News for hackers. Stuff that matters.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @02:32PM (#17802528)
Hmm, 24%-42% performance increase (14/16TFlops vs 11.3TFlops) for 70-90% price increase... And prices were already inflated by crypto that is now collapsing. Not sure who is the target market for this tech honestly. Still only 11GB RAM, even if 50% faster, making it a nonsense purchase for Deep Learning enthusiasts (state-of-art models are already larger).

Unless somebody invented RTX-based coin of course, then this is the minimal price...

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by jdietrich on Monday August 20, 2018 @03:31PM (#17803087)
>Not sure who is the target market for this tech honestly.

These are gaming GPUs being announced at a games conference to an audience of gamers and games journalists. The focus of Huang's talk was how accelerated ray tracing will improve the graphical fidelity of games.

GPU compute is a spin-off from gaming. Gamers remain the primary market. They generate the volume that allows Nvidia to sell a supercomputer on a card for under $1000. If you want a professional product, Nvidia are more than happy to sell you a Tesla or a Quadro at a professional price point.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @03:36PM (#17803148)
The point was different - it is way too expensive for regular gamers, 2080Ti likely won't be able to do 4k@60Hz like 1080Ti couldn't either and 10 games featuring RTX in the nearly future is not a sufficient draw, especially when some of the effects now look subjectively worse with RTX ON (see those shadows from multiple lights above dancing people from Jenson's demo). So the question remains - who is the real target audience that will actually buy those cards at these prices? Did NVidia turn into Apple and made RTX its own iPhone X?

Waiting this generation out until RTX is more wide-spread/tested and going for the next 7nm generation with hopefully AMD having a proper GPU to compete seems like a better strategy for most gamers out there.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by jdietrich on Monday August 20, 2018 @03:55PM (#17803338)
>it is way too expensive for regular gamers

The 80 series has always been a low-volume, high-margin halo product within Nvidia's gaming range. It's dirt cheap and high-volume compared to Quadro, but top-of-the-range for gaming. Cryptomania has revealed to Nvidia that they probably priced the 1080 too low at launch - many gamers were in fact willing to pay substantially inflated prices for The Best GPU.

If the mass market decides to wait for the RTX 1060 or 1050, that's fine with Nvidia, as they face no real competition from AMD at the moment. It's very much in Nvidia's interests to make the most of their market dominance.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by emodendroket on Monday August 20, 2018 @08:53PM (#17805789)
The 70 series is traditionally pretty popular for gamers though. At $600, though, I mean... that's at the point where just the graphics card is more than one of the 4K consoles Microsoft or Sony is putting out. Obviously a PC game is going to look nicer, but someone has to start thinking about that comparison.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by Kurtz79 on Tuesday August 21, 2018 @07:57AM (#17808793)
"someone has to START thinking about that comparison."

Sorry, but this comment is really kind of hilarious.

The "PC vs. Console" debate is something that almost predates the Internet and it has generated countless forum wars...

A high range PC has always been the more powerful and expensive gaming machine, since basically the first 3DFX cards in the late 90s, some people are OK with that, other prefer consoles as a perfectly acceptable alternative.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by emodendroket on Tuesday August 21, 2018 @09:14AM (#17809231)
That's not really what I meant. Obviously some people have drawn their lines in the sand and will never consider switching. I don't think that's everyone. I play games on both console and PC, as I imagine do many others. If the price is too unreasonable, or the PC version doesn't work right without a bunch of configuration, or whatever, I can't be bothered with it and will just go to the console version of something.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by Dylan16807 on Tuesday August 21, 2018 @12:00AM (#17806868)
> I mean... that's at the point where just the graphics card is more than one of the 4K consoles Microsoft or Sony is putting out.

The console might output 4K but that doesn't mean the GPU inside can handle higher settings than a 1060. The $600 GPU is irrelevant to that comparison.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by saiya-jin on Tuesday August 21, 2018 @05:02AM (#17808116)
> The console might output 4K but that doesn't mean the GPU inside can handle higher settings than a 1060

Which is kinda irrelevant too, since console games are highly optimized for exactly 1 graphic card & rest of the setup. You get all the details hardware is capable of smoothly, nothing more or less. No fiddling with tons of settings that most have no clue about.

I don't get this often used argument - my games look better on PC than on consoles. Yes some UI gimmicks look better, textures have higher res, but after 30 minutes of playing it really doesn't matter at all, quality of gameplay and smoothness of experience is the king. Of course if one pours 5x the amount of money into PC that would be spent on console, there needs to be some inner justification. But it still doesn't make sense to me.

This is a view of person who plays only on PC, never had any console.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by Dylan16807 on Tuesday August 21, 2018 @12:56PM (#17811365)
If you set it to medium you should get a smooth experience. You don't have to do anything I'd call "fiddling", and being optimized for a specific GPU is overrated (and not even true with the current consoles). Especially when you have a much better CPU.

> Of course if one pours 5x the amount of money into PC that would be spent on console, there needs to be some inner justification.

You can get a prettier and smoother experience if you do that and don't put the settings on super-ultra.

But also, if you're already going to have a computer, popping in a better-than-console GPU is cheaper than a console.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by gspetr on Tuesday August 21, 2018 @08:23AM (#17808904)
> You get all the details hardware is capable of smoothly, nothing more or less.

The "smoothly" part is far from guaranteed. cough Dying Light cough

> Of course if one pours 5x the amount of money into PC that would be spent on console, there needs to be some inner justification.

IIRC PC game sales are far juicier than their console counterparts, especially if you don't live in 1st world countries.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by emodendroket on Tuesday August 21, 2018 @10:52AM (#17810097)
To the extent that's true it kind of works against your argument, doesn't it? I doubt that PC sales look better in India because Indians all have top-of-the-line Alienware rigs.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by gspetr on Saturday August 25, 2018 @02:59PM (#17842026)
I don't think it does, actually.

The top of the line rigs are what you need to play new titles on Ultra settings, sold at $50-60+

With hardware comparable in pricing to what you'd find in a console (or using something that doesn't make much sense to mine with, like a GTX 780Ti) you can easily play a 3-5 year-old game at 1/2 to 1/4 of it's original price, which might even be reduced further by -50% to -90% during a Steam sale.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by emodendroket on Tuesday August 21, 2018 @10:51AM (#17810086)
But it does open up the system's library of exclusive titles, which makes it seem compelling to someone considering a video card purchase who already has an older one that does OK with games.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by Fnoord on Tuesday August 21, 2018 @12:34AM (#17807011)
I think the cryptomania revealed that people (young people, gamers, who got into cryptocurrencies) could earn a few bucks or so back with their investment. Some of whom used mom 'n pop's electricity grid for that purpose. If they had to pay that back, it was likely 0% interest.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by byte1918 on Tuesday August 21, 2018 @02:58AM (#17807619)
You're deviating from the point. It's irrelevant to the discussion who are the crypto people and where or how they got the money.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by deadbunny on Monday August 20, 2018 @05:23PM (#17804118)
> it is way too expensive for regular gamers

Better cancel my pre-order then...

