It's a pretty common sentiment in my experience here, de rigueur even. Expressing it in the way he does here is definitely frowned upon though -- one of the most interesting cultural traits I've noticed that Meta has fostered is an awareness and avoidance of cynicism. When people comment internally and there is even a hint of cynicism in what they say, they are frequently called out on it. Never seen such a thing ever before in my life. For me it's refreshing, but I imagine for some, depending on the topic and how negatively they feel about it, it could lead them to spiral and exit.
It is interesting to me that cynicism is stifled at a cultural level at Meta. It is some kind of low-level cult like behavior, to stifle internal criticism. It must also breed a kind of in-group/out-group mentality, as I don't know a single person IRL who has a positive view of the company, its products, or the metaverse.
People are different. Good thing we tech folks are well-compensated and are in fairly high demand.
Do you think people's cynisism about Google has made you miss out on a positive opportunity or can their discontent have signaled actual organizational issues that'd have affected you in negatively?
> Do you think people's cynisism about Google has made you miss out on a positive opportunity or can their discontent have signaled actual organizational issues that'd have affected you in negatively?
This is a really good question and I don't have a good answer for it. At this point my sample size is high enough that I'm inclined to think it's Google but I also realize my sample set has lots of correlating factors (they're more junior than me, they work in different areas than I would, etc, etc) that could lead to their cynicism that might not affect me.
Are they wrong?
But that doesn't mean we shouldn't examine and criticize ideas, that we shouldn't seek to improve upon them and - perhaps, if they are irreparable - abandon them for better ideas.
Attempting to force the market into a box that is convenient for you because it enhances your power and market position, because you want to be in control of a hardware platform to achieve parity with your competitors - and refusing to acknowledge it may not be what people actually want - that is truly cynical.
It's like the workplace version of Instagram itself, where everybody shows their best side, is mildly ashamed of feeling anything but positive because of the collective emphasis on "good vibes only" and keeps any concerns, cynicism or suggestions that we're going in the wrong direction under wraps.
I think it's ultimately unhealthy (both individually, psychologically and to the company) and leads to the same problems you see in autocratic nations - the leaders only see everything going swimmingly.
I worked at Google when it was created and "went viral". Before memegen there was a strain of what I would call inauthentic positivity
I think memegen made it a lot more acceptable to be cynical, which was probably good, because the company was definitely drinking a lot of its own Kool-aid
Too lazy to check, but did memegen appear before or after the whole Google+ debacle? Because from the outside Google did seem to drink a lot of its own Kool-aid back then (before and during the first stages of the Google+ launch).
In a way, the current discussions around VR remind me of those times, lots and lots of smart people refusing to say that the emperor has no clothes, for one reason or another.
(Oh wait, yes they were.)
I can live with keeping the cynicism to myself as long as the rest of the culture is ok.
However well paid at the outset, such “cults” more often than not are ultimately pernicious not only to their environment but their members as well.
There’s a fine line between fostering avoidance of cynicism on one side, and fostering koolaiding and yes-manning on the other.
The metaverse is not real, it's not going to happen. The numbers are not there. All of those users are in vrchat, and when Facebook buys it and turns it into a hell scape of a child playground the community will yet again go elsewhere.
Correct me if I'm wrong, but it sounds like whenever people presented valid criticism, the standard approach to silence it would be to criticise the tone with a holier-than-thou attitude. Sounds like a cynical ploy to shield yourself from criticism.
Cynicism is a good and healthy thing to share with colleagues over a beer, but when you're on the clock will kill morale. Arguably dumping loads of money on a vaporware moonshot is also a morale killer, but sniping at it in meetings helps no one.
I felt a step change again moving from academia to industry, but perhaps it goes a step too far. Sometimes I feel like thoughtful analysis is suppressed in favor of active thrash, because the former smells like bad-valence skepticism and the latter approved optimism.
Like working with US engineers there was one who deliberately put meetings at bad hours (time zone difference), or would "accidentally" send the invite to your pager email instead, etc. to make others look bad.
blink twice if you need help?
