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Re:Valve bans 40k accounts after laying a trap for cheaters ... by izzydata on Thursday February 23, 2023 @02:18PM (#34915052)
I have found over the last 5 years that it is impossible for me to take online multiplayer gaming serious in any capacity anymore. Cheating has become so rampant and so ubiquitous that I have no confidence in any online gaming match to be cheater free. If people are cheating then what am I even playing for? It's only fun for me when I know there is some semblance of integrity between the players, but nobody else seems to care. I don't even particularly care about being good or winning. You wouldn't cheat at tic tac toe despite the inherently low stakes of the game so it doesn't seem any different in any other video game.

I also have no trust in any sort of gaming related records of feats of ability. I've been deeply involved with gaming communities in the past where people would show off their world records. I would question such scores only to be flamed and then years later it is discovered they were cheating after all.

Really my only point is that I despise cheaters and any game that isn't single player or only between friends may as well not exist for me anymore.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by yamtaddle on Thursday February 23, 2023 @02:36PM (#34915317)
I remember joining games of Dark Forces: Jedi Knight in the '90s and finding someone playing as a TIE fighter. Like, a full size TIE Fighter, not a model scaled down to person-size. And insta-killing anyone who came near. Mind you, this is a (mostly) first-person shooter that doesn't normally have player-drivable vehicles of any kind.

That and similar ridiculousness were fairly common.

I actually didn't mind that stuff, it was funny enough to outweigh the irritation of not getting to play a real match. The ones cheating without making it overt were the ones who'd truly ruin a match.

> You wouldn't cheat at tic tac toe despite the inherently low stakes of the game so it doesn't seem any different in any other video game.

I don't get it, but people do cheat. They cheat in online games, they cheat at board games, they cheat at tabletop RPGs(?! and no, I don't just mean the DM fudging some roles in the name of fun—they have a screen for a reason)

Re:Valve bans 40k accounts after laying a trap for cheaters ... by brokencode on Thursday February 23, 2023 @06:03PM (#34918035)
Some people get joy out of making other people unhappy. It’s not about winning, it’s about making others lose. Cheating in games is a very low stakes and easy way to achieve this. I’m no psychologist, but this is the only explanation I’ve been able to convince myself of.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by dspillett on Thursday February 23, 2023 @06:53PM (#34918599)
Cheating has a rich set of reasons, and any one cheater may be doing it for a mix of them. For some it is to show power over other (like to make them unhappy in your example), for some it might be a sense of entitlement (I've paid for this game I should have the right to win it how I like), in some games there are people paying others (in game tokens or real world money) to level up for them and those doing the levelling up are using cheats to improve their profitability, and a number of other reasons.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by tobyjsullivan on Thursday February 23, 2023 @06:39PM (#34918434)
Some people play for the socialization, some people play for the challenge, and some people play to win (ie, display their “dominance”). It’s just different personalities and values.

The latter group will often cheat if necessary as winning is the need and the priority. The talented ones usually end up in profitable pursuits like business and poker rooms. The losers (pun intended) will gravitate toward friendly competitions where people have their guard down and cheating is easy. At least that’s what I’ve seen.

The best strategy is to detect these people and ban them because appealing to values won’t work.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Arrath on Thursday February 23, 2023 @06:59PM (#34918649)
Reminds me of joining a lobby of the original Modern Warfare 2 only to find that there was a cheater, but a generous cheater. All players were flying around in noclip mode, armed with pistols that shot giant explosive rounds. It was a blast.

If there are gonna be cheaters, I'd rather they do silly shit like that than just be using wallhacks, radar, or aimbots.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by stenius on Thursday February 23, 2023 @07:40PM (#34919037)
Sorry, that was me. I about 12 years old at the time. There was crazy stuff you can do like decrease the time between shots, but what I liked to do was play as the tie bomber, fly around(also unfair), and drop mines at a normal rate.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by throwawaylinux on Thursday February 23, 2023 @08:30PM (#34919478)
People cheat at games because games invoke some fundamental response that's hard wired in us that drives us to achieve goals, win, out-compete, etc. and as they say all is fair in love and war.

People say they "play for fun", but something is not just inherently fun, it's fun for a reason. That might vary from person to person, but you would always find some victory condition, goal, or competitive behavior in there. Even the people complaining in this thread that people are not playing for fun - if they were "playing for fun" as they put it and winning did not matter, then why would it matter that other people are cheating? Shouldn't they just be playing for fun? No, the reality is if you have no chance to ever win or achieve anything, it's not fun for anybody.

So the better question is why don't you just find it fun to test your skill against others? And some people certainly do and get little satisfaction winning games dishonestly, but there is some drive to just win in all of us. In evolutionary terms, practicing and persisting and honing skill would have been extremely valuable. So would deceiving and cheating and playing unfairly to win so it's in all of us to some degree.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by chongli on Thursday February 23, 2023 @02:34PM (#34915283)
You wouldn't cheat at tic tac toe despite the inherently low stakes of the game so it doesn't seem any different in any other video game.

That’s the difference. The stakes are way higher in video games. People pour thousands and thousands of hours into these games. They dream of going pro and joining one of the big teams. They dream of winning the big tournament for real money. They dream of having a popular Twitch stream with many thousands of viewers throwing even more money at them.

Most fall far short of those dreams. Instead they throw temper tantrums and rage at their teammates over voice chat. Some get so frustrated about their lack of progress that they search for alternative means. That’s where cheating begins. It’s really no different from sports.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by izzydata on Thursday February 23, 2023 @02:41PM (#34915384)
When I was younger I probably would have thought it would be awesome to make money from playing video games, but now I feel like the activity changing from a hobby for fun into a livelihood has only been for the worse. This trend may exist for many other hobbies as well such as blogging or making internet content.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by AlexandrB on Thursday February 23, 2023 @02:51PM (#34915518)
One of the things that drove me nuts about Overwatch 1 was the common demand from other players that you employ the pro-league meta when playing even at the lowest levels. A lot of players seem to imagine themselves as the next Ninja (or the Overwatch equivalent) in training and playing multiplayer in that environment is not much fun.

See also this video about why it's considered rude to suck at WoW: https://www.youtube.com/watch?v=BKP1I7IocYU

Re:Valve bans 40k accounts after laying a trap for cheaters ... by aaomidi on Thursday February 23, 2023 @02:55PM (#34915571)
Every gamer is a temporarily embarrassed pro?

I wonder if that same analogy applies.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by nemothekid on Thursday February 23, 2023 @05:19PM (#34917418)
No; Overwatch 1 was unique in that a single player trying to do something "off-meta" meant all 5 other players had to play around that one player, and if you were losing it was very frustrating. The game's design and balance IMO was inherently toxic. Everyone "practiced" the "pro" meta so there was unspoken rule book on how people understood how to play the game. One person being off meta was almost like demanding the entire team play rugby when you thought you were playing football. The game wasn't flexible enough to allow individual experimentation.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by invalidOrTaken on Thursday February 23, 2023 @05:38PM (#34917705)
* * *
Re:Valve bans 40k accounts after laying a trap for cheaters ... by nemothekid on Thursday February 23, 2023 @06:12PM (#34918145)
Blaming 5 other people for not understanding to play around 21 other wildly different heroes isn't flexibility in game design. Your are asking 5 other people to play a fundamentally different game than the one they have learned.

You couldn't "individually experiment" because fundamentally you needed team experimentation; you can't play Reinhardt in isolation, and subjecting your team to experimentation on your own whims leads to toxicity.

I think many people who go down the "I should be able to play what I want and people should adapt to me" don't realize they are being selfish in play style in a game like Overwatch.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by invalidOrTaken on Thursday February 23, 2023 @08:01PM (#34919219)
I mean, it sounds like they were just bad at the game that Overwatch was. I learned to adapt around them, after all. I won't deny it was hard. But it was also very fun and rewarding.

Overwatch is a different, less flexible game now, closer to what I think most people thought Overwatch was, and apparently wanted. It is what it is.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by lmm on Thursday February 23, 2023 @06:54PM (#34918607)
> No; Overwatch 1 was unique in that a single player trying to do something "off-meta" meant all 5 other players had to play around that one player, and if you were losing it was very frustrating. The game's design and balance IMO was inherently toxic.

To put it another way, the game was unique in combining meaningful teamplay and meaningfully distinct characters. I'm not saying you're necessarily wrong to say that's an inherently toxic point in the design space, but it's pretty tragic if that's true, because those both seem like good things that you want a game to have.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by goosedragons on Thursday February 23, 2023 @06:46PM (#34918530)
Early on it was great. Anything went. Play 6 Torbjorn? Sure, why not. Come back a couple years later and some dude is complaining I'm not taking Quick Play seriously enough by not playing the meta and that this was "practice" for competitive.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by spiffytech on Thursday February 23, 2023 @05:54PM (#34917896)
> The overjustification effect occurs when an expected external incentive such as money or prizes decreases a person's intrinsic motivation to perform a task. ... Once rewards are no longer offered, interest in the activity is lost; prior intrinsic motivation does not return, and extrinsic rewards must be continuously offered as motivation to sustain the activity.

https://en.wikipedia.org/wiki/Overjustification_effect

Re:Valve bans 40k accounts after laying a trap for cheaters ... by AmVess on Thursday February 23, 2023 @02:40PM (#34915377)
There's the cheating, and then there's the fact that there are far too many man-children everywhere these days. They whine, complain, throw tantrums worse than toddlers do. It is absolutely painful to hear a grown man whining about something in a GAME.

For instance, I played a free to play game. The servers just went live and it was the VERY FIRST MATCH of the game. It wasn't soon before one guy on our side was crying because we all sucked. I see this type of behavior everywhere.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by mrguyorama on Thursday February 23, 2023 @03:23PM (#34915963)
I've been that guy. It's hard to have fun in the modern "you will be FORCED to lose 50% of the time" matchmaking systems, compared to the small communities of the past. When I loved playing Halo 1 on the PC, you could actively chose how you were feeling that day, whether you wanted a very competitive match, or whether you just wanted infinite rockets with no shields so everyone's bodies are flying all over. You could have a relaxing game of chaotic fun, or you could load up a giant map sniper duel, or a very classic sidewinder CTF that requires teamwork and cunning and individual talent to make things happen.

Instead, every single game now is optimized for streamers, content creators, and a small "Professional" scene. So now, when a single popular youtuber wants a meme gun, the devs add a powerful slug to the double barrel shotgun and a red dot sight, so that youtuber can make a highlight reel of headshotting people across the map with a damn shotgun while throwing the entire tactical part of the gameplay out the window. The community spends 6 years complaining about a tactic that is basically just spawn camping, and the publisher gives radio silence, but there's a weird, niche tactic using your favorite character in the pro scene that is SLIGHTLY better than random in effectiveness, and you better believe that character is getting a hard nerf.