> 2080Ti likely won't be able to do 4k@60Hz like 1080Ti couldn't either

My 1080ti and 4k monitor beg to differ.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by adar on Monday August 20, 2018 @09:07PM (#17805875)
> Better cancel my pre-order then...

I mean you're not countering his point in any way. He didn't say nobody would buy it, but it's a simple fact that most people can't afford or justify a thousand dollar GPU.

The vast majority of people buying Nvidia GPUs in the 10xx generation were going for 1060s and 1070s.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by sundvor on Monday August 20, 2018 @11:14PM (#17806636)
Yet, going by a scan of people on the train last time I caught it, heaps of people seem to find money for iPhone Xs at almost the same price point.

If you're sufficiently dedicated, even with limited funds going for every second or third iteration of halo products can be a great strategy. That way when you get it you'll have the absolutely best there is and a couple of years down the track it'll still be great but maybe it won't quite do Ultra anymore on the latest titles.

The 1080TI transformed my experience of my X34 Predator (it even paid for itself through timely sale of mining profits) which does 3440x1440 @95hz. I certainly wouldn't mind the new card but I'll wait for the next one after that minimum.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by oblio on Tuesday August 21, 2018 @06:07AM (#17808368)
Don't most people get expensive phones because of subsidies from carriers? Or at least, they pay monthly installments for these devices, through data plans (basically).

Do people really take out loans to get super expensive video cards?

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by dagw on Tuesday August 21, 2018 @08:03AM (#17808821)
Do people really take out loans to get super expensive video cards?

Sure. Either by putting on a credit card or by using some sort of in store financing.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by merinowool on Tuesday August 21, 2018 @04:40AM (#17808049)
They find money, but it doesn't mean they can _afford_ it...
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by TheRealDunkirk on Tuesday August 21, 2018 @09:59AM (#17809573)
People seem to be missing something in this particular point of the conversation. It's not a function of absolute price. It's a function of price-per-performance. Sure, a lot of the crowd here can afford the 1080 or the Titan, but the bang-for-buck favors the lower-end cards.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by sigi45 on Tuesday August 21, 2018 @04:13AM (#17807936)
And you also didn't.

'most people can't afford or justify'. Come one. People buy cars and other stuff. Someone working fulltime and buying a 1k cheaper car can already afford and justify a 1k graphics card.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by xxs on Tuesday August 21, 2018 @05:17AM (#17808171)
Video cards tend to be from the entertainment part of the budget, cars are totally different.

Cars do last way more than a video card as well, they have increased warranty period(in the EU video cards have 2y, cars usually 5-7y).

Cars tend to be purchased on leasing due to their higher cost and actual necessity. So saving 1k on a car usually doesn't transfer to 1k in cash.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by sigi45 on Wednesday August 22, 2018 @04:35AM (#17817249)
We are already talking about a small percentage of people who wanna buy a graphics card.

From those people, it is easily justifyable to spend less on a car, a holiday or rent and instead having a nicer gaming rig. If you spend a lot of time playing games why not?

Modern technology is way cheaper than the previous/old status symbols.

I'm thinking about buying a car and one simple calculation is still what else i can do with that money.

And yes in munich, where i live right now, there are enough people with a car who could use public transport and don't us it.

The target group of a 1k graphics card is not someone who can barely afford the car he/she needs every day and would not be able to earn anything if the car breaks down...

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by freeflight on Monday August 20, 2018 @09:27PM (#17806003)
Really depends on the game and how much you value high refresh rates.

There's also the VR factor, as much as Nvidia/AMD like to label their products "VR ready" we are, imho, ways off from actually being there.

At least if the goal is gonna be something like two displays at 4k@90+Hz and upwards.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by gameswithgo on Monday August 20, 2018 @05:52PM (#17804337)
what kind of FPS can you get in Doom, all features on, at 4k?

my 1070 would do it, but it was garbage fps

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by seq2seq on Monday August 20, 2018 @05:57PM (#17804372)
I get 60 (limited by my monitor) or 1080ti. All settings maxed out at 4K
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by naikrovek on Monday August 20, 2018 @10:15PM (#17806311)
Nearly the same story for me on a 980 ti. I have to turn some settings down, but I get 60fps @ UHD commonly.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by andkenneth on Tuesday August 21, 2018 @03:04AM (#17807645)
try uncapping your framerate, the game will let you run at higher than your hardware limit.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by soupbowl on Monday August 20, 2018 @06:48PM (#17804778)
What CPU do you have? My 1070 plays doom at 4k no problem.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by gameswithgo on Monday August 20, 2018 @07:19PM (#17805025)
It is probably just that we have different standards of what a good fps is.

For me if its not at 60fps or more ALL the time I'm angry. Grew up playing Quake and Unreal Tournament pretty seriously.

For a more casual game like skyrim it might be fine for me.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by gspetr on Tuesday August 21, 2018 @08:35AM (#17808974)
If you played seriously then you knew enough to turn the settings lower, not higher.

The last thing you want is having your field of view obscured by colorful explosions, bloom, debris, etc. when your opponent has a crystal clear vision on you.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by gameswithgo on Tuesday August 21, 2018 @09:34AM (#17809367)
Yes, I am well aware of that.

But that is a completely orthogonal point to the question as to whether doom runs well at 4k with all features on. Because I am asking that question does not mean I would play death match that way. But I might indeed go through the single player campaign that way.

Indeed I didn't play Doom at 4k at all, because as I said, it felt like garbage at 4k, no matter what settings, on 1070

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by jackpeterfletch on Monday August 20, 2018 @05:06PM (#17803974)
> it is way too expensive for regular gamers

Gamers arent kids anymore. Amongst my friends that game, most are nearly 30 working excellent jobs in software.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by snuxoll on Monday August 20, 2018 @05:15PM (#17804044)
Doesn't matter if they aren't "kids" anymore or not, there's a reason AMD focused hard on the $200-300 range for graphics cards - because that's where most buyers budgets are. There are people who spend more, but even many enthusiasts are shopping in the $400-500 segment for a card to support high-refresh-rate gaming or higher resolutions like 1440P, the number of people who blow $800+ on a GPU like a 1080 Ti are few and far between in comparison.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by deadbunny on Monday August 20, 2018 @05:24PM (#17804127)
> the number of people who blow $800+ on a GPU like a 1080 Ti are few and far between in comparison.

They always have been. Still doesn't stop those who can buying them.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by snuxoll on Monday August 20, 2018 @05:37PM (#17804215)
Certainly not, but the infuriating part is historically the performance of those cards trickles down to the lower tiers at more reasonable prices as the generations go by. The GTX 1070 beat the GTX 980 Ti at an MSRP $200 less just one generation later, meanwhile at least from pure TFLOPS numbers the RTX 2080 is less powerful than the GTX 1080 Ti while costing around the same.

One would be forgiven for expecting roughly GTX 1080 Ti performance in the RTX 2070 at around $449-499 USD.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by viraptor on Monday August 20, 2018 @05:52PM (#17804336)
This all sounds like normal r&d and market forces. New stuff is low volume and premium prices. Once it becomes more common and more production lines are switched, the prices fall and the features get included into other models. This applies to virtually every product.