(Kantorovich) invented the technique of linear programming, a method of solving optimization problems perfectly suited to allocating resources throughout an economy. He immediately realized its potential and wrote a nice letter to Stalin politely suggesting that his current method of doing economics was wrong and he could do better - this during a time when everyone else in Russia was desperately trying to avoid having Stalin notice them because he tended to kill anyone he noticed. Luckily the letter was intercepted by a kindly mid-level official, who kept it away from Stalin and warehoused Kantorovich in a university somewhere.
Cynicism can be warranted. Of course it's possible to be excessively cynical, but lack of cynicism can be downright deadly. Sometimes you are in situations where you can do little, and the best you can do is still pretty awful. And if you suppress the doubts that could make you cynical, more often than not someone else has to carry those doubts for you, to at least prevent the disasters that ARE preventable.
I would be curious how many people are willing to wear VR goggles for any amount of time. I spend easily 10-12 hours a day at my computer. I am absolutely someone who is happy working, socializing, playing, and learning all at the same desk. But I can't wear those goggles for even 2 hours. Are there people who can wear them for 12?
As someone who has never seen or held a pair (I don't have a facebook account), what is the long term barrier?
Weight? Size? Such as, if they were sunglass sized, would they be longer term wear?
Or is it still the resolution/disconnected feeling/etc?
1. The battery runs out.
2. I get physically exhausted. Most of the VR stuff I do is fairly energetic so it's not the VR goggles that tire me out, it's the constant swinging of arms and jumping/crouching.
I've never had an issue with motion sickness and since I'm doing it in my home any worries about how dorky they look are silly. Comfort is mostly fine, although you do have to wash off the foam bits that touch your face regularly or they'll start to smell like old gym socks. Fogging of the lenses is also an annoying and regular issue that I've never fully solved, mostly just getting used to everything being soft looking. The final minor issue is that the lenses can get warm (like hardworking cell phone level warm) so if your room is already hot they would probably get fairly uncomfortable.
Thanks to the battery issue I've never used them for more than a couple of hours at a time however. I can't comment about the comfort after 12 hours. I imagine my arms would have fallen off long before I got to 12 hours of Dragon Fist, Ragnarock, or Beat Saber however.
To stay article relevant I will comment about Horizon Worlds: My overall impression after an hour of trying it out just to see was "What did they spend the billions of dollars on?" It's so corporate and empty and I have no idea where all of the money went. It looks like any old VR Chat clone, there are a handful of minigames, chatrooms, and "VR Experiences" which are just short looped videos. It's not like SecondLife where you could maybe build your own thing or might stumble upon some crazy weird thing at any point. It's just minimal effort everywhere you look. To hear that it is such a money pit makes me wonder if it's some kind of weird money laundering thing or if the developers are just watching YouTube all day for years?
When they're in the same size/weight/appearance ballpark as sunglasses, is when AR/VR glasses will take off. It'll be the next "smartphone revolution", no question about it. We'll wonder how we ever put up with being as tied-down as we are at a normal office workstation. The smartphone put the Internet everywhere, rather than in one place, AR/VR will put your computer everywhere. Until then... yeah, it's niche tech.
Sounds like a nightmare. And I already have frequent nightmares about my phone. The one where I need to do something urgently and the phone just gets slower and slower. It's a modern rehash of the dream where you are trying to run from something but your legs just get heavier and heavier.
Otherwise, the future of at least "consumer" computing is surely computer-as-overlay/HUD-on-reality, very likely with a side of being able to toggle totally virtual environments on and off at will ("Siri, take me to my office") which is what I meant by the computer being everywhere, rather than just having Internet access everywhere. Unless we crack some kind of really good brain/computer interface before we solve the VR-goggles-suck problem, which I doubt, but who knows.
The more concerning thing is the motion sickness. Most people, at first, get nauseated after a short while, and if they don't stop using them for hours at that point, it gets worse and worse each time they use them.
