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Re:Saltline: First-person shooter built by Fable 5.2 by dr00tb on Tuesday November 10, 2026 @02:21PM (#50444941)
Re:Saltline: First-person shooter built by Fable 5.2 by al_borland on Tuesday November 10, 2026 @02:32PM (#50445119)
Fighting a bunch of drones in super annoying. I had to move to the desktop to try it as the D-pad doesn't work on iOS.
Re:Saltline: First-person shooter built by Fable 5.2 by TheJohnSmith1 on Tuesday November 10, 2026 @03:04PM (#50445561)
Wow, this is a terrible game lol.
Re:Saltline: First-person shooter built by Fable 5.2 by delichon on Tuesday November 10, 2026 @03:16PM (#50445719)
Among games written for $550 in 8 hours including the art it's pretty good.
Re:Saltline: First-person shooter built by Fable 5.2 by jansan on Tuesday November 10, 2026 @03:44PM (#50446080)
No, it isn't. With $550 you could buy ten really good games made by someone who knows how to make games, or spend it on something else you enjoy or invest it. If he wasn't a manager at Anthropic this would be $550 of money wasted. Nobody will enjoy the game. Nobody will buy it. Nobody learned anything from it.
Re:Saltline: First-person shooter built by Fable 5.2 by malux85 on Tuesday November 10, 2026 @03:51PM (#50446161)
You just confused the cost of producing a game with the cost of buying a game, lol
Re:Saltline: First-person shooter built by Fable 5.2 by ActionHank on Tuesday November 10, 2026 @03:53PM (#50446181)
It's really not, you're just incapable of being honest with yourself on this.

$550 spent and what value was gained? No one was entertained, no one would buy it, no one will remember it by next week.

Re:Saltline: First-person shooter built by Fable 5.2 by simonw on Tuesday November 10, 2026 @04:41PM (#50446704)
$550 wasn't spent. That was the "API pricing" value, but the author was on a monthly subscription plan so the tokens were already covered.
Re:Saltline: First-person shooter built by Fable 5.2 by jansan on Tuesday November 10, 2026 @04:48PM (#50446774)
The guy who posted this is literally a manager at Anthropic, so for him this was free of charge.
Re:Saltline: First-person shooter built by Fable 5.2 by simonw on Tuesday November 10, 2026 @04:50PM (#50446801)
Oh, I missed that. Yeah, Anthropic employees all have effectively unlimited tokens.
Re:Saltline: First-person shooter built by Fable 5.2 by ActionHank on Tuesday November 10, 2026 @04:51PM (#50446806)
Just because they aren't charging that now doesn't mean their investors aren't expecting to charge that in future.

Monthly sub is a lie and should not be considered when looking at pricing.

Re:Saltline: First-person shooter built by Fable 5.2 by iJohnDoe on Tuesday November 10, 2026 @09:06PM (#50448986)
The value was the joy in creating it. We shouldn’t pass judgement on other people for things like this. I don’t enjoy collecting coins or bird watching, but don’t mind if other people do. The amount of money spent creating it changes the conversation a bit, but people spend money on trivial things with no perceived value.

We’re moving into a new era where AI is used by a certain range of people (computer enthusiasts) like the earlier days of the internet. Wait until grandma starts using AI like when everyone started using the internet. Look at how that turned out. We’re not there yet, but that’s what you need to worry about.

Re:Saltline: First-person shooter built by Fable 5.2 by winfredJa on Tuesday November 10, 2026 @03:16PM (#50445725)
for a one shot prompt and web based, it is not terrible i think. I mean no one is going to pay for this game
Re:Saltline: First-person shooter built by Fable 5.2 by coffeebeqn on Tuesday November 10, 2026 @03:25PM (#50445809)
Does it forego using a game engine?
Re:Saltline: First-person shooter built by Fable 5.2 by ActionHank on Tuesday November 10, 2026 @03:51PM (#50446154)
Like all these "games" it's using three.js
Re:Saltline: First-person shooter built by Fable 5.2 by simonw on Tuesday November 10, 2026 @04:43PM (#50446716)
The other day I had Claude Opus 5.5 rewrite a three.js prototype - https://static.simonwillison.net/static/2026/Hidden-Reef-Egg... - in vanilla JavaScript and it did it just fine: https://static.simonwillison.net/static/2026/Hidden-Reef-Egg...
Re:Saltline: First-person shooter built by Fable 5.2 by ActionHank on Tuesday November 10, 2026 @04:55PM (#50446842)
"The other day I traced a picture of the Mona Lisa and I did it just fine, I am now a renaissance painter"

Now, substitute yourself with my robot: "The other day my robot traced a picture of the Mona Lisa and I did it just fine, my robot is now a renaissance painter"

This is such a broken line of thinking, I can't even begin to understand it.

