absolutely false.
> The general public does not care about anything other than the capabilities and limitations of your product.
also false.
People may not know that the reason they like your product is because the code is so good, but everyone likes software that is mostly free from bugs, performs extremely well, helps them do their work quickly, and is obviously created by people the care deeply about the quality of the product they produce (you know, the kind that acutally read bug reports, and fix problems quickly).
The longer your product exists the more important the quality of the code will be. This obsession so many have with "get it out the door in 5 seconds" is only going to continue the parade of garbage software that is slow as a dog, and uses gigabytes of memory to perform simple tasks.
You don't have to pick on camp over the other. In my opinion, if you want to make a good product for a user, you should also treat the code you produce for them as your craft. There is no substitute for high quality work.
Exactly, thank you for putting it like that.
So far it’s been my observation that it’s only the people who think like the OP who put the situation in the terms they did. It’s a false dichotomy which has become a talking point. By framing it as “there are two camps, it’s just different, none of them is better”, it lends legitimacy to their position.
For an exaggerated, non-comparable example meant only to illustrate the power of such framing devices, one could say: “there are people who think guns should be regulated, and there are people who like freedom”. It puts the matter into an either/or situation. It’s a strategy to frame the conversation on one’s terms.
It's totally fine to say "the code works, that area is stable, let's not mess with that code". I make those kinds of tradeoffs on a near daily basis. But let's be real, "perfectly functioning code" is an ill defined, moving target. What looks like perfectly functioning code to a sibling team or a PM, could be a massive liability to someone who actually knows the code.
But then again I'm writing OS and performance critical code. A 1 in 1 million bug is easier to ignore in a throwaway log viewer website.
But I digress, there's a plentiful discussion to be had about the ethics and morality of freedom/regulations, but my point is how there is, in fact, a dichotomy between both and it isn't just framing. Which, in a sense, you just corroborated.
I would classify all of those as "capabilities and limitations of your product"
I read OPs "good code" to mean "highly aesthetic code" (well laid out, good abstractions, good comments, etc. etc.), and in that sense I agree no customer who's just using the product actually cares about that.
Another definition of "good code" is probably "code that meets the requirements without unexpected behavior" and in that sense of course end users care about good code, but you could give me two black boxes that act the same externally, one written as a single line , single character variables, etc. etc. etc. and another written to be readable, and I wouldn't care so long as I wasn't expected to maintain it.
The reality of software products is that they are in nearly in all cases developed/maintained over time, though--and whenever that's the case, the black box metaphor fails. It's an idealization that only works for single moments of time, and yet software development typically extends through the entire period during which a product has users.
> I read OPs "good code" to mean "highly aesthetic code" (well laid out, good abstractions, good comments, etc. etc.)
The above is also why these properties you've mentioned shouldn't be considered aesthetic only: the software's likelihood of having tractable bugs, manageable performance concerns, or to adapt quickly to the demands of its users and the changing ecosystem it's embedded in are all affected by matters of abstraction selection, code organization, and documentation.
> I wouldn't care so long as I wasn't expected to maintain it.
But, if you’re the one putting out that software, of course you will have to maintain it! When your users come back with a bug or a “this flow is too slow,” you will have to wade into the innards (at least until AI can do that without mistakes).
And most users are not consuming your code. They’re consuming some compiled, transpiled, or minified version of it. But they do have expectations and it’s easier to amend the product if the source code is maintainable.
If it’s software that will never be modified, sure it doesn’t matter.
Exactly. A lot of devs optimizing for whether the feature is going to take a day or an hour, but not contemplating that it's going to be out in the wild for 10 years either way. Maybe do it well once.
I think there are a lot of developers working in repos where it's almost guaranteed that their code will _not_ still be there in 10 years, or 5 years, or even 1 year.
And in almost all of those cases, they'd be wrong.
Interestingly, I still have some code in the codebase, which I guess makes sense because I submitted about 680K LOC (note: not all hand-authored, there was a lot of output from automated tools in that) and 2^15 is 32768, so I'd expect to have about 20 lines left, which is actually surprisingly close to accurate (I didn't precisely count, but a quick glance at what I recognized suggested about 200 non-deprecated lines remain in prod). It is not at all the code that I thought would still be there 15 years later, or that I was most proud of. The most durable change appears to be renaming some attributes in a custom templating language that is now deeply embedded in the Search stack, as well as some C++ code that handles how various search options are selected and persisted between queries.
I think this both proves and disproves the original point. Most of your code is temporary. You have no idea which parts of your code is temporary. It's probably not the parts that you wish were temporary, which will almost certainly be made permanent.
When it comes to professional development, I've almost never worked on a codebase less than 10 years old, and it was always [either silently or overtly] understood that the software we are writing is a project that's going to effectively live forever. Or at least until the company is no longer recognizable from what it is today. It just seems wild and unbelievable to me, to go to work at a company and know that your code is going to be compiled, sent off to customers, and then nobody is ever going to touch it again. Where the product is so throwaway that you're going to work on it for about a year and then start another greenfield codebase. Yet there are companies that operate that way!
I've seen mismatch in each direction..
When you get a fatter check because your code break, the incentives are not in favor of good code.
In the end software is means to the end. And if you do not get to end because software is crap it will be replaced, hopefully by someone else.
In other words, I would, when possible, absolutely make a purchasing decision based on how good the code is (or based on how good I estimate the code to be), among other things.
[0] The concept of design is often misunderstood. First, obviously, when it’s classified as “how the thing looks”; then, perhaps less obviously, when it’s classified as “how the thing works”. A classification I am arriving at is, roughly, “how the thing works over time”.
From working on many many old and important code bases, the code quality is absolutely trash.
Look through the list of top apps in mobile app stores, most used desktop apps, websites, SaaS, and all other popular/profitable software in general and tell me where you see users rewarding quality over features and speed of execution.
If your goal is to break into the market with software that is dogshit from day 1, you're just going to be ones of millions of people failing their get-rich-quick scheme.
> absolutely false.
Actually, you are both correct.
Nobody makes a purchasing decision based on code quality.
But they may later regret a purchasing decision based on code quality.
If there are people who, on principle, demand the superior product then those people simply aren't numerous enough to matter in the long run. I might be one of those people myself, I think.
This obviously doesn't represent all of the billions of dollars spent on software like Salesforce, SAP, Realpage, Booking.com, etc. etc. (all notoriously buggy, slow, and complex software). You can't tell me with a straight face that all of the thousands of developers who develop these products/services care deeply about the quality of the product. They get real nice paychecks, benefits and put dinner on the table for their families. That's the market.
> There is no substitute for high quality work.
You're right because there really isn't a consistent definition of what "high quality" software work looks like.
Those first three are "enterprise" or B2B applications, where the person buying the software is almost never one of the people actually using the software. This disconnect means that the person making the buying decision cannot meaningfully judge the quality of any given piece of software they are evaluating beyond a surface level (where slick demos can paper over huge quality issues) since they do not know how it is actually used or what problems the actual users regularly encounter.
You literally just told me the market doesn't care about quality. I don't get what point you're trying to make?
> When the market incentives are aligned between users and purchasers (such as when they are the same person) quality tends to become very important for the market viability of software
Right, but this magical market you're talking about doesn't exist. That's my point.
What about caring and being depressed because quality comes from systems rather than (just) individuals?
Google, Facebook, Apple clearly care deeply about the quality of their code. They have to because bugs, bad performance, outages, vulnerabilities have very direct and immediate costs for them. I know Amazon and Microsoft have their critics but I bet they are also better than we give them credit for.
There are factors besides software quality that affect their success. But running bad software certainly isn’t going to help.
Not the impression I get these days.
They seem fine with the output of the current hodge-podge of the original algorithm results plus massaging by many downstream ML pipelines that run one after the other without context of how each stop might affect the next.
And if you can deterministically define "high quality software" with linters, analysers etc - then an AI Agent can also create high quality software within those limits.
That's the minimalism that's been lost.
That's why I find the group 2 arguments disingenuous. Emotional appeal to conservatism, which conveniently also props up their career.
Why all those parsers and package systems when what's really needed is dials min-max geometric functions from grand theft auto geometry to tax returns?
Optimization can be (and will be) engineered into the machine through power regulation.
There's way too many appeals to nostalgia emanating from the high tech crowd. Laundering economic anxiety through appeals to conservatism.
Give me an etch a sketch to shape the geometry of. Not another syntax art parser.
Quality of code is just not that important of a concept anymore for the average web developer building some saas tool. React code was always crap anyways. Unless you are building critical systems like software that powers a plane or medical equipment, then code quality just doesn’t really matter so much in the age of AI. That may be a hard pill to swallow for some.