Or did you want to highlight something else I missed?

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by snuxoll on Monday August 20, 2018 @07:05PM (#17804934)
The new products are launching at the same price point similarly specced parts from the previous generation have been selling at. "Low volume" doesn't really play when you're talking silicon manufacturing, when you spend millions of dollars to make a mask you want to get ROI on it quickly - the GTX 1070 sold at over $200 less than the GTX 980 Ti, for example, at launch.

When you sell a product that actually has less compute performance (the RTX 2080) at the same price point as the higher-end part from the last generation (GTX 1080 Ti) something has gone horribly wrong. A lot of this is likely due to the Tensor/RTX units on the new GPU's taking up die space and there hasn't been an appropriate process shrink to make up for it, but it's all the more reason these are REALLY unappealing options for anyone outside the top-end enthusiast segment (the GTX 1070 is the most popular enthusiast card this generation, because even enthusiasts have budgets - which is usually the $400-500 range for GPUs).

tl;dr; Prices here make no sense, cards with similar or less performance selling at the same price point you could get from the previous gen - just with raytracing support added on top (so it won't net you WORSE performance with this new functionality utilized). I don't know who Nvidia thinks is going to buy these from a gaming perspective.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by lugg on Monday August 20, 2018 @11:24PM (#17806693)
Lots of people.

The hype around "ti" is unreal. Now they're changing it to "RTX" and "ti". /shock /awe /s

To me, it's pretty clear NVIDIA is cashing out.

Have you not noticed the market slaps the word gaming on commodity hardware along with a bunch of christmas lights and people happily pay a premium for it.

Gamers aren't the brightest bunch and a $1000 is the right price point when people are gladly dropping that on a mobile phone now.

Sure compared to a few years ago I'd agree with you, this market? this hype? No.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by freeflight on Monday August 20, 2018 @09:47PM (#17806151)
Nvidia has a history of just sitting out their performance lead, see Geforce 8800 vs Geforce 9800.

Even in the initially released marketing material, by Nvidia, the 8800 GTX had the obviously way better raw specs than the 9800 GTX. Took them a couple of days until they changed the material to compare on performance % in different games.

But the 9800 GTX was actually a slower card than the one year older 8800 GTX due to lower memory bandwidth and capacity. As such it was competing against one generation older mid-range cards like the 8800 GTS 512.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by georgeecollins on Tuesday August 21, 2018 @12:49PM (#17811268)
Yeah but you don't start by announcing the cheap card. You announce the expensive one and then lower the price.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by jdietrich on Monday August 20, 2018 @05:42PM (#17804263)
Nvidia's market cap is nearly 8x that of AMD. Volume =/= profit.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by snuxoll on Monday August 20, 2018 @06:19PM (#17804551)
NVDA also has a significantly higher market share than AMD does right now, that doesn't change that $200-300 is still the most common price point for consumer GPU purchases.

Current Steam user survey results (now that the over-counting issue has been fixed) shows the GTX 1060 as the single most popular GPU installed by active Steam users with a 12.5% market share, the GTX 1050 Ti and 1050 take second and third place with ~9.5% and ~6% respectively that means about 30% of Steam users have a current-gen GPU in the $200-300 price range.

So yes, volume != profit, but the consumer obviously trends towards more reasonably priced cards. Cards in the Titan price-point that NVidia is trying to sell the RTX 2080 Ti at are so uncommon that they get lumped into the 'other' category of the Steam survey - and since I highly doubt magic like doing integer operations in tandem with FP32 operations is going to bring that much of a performance improvement to the majority of gaming workloads in tandem with the really weak raw numbers of the just-announced cards (fewer TFLOPS on the 2080 than the 1080 Ti selling in the same price bracket) it's obvious Nvidia is really taking the piss with their pricing. You're paying more for raytracing, that's it - and while it's certainly a cool feature I don't really see gamers caring that much until it becomes usable at that $200-300 price point.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by ajsalminen on Tuesday August 21, 2018 @07:00AM (#17808555)
Where are the TFLOPS figures from? I don't think Nvidia has officially released those but I'd be happy to be proven wrong.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Tuesday August 21, 2018 @07:37AM (#17808707)
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by ajsalminen on Tuesday August 21, 2018 @07:56AM (#17808787)
Thanks. Not sure where they got it from. The Anandtech article that is linked to there does contain some TFLOPS numbers but I think they came up with those numbers somehow based on the CUDA core count so could well not be accurate.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by ajsalminen on Tuesday August 21, 2018 @10:10AM (#17809702)
I guess it's just simply twice the number of Cuda cores times the operating frequency and so it's accurate as such but lots more goes into gaming performance of a GPU.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by gambiting on Tuesday August 21, 2018 @02:36AM (#17807512)
I work in software, and I definitely can't spend that much on a GPU, a normal 2080 is more than my monthly rent. The prices are nuts.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by lagadu on Tuesday August 21, 2018 @08:01AM (#17808809)
They're really not. Compared to many other popular hobbies gaming's yearly cost is really low. Things like audio, photography, cars, warhammer, travelling, winter sports each will have yearly costs that make gaming seem cheap as hell.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by oblio on Tuesday August 21, 2018 @08:10AM (#17808849)
Football (soccer) is cheap, so is basketball, traveling can be done on a budget (backpacking, hitchhiking). Board games or card games (not the collectible or trade-able cash-grabbing variety) are also cheap.

There's many expensive hobbies, but also a ton of cheap ones.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by eanzenberg on Monday August 20, 2018 @04:26PM (#17803629)
I'm gaming at 4k60fps ultra everything modern games on a single 1080ti right now.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by andoriyu on Monday August 20, 2018 @05:25PM (#17804132)
If you turn on extreme anti-aliasing then yeah, it might struggle, but guess what? Anti-aliasing ain't that important on 4k.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by mastazi on Monday August 20, 2018 @11:08PM (#17806602)
I agree with you, aliasing is obviously less noticeable at higher resolutions, simply because the pixels are smaller (or the pixel density is higher, whichever way you want to see it).

It's just common sense but if anyone needs proof, they could look at the pictures here (e.g. look at 8X MSAA 1080p vs only 2X at 4K, yet the latter has less visible aliasing): https://www.extremetech.com/gaming/180402-five-things-to-kno...

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @04:37PM (#17803720)
Lucky you! Head over to /r/nvidia and read which games just can't cut it on 4k@60 Ultra.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by eanzenberg on Monday August 20, 2018 @04:40PM (#17803753)
Which ones though? Tbh I do have a 4k gsync so that does help when fps goes below 60. I find anything from 50-60fps to be smooth and below 50 it starts to get too choppy. It also helps with the input lag to run gsync @ 58fps. The most current game I run ultra is far cry 5, it's a pleasure @ 4k.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by Jonnax on Monday August 20, 2018 @06:17PM (#17804526)
It's a graphics card running a computer program.

Did you expect it to run everything forever at an extremely high resolution with 60fps?

Why are Nvidia releasing new cards then?

