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Re:Saltline: First-person shooter built by Fable 5.2 by simonw on Tuesday November 10, 2026 @03:24PM (#50445800)
Apparently the prompt was:

"You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics"

According to https://x.com/felixrieseberg/status/2119927483994907024

Re:Saltline: First-person shooter built by Fable 5.2 by dominotw on Tuesday November 10, 2026 @03:39PM (#50446004)
lies
Re:Saltline: First-person shooter built by Fable 5.2 by eterm on Tuesday November 10, 2026 @03:47PM (#50446105)
If you launch the game, it has a "See the one-shotted version" button.
Re:Saltline: First-person shooter built by Fable 5.2 by ActionHank on Tuesday November 10, 2026 @03:47PM (#50446109)
Further to this, you can do this even faster than Claude, you can just download Unreal, they have ready to go demo games.

This is not as amazing as people seem to think.

No game ever was as simple an idea as "Make an FPS". The devil is in the details and that is where LLMs break down.

Re:Saltline: First-person shooter built by Fable 5.2 by Johbii on Tuesday November 10, 2026 @03:57PM (#50446238)
This is the one-shot version linked in the post https://claude.ai/artifact/2UXyB49DrVHFfhTMdNDFTA
Re:Saltline: First-person shooter built by Fable 5.2 by swat535 on Tuesday November 10, 2026 @06:19PM (#50447710)
What engine did it use to make this ? Unity ?
Re:Saltline: First-person shooter built by Fable 5.2 by simonw on Tuesday November 10, 2026 @07:10PM (#50448121)
Three.js