News for hackers. Stuff that matters.
Re:CD Projekt Conference Call with the Management Board [pdf... by dotdi on Tuesday December 15, 2020 @05:13PM (#25435923)
I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now.

It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†.

The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and the story is thrilling. I'm not much of a gamer, but I feel that I'll sink a large amount of time into this game. As of now, I can't stop thinking about the game when I'm away from it.

† Although I almost had a heart attack as one time a bad guy that I had taken down just got up and sat back down on the bench he was sitting on before. He was still "dead" but just chilling on the bench. Hidden zombie mode?

Re:CD Projekt Conference Call with the Management Board [pdf... by PragmaticPulp on Tuesday December 15, 2020 @06:45PM (#25437023)
You're not seeing the issues because you're not playing the affected versions. Notice how all of the positive anecdotes are coming from PC players?

IGN went so far as to split their Cyberpunk 2077 review into two separate reviews: One for consoles, and one for PC. Quote from the console review:

> The Xbox One/PS4 version is nearly unrecognizable compared to the PC version.

The PC version scored 9/10 and the console version scored 4/10.

They also concluded that console gamers should request a refund from CDPR as soon as possible. I suspect console gamers are requesting refunds in droves due to the issues, which is surely going to impact their long-term sales projections.

Re:CD Projekt Conference Call with the Management Board [pdf... by blub on Wednesday December 16, 2020 @03:45AM (#25440347)
I'm playing on the PS4 slim and yes, there were some crashes and some graphics bugs, but so far the game's at least a solid 8 for me. I was actually worried while downloading and reading all the comments from the doomsayers on reddit, but I figured that they will eventually fix the bugs and I do like Deus Ex-style games so I don't really have much to lose by getting it now.

If one liked Deus Ex: Mankind divided they will like Cyberpunk 2077.

Re:CD Projekt Conference Call with the Management Board [pdf... by FridgeSeal on Tuesday December 15, 2020 @08:47PM (#25438034)
I’ve been playing on PS4, and while not particularly pretty (not that I expected it to be) it’s been surprisingly fine, especially after the 1.0.4 patch.
Re:CD Projekt Conference Call with the Management Board [pdf... by takeda on Wednesday December 16, 2020 @01:16AM (#25439651)
I admit I'm one of those PC players, but out of curiosity I looked at reviews of PS4 and (ignoring the purposefully over-exaggerated pictures/videos) frankly it doesn't seem as bad either. Well, the crashes are bad, but they surely will fix it. I don't know what these people expected on 7 year old consoles. My previous PC is exactly 7 year old (it was beefy back in 2013) but I wasn't even thinking to play the game on it. It is just barely meeting the minimum requirements.
Re:CD Projekt Conference Call with the Management Board [pdf... by rat87 on Tuesday December 15, 2020 @11:26PM (#25439047)
ps4 pro or base?
Re:CD Projekt Conference Call with the Management Board [pdf... by FridgeSeal on Wednesday December 16, 2020 @05:04PM (#25449413)
Base
Re:CD Projekt Conference Call with the Management Board [pdf... by mike_d on Tuesday December 15, 2020 @11:41PM (#25439149)
> The PC version scored 9/10 and the console version scored 4/10.

CD Projekt games historically have been PC with console ports after launch. They probably would have done the same here if not being pushed to be a launch title for "next gen" consoles.

I think Sony/Microsoft are just as much to blame. They also had to QA the game and sign off on it.

Re:CD Projekt Conference Call with the Management Board [pdf... by drops on Wednesday December 16, 2020 @04:24AM (#25440550)
As someone working in the game industry and had to deal with the MS and Sony, I’ve experienced myself how strict they can be when it comes to QA, especially in things related to stability and performance. For a less hyped-up project, a single crash during a walkthrough (or an FPS dipping too low) could result in the game not being able to get released on an affected platform until it was fixed.
Re:CD Projekt Conference Call with the Management Board [pdf... by ric2b on Wednesday December 16, 2020 @07:36PM (#25450804)
But... It's not a lunch title for the new consoles. The only versions released were PC, PS4 and Xbox One.
Re:CD Projekt Conference Call with the Management Board [pdf... by Hamuko on Wednesday December 16, 2020 @01:23AM (#25439680)
>They also concluded that console gamers should request a refund from CDPR as soon as possible.