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by floatboth on Monday August 20, 2018 @07:40PM (#17805212)
Ultra is ridiculous and unnecessary. I play 4K60 on an RX 480 with "smart" settings — max textures/meshes, min shader effects, no ambient occlusion, no dynamic reflections, etc.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by unphased on Tuesday August 21, 2018 @02:59AM (#17807620)
The only point i'd like to make is that the only reason that you "can't do" 4k@60 is because devs decided to tune their effects scaling in such a way that this is the case.

This doesn't affect the argument that you're making. I just think it's actually incredibly absurd to complain as though it's the hardware's fault for not being able to keep up with 4k@60, when it's the devs who you should be looking at when you're disappointed with the performance on a given piece of hardware.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by Improvotter on Tuesday August 21, 2018 @05:23AM (#17808197)
Oh yes it’s the developer’s fault for not “tuning” something the right way. Sure.

You can “tune” something all you want, you’re always going to have a lower quality representation if you want better performance. The hardware should give the developers the possibility of getting better quality graphics at higher resolutions. We can play the original doom at 4 and probably even 8K without much problems. But that doesn’t mean it’s because they “tuned” it better, it’s because hardware has gotten better and hardware will always be the limiting factor for games.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by Ntrails on Tuesday August 21, 2018 @09:15AM (#17809243)
I think the point is that with PCs they make less effort to eek performance out of hardware. When you've got a console, you know exactly what you'll be optimising for and work really hard to get the most out of it. With a PC release I think Devs tend to make far less effort and simply up the requirements
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by xxs on Monday August 20, 2018 @03:46PM (#17803251)
Not only that later in the same demo you can notice the fps drop during the explosion sequence.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by jklinger410 on Monday August 20, 2018 @04:01PM (#17803383)
They are likely incentivized to jack up the price on personal purchases so the big manufacturers can have more overhead integrating it with their consoles or pre-built gaming PCs.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by lern_too_spel on Tuesday August 21, 2018 @04:50AM (#17808082)
They demonstrated real time super resolution on top of hybrid rendering. The meaning of 4k@60Hz has changed. They can render that just fine -- it's just a question of how many of the pixels are imagined by the model and how good the model is.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by EugeneOZ on Tuesday August 21, 2018 @04:40AM (#17808046)
With my 1080 (not 1080Ti) I play most of the games (just couple of exceptions, really) with 60 FPS on 4k monitor. And look at 2080 with the same price tag as 1080 - gamers will wipe it out from stock in seconds.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by ricardobeat on Monday August 20, 2018 @05:23PM (#17804122)
Spec page says 8K HDR @ 60fps.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @05:40PM (#17804246)
Talking about two different things here... You mentioned that card is capable of outputting 8k HDR @ 60Hz, i.e. your Windows desktop can happily have 7680x4320@60. I mentioned that running games at 4k@60Hz or 3k@144Hz smoothly might not be possible for some demanding games and that many gamers expected that from the new generation.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by vbezhenar on Monday August 20, 2018 @06:47PM (#17804763)
You can slow any hardware with sufficiently inefficient program (or sufficiently detailed scene, if we're talking about GPUs). You can easily make any videocard work at 0.001 FPS if your scene is heavy enough. So it only depends on game developers, it's unfair to blame Nvidia for that. GPU progress is astonishing, at least when compared with CPU progress.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by johnvanommen on Monday August 20, 2018 @06:59PM (#17804881)
> GPU progress is astonishing, at least when compared with CPU progress.

I have a dual xeon rig with sixteen cores that I used to use for video transcoding. It could transcode a movie in about 12 hours.

I read that a cheap Nvidia GPU could do the job in less than 30 minutes. It seemed way too good to be true, but I figured I'd spend $120 to find out.

It turned out the hype was wrong; it didn't take 30 minutes to do what sixteen Xeons spent 12 hours doing, it took fifteen minutes.

Unreal.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by namibj on Monday August 20, 2018 @07:38PM (#17805192)
Ehm, if your server runs a reasonable modern x264, you should get significantly lower bandwidth at "transparent" quality compared to what the GPU's hardware encoders is even capable of reaching. The reason there being that the hardware encoder can't use some features x264 implements sufficiently fast to make them worthwhile to use at that sort of time investment.

Please don't try to measure lossy-anything-calculation by speed alone, always make sure that the required quality can even be reached, and even if, that it still exhibits the performance benefits, even after you tune these features up far enough.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by rasz on Tuesday August 21, 2018 @04:29AM (#17808003)
NVENC is great for streaming, or archiving at 50-100Mbit, but at reasonable bitrate quality goes out the window. Same goes for Intel encoder.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by Dylan16807 on Tuesday August 21, 2018 @12:14AM (#17806942)
It's not about blame, it's being realistic that 4K means 4x the pixels and 8K means 16x the pixels, and while these cards represent a lot of progress they're nowhere near that level.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by freeflight on Monday August 20, 2018 @09:33PM (#17806036)
Exactly, PC high-end gaming has moved on from higher resolutions to higher refresh rates, ideally both of it.

Many enthusiasts gamers consider gaming at 60 fps to be rather outdated.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by digi_owl on Monday August 20, 2018 @06:43PM (#17804739)
Seems like gaming has long since hit an "eternal September" as producers are spewing out ever more impressive tech demos.

I have long since taken to killing every graphical effect game devs can think of throwing into a game (if they supplied a toggle for it) simply so i can tell where the enemy is without wearing sunglasses indoors in a dark room.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by gameswithgo on Monday August 20, 2018 @07:17PM (#17805010)
sure, for games like battlegrounds. but some games don't even have enemies!
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by digi_owl on Monday August 20, 2018 @07:21PM (#17805048)
Ah yes, visual stories 2.0...
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by gameswithgo on Monday August 20, 2018 @10:37PM (#17806437)
The Witness Stephen Sausage Roll Minecraft peaceful mode or creative mode
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by xboxnolifes on Monday August 20, 2018 @07:28PM (#17805107)
Uhh, no. Non-fps games.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by DatBear on Monday August 20, 2018 @08:09PM (#17805476)
Non-fps, non-arpg, non-mmo, non-rts, non-moba, ...
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by sabalaba on Monday August 20, 2018 @02:57PM (#17802787)
It's far from a nonsense purchase for Deep Learning professionals. At https://lambdalabs.com nearly every one of our customers is calling us up interested in the 2080Ti for Deep Learning. The reality is that very few people training neural networks need more than 11GB.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by jlg23 on Monday August 20, 2018 @03:15PM (#17802941)
Without anything beyond claims what reality™ is, your response unfortunately just reads like an ad for your company.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by sabalaba on Monday August 20, 2018 @04:08PM (#17803456)
"Reality", in our case, is based on conversations with a few dozen customers who use our products as well as the actively publishing researchers we know personally. The majority of sampled customers are training convnets of some fashion, the most common being Yolo/SSD and ResNet.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by lawrenceyan on Tuesday August 21, 2018 @12:34AM (#17807014)
Most people I know are just using Google Cloud. Directly integrated with Tensorflow, and way more scalable.