Re:Saltline: First-person shooter built by Fable 5.2 by simonw on Tuesday November 10, 2026 @05:15PM (#50447059)
In this particular case I didn't imply that I had done ANY of the work. You appear to have a bee in your bonnet.
Re:Saltline: First-person shooter built by Fable 5.2 by bot403 on Tuesday November 10, 2026 @03:23PM (#50445792)
It's not a game - its a tech demo.
Re:Saltline: First-person shooter built by Fable 5.2 by sorrywhat on Tuesday November 10, 2026 @03:29PM (#50445861)
We've already seen that it can make web games that nobody wants to play.
Re:Saltline: First-person shooter built by Fable 5.2 by ActionHank on Tuesday November 10, 2026 @03:54PM (#50446187)
three js already has loads of tech demos, don't need Claude doing more for them.
Re:Saltline: First-person shooter built by Fable 5.2 by ActionHank on Tuesday November 10, 2026 @03:49PM (#50446135)
But just think how quickly you can now make so many terrible games.
Re:Saltline: First-person shooter built by Fable 5.2 by jonesy827 on Tuesday November 10, 2026 @03:12PM (#50445668)
Doesn't work on Firefox for me.
Re:Saltline: First-person shooter built by Fable 5.2 by myworkaccount2 on Tuesday November 10, 2026 @03:19PM (#50445756)
worked on Firefox on windows, takes a while to load though.
Re:Saltline: First-person shooter built by Fable 5.2 by colordrops on Tuesday November 10, 2026 @03:29PM (#50445869)
Works on firefox Android for me
Re:Saltline: First-person shooter built by Fable 5.2 by ch4s3 on Tuesday November 10, 2026 @03:14PM (#50445692)
The D button doesn't work so I could only strafe left. Good times.
Re:Saltline: First-person shooter built by Fable 5.2 by 0x20cowboy on Tuesday November 10, 2026 @03:31PM (#50445894)
Disable the vimimum browser plugin
Re:Saltline: First-person shooter built by Fable 5.2 by ch4s3 on Tuesday November 10, 2026 @03:36PM (#50445955)
I enjoyed the challenge.
Re:Saltline: First-person shooter built by Fable 5.2 by peri-cl on Tuesday November 10, 2026 @04:00PM (#50446268)
Commando Zoolander's career in special ops was brief.
Re:Saltline: First-person shooter built by Fable 5.2 by datadrivenangel on Tuesday November 10, 2026 @03:15PM (#50445712)
Gameplay is mid, but the graphics are pretty.

How much in credits did this cost?

Re:Saltline: First-person shooter built by Fable 5.2 by simonw on Tuesday November 10, 2026 @03:24PM (#50445806)
https://x.com/felixrieseberg/status/2119925633564463609

> Everything in this game is from scratch: models, sounds, textures. ~$550 at API pricing, ~2.7M output and 445M input tokens, heavily cached. Took 8 hours!

Re:Saltline: First-person shooter built by Fable 5.2 by Kim_Bruning on Tuesday November 10, 2026 @03:17PM (#50445732)
How did they get those graphics O_O
Re:Saltline: First-person shooter built by Fable 5.2 by simonw on Tuesday November 10, 2026 @03:24PM (#50445800)
Apparently the prompt was:

"You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics"

According to https://x.com/felixrieseberg/status/2119927483994907024

Re:Saltline: First-person shooter built by Fable 5.2 by dominotw on Tuesday November 10, 2026 @03:39PM (#50446004)
lies
Re:Saltline: First-person shooter built by Fable 5.2 by eterm on Tuesday November 10, 2026 @03:47PM (#50446105)
If you launch the game, it has a "See the one-shotted version" button.
Re:Saltline: First-person shooter built by Fable 5.2 by ActionHank on Tuesday November 10, 2026 @03:47PM (#50446109)
Further to this, you can do this even faster than Claude, you can just download Unreal, they have ready to go demo games.

This is not as amazing as people seem to think.

No game ever was as simple an idea as "Make an FPS". The devil is in the details and that is where LLMs break down.

