimer on Friday October 15, 2021 @03:54PM (#28882350)
Re:Steam bans all blockchain and NFT games on its platform by munk-a on Friday October 15, 2021 @04:30PM (#28882806)
I can almost promise you this won't happen - since star registries have no claim to the rights they're selling. Most star registries I've ever seen are purely about naming and just because a town is named Munkton and I'm the sole descendant of the original owner doesn't mean I have any implicit claim to any of the town land - even undeveloped city land is still held by actual entities.

I will grant it is slightly possible if we have a data destruction period between now and the 27th century. Claims to property after the nazis were overthrown could often be made by jewish residents with very little proof due to the fact that all the real proof was intentionally destroyed. But even those could end up extremely contentious. You can read up on Jewish Restitution[1] and you'll see a lot of really difficult cases that had to be dealt with.

1. https://en.wikipedia.org/wiki/List_of_claims_for_restitution...

Re:Steam bans all blockchain and NFT games on its platform by knownjorbist on Friday October 15, 2021 @03:07PM (#28881789)
What if I didn't exchange any money? What if the token in question does provide value by granting me access to something?
Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:09PM (#28881812)
The former isn't really possible right, as you have to pay at minimum gas fees. The latter is extrinsic.
Re:Steam bans all blockchain and NFT games on its platform by knownjorbist on Friday October 15, 2021 @04:26PM (#28882755)
The former is possible on chains where "gas" is a fraction of a fraction of a cent. Even if we're being pedantic there - what, the miners/validators are the scammers in this case?

The latter is not extrinsic at all - it's all in the contracts on the blockchain.

Re:Steam bans all blockchain and NFT games on its platform by chinathrow on Friday October 15, 2021 @03:26PM (#28882011)
It's basically the new ICO on the block. You buy a string, you own nothing.
Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @03:09PM (#28881811)
Selling thin pieces of cardboard with images of athletes printed of them, which don't come with any legal rights whatsoever?

Oh, that's the sports collectibles trading card industry.

NFTs on blockchains solve the problem of provenance and permanence.

You need to do a bit of effort and think about why anything is worth anything at all. Why is the Mona Lisa worth millions but a forgery worth nothing, even if they are indistinguishable from one another?

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:10PM (#28881824)
> You need to do a bit of effort and think about why anything is worth anything at all. Why is the Mona Lisa worth millions but a forgery worth nothing, even if they are indistinguishable from one another?

How much is a museum map from the Louvre with directions from the entrance to the current location of the Mona Lisa, signed the museum attendant worth haha.

They are of course distinguishable. One was actually physically created by the artist.

The images the URLs point at are 100% exactly identical, and you do not have the right to the image in question. You may not even have the right to display it to anyone.

You're just buying the plastic sleeves the baseball cards come in without the card itself.

> NFTs on blockchains solve the problem of provenance and permanence.

[edit] Not really no. After all the provenance is on faith that the person who originally sold the NFT is both the original creator of the work (or authorized to sell it) and that they have the legal right to do so, probably, who even knows.

Trust me, the judge is the judge of that, not the blockchain. Blockchains only actually work for concepts wholly encapsulated by the blockchain. Art is not that.

And as for permanence, no, it's just a URL. The contents may disappear, even in IPFS.

Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @03:21PM (#28881952)
> Trust me, the judge is the judge of that, not the blockchain. Blockchains only actually work for concepts wholly encapsulated by the blockchain. Art is not that.

Art is represented and encapsulated by data.

The judge of provenance is society: whatever the buyer deems necessary to prove legitamacy is what sets value. An old rolex with papers is worth more than one without. A rolex that can't be identified as authentic by anyone is worth nothing.

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:26PM (#28882003)
Art is represented beyond just the data itself, it's also the legal rights that come alongside it. However, that notwithstanding you're not buying the art. You're not buying the legal rights to the art. You're buying a URL. A signed museum map telling you where you can find art right now. It may in fact just change to different art at some point in the future or disappear entirely, because you bought nothing.

An old Rolex with papers is worth more than without, but the papers without the Rolex are worth nothing. In this case you're just buying the papers.

Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @04:03PM (#28882473)
> you're not buying the art. You're not buying the legal rights to the art. You're buying a URL. A signed museum map telling you where you can find art right now. It may in fact just change to different art at some point in the future or disappear entirely, because you bought nothing.

Yes, you're starting to get it. You're not buying art, you're not buying legal rights. If the data was written directly to the blockchain, then it is permanent. But even if it points to some temporary host, big deal, the file itself wasn't the valuable part. Data can endlessly be replicated and rehosted.

It is the genuine provenance of an artist that was bought and traded. It is proof representing a work, whatever that artist declares it to be. They could simply resell it again for all anyone knows, but that would hurt them and devalue all their future work.

All value is abstract.

The papers without the Rolex can be worth anything anyone wants to pay for it. Following that rule I suppose fake papers can even be worth something, but most likely not.