Refunds are actually up to the seller in question. They clarified how there's no refund arrangement with CDPR and Microsoft/Sony and that all refunds are subject to normal Microsoft/Sony refund policies. Unsurprisingly, a lot of people are failing to get their games refunded.

Re:CD Projekt Conference Call with the Management Board [pdf... by ashtonkem on Wednesday December 16, 2020 @12:21AM (#25439370)
... shouldn’t consoles be an easier target to develop for, since they’re more consistent and stable?
Re:CD Projekt Conference Call with the Management Board [pdf... by Hamuko on Wednesday December 16, 2020 @12:56AM (#25439545)
They're not easier to target when your game is very unoptimised. Apparently even the PC version is very unoptimised and that you might be able to get better performance out of it by modding it.
Re:CD Projekt Conference Call with the Management Board [pdf... by himinlomax on Wednesday December 16, 2020 @05:32AM (#25441010)
It's not that it's entirely "unoptimized," it's that it's targeting high-end GPUs first and low-end setup a distant second. The game appears to make great use of advanced features and performs as expected on the highest settings with the latest cards by just turning down one or two problematic settings. The problem of course is that most of the players will not have that kind of setup and have been let down.
Re:CD Projekt Conference Call with the Management Board [pdf... by astrange on Wednesday December 16, 2020 @07:50AM (#25441906)
It could be unoptimized - other big PC games release at -O0 because their developers are afraid of bugs from compiler optimizations. There’s been mods in the past that just replace some of the code to fix this.
Re:CD Projekt Conference Call with the Management Board [pdf... by Hamuko on Wednesday December 16, 2020 @06:40AM (#25441458)
I've actually heard that it has CPU issues especially with AMD hardware.
Re:CD Projekt Conference Call with the Management Board [pdf... by ashtonkem on Wednesday December 16, 2020 @10:14AM (#25443501)
I agree that high end gaming PCs can be a bad target to aim for because they’re unrepresentative of most rigs, the advantage that consoles have is consistency. No game developer should be surprised by their games performance on consoles at any point in the development lifecycle, since this is a known factor from day 1.
Re:CD Projekt Conference Call with the Management Board [pdf... by sirn on Tuesday December 15, 2020 @06:37PM (#25436935)
It has been working well for me as well (on a PC). I love the story and the visual. However the combat system is simply broken. Police spawns out of nowhere when a crime is reported[1]. Really bad reticle drifting behavior[2]. Enemy sniper can 1-hit kill you even when they are far away enough for the game to not render them. Enemy spamming Overheat from behind a wall (even with all cameras disabled, which is game-breaking on Very Hard), and much, much more.

I wasn't even looking for them, but they managed to find me. I still enjoy the game a lot, but combat has been nothing but frustration.

[1]: https://www.polygon.com/2020/12/10/22167436/cyberpunk-2077-w...

[2]: https://www.reddit.com/r/cyberpunkgame/comments/kbwpps/retic...

Re:CD Projekt Conference Call with the Management Board [pdf... by dawnerd on Tuesday December 15, 2020 @07:09PM (#25437244)
The overheat thing is absolutely the most annoying thing in the game for me. It's way to hard to tell where its coming from, and with everything else going on it's just too much. And there doesn't seem to be a cooldown so the moment the effect wears off you're hit again.

Theres a part where you're upstairs and you can hear the ai trying to attack you from the floor below. The game is fun but only barely and I think the novelty is going to wear off quite quickly.

Re:CD Projekt Conference Call with the Management Board [pdf... by avianlyric on Tuesday December 15, 2020 @07:23PM (#25437374)
Took me a while to figure out the overheat thing. There's a character skill that highlights who's hacking you, which you should get.

Then once you know who's hacking you, you either need to shoot them, or disable the camera (by hacking or shoot) they're using to hack you with (they can use cameras to scan, just like you can).

Re:CD Projekt Conference Call with the Management Board [pdf... by sirn on Tuesday December 15, 2020 @07:32PM (#25437450)
I Spy only solve half the problem with Overheat. Enemy nethackers can Overheat you behind a cover, and moving out of line of sight doesn't stop Overheat from uploading.
Re:CD Projekt Conference Call with the Management Board [pdf... by avianlyric on Tuesday December 15, 2020 @07:42PM (#25437526)
Yeah that is annoying, but you can do the same back. My primary issue with overheat is not the mechanic itself, but the complete lack of education in game on how best to defend yourself.