Re:Saltline: First-person shooter built by Fable 5.2 by Johbii on Tuesday November 10, 2026 @03:57PM (#50446238)
This is the one-shot version linked in the post https://claude.ai/artifact/2UXyB49DrVHFfhTMdNDFTA
Re:Saltline: First-person shooter built by Fable 5.2 by swat535 on Tuesday November 10, 2026 @06:19PM (#50447710)
What engine did it use to make this ? Unity ?
Re:Saltline: First-person shooter built by Fable 5.2 by simonw on Tuesday November 10, 2026 @07:10PM (#50448121)
Three.js
Re:Saltline: First-person shooter built by Fable 5.2 by thisisauserid on Tuesday November 10, 2026 @03:25PM (#50445817)
Cool! Derivative.

Nothing wrong with derivative but of course it's going to excel in well trodden areas.

Re:Saltline: First-person shooter built by Fable 5.2 by skinfaxi on Tuesday November 10, 2026 @03:30PM (#50445876)
So surely Anthropic could prove this is one-shot by just sharing the whole session right?
Re:Saltline: First-person shooter built by Fable 5.2 by blini-kot on Tuesday November 10, 2026 @03:35PM (#50445940)
of course! not like the IPO depends on it, right?
Re:Saltline: First-person shooter built by Fable 5.2 by ActionHank on Tuesday November 10, 2026 @03:49PM (#50446128)
Read both to these comments picturing Dario cringing and sweating.
Re:Saltline: First-person shooter built by Fable 5.2 by I_am_tiberius on Tuesday November 10, 2026 @03:33PM (#50445924)
I still can't believe it's allowed to steal the world's content and sell it in a derived way like this, without going to prison.
Re:Saltline: First-person shooter built by Fable 5.2 by fwlr on Tuesday November 10, 2026 @03:41PM (#50446029)
One perspective on the big AI corps is that they’re a grand experiment in capitalism: given a letter of marque to maximally exploit the combined intellectual capital of the world to date, what’s the most you can make? It is very unfortunate (although arguably also very predictable) that the answer is “mostly a bunch of hacks and ripoffs”.
Re:Saltline: First-person shooter built by Fable 5.2 by dominotw on Tuesday November 10, 2026 @03:42PM (#50446046)
Are these models trained on the games. How are they generating such good graphics.
Re:Saltline: First-person shooter built by Fable 5.2 by onlyrealcuzzo on Tuesday November 10, 2026 @03:45PM (#50446085)
Which game did this steal content from exactly? Basically everything is derivative...

I'm not familiar enough with gaming to know where this crossed the line.

Rainbow Six? Call of Duty? Battlefield? Counterstrike?

Re:Saltline: First-person shooter built by Fable 5.2 by boelboel on Tuesday November 10, 2026 @04:03PM (#50446294)
Looks a lot like combat arms reloaded but there's plenty of mediocre COD clones.
Re:Saltline: First-person shooter built by Fable 5.2 by up2isomorphism on Wednesday November 11, 2026 @01:16AM (#50450237)
This is exactly why this is so evil. Someone makes a porn using your face and your brother’s body does not make it any better.
Re:Saltline: First-person shooter built by Fable 5.2 by King-Aaron on Wednesday November 11, 2026 @01:42AM (#50450370)
This is a disingenuous argument and you know it.
Re:Saltline: First-person shooter built by Fable 5.2 by dyauspitr on Tuesday November 10, 2026 @03:50PM (#50446136)
Oh fuck off. I want to hasten all labor being done by machines. These are the first baby steps towards that.
Re:Saltline: First-person shooter built by Fable 5.2 by coldblues on Tuesday November 10, 2026 @03:55PM (#50446208)
Re:Saltline: First-person shooter built by Fable 5.2 by up2isomorphism on Wednesday November 11, 2026 @01:15AM (#50450231)
It is worst than steal. Since stolen content is at least what it is. This thing is stealing something and trying to say it is created.
Re:Saltline: First-person shooter built by Fable 5.2 by maxdo on Tuesday November 10, 2026 @03:33PM (#50445925)
wooow. this would be easily several months of work 2 years ago.
Re:Saltline: First-person shooter built by Fable 5.2 by thurn on Tuesday November 10, 2026 @03:37PM (#50445958)
Maybe with another year of research we can train an AI model to design UI without adding 500 words of explanatory prose to every screen.
Re:Saltline: First-person shooter built by Fable 5.2 by pan69 on Tuesday November 10, 2026 @04:24PM (#50446518)
The more examples there are available for something, the less words you need to describe it as it can just infer the gaps and come up with something that seems OK.
Re:Saltline: First-person shooter built by Fable 5.2 by Oarch on Tuesday November 10, 2026 @03:48PM (#50446119)
I might just suck at gaming but this was miserable to play on mobile.
Re:Saltline: First-person shooter built by Fable 5.2 by er4hn on Tuesday November 10, 2026 @03:51PM (#50446152)
Ran out of rifle ammo, died when my small arms fire couldn't hold off the drones. Realized I can't see them that well but they can all see and pew me pretty easily. Really says a lot about where we are heading.

