paczki
I cannot trust any of these companies when they talk about things like UBI will come about. No it will not, you will pocket that money and what once was a great and bustling city will literally crumble into rubble while the people are forced to fend for themselves. What happens when they abandon a country?
The future is bright for AI, but I don't believe the future is bright for the population.
For example, Arcane Dimensions[0] or the Quake Brutalist Jam[1]
Nesting and @layers make maintaining CSS drastically easier than it once was as well.
I've tried networking, but most of my network is also looking for jobs or their entire department has been outsourced to the third world armed with AI. I'm occasionally writing some software for myself and for fun, but I truly do feel like I missed the boat and there's not going to be another boat arriving.
I will admit to skill issues, but how am I to earn valuable experience without ever being offered the chance to even skill up? You only learn so much on your own.
Unless I am very specifically being paid for it, which I would love to be and I would enjoy doing because I love CSS, there are features that would rather make my experience, and the experience of the entire site better over the course of a decade+, such as nesting. Nesting has changed everything about CSS for me with project organization that makes changes significantly easier, AND significantly easier to pass off to another person. Now that it's at about 90% browser compatability[0] I actively use it in every single project I can, but it's still not supported if you haven't updated your browser in 3 years or use a random oneoff browser that may come with your knockoff smartphone.
It is an excuse, but it's also an honest question. Granted, not all projects are created equal, some of them are for people looking for bleeding edge technology, where it makes sense they would have their browsers updated. Some are government websites that should be accessible to 100% of everybody even if they're looking at your page on a 14 year old psp.
Unfortunately, I decided to take software engineering more serious and try to make it my career and then the entire market nosedived, with no signs of recovering anytime soon. Breaking into this market has more or less been impossible for a junior, and dare I say: a junior in their mid 30s. At least within this job I do get to work with code every so often, and I get to do it from home while I'm at it which is a bonus.
It's inconsistent so I'm still learning and looking for software, but for the meantime it's been incredible.
Even better, you have to set its appearance to none for chromium before you're able to style it in any capacity, which probably makes sense to somebody but not to me.
My only complaint for usability has nothing to do with oklch but at the time of writing it does not appear that vscode displays the colorblocks or selector for oklch, which just adds another tiny bit of a painpoint for me.
Either way, going to be using it in my current side project!
With game development as well, being able to be my own voice actor would save me an immense amount of money that I do not have and give me even more creative freedom and direction of exactly what I want.
It's not ready yet, but I do believe that it will come.
Exciting to see what more comes whenever you post. Digging this cursor blog as well.
For reference, I'm currently working within the T3 Stack.
Let's not even talk about the companies that actively promote themselves as a remote position, and the chances of it actually being remote are about 10%.
I've been more or less addicted to MMOs, especially World of Warcraft. During Shadowlands (the previous expansion) the game was so awful that I quit for the first time after playing since 2004. I could play all day, and grind for hours on end just for Number Go Up™ and Box Checked©. It had NEVER occurred to me, even with an ADHD diagnosis, that this was the primary driving factor behind my addiction.
So after I quit with the intention of becoming a software engineer I was trying to find ways to tweak my brain to feel like I was still playing. I ended up programming a daily/weekly list so I could check off items as I did them.. I then added a faux xp bar and gave myself 10xp for dailies and 30 for weeklies. Then it was on. I keep myself in check to not add random bullshit to gain xp from - but using psychological manipulative videogame tactics to keep my brain on track in everyday life has completely changed everything for me.
Throughout all of this I've also returned to videogames in the last few months with a much healthier approach, because now I get my gratification from my real world goals and my need to check off my task list is greater than my need for more pixels. It's made videogames a lot more enjoyable too not focusing on playing past the point they're fun.
I don't often do anything with text within Blender for this specific reason, if your text was anything more than really a word or two it was nothing but friction.
Excited to be able to use it in a much easier manner. Blender remains one of my favorite pieces of software out there.
Obsidian is my main alternative as it mostly does what I want and does it locally. Not affiliated, I just think it's an incredible tool and the extensions you can get can turn it into something else entirely. For example, Joshua Plunkett turned it into an incredible RPG manager: https://www.patreon.com/posts/67310539
The prototyping power and getting a general feel for how you'd like your design to be is only going to get stronger, utilizing these tools as a solo dev is going to be (and already is) such a gamechanger.
People like OP are also putting in the extra work that I'd argue is significantly more than just pressing some buttons and getting some results, though I do concede the next era of low effort asset-flip style of games is going to flood the market soon enough.
Using img2img with your own rough drafts and seeing what the AI can come up with has knocked hours/days off of my process, couldn't be happier with these immensely powerful tools. Random aside, but AI is very good at making tile-able textures too, it's been great.
The video in the blog looks very solid in motion, will be interesting to see as you develop better shader techniques on the pieces.
I certainly love them though! I'm still holding out hope for Source 2 SDK and Hammer 2 to actually become a usable tool outside of VR or Dota 2.
Facepunch [0] (Makers of Garry's Mod) are utilizing Source 2 with Valves permission and everything they're working on looks pretty promising, with great potential for a new era of modding.
Community servers on the other hand.. those have almost all but vanished completely. It's pretty much just Valve games as far as AAA goes, and even they do their best to hide their server browsers now.
Unfortunately, it just seems like you can't aggressively monetize free content so the industry in general has moved away from allowing it.