Now I boot up the game, and if I have a good match where I did better than expected, the system responds to that by putting me in a much harder game, where I'm expected to lose, because that 50% win rate must be ENFORCED. Even if you constantly improve at the game, you just get put in front of more and more talented people, wiping out any joy you might experience from your improvement. Meanwhile, you continually get destroyed by 12 year olds that don't have to cook dinner every night and have plenty of time to hone their skills. These systems are even implemented in """Casual""" game modes, which are then full of pro players on new accounts making youtube highlight reels.

So yeah, excuse my old man anger, I just literally lived through a better time. Right now it is impossible to sit down with my friends and enjoy a PVP game together, because casual multiplayer has been thrown to the wolves, often in service to memes.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by metalcrow on Thursday February 23, 2023 @03:49PM (#34916264)
How did the older games actually accomplish this? I would guess that if you just throw people into a match at random, on average half are going to be better then you, and half worse. So random matches will end up a 50% win-loss anyway unless you're especially good or bad at the game (compared to the rest of the population). So if most of the game's playerbase is kids who can afford to play 12 hours a day, normal people like us would likely get worse then a 50% loss rate with the random system!
Re:Valve bans 40k accounts after laying a trap for cheaters ... by aidenn0 on Thursday February 23, 2023 @05:09PM (#34917298)
Many games didn't have a global list of servers, so you just connect to a server you know.

Even games that did have a global list of servers, one wouldn't necessarily always play on random servers, but have some favorite servers (often ping-based, which means geographically local, to some degree) and play on those.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by scrlk on Thursday February 23, 2023 @05:09PM (#34917304)
> How did the older games actually accomplish this?

Using Counter-Strike as an example: no matchmaking system - relied upon community hosted servers offering a wide range of game modes (official and community created). More competitive matches (pick-up games) were often found via IRC.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by usrusr on Thursday February 23, 2023 @06:47PM (#34918540)
With the consequence that games were suffering through a much harder sink or swim in terms of popularity: the matchmaking puts the threshold for "sufficiently popular" much lower. I'm not happy about the matchmaking, but there isn't really an alternative.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Tool_of_Society on Sunday February 26, 2023 @06:37PM (#34950957)
Yeah I had a whole slew of servers saved that I would regularly play on. If I was in a serious try hard mood I had a selection of servers I'd check. If I was in a half as I'm drunk and want to play I had a group of servers for that. If I wanted to play the warcraft 3 mod I had servers for that too. Even had servers for off the wall stuff talked about above.

Now I dunno...

Re:Valve bans 40k accounts after laying a trap for cheaters ... by hnick on Thursday February 23, 2023 @08:14PM (#34919345)
You would generally choose a server based on ping and population (many of which had custom maps or rule sets - like no sniper rifles in CS 1.6) then choose a team, but only if they had equal players otherwise you had to go to the one with fewer. In the servers I played at least, the better players were generally expected to swap teams if it got too one-sided. Otherwise people just get annoyed and go to another server. Admins would enforce rules around server culture just as readily as anything else.

Persistent servers mean they can have distinct cultures and you get your favourite servers and start to notice the regular players. This doesn't happen with matchmaking so much.

And I think the point about the 50% win rate is important - I am a person and my mood and skill varies day by day, but ranking stats are measuring the account not the player. Some days I wanted to stomp noobs, some days I wanted a challenge, and some days I wanted to turn my brain off and run fy_iceworld. You could also change your name at will if you were worried about your reputation due to any of the above.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by vel0city on Thursday February 23, 2023 @04:29PM (#34916746)
It kind of sounds like a good bit of the issue you see is that you end up with an about 50% win rate on large timescales. Isn't this kind of an ideal outcome though? Its not like its statistically possible for the majority of players to have a >50% win rate. Wouldn't you having a higher than 50% win rate essentially mean other players have a lower than 50% win rate?
Re:Valve bans 40k accounts after laying a trap for cheaters ... by mrguyorama on Thursday February 23, 2023 @05:13PM (#34917346)
No, the ideal outcome is not a 50% winrate. The ideal outcome is to enjoy the time I spend playing. That is entirely disconnected from how good or bad I do on a given day.

The way my friend plays Rainbow Six Siege gets him killed every single time without fail. But following "the meta" is really not fun for him. Instead of being able to find a community where we can play with people who might not be as bad at the game as us but are interested in everyone having fun, he gets thrown into the same generic "Casual" pool as everyone else, including kids who play 24/7 and streamers on smurf accounts building a highlight reel. There's no room for playing around, for trying different things, for just playing unoptimally. If you do anything not in "The meta", then you lose, repeatedly, and then the system forces you against literal children to ensure you win often enough to keep that 50% winrate.

Like I said: In the past I could choose when I wanted to have fun, be lighthearted, and screw around by joining more casual servers. Then if I wanted to be competitive, I could join a more serious server, with more strict rules and systems, and play against both people much better than me, and much worse than me at the same time.

Now you have no choice, because everyone is in the same pool, so if you don't play "the meta" or do something nonstandard to have fun, you will be crushed, and then placed against terrible kids, and then placed against really good kids, over and over again. There's no room for casual gameplay because the "casual" section of matchmaking isn't casual.

The most fun we ever had playing Siege was getting a group of 8 people together to play "custom" games. The variability of skill was a huge and important part of the experience. We knew we had to carefully balance the teams for things to not be absurd, and we knew that playing "the meta" wasn't the best strategy in this case because you couldn't assume your teammates to play like perfect robots, giving you the freedom to try different strategies. This is also why people get so damn angry when you don't follow the meta and play like a perfect robot who has memorized all the strats, because if you don't, your team will most certainly lose. You could enjoy games you were bad at in 2001, because game design wasn't so aggressive about "perfect matchmaking" and "perfect competitiveness". I don't want my fun afternoon game to be a damn esport.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by rossjudson on Tuesday March 07, 2023 @11:54AM (#35057629)
It really sounds like "win rate" is not the right statistic -- or at least it's incomplete.

What you really want is win rate distribution over difficulty level.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by AmVess on Thursday February 23, 2023 @05:28PM (#34917557)
Average WR on these games is 47%. Ideally, the game should be designed with 50% as a goal by putting people of similar skills in matches with each other.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by serf on Thursday February 23, 2023 @05:42PM (#34917742)
only if you're trying to fulfill some player-psychology goal; skill isn't really partitioned that way in any real life scenario.

that's exactly why casual multiplayer lobbies suck, it's a 'Find Now' magic button with no data other than your previous games, rather than a lobby where I , an expert, can join "Experts Lobby #3030", create a small friend network on that server, enjoy repeat sessions, etc.

Yes, they tried to fix the social aspect with friend lists/etc, but they also got rid of the homeopathic solution of user self determination for the sake of making the game more onboard-able for novices and casual players.

I say '... the game' a few times, you can apply these ideas to practically any modern multiplayer game out there nowadays that's even a bit popular.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by rbancroft on Thursday February 23, 2023 @06:03PM (#34918024)
I got sucked into this with Heroes of the Storm, where I mistakenly bought into the belief that win rate was reflective of my skill.

I hate the games I lose because there is usually (9 times out of 10) nothing I can do to affect the outcome.

I hate the games I win because the win mostly comes down to how bad the other team is, or a superstar on my team, and I was mostly a spectator.

The games I enjoy are where it is a hard fought battle with decent teamwork that pushes me to my limits and beyond, and in those cases I don't care if I win or lose.

I've had 20 game winning streaks, 20 game losing streaks. Between the match making, smurf accounts, and weird balancing issues, it's very hard to know what is dictating the outcome. The psychology is so destructive if you place any value on the outcome.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by AmVess on Thursday February 23, 2023 @06:18PM (#34918207)
I don't play HOTS, but generally, over time, skill does impact win rates.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by rbancroft on Thursday February 23, 2023 @06:36PM (#34918405)
In the hots casual 'lobby' aka quick match, you often don't have enough players of similar skill level, so the match maker tries to create balanced teams with quite a large mmr spread. There are many ways this goes wrong, but the end result is your winrate tends towards 50% because that's what the match maker is trying to do. It performs very badly at this and so you can have big streaks and bad quality matches for an extended period of time.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by rbancroft on Thursday February 23, 2023 @06:43PM (#34918492)
Also, I don't mean to come across more negatively than I actually feel. The game can be frustrating at times, and there could be improvements made to reduce those frustrations.

But overall, it's still possible to have a lot of fun and great matches enough of the time that it is still worth playing.

I'm around low diamond, which is definitely my skill ceiling. It relatively easy for me to assess higher diamonds and masters. It's also easy to asses plat players. Anything below plat looks very similar to me.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Tool_of_Society on Sunday February 26, 2023 @06:23PM (#34950828)
I had a week straight of terrible matches that were almost always lost at the loading screen. There's only so much you can do if the map is bad for the heroes on your team or your team has a terrible composition while the enemy team has a literal meta S grade composition. It didn't help that the match maker for whatever reason decided that I was good enough to take on two or more diamonds with the rest gold vs my team of me and silver/bronzes. One of those losses was a master with two diamonds and the rest silver vs me and some gold/silver players. It's hard to get people to play well when the loading screen shows a massive disparity in game skill.

Nearly every one of those matches I ended the game with the best stats and still lost horribly.

My favorite though were the team mates that threw at the start of the match or when my team would decide they would rather argue than play the game. Such a toxic experience of a game. Having one amazing match of great fun and teamplay just wasn't worth the 2-5 matches of absolute toxicity.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Tool_of_Society on Thursday February 23, 2023 @11:09PM (#34920659)
I played HoTs for several years up to a bit after Blizzard stopped developing the game (2-3 years ago?). The match maker in that game has always been a hot mess. It was never fun to be given a team of F class heroes while the enemy team had the meta group composition. Even better where the matches were your team would be decent if not for the map you were given. At times it felt like the match maker was intentionally just screwing with you. After blizzard stopped working on the game the player pool shrunk noticeably which amplified the terrible MM problems. I ended up rage quitting the game after playing on average 4 games a night and losing every single one of them for a week straight. Most of the matches were lost at the loading screen due to a variety of reasons. No sense playing a game that just makes you angry.

