Otherwise, you're just doing what the previous generation did mocking people with their 'nintendos' because the problem is not relatable.
I have little interest in "serious" competitive video games. Most of them are not very fun to me. Plus, to put it bluntly, everytime I tried, they were shockful of abusive idiots regardless of the proefficiency level. Still, I don't remember finding the matchmaking particularly painful.
In the past you’d know you were getting better because you’d start winning more often than losing. Conversely, you’d know you needed to get better when you were still mostly losing. This was all in games with a completely level playing field, so the only differentiator was skill (for me those games are tiberian sun, gta 2, warcraft 3 or unreal tournament).
This was, fun? I’d look up to the people that could defeat me.
Then the new generation of games, where you literally got advantages as you played more (Call of Duty MW2) things became crazy, because you’d need to play against people that had wildly different advantages. Matchmaking often isn’t very impressive, and you get matched with people much stronger than you.
Now, you just boot up the game, drop a few hundred 100’s of dollars, and start whacking noobs.
So basically you are complaining that you don’t get to connect and smash opponents weaker than you and instead are faced with even competition?
Unless you derive an unhealthy pleasure in bullying people who pose no challenge to you, that’s seem like a net improvement. Facing no opposition is just plain boring.
Honestly, my already fairly low opinion of the average online video game player is not really being improved by our current discussion.