Except at scale it really does, because garbage in garbage out. The crappier the code you feed the current models, the worse and more confusing the broken leaky abstractions, the more bugs the AI will generate.
I don't think complexity is the right metric. The listed companies still do write a lot of shit software, but mostly smaller things you don't see much. Anything in the 'fast path' of these companies is getting executed trillions or quadrillions of times and because of that any bugs will become shallow.
I know engineers who aren't that lucky and struggle in "enterprise" software development, where slop was a feature for decades - people making decisions won't use the software (their low paid employees will) and software monstrosities need a hell a lot of support which sometimes brings more revenue than the original purchase.
The assumption that people CARE about your product is the most Silicon Valley, Hacker News, forgot what the world out side of tech looks like thing ever.
People CARE about their software as much as the CARE about their bank, or a new finance product... People excited over software is more of a historic footnote than any thing real people think in 2026.
The vast majority of Software is one of two things:
A) a tool
B) a source of entertainment
As a tool it either needs to provide value or it's something that is shoved on you by work.
The user experience of your average mobile game today is fucking awful. People put up with a massive amount of garbage for a trickle of fun. So much of the web looks like a mid 90's Hong Kong back alleyway --- biking ads, videos screaming at you, and someone trying to steal your wallet. And the majority of things people are forced to use for work... well... Show me someone who is excited about their ERP or CMS or Network drive... Show me someone who thinks that anything to do with Salesforce is something to be excited over.
> The general public does not care about anything other than the capabilities and limitations of your product.
A segment of our industry is screaming about the security of open claw. People dont care (because we have also made a mockery of security as well) - they are using it as a tool that will deliver them a solution. It strips away all the arcanea that made people think we were wizards and writes the dam spells for them. It's a dumpster fire, and people are thrilled about it and what its delivering them. And thats software not made by you or I.
They will start caring when a security bug on one of their phone's apps (or on the phone's software itself) empties their savings accounts. At that point the law officials/the Government might also start to care.
Mt. Gox, FTX, and an ocean of crypto wallet exploits.
This has already happened, and unlike traditional banks, there is no "customer service" to call with a shot at reversing a transaction.
It already happens to regular businesses, and on a regular basis: from credit card skimmers to major hacks, Home Depot springs to mind, along with numerous other ones that just dont even warrant the attention.
Meanwhile, yet another supply chain attack yesterday.
Security exists in most companies to protect management and give them a head to hang when the shit hits the fan (not IF, when). It's a cost center and is getting butchered right now in many orgs (we haven't had a problem why bother).
High latencies, outages, memory leaks, security vulnerabilities, will be seen in your AWS bill or whatever hardware or service you deploy your software to. If your code isn’t clear enough to understand what it’s really doing, you have no chance at preventing or addressing the above.
Have you taken a look at the world in the past… I dunno, at least several decades. That ceased to be true somewhere around the time I was in high school, maybe before.
I mean Jira is probably one of the most purchased software packages in the world that is specifically used by developers that care about their craft - you don't want to look at the code, trust me.
That's where you get it wrong. The world is full of mediocre and low quality work in many, many fields. We all, in fact, depend on mediocre work in many ways.
Many, many people would prefer a solution with mediocre or even bad code than no solution at all while they wait for "high quality work" that never appears.
The magic of LLMs, especially as the technolgy improves, is that a truly mind boggling number of solutions to problems will be created with thoroughly mediocre (or worse!) LLM generated code. And the people benefitting from those solutions won't care! They'll be happy their problems are being solved.
But seriously, the denial is incredible to watch. Our product wouldn't exist without LLMs, and our users are vocally thankful that it does, saving them time and money and helping them reach their offline goals.
[0] https://news.ycombinator.com/item?id=47505428
[1] https://news.ycombinator.com/item?id=47476893
Among countless others
For now. We only call it slop when we notice it. Majority of AI text, music, images, videos and code is indistinguishable and you use it every day.
This whole "treat your code as craft" reminds me of organic farming, zero waste, etc movements. Cute movements that only minority of people care about.
I really don't think this is true. If it was, we'd be able to point to countless examples of things assumed not to be AI that actually were, but there's a dearth of such examples.
Then you should be able to name at least one.
You present no proof only touchy feely it must be so otherwise pseudo proof like software longevity is on the line.
Please first define software longevity quality in detailed terms: what is it exactly and how to you assess it regarsing quality and quantity?
Doom is judged by myself and by its versatility a masterpiece however, we all know and the Black Book is quite open about it the code itself is arguably not hitting modern standards as of today and there is a infamous WTF hardcoded value used to do speed code. So what? It inspired a whole generation. Second reality? A mindbender demo that accelerated quite a few finish developer careers has sadly forgotten after it was once considered for decades to be for the demo scene on PC what Doom was for the underground gamer scene. A nice match anyway.
Is Windows a masterpiece or not? Judging by its UX/UI definitely not, by its versatility and transposable potential I would rate it a masterpiece.
1000th of developers work on some code basis which change chipsets and compiler settings quite significantly - so there are ups and downs even in domains where a simple deadline and a requirement change suddenly makes technological prowess useless trash.
And the most heretical question ever: what if your so called number one quality software product might fool you and - could be way better done? You didn’t even consider that option which makes your point shaky to say the least.
> parade of garbage software that is slow as a dog, and uses gigabytes of memory to perform simple tasks.
and of course, this isn't even the worst. A lot worse can happen, such as data loss and corruption. Things that can directly affect people's lives in real life.
As a developer, these things are constantly on my mind, and I believe this is the case for people who do care about the quality.
As has been said elsewhere many times, AI producing code is not the same as say, a compiler producing machine code. It is not such a well-defined strong abstraction, hence why code quality still is highly relevant.
It is also easily forgotten that code is as much a social construct (e.g. things that have to be done in certain ways due to real life restrictions, that you wouldn't have to do in an ideal world).
Sometimes I feel very powerless though. It feels as if some of us are talking past each other, even if we seemingly are using the same words like "quality". Or in a way, that is what makes this more futile-- that we are using the same words and hence seemingly talking about the same thing, when we are referring to completely different things.
It is difficult to have a conversation about a problem when some of us don't even see it as a problem to begin with-- until it reaches a point when it starts affecting their lives as well, whether it be directly or indirectly. But that takes time.
Time will tell.
Second, shitty electron apps are pervasive.
There are some types of software (e.g. websites especially), where a bit of jank and is generally acceptable. Sessions are relatively short, and your users can reload the webpage if things stop working. The technical rigor of these codebases tends to be poor, but it's generally fine.
Then there's software which is very sensitive to issues (e.g. a multi-player game server, a driver, or anything that's highly concurrent). The technical rigor here needs to be very high, because a single mistake can be devastating. This type of software attracts people who want to take pride in their code, because the quality really does matter.
I think these people are feeling threatened by LLMs. Not so much because an LLM is going to outperform them, but because an LLM will (currently) make poor technical design decisions that will eventually add up to the ruin of high-rigor software.
If this level of quality/rigor does matter for something like a game, do you think the market will enforce this? If low rigor leads to a poor product, won't it sell less than a good product in this market? Shouldn't the market just naturally weed out the AI slop over time, assuming it's true that "quality really does matter"?
Or were you thinking about "matter" in some other sense than business/product success?
Look at Windows. It's objectively not been a good product for a long time. Its usage is almost entirely down to its moat.
As someone who also falls into camp one, and absolutely loves that we have thinking computers now, I can also recognize that we're angling towards a world of hurt over the next few years while a bunch of people in power have to learn hard lessons we'll all suffer for.
This obscures things in favour of the “quality/performance doesn’t matter argument”.
I am, for example, forced to use a variety of microslop and zoom products. They are unequivocally garbage. Given the option, I would not use them. However, my employer has saddled us with them for reasons, and we must now deal with it.
There are products that are made better when the code itself is better. I would argue that the vast majority of products are expected to be reliable, so it would make sense that reliable code makes for better product. That's not being a code craftsman, it's being a good product designer and depending on your industry, sometimes even being a good businessman. Or, again, depending on your industry, not being callous about destroying people's lives in the various ways that bad code can.
People who care about code quality are not artists who want to paint on the company's dime. They are people who care about shipping a product deeply enough to make sure that doing so is a pleasant experience both for themselves and their colleagues, and also have the maturity to do a little bit more thinking today, so that next week they can make better decisions without thinking, so that they don't get called at 4 AM the night after launch for some emergency debugging of an issue that that really should have been impossible if it was properly designed.
> No one has ever made a purchasing decision based on how good your code is.
Usually they don't get to see the internals of the product, but they can make inferences based on its externals. You've heard plenty of products called a "vibe-coded piece of crap" this year, even if they're not open source.