The whole quickhack, netrunner aspect of the game is completely lacking in tutorials or explanation. Which is a real shame, because it looks like a really interesting mechanic.

Re:CD Projekt Conference Call with the Management Board [pdf... by nootropicat on Tuesday December 15, 2020 @08:30PM (#25437931)
The game gives you a quickhacking tutorial at the very beginning. The mission with four tutorials in total, two optional
Re:CD Projekt Conference Call with the Management Board [pdf... by indigochill on Tuesday December 15, 2020 @09:20PM (#25438245)
Yeah, but for instance I don't remember any callout of the cyberdeck inventory section, which is critical if you're playing a combat hacker. It only occurred to me to look into it after I got past a point where the devs had previously advertised all the hacking opportunities and I realized my character might be underdeveloped there somehow.

Not that I'm complaining much. There've been tons of bugs and wonkiness for me, but I've been enjoying the heck out of the game anyway (wonkiness is par for the course in a AAA open-world game anyway). But it definitely has lots of room for polish. Given how above and beyond they went on TW3, I have no concerns it'll receive it eventually (hopefully -after- a well-deserved Christmas break).

Re:CD Projekt Conference Call with the Management Board [pdf... by avianlyric on Tuesday December 15, 2020 @08:53PM (#25438083)
Yeah I did the tutorial, but found it very basic.

Really looking for something that helps better explain how to fit quick hacking into broader combat. I have really progressed beyond pings and optical reboots, which makes me feel like I’m leaving at lot on the table, but the games hasn’t really expressed what that is.

Re:CD Projekt Conference Call with the Management Board [pdf... by indigochill on Tuesday December 15, 2020 @09:21PM (#25438255)
You need to go to a ripperdoc and buy a cyberdeck upgrade. Then you'll go from only 2 program slots to something like six (depending on the upgrade you buy) as well as more RAM. Really opens up combat hacking options, and as far as I've seen this is never explained.
Re:CD Projekt Conference Call with the Management Board [pdf... by tomc1985 on Wednesday December 16, 2020 @02:42AM (#25440057)
Exactly this. One of the rare (blue) hacks fries enemies for a good hit of damage. I've seen it one-hit a lot of trash-level mobs. You can tag em in slow-mo, run around a corner while the hack uploads, then pop back out and finish them off as they react to the pain.
Re:CD Projekt Conference Call with the Management Board [pdf... by ch4s3 on Tuesday December 15, 2020 @09:54PM (#25438502)
There's a really good sonic blast one that functions like a flash bang. Super nifty.
Re:CD Projekt Conference Call with the Management Board [pdf... by dawnerd on Tuesday December 15, 2020 @08:06PM (#25437741)
I have that skill and have yet to see it highlight anyone. I have a feeling its just another bug where the ai can see you through walls.
Re:CD Projekt Conference Call with the Management Board [pdf... by FridgeSeal on Wednesday December 16, 2020 @06:06AM (#25441231)
That’s because the AI are quite effectively using cameras to get at you before you even see them.

The skill gives you a yellow damage indicator and highlights the hacker in yellow outline.

Re:CD Projekt Conference Call with the Management Board [pdf... by sirn on Wednesday December 16, 2020 @06:50AM (#25441516)
The camera one is easy to fix and I found it to be a fair mechanic. However the bug here is even all camera is disabled (either via a daemon, turning them off individually, or shooting them down, or even in area with no cameras, e.g. Nash part in Ghost Town quest) they can Overheat you from behind a solid wall or even in a different room.

My guess is this is similar to enemy sniper sometimes can see you through walls. If they're close enough to a wall, then their line of sight is calculated as if they were in front of a wall.

Re:CD Projekt Conference Call with the Management Board [pdf... by briga on Tuesday December 15, 2020 @06:13PM (#25436695)
I mean, that's great for you, but people are bashing CDPR for a good reason: the last-gen console versions are unfinished buggy messes. In a few hours of playing I've had multiple crashes, constant bugs, drops to 15 FPS, just generally terrible performance. I've literally never played such a buggy game before. For a game that had 8 years of dev time the state of the game is pretty egregious
Re:CD Projekt Conference Call with the Management Board [pdf... by deeviant on Tuesday December 15, 2020 @06:57PM (#25437138)
I actually think the bugs/performance issues are helping CDPR right now. Everybody is talking about them rather than how bad the game actually is.

