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Re:Saltline: First-person shooter built by Fable 5.2 by paczki on Wednesday November 11, 2026 @01:39AM (#50450355)
It's a terrible game in the same way 10 years ago asset flips that used public tutorial blueprints and stolen assets from the unreal store were terrible games. We properly pointed out how big of a waste of time and how "unethical" for lack of a better word these games were, and we should do the same here.

A keen eye will also notice the immense amount of small random objects clipping into each other, the lack of culling, the at-first-glance models making sense unless you sit still to study them, such as the floating stairs directly above the player in the twitter clip mentioned in another comment.

Maybe it's incredible that a model can come up with something like this, but I find the spam of low quality slop with no direction or human input behind them to be kind of disrespectful to everybody's time. Who are these experiences for? Other than giving Anthropic $500 cause you're bored.

Maybe I'm biased because social game dev circles have been completely ruined by AI posters shitting everything up.

Re:Saltline: First-person shooter built by Fable 5.2 by throwthrowuknow on Wednesday November 11, 2026 @04:37AM (#50451390)
Asset flips were seen as unethical because people tried to charge money for them.

Nobody cared if you made a free demo using asset store stuff, that’s what it was for.