But also, this is just not true. Code quality is a factor in lots of purchasing decisions.
When buying open source products, having your own team check out the repo is incredibly common. If there are glaring signs in the first 5 minutes that it was hacked together, your chances of getting the sale have gone way down. In the largest deals, inspecting the source code
It was for an investment decision rather than for a purchase, but I've been personally hired to do some "emergency API design" so a company can show that it both has the thing being designed, and that their design is good.
Speak for yourself. This is exactly the GPs point. Some people care more about the craft of code than the output. I personally find writing good code to be what motivates me. Obviously its a spectrum; shipping is good too. But it's not why I get up in the morning.
Explain how?
Code evolvability is one of the extrinsic quality markers ( https://www.pathsensitive.com/2023/07/the-11-aspects-of-good... ).
If it's easy to add new features without creating bugs, the code is evolvable. Else, it's not. Does not seem very subjective.
Evolvability is not an intrinsic feature of the software. It is a synthesis of culture, talent, passion, and code style.
To use a simple analogy: you could argue that a modern Macbook is easier to maintain than an old Dell desktop, if the Macbook is owned by a certified Apple technician who knows how to microsolder, and the old Dell desktop is owned by someone who doesn't know how to use a screwdriver. But that doesn't change that, to change a hard drive, one needs much more skill and fancier tools than the other.
And at the same time I hope that you will some day be forced to maintain a project written by someone else with that mindset. Cruel, yes. But unfortunately schadenfreude is a real thing - I must be honest too.
I have gotten to old for ship now, ask questions later projects.
If it's harder to work with, it's harder to work with, it's not the end of the world. At least it exists, which it probably wouldn't have if developed with "camp 2" tendencies.
I think camp 2 would rather see one beautiful thing than ten useful things.
I optimise for "make it work", that's what the deal says.
If there's extra time, I might go to step two which is "make it pretty". Meaning that I go through the code and see that it's all good and proper if we need to add features later on.
> I think camp 2 would rather see one beautiful thing than ten useful things.
Both beautiful and useful are subjective (imo). Steve job's adding calligraphy to computer fonts could've considered a thing of beauty which derived from his personal relation to calligraphy, but it also is an really useful thing.
It's my personal opinion that some of the most valuable innovations are both useful and beautiful (elegant).
Of course, there are rough hacks sometimes but those are beautiful in their own way as well. Once again, both beauty and usefulness is subjective.
(If you measure Usefulness with the profit earned within a purely capitalistic lens, what happens is that you might do layoffs and you might degrade customer service to get to that measure, which ultimately reduces the usefulness. profit is a very lousy measure of usefulness in my opinion. We all need profit though but doing solely everything for profit also feels a bit greedy to me.)
Ah yes, if you aren't shitting code out the door as fast as possible, you're probably not shipping anything at all.
They didn't say beautiful/crafted things were not necessary.
They were critiquing viewpoints that all code needs to be.
Even if we (for humorous purposes) took their 1 in 10 ratio as a deadly serious cap on crafting, 10% of projects being "exceptionally well crafted code" would be a wonderful world. I would take 1% high craft to 99% useful! (Not disjointly of course.)
Yeah it just takes longer and makes you miserable in the process. No biggie!
Unashamedly, I would, but this is a false dilemma. We can have ten beautiful and useful things.
The thing that drives the camp 2 folk crazy is that often it would have taken no extra effort (or perhaps even less effort overall) to make a good version of the thing but the people who made thing simply couldn't be bothered.
The attitude you're describing here has led directly to our world being full of profoundly disappointing objects that proliferate because they meet a minimum bar of usefulness.
People don't like the minimum bar. They'll take it if it's the only thing on offer, but they like better things.
There is nothing I despise more than someone who doesn't care.
I remember reviewing code once, a C++ class that allocates new objects on the heap, but was lacking cleanup code to delete these objects.
"It doesn't matter if the memory leaks. Those methods rarely get called."
And he was right, during the lifetime of the application it would've likely leaked only kilobytes worth of memory. But it would've taken very little effort to write cleanup code.
I believe those that take no pride in their work will never amount for anything more than mediocrity.
John Carmack has talked about it in a podcast a few years ago, and he's the closest popular programmer that I can think of who was simply obsessed with milking every tiny ounce of GPU performance, yet none of his effort would matter if Doom and Quake weren't fun games.
Craft often inspires a quasi-religious adherence to fight the ever-present temptation to just cut this one corner here real quick, because is anything really going to go wrong? The problems that come from ignoring craft are often very far-removed from the decisions that cause them, and because of this craft instills a sense of always doing the right thing all the time.
This can definitely go too far, but I think it's a complete misunderstanding to think that craft exists for reasons other than ensuring you produce high-quality products for users. Adherents to craft will often end up caring about the code as end-goal, but that's because this ends up producing better products, in aggregate.
- $ profit/man-hour, features shipped/man-hour, etc.
- ms response time, GB/s throughput, bugs/LoC committed, etc.
You can fall in the latter camp and still use AI, but it's a lot more targeted. And yes, you can always cut corners and ship software faster, but it's not going to be higher quality by any objective metric.
Treating code as a means to an end doesn't guarantee success for your product anymore than treating code as a craft.
The two-camp construct is a tool to establish the believer as a member of the supreme one camp group; apart from the lesser campers. Their entire identity and self worth is built around one-camp membership.
I've worked on a project that went over the complexity cliff before LLM coding even existed. It can get pretty hairy when you already have well-established customers with long-term use-cases that absolutely cannot be broken, but their use-cases are supported by a Gordian Knot of tech debt that practically cannot be improved without breaking something. It's not about a single bug that an LLM (or human) might introduce. It's about a complete breakdown in velocity and/or reliability, but the product is very mature and still makes money; so abandoning it and starting over is not considered realistic. Eager uptake of tech debt helped fuel the product's rise to popularity, but ultimately turned it into a dead end. It's a tough balancing act. I think a lot of LLM-generated platforms will fall eventually into this trap, but it will take many years.
LLMs are often poor at writing tests that provide useful information to human readers and poor at writing tests that can survive project evolution. To be fair, humans are also poor at these tasks if done in hindsight, after all the information you normally want to capture in tests has been forgotten. That boat has been missed for the legacy code no matter how you slice it. But LLMs are quite good at writing tests that lock in existing functionality in the rawest way. It seems like LLM-generation is actually the best hope of saving such a project?
Perhaps this is an antiquated concept which has fallen out of favor in silicon valley, but code doesn't just run in an imaginary world where there are no consequences and everything is fun all the time. You are responsible for the product you sell. If you sell a photo app that has a security bug, you are responsible for your customers nude photos being leaked. If you vibe-code a forum and store passwords in plaintext, you are responsible for the inevitable breech and harm.
The "general public" might not care, but that is only because the market is governed by imperfect information. Ultimately the public are the ones that get hurt by defective products.
Well, you certainly should. Those people made AI based coding a possibility in the first place.
The question where experience comes in is when quality is and isnt worth the time. I can create all sorts of cool software I couldn't before because now I can quickly pump out "good enough" android apps or react front ends! (Not trying to denigrate front end devs, it's just a skill I dont have)
If you aren't even sure if your idea is even gonna work, whether you have PMF, or the company will be around next year.. then yeah.. speed over quality all day long.
On the other hand, I've never done the startup thing myself, and tend to work on software project with 10-20 year lifecycles. When code velocity maximalism leads to outages, excess compute cost and reputational issues.. good code matters again.
Re: "No one has ever made a purchasing decision based on how good your code is." Sonos very much could go out of business for agreeing with this line. I can tell you lots of people stopped buying their products because of how bad their code quality became with the big app change debacle. Lost over a decade of built up good will.
Apple is going through this lately with the last couple major OS releases across platforms and whatever is going on with their AI. This despite having incredible hardware.
For personal projects, I've been in both camps:
For scripts and one-offs, always #1. Same for prototypes where I'm usually focused on understanding the domain and the shape of the product. I happily trade code quality for time when it's simple, throwaway, or not important.
But for developing a product to release, you want to be able to jump back in even if it's years later.
That said, I'm struggling with this with my newest product. Wavering between the two camps. Enforcing quality takes time that can be spent on more features...
1. you care about shipping working, tested code that solves a specific business/user problem
2. you care about closing tickets that were assigned to you
Because the ones that sell crappy code don’t sell to people that can tell the difference.
You think I’d pay for Jira or Confluence if it wasn’t foisted upon me by a manager that has got it in with the Atlassian sales rep?
I don’t even need to see Atlassian’s source code to know it’s sh*t.
I routinely close tabs when I sense that low-quality code is wasting time and resources, including e-commerce sites. Amazon randomly cancelled my account so I will never shop from them. I try to only buy computers and electronics with confirmed good drivers. Etc.