However, if they stop and recover (at least a few hours, a day is better) when they first start to feel it, they'll gradually get more and more used to it.
There's also the inability to properly see things around you, like your coffee or your mouse. AR is a good fix for that, though, and Meta's new Pro glasses specifically don't have full wrap-around so that you can still see around you somewhat. It ruins immersion in games, but they aren't meant for games.
I'm a pretty big fan of VR from way back, and I've owned multiple different headsets now. I do think the "metaverse" is an eventuality, but it's not about meetings, it's about agency. Meta's current attempt at "the metaverse" is just a crappy attempt at doing better than Second Life, but without even the things that made Second Life as good as it was.
The agency to create things yourself and sell to others, and the ability to buy licensed in-universe items is pretty much essential to a functional metaverse, IMO. Meta may intend to get there eventually, but trying to sell it as "the metaverse" before that point is pointless and harmful to their goals. It's going to take a long time to get there, and I'm still hoping that a grassroots movement makes it happen first instead of a big corporation. Ready Player One was all about that scenario and what it would mean. You have to look past the cloying nostalgia to see it, of course. ;)
More physical activities can result in the foam around the eye piece absorbing a goodly quantity of sweat (addressable e.g. with the plastic cover that comes with the Quest 2 or aftermarket alternatives) which just feels gross and can lead to more humidity being trapped within the headset, fogging the lenses, and so on.
The weight is a bit awkward, and different straps can help distribute it better and stay comfortable for longer. The ear phones can be uncomfortable after a time as well, pressing down on the ears as they do. If they were a cupping style like high end headphones, that would help a lot.
I do find that the tethered units like the Rift are more comfortable for longer than the self contained units like the Quest, since they offload processing, power, etc and the attendant weight, to the desktop machine.
Eye strain does add up eventually, and newer headsets have better screens but I wonder if this is just a truly insurmountable problem of mounting screens mere inches from your eyes.
I cannot imagine spending ANY work time in VR at this point in technology cycle, once you add resolution, accuracy, etc. I do not understand what problem it's solving - if you want to visually interact remotely, turn on your camera. If you don't, just talk and screenshare. I do not understand what virtual reality will add to my interactions and productivity.
For many people there is a physical discomfort side. From either the heavy device or motion sickness. I didn’t have much issue with this other than playing one time for most of the day and the weight on my face was a bit much.
When I am in the goggles, Its kind of cool, but Im completely disconnected from the real world.
Its not a group activity either, like board games connect you to other people. VR connects you to the matrix. When one person in a family puts on the goggles, everyone else just leaves the room. There is nothing to see or share. (if you have a TV on, maybe its interesting but you are still like watching a person move their head around and look at things that arent there like a person whose mentally ill, its a strange experience)
And the physical barrier is always there. You walk up to the zone you have defined in your real life room, which is probably a few dozen square feet. You can touch invisibility, some bizarre barrier exists to your hands but your eyes tell you the exact opposite - you see infinite space, but are trapped inside a tiny grid whose barriers appear when you walk too far. Your eyes and ears tell you theres a whole world, your hands and feet understand you are still in your living room or whatever.
So when I come out of VR i have this bizarre, uneasy, queasy, unpleasant, feeling, for which I have not the word to describe. It is not like waking up from a dream. It's like shifting uncomfortably from one reality to another, one you have been to by yourself, completely alone.
It is not a 'getting used to' exposure problem it is still very much is a VR technology problem. We are just not quite there yet.
I'm using it for porn (and it's amazing, VR porn is the most underrated thing imho, but maybe I'm just weird) and for movies (non-3d, having these slightly-3d-movies didn't really add to the experience for me). I'm someone who can't concentrate on movies on a normal screen, my attention wanders and I'll quit watching and do something else, continue later etc and it might take me three days to complete a single movie. Not so while using the Oculus Go, I'm cut off from the world around me, focused on the movie, and now I sometimes watch a movie in one sitting (though I do rarely watch movies these days, so idk how much this is worth).