note: hit a bug on bog standard chrome where I cannot toggle between "mission" and "holdout" once I click holdout. Is it a commentary on where we're heading too? Was this formally proven to follow a spec during design?

Re:Saltline: First-person shooter built by Fable 5.2 by ronsor on Tuesday November 10, 2026 @03:52PM (#50446164)
Reminder:

https://fixupx.com/v01dpr1mr0s3/status/2119993017717358913

> Anthropic injects a hidden <ip_reminder> in Fable 5.2's turns via API;

> Fable gets obsessed over it and Anthropic blocks the request for "reverse engineering".

Re:Saltline: First-person shooter built by Fable 5.2 by zerr on Tuesday November 10, 2026 @03:56PM (#50446223)
What engine is it using?
Re:Saltline: First-person shooter built by Fable 5.2 by mrdootdoot on Tuesday November 10, 2026 @04:00PM (#50446267)
I've been building an FPS since I realized Opus 4.8 claude had some essence of taste and modeling capability. I have 0 experience in game development. Along the way I learned how hard video game development really is and have a new respect for indie studios. AI will never replace original story telling and artwork - having a firm foundation and building the first models and level myself was key.

Since then, each model advancement has made it easier and easier to delegate and form workflows around each aspect of making my game - to the point that I login once and awhile to sculpt, get visual feedback for textures lighting and level design... I get a level done a week - test it myself, and ship it to beta testers who auto update and can send me anonymous feedback - all thanks to Opus.

I'm one dude - and I think this is a crippling vision to some of what's to come. AAA studios certainly know and will serve you AI generated games instead of paying talented people. I hope those talented people getting displaced can get enabled cause what I've done is pretty amazing.

Re:Saltline: First-person shooter built by Fable 5.2 by iugtmkbdfil834 on Tuesday November 10, 2026 @04:34PM (#50446623)
What are you talking about? Even charitable read of the current FPS scene shows biggest names rehashing the same stories and worrying more about presentation that anything halfway interesting. AAA is over? Good riddance. It is not over but AAA studios will just send slop?

Dude. They are already doing it. The only difference now is that you can too.

Hopefuly, I gave you an idea of what you need to do.

Re:Saltline: First-person shooter built by Fable 5.2 by arvid-lind on Tuesday November 10, 2026 @05:55PM (#50447464)
Sure, they've been sending more slop lately but at least there was some aspect of providing a livelihood for game devs. It sounded like that was the comment was expressing anxiety toward, at least how I read it. I guess game devs will just have to shift to something else, but as a (non-game) dev from the before times it's really not clear where to shift that energy. Especially if you used to depend on it to provide all your essentials for life.
Re:Saltline: First-person shooter built by Fable 5.2 by iugtmkbdfil834 on Wednesday November 11, 2026 @12:02AM (#50449918)
I hear you and I don't really have a solution. However, what I suspect is that status quo can't go on as-is anyway. I can't say I am not worried about what is on the horizon, but just propping it all up so that company can release Modern Warfare MM seems wrong on a different level.
Re:Saltline: First-person shooter built by Fable 5.2 by gloryjulio on Tuesday November 10, 2026 @07:05PM (#50448079)
AAA slop has been going on for years before ai era where slop become a word. It's not about mass production slops, it's about making something that genuinely sells.

Not saying you are producing slops. Just look at what truly sells on steam chart. The game industry is a creative industry just like others. Anyone can bang together some music or videos and upload them, but which ones are really getting popular and making money? That's the real question

Re:Saltline: First-person shooter built by Fable 5.2 by mrdootdoot on Tuesday November 10, 2026 @07:09PM (#50448112)
When my all in stake is about, oh, say $5k - how can you afford not to try? Making it good is tough, I've been at this for nearly half of a year and I'm only now hitting my stride ( a level per week )

Especially if it's just gratifying to say you released something you're proud of. I have no illusion AAA titles with big budgets/advertising budgets and higher polish will give it a slim chance but,

Its better than a lotto ticket I'd wager.