I can run 10 GPUs on my model training runs and finish in an hour now when they used to take at least 2 or 3 days, and it took absolutely no work on my end. It’s been absolutely wonderful for my productivity. The price doesn’t matter either because compared to how much the people are being paid at these sorts of companies, it really doesn’t matter. The boost in efficiency is so much more important.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by ericd on Tuesday August 21, 2018 @02:12AM (#17807406)
Does Google Cloud run anything other than Tensorflow well? Specifically, I'm wondering about PyTorch.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by lawrenceyan on Tuesday August 21, 2018 @11:17AM (#17810335)
GCP is pretty tightly integrated/optimizes for Tensorflow. That’s why scaling GPU amounts wasn’t a hassle for example since I was already using the TFEstimator framework.

I’m pretty sure for the next Tensorflow 3.0 update, they’re rethinking towards a Pytorch style with more dynamic computational graphs.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by nabla9 on Monday August 20, 2018 @11:24PM (#17806691)
Do these people who you talk with know the specs?

Do they know if tensor cores in the these processors are just good for interference or are they similar to the more pricey models (floating point precision)?

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @03:02PM (#17802833)
Then most likely they would not be successful in their businesses; training older models or newer ones with a batch of 1 is not a recipe for success these days when you more like need 100s of GPUs running slight modifications to models in parallel to find the one that works.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by sabalaba on Monday August 20, 2018 @04:17PM (#17803552)
Most people I know who publish in NIPS/ICLR train their models using between 1-4 GPUs under their desk or 8 GPUs in a server. I would argue that these folks make competitive models and "are successful in their business" with only 1-8 GPUs. While having access to hundreds of GPUs helps you explore model space more quickly, it's not a hard pre-requisite to success in Deep Learning.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by eanzenberg on Monday August 20, 2018 @04:27PM (#17803637)
Yup, state of the art doesn't require GPU farms, just a couple in a consumer desktop will do.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @04:33PM (#17803702)
Lookup AmoebaNet-D if you think you don't need a GPU farm these days. Those were times when 1-2 GPUs were enough...
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by jefft255 on Monday August 20, 2018 @06:16PM (#17804519)
You know, there is more to deep learning research than meta-learning/architecture exploration. Sure you can explore the hyper-parameter space faster with 500 GPUs and get yet again a 0.05% better test score on ImageNet (or more I don't actually know), but there are other ways to do something meaningful in DL without using such compute power.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @07:04PM (#17804930)
That's a fair point and I agree. It's just sometimes difficult to beat automated exploration; as a standard company you probably don't have access to top-end researchers/practitioners, just average ones, and those might get a significant boost by trading smartness for brute force and run many models in parallel in evolutionary fashion.

When you e.g. look at how Google's internal system constructs loss functions and how many combinations do they try, one has to have an unexpected idea to beat their results, and that idea can be usually quickly incorporated into their platform, raising the bar for individual researchers. At Facebook they basically press a few buttons and select a few checkboxes, then wait until best model is selected, leading to frustration among researchers.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by antpol on Monday August 20, 2018 @07:24PM (#17805084)
It's just an indicator that extensive improvement is possible. But as with adding more and more shader cores you can get your FPS gainz to the point of Ray-tracing appears around the corner and now you need to add different kind of cores.

Same process for research. You suppose to find some insights on how to do one thing or another, find the direction of search, eventually there would be hardware to fully explore that direction. Then you move on to a different direction. Rinse-repeat

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by sgt101 on Monday August 20, 2018 @04:08PM (#17803460)
We used to call this model fishing and regard models that came from places that did it with fear and suspicion (due to sudden failure and poor performance in production)

What has changed that people think this is a wise approach?

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by matt4077 on Tuesday August 21, 2018 @08:39AM (#17808999)
They don't suddenly fail any more, and performance in production is fine... This is a rather empirical science right now.

If forced to speculate, I'd say far larger datasets are part of the answer. If you can afford to hold back 30%+ of your data for (multi-tranche) verification the difference between testing and production becomes a problem for the philosophers.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by sgt101 on Wednesday August 22, 2018 @05:55AM (#17817556)
Hmm this isn't my experience. My experience is that highly complex models tend to reflect accurately the ground truth in the current dataset, but not the domain theory that generated it, so when things change (like, prevailing weather conditions, political alignments, interest rates, data usage) which move the distribution (but not the domain theory) they do fail. The question is : are you trading poorer compression for more fidelity or are you learning the system that generates the data?
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @04:34PM (#17803710)
AutoML and automated architecture/hyperparameter search used by FAANG, producing things like AmoebaNet-D, that beat all previous state-of-art results.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by aqme28 on Monday August 20, 2018 @02:42PM (#17802619)
Where are you getting a 70-90% price increase?

1080s are ~$450, will now be $799. 1070s are ~$400, will now be $599.

(I'm going off the top hits on Newegg)

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by wlesieutre on Monday August 20, 2018 @02:48PM (#17802675)
Those are the "Founder's Edition" prices for the first cards from Nvidia, so it's not quite this bad either.

MSRP on cards from OEMs should start at $499 for the 2070 and $699 for the 2080 ($100 cheaper than Nvidia's).

Personally I still think it's insane. I have a GTX 970 from October 2014 and that was $369.

EDIT: Even my $369 was a bit of a premium (OC edition and shortly after launch, I don't remember but I'm guessing I bought whatever was in stock). Wikipedia claims the GTX 970 launched in September 2014 at $329.

Assuming the $329 MSRP is comparable to the $499 announcement, the __70 line is up 52% in two generations. I'm sure it's better hardware, but that's a big pile of money.

And if my 970 experience holds through today, the OEM cards that are actually available are going to be pricier than the MSRP, but maybe still lower than the Founder's Edition.

We'll see where the 2060 ends up.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by gambiting on Monday August 20, 2018 @02:57PM (#17802782)
Founders edition 2080 is £749, and the cheapest non-Nvidia one is £715 from Gigabyte. The difference is tiny and those prices are still insane.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by thezilch on Tuesday August 21, 2018 @03:22AM (#17807723)
We're also talking huge VRAM jumps, and RAM manufactoring has also hiked prices.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by jasonlotito on Monday August 20, 2018 @03:07PM (#17802869)
For those confused, these are about what the 10 series Founder's Editions were priced at originally. When the 10 series was released, the 9XX series was around the same price as the 10 series is now compared to 20. The price isn't going up by 70-90%. It's that the previous series (10) is going down.

Does that mean the 10 series isn't worth it? By all means, no. The 9 series was still an excellent series when 10 was released, and people did pick the up.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by aseipp on Monday August 20, 2018 @03:15PM (#17802943)
Ehhhh, not really, but the release seems a bit different this time around. The 1080 Founders Edition and 1080 Ti FE cards both debuted at $700 USD. (The 1080 Ti was released nearly a year later.) This puts it closer to the now released 2080 FE, which is $800 USD.

The 2080 Ti FE, however, is in a league closer to the Titan X/Xp, which were at $1,200. Also they're releasing the highest-end Ti edition at the same time as the ordinary version, which is a first for Nvidia, I think? (The Titan Xp was also launched after, not concurrently, with the 10xx series...) I think the concurrent launch of the 2080 Ti with the ordinary variant means they're positioning it more like an alternative to the Xp, while the non-Ti variants are closer to the ordinary gaming cards you'd normally get. In other words, for people willing to blow their price/perf budget a bit more.