> No one has ever made a purchasing decision based on how good your code is.
This has since been edited (I suspect OP later realized how ridiculous of a claim it was) but it's an objectively false statement that blindly projects OP's stance on software quality onto the entire population.
People have, in fact, stopped using software because it was too slow or buggy. I've done it, many others have done it. To give you a real example, I'm a fan of JetBrains IDEs functionality-wise, but I've been seriously considering moving away from them due to how bloated and unoptimized they've become in recent years - when your IDE feels more sluggish than one built on top of Electron, something has gone seriously wrong. I don't have to actually read the code itself to know it's bad code, I can feel it by simply using the software.
Just because you don't care doesn't mean others don't. Modern society was not built by people who didn't care about their craft, nor was it built by designing everything with the lowest common denominator in mind.
1. You treat the house as a means to an end to make a living space for a person.
2. You treat the building construction itself as your craft, with the house being a vector for your craft.
The people who typically have the most negative things to say about buildings fall into camp #2 where cheap unskilled labor is streamlining a large part of what they considered their art while enabling people in group #1 to iterate on their developments faster.
Personally, I fall into the first camp.
No one has ever made a purchasing decision based on how good the pipes inside the walls are.
The general public does not care about anything other than the square footage and color of your house. Sure, if you mess up and one of the houses collapses then that'll manifest as an outcome that impacts the home owner negatively.
With that said, I do have respect for people in the latter camp. But they're generally best fit for homes where that level of craftsmanship is actually useful (think: mansions, bridges, roads, things I use, etc).
I just feel like it's hard to talk about this stuff if we're not clear on which types of construction we're talking about.
>Sure, if you mess up and one of the houses collapses then that'll manifest as an outcome that impacts the home owner negatively.
lol
It might do that, if it had any basis in reality. Why do you believe it does?
It mystifies me when people don't intuit this.
For any suitably sized project, there are parts where elegance and friction removal are far more important than others. By an order or two of magnitude.
I have shipped beautifully-honed, highly craft code. Right alongside jank that was debugged in the "Well it seems to work now" and "Don't touch anything behind this in-project PI" category.
There are very good reasons and situations for both approaches, even in one project.
You ever notice how everyone who drives slower than you is a moron and everyone who drives faster than you is a maniac? Your two camps have a similar bias.
AI can help you make well-engineered code, but you have to ask for it because it's not what it will do by default. Prompt it with "Figure out how this crappy piece of code really works and document it in depth. Propose viable refactorings that could improve code quality" and it will do a much better job than the usual vibe-coded result.
There are two reasons for this. One is that the people who make purchasing decisions are often not the people who suffer from your bad code. If the user is not the customer, then your software can be shitty to the point of being a constant headache, because the user is powerless to replace it.
The other reason is that there's no such thing as "free market" anymore. We've been sold the idea that "if someone does it better, then they'll win", but that's a fragile idea that needs constant protection from bad actors. The last time that protection was enacted was when the DOJ went against Microsoft.
> Sure, if you vibe code a massive bug into your product then that'll manifest as an outcome that impacts the user negatively.
Any semblance of accountability for that has been diluted so much that it's not worth mentioning. A bug someone wrote into some cloud service can end up causing huge real-world damage in people's lives, but those people are so far removed from the suits that made the important decisions that they're powerless to change anything and won't ever see that damage redressed in any way.
So yeah, I'm in camp #2 and I'm bitter about AI, because it's just accelerating and exacerbating the enshittification.
Someone on the HN wrote recently that everyone who's foaming at the mouth about how AI helps us ship faster is forgetting that velocity is a vector -- it's not just about how fast you're going, but also in what direction.
I'd go further and say that I'm not even convinced we're moving that much faster. We're just cranking out the code faster, but if we actually had to review that code properly and make all the necessary fixes, I'm pretty sure we would end up with a net loss of velocity.
I am in both camps. Always have been.
Code janitors about to be in high demand. We’ve always been pretty popular with leadership and it’s gonna get even more important.
Treat code design and architecture as the thing that lets your slop canons (90% of engineers even pre-ai) move fast without breaking things
My output is org velocity.
I'm currently of the opinion that humans should be laser focused on the data model. If you've got the right data model, the code is simpler. If you've got the relevant logical objects and events in the database with the right expressivity, you have a lot of optionality for pivoting as the architecture evolves.
It's about that solid foundation - and of course lots of tests on the other side.
A lot of systems are complex enough that you can’t get to that stage (and if you think you do, think again). Mostly because of communication issues and time concerns. Which is where the agile manifesto comes in and recommends the talk-do-show in short cycle. It needs not to be hacked together and the showing helps with communication, the talking guides the doing, and the doing is what pays for everything.
Lots of people try to make their code better by revising their procedures and don't even think about changing their data model, and generally fail. You might not be able to change your data model without changing your code, but they're different activities.
"We'll do it on the app level".
sigh
yes. good programmers talk about data structures, bad programmers talk about code
Amen, slow and steady and the feature fly wheel just keeps getting faster.
I am stealing that phrase haha
That's however what makes for stable systems, deep knowledgable engineers, and structurally building the basis for the future.
If all you care about is getting money for your product slop, it's not different than late night marketed crap, or fast fashion...
If you have buggy software, people don’t use it if there are alternatives. They don’t care about the code but hard to maintain, buggy code will eventually translate to users trying other products.
The thing here was that if you have two boxes that take the same input and produce the same output at the same speed, do you care what the insides look like?
What if one is delivered in 4 days and the other in 30 days and costs more? Which one will you pick?
I don’t care what kind of steel you used to design my car, but I care a great deal that it was designed well, is safe, and doesn’t break down all the time.
Craft isn’t a fussy thing.
As such AI is a net negative as it would be in writing a novel or making any other kind of art.
It is strange, but not really upsetting to me, that I am not particularly anal about the code Claude is generating for me anymore but that could also be a function of how low stakes the projects are or the fact nothing has exploded yet.
That influenced some unfortunate interactions with people and meant that no one could be held to their agreements since you never knew if they received the agreements.
So, well, code quality kind of matters. But I suppose you're still right in a sense - currently people buy and use complete crap.
1. The people who don't understand (nor care) about the risks and complexity of what they're delivering; and
2. The people that do.
Widespread AI usage is going to be a security nightmare of prompt injection and leaking credentials and PII.
> No one has ever made a purchasing decision based on how good your code is.
This just isn't true. There's a whole process in purchasing software, buying a company or signing a large contract called "due diligence". Due diligence means to varying degree checking how secure the product is, the company's processes, any security risks, responsiveness to bugfixes, CVEs and so on.
AI is going to absolutely fail any kind of due diligence.
There's a little thing called the halting problem, which in this context basically means there's no way to guarantee that the AI will be restricted from doing anything you don't want it to do. An amusing example was an Air Canada chatbot that hallucinated a refund policy that a court said it had to honor [1].
How confident are we going to be that AIs won't leak customer information, steal money from customers and so on? I'm not confident at all.
[1]: https://arstechnica.com/tech-policy/2024/02/air-canada-must-...
I think that the real two camps here are those who haven't carefully - and I mean really carefully - reviewed the code the agents write and haven't put their process under some real stress test vs those who have. Obviously, people who don't look for the time bombs naturally think everything is fine. That's how time bombs work.
I can make this more concrete. The program wants to depend on some invariant, say that a particular list is always sorted, and the code maintains it by always inserting elements in the right place in the list. Other code that needs to search for an element depends on that invariant. Then it turns out that under some conditions - due to concurrency, say - an element is inserted in the wrong place and the list isn't sorted, so one of the places that tries to find an element in the list fails to find it. At that point, it's a coin toss of whether the agent will fix the insertion or the search. If it fixes the search, the bug is still there for all the other consumers of the list, but the testing didn't catch that. Then what happens is that, with further changes, depending on their scope, you find that some new code depends on the intended invariant and some doesn't. After several such splits and several failed invariants, the program ends up in a place that nothing can be done to fix a bug. If the project is "done" before that happens - you're in luck; if not, you're in deep, deep trouble. But right up until that point, unless you very carefully review the code (because the agents are really good at making code seem reasonable under cursory scrutiny), you think everything is fine. Unless you go looking for cracks, every building seems stable until some catastrophic failure, and AI-generated code is full of cracks that are just waiting for the right weight distribution to break open and collapse.
So it sounds to me that the people you think are in the first camp not only just care how the building is built as long as it doesn't collapse, but also believe that if it hasn't collapsed yet it must be stable. The first part is, indeed, a matter of perspective, but the second part is just wrong (not just in principle but also when you actually see the AI's full-of-cracks code).