Re:Steam bans all blockchain and NFT games on its platform by Ekaros on Friday October 15, 2021 @03:39PM (#28882160)
I would pay maybe hundred or two hundred for nice indistinguishable replica of Mona Lisa. Not my favourite big, but if it was really really good why not.
Re:Steam bans all blockchain and NFT games on its platform by Hamuko on Friday October 15, 2021 @03:41PM (#28882182)
>NFTs on blockchains solve the problem of provenance and permanence.

Except that nothing about the asset is actually stored on a blockchain.

Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @04:06PM (#28882511)
Other than a signed message publicly associated with a particular entity.
Re:Steam bans all blockchain and NFT games on its platform by chinathrow on Friday October 15, 2021 @03:27PM (#28882024)
> NFTs on blockchains solve the problem of provenance and permanence.

Your blockchain will not be there in the future. Permanence? Not so much.

Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @04:05PM (#28882500)
You have a crystal ball?
Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @04:29PM (#28882793)
er, do you?
Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @04:52PM (#28883012)
The Bitcoin network has produced blocks every 10 minutes since January 3 2009 without fail.

It is a decentralized network that has faced the test of government, natural disaster, organizational and technical risk, etc.

So no, maybe blockchains won't last "forever", but neither of us enough information to confirm either way. My bet is on blockchains outliving everyone typing on this forum.

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @05:54PM (#28883563)
Sounds like we're both speculating then :)
Re:Steam bans all blockchain and NFT games on its platform by coralreef on Friday October 15, 2021 @06:39PM (#28883963)
Sure, if we want to devolve into semantics: NFTs are both worthless and valuable, depending on who you ask.
Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @09:09PM (#28884779)
That's certainly true
Re:Steam bans all blockchain and NFT games on its platform by PretzelPirate on Friday October 15, 2021 @03:27PM (#28882030)
You seem to misunderstand the comment you replied to.

They agreed that the current manifestation (signed URLs to JPEGs) are scammy, but that is one use of the NFT concept. In gaming, NFTs can represent in-game items with utility and unique attributes that change as you use them. They can be used across multiple games and sold/traded on an open marketplace.

Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:29PM (#28882046)
> In gaming, NFTs can represent in-game items with utility and unique attributes that change as you use them. They can be used across multiple games and sold/traded on an open marketplace.

I hear this a lot, but it really makes no sense to me.

An in-game item is really only suited for the game in which it exists. What good is a CoD FN FAL with certain balance, certain damage, certain bullet velocity, certain balance - in Minecraft? Anywhere else really?

Game creators go to extreme lengths to make their games balanced and fun and engaging. Opening up the ability for people to port in legendary weapons from unrelated games seems like the last thing game creators would want, and certainly, it's the last thing I'd want as a player.

Am I missing something? What's the draw?

Then if there's only one source for items, and only one place to use those items, you've got what we call a centralized system. Why would the game creator then want to give away the revenue from such a marketplace to "the blockchain" when they can just do it themselves and have a far more lucrative business model?

Re:Steam bans all blockchain and NFT games on its platform by Kiro on Friday October 15, 2021 @03:46PM (#28882241)
CoD items in Minecraft make no sense but imagine two new games adhering to the same metadata in the NFT. Or a new game explicitly made to be compatible with NFT items of another game.
Re:Steam bans all blockchain and NFT games on its platform by arcticbull on Friday October 15, 2021 @03:49PM (#28882282)
That sounds like a solution in search of a problem…
Re:Steam bans all blockchain and NFT games on its platform by twic on Friday October 15, 2021 @04:06PM (#28882515)
Has anyone built a game like this?

More generally, has anyone built an application which accepts, in some nontrivial sense, NFTs generated using another application?

Re:Steam bans all blockchain and NFT games on its platform by random_kris on Friday October 15, 2021 @05:21PM (#28883255)
I am building a web based Travian inspired game. It will have nfts for all ingame items and one of the stretch goals is to integrate some other's project nfts. At least in a way. Main goal here is to get more recognition / free advertising
Re:Steam bans all blockchain and NFT games on its platform by Kiro on Friday October 15, 2021 @05:00PM (#28883078)
HyperDragons is a game where your dragons eat CryptoKitties to grow stronger.
Re:Steam bans all blockchain and NFT games on its platform by chipgap98 on Friday October 15, 2021 @03:39PM (#28882159)
They could be cosmetics as well. Or there could be new paradigms in gaming where there are items that do work in multiple games.

I don't think the point is that this is settled and will definitely work, but there are interesting applications for NFTs and games.

Re:Steam bans all blockchain and NFT games on its platform by DivisionSol on Friday October 15, 2021 @03:44PM (#28882219)
This will never happen, ever.

What are the incentives a publisher/developer has for putting anything on a blockchain?

Company B wants nothing to do with Company A's digital assets, and Company A does not want to make transitioning away from their own game easy.

NFTs will never be used in gaming, outside of gimmicks (and all the current attempts talk more about the NFTs instead of any form of actual gameplay.)