For DL workloads the 1080 Ti is very cost effective (vs the Xp), so it remains to be seen which variant will have the better bang/buck ratio for those uses. I suspect the fact these include Tensor Cores at their given price point will probably be a major selling point regardless of the exact model choice, especially among hobbyist DL users. The RTX line will almost certainly be better in terms of price/perf for local DL work, no matter the bloated margins vs older series.

They may also be keeping prices a bit inflated, besides margins, so they can keep selling older stock and pushing it out. The 9xx series, as you said, continued to sell for a while after 10xx was released. I expect the same will be true this time around, too, especially with prices being so high.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by jasonlotito on Monday August 20, 2018 @04:12PM (#17803495)
> Ehhhh, not really

Ehhh, yes really.

1080 FE $699 USD 2080 FE $799 USD

That qualifies as almost the same price in my book. By and large, not a 70-90% price increase as being suggested.

Unless you want to explain how 700-800 is a 70-90% price increase?

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @03:58PM (#17803361)
Tensor cores are great for inferencing; for training their support is still a bit shaky, last time I checked.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by endorphone on Monday August 20, 2018 @05:20PM (#17804086)
Tensor cores (e.g. SIMD matrix FMAs) are extremely useful for training. There is nothing shaky about it.

I do not get why you're being so bizarrely negative about this card. Yes, there are an enormous number of applications, for both training and inference, where an 11GB ridiculously powerful card (both in OPS and in memory speed) can be enormously useful.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @05:34PM (#17804189)
Yes, I agree, tensor cores are awesome, if your framework of choice doesn't have some rough edges you inevitably hit when you try to do advanced models on e.g. V100, but which work just fine on TPU. I think the presented Turing card is a masterpiece, just given I was hitting 11GB limit with some semantic segmentation and multi-object detection a year ago, I am obviously disappointed that this wasn't increased, and I am forced to buy RTX 5000 instead ($2300) or used K80/P40. Also, for a gaming card outside a few RTX games I doubt it will give adequate value to gamers that expected 144Hz or faster VR and similar goodies. For raytracing and as a fusion of RT and DL it's truly redefining computer graphics.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by shaklee3 on Monday August 20, 2018 @07:53PM (#17805339)
Tensors cores were built for training. For inference they added the int8 instructions (dp4a) which have lower precision. The Turing also has int4, and for inference this card blows the Volta out of the water since the v100 was only ~TOPS for int8. The Turing is 250 TOPS for int8 and 500 TOPS for int4.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @03:11PM (#17802916)
Which 10x0 FE did cost $1200? Did I miss something?
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by jasonlotito on Monday August 20, 2018 @04:10PM (#17803477)
1080 FE $699 USD 2080 FE $799 USD

That qualifies as about the same price in my book, and not a 70-90% jump.

As for the Ti price when 1080 series was released, there was none.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by carbocation on Monday August 20, 2018 @02:46PM (#17802648)
For the 1080, by your numbers, $799/$450 represents a ~78% price increase.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by Retric on Monday August 20, 2018 @03:00PM (#17802804)
First those are founders edition pricing which cost an extra 100$. https://news.ycombinator.com/item?id=17802871 Also 1080's did not start at 450$ each.

The 2080's price will drop eventually, until then nVidia has no reason to lower prices when they are going to be sold out for weeks if not months.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by Art9681 on Tuesday August 21, 2018 @02:39PM (#17812465)
The price of 1080's where $600-$650 for the founders edition cards when they first came out. I know cause I preordered at those prices. I think the price of the 2080 FE cards are fair given that they are not only faster at raster graphics, but they also have the Raytracing/AI capabilities.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by andoriyu on Monday August 20, 2018 @05:27PM (#17804150)
Did you forget that 1080 was 699 at launch? I remember because that's how much I paid for it.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by aqme28 on Monday August 20, 2018 @04:22PM (#17803590)
Alright fair. 50-80%, not 70-90%.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by kup0 on Monday August 20, 2018 @02:45PM (#17802639)
These are also Founders Edition prices. Still the 2080ti is pretty expensive even at non-FE pricing:

RTX 2070 cards will start at $499, with RTX 2080 at $699, and the RTX 2080 Ti starting at $999.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by blihp on Monday August 20, 2018 @04:03PM (#17803404)
For video professionals doing ray tracing this upgrade would likely be a must-have. This assumes the improvement (i.e. 6x or anything in that ballpark) is real and their software supports it... if so, hell, nVidia could double or triple the price of the card and it would still make sense for them. nVidia is just cashing in on a lack of any real competition at the high-end currently... hopefully we'll see AMD get back in the game at some point re: GPUs.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by ErneX on Monday August 20, 2018 @04:19PM (#17803566)
video professionals should use the Turing powered Quadros, these are for gamers
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by krautsourced on Tuesday August 21, 2018 @05:52AM (#17808325)
Not true. There is (or at least until now, has never been) a reason for video or 3D professionals in the "Arts" to use anything but GTX cards. 3D CAD and AI professionals on the other hand will profit from the Quadro cards. The main difference between Quadro and GTX were amount of memory, clock speed, longevity and drivers. GTX are faster clocked but relatively less reliable. GTX are game optimized, Quadro drivers are CAD optimized (extremely so) GTX are much cheaper, but may have a shorter lifetime (but who runs a render farm on 10 year old cards...) GTX offer very fast single precision calculations, Quadro single and double. Almost all 3D rendering is done single precision.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by blihp on Monday August 20, 2018 @04:45PM (#17803788)
It's a spectrum. Not every professional wants and/or can afford the top end cards. Many professionals (i.e. those who make money doing a thing) have been using high-end gaming cards for work pretty much since they existed. There's also the long-running debate as to the actual value of the 'pro' line of video cards for non-mission critical purposes (enough of one that nVidia in their license prohibited the use of gaming cards in servers with the odd exception of crypto mining)
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @04:53PM (#17803854)
But they are the low-to-mid segment of professionals doing weddings and local business presentations with median income around $50k. The ones doing interesting work can't live without real 10-bit HDR on calibrated 4k screens for realistic printing/video projections, without proper 5k+ RAW cameras and top-end lens etc. and those are extremely expensive.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by matt4077 on Tuesday August 21, 2018 @08:57AM (#17809116)
Every self-declared "professional" I've met spent most of their time unproductively fiddling with their equipment.

While a select few can push the envelope with technology alone, a bit of talent seems to easily compensate for almost any technological limitations. The "latest and greatest" is the easy route to mediocracy.