Invariants must be documented as part of defining the data or program module, and ideally they should be restated at any place they're being relied upon. If you fail to do so, that's a major failure of modularity and it's completely foreseeable that you'll have trouble evolving that code.
Most importantly, this isn't hypothetical. We see that agents write programs that after some number of changes just collapse because they don't converge. They don't transition well between layers of abstractions, so they build contingencies into multiple layers, and the result is that after some time the codebase is just broken beyond repair and no changes can be made without breaking something (and because of all the contingencies, reproducing the breakage can be hard). This is why agents don't succeed in building even something as simple as a workable C compiler even with a full spec and thousands of human-written tests.
If the agents could code well, no one would be complaining. People complain because agent code becomes structurally unsound over time, and then it's only a matter of time until it collapses. Every fix and change you make without super careful supervision has a high chance of weakening the structure.
Neither do people, yet people manage to write software that they can evolve over a long time, and agents have yet to do that. I think it's because people can move back and forth between levels of abstraction, and they know when it's best to do it, but agents seem to have a really hard time doing that.
On the other hand, agents are very good at debugging complex bugs that span many parts of the codebase, and they manage to do that even with their context limitations. So I don't think it's about context. They're just not smart enough to write stable code yet.
You need a specific methodology to do that, one that separates "programming in the large" (the interaction across program modules) from "programming in the small" within a single, completely surveyable module. In an agentic context, "surveyable" code realistically has to imply a manageable size relative to the agent's context. If the abstraction boundaries across modules leak in a major way (including due to undocumented or casually broken invariants) that's a bit of a disaster, especially wrt. evolvability.
But this happens at all levels because there are many more than just two abstraction levels. E.g. do I change a subroutine's signature or do I change the callsite? Agents get it wrong. A lot.
Another thing they just don't get (because they're so focused on task success) is that it's very often better to let things go wrong in a way that could inform changes rather than get things to "work" in a way that hides the problem. One of the reasons agent code needs to be reviewed even more carefully than human code is that they're really good at hiding issues with potentially catastrophic consequences.
That's realistically because they aren't even trying to answer that question by thinking sensibly about the code. Working in a limited context with anything they do leaves them guessing and trying the first thing that might work. That's why they generally do a bit better when you explicitly ask them to reverse engineer/document a design of some existing codebase: that's a problem that at least involves an explicit requirement to comprehensively survey the code, figure out what part matters, etc. They can't be expected to do that as a default. It's not even a limitation of existing models, it's quite inherent to how they're architected.
It's funny, but one of the lessons I've learnt working with agents is just how much design matters in software and isn't just a matter of craftsmenship pride. When you see the codebase implode after the tenth new feature and realise it has to be scrapped because neither human nor AI can salvage it, the importance of design becomes palpable. Before agents it was hard to see because few people write code like that (just as no one would think to make a curtain rod load-bearing when building a structure).
And let's not forget that the models hallucinate. Just now I was discussing architecture with Codex, and what it says sounds plausible, but it's wrong in subtle and important ways.
I mean, if you properly define "do well" as getting a first draft of something interesting that might or might not be a step towards a solution, that's not completely wrong. A pass/fail test is verified feedback of a sort, that the AI can then do quick iteration on. It's just very wrong to expect that you can get away with only checking for passing tests and not even loosely survey what the AI generated (which is invariably what people do when they submit a bunch of vibe-coded pull requests that are 10k lines each or more, and call that a "gain" in productivity).
The capabilities and limitations of your product are defined in part by how good the code is. If you write a buggy mess (whether you write it yourself or vibe code it), people aren't going to tolerate that unless your software has no competitors doing better. People very much do care about the results that good code provides, even if they don't care about the code as an end in itself.
The question is how much does the market value this, and how much it should value it.
For one-off scripts and software built for personal use, it doesn't matter. Go nuts. Move fast and break things.
But the quality requirement scales proportionally with how many people use and rely on the software. And not just users, but developers. Subjective properties like maintainability become very important if more than one developer needs to work on the codebase. This is true even for LLMs, which can often make a larger mess if the existing code is not in good shape.
To be clear, I don't think LLMs inevitably produce poor quality software. They can certainly be steered in a good direction. But that also requires an expert at the wheel to provide good guidance, which IME often takes as much, if not more, work than doing it by hand.
So all this talk about these new tools replacing the craft of programming is overblown. What they're doing, and will continue to do unless some fundamental breakthrough is reached, is make the creation of poor quality software very accessible. This is not the fault of the tools, but of the humans who use them. And this should concern everyone.
> The general public does not care about anything other than the capabilities and limitations of your product.
It's absolutely asinine to say the general public doesn't care about the quality and experience of using software. People care enough that Microsoft's Windows director sent out a very tail-between-legs apology letter due to the backlash.
It's as it always has been, balancing quality and features is... well, a balance and matters.
But you can have an extremely well designed product that functions flawlessly from the perspective of the user, but under the hood it's all spaghetti code.
My point was that consuming software as a user of the product can be quite different from the experience of writing that software.
Facebook is a great example of this, there's some gnarly old spaghetti code under the hood just from the years of legacy code but those are largely invisible to the user and their experience of the product.
I'd just be careful to separate code elegance from product experience, since they are different. Related? Yeah, sure. But they're not the same thing.
Good code makes it easier for the business to move fast and stay ahead of the competition while reducing expenses for doing so.
A lot, and I mean a lot, of software work is trying to justify existence by constantly playing and toying with a product that worked for for everyone in version 1.0, whether it be to justify a job or justify charging customers $$ per month to "keep current".
> Facebook is a great example of this, there's some gnarly old spaghetti code under the hood just from the years of legacy code but those are largely invisible to the user and their experience of the product.
I'm sure that's the case in basically everything, it sorta doesn't matter (until it does) if it's cordoned off into a corner that doesn't change and nominally works from the outside perspective.
But those cases are usually isolated, if they aren't it usually quickly becomes noticeable to the user in one way or another, and I think that's where these new tools give the illusion of faster velocity.
If it's truly all spaghetti underneath, the ability to make changes nosedives.
My own two cents: there's an inherent tension with assistants and agents as productivity tools. The more you "let them rip", the higher the potential productivity benefits. And the less you will understand the outputs, or even if they built the "correct thing", which in many cases is something you can only crystalize an understanding about by doing the thing.
So I'm happy for all the people who don't care about code quality in terms of its aesthetic properties who are really enjoying the AI-era, that's great. But if your workload is not shifting from write-heavy to read-heavy, you inevitably will be responsible for a major outage or quality issue. And moreso, anyone like this should ask why anyone should feel the need to employ you for your services in the future, since your job amounts to "telling the LLM what to do and accepting it's output uncritically".
I think that's actually a good way to look at it. I use AI to help produce code in my day to day, but I'm still taking quite a while to produce features and a lot of it is because of that. I'm spending most of my time reading code, adjusting specs, and general design work even if I'm not writing code myself.
There's no free lunch here, the workflow is just different.
It isn’t that though, the “end” here is making money not building products for users. Typically people who are making products for users cares about the craft.
If the means-to-end people could type words into a box and get money out the other side, they would prefer to deal with that than products or users.
Thats why ai slop is so prevalent — the people putting it out there don’t care about the quality of their output or how it’s used by people, as long as it juices their favorite metrics - views, likes, subscribes, ad revenue whatever. Products and users are not in scope.
I don't think all means-to-end people are just in it for money, I'll use the anecdote of myself. My team is working on a CAD for drug discovery and the goal isn't to just siphon money from people, the goal is legitimately to improve computational modeling of drug interactions with targets.
With that in mind, I care about the quality of the code insofar as it lets me achieve that goal. If I vibe coded a bunch of incoherent garbage into the platform, it would help me ship faster but it would undermine my goal of building this tool since it wouldn't produce reliable or useful models.
I do think there's a huge problem with a subset of means-to-end people just cranking out slop, but it's not fair to categorize everyone in that camp this way ya'know?
I'm weird, I'm part of camp 2, but I think AI can be used to really craft some interesting things. While I appreciate camp 1, camp 2 is what produces better codebases that are easier to maintain, myself and others have realized, that the best practices for humans are also the best practice for AI models to fit your code.
Code is usually a liability. A means to an end. But is your code going to run for a minute, a month, a year, or longer? How often will it change? How likely are you going to have to add unforeseen features? Etc. Etc. Etc.
“When you’re a carpenter making a beautiful chest of drawers, you’re not going to use a piece of plywood on the back, even though it faces the wall and nobody will ever see it. You’ll know it’s there, so you’re going to use a beautiful piece of wood on the back. For you to sleep well at night, the aesthetic, the quality, has to be carried all the way through.”
