Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor...
by bufferoverflow on Monday August 20, 2018 @05:55PM
(#17804358)
You're wrong. Pretty much every major raytracing company is excited about this development. Blender is the only major one that I heard nothing from.
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Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor...
by dragontamer on Monday August 20, 2018 @06:02PM
(#17804414)
I mean, it'd be exciting if true.
Do you have a link of one of these raytracing companies explaining how they plan to use NVidia's RTX cards for this sort of thing?
As far as I'm aware, the only API to access these RTX raytracing cores is through the DirectX12 Raytracing API. I did a quick check on Khronos, but it doesn't seem like they have anything ready for OpenGL or Vulkan.
Alternatively, maybe NVidia is opening up a new Raytracing API to access the hardware. But I didn't see any information on that either.
EDIT: It seems like NVidia does have a specialized Raytracing API that various industry partners have announced support of: https://blogs.nvidia.com/blog/2018/08/13/turing-industry-sup...
Re:Nvidia announces RTX 2000 GPU series with ‘6x more perfor...
by exDM69 on Tuesday August 21, 2018 @02:18AM
(#17807434)
Raytracing API is coming to Vulkan too. See here:
http://on-demand.gputechconf.com/gtc/2018/presentation/s8521...