That's been true for all creative disciplines: from photography to writing to animation. There might even be a mechanism, where inferior (or at least different) tools may be a restriction that nurtures creativity, or at least guarantees results that are easily distinguished from the rest of the market.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by rl3 on Tuesday August 21, 2018 @02:38AM (#17807527)
>But they are the low-to-mid segment of professionals doing weddings and local business presentations with median income around $50k

Yeah, tell that to the Octane Render community. There's plenty of incredible starving artists using consumer GPUs in their workflow to render top-notch work.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by HelloNurse on Wednesday August 22, 2018 @05:10AM (#17817373)
These expensive items are actually useful equipment for video production, but it doesn't mean a video card has the same importance. Who cares about slightly longer rendering times for rarely used special effects?
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Wednesday August 22, 2018 @08:10AM (#17818096)
Last time I checked you needed at least Quadro for 10-bit HDR in normal Windows application (games in fullscreen worked on normal ones as well) :-(
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by ionised on Tuesday August 21, 2018 @05:31AM (#17808236)
This is the most elitist thing I've read today, and it's only 10:30am.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by dragontamer on Monday August 20, 2018 @04:07PM (#17803442)
Isn't this just an implementation of Microsoft's DirectX Raytracing API?

If so, only video games are really going to use that API. I doubt that a software renderer (or CUDA-renderer) would leave raytracing / light calculations to a 3rd party.

There's a rumor that Dinsey bought a bunch of real-time raytracing equipment for their theme parks (the Star Wars section in Disney World). So high-quality realtime computation is needed for high-tech entertainment / theme parks / etc. etc. So there's definitely a market, even if gamers don't buy in.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bufferoverflow on Monday August 20, 2018 @05:55PM (#17804358)
You're wrong. Pretty much every major raytracing company is excited about this development. Blender is the only major one that I heard nothing from.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by dragontamer on Monday August 20, 2018 @06:02PM (#17804414)
I mean, it'd be exciting if true.

Do you have a link of one of these raytracing companies explaining how they plan to use NVidia's RTX cards for this sort of thing?

As far as I'm aware, the only API to access these RTX raytracing cores is through the DirectX12 Raytracing API. I did a quick check on Khronos, but it doesn't seem like they have anything ready for OpenGL or Vulkan.

Alternatively, maybe NVidia is opening up a new Raytracing API to access the hardware. But I didn't see any information on that either.

EDIT: It seems like NVidia does have a specialized Raytracing API that various industry partners have announced support of: https://blogs.nvidia.com/blog/2018/08/13/turing-industry-sup...

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by exDM69 on Tuesday August 21, 2018 @02:18AM (#17807434)
Raytracing API is coming to Vulkan too. See here:

http://on-demand.gputechconf.com/gtc/2018/presentation/s8521...

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by dogma1138 on Monday August 20, 2018 @02:38PM (#17802582)
Turing and Volta can do concurrent Integer and FP operations wich will give them a huge boost in traditional graphics as well.

How much will be the real question here.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by AstralStorm on Tuesday August 21, 2018 @07:57AM (#17808792)
I'd expect total of around 15% on 2080 TI, mostly due to more shaders and improved scheduler.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by hooloovoo_zoo on Monday August 20, 2018 @02:46PM (#17802649)
I think it will still be popular for DL. The models themselves will fit and batches can be distributed over multiple cards during training.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by andybak on Monday August 20, 2018 @04:21PM (#17803580)
(DL = Deep Learning I expect. Two letter acronyms are rarely clear. Please don't use them)
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by btym on Monday August 20, 2018 @04:53PM (#17803856)
OK
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by ArlenBales on Monday August 20, 2018 @03:00PM (#17802815)
> Not sure who is the target market for this tech honestly.

The RTX series succeeds the GTX series, which historically targeted computer gamers.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by throwaway5752 on Monday August 20, 2018 @11:05PM (#17806582)
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by nwsm on Monday August 20, 2018 @05:41PM (#17804258)
>70-90% price increase... And prices were already inflated by crypto

If you are going off the inflated prices, this is hardly a price increase at all. 70% is the increase from 1080 Ti release price, not from the inflated crypto prices.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @06:05PM (#17804438)
I meant that the release price was subsequently inflated by crypto which in the meantime cooled down significantly; if crypto were still hot, then inflated 20x0 prices would be expected; this seems more like an opportunistic move, "residual crypto-wave surfing", and resembles strategy NVidia was doing in pro segment for a while due to no competition.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by cma on Monday August 20, 2018 @06:15PM (#17804510)
1080ti launched in March 2017 before the big 2017 boom.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by Phlarp on Tuesday August 21, 2018 @01:31AM (#17807245)
Don't give people ideas like this. It only leads to misery for everyone.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by VikingCoder on Monday August 20, 2018 @06:13PM (#17804492)
The "target audience" is the hype train. If you believe Nvidia has a better long term future, that's good for Nvidia. Stuff like this trickles down to the main stream eventually.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by golergka on Tuesday August 21, 2018 @06:49AM (#17808519)
TFlops is correllated with perfomance, but this corellation is not that perfect that you can just use TFlops as a stand-in for perfomance. Perfomance is complex. I'd wait for benchmarks.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by ajsalminen on Tuesday August 21, 2018 @06:59AM (#17808550)
Where are you getting these TFLOPS numbers? I haven't seen them in anything other than rumors that got a lot of things wrong so I wouldn't be too certain about them.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by kmkemp on Monday August 20, 2018 @06:03PM (#17804420)
Well, one audience is obvious from your own sentence: people who are willing to pay to have the best performance currently possible.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @07:19PM (#17805024)
2x Quadro RTX 8000 96GB ~$20000.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by solomatov on Monday August 20, 2018 @03:23PM (#17803024)
You can always decrease a batch size to fit in smaller RAM.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @03:29PM (#17803070)
Unless you are already on a batch size 1 and TensorFlow greets you with a nice OOM message... Try some Wide-ResNet for state-of-art classification and play with its widening parameter.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by p1esk on Tuesday August 21, 2018 @12:55AM (#17807119)
Use gradient checkpointing.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by rspeer on Monday August 20, 2018 @10:31PM (#17806395)
...if the batch is the thing that doesn't fit in RAM, as opposed to the model.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by agumonkey on Monday August 20, 2018 @03:02PM (#17802837)
introducing fiatlux
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by wlesieutre on Monday August 20, 2018 @03:10PM (#17802906)
It's not as clever, but RayCoin would market better. Fiat Lux could be its tagline?

I hope I'm joking.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by AboutTheWhisles on Monday August 20, 2018 @03:23PM (#17803020)
No crypto currency that I know of has succeeded based on the utility of their proof of work algorithm producing something useful. Only proof of work algorithms in service of the currency itself have made an impact.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by wlesieutre on Monday August 20, 2018 @03:36PM (#17803146)
I'm thinking more that a blockchain enthusiast will design a new coin that abuses the raytracing hardware into running some new crypto-token just because.

This series tentatively looks like it won't be subject to the insane price hikes and scarcity of the 10 series because it's already expensive for adding more diverse hardware that doesn't immediately help you mine ethereum (or whatever's the GPU coin of choice these days). But you never know...