The combat is simplistic. The AI opponents are basically broken. The quickhack system does indeed feel like a quickly hacked together game mechanic. V is stuck in a weird state between existing background (a la witcher) and player action defined: I didn't get the feeling of any player agency in what my character is, but neither did I get the warm feeling of learning/experiencing Geralt's(Witcher series MC) life. Life paths, also, are basically devoid of any meaningful relevancy to the storyline.

Re:CD Projekt Conference Call with the Management Board [pdf... by detaro on Wednesday December 16, 2020 @04:43AM (#25440676)
These tweets have some interesting look at the world AIs: E.g. apparently traffic can't handle disturbances at all and it's "solved" by very aggressive despawning of things you don't look at. (To be clear, every open-world game will do some amount of that, but this is extreme and if the AI can't handle existing for longer they can't easily fix it)

https://twitter.com/JumpOvertheAge/status/133892916630199091...

Re:CD Projekt Conference Call with the Management Board [pdf... by setpatchaddress on Tuesday December 15, 2020 @09:04PM (#25438140)
I'm pretty happy with it (on a high-spec PC).

I've never seen a great interstitial "hacker" interface in a game. Unless you go full Shenzhen I/O, it has to be simplified into meaninglessness.

I wonder if some people just prefer dirt and elves and magic to steel and glass. I like Witcher 3 well enough, but it's not a world I want to spend endless time in. I see the charm, but I'm not that interested in that world.

Shadowrun is probably more engaging as cyberpunk source material, though.

Re:CD Projekt Conference Call with the Management Board [pdf... by snuxoll on Tuesday December 15, 2020 @10:25PM (#25438693)
> I've never seen a great interstitial "hacker" interface in a game. Unless you go full Shenzhen I/O, it has to be simplified into meaninglessness.

While comical, the lore in the source material drives home that netrunners interact with 3D visualizations of the ‘net. There was a lot of fun gameplay possibilities here, but it was ultimately squandered for the poor breach mini game and quickhack system.

Re:CD Projekt Conference Call with the Management Board [pdf... by tsss on Wednesday December 16, 2020 @04:34AM (#25440608)
Deus Ex: Human Revolution showed how a good hacking mini game can be done. Besides, hacking is only one instance in a long series of disappointments. Pretty much every single feature of this game is shallow and badly implemented.
Re:CD Projekt Conference Call with the Management Board [pdf... by nynx on Wednesday December 16, 2020 @12:08AM (#25439298)
Ha! I'd love if a big game like this had Shenzhen I/O style hacking.
Re:CD Projekt Conference Call with the Management Board [pdf... by esyir on Wednesday December 16, 2020 @02:37AM (#25440033)
Well, we're dev-enriched here. I think the mainstream gamer population would not be nearly as pleased. After all, Factorio and it's ilk eats people like us.
Re:CD Projekt Conference Call with the Management Board [pdf... by panopticon on Tuesday December 15, 2020 @09:49PM (#25438470)
Normally when the game starts with a character creator, I expect a lot more agency. Instead, V seems to have a well-established character, and the dialog options just serve as additional flavor to their established character.

Also, can we talk about how atrocious everything involving driving is? The AI, GPS/pathing, handling, etc is all well behind what GTA IV was doing over 10 years ago.

Re:CD Projekt Conference Call with the Management Board [pdf... by snuxoll on Tuesday December 15, 2020 @10:23PM (#25438680)
I would argue the driving is in fact where GTA IV was 10 years ago - awful. The vehicles are completely unresponsive, taking forever to brake and suffer from massive understeer even at reasonable speeds.
Re:CD Projekt Conference Call with the Management Board [pdf... by FridgeSeal on Wednesday December 16, 2020 @06:12AM (#25441272)
Out of curiosity, how far into the game are you?

Combat and hacking definitely felt noodley and weak at first, but after a few levels, some slightly better weapons (3 hours in?) and a new OS implant combat is much improved.

Re:CD Projekt Conference Call with the Management Board [pdf... by ineedasername on Tuesday December 15, 2020 @08:07PM (#25437745)
I've literally never played such a buggy game before

Pff. You kids. When I was your age, I once played a game so buggy that when my character walked back & forth to school he had to do in the snow & up hill both ways. Now get off my lawn.