When playing quickmatch there were certain heroes that you could play and force a win (assuming the map didn't fck you over). For me those heroes were murky and the lost vikings (and usually abathur). My TLV winrate was over 70% because I could just soak and PVE my team to a 2+ level advantage fairly quickly. Murky was a similar experience but I could also assassinate enemy heroes fairly easily.

Sadly those were the only heroes I played that consistently made me feel like I was effecting the outcome of the match. Getting +30 kills as valeera with no deaths and still losing cause you can't get your team to do any objectives is just infuriating..

Re:Valve bans 40k accounts after laying a trap for cheaters ... by 015a on Thursday February 23, 2023 @07:22PM (#34918871)
I would argue that the ideal outcome is to have fun. Phrased from a system design perspective: that the largest number of players possible experience games as often as possible which convey a sense of fun.

Winning is generally fun, but the interesting bit about using Fun as a guiding light in matchmaking design is that its a non-zero-sum game. Losing teams can also have fun. Maybe not as often, depending on the game and such, but its definitely a number larger than 50%.

I know this seems reductive and whatever, but I think its a really critical discussion that the gaming industry isn't having. Skill-based matchmaking and ELO are pretty tuned-in to, well, "skill" (whatever that means in modern gaming), such that you're pinned at that 50% rate to the best of the system's ability. Some would argue that this pinning actually results in less fun games, for two extremely valid reasons:

1) If the system is constantly adjusting to keep your win rate at 50%, you never have the opportunity to see yourself improve through the metric of your win rate. This effect is especially pronounced in games like Call of Duty, where the metric we're talking about is really something more like your KDR; if the system is engineered to constantly keep your KDR at 1.0, there's startlingly few metrics to judge your own performance by. Many games have tried to address this through the award of opaque ranks and badges; weirdly, Call of Duty doesn't, but some games do. In other words, your ability to feel like you're getting better is replaced by being told that you're getting better; many would agree that while it can feel good in the moment to get that badge, its less satisfying in the long-run.

2) A perfectly balanced skill-based match making system would reasonably want to keep every player's win-rate at 50%, over a long period of time (or, KDR at 1.0, or in Apex a win rate of 5%, or whatever is balanced for that game). But that isn't necessarily what happens over short periods of time; and players experience games in the moment, players aren't statistical databases of their entire gaming history with some title. Thus its normal to ask not just the win rate, but the standard deviation of that win rate. People play the lottery, and find it fun, for a very real psychological reason: fun can have an outsized impact relative to the odds of some game if the game has an abnormally high/unfair standard deviation of expected success. If you paid $1 for a lottery ticket, and you were guaranteed to the best of the system's ability to win $2 every 2 lottery tickets, no one would have fun playing the lottery (and the system wouldn't make any money, but that's beside the point). Yet; this is how SBMM is quite literally designed; to reduce the standard deviation of your performance as much as possible. Variety is the spice of life, as they say; but the better and more consistent SBMM systems get, the less spice the matches you play tend to have. Put another way; "popping off" for a game is supposed to be a fun, rewarding experience; but players are now universally trained to know that the system will actually punish you for being abnormally good in a match, by placing you against better players next game.

My overall point being: there's a gulf of difference between "players have to have an average aggregate win rate of 50%" and "all players should have an individual win rate of 50%", and systems which try to guarantee the latter can actually be less fun.

I also find it interesting to think about an ELO system which tries to operationalize the concept of Fun, to try and guarantee a Fun game for as many players as possible. What would that look like? Most simplistically, and probably ineffectually: ask players after the match "did you have fun?" A player's performance in the game influences their own skill rating; but a player's response to this question would instead influence every other player's "fun rating"; asserting whether or not the competitors (and teammates) were fun to play with; as well as signaling internal metrics to the development team for tuning of things like map, weapon, and game design.

[1] https://www.365chess.com/players/Garry_Kasparov

Re:Valve bans 40k accounts after laying a trap for cheaters ... by rbancroft on Thursday February 23, 2023 @07:32PM (#34918977)
That fun rating is a great idea, and something I was thinking of as well. The data science folks could have some fun figuring out what to do with it.

But for my own psychological health, just telling the matchmaker how I felt about the match would go a long way to taking the bite off a bad experience.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by worthless-trash on Friday February 24, 2023 @07:15AM (#34923720)
That is beautifully said, and maybe even as a placebo it could go a long way.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Tool_of_Society on Sunday February 26, 2023 @06:34PM (#34950932)
HoTs used to do that when I played. You would sometimes get a survey asking you to rank the cooperation of teammates, communication etc. Looking back I sure felt a lot less salty after a loss when I got one of those surveys. Unfortunately Blizzard did absolutely nothing with it.

Another lost opportunity due to a corporation being more concerned about the next quarterly reports than anything else..

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Tool_of_Society on Sunday February 26, 2023 @06:32PM (#34950909)
HoTs failed miserably at both the fun part and the skill based match making.

Sometimes I had more fun losing but those were exceedingly rare cases that generally involved a friend or two in the group.

I still played the game chasing those rare highs where I actually enjoyed the experience. After losing 30something games in row spread out over a week of nightly playing I just rage quit. Even today years later the game's MM still pisses me off. Mostly because I found the game play mechanics to be fun and I miss the experience of the good games.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Gordonjcp on Thursday February 23, 2023 @05:22PM (#34917470)
> whether you just wanted infinite rockets with no shields so everyone's bodies are flying all over

I did a Quake mod a bit like that, infinite rockets with massive explosive damage that did very little to your health but blew you right across the map. You could take about four or five direct hits from a rocket if you were pinned somewhere but mostly you'd take falling damage from bouncing the hell off the skybox.

Yes, it was stupid.

Yes, it was more-or-less unplayable.

Yes, it was as fun as it sounds.

I should resurrect that, if I can still find the code.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by mrguyorama on Friday February 24, 2023 @12:36PM (#34927167)
I forgot to mention in that example that it was infinite rockets, infinite grenades, no shields (so basically one hit), on beaver creek, Halo 1's smallest map, that was probably a couple thousand square feet total, with 32 players. Absolute, wonderful, fun for a while, chaos.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by pie_flavor on Thursday February 23, 2023 @05:51PM (#34917855)
This is, ironically, one of the best reasons to try a battle royale game like Apex Legends. Once winning at all is put far out of reach, the psychological aspect to losing vanishes and you can have fun purely with gameplay. The extent of SBMM in a chaotic anything-goes game like Apex is one lobby for KDRs below 2.0 and one lobby for those above, and despite firmly being in the 'below' range it's never gotten old.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by WastingMyTime89 on Thursday February 23, 2023 @07:37PM (#34919018)
But winning 50% of the time on average in 1v1 is the absolute sweet spot of matchmaking. It means you are always facing a fair challenge. Winning easily is just boring. Plus if someone is winning in excess, someone has to be losing in excess too.

I don’t understand the part about 12 years old. The game naturally shifts you towards players of your level. If you get destroyed, next game will be easier. Seems like you somehow feel entitled to winning.

Sorry but I think you might indeed be that guy. You are basically complaining that you don’t want to compete. You can play a solo game if that’s the case. They are perfectly good fun.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Aeolun on Thursday February 23, 2023 @08:26PM (#34919448)
> Seems like you somehow feel entitled to winning.

Well, yes. If you spend hours and hours playing the game, I can imagine that at some point you feel like you should be getting better than most people.

This was definitely true for dedicated servers anyway.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Rychard on Thursday February 23, 2023 @09:43PM (#34920094)
> If you spend hours and hours playing the game, I can imagine that at some point you feel like you should be getting better than most people.

I'm sure they feel the same way.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by runnerup on Thursday February 23, 2023 @10:26PM (#34920391)
So, with the old system. If you sucked you knew you sucked and it was okay. Now there’s no feedback. You can suck and convince yourself you’re awesome, and everyone who is awesome still thinks they suck, except the top 5-10 players in the world.

I personally like matchmaking, but I get it. Sometimes I want to play people who are way, way better than me and “suck”. Like I used to.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by throw10920 on Friday February 24, 2023 @10:41AM (#34925566)
The vast majority of people who rant against fair matchmaking systems, unfortunately, are not like you - they instead want to consistently play against people that are far worse than them, so they can repeatedly stomp the games and convince themselves that they're awesome.

The situation that you described is so incredibly uncommon that publishers will never specifically address it. This isn't good, but the general (instead of specific) approach of "getting rid of skill-based matchmaking" has so many more downsides that that's going going to happen either (and it would be very bad).

Re:Valve bans 40k accounts after laying a trap for cheaters ... by runnerup on Friday February 24, 2023 @10:50AM (#34925696)
If I was a publisher I’d address it by making a micro transaction to temporarily add a boost to your MMR. So players can pay money to play better opponents.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by throw10920 on Saturday February 25, 2023 @10:51AM (#34937529)
Unfortunately, that doesn't work in any games where you play on a team, because then everyone else on your team is playing with a lower-skilled player, which makes the game much harder (and usually less fun) for them.

The only way you could implement this feature in a fair way (for both teams) is if you allowed an "MMR boost" when your entire team is a single party. And that would be fair! I'd support that feature, even if I never use it.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by secdeal on Friday February 24, 2023 @11:39AM (#34926433)
That doesn't make sense, in modern match making systems you see your rank and/or rating points, you get higher, perfectly fine feedback. No one convinces themselves that they are great when they are can see that they are in the bottom division..
Re:Valve bans 40k accounts after laying a trap for cheaters ... by WastingMyTime89 on Friday February 24, 2023 @04:37AM (#34922755)
The idea is very weird to me.

So basically you are complaining that you don’t get to connect and smash opponents weaker than you and instead are faced with even competition?

Unless you derive an unhealthy pleasure in bullying people who pose no challenge to you, that’s seem like a net improvement. Facing no opposition is just plain boring.

Honestly, my already fairly low opinion of the average online video game player is not really being improved by our current discussion.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by worthless-trash on Friday February 24, 2023 @07:12AM (#34923699)
You should play competitively so you can understand the problem first hand.

Otherwise, you're just doing what the previous generation did mocking people with their 'nintendos' because the problem is not relatable.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by WastingMyTime89 on Friday February 24, 2023 @08:39AM (#34924354)
The few times I played Mario Kart or Splatoon online recently seemed very fair to me.

I have little interest in "serious" competitive video games. Most of them are not very fun to me. Plus, to put it bluntly, everytime I tried, they were shockful of abusive idiots regardless of the proefficiency level. Still, I don't remember finding the matchmaking particularly painful.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by worthless-trash on Saturday February 25, 2023 @01:19AM (#34934366)
These are not the level of gaming that most people here are talking about.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Aeolun on Saturday February 25, 2023 @06:21PM (#34941470)
No, my problem is not being faced with even competition. My problem is being always faced with even competition.

