The world is much different - but it has A LOT of the game play you're asking for.
Additionally, I found it to be one of the most enjoyable games I've played in... maybe ever?
Divinity Original Sin 2 - an entire RPG playable in split-screen co-op, with hard strategic turn based combat
- Narrative games. Think anything from Quantic Dreams (Heavy Rain, Detroit), lots of Nancy Drew games, Tell tale Games (Walking Dead). Note that none of these are co-op, but they're fun to pass and play. - Simple platforming games (we're currently playing Kirby and the forbidden land on Switch, will probably play Mario Odyssey after. I let her play the main character but take over if it ever gets tough) - Puzzle type games (Portal)
She isn't great at games, but she's getting better, and she enjoys playing them.
And by fun I mean CHAOS
TINY MOUSE-SIZED HUMAN:
"Alas! The whole world is growing smaller every day. [Close on the tiny person, panning out ever-so-slowly to reveal, bit by bit, the cavernous enormity of the room.] At the beginning it was so big that I was afraid, I kept running and running, and I was glad when I saw walls far away to the right and left, but these long walls have narrowed so quickly that I am in the last chamber already, and there in the corner stands the trap that I must run into."
[Corner trap now visible, the camera holds steady and dwells for a moment on this sad, bleak fate. Suddenly, there is another voice from behind -- this is not a monologue after all.]
CAT, SLINKING INTO VIEW:
"You only need to change your direction." [CAT pounces, and promptly gobbles him up.]
It would be like a cross between The Last of Us, Hitman, and The Secret World of Arrietty.
I don't like the difficulty levels of Hitman III though -- I wish there were a hell of a lot more victims to go after.
But the levels are AMAZING and fun and beautiful.
But anything that can capture the Hitman gameplay would be great.
The thief series was also amazing, but its so dated it doesnt run well on my super high-end gaming machine...
But one thing that was super cool in Thief were the arrow types: Moss, Rope, Water... Moss arrows hit the ground and spawn a soft bed of moss to allow for silent walking.
I wish Hitman had some of these elements...
Do you have the NewDark patch?
https://www.ttlg.com/forums/showthread.php?t=146448&highligh...
Though I would start with a compilation patch: https://www.ttlg.com/forums/showthread.php?t=149669
EDIT: Hitman and Thief are lit the only game-play-styles I prefer....
Whats weird Is that I dont know the difference bewteen I before SEE between Theif and Wierd.
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Anyway.. if you actually evaluate (ovulate - Lets go deep on etymology!) the mental dopamine construct,
Gaming is a super interesting thing.
SOURCE I WAS THE LEAD OF THE DRG AT INTEL IN THE EARLY 90s...
I saw the first 'unreal engine' and worked on the first AGP platforms and blah blah...
None of that matters any longer.
That said; im not a person who is ignorant..
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loved that map. one of fave. and its variants. wish it was party of the current CS:GO distro
latest from that game developer: https://www.polygon.com/platform/amp/23141182/ni-no-kuni-cro...
movie trailer: https://m.youtube.com/watch?v=VlMe7PavaRQ
- Live in the "walls" (barracks) - Sneak out during curfew to do tasks and build things to open up more areas, and also for food - You nurture a relationship with the other prisoners and new ones arrive often
Check it out!
Katamari is a casual game (I prefer this genre) but now I wonder if there would be some way to make a more "simulationist" game that uses this scaling effect somehow.
I believe the Terry Pratchett one is currently being made into an animated film or series.
I really like the idea; i'm thinking much in the same art style as something like Arrietty just slightly more western cartoonish vibes, but only subtle changes.
There is a TTRPG exactly matching what you're after. Small folk setting for fate core. http://www.warehouse23.com/products/the-small-folk
Which has a brilliant play through in this podcast https://tabletoptales.roleplayingpublicradio.com/tag/top-of-...
In that game you (a Sasquatch) has to steal food from campers, resolve some mysteries, play mini games, build your place, and go to work disguised as human.
Household, via @Kickstarter https://www.kickstarter.com/projects/2lm/household
I loved reading the Borrowers books as a kid and would play tf out of this game haha
You live as tiny mouse-sized humans existing with regular humans who should never know your presence as you occupy the walls and spaces in their home. Every day you must hunt for food, which involves collecting gear to traverse spaces (paperclip + string = grappling hook and rope, matchstick = torch, plastic bag = parachute) to reach places where food is stored (i.e. the kitchen - defended by the cruel cat, mousetraps - easy to find but deadly to use, others). There's also more than one of you with time, where you can find and recruit others from outside the house, mate to create a family base of increasing members (prompting you to expand more into the walls which will increase your chance of discovery by normal humans), and most importantly - coordinate scavenger hunts with your crew (think: one Borrower leads a climb and trails a rope down, allowing others to follow, where more people == more food for the base). Due to the high death rate, there are no main characters, just Borrowers.
[Extras]
- Riding or rearing mice? (they can lead you to the cheese and help dodge the cat)
- Stealing and riding a drone? (perhaps not such a rustic experience anymore)
- Turning your tiny wall cave into a thriving Borrower city complete with electricity and beer? (might require killing the humans)