He specifically calls out the use of the material in a place it wouldn't be seen as something that the carpenter making beautiful cabinets wouldn't do, but that's actually something they absolutely do. He's trying to argue some other point by way of this analogy, but his analogy is wrong because he doesn't know anything about it. It would be like if I was trying to argue my point by way of car analogy but the example I chose was to say that car enthusiasts insist on genuine OEM parts, I'm only exposing myself as somebody who doesn't understand car people.
If they do, then they aren't making truly great things. It's as simple as that really.
If you cut corners, even if you think nobody will notice, some people will, and your product will never be truly great. Steve understood that.
To me, the entire point of crafting good code is building a product with care in the detail. They're inseparable.
I don't think I've ever in my life met someone who cared a lot about code and technology who didn't also care immensely about detail, and design, and craft in what they were building. The two are different expressions of the same quality in a person, from what I've seen.
Would those companies be better off just using pen and paper? Because "craft code" programmers don't have time for this, and not all companies can pay for bespoke software. Well, maybe now they can, with AI "slop".
Likewise, should people who don't have the skills or means to cook delicious and nutritious meals just starve without food? Or is it okay that they eat something which isn't perfect?
I don't think that. In fact I spent years at a company whose product let people build software backed by spreadsheets so I'm at least a little acquainted with that corner of the world :-)
The thing I'm saying is that among those who want to engage in building software via coding, I don't accept that caring about coding craft and caring about building great products that solve problems for people are opposing points on a spectrum.
If anything I'd argue the opposite, that these qualities are correlated. Again, speaking about people who are interested in building software with code.
I think the thing of building useful software with software (like spreadsheets / AI builders) while deliberately not wanting to engage with coding is a discussion apart from this. There's apparent overlap because it's true to say that those people are concerned with building useful things and not necessarily concerned with coding. But the fact they're not concerned with coding by definition puts them out the scope of the first conversation, it's just a different thing.
Everybody else is dealing with AIgen is suffering the AI spitting out the end product. Like if we asked AI to generate the compiled binary instead of the source.
Artists can't get AIgen to make human-reviewed changes to a .psd file or an .svg, it poops out a fully formed .png. It usurps the entire process instead of collaborating with the artist. Same for musicians.
But since our work is done in text and there's a massive publicly accessible corpus of that text, it can collaborate with us on the design in a way that others don't get.
In software the "power of plain text" has given us a unique advantage over kinds of creative work. Which is good, because AIgen tends to be clumsy and needs guidance. Why give up that advantage?
And then they can ship those products much faster than before, because human hours aren't being eaten up writing out all of these abstractions and tests.
The better tooling will let the AI iterate faster and catch errors earlier in the loop.
Right?
The future of software looks a lot more like factory production lines with a small group of architect-tier engineers working on a design with product management and then feeding it into the factory for prototyping and production.
If you're not an experienced late senior or principal engineer at your career stage by now there is basically no future for you in this industry. Lower end roles will continue to be reduced. People who can build and maintain the factory and understand its outputs are going to be the remaining high-value software talent.
Yes, some people left to their own devices would take twice as long to ship a product half as buggy only to find out the team that shipped early has taken a massive lead on distribution and now half the product needs to be reworked to catch up.
And some people left to their own devices will also ship a buggy mess way too early to a massive number of people and end up with zero traction or validation out of it, because the bugs weren't letting users properly experience the core experience.
So we've established no one is entirely right, no one is entirely wrong, it's ying/yang and really both sides should ideally exist in each developer in a dynamic balance that changes based on the situation.
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But there's also a 3rd camp that's the intersection of these: You want to make products that are so good or so advanced *, that embracing the craft aspect of coding is inherent to actually achieving the goal.
That's a frontend where the actual product is well outside typical CRUD app forms + dashboard and you start getting into advanced WebGL work, or complex non-standard UI state that most LLMs start to choke on.
Or needing to do things quicker than the "default" (not even naive) approach allows for UX reasons. I ran into this using Needleman-Wunsch to identify UI elements on return visits to a site without an LLM request adding latency: to me that's the "crafty" part of engineering serving an actual user need. It's a completely different experience getting near instant feedback vs the default today of making another LLM request.
And it's this 3rd camp's feedback on LLM development that people in the 1st camp wrongly dismiss as being part the 2nd craft-maxxed group. For some usecases, slop is actually terminal.
Intentionally contrived example, but if you're building a Linear competitor and you vibecode a CRDT setup that works well enough, but has some core decisions that mean it'll never be fast enough to feel instant and frontend tricks are hiding that, but now users are moving faster than the data and creating conflicts with their own actions and...
You backed yourself into a wall that you don't discover until it's too late. It's only hypervigilance and strong taste/opinion at every layer of building that kind of product that works.
LLMs struggle with that kind of work right now and what's worrying is, the biggest flaw (a low floor in terms of output quality) doesn't seem to be improving. Opus 4.6 will still try to dynamically import random statements mid function. GPT 5.3 tried to satisfy a typechecker by writing a BFS across an untyped object instead of just updating the type definitions.
RL seems to be driving the floor lower actually as the failure modes become more and more unpredictable compared to even GPT 3.5 which would not even be "creative enough" to do some of these things. It feels like we need a bigger breakthrough than we've seen in the last 1-2 years to actually get to the point where it can do that "Type 3" work.
* good/advanced to enable product-led growth, not good/advanced for the sake of it
> The people who typically have the most negative things to say about AI fall into camp #2 where AI is automating a large part of what they considered their art while enabling people in group #1 to iterate on their product faster.
That’s fine for people argue those things.
My criticisms of AI are mainly
1. The principle of the GenAI approach
2. Political
The first point is about how stupid the GenAI approach is (I could link to the arguments). But I have left open the door for pure results, i.e. demonstrating that it (despite my belief) works in practice. So this is not about craftmanship.
I’ve previously commented that I would respect a more principled approach even though it takes my craft.[1]
> Personally, I fall into the first camp.
Of course you do. Because...
> No one has ever made a purchasing decision based on how good your code is.
In these dichotomies the author typically puts himself forward as the pragmatist and the other side as the ones who care about things that are just irrelevant to the purchasing decision or whatever.
But the AI haters have made real arguments against AI, against the people behind AI, and so on. It’s not a matter of vibes. So maybe respond to those arguments? We don’t need another armchair lesson in psychological inclinations.
Be a pragmatist for all I care. But beware of the bloodless pragmatist who only sees what is, essentially, instant product gratification and not what comes after, or from the sides, or from below.
Code quality isn't just a fetish. It has real implications for security and the final product.
I've also found that unmaintainable codebases aren't just hard to maintain for humans. LLMs seem to struggle with them just as much
I got my company to switch from GitHub to GitLab after repeated outages. I've always moved companies to away from using GCP or Azure because of their reliability problems.
This is a really funny comment.
If I do a bad job, I get a bunch of bug reports, I get called out for writing bugs, etc. We've been pushed to use AI, and it's hurt more than it's helped with our code base.
But I am not the fan of code it writes most of the times. I want my code to read and behave certain way. I can not submit that code, even if it works, if I can't explain or just don't like it. I then iterate over that code myself or ask AI until it has the shape I agree with.
For my personal side projects I don't care as much what code looks like as long as it works correctly and easily modifiable. But for work, it still remains my responsibility no matter which tool was used.
I don't believe there is a dichotomy, or even a spectrum of developers, but a complex landscape. Of course, that is also an bald assertion, but on a weaker claim, and no less valid than the original assertion.
That said, independent of assertions about developer classification, in my experience there is a clear connection between the quality of the software and the quality of the product, and I've often see evidence of poor quality software compromising the product and user experience. Poor quality leaks out. Remember BSOD? Maybe not.
I've become hesitant to unleash coding agents simply because the code base ends up looking like the victim of drive-by coding, littered with curious lambda functions, poor encapsulation, etc. The only thing I use coding agents for is exploratory and throwaway code, like one off scripts. I love coding agents for all the ancillary work, I protect the critical path like mamma bear her cubs.
Coding agents make all the second order work easier so I have more bandwidth to focus on the critical parts. Again, software is a landscape, but at least for my work I can't abdicate parts to a coding agent and "works" is an inadequate standard. I need bullet-proof and unfailingly correct.
Token generation definitely produces a certain stream-of-consciousness, Kerouac-as-programmer style. As long as I don't ever have to maintain or modify the code myself, am not concerned about cost control (especially in cloud environments where I am billed by compute cycles), I am fine with quick and dirty and done. I sigh when I see what should be a six line change in my head balloon to 300 lines of generated code, revert, and write the six lines myself. Would take longer to write the prompt to get the coding agent to fix it than fix it myself. It would grind away for several minutes and burn up an astonishing number of tokens for simple fixes.