In the past you’d know you were getting better because you’d start winning more often than losing. Conversely, you’d know you needed to get better when you were still mostly losing. This was all in games with a completely level playing field, so the only differentiator was skill (for me those games are tiberian sun, gta 2, warcraft 3 or unreal tournament).

This was, fun? I’d look up to the people that could defeat me.

Then the new generation of games, where you literally got advantages as you played more (Call of Duty MW2) things became crazy, because you’d need to play against people that had wildly different advantages. Matchmaking often isn’t very impressive, and you get matched with people much stronger than you.

Now, you just boot up the game, drop a few hundred 100’s of dollars, and start whacking noobs.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by vintermann on Friday February 24, 2023 @04:45AM (#34922808)
They are better than most people. Just not against most people they play against. Chess players also lose 50% of their games unless they're at the absolute top.

Usually there are ways to play besides the ladder, if you can find players willing to lose much more than 50% of their games against you. But for understandable reasons, those are hard to find. So people make new accounts and start at the bottom of the ladder again instead. (In many games, the publisher makes money off that, so they don't fight it too strenuously).

Re:Valve bans 40k accounts after laying a trap for cheaters ... by worthless-trash on Friday February 24, 2023 @07:00AM (#34923628)
most multiplayer games are not 1v1.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by zelos on Friday February 24, 2023 @08:04AM (#34924057)
Overwatch 2 (for me, at least) seems to be achieving a 50% win rate by alternating between matches where my team wins with no effort and matches where my team can't even get out the spawn room.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by throw10920 on Friday February 24, 2023 @09:55AM (#34925062)
Which is obviously a bad way to achieve a 50% WR. It isn't the case that every matchmaking system that achieves a 50% WR is good (you can easily imagine cases where it's not, e.g. alternating matching you against very good and very bad opponents), but it is the case that a good matchmaking system much converge towards a 50% WR for the vast majority of players.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by secdeal on Friday February 24, 2023 @11:40AM (#34926450)
well, match making in team games is an extremely finicky beast
Re:Valve bans 40k accounts after laying a trap for cheaters ... by throw10920 on Saturday February 25, 2023 @10:52AM (#34937539)
That's an argument for making the skill-based matchmaking better. It's not an argument for removing it entirely - that makes the problem far worse.

(alternatively, in extremely snowbally games like League of Legends, that's an argument for fixing the game balance such that wins and losses feel less like stomps)

Re:Valve bans 40k accounts after laying a trap for cheaters ... by sdnas211 on Monday February 27, 2023 @05:59AM (#34955063)
> It means you are always facing a fair challenge. You'd think that, but no.

From my experience in overwatch, the system tends to favor win and loss streaks instead. You'll get 4-5 wins in a row, where the enemy team had no chance. Then 4-5 losses where your team was hopelessly outclassed. Maybe you'll get a couple of games that are close and feel fair. But not many.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by amanwithnoplan on Thursday February 23, 2023 @08:31PM (#34919488)
> if I have a good match where I did better than expected, the system responds to that by putting me in a much harder game, where I'm expected to lose

No, the system puts you in an easier/harder game, where you're expected to play _with and against_ people of your skill level (including if you want to play strictly meta or if you want to play with only one hand or whatever).

I've been playing one of the most popular (for PC anyway) online game for 10+ years now and it only has skill-based matchmaking, in both ranked and casual mode. While plenty of people rail against the fairness of its matchmaking, I've rarely heard anything against the concept of skill-based matchmaking. It's the only kind of matchmaking that makes any sense to me. Why would I want to play against people that are way better/worse than me where I have no chance to have a good game either way?

While my friends no longer play it regularly, when they used to play we'd just... play however we wanted in casual mode. Why does it matter if some people are better/worse or meta/casual? You can play the most random stuff you want and you eventually get matched against people of your skill level. Or if you don't enjoy the current match for whatever reason (winning/losing too much, or trying too much/little), just go next and let matchmaking do its thing until you get games at your level, wherever that level happens to be.

If anything, your complaints sound to me like the developers care too little (rather than too much) about competitive balance/integrity across the entire playerbase.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by bobthepanda on Thursday February 23, 2023 @08:52PM (#34919681)
The way this used to get solved, was that people hosted servers, and there was always an empty one lying around for people who wanted to play with their own group, or you could just go figure out if you liked the particular server community or not.

Then game companies took total control, made you play on their servers and introduced all these problems.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by vel0city on Friday February 24, 2023 @10:31AM (#34925460)
> when they used to play we'd just... play however we wanted in casual mode.

Well, when you're on a 5-person team on Counterstrike and your fifth player doesn't want to buy guns and even try to complete the objective, they just want to run around and knife chickens and hide in corners the whole game, it can be a little frustrating to the other 4 players.

Like, I get its casual, and you shouldn't necessarily expect everyone to always try as hard as they possibly can to win, but when one person not even trying to do the objective of the game it sours the experience for the other four.

But this is kind of true of any team-based game. Imagine playing Spades or Rummy where your teammate is just always purposefully playing junk and never even trying to play their hand properly. You're probably going to have a frustrated time in that game.

In causal its definitely forgivable to make mistakes and try something different, but if you're just in a casual match to sniff the proverbial flowers in the game you end up ruining the experience for your teammates. Ultimately in a team based match-made game all players really should at least try and observe the objectives of the match to some level, at least in my opinion.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by pixl97 on Thursday February 23, 2023 @05:23PM (#34917489)
>everywhere these days.

Whenever you have a sentence that has 'these days' and is describing human behavior, just leave off these days.

Humans have been cheating pieces of shit throughout history, especially when they are in a position where there is no recourse from the other parties in the transaction.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by raspberry1337 on Thursday February 23, 2023 @05:54PM (#34917907)
This assumes that average human behaviour does not change over time, which seems quite unlikely to me.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by pixl97 on Thursday February 23, 2023 @06:32PM (#34918362)
When someone tells me something that's been happening for a long time is suddenly going to stop happening, it's most believable when they present evidence that is the case.

Being that humans have been cheaters in one way or another in significant numbers. For example modern infidelity figures are around 25% based on surveys. Somehow I just don't think your statement here is backed up by observation.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by chongli on Thursday February 23, 2023 @07:43PM (#34919072)
It’s a market for lemons [1]. You, the player, have no information about the teammates and opponents you’ll be matched up with. Therefore, over time, high quality and well-behaved players tend to exit the market, leaving only the cheaters and tantrum-throwers.

[1] https://en.wikipedia.org/wiki/The_Market_for_Lemons

Re:Valve bans 40k accounts after laying a trap for cheaters ... by gsich on Thursday February 23, 2023 @07:50PM (#34919126)
>It is absolutely painful to hear a grown man whining about something in a GAME.

"It's just a game" is a lame excuse. A game is using real time.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by WastingMyTime89 on Friday February 24, 2023 @08:44AM (#34924407)
It's a voluntary activity people do to have fun and relax. There is no point in whining. Just go do something else if you are not enjoying yourself. Kids often don't realise that and get generally overinvested in things so we somewhat excuse their immaturity. It feels less tolerable when it's an adult doing it.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by gsich on Tuesday February 28, 2023 @01:07PM (#34972626)
Doesn't matter. If you invest time in a game (maybe even in a competitive or "ranked" mode) you expect that everyone in your team is playing seriously. People who don't shouldn't play this mode or game. What you call "whining" is legitimate. If you don't play you are wasting your teams time, taking them hostage. Sometimes you can't leave a game because other penalties occur.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by vehementi on Friday February 24, 2023 @01:42AM (#34921616)
It's painful to see people lunge to frame others as "crying" when they are not doing so
Re:Valve bans 40k accounts after laying a trap for cheaters ... by vintermann on Friday February 24, 2023 @04:24AM (#34922678)
> There's the cheating, and then there's the fact that there are far too many man-children everywhere these days. They whine, complain, throw tantrums worse than toddlers do. It is absolutely painful to hear a grown man whining about something in a GAME.

And you know what would be especially satisfying to do against these pathetic losers? Cheating against them and watch them rage.

Seriously, I don't think the "man children" and the people complaining about them are all that different. You were clearly not engaged in traditionally approved adult activities either, if you were there for the very first matches of a competitive computer game.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by vintermann on Friday February 24, 2023 @04:20AM (#34922646)
Some of the most cheat infested games are nowhere near having an "esports" competitive scene. I'd think that in actual esports games, where it can ruin your career to get caught cheating even if it was years ago in casual games, there'd be less "everyday" cheating.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by arecurrence on Thursday February 23, 2023 @02:38PM (#34915349)
Bots have been improving a lot in recent years. It may be that the future is not multiplayer but single player with excellent bots... maybe Sliders got the end times wrong :)
Re:Valve bans 40k accounts after laying a trap for cheaters ... by aaomidi on Thursday February 23, 2023 @02:56PM (#34915587)
I am so annoyed I can’t play league with those awesomely good boys. Seriously just let me stop interacting with angry man children and give me bots.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by jamesfinlayson on Thursday February 23, 2023 @07:17PM (#34918827)
Agreed - I haven't played against real people for years. I've even developed bots for a few older games without much of a player base any more so I can continue playing them.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by mchaver on Thursday February 23, 2023 @02:30PM (#34915219)
It sucks and I suppose things will only get worse as AI improves. The unfortunate thing with computers is once easy automation is available and there is a reward for winning, then these systems will attract cheaters, spammers, etc. Spam email, online game cheaters and the most recent example Clarkesworld Magazine that had to close submissions because so many people were using AI systems to generate low quality stories.