Re:CD Projekt Conference Call with the Management Board [pdf... by avianlyric on Tuesday December 15, 2020 @07:20PM (#25437335)
Not wrong about the bugs and crashes, I've been experiencing a lot of them on my Xbox. But despite that, the storytelling and game play is so compelling that I'm just ignoring the crash every 1.5 hours etc

I think that huge testament to quality of the story and game in general. Even if it's sorely missing a decent final polish, I'll be excited to play it second time in 6 months time once all the patches are out.

Re:CD Projekt Conference Call with the Management Board [pdf... by FridgeSeal on Wednesday December 16, 2020 @06:14AM (#25441288)
The patches they’ve released so far have already started to make a difference. On a base PS4, the game at version 1.0.4 is already much improved.
Re:CD Projekt Conference Call with the Management Board [pdf... by Sohcahtoa82 on Tuesday December 15, 2020 @07:03PM (#25437184)
If it runs well on PC and current gen consoles, then they should have delayed the release on previous gen consoles.

I'm going to guess that they released on all platforms at once because of contractual obligations.

Re:CD Projekt Conference Call with the Management Board [pdf... by ThatPlayer on Tuesday December 15, 2020 @07:45PM (#25437554)
There technically isn't a release for current gen consoles. They're running the previous gen version of the game with backwards compatibility.
Re:CD Projekt Conference Call with the Management Board [pdf... by nomel on Tuesday December 15, 2020 @08:09PM (#25437761)
With the performance budget that it looks like they have remaining on Series X in quality mode, I'm curious to see how the "next gen" version will be much different.
Re:CD Projekt Conference Call with the Management Board [pdf... by wil421 on Tuesday December 15, 2020 @06:04PM (#25436578)
So far on PC I’ve had a crash right after the character editor that caused the game to crash every time I open it. The next day a patch was pushed that fixed it. I could’ve even play on Day 1.

Dum Dum followed me around until I met Keanu’s character. He would move in front of people during cutscenes and I couldn’t even tell what was going on. Sometimes he would attack Jackie during combat and other times help us.

The first scene with the ripper doc was scrambled. Cutscenes played out of ordered or repeated.

Combat is like someone took Mass Effect 1 and combined it with a bunch of Bethesda bugs from Fallout and Skyrim.

Re:CD Projekt Conference Call with the Management Board [pdf... by pier25 on Tuesday December 15, 2020 @06:55PM (#25437116)
> Combat is like someone took Mass Effect 1 and combined it with a bunch of Bethesda bugs from Fallout and Skyrim.

Totally agree with you.

In terms of gunplay, there are ancient PS3/Xbox 360 era games that are so much better. Deus Ex HR, Far Cry 3, MGS IV, Bioshock, etc.

Edit:

This gameplay from almost 10 years ago is way better than Cyberpunk:

https://www.youtube.com/watch?v=i3eszAJWHKY

Re:CD Projekt Conference Call with the Management Board [pdf... by Jarolis on Tuesday December 15, 2020 @10:09PM (#25438596)
And yet I'd rather play Cyberpunk than any of these games. The combat is good. It's not great or amazing, but it's good and is fun and satisfying. But gunplay isn't why I bought Cyberpunk, so this idea that because some PS3 games that I have zero interest in have "better" gameplay, Cyberpunk isn't worth playing seems insane to me.
Re:CD Projekt Conference Call with the Management Board [pdf... by rootlocus on Wednesday December 16, 2020 @11:16AM (#25444308)
> this idea that because some PS3 games that I have zero interest in have "better" gameplay, Cyberpunk isn't worth playing seems insane to me.

It's not really about Cyberpunk not worth playing, but rather that Cyberpunk severely underdelivered by raising the expectations of players who enjoyed these past games and were expecting something even better. I wasn't expecting something better than DeusEx or older Bioware games (knights of the old republic, dragon age: origins, mass effect, neverwinter nights), but I really wasn't expecting the mediocre story and the abundance of bugs.

Re:CD Projekt Conference Call with the Management Board [pdf... by pier25 on Wednesday December 16, 2020 @11:40AM (#25444631)
I didn't say it's not worth playing. The story bits are absolutely fantastic.
Re:CD Projekt Conference Call with the Management Board [pdf... by deeviant on Tuesday December 15, 2020 @06:27PM (#25436831)
> Combat is like someone took Mass Effect 1 and combined it with a bunch of Bethesda bugs from Fallout and Skyrim.

And removed any semblance of a working cover system.