It doesn't need to _do_ anything as long as you can convince people that they should buy RayCoins because everyone else is going to buy RayCoins and they'd better get in on the ground floor here.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by antpol on Monday August 20, 2018 @07:30PM (#17805142)
If any glimpse of success of that venture happens, soon to follow

* RaCoin

* BeamCoin

* BeaconCoin

* <insert ray synonym here>Coin

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by garmaine on Monday August 20, 2018 @02:59PM (#17802802)
NVIDIA isn’t used for any crypto currency mining AFAIK. It’s integer math performance per watt is not in the same ballpark as AMD.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @03:05PM (#17802858)
1070 was very popular for ETH last year, even beating some AMD cards in performance/watt.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by h4b4n3r0 on Monday August 20, 2018 @05:03PM (#17803954)
Whether it's substantially better for deep learning depends on whether they chose to neuter fp16 like they did in all other consumer GPUs. The main bottleneck is not actually the size of the model per se (sizes of the models have been mostly going _down_ as of late), it's the size of the batch during training. Both batch size and model size determine the size of the main memory hog: activations that you need to keep to do training. You don't need to keep activations to do inference: you can discard them after they're fed into the next layer. So it's not entirely accurate to say that this is useless for DL. What could make it totally kickass for AI would be a proper, non-neutered implementation of fp16, similar to what you'd find in P100, V100 and (surprisingly) Jetson TX2, which would effectively double the possible batch size, which in turn leads to quicker convergence. It could also halve the model size as an added bonus. This is NVIDIA, however, so I would bet good money fp16 is still neutered in "consumer" SKUs.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @05:08PM (#17803984)
Of course, for inferencing assuming >100 TFlops on float 16 and >400 TOPS in INT4 as demoed by Jenson would be awesome for already trained/pruned models. Though for training I am not so sure, even V100 have rough edges in doing that with TensorFlow. And for model size - I guess it all depends on area in which are you are focusing; I run out of memory all the time these days even with batches of size 1 :(
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by saltcured on Monday August 20, 2018 @07:36PM (#17805183)
If it's data size in GPU RAM you are concerned about, couldn't you store fp16 and cast into fp32 just in the kernel? In OpenCL, you would do this with vload_halfN and vstore_halfN to convert during load and store.

You won't get double throughput compared to fp32, but you shouldn't fall back to some terribly slow path either.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by h4b4n3r0 on Tuesday August 21, 2018 @03:31PM (#17812903)
I haven't looked into it myself, but it could be that due to all this massaging you'd lose more on throughput than you gain on memory use. It's similar to doing 8 bit quantized stuff on general purpose CPUs. It's very hard to make it any faster than float32 due to all the futzing that has to be done before and after the (rather small) computation. In comparison, no futzing at all is needed for float32: load 4/8/16 things at a time (depending on the ISA), do your stuff, store 4/8/16 things at a time. Simple.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by saltcured on Tuesday August 21, 2018 @11:14PM (#17815991)
Right, you won't exceed the fp32 calculation rate, unless perhaps it was bandwidth-starved accessing the slowest memory tier. You are doing all fp32 operations after all. What you can do is fit twice the number of array elements into which ever GPU memory layer you decide to store as fp16, so potentially work on half as many blocks in a decomposed problem or twice the practical problem size on a non-decomposed problem.

You can separately decide which layer of cache to target for your loads and stores which convert, and then use fp32 with normalized 0-1 range math in that inner tier. You only have to introduce some saturation or rounding if your math heavily depends on the fp16 representation. The load and store routines are vectorized. You load one fp32 SIMD vector from one fp16 SIMD vector of the same size (edit: I mean same number of elements) and vice versa.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by h4b4n3r0 on Friday August 24, 2018 @02:31AM (#17833183)
The point is, you might end up with compute throughput _substantially_ worse than raw fp32. No one will take that tradeoff.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by saltcured on Friday August 24, 2018 @02:38PM (#17836890)
I have used fp16 buffers frequently on NVIDIA GPUs with OpenGL in generations ranging from GTX 760 (GK104) to Titan X (GM200 and GP102) as well as mobile GPUs like GT 730M (GK208M). I do this for things like ray-casting volume rendering, where the dynamic range, precision, and space tradeoffs are very important.

My custom shaders performing texture-mapping and blending are implicitly performing the same underlying half-load and half-store operations to work with these stored formats. The OpenGL shader model is that you are working in normalized fp math and the storage format is hidden, controlled independently with format flags during buffer allocation, so the format conversions are implicit during the loads and stores on the buffers. The shaders on fp16 data perform very well and this is non-sequential access patterns where individual 3 or 4-wide vectors are being loaded and stored for individual multi-channel voxels and pixels.

If I remember correctly, I only found one bad case where the OpenGL stack seemed to fail to do this well, and it was something like a 2-channel fp16 buffer where performance would fall off a cliff. Using 1, 3, or 4-channel buffers (even with padding) would perform pretty consistently with either uint8, uint16, fp16, or fp32 storage formats. It's possible they just don't have a properly tuned 2-channel texture sampling routine in their driver, and I've never had a need to explore 2-wide vector access in OpenCL.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by voxadam on Monday August 20, 2018 @07:45PM (#17805238)
I wasn't aware that the Jetson TX1 and TX2 supported fp16; that's interesting and good to know. Thanks for the heads up.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by h4b4n3r0 on Monday August 20, 2018 @07:58PM (#17805385)
IIRC all recent NVIDIA GPUs support fp16, it's just that the perf of fp16 is severely hampered on "consumer" grade hardware, so the memory/perf tradeoff is not viable. I mean, on the one hand I can see why that is: fp16 is not terribly useful in games. But on the other, it's probably nearly the exact same die with a few things disabled here and there to differentiate it from $7K Tesla GPUs, which as an engineer I find super tacky, much like MS deliberately disabling features in Windows Home that don't really need to be disabled.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by beerlord on Tuesday August 21, 2018 @12:34AM (#17807016)
For the money they're charging, they could have at least thrown us a bone by including HDMI 2.1 VRR, or ideally even adaptive sync.

Nvidia users still have to pay an Nvidia-tax to access expensive G-sync monitors, which are far fewer in availability and selection than Freesync (which also works with Xbox).

[dead]
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by kevindqc on Monday August 20, 2018 @02:56PM (#17802764)
Wow you have really compelling arguments as to why crypto isn't collapsing! Thanks you for you insight
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by dang on Monday August 20, 2018 @04:58PM (#17803905)
Please don't reply to a bad comment with another bad one.

https://news.ycombinator.com/newsguidelines.html

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by mavdi on Monday August 20, 2018 @04:47PM (#17803804)
Let's see your argument for it collapsing. It's been very volatile sure, but you'd still get insane gains if you invested just last year.

BTC has gone up 45% in the past year. 1015% in 2 years.

source: https://cryptowat.ch/

Collapsing.

Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by bitL on Monday August 20, 2018 @04:55PM (#17803880)
The cost to settle a transaction is prohibitively high on GPUs, so is mining. Crypto might be fine with ASICs after this downward movement, perhaps, but GPUs are quickly going out of the loop due to cost/performance ratio.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by kevindqc on Monday August 20, 2018 @04:59PM (#17803911)
I never said it was collapsing.
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor... by pmichalina on Monday August 20, 2018 @08:09PM (#17805479)
I suppose it’s collapsing up since 2009?