The only positive thing is maybe gamers will push for more local multiplayer options.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by ShrimpHawk on Thursday February 23, 2023 @02:34PM (#34915279)
AI has actually been working against cheaters. Using server side measurements fed into an AI like OSRS does has drastically cut down on the number of cheaters. Mass amounts of data can be collected of users mouse movements that when fed in can detect cheaters using aim botting in FPS. Valve actually does some of this already as well to reduce the number of blatent cheating overwatch candidates in CS:GO.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by babypuncher on Thursday February 23, 2023 @02:42PM (#34915411)
I don't know what games you play, but in the games I play (Mostly Overwatch), cheaters are a pretty rare sight.
[dead]
Re:Valve bans 40k accounts after laying a trap for cheaters ... by mrguyorama on Thursday February 23, 2023 @03:27PM (#34916021)
Except, ten years ago "older folk" COULD enjoy much less competitive online multiplayer experiences. I place the moment Call of Duty started spawning you randomly during team deathmatch as the marker. Instead of spawning in a safe zone with clearish "Fronts" to approach and attack and plan around. Instead, you spawn randomly, often with your back to an enemy, and half the time you spawn you instead have an enemy's back to you. I hypothesize that quick "yeah I got a kill" made the game more attractive to kids, and not allowing you to plan and implement any sort of individual strategy other than "click heads faster than the other guy" made online games more demanding in ability.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by int_19h on Thursday February 23, 2023 @05:44PM (#34917774)
Online multiplayer doesn't have to be competitive, though, and co-op seems to be growing in popularity after PvP peaked a while ago.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by AlexandrB on Thursday February 23, 2023 @02:43PM (#34915434)
IMHO, the only reliable solution is community-managed or "dedicated" servers where there are trusted admins that have the power to ban cheaters at their own discretion. I don't think this problem is solvable "at scale" in the general case. Unfortunately the gaming industry has spent the last decade taking power away from gaming communities and replacing it with proscribed matchmaking and map rotation - so the tools for community policing haven't advanced much beyond a "report" tool.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by charcircuit on Thursday February 23, 2023 @05:57PM (#34917964)
Another solution is the console approach where the platform is secured so people can't cheap. This approach does scale. The PC platform is still playing catch up. Someday multiplayer PC games will be able to prevent cheats from reading / writing its memory or injecting come into the process. They will be able to use remote attestation to prove that they are using the actual game client on not cheater operating system.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Macha on Thursday February 23, 2023 @06:32PM (#34918359)
I've certainly ran into cheating on both Xbox Live and PSN. My friends who play Mario Kart and Splatoon online on the Nintendo side tell me it's quite bad there too.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by charcircuit on Thursday February 23, 2023 @06:59PM (#34918650)
The switch got hacked pretty badly so their platform is no longer secure. After doing some searching the xbox series and PS5 still look to be secure. While the PS5 has a jailbreak for early version I doubt it can play online games with such an old firmware.

I'm surprised ran into cheating. Perhaps the game supported cross play with insecure platforms?

Re:Valve bans 40k accounts after laying a trap for cheaters ... by blibble on Thursday February 23, 2023 @07:13PM (#34918800)
doesn't work against the newest generation of aimbots that taps your video output and sends inputs as a normal player would
Re:Valve bans 40k accounts after laying a trap for cheaters ... by charcircuit on Thursday February 23, 2023 @07:28PM (#34918922)
Okay, but it does work against a lot of other cheats such as the one this article is about. You are limited to only things that are physically possible to do.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by d110af5ccf on Thursday February 23, 2023 @08:16PM (#34919360)
That won't work against ML bots that take video input which is increasingly going to be a problem.

I also will never knowingly permit a program to run on my computer that performs remote attestation or otherwise uses my hardware against me. Neither will I accept opaque anti-cheat kernel modules. I don't want anything to do with malicious anti-user software.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by charcircuit on Thursday February 23, 2023 @09:23PM (#34919942)
>That won't work against ML bots that take video input which is increasingly going to be a problem.

You are getting into the territory of botting or letting other people play on your account than regular cheeting like what is described in this article.

>or otherwise uses my hardware against me

Proving the current state of your system isn't using your hardware against you. It is showing that your system is secure against cheats.

>Neither will I accept opaque anti-cheat kernel modules

If they aren't opaque they will be instantly bypassed

>I don't want anything to do with malicious anti-user software.

Cheats are antiuser software that can kill an entire game. Software that combats this threat is prouser.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by d110af5ccf on Friday February 24, 2023 @02:43AM (#34922029)
> > or otherwise uses my hardware against me

> Proving the current state of your system isn't using your hardware against you. It is showing that your system is secure against cheats.

Complete doublespeak. It is using your hardware against you such that you will be denied service if the operating state of your system isn't to the service operator's liking. I want nothing to do with it outside of employer controlled devices being validated by the employer or my own devices being validated in such a manner by me.

> > Neither will I accept opaque anti-cheat kernel modules

> If they aren't opaque they will be instantly bypassed

Makes no difference to me. There aren't going anywhere near my kernel and I strongly recommend that other people take the same stance. The developers of such modules (and more generally just all software developers) are inherently untrustworthy as has been demonstrated on a number of occasions.

> Cheats are antiuser software that can kill an entire game. Software that combats this threat is prouser.

Cheats take advantage of buggy or poorly designed software. Software that combats that is pro-bad-developer. If it commandeers my machine in the process then it is decidedly anti-user. Write better software. Don't share state with clients if it's supposed to be hidden.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by charcircuit on Friday February 24, 2023 @03:43AM (#34922381)
>It is using your hardware against you such that you will be denied service if the operating state of your system isn't to the service operator's liking.

It's up to the game's developer whether they allow you to join. Either you have hardware that can prove something the developer thinks is trustworthy or you just can't prove your system is trustworthy. Nothing is working against you. Either the developer trusts your hardware or they don't.

>Cheats take advantage of buggy or poorly designed software.

No, they take advantage of a poor security model. If your security model lets random processes read out the location of all of the players is that the game coded poorly or the operating systems fault for letting a cheat read that information? Being able to trust the code that the client in running instead of just the code that the server is running is powerful. It makes developing a secure system easier since it allows you to trust more.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by worthless-trash on Friday February 24, 2023 @07:24AM (#34923768)
However, you can't verify that the client is trustworthy at any time. Any time i can load a kernel module or run the code in a VM its game over.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by charcircuit on Friday February 24, 2023 @11:58AM (#34926682)
Which is why secure boot and remote attestation is needed so that the developer can trust that you are not using a non preapproved kernel module not are you using a virtual machine.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by worthless-trash on Saturday February 25, 2023 @01:18AM (#34934361)
Remote attestation doesn't work if i have permission to modify memory. My kernel module wont even show as loaded...

If you can modify sytem memory its trivial to bypass any checks the anticheat has. To the point where you simply modify the anti cheat in memory to say 'sure i've done all those checks'.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by charcircuit on Saturday February 25, 2023 @09:02PM (#34942340)
Which is why you need secure boot to prove that there is no way to modify system memory.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by worthless-trash on Monday February 27, 2023 @12:24AM (#34953318)
I can have secure boot of virtualized hosts, and still modify system memory from either a kernel exploit or virtualised systems host. Cheaters absolutely would install crappy signed kernel modules to achieve this.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by worthless-trash on Friday February 24, 2023 @07:23AM (#34923759)
> Cheats take advantage of buggy or poorly designed software.

This is not true. If a process can read and write to another processes memory, it doesn't matter how well written it is, its possible to cheat.

If you run your computer in a VM, you can do it from outside the OS, so that the OS itself doesn't even know its going on.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Macha on Thursday February 23, 2023 @06:31PM (#34918347)
If you think of the headcount for "private servers", and assume 0 overlap, then private servers tend to have in worst case, 1 staff member per 100 players. Can you imagine any large developer employing a team 1% of the size of their playerbase for community moderation? Wouldn't happen. More likely they have like 10 support people and 3 devs on their anti-cheat team for their million player game, so they need to rely on their technical measures and stick their fingers in their ears as to the existence of false positives and the inevitable loss of that cat and mouse game in long running titles.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by baud147258 on Thursday February 23, 2023 @07:03PM (#34918690)
I think what the parent meant by dedicated servers is letting the players runs the game servers on their own computers and then letting those players manage the servers they have created, so the game dev wouldn't have to do the moderation there.

That would also solve the issue of the game dev pulling the plug on the multiplayer mode a few years after release...

Re:Valve bans 40k accounts after laying a trap for cheaters ... by seanw444 on Friday February 24, 2023 @12:48PM (#34927365)
Honestly every game I've ever played with community-run servers has been way better than games with only company-run ones.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by nwallin on Thursday February 23, 2023 @02:49PM (#34915489)
> You wouldn't cheat at tic tac toe despite the inherently low stakes of the game so it doesn't seem any different in any other video game.

It takes a minimal amount of study, training, effort to be a perfect tic tac toe player. If you put a small amount of effort into it, you can get skilled enough at tic tac toe to never make any mistakes, to never end up with a result less than a draw. No amount of improvement will ever give you a better result.

Not so with nearly any online game, especially one with as high a skill ceiling as Dota2. You can always get better, there's always room for improvement, there's always someone better than you. If you could get just a little bit better, you will win more games, no matter how good you are.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by abathur on Thursday February 23, 2023 @02:58PM (#34915630)
It is, at least, supremely satisfying to pwn a blatant cheater.

One time there was a blatant hacker on the Markov server in the original PlanetSide (a TR player with a name like iIiIiIiiIiii) that was using some sort of time/speed hack to move and shoot at some large multiple of normal.

They were having a lot of fun camping inside towers to kill people spawning there, so I managed to camp out in one before they arrived and held a good corner with my trusty bolt driver (sniper rifle). I managed to pop them once on their way up the tower, and I think they were moving so fast that they didn't realize it'd happened until they got to the top. Just enough time to reload and switch angles for them to come back down.

I know the hacker was there to enjoy ruining fun for others, but they gifted me what was unambiguously the most exhilarating, triumphant, and memorable of the 25K+ bolt driver and 40K+ total kills I recorded.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by armchairhacker on Thursday February 23, 2023 @03:02PM (#34915702)
I don’t like online multiplayer but instead of cheaters it’s because I just suck: most of the time almost everyone is just better than me, and it seems like I lose way more than 50% even with SBMM. I think it’s not just cheaters that are the problem, it’s skilled players who artificially lower their ranking so they can play against less skilled players and win more.

A really smart SBMM would solve both problems. One that not only prevents players from artificially dropping rank, but also hiding their skill and maintaining a lower rank; and perhaps instead of an ELO, also matches players with similar play-styles. Because then cheaters will quickly end up in a rank with other cheaters, and won’t be able to leave unless they buy another copy of the game.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by anigbrowl on Thursday February 23, 2023 @03:09PM (#34915797)
Another problem with multiplayer is that if you don't cheat but play well, people who lose to you can be so whiny and abusive. Not jut in game, but following up with nasty emails on the platform etc.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by pixl97 on Thursday February 23, 2023 @05:25PM (#34917515)
It's been 19 years since this was posted, and I don't expect the truth behind it will ever change.

https://www.penny-arcade.com/comic/2004/03/19/green-blackboa...