Re:CD Projekt Conference Call with the Management Board [pdf... by bseidensticker on Tuesday December 15, 2020 @07:35PM (#25437476)
Haha, I had the same Dum Dum glitch as you.
Re:CD Projekt Conference Call with the Management Board [pdf... by nickthegreek on Tuesday December 15, 2020 @06:16PM (#25436728)
I got it on Stadia and it’s blowing my mind. I can play it on my Tv or projector thru chromecast ultras, or on my pc seamlessly and it looks great. I got to try it on the iPad Pro next. I love it. This is the breakout game for cloud computing.
Re:CD Projekt Conference Call with the Management Board [pdf... by chrisjarvis on Tuesday December 15, 2020 @06:27PM (#25436838)
Thanks I was wondering about what hardware stadia is running the game on and if they would have the same console issues. Im planning to buy stadia for this game.
Re:CD Projekt Conference Call with the Management Board [pdf... by dogma1138 on Tuesday December 15, 2020 @06:53PM (#25437098)
AMD Vega 56ish GPUs and Intel CPUs, the game runs on medium settings on Stadia at 1080p.
Re:CD Projekt Conference Call with the Management Board [pdf... by willis936 on Tuesday December 15, 2020 @09:44PM (#25438435)
30 fps target?
Re:CD Projekt Conference Call with the Management Board [pdf... by sidibe on Tuesday December 15, 2020 @09:47PM (#25438448)
60 fps. There's also a 4K 30 fps option but my screen doesn't support that so not sure how good it is
Re:CD Projekt Conference Call with the Management Board [pdf... by willis936 on Tuesday December 15, 2020 @10:06PM (#25438577)
I’ve listened to 3 hours of CP2077 performance reviews (it helps me work, I swear). A medium quality 1080p60 target on Vega 56 doesn’t ring true to me. It must be missing the frame rate target 100% of the time.
Re:CD Projekt Conference Call with the Management Board [pdf... by kuschku on Wednesday December 16, 2020 @05:26AM (#25440963)
Yet 60fps 1080p medium is possible even on the RX480. It's not like the game requires a lot of performance, it's more that performance is inconsistent and while some players might get great performance, others with the same hardware won't
Re:CD Projekt Conference Call with the Management Board [pdf... by sidibe on Tuesday December 15, 2020 @10:16PM (#25438640)
That's what they claim it is, I'm not very attuned to that stuff so can't really say. They automatically refund before some time threshold if you want to try
Re:CD Projekt Conference Call with the Management Board [pdf... by willis936 on Tuesday December 15, 2020 @10:22PM (#25438676)
Gamers Nexus has made interesting pieces on Stadia performance in the past. I don’t think they have public plans to do more work with it. Subjective experience is the most important metric.
Re:CD Projekt Conference Call with the Management Board [pdf... by willis936 on Wednesday December 16, 2020 @04:50PM (#25449260)
I stand corrected: 1080p60 medium is reasonable.

https://youtu.be/fIjkYrRKy7w

Re:CD Projekt Conference Call with the Management Board [pdf... by polishdude20 on Tuesday December 15, 2020 @06:27PM (#25436833)
How do you find the latency?
Re:CD Projekt Conference Call with the Management Board [pdf... by gundmc on Wednesday December 16, 2020 @03:45AM (#25440355)
Imperceptible with a controller on TV (as compared to an Xbox One on the same TV, which has a decent amount of input lag already).

On Chrome on PC with a low-latency gaming monitor, you can notice the difference if you play a game natively and then stream it, but honestly you stop thinking about it pretty quickly as long as your ping is under ~25 ms or so. I'm loving Cyberpunk on Stadia and I've been playing shooters on PC since MoH:AA in 2002.

Edit: I have Comcast Cable, not fiber.

Re:CD Projekt Conference Call with the Management Board [pdf... by sidibe on Tuesday December 15, 2020 @09:53PM (#25438495)
To contradict sibling, I don't notice any latency on 75 mbps plan (might be a lack of sensitivity to that as someone who hasn't gamed in years)
Re:CD Projekt Conference Call with the Management Board [pdf... by SV_BubbleTime on Tuesday December 15, 2020 @06:40PM (#25436973)
This is a question that has two answers

1. Not good

2. I have fiber

Obviously generalization and I don’t care if someone has 2008 DSL and it “runs awesome”.