Anything linguistic the coding agents do well. Want to rename a variable in 300 different source files? I mean, it is overkill to be running a 200B parameter model to avoid writing the sed script I might write otherwise, but who am I to turn my nose up at my work being subsidized by investors? I don't think that economic model will go on forever.
Any higher abstraction is being cargo-culted from language. This is where LLMs are weakest, because they don't understand abstraction or encapsulation, only the artifacts as expressed in language.
Outside of exploratory and throwaway code, I use inline prompting to precisely target and scope changes, and then identify the cleanup and refactoring required to bring the code to acceptable quality. Although I do a lot of cleanup by hand as well. Rather than tell the coding agent that a lambda function wrapping a one liner that is used in one place in the code is dumb, I'll just remove the lambda myself. The coding agent can't adopt and generalize lessons from code review comments the way a human software engineer can -- I am forced to burn tokens every single time to get it to dial back its insane love affair with lambda functions. Again, not a big deal while costs remain subsidized.
Operations and maintenance overhead in the type of software I've written through my career dominates over programming cost. Telecom, aerospace, e-commerce, etc. Systems are long lived. Outages are expensive. Regulatory compliance is a large factor. I've worked in shops with 70% cost overhead in operations. A $50K a month cloud compute bill can be reduced to $15K. There's usually some low hanging fruit and poor quality software doesn't account for all of this, but it is a significant fraction. Like a poorly written termination condition in a container that essentially was a busy wait burning thousands of dollars a month doing nothing (true story).
I am currently writing a trading system, and can't afford to hallucinate a bunch of bad trades. Like the developer landscape, the software landscape is complex and not uniform. So I will concede there are probably many types of software outside of my own experience that can be implemented largely by coding agents. Low consequence. Marginal operational overhead.
I might assert that coding agents forte is autogenerating technical debt, but then I am just being a wag. Less waggishly I would say use of coding agents is subject to engineering judgement, like any tool. Who is going to read that headline or give it a billion dollar valuation?
But also I know when to put up and make the damn thing work.
Modern harnesses are systems built with LLMs as one of many building blocks (incl. regex, test suites, linters). If it can be measured and verified, there's a good chance LLMs will optimize it
This is not a new concept. Humans stopped writing "artful" assembly many years ago, because Lattner and others made it much more efficient to rely on LLVM than hand-optimizing assembly
It's also been demonstrated in other domains within Google (4x4 matmul, silicon photonics, protein folding)
Interface heavy apps are not purely about objective function, they are about feel, comfort, usability - those apps will benefit heavily from humans. But subcomponents of these apps (eg. an algorithm to route packets efficiently) can often be better solved (somewhat objectively) by LLM-based solvers or other forms of RL.
However, writing assembly for the sake of art sounds rather interesting in an 2026. Many of my favorite musicians and DJs are driving a resurgence in vinyl to help balance the computed future - and I think that's a great thing
if it really were fuzzing and finding different candidate spaces, then I'd expect it to be good at things like dynamic programming, where I've only seen it fail. usually i see it get stuck in a bad solution and just thrashes around in that minima. these are problems where we can construct a verifiable test space, and it will eventually wind up with a solution, but one that is thousands of lines long and uses no structure of the problem space
RollerCoaster Tycoon.
> The general public does not care about anything other than the capabilities and limitations of your product. Sure, if you vibe code a massive bug into your product then that'll manifest as an outcome that impacts the user negatively.
People care how fast you're able to ship updates, new features, and bugfixes. If you're working with a pile of vibe-coded spaghetti slop it's going to take longer to deliver these.
Did that guy make it because Rust, and because he's passionate about that sort of thing? Probably.
But it's fucking fast. So did he sell out to OpenAI? Of course he did.
And thusly, both camps.
People who think developers fall into one of two camps.
And people worth listening to.
Code quality is absolutely important. It’s just not a quality that’s easily visible to a layman. I can definitely feel the difference as a user when a program has been crafted with care.
This is very much a "it's not the fall that kills you, it's the sudden stop at the end" sort of thing. (Same with the other variant I've heard, which is something like "no company has gone out of business because of tech debt".)
Code is as much a tool for developing and expressing conceptual models as it is for making computers do things. So not only does code quality have proximate impacts on engineering productivity and reliability, but, done well, it also improves the holistic design of the system you're building. You get better tools, faster, by putting some thought and care into your codebase and, especially, your core abstractions. Teams with good code move faster even in the short term and produce better tools and products.
Of course, it's not just a matter of code; you also need a culture that gives engineers the agency to make real, long-term decisions about what you're building (not just how) which, unfortunately, is rare to find in the modern tech industry :/ The dominant "high-output management" paradigm where code is seen as a virtually fungible "output" to be "delivered" loses the higher-order advantages of good code and good conceptual design, and leaves us with something much closer to the trade-off you describe. But there are other ways of approaching technical work that don't make this trade-off at all!
Also it’s more than an art or a craft. It’s identity. Many people hold their coding skill as an identity they honed it over many years and it put them in the ranking they are in today. This kind of destruction of identity by AI is what causes people to deny reality.
This stuff also covers your job, even if you don’t hold coding as an identity it is still responsible for many people’s livelihoods. Like ai is convenient right now but what happens when it gets even more convenient? What happens to your job and your life especially if software was all you did for over a decade?
I’m in camp 2 and I can’t lie to myself about what’s happening. I’ve embraced ai and I now vibe code daily even though I was originally an artistic functional programmer. This ability comes at high cost. I’m able to do it because I hold zero identity. I dont identity with anything and I don’t put too much pride into anything I do or at least if I put pride into something I’m always conscious of severing the entire thing at a moments notice.
Lying to oneself is a powerful ability but it becomes a liability when society goes through an intense paradigm shift. This is what is happening now.
So I’m confused. I really am, help me understand your world view.
Other times, I have something specific I want to accomplish, but I dread the amount of time it will take to make it happen.
Now, it is never that I don't know HOW to make it happen, it is that I know how, and I know how many steps it is and how many components there are to build to even get the simplest version running and I just dread it. I want the thing, but I don't want to spend the time to make the thing.
I have had so much fun recently making so many things that I have never gotten around to over the years, because I just couldn't justify the time.
I also have the time to tell the AI to add all the nice to haves, and handle all the edge cases that weren't worth the time before, etc.
I am having a blast. I still stop to write the fun bits when I want to, though. It is great because I only have to code the bits I want, that are fun.
When I make a purchasing decision I expect the payment to go trough quickly and correctly and for whatever I purchase to arrive to me in reasonable time. All of this rests on the reputation of software being solid. If a user hears a whiff of purchase not being executed correctly, money or goods going somewhere else, this is the death sentence for your company.
Industry is now pushing for agentic web where agents can do this on your behalf. But if we have slop foundations and then add unstable models that can hallucinate and make mistakes on top of it, then it's just a recipe for catastrophe. I think relegating 2) into category of only mission critical software escapes the reality of how much reliability goes into everyday services people use.
Oh wait, they're the biggest car builder in the world.
>No one has ever made a purchasing decision based on how good your code is.
Disagree. Users tend to be very sensitive to quality, in software more than anything else. (Of course there isn't always perfect transmission from "user" to "purchaser" but most likely for an upstart product, your user will be your customer. You're not Oracle or Microsoft yet.)
In fact, quality matters now especially more than before because the barrier to entry has reduced. If you have a great idea, but executed it poorly, it attracts second movers like a magnet. Quality is intimidating. Quality is moat.
Good software engineers (your camp 2) can anticipate the ways in which bad code results in a poor quality product, or one that is difficult to debug and evolve. That is the crux of good code. Good code is not craftsmanship in the same sense as making a beautiful painting or making colorful notes.
You (are required to) treat your code as having to fulfill both functional requirements and declared non-functional requirements, including measures of maintainability, reliability, performance, and security and (regulatory/legal) compliance.
So instead of criticizing the gentleman for its dichotomy I feel like adding more states to it to complete the picture. And I mean it, this is not making fun of someone it means I tamed myself in stopping to do premature optimization knowing Gigahertz won’t care about me saving a cycle and might even hinder the masterfully crafted compilers from optimizing even more.
3. Partly awesome, partly not so much but don’t need to be awesome.
4. Myself has to understand this masterpiece of human thinking in six months and more from here and after a 20 hour stint I myself marvel at the result so better comment before committing the code into oblivion.
5. Embarrassing, but people are delighted.
6. This made headlines years ago, but some code doesn’t age well.
7. OMG, OOP might looks right, but a new paradigm rushes me into refactoring frenzy and makes the code look better without breaking any features!