Re:Valve bans 40k accounts after laying a trap for cheaters ... by 2OEH8eoCRo0 on Thursday February 23, 2023 @03:20PM (#34915912)
> it is impossible for me to take online multiplayer gaming serious in any capacity anymore

I'm a gamer but I don't think that they're meant to be taken seriously.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by izzydata on Thursday February 23, 2023 @04:03PM (#34916426)
That's not exactly what I mean by serious. I only play games for fun and don't consider anything that occurs in said games important to my life. But I am not going to spend the time playing something that has cheaters as it reduces the value of the experience to nothing for me.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by dyingkneepad on Thursday February 23, 2023 @05:08PM (#34917294)
Play fighting games! You may complain about smurfs, the netcode, input latency or S++ tier characters, but you'll never complain about cheaters.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by unshavedyak on Thursday February 23, 2023 @05:10PM (#34917321)
Why is that? There's plenty of computer opponents in fighting games (offline/campaign/etc), wouldn't bots be possible to cheat with?
Re:Valve bans 40k accounts after laying a trap for cheaters ... by serf on Thursday February 23, 2023 @05:38PM (#34917699)
my take : you won't notice the cheaters because the modern fighting game genre is a DLC-laden garbage fire ; you're unlikely to complain about the cheaters ..

...but admittedly i've been turned sour by a few purchases recently in that genre .. so i'm probably just axe-grinding ;)

Re:Valve bans 40k accounts after laying a trap for cheaters ... by aseipp on Thursday February 23, 2023 @05:44PM (#34917764)
Several reasons but one is that, a lot of games where cheats are super effective are places where you can have "silent" advantages like ESP, equipment data, silent aim adjustment for better headshots/tracking, etc. These rely on the ability to not be detected and are extremely subtle when compared to normal gameplay. The more subtle, the harder to detect. Little of this applies in a fighting game. It's largely a mind game, not a game of inputs or technicalities. You're on the same level, can see everything. The only hidden information is what moves/combos you have, your opponent has, and how much information your opponent has on you. You have to be able to read your opponents moves, and respond appropriately. You have to trick your opponent and bait them into a scenario that is in your favor. Attacks have definitive strengths and weaknesses, and certain baits are better against certain people. If you attack me, and I intercept your attack with a "crushing blow" that simply overpowers your attack -- there's nothing the cheat can do to stop that, short of just like, breaking the game and undoing my damage. If I bait an attack, and you do it, and I dodge it by laying on the ground -- it can't retroactively change your input. If I set you up for a combo and begin wailing on you, the cheat cannot generally stop that. These games have mechanics where certain inputs just can't follow other inputs, where inputs are buffered certain ways, where there are vulnerability windows, etc. Exploiting these are key to success and cheats can't stop these mechanics.

An example is Tekken where I play as Lei Wulong. He's extremely uncharacteristic and idiosyncratic, to the point that if you fight actual Lei players -- it's immediately obvious that bots don't play the same. One of my friends (a newer fighting game player) particularly hates my playstyle and tried to scrim against Lei bots to practice, but instantly realized they play nothing like me or any other Lei. Lei is a rare character to play. So he had to just keep scrimming, really.

Many fighting games also have literal handicap mechanics that might be seen as equivalent to cheating in some capacity, but for the same reasons, it doesn't matter. They are often there to level the playing field, which is considered fair. Basic Combos in Tekken allow even the simplest of players to pull off powerful moves like Wind God Fist, but it doesn't matter how easy Wind God Fist is, I can and will still beat them even with that handicap, with no special moves of my own, because I can just read their attacks and respond and punish all of them and set them up and bait them endlessly.

That said cheating does happen but often it's the last thing on my mind. Bullshit characters that are unbalanced is where all the complaints go. ;)

TL;DR Humans have distinct fighting styles, and fighting games are largely mind games once you get into them. Cheats that are subtle enough to avoid detection can often easily be outplayed because of it.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by rlonstein on Thursday February 23, 2023 @07:48PM (#34919108)
> An example is Tekken where I play as Lei Wulong. He's extremely uncharacteristic and idiosyncratic, to the point that if you fight actual Lei players -- it's immediately obvious that bots don't play the same. One of my friends (a newer fighting game player) particularly hates my playstyle and tried to scrim against Lei bots to practice, but instantly realized they play nothing like me or any other Lei. Lei is a rare character to play. So he had to just keep scrimming, really.

Fellow Tekken player here (since 1994 in the arcade even have a full-size arcade stick so the play feels similar). You're right that most of the practice bots don't fight anything like humans. You can, for lack of a better word, "bully" them by executing short combos and pushing them to stay on defense by advancing and they're usually terrible at take down reversals (the consistent exception is King). This tactic fails against a skilled human player who will jump, dash, side-step, or even slip in a low kick. Humans will also make you chase them around the arena when they're low on health.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by zero_one on Thursday February 23, 2023 @05:53PM (#34917883)
There are bots for fighting games like the Rzr Infiltration bot for SFV and Smashbot for SSBM[1] which are good enough to take games off pro players. I'm not aware of it being abused at scale. Most people cheating in shooters or mobas aren't using full game-playing agents. They're using aimbots/skillshot scripts where you still need to move around and interact with stuff. Similarly, cheating in fighting games is typically done with button macros, so there's constant discussion on controller legality. However, button macros will only get you so far in fighting games, while an aimbot can get you close to the top of the ladder if undetected.

https://github.com/altf4/SmashBot

Re:Valve bans 40k accounts after laying a trap for cheaters ... by whateveracct on Thursday February 23, 2023 @05:19PM (#34917424)
Or you can go play with people in person and not complain about anything :) except the busted characters I guess haha
Re:Valve bans 40k accounts after laying a trap for cheaters ... by tester756 on Thursday February 23, 2023 @05:33PM (#34917623)
League of Legends is the game where cheating is rare as hell or

hard to spot because it doesnt give as big advantage due to game mechanics/dynamics.

Majority of cheaters that I've met were when I've been leveling new account

Also:

Today on HN we complain about cheaters

Tomorrow we will complain about rootkit from anti-cheat software and someone will argue that server-side should be enough :)

Re:Valve bans 40k accounts after laying a trap for cheaters ... by hackerlight on Friday February 24, 2023 @05:55AM (#34923218)
All strategy games are like that. Cheating barely gives an advantage because the best cheats just reveal the fog of war but good players already know what's in the fog of war due to game sense, communication and scouting. So cheaters still lose.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by CaliforniaKarl on Thursday February 23, 2023 @05:33PM (#34917630)
I suggest having a look at Deep Rock Galactic (http://deeprockgalactic.com). It's a coop-first game (that is, it's meant to be played with others, but can be played solo) that is PvE (that is, you & others are working together, against "the environment").

Missions are arranged into five difficulty levels ("Hazard 1", a.k.a "Haz1", the easiest, through "Haz5"). I've found that, when playing with random people, Haz2 or Haz3 gets you a good combination of players. Of course there are toxic players, but the proportion of them (that is, the number of toxic players as a percentage of the playerbase online at any given time) is low.

I think Haz4—more difficult than Haz3 but not Haz5—has a higher chance of toxic players. I avoid Haz5 as it's _extremely_ difficult for my skill level, but I understand the players who regularly do Haz5 missions are good folk.

If you play DRG on Steam, and you ever see me online (http://steamcommunity.com/id/CaliforniaKarl/), feel free to ping me for a mission!

Re:Valve bans 40k accounts after laying a trap for cheaters ... by pants3000 on Thursday February 23, 2023 @06:46PM (#34918518)
Did you have that username before or after DRG?
Re:Valve bans 40k accounts after laying a trap for cheaters ... by HideousKojima on Thursday February 23, 2023 @07:51PM (#34919133)
Sadly co-op PVP is still no guarantee the game won't be ruined by cheaters. I love Monster Hunter: World, and you'll run into random players who have hacked gear that one shot the monster. Playing with friends, or running a dedicated server where you cultivate a community, are the only options.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Terretta on Thursday February 23, 2023 @08:42PM (#34919594)
Same in Fallout 76 which is a cooperative PvE casual game, enjoyed by the fabled middle-American casual gamer Mom. (And Dads, and anyone else who isn't playing for competition.)

For some reason, some players spend 3 figures at RMT sites for weapons that can few-shot the server-wide event bosses. There's no in-game benefit for this. The boss events are designed to entertain a half dozen to dozen players for 5 - 15 minutes. Insta death for the boss just means everyone has to wait longer for the next event.

Other players use a glitch in the game that lets them blanket the event zone with white explosions, so no players (including themselves) can see the event. The only recourse is to switch servers or just leave the event.

This phenomenon is interesting enough to have been researched:

"Results support the relationship between self-determination theory need satisfaction and enjoyment, and indicate that griefers enjoy their gameplay style as much as community-based players, despite the antisocial nature of the gameplay style resulting in differing levels of need satisfaction."

https://www.researchgate.net/publication/282197704_The_enjoy...

Re:Valve bans 40k accounts after laying a trap for cheaters ... by ssteeper on Thursday February 23, 2023 @06:15PM (#34918172)
I've played 3000+ games of competitive Halo Infinite over the last year while climbing to top 1% and only had 1-5 games with noticeable cheating. It's nowhere near "ubiquitous and rampant". In the singular game with blatant aimbotters, it was actually a really close and exciting game because while their aim was perfect, their strategy and game sense was atrocious. So with good communication and coordination on our side, we were able to outsmart them and win.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by owalt on Thursday February 23, 2023 @07:52PM (#34919136)
Most people have no idea how to detect basic non-blatant cheats. Even simple low-FoV aimbots sneak past the vast majority of players. Good enough cheats are virtually undetectable by just human inspection.

The few people you saw cheating were probably frustrated enough with the game they decided burn their accounts and ticked enough boxes in their cheat menus to let them go out with a bang. It may of course be that you are particularly good at spotting cheats and Halo Infinite is just blessed to be relatively cheater-free. (I've not played it.) But I'd expect 1-2 orders of magnitude more games to have cheaters than your estimate.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Aeolun on Thursday February 23, 2023 @08:21PM (#34919396)
If I’m not able to determine that someone is cheating, do I care? That’s no different from my perspective as them just being really good.

Whether they’re actually that good is immaterial.

When they go beyond what a good player could do is where it gets problematic.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Gigachad on Thursday February 23, 2023 @09:23PM (#34919939)
If you accept that, then you may as well play against bots locally.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by vintermann on Friday February 24, 2023 @04:16AM (#34922618)
Why do you even play online then? You could play against local bots.