Re:CD Projekt Conference Call with the Management Board [pdf... by p1necone on Tuesday December 15, 2020 @07:09PM (#25437245)
2. I have fiber and I'm close to a Stadia datacenter.*

I assume they don't release in markets that aren't physically close to the hardware though - it's not available at all here in New Zealand for example.

Re:CD Projekt Conference Call with the Management Board [pdf... by polishdude20 on Wednesday December 16, 2020 @01:45AM (#25439791)
Fiber wouldn't do much would it? Does it reduce actual travel time for the signal?
Re:CD Projekt Conference Call with the Management Board [pdf... by msh on Wednesday December 16, 2020 @03:33AM (#25440310)
Depends a lot what you compare fiber to.

mobile broadband can easily have 20-30 ms latency to the ISP.

DSL is often 10-20 ms. Coax is in the same range, depending ont he provider.

Fiber is usually 1-3 ms.

Re:CD Projekt Conference Call with the Management Board [pdf... by SV_BubbleTime on Wednesday December 16, 2020 @10:31AM (#25443738)
You do not seem to live in a rural area.
Re:CD Projekt Conference Call with the Management Board [pdf... by msh on Wednesday December 16, 2020 @12:18PM (#25445188)
I don't understand why rural is relevant to the latency I posted?
Re:CD Projekt Conference Call with the Management Board [pdf... by IshKebab on Wednesday December 16, 2020 @01:36PM (#25446406)
Very anecdotal but I just switched from cable to fibre and latency significantly reduced, form like 20-30ms to 5ms.
Re:CD Projekt Conference Call with the Management Board [pdf... by endgame on Tuesday December 15, 2020 @07:08PM (#25437233)
General-purpose computing is slipping from our grasp quickly enough as-is. Why would you accelerate this trend by buying on streaming services?
Re:CD Projekt Conference Call with the Management Board [pdf... by sfkdjf9j3j on Tuesday December 15, 2020 @08:28PM (#25437909)
Presumably because it's a lot cheaper and more convenient.
Re:CD Projekt Conference Call with the Management Board [pdf... by endgame on Thursday December 17, 2020 @07:07PM (#25462210)
So is junk food.
Re:CD Projekt Conference Call with the Management Board [pdf... by lock-free on Tuesday December 15, 2020 @06:50PM (#25437065)
I'm playing on a Ryzen 3800x, a GTX 2060 Super with 32GB of 3600 MHz Ram. I think the game looks bad (with playable settings) and hasn't been compelling enough for me to sink that much time into it, while the missions are pretty grindy.

I'd say play GTA V and the Witcher 3 for a comparison in immersive open world story telling and high caliber graphics. I haven't played Spiderman (2018, 2020) but in gameplay footage (which is only on console) it looks much better as well.

I feel like I'm crazy when I say that the graphics are incredibly underwhelming. It looks good, and there's neat stuff. But I don't care how pretty a shadow looks when the hundreds of NPCs walking around look so rough.

Re:CD Projekt Conference Call with the Management Board [pdf... by jasondigitized on Tuesday December 15, 2020 @08:33PM (#25437953)
Just get a copy of Ghost of Tsushima and enjoy a top rate open world gaming experience.
Re:CD Projekt Conference Call with the Management Board [pdf... by setpatchaddress on Tuesday December 15, 2020 @09:09PM (#25438172)
This ^^^^ absolutely stunning on a PS4 Pro.
Re:CD Projekt Conference Call with the Management Board [pdf... by lock-free on Tuesday December 15, 2020 @08:39PM (#25437985)
thanks for the suggestion!
Re:CD Projekt Conference Call with the Management Board [pdf... by speedgoose on Wednesday December 16, 2020 @01:31AM (#25439726)
Playing on a RTX 2070, I have to decide between having a very low framerate, a blurry picture, but good graphics thanks to raytracing, or low framerate and very normal but disapointing graphics.
Re:CD Projekt Conference Call with the Management Board [pdf... by himinlomax on Wednesday December 16, 2020 @05:45AM (#25441093)
It seems the blurriness can be removed by disabling film grain and another setting, also framerate improves drastically if you reduce "cascading shadows." I'm curious if you've done that or if you haven't and it improves things. I haven't bought the game yet, expecting bugs.
Re:CD Projekt Conference Call with the Management Board [pdf... by speedgoose on Wednesday December 16, 2020 @06:13AM (#25441279)
I tried the various recommended settings and editing of text CSV files. I'm considering sacrificing a virgin goat or waiting