I don't know if I want to spend any time "socializing" through it, but when I was sick I've definitely used it for 6-7 hours on one day to watch multiple movies, and it was fine.
I've never felt sick while using it, but I've also only played very few games on it, and those weren't action packed with lots of moving about, but more simple and relaxed.
Living in a bland Facebook controlled world overseen by Zuckerberg the God is about as enticing as filing my taxes on a daily cadence.
I thought my kids would go crazy on it, perhaps I'm too old, out of touch etc. but they can do 15 mins max too. It's a novelty toy, quickly put away.
If Google Glasses had really taken off and I could have AR, not VR - overlays on ordinary vision - I'd be there. Handy for work, could do virtual meetings, notifications, all sorts. But as with most things Google it went the way of the dodo and I haven't heard of any replacement poised to take the world by storm.
Back when Carmack was leading the tech dev, they came out with a rule saying that they needed a working minimum of 90fps for MOST people to tolerate VR.
The Quest headset screens operate at 72hz, iirc.
But the demos and screenshots required to sell the idea aren't impressive if they don't look comparable to recent AAA games, so the wrong kind of hardware keeps getting crammed into the prototypes, and the target keeps moving so there is no opportunity for Moore's Law to solve the mismatch for you.
Soon enough they will be more comparable to glasses than goggles and plenty of people wear glasses for 12-16 hours a day.
I think you're in a bubble. We have a way of avoiding glasses: contacts. But people choose glasses instead. I wear contacts, not glasses, but every time I ever talk to a glasses-wearer about why they wear glasses instead, they usually can't imagine wearing contacts and think glasses are just fine. I've never heard anyone complain about them. And just looking around me, most men wear glasses; it's usually women that wear contacts.
Putting contacts in takes a few seconds if you're used to it. What's weird is walking around with heavy metal contraptions on your head and ears.
I don't like having to take them out, or put them in, when I change tasks to where I don't need or want them in my ears.
VR is for immersive experiences. There is a place for that. It will not be in mainstream constant use, unless "mainstream" means to plug in and be fed a false reality for somebody's profit.
Some things aren't waiting for technological innovation.
Right now the tech obviously has a ton of comfort issues, from motion sickness to fatigue. But it's not hard to imagine a near future where it's a lot more comfortable to wear VR headsets and be able to do some novel things with them. I mean, the first "laptops" were quite burdensome.
First, the pivot to "meta" was just over a year ago, so it hasn't been quite years.
Second, I haven't been shy about sharing my opinion internally, though I haven't been broadcasting it either. The first thing I said in our team group chat when we'd heard this announcement was (context, I am much older than most people on the team) "I'm old enough to have read Snow Crash the week it came out and IT WAS A DYSTOPIA, why are we building it?"
Third, this opinion is indeed extremely common internally.
Fourth, I genuinely have no idea how this decision was made; it was certainly not on the basis of net cost savings. We did the math.
It is intensely weird to me that people hold the opinion that their company is building something that is bad for the world, and yet they stay there and continue to help build it.
I know that's easy to say as someone not in that situation, but not always easy to do for someone who is. I get that people don't always have a ton of choice about their employment; maybe they are afraid of losing their health insurance, maybe they are on a visa and can't easily switch jobs, or maybe they simply aren't able to find another job that works for them. Less noble, but maybe the pay is just too good, and if they stay for just a bit longer, it will be life changing. I can totally sympathize with that!
But if this opinion is "extremely common", I would expect that a good number of those people would have the ability to leave, to the point that perhaps Zuckerberg would rethink his strategy.
(I don't really buy the "change things from within" explanation; 1) that rarely works, especially in a company the size of Meta, and 2) if tried, that clearly has not worked, given Meta's continuing trajectory.)
Not really. People fear change. Engineers at Meta almost certainly have good pay, work with people they like, have a generally comfortable life.
So it's easy to see the dilemma in a sense. It's maybe really just a concentrated example of capitalism generally. All money has blood on it
Case 2) FBWorker drinks koolaid (mabye because they cant keep FAANGpaid from forming their identity). Probably noob out of college or someone that just wants FAANG on the resume. Stay and build it. Probably not a lot of talent. And get FAANGpaid.