8. I used tool to check for bottlenecks and it runs well, but looks crap. So what do I do?
9. Loop unrolling is still a thing or not? Do compilers have headaches just like I do? Do they really care or simply follow orders or adjust to the target platform and settings?
Why did Whatsapp grow so big while thousands of previous chat apps didn't code quality (scalability)
As stated by others, this is very false. Most if not all software I use is selected by its disk/memory footprint and performance. Having a small disk/memory footprint and having good performance at the same time is a good indicator of a good code quality.
Moreover, after using computers for more than three decades, you get a feeling about the performance of a particular software suite. So an inefficient piece of code makes itself known in a loud way if you look the right way.
One of my favorite applications, Obsidian, is generally performs well, but when you hit it just the right way (e.g. add a couple of PDFs and enable previewing), you can feel how sluggish it becomes.
Having a suite of well written applications which have high performance/footprint ratio also allows me to do more with less resources and in less time. So, good code quality matters. It also almost guarantees the software suite will be maintained in a longer time.
Incidentally, I'm also in camp #2, and write my code with the same attention to detail. I have also written code which squeezed all performance from systems, approaching theoretical IPC limits of the processor the code is running on.
ZERO times has anyone even mentioned disk/memory footprint. Performance maaybe, but no hard limits were defined in any contracts. And even those were "these things have to be processed within 24 hours because the law says so", not microsecond precision.
Even Obsidian is 440MB. It's a markdown editor with a built-in javascript scripting system. There's no reason for it to be almost half a gigabyte. Zero people have checked the directory size and went "nah, too big, won't use it".
Nope, at least one. I refused to install software just because it's too big. I resisted using Obsidian exactly of these reasons until I failed to find a credible alternative.
Well, there's ZimWiki, but it wasn't working on macOS well enough to use that daily.
If that would be true, electron apps would not exists and everything would be a native software. But alas, most modern products, even before vibe-coding are horrible performance-wise.
Of course it depends on the context, but consumer facing products have been awful in terms of performance for a while now.
Code quality makes the difference between a janky system that works most of the time and a rock solid system that is an enjoyment to use.
QA can only apply duct tape. If your state management isn’t clean, the UX will suck. If your functions aren’t clean, you will keep chasing bugs.
Luckily, AI is capable of writing good code. Today, that still requires some amount of hand holding, but it’s getting better.
But many ppl will refuse a purchasing because the product breaks randomly
Being created by a human doesn't imbue any specific amount of reliability to a piece of software.
Because to determine good code, you need to see it and I'd presume most open source code is free.
In other words, it "works reasonably well" until it doesn't. That point might break your business. Many such cases.
Just because one falls in the "Cha bu duo" camp and (potentially) looks down on the "Kaizen" types doesn't mean the two products are equivalent.
That also doesn't mean that slop / cha bu duo / made in china products are bad, mind you. They have their place, and occasionally a Kaizen approach would be detrimental to getting "something" done quick and dirty that will likely work ok anyway. The danger is in believing that just because they're "ok" this means they are equivalent (or at least largely overlap) with the more refined products, which is demonstrably false and can be a dangerous attitude to have.
I've always found my self at the clean code end of the spectrum (which also means simple and flexible to me) because it makes it easier to be flexible for customer needs. So I like good code but it's a means to an end.
Vibe coding will fill in more "new feature" checkboxes, faster, but the level of quality averages out, to something often mediocre, or worse (like all my OSS projects in which I experiment; because such projects are the training data). It skips liberally on maintainability, accessibility, security and privacy considerations.
Code is a liability, I want to have less of it at a higher abstraction level (for which natural language isn't a good fit due to inherent ambiguity). For products, simplicity and user utility is how I approach the problem when given wiggle room.
We are on HN, so there's bound to be many startup people that only need to bang out features to lure in users and then pass on that pile further onto someone else, when they cash out.
What I have seen however, are mid-managers+ that haven't coded in a decade or so, and now with LLMs they feel that they deliver equal quality results, whereas they have been so long out of the game and haven't picked up the modern skills on how to maintain and build applications.
Yes, there are risks (Lethal Trifecta and all that), but AI assisted developmet by non-programmers isn't that much worse than letting the same people do complex macro/function/VBA setups in shared Excel sheets.
I'm running out of fingers on my hands on the number of 100% vibe-coded applications we've built internally that save double digits of % of time from people's day to day work. All created by the people who use them to fix a very specific workflow they've had to do by hand over hours. Now It's a click of a button on a bespoke application they made.
Shit bloated code is one of the reasons Epic Launcher is extremely behind in market share when compared to Steam.
Sure, they ship their product fast. They can iterate faster than Valve. They also add technical debt with each iteration.
Also: we are almost all using a Chrome derived browser instead of Firefox, old IE, old Opera, because of performance and quality. They just won the internet because of the quality of their code. Besides that, all browsers let you browse the internet.
When people can choose, they choose quality most of the time.
This sounds more like a product owner not a developer
But I will demand my money back or sue you if your crappy code leaks my personal information, destroys my property, performs worse than advertised, or otherwise harms me in some way.
There was sloppy code before LLMs. It’s what they were trained on. And it’s why they generate slop.
All that code that was rushed out to meet an arbitrary deadline made up by the sales team, written by junior and lazy senior developers, pushed by the, “code doesn’t matter,” folks. Code written by the enterprise architecture astronauts with a class hierarchy deeper than the Mariana Trench. A few years down the line you get bloated, slow, hard to maintain spaghetti piles of dung. Windows rendering text that stutter when you scroll them. Virtual keyboards that take seconds to pop up. Browser tabs that take more available memory than was available to send astronauts to the moon and back.
When humans write it you generally have a few people on a team who are concerned with these things. They try to reign in the slop generating, “always be shipping,” people. You need a mix of both. Because each line of code is a liability as much as it’s a new feature.
> 1. You treat your code as a means to an end to make a product for a user.
> 2. You treat the code itself as your craft, with the product being a vector for your craft.
Among the vocal devs, maybe. Most devs choose a trade-off between #1 and #2, leaning heavily towards #2.
And the reason is, very few people actually want to the output of their labour to be poor, no matter how superficially good it looks.
I find, like the poster below me said, the people presenting the false dichotomoty you present are desperate to legitimise their production of lovecraftian code horrors.
It's a trick, a verbal one usually, that people who espouse woo and who know that they are BSing, use to sort of "borrow" legitimacy from a field that is already respectable. Like... ghost-believers referring to themselves as occult scientists. They throw in the word "scientist" in there to borrow the legitimacy and respectability of actual scientists[1].
Throwing in "user delight" or "useful to the user" into their arguments for vibe-coding is their way of borrowing the respectability of actual developers, who had always been developing for an actual user, and who cared about their user enough to target that specific use-case.
The folks in #1 are simply borrowing what they can from the respectable practitioners to paper over the fact that all they care about is themselves, not actual users.
The clear majority of them are hoping to hit a jackpot; the borrowed terms, phrases and words is simply a poor attempt to cover up their naked greed.
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[1] There's probably a joke in there somewhere about "software engineers" :-)
I think more often they simply picked the wrong programming language as a target. In my experience, AI is especially bad at writing Typescript/Javascript, which happens to overlap with the most widely used language. I have negative things to say about AI too when developing in that ecosystem. If I only ever used AI in that ecosystem I'd probably tell you it is useless with the rest of them.
But my daily work sees me working in more than one language and when I am in some other language environments I have no reservations about AI whatsoever. AI vs good code is no longer even at odds with each other. In those certain languages, the models write good, stable, production-ready code pretty much all the time. It is really quite amazing.
The developers don't care that either. If developers cared the whole npm ecosystem wouldn't exist.
> No one has ever made a purchasing decision based on how good your code is.
People make purchasing decisions on the availability of source code all the time, preferring source code available and be able to use it. It is safe to assume that they can perform purchase decisions on the quality of source code, given all is equal.Another perspective: if the quality of your code has no bearing on the quality of the product, then your code/produce clearly isn't doing much useful, and perhaps we could do without it.
1. You treat your code as a means to an end to make a product for a user.
2. You treat the code itself as your craft, with the product being a vector for your craft.
The people who typically have the most negative things to say about AI fall into camp #2 where AI is automating a large part of what they considered their art while enabling people in group #1 to iterate on their product faster.
Personally, I fall into the first camp.
No one has ever made a purchasing decision based on how good your code is.
The general public does not care about anything other than the capabilities and limitations of your product. Sure, if you vibe code a massive bug into your product then that'll manifest as an outcome that impacts the user negatively.
With that said, I do have respect for people in the latter camp. But they're generally best fit for projects where that level of craftsmanship is actually useful (think: mission critical software, libraries us other devs depend on, etc).
I just feel like it's hard to talk about this stuff if we're not clear on which types of projects we're talking about.