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Re:Bodily Oddities on Friday September 11, 2026 @05:07PM (#49665405)
I had a recurring abstract nightmare as a small kid (don't think it was related to fever but I guess those were pretty common) which was basically about a line, gradually becoming messier and messier until it was all just a big jumble. I could never explain it to anyone else, but it terrified me for a time.
Re:Bodily Oddities on Friday September 11, 2026 @05:00PM (#49665324)
Funny, that happened to me just this morning, I awoke from some kind of alarm signal, very close by. But I could not find any possible source for it, so I am sure it was part of a dream. In fact I forgot about it until now.

About the second thing, I have felt something similar. Especially the part about it originating around the collar bone and neck. It's probably something like a nerve misfiring. I sometimes think it's weird that the body doesn't misbehave more often than it does, it's an enormously complex system after all.

Re:The pencil case model of creativity on Sunday September 06, 2026 @10:43AM (#49586971)
I saw a cartoon that captured this pretty well; a pianist who looks pensive, thinking "I don't enjoy this at all". The caption is something like "how to know you're a professional".

Everybody runs this risk, but "creative" jobs probably more so. Not being able to enjoy what you're doing even if you're successful. It may be because there's always a pressure to improve. But it could also be because the inner motivation that used to drive you has been replaced with external rewards. C. Thi Nguyen calls it "value capture".

I agree with the author's friend in that it's up to each of us to find creativity, it must come from within.

I believe the basic idea is similar, but there's an enormous difference in the space of possible moves between chess and Go. Go has a larger board and moves are less restricted. There was a major breakthrough in Go playing programs a decade or two ago when good Monte Carlo methods were developed for it. But still I think the ability to simulate many moves is less powerful in Go.
You don't think there are any other aspects worth considering than the mere quality of the code produced?
Re:Zig by Example on Monday June 08, 2026 @02:04PM (#48448845)
I'm professionally a python programmer with no C/C++ experience, and I do some hobby programming in zig. I tried rust but it seemed complicated and kind of boring. Zig was a lot easier for me to get into. I don't mind that it's obscure and a bit of a moving target, but I have yet to do anything really "serious" with it.
I think the point of the saying is that as systems tend to expand, sooner or later we become part of them. That means that we can no longer see them from outside, we're now part of the system and our goals and the system's goals will align. Then the purpose of the system can't be anything else than what it does.
Re:Dan Simmons, author of Hyperion, has died on Friday February 27, 2026 @03:34PM (#47185214)
Carrion Comfort was my introduction to Dan Simmons, I loved it. Not as good as some of his later stuff but it's really inventive, and never boring.
Re:Dan Simmons, author of Hyperion, has died on Friday February 27, 2026 @03:31PM (#47185177)
Well there was no way the show would be quite as good as the book. But I was still pleasantly surprised, it was definitely better than the average TV adaptation. The actors were very good.
Yes. There will always be people who see opportunity in using it destructively. Best case scenario is that others will use it to counter that. But it is usually easier to destroy than to protect. So we could have a constant AI war going on somewhere in the clouds, occasionally leaking new disasters into the human world.
Re:Video Games as Art on Monday January 26, 2026 @07:51AM (#46765032)
Interesting. I like the discussion about "Shadow of the Colossus", it's one of those few games that goes its own way and really sticks with you.

Also, weirdly, the article references Brian Moriarty's "Who buried Paul?" but not "An Apology for Roger Ebert" which seems even more relevant :D

Re:Comic-Con Bans AI Art After Artist Pushback on Wednesday January 21, 2026 @11:33AM (#46707957)
I think the effort is indeed a big piece of it. For example, consider sports. I don't imagine that a lot of sports fans would be interested in watching completely AI-generated video of their favorite teams playing, even if it's totally believable. Surely the main point of the whole thing has something to do with humans at the top of their skill, measuring up against each other, and experiencing it together with them?

For me it's the same with music. I am sure I will be fooled by some AI generated music now and then, but what does that prove?

Though in principle they serve similar purposes there are some big differences though. Python with types is still just python. Typescript is a different language from JS (guess it a superset?) and it being controlled by a large company could be considered problematic.