Case 3) FBWorker generally hates Facebook, maybe a holdover from pre-monetization FB days, why stop your enemy from making a huge mistake? Wait, AND you get FAANGpaid?
Case 4) FBWorker who is principled moralist who once believed they could change the world for the better.
One of the reasons Facebook is in trouble, especially if they actually think the Meta pivot is key, is that almost all their employees are Case 1 or Case 3.
Case 4 quit long ago or doesn't apply anymore.
The question is, is there even a semblance of a core of Case 2 in facebook? Doubt it.
So Marky Z is like a dictator now. Yeah he's top dog of his realm, but motivating people to any fundamental degree isn't possible. Money only goes so far. The organization has purged all the truly motivated talent.
Regarding change from within -- that's what a team dedicated to improving decision making is for.
Wow. What an effective way of encouraging others to leave while discouraging others from applying.
Remember: toxic work environments are reinforced from the top, and the top _only._ Toxic leadership begets toxic work environments, and it looks like Zuck is a right peach in being insufferably toxic.
Show me a big tech company (or any MNC) that is not "building something that is bad for the world". The broader question is why do people keep working for big tech, and that has been answered many times before (lots of money, smart colleagues, interesting problems, and a difference in perception on culpability.)
Also, if the alternative is "work for a small company", some of us have tried that before and that hasn't been very good either, just for different reasons (terrible pay, abusive management, toleration of sexual harassment, etc.).
Understanding The Professional Programmer, p19 - Gerald Weinberg
When you peel back the layers and figure out how this sausage is made, underneath it's just sociology and broad target audiences. (Age, sex, location, social status.)
Retinal scans don't help solve this problem.
We didn't get access to the actual user lists, but the queries you could build in your ad bids could include these factors. We were also in a special "Ads For Travel" partner program, so we probably had bid options not available to the average FB ads account manager.
Creepy methods aside, you're trying to get people to do something other than what they wanted to do today.
I think most workers have accepted this reality. Workplaces are not a democracy. Even if most of the workforce disagrees with a policy that was approved from on high, there is little they can do to change it. Especially in the tech industry, where jobs are so highly-paid and sought-after, there isn't really the option of collective bargaining. And that's even assuming the kinds of snowflakes who tend to work in this industry would accept that Break The Build Joe deserves the same pay as Rewrote It In Rust Rob.
Personally I maintain my own principles around what will drive me to leave, but I have long given up hope that my decision to quit will have any impact whatsoever on the direction of the company. In the past it's barely even had an impact on the people I directly worked with. I'm just not that important, and neither is any other IC or low-level manager. I think most of us try to find a company whose direction we can tolerate just enough to continue working there for the cash. And, I suppose, there are thousands of people for whom Meta still passes that bar.
That's a funny way to say "rich".
Note that, among other things, the power of “the end justifies the means” lies in how it is reductive.
Hoo boy, the old "just take another job" trope. I've got news: First, in this late-stage capitalism neoliberal hell, people have to cling to their jobs for more reasons than anyone can count. Second, where are they going to go? Who is hiring that isn't also doing things that are bad for the world, at a rate that someone with a student loan, a family, a mortgage, and college-bound kids can afford?
Knock it off with the "just get another job" thing and come join the real world.
Most people work for the pay. Thats why you pay people: to make them work on something they dont necessarily like.
Not everyone needs to be or to act like an activist.
It is of course possible to meet one's higher-level needs in other parts of one's life, but if your career is actively opposing your values, it becomes that much harder to make up your needs in the limited time remaining. If you can't make the balance work, burnout and depression are likely.
Your values can only be worth that much, and a big check will make you forget them faster than you think. After all, that's what corruption actually exists: people willing to compromise on whatever they believe or used to believe for financial benefits.
