I honestly expect many of the people who go "nah I'm just that good" even in this thread are actually cheating. That smirk wouldn't feel any less good if you were cheating, in fact it'd be one more thing to smirk about.
This, players that are actually good don't feel the need to brag about it on hacker news.
It is a badge of honor, not a hassle.
Guess what happened.
The kids these days don't know what normal pings looked like back in the day.
Nobody banned me. But yes players accused me of cheating of course. Back then I also didn't know what "netcode" is. Now in hindsight I know that the game gave an unfair advantage to players with high ping. Probably in order to make the game playable with internet connections common at the time. Blame Valve ;)
No cheating involved. Best ping I ever had at those times was 120-150ms IIRC. On that particular server it was more past 300.
Boy those were the times.
Not sure how you think you could get that from actually cheating.
We all know cheating is a problem in online games, so it wasn't an unreasonable belief. It's certainly possible to play chess at Magnus Carlsen's level, but if I play against someone random online and they play at that level, then of course my default assumption is going to be that they're cheating, not that they're Magnus Carlsen.
Valve in their "infinite wisdom" decided to funnel the bulk of players into a matchmaking style multiplayer system, while relegating decades of player-run (and previously Valve run) dedicated servers to a "Community" tab that opens the old school server browser
Consequently the game has been absolutely infested and overrun with bots for the last couple years. They all play Sniper and aimbot instant headshot players on the enemy team, they're also programmed to steal a players username and steam avatar (because there is no throttling on changing that information live, even when connected to a game server)
Consequently the paranoia of most players means that even if you're just a "good sniper" (as someone with about 8,000 hours in the game over the last ~14 years) you'll almost immediately be the subject of a votekick. To which you have to get on microphone and plead "I'M HUMAN, I'M HUMAN!" and hope players don't automatically just vote to remove you
In a few months even this won't be good enough.
Having said that I've run into plenty of "hackers" and cheaters over my decades of online play. I steer clear of certain types of games as the player base seems more inclined to cheat.
Found an old screenshot of Counterstrike after I got auto balanced.
If you get good enough to reliably point your weapon at their head (before they do it to you), you are basically invincible.
It basically makes the game unplayable, because you have following 2 options: 1) play normally and get killed constantly which is frustrating 2) train to exploit this mechanic, which makes no sense
And when you get to learning those parts of the game, you always end up sitting down and drilling a small part of the technique for hours over the course of a few sessions, because that's the only way to get the right muscle memory.
It's unavoidable wherever games are doing abstract things: mouse/stick/button inputs are meaningful because of the context, not because they are the actual action being performed.
When I want a game that feels fully connected, I play pinball. Virtual games get close(and work great on a phone) but real ones let you nudge the machine finely.
I guess you can learn how to anticipate the deviation as long as it's static and dependent on your movement speed (e.g. not random), but that's still good right? It's a skill thing, not a luck one.
you basically move forward and if you see something you want to shoot, you move backward for a fraction of a second. that will cancel the forward acceleration vector much faster.
also another strategy is to find a place covered by a wall, and move left/right quickly. when moving from left to right, there will be a point when the acceleration vector is 0, and that is the moment to shoot.
In high school some of us would play duke nukem 3d after classes were over. I would have to handicap myself with various restrictions to make it fair for the others. At the time I did not have a computer that could handle Duke nukem so the only playtime I got was at school.
As in, maybe people are often wrong when accusing cheaters, but with numbers like this they’re often correct too!
It used to be script kiddies with aimbots downloaded from somewhere, nowadays it's cheat developers making hundreds if not thousands of dollars per month from renting cheats or selling carry services.