I suppose JS could go in the same direction and adopt the typing syntax from TS as a non-runtime thing. Then the typescript compiler would become something like mypy, an entirely optional part of the ecosystem.

I don't have experience from any larger application, but from my smaller usage Preact seems like a drop in replacement. It's been compatible with the react libraries I've tried. It also works great with ES modules. So for simple stuff, I think it's worth a try.
Re:Low-Level Optimization with Zig on Saturday June 07, 2025 @06:02AM (#44208624)
I think a better word may be "explicitness". Zig is sometimes verbose because you have to spell things out. Can't say much about Go, but it seems it has more going on under the hood.
Re:Discovery Coding on Wednesday January 29, 2025 @06:55AM (#42863919)
I find that I always learn something valuable by diving in and trying ideas out concretely. High-flying plans can also cause a lot of wasted coding on things that won't work out.
Re:Show HN: Browse Anime from the Terminal on Tuesday January 28, 2025 @10:30AM (#42853448)
Apart from the benefits you already mentioned, mainly that TUI applications are usually keyboard driven.
Re:Free Software Needs Free Tools (2010) on Saturday December 28, 2024 @07:53AM (#42530720)
Seems to be precisely what "free-rider" means; entities benefiting from public resources without contributing anything back.
Re:Want to book a Ryanair flight? Prepare for a face scan on Thursday December 19, 2024 @07:31AM (#42460821)
Possible, but taking the bus halfway around the world would also produce a lot of emissions.
Re:Why I Hate the Index Finger (1980) on Wednesday November 20, 2024 @03:41AM (#42191913)
The hammer example made me remember something. I did some Aikido long ago, and the instructor spent quite a lot of time showing us how to grip things like sticks. As I remember it, instead of the instinctive way of just forming a fist around it, we should instead start from the little finger, wrapping the fingers one by one, but letting the index finger actually rest more along the handle than wrapping it. That way, supposedly, the grip is just as good, but more flexible and the index finger can help with control.
Re:The Coming Technological Singularity (1993) on Monday October 28, 2024 @09:51AM (#41970994)
Maybe the story you're referring to is https://marshallbrain.com/manna1
Re:I've always liked physics games so let's do another on Monday October 28, 2024 @05:55AM (#41969404)
Tricky Towers is fun and while it has various silly features that adds randomness (e.g. wind), it still rewards skill enough to feel fair.

It follows the tetris logic of pieces staying in the "grid", until they touch another piece. Then they turn into "physical" 2d pieces with weight, friction etc. So it's very much like tetris in the beginning but unless you keep your tower very regular, it becomes increasingly harder to place new items. I bet it was a lot of work to tune the physics engine!

Re:Money Buys Happiness, Even If You're Already Rich on Friday October 04, 2024 @02:11PM (#41744031)
I think a contributing factor is our obsession with measurement. Happiness is hard to prove, and having money is hard to fake. So money can become a proxy for happiness even though it may only be an enabler.
Visidata is a relatively modern example.
Looks neat! It seems at least superficially similar to https://github.com/getludic/ludic which I quite like too.
"Antifragile" is even more focused around this.
Re:Round Rects Are Everywhere on Tuesday June 25, 2024 @03:34AM (#40785563)
It's also funny how the later examples almost look like they could be terminal UIs. Based on this trend, I predict that the next version of Windows ("Windows One") will look like DOS.
What makes you say it "could have gone right"? From what came out about the o-rings behavior at cold temperatures, it seems they were taking a pretty big risk. Your perspective seems to be that it's always a coin toss no matter what, and I don't think that is true. Were there engineers speaking up in this way at every successful launch too?
Re:Ladybird browser spreads its wings on Friday June 21, 2024 @04:59AM (#40747587)
I think the point is the opposite; they have decided to build a new "web stack" from scratch, not just build a new "browser" (or invent a new GUI framework). Hopefully the web engine is not deeply tied to Qt, but you need something in order to draw an interactive window. The article mentions that they will also use existing libraries for things like font rendering. Seems like a pragmatic decision to me.
If the movie "the Cube" has taught us anything (and I guess it hasn't) it is that it's possible work on something without knowing what it's actually for. With some misdirection, an AI could probably run in a data center that is on paper doing something completely different. Do most people maintaining cloud servers today even know what they are running?

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