Also don't forget that people will rationalize everything. There's no one going to work every day and hating it - if you stay in a place you don't really like, ultimately you will find reasons to stay and to justify your choice.
Facebook is a giant privacy-violating advertising company that demonstrated repeatedly that it was bad for the world long before Meta happened. And yet they attracted a huge amount of great talent who knew going in what FB was. Microsoft did the same thing in the 90s.
People have their own reasons for joining such companies. Maybe it's stability, or the quality of the team, or freedom, or it looks good on a resume, or maybe it's just the money. I'm not going to judge somebody for any of that.
If I had been working at FB I might have tried to transfer to the metaverse team. Even if I had no confidence it would work it would have been much more interesting than that dying social network. And probably less evil, because it will probably die before it gets big enough to matter.
The "bad for the world" stories I've heard turned out to not have substance (Cambridge analytica and the "harmful to young girls" study). Are you aware of something else?
It's not black and white; there are degrees of separation. You and I participate in an economy that somewhere, many layers down, causes human rights abuses. No ethical consumption under capitalism.
It's impossible to separate completely. Everyone has to pick and choose how many layers of separation (and from what) are needed for them to feel okay about their effect on society. For you or me that might mean we won't work at Facebook or Amazon, but your startup's angel investors aren't angels either. Neither are the companies you buy your devices from, or the banks you lend your savings to.
This isn't to say we shouldn't care, but we shouldn't pretend things are clear-cut, and we should take care throwing rocks at glass houses.
From Oppenheimer onwards this hasn't been too unusual - but what is unusual I think in Meta's case is the fact it's so widespread by smart folks.
Interesting that the book essentially seems to render the "gig economy" as some dystopian element. Quite good prediction.
It is so relevant for today, you'd be forgiven for not knowing it was actually published in 1992.
But really, it's probably the best book I've ever read.
But at least it was a dystopia where pizza delivery was an exciting business.
It wasn't an exciting business.
Pizza delivery was an exciting job (in all the worst ways a job can be exciting, or, TBH, just stressful), but the business part of it was quite boring. The corporate takeover denouement was perhaps the most boring scene in the book, and barely justified the "Chekhov's Guns" that were required to give a baddie a single "oh shit" moment with no payoff.
This is such an incredible quote, I love it. And I love that you said it in your group chat. I wish more people in tech could see this forest from within the trees.
However, I don't believe metaverse is a waste of time, at least for business users. This can eliminate all office space use in about 5-10 years if the hardware and software is ready, which it very likely will. Or maybe a wall to wall LED screen will do the trick for remote social presence, making the headset redundant.
It can spill over from the office to personal lives like the PC did. But anyway, hope you continue to work on cool things.
We used advanced statistical concept and vended models for other teams/services to consume, but the truth is either it was just really obvious cost solutions that they didn't bother, or it didn't really work all that well (stats model are, unfortunately, prone to many interpretations).
I've since moved on to feature based team where I feel like I'm more on the ground. And recently was able to get rid of lots of cost just by.. looking at them. I remain skeptical of the teams that base itself on statistical models to reduce cost.
He still took the money, though. That was all I could think about while I was reading that paragraph.
I'll tell you it can't be done, of course, but if you insist I'll work hard at trying to do it.
I would hope we have better ethics than to work on things that harm others for truckloads of money.
Then again, a lot of people still work for Meta (and Twitter, and...), so I guess ethics is pretty lacking.
Just look at all the harm caused by the game SecondLife. Oh wait, it hasn't really caused much, if any, because it's not exactly popular.
I predict their VR social network will be even less popular.
Then Meta comes and it seems like it’s just a ripped idea that’s been done multiple times + some buzzword tech and graphics that make Xbox player profiles look good. The idea that this was seemingly going to be some grand new flagship product for the company was laughable from the beginning.
You can somehow feel that he has been dying to say this for years, but couldn't while he was still working for Meta...
But yeah, I can imagine how the decisions on layoffs usually go: "what are those guys doing? Probabilistic something or other?! No idea what that's good for! And wow, look how much they get paid!"