Re:Saltline: First-person shooter built by Fable 5.2 by leothetechguy on Tuesday November 10, 2026 @04:19PM (#50446441)
I played it and it was fun, I absolutely felt suspense and performance was very good considering it's a web game. Music was fitting but still quite bland. The atmosphere looks good, but was obviously designed to show off advanced graphics...

I like how there were hiding spots and how the bullets of the enemies can reflect off the terrain, allowing you to find hideouts and gain height leverage to take out ground enemies. it's hard to determine the height of drones but could be intentional. I also like how the game certainly isn't too easy. Unfortunately the keybinds aren't rebindable, which is a shame because that means I can't use the visor on a touchpad. Also the undersides of some of the stacked shipping containers aren't properly rendered. Drones clip through some the containers in the distance, probably because they aren't there and part of the skybox, and drones interact weird when colliding with containers quickly jumping up and down to compensate.

7/10 please never generate something like this again.

Re:Saltline: First-person shooter built by Fable 5.2 by LarsDu88 on Tuesday November 10, 2026 @04:20PM (#50446461)
Anyone can asset flip an FPS in unreal engine.

I guess my question is whether it actually modeled the assets, or simply pulled a bunch of cc0 assets off the internet.

This has actually be a challenge for my agentic gamedev efforts. Getting to a particular visual style outside of PBR assets pulled off of packs online is more challenging right now.

Re:Saltline: First-person shooter built by Fable 5.2 by panos_news on Wednesday November 11, 2026 @01:57AM (#50450451)
It's all code. All math. Models, animations everything. That's what's impressive about this; not the game itself
Re:Saltline: First-person shooter built by Fable 5.2 by iugtmkbdfil834 on Tuesday November 10, 2026 @04:31PM (#50446586)
I really don't get the religious fervor here. Artists can now focus on what is the actual ( and claimed by, sometimes, the same artists ) important thing: gameplay. Isn't that a great thing that we can get some of the crud out of the way? And if you want to do handcrafted engine where snow is generated as proper fractals, it is still an option.

But that is not the real objection is there? The bar has simply been raised.

Edit: FWIW, stories in games were getting away with murder so it is about time that changed.

Edit2: Geez man. Talk about apt game title too given the response.

Re:Saltline: First-person shooter built by Fable 5.2 by throstur on Tuesday November 10, 2026 @04:46PM (#50446746)
Couldn't play it. It captured my mouse without centering it, so it was not possible to look around; viewport just kept spinning up or down.
Re:Saltline: First-person shooter built by Fable 5.2 by 0_____0 on Tuesday November 10, 2026 @05:37PM (#50447290)
How is the discussion here so negative? I am frankly astonished that this was possible to generate, even with human guidance. No idea why everyone is in such a rush to dismiss it as a reskin, or complain that it doesn't work well in mobile. Most video games i have interacted with that look like this don't work in mobile at all???
Re:Saltline: First-person shooter built by Fable 5.2 by up2isomorphism on Wednesday November 11, 2026 @01:17AM (#50450242)
I never spend more than one minutes on this kind of thing.
Re:Saltline: First-person shooter built by Fable 5.2 by paczki on Wednesday November 11, 2026 @01:39AM (#50450355)
It's a terrible game in the same way 10 years ago asset flips that used public tutorial blueprints and stolen assets from the unreal store were terrible games. We properly pointed out how big of a waste of time and how "unethical" for lack of a better word these games were, and we should do the same here.

A keen eye will also notice the immense amount of small random objects clipping into each other, the lack of culling, the at-first-glance models making sense unless you sit still to study them, such as the floating stairs directly above the player in the twitter clip mentioned in another comment.

Maybe it's incredible that a model can come up with something like this, but I find the spam of low quality slop with no direction or human input behind them to be kind of disrespectful to everybody's time. Who are these experiences for? Other than giving Anthropic $500 cause you're bored.

Maybe I'm biased because social game dev circles have been completely ruined by AI posters shitting everything up.

Re:Saltline: First-person shooter built by Fable 5.2 by nairboon on Wednesday November 11, 2026 @04:09AM (#50451195)
Don't crouch forward...