The human connection matters, even to cheaters. Cheating against the computer isn't very satisfying.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by rowanG077 on Friday February 24, 2023 @10:30AM (#34925432)
That's totally false. Many single player games have build in cheats precisely because it's fun. Even if it's against the computer.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Aeolun on Saturday February 25, 2023 @06:25PM (#34941504)
Do you ever feel like bots feel like really good humans? Even a (potentially) cheating human player is more interesting than a bot
Re:Valve bans 40k accounts after laying a trap for cheaters ... by b4je7d7wb on Thursday February 23, 2023 @06:29PM (#34918319)
These cheats Valve banned for only give a small edge. Much less than the variance in skill between players. It's more like turning graphics low for better fps than an aimbot. If you don't care about being good or winning, you can just consider the cheaters to be better skilled players and be unaffected by them.

I enjoy cs go, and I can't recognize a difference with good aim and aimbot. So there is no difference with a cheater or a smurf for me.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by largepeepee on Thursday February 23, 2023 @07:08PM (#34918745)
>I can't recognize a difference with good aim and aimbot

Probably why competitive fps games are at the top of the list for cheat makers.

They are hard to detect by eye and can be easily made to look human-like.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by 1n on Thursday February 23, 2023 @06:36PM (#34918403)
I used to play competitive Search and Destroy on PC in Call of Duty. I clocked up a few thousand hours of online multiplayer play during a mis-spent 5 years as a student. I’d often get accused of cheating in casual online games - to the point where it became tedious to even acknowledge the accusations. My point is: often people think others are cheating when in reality they are just really good because they have spent thousands of hours playing.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by bilalq on Thursday February 23, 2023 @06:44PM (#34918500)
It's also frustrating when you're not particularly skilled are just having an unusually good performance. My K/D ratio hovered somewhere just under 1, but I had outlier moments in CoD where I would rack up kill streaks and end games 16-0 or 27-1. Being accused of cheating and then follow-through harassed via PMs was just exhausting and ate up some of the joy of performing well.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by cronix on Thursday February 23, 2023 @07:41PM (#34919053)
I always turn off text and voice chat as part of setting any game up. I don't care what others in a game have to say about, well, anything. I'm there to play. I rarely if ever look at the social tab of any game. One of the worst things to happen to games in the last 15 or so years imho is in game communications (second to only being able to play with a net connection). We used to use external apps like teamspeak and xfire and the like if we cared enough to talk to people, like if you were in a clan and needed to play cooperatively.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by enneff on Friday February 24, 2023 @12:17AM (#34921092)
I love it when people get salty at me when I do well. I take it as a huge compliment.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by vintermann on Friday February 24, 2023 @04:07AM (#34922557)
Well if you cheat you get to enjoy that feeling even when you wouldn't do well.

I honestly expect many of the people who go "nah I'm just that good" even in this thread are actually cheating. That smirk wouldn't feel any less good if you were cheating, in fact it'd be one more thing to smirk about.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by reportgunner on Friday February 24, 2023 @07:36AM (#34923850)
> I honestly expect many of the people who go "nah I'm just that good" even in this thread are actually cheating.

This, players that are actually good don't feel the need to brag about it on hacker news.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by TheHappyOddish on Wednesday March 08, 2023 @06:24PM (#35076174)
I don't know why you think being good at video games makes you a better grounded person. Lots of people good at games also have big egos.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by enneff on Saturday February 25, 2023 @08:32PM (#34942194)
On the contrary, I would get no pleasure from the salt if I were cheating. The pleasure entirely comes from feeling good at the game, so good that people feel the need to complain about it.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Xelbair on Friday February 24, 2023 @05:29AM (#34923070)
take it as a confirmation of your skill - you did so well that others thing you must've been cheating.

It is a badge of honor, not a hassle.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by cauthon on Thursday February 23, 2023 @06:46PM (#34918529)
The absolute best I've ever felt in online gaming was when someone accused me of cheating after a particularly good round of TDM. Rode that high for at least a week.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by barbs on Thursday February 23, 2023 @07:06PM (#34918721)
I got that once in Unreal Tournament, but only because someone on the server didn't understand what relics were (items that gave you buffs of some kind). Still felt good, though.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by tharkun__ on Thursday February 23, 2023 @07:15PM (#34918810)
I totally killed it on a particular server for Counterstrike (the oooold versions). It was the only server that had a map I really liked but my ping sorta sucked. But the netcode made it so that I could circle around people with an MP5 meaning I was very accurate and they had almost no chance to hit me.

Guess what happened.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by smabie on Thursday February 23, 2023 @07:47PM (#34919106)
I mean, in some sense you did have an unfair advantage over the other players and maybe they were justified in banning you?
Re:Valve bans 40k accounts after laying a trap for cheaters ... by doodlesdev on Thursday February 23, 2023 @09:23PM (#34919941)
If having a high ping is an issue that should simply be a kick. Most modern games generally have a way to prevent people with a high ping from playing. Lag compensation techniques also reduce the problem to some extent. I imagine OP is talking about CS in goldsrc which absolutely had bad netcode for high ping, still fun as hell though.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by ummonk on Thursday February 23, 2023 @09:36PM (#34920047)
High ping / jitter could be used as an intentional cheating mechanism in the days of the lag switch through.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by tharkun__ on Thursday February 23, 2023 @10:19PM (#34920346)
See my reply to your parent. You are spot on. This was CS way before the "I hate CS 1.6 and will forever stay on 1.5" days.

The kids these days don't know what normal pings looked like back in the day.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by tharkun__ on Thursday February 23, 2023 @10:16PM (#34920329)
Wrong guess :)

Nobody banned me. But yes players accused me of cheating of course. Back then I also didn't know what "netcode" is. Now in hindsight I know that the game gave an unfair advantage to players with high ping. Probably in order to make the game playable with internet connections common at the time. Blame Valve ;)

No cheating involved. Best ping I ever had at those times was 120-150ms IIRC. On that particular server it was more past 300.

Boy those were the times.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Tool_of_Society on Friday February 24, 2023 @12:45AM (#34921286)
I mostly played on an unstable terrible dial up (under 300ms was a fantastic day). When I played on a t1 line my K/D was always higher than at home. Maybe packet loss was my ultimate foil?
Re:Valve bans 40k accounts after laying a trap for cheaters ... by 4RealFreedom on Thursday February 23, 2023 @10:15PM (#34920322)
Back in the day I used to play America's Army (dating myself here). I had figured out where to point and shoot a grenade at the beginning of a round and take out most of the enemy team. I don't know if others knew about this. I just figured it could be done and didn't take long to figure out where to shoot.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by vintermann on Friday February 24, 2023 @04:11AM (#34922587)
Well, if gamers gain that much satisfaction from other people's frustration, it's no mystery why they cheat too. I don't think that feeling is especially dependent on having achieved it "legitimately".
Re:Valve bans 40k accounts after laying a trap for cheaters ... by cauthon on Friday February 24, 2023 @01:08PM (#34927669)
What? No, the satisfaction was from having done something so well someone literally didn't believe it was possible.

Not sure how you think you could get that from actually cheating.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by vintermann on Friday February 24, 2023 @01:54PM (#34928347)
Who says they didn't believe it was possible? They just didn't think it was possible for you, i.e. that you did it honestly.

We all know cheating is a problem in online games, so it wasn't an unreasonable belief. It's certainly possible to play chess at Magnus Carlsen's level, but if I play against someone random online and they play at that level, then of course my default assumption is going to be that they're cheating, not that they're Magnus Carlsen.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by IntelMiner on Thursday February 23, 2023 @07:37PM (#34919021)
Big agree on this. I play a lot of Team Fortress 2, because it's absolutely timeless

Valve in their "infinite wisdom" decided to funnel the bulk of players into a matchmaking style multiplayer system, while relegating decades of player-run (and previously Valve run) dedicated servers to a "Community" tab that opens the old school server browser

Consequently the game has been absolutely infested and overrun with bots for the last couple years. They all play Sniper and aimbot instant headshot players on the enemy team, they're also programmed to steal a players username and steam avatar (because there is no throttling on changing that information live, even when connected to a game server)

Consequently the paranoia of most players means that even if you're just a "good sniper" (as someone with about 8,000 hours in the game over the last ~14 years) you'll almost immediately be the subject of a votekick. To which you have to get on microphone and plead "I'M HUMAN, I'M HUMAN!" and hope players don't automatically just vote to remove you

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Tool_of_Society on Thursday February 23, 2023 @08:12PM (#34919324)
What Valve has done to TF2 has been an absolute tragedy :(
Re:Valve bans 40k accounts after laying a trap for cheaters ... by flangola7 on Thursday February 23, 2023 @09:07PM (#34919797)
>To which you have to get on microphone and plead "I'M HUMAN, I'M HUMAN!"

In a few months even this won't be good enough.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Tool_of_Society on Thursday February 23, 2023 @08:01PM (#34919217)
Back when I played Counterstrike and Team fortress classic in the late 90s I would occasionally get banned from a server. The only cheats I used were headphones and way WAYYY too many hours of play time. I couldn't even tell you how many tens of thousands of times I've been accused of cheating because "no one could do that legit". One person's skill is another person's cheater.

Having said that I've run into plenty of "hackers" and cheaters over my decades of online play. I steer clear of certain types of games as the player base seems more inclined to cheat.

Found an old screenshot of Counterstrike after I got auto balanced.

https://i.imgur.com/AUFE0zo.jpg

Re:Valve bans 40k accounts after laying a trap for cheaters ... by nadermx on Thursday February 23, 2023 @08:31PM (#34919490)
There is https://play-cs.com now
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Aeolun on Thursday February 23, 2023 @08:17PM (#34919368)
CS is one of those games where this is actually reasonably possible, because you only need a single headshot with an AK to frag basically anyone.

If you get good enough to reliably point your weapon at their head (before they do it to you), you are basically invincible.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by arein3 on Thursday February 23, 2023 @08:36PM (#34919547)
CS has a mechanic that makes you miss the shots if you are moving during shooting. Basically you have an acceleration vector, and this value makes your shots deviate if it's higher than zero. But it can be exploited (move the opposite direction before shooting, to cancel the acceleration vector), which makes it frustrating for players who do not train to exploit this mechanic.

