I'm sure they feel the same way.
I personally like matchmaking, but I get it. Sometimes I want to play people who are way, way better than me and “suck”. Like I used to.
The situation that you described is so incredibly uncommon that publishers will never specifically address it. This isn't good, but the general (instead of specific) approach of "getting rid of skill-based matchmaking" has so many more downsides that that's going going to happen either (and it would be very bad).
The only way you could implement this feature in a fair way (for both teams) is if you allowed an "MMR boost" when your entire team is a single party. And that would be fair! I'd support that feature, even if I never use it.
So basically you are complaining that you don’t get to connect and smash opponents weaker than you and instead are faced with even competition?
Unless you derive an unhealthy pleasure in bullying people who pose no challenge to you, that’s seem like a net improvement. Facing no opposition is just plain boring.
Honestly, my already fairly low opinion of the average online video game player is not really being improved by our current discussion.
Otherwise, you're just doing what the previous generation did mocking people with their 'nintendos' because the problem is not relatable.
I have little interest in "serious" competitive video games. Most of them are not very fun to me. Plus, to put it bluntly, everytime I tried, they were shockful of abusive idiots regardless of the proefficiency level. Still, I don't remember finding the matchmaking particularly painful.
In the past you’d know you were getting better because you’d start winning more often than losing. Conversely, you’d know you needed to get better when you were still mostly losing. This was all in games with a completely level playing field, so the only differentiator was skill (for me those games are tiberian sun, gta 2, warcraft 3 or unreal tournament).
This was, fun? I’d look up to the people that could defeat me.
Then the new generation of games, where you literally got advantages as you played more (Call of Duty MW2) things became crazy, because you’d need to play against people that had wildly different advantages. Matchmaking often isn’t very impressive, and you get matched with people much stronger than you.
Now, you just boot up the game, drop a few hundred 100’s of dollars, and start whacking noobs.
Usually there are ways to play besides the ladder, if you can find players willing to lose much more than 50% of their games against you. But for understandable reasons, those are hard to find. So people make new accounts and start at the bottom of the ladder again instead. (In many games, the publisher makes money off that, so they don't fight it too strenuously).
Well, yes. If you spend hours and hours playing the game, I can imagine that at some point you feel like you should be getting better than most people.
This was definitely true for dedicated servers anyway.