It basically makes the game unplayable, because you have following 2 options: 1) play normally and get killed constantly which is frustrating 2) train to exploit this mechanic, which makes no sense

Re:Valve bans 40k accounts after laying a trap for cheaters ... by doodlesdev on Thursday February 23, 2023 @09:20PM (#34919915)
Strafing is not an exploit, it's a core mechanic of CS. Playing "normally" is playing wrong. I should note I've spent most of my time in Gold in CS so I'm also not great at it LOL.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by syntheweave on Thursday February 23, 2023 @09:30PM (#34920004)
Every video game played at the highest levels tends to have this kind of weird execution barrier. Coming from CS mechanics to my current favorite of Planetside 2, I had to learn that movement meta wasn't so important, burst and range was. The automatic guns reset their bloom in durations of just a few frames, so if you are doing it right it doesn't actually look like you let go of the trigger, which is absolutely baffling if you are used to CS burst/tap and spread patterns. And all the guns are projectile based with unrealistically slow bullets which adds some unintuitive target leading and situational preferences based on whether you need faster bullets and sprint-to-ADS times or slow but powerful at range.

And when you get to learning those parts of the game, you always end up sitting down and drilling a small part of the technique for hours over the course of a few sessions, because that's the only way to get the right muscle memory.

It's unavoidable wherever games are doing abstract things: mouse/stick/button inputs are meaningful because of the context, not because they are the actual action being performed.

When I want a game that feels fully connected, I play pinball. Virtual games get close(and work great on a phone) but real ones let you nudge the machine finely.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Aeolun on Thursday February 23, 2023 @09:39PM (#34920068)
My strategy comes mostly from the 1.6 era, and you are right that at the time it was mostly a matter of stopping to move, crouch and headshot.

I guess you can learn how to anticipate the deviation as long as it's static and dependent on your movement speed (e.g. not random), but that's still good right? It's a skill thing, not a luck one.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by arein3 on Friday February 24, 2023 @08:03AM (#34924047)
stopping and crouching make sense, however the mechanic is exploited in a way that doesn't make sense.

you basically move forward and if you see something you want to shoot, you move backward for a fraction of a second. that will cancel the forward acceleration vector much faster.

also another strategy is to find a place covered by a wall, and move left/right quickly. when moving from left to right, there will be a point when the acceleration vector is 0, and that is the moment to shoot.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by SZJX on Friday February 24, 2023 @05:31AM (#34923084)
That’s essentially what games are. They are man-made programs with their own rules and “exploits”/quirks that one has to master to the fullest if they want to be competitively good. For a while (I don’t play it anymore) I was a top 1%-ranked online player in PES (Pro Evolution Soccer) and once a fellow player laughed at the stupidity of comparing a game in PES to an actual soccer match, which I had to agree with.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Tool_of_Society on Friday February 24, 2023 @12:34AM (#34921225)
I was really ridiculously good with the AK out to sniper range. So you totally called it :P
Re:Valve bans 40k accounts after laying a trap for cheaters ... by xarope on Thursday February 23, 2023 @09:31PM (#34920009)
I have stood behind a friend (let's call him X) watching him play, and like you, he had this almost uncanny ability to one-shot targets. We were in a LAN game and there was no way he was playing with any bots or exploits, since he would sometimes take over from someone else's PC when they went for a break, and suddenly this person's handle would rack up tons of kills (then someone would call out, is that you, X, on Y's PC, darn it, and we'd all start laughing).
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Tool_of_Society on Friday February 24, 2023 @12:41AM (#34921271)
Sometimes I would get into a near trance like existence where I just had an uncanny ability to predict the location of my opponents. Sometimes I struggled to tie my shoes.

In high school some of us would play duke nukem 3d after classes were over. I would have to handicap myself with various restrictions to make it fair for the others. At the time I did not have a computer that could handle Duke nukem so the only playtime I got was at school.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by kjs3 on Tuesday February 28, 2023 @10:29AM (#34970359)
Brings back memories. Used to play waaay too much CS/TF with some work mates in the 90s. The 'problem' we had was we often played from the office after hours. And we had a DS-3 connection. 45Mbps, low latency connect at a time when basically everyone else was dialup. We got accused of cheating constantly; I suppose in one sense we were.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by runnerup on Thursday February 23, 2023 @09:44PM (#34920103)
The key difference is that in the story from TFA, valve confirmed 40,000 cheaters with confidence. That’s an insanely huge number.

As in, maybe people are often wrong when accusing cheaters, but with numbers like this they’re often correct too!

Re:Valve bans 40k accounts after laying a trap for cheaters ... by reportgunner on Friday February 24, 2023 @07:24AM (#34923764)
Do you still play ? Cheaters are a whole different league now compared to 10 or even 5 years ago.

It used to be script kiddies with aimbots downloaded from somewhere, nowadays it's cheat developers making hundreds if not thousands of dollars per month from renting cheats or selling carry services.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by dylan604 on Thursday February 23, 2023 @07:23PM (#34918888)
I've known gamers that laughed at console gamers because of how much slower the systems were. Now, I have to wonder if they just weren't PC gamers for the sole reason of being able to run these hacks? Know the personalities of some of them, it would not shock me at all
Re:Valve bans 40k accounts after laying a trap for cheaters ... by jojobas on Thursday February 23, 2023 @08:25PM (#34919432)
>take ... gaming seriously

There's your problem right there.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by mattmanser on Thursday February 23, 2023 @08:32PM (#34919498)
Just to echo others, this is absolute nonsense.

I've played many competitive games over the years, many to a decent level in the top 5-10%. Thousands of hours of play.

Cheating is almost non-existent.

I've been accused of cheating though, especially in CS:Go + Overwatch, when I wasn't even that good. I couldn't hold a torch to professional players.

I've seen orders of magnitude a more complaints about cheaters in chat, than I've ever seen actual dodgy behaviour.

Sometimes you're just on a streak, or lucky.

You're just bad at losing.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by reportgunner on Friday February 24, 2023 @07:41AM (#34923878)
* * *
Re:Valve bans 40k accounts after laying a trap for cheaters ... by jrockway on Thursday February 23, 2023 @09:01PM (#34919757)
I think the future of gaming is to get rid of mechanics that computers are good at. Aimbots in an FPS are a common cheat, and they are pretty much undetectable with video analysis + a modded usb mouse providing the inputs. What I take away from that is that the next generation of first-person-kill-the-enemy games will simply rely less on aim and more on tactics and strategy; "press E to apply this debuff to this enemy" instead of "click the enemy's head to kill them". Overwatch is a good example of this style of game; you can be a top 10 player with garbage aim. (Aim is still a mechanic and people do cheat, of course.)

Wall hacks are another common hack; getting information that the game client has but that you aren't supposed to know. I think games will have to evolve to being "perfect information", just let all players see behind walls.

All in all, I don't see cheating as ruining gaming as a whole. Game designers will design games that are more difficult to cheat at, and hopefully there will be less cheaters ruining your matches. I would definitely play the can-see-behind-walls-and-aim-doesn't-matter FPS!

Re:Valve bans 40k accounts after laying a trap for cheaters ... by hackerlight on Friday February 24, 2023 @05:54AM (#34923210)

  "I think games will have to evolve to being "perfect information", just let all players see behind walls."
Just don't send the data to the game client until the last moment. Currently the game server is literally telling your computer where the enemy is located behind the walls. Wallhacks can be made to be impossible with enough development effort.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by achempion on Friday February 24, 2023 @06:21AM (#34923362)
In CSGO, there are HvH servers dedicated to cheaters where everyone cheats with their favourite software making it impossible to cheat as everyone is in the same conditions.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by jackmott42 on Thursday February 23, 2023 @09:42PM (#34920090)
Based on what do you feel it has become rampant? There are many people who feel that way because they haven't reached a level of expertise where they can understand why they are losing. I see this all the time in recaps where streamers die to me in game. They could clearly be seen or heard or inferred but to them its a total mystery and they report cheating.

I have run into cheaters but most games are fine, sometimes you even manage to kill a cheater, fun times.

All sports are like this. Welcome to Earth. Sorry.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by deelowe on Thursday February 23, 2023 @09:46PM (#34920117)
It’s obvious how rampant it is.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Zuiii on Friday February 24, 2023 @01:05AM (#34921407)
To me personally, this is a solved problem: Bring back peer-to-peer servers that you can set up to play privately with your friends and online social group. No more rampant cheating and easy remediation.

Game publishers won't allow this again because it they can't "control" it and it won't make them money. Fortunately, opensource games still exist :D

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Razengan on Friday February 24, 2023 @01:42AM (#34921618)
I like to believe consoles fare better, so I disable cross-platform multiplayer on the PS5 for games that have this option. In any case I think it's better to be matched with people with the exact same hardware anyhow.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Xelbair on Friday February 24, 2023 @05:27AM (#34923066)
The better you get, the less 'cheaters' you spot. they are honestly rare, or very subtle.

Mostly because actually spotting cheaters takes a lot of game knowledge and experience. In FPS games anyone can spot a spinbot, but how you can be sure that someone uses wallhack? or aimbot that just slightly corrects the aim?

Without proper game knowledge you wouldn't be able to distinguish a wallhack from someone listening to footsteps, having info from teammates, and having a good map awareness.

It is very easy to cry 'cheater', especially without any actual proof. Without knowledge that, for example in CS: spray patterns exist, even someone correcting them would look like a cheater to a newbie.

I spent about 300 hours lately playing new COD, and there was only one case where i suspected someone of cheating. One.

And i do play a lot of FPS, and played them for good 25+ years.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by bakoo on Friday February 24, 2023 @05:51AM (#34923195)
One would think that some of the 40000 dota cheaters weren't as careful and thus easier to spot.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Xelbair on Friday February 24, 2023 @06:19AM (#34923347)
they were reading memory directly, so i assume that they were given more information than usual - maybe maphack-esque cheat, + information about gold/items of enemies that wasn't yet revealed.

It would seem like players had good map awareness, and would be really hard to spot.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by zelos on Friday February 24, 2023 @08:02AM (#34924030)
Try playing TF2. The cheaters aren't exactly subtle - instantly snapping from looking vertically upwards to headshot the instant you walk round a corner.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by Pr0ject217 on Friday February 24, 2023 @11:03AM (#34925882)
It makes you wonder how large the 'cheater' population is in general (relationships, academic, professional, etc).
Re:Valve bans 40k accounts after laying a trap for cheaters ... by seanw444 on Friday February 24, 2023 @12:25PM (#34927020)
And then they push increasingly user-hostile things to try and solve the problem. No Windows passthrough VMs for those of us who don't want Windows touching our hardware, accidental bans because someone reports you for cheating when you weren't, and the team didn't analyze it well enough.

Personally, I'm mostly referring to Tarkov. I don't play anymore. I used to love it and try to convince my friends to get it, but that was years ago. I only play the single player mod on top of it now.

I've generally moved on to single-player and coop games now. Everything else is excruciating. And part of that is that I have less free time, so wasting it on being angrily competitive and anxious just isn't appealing to me anymore. I don't have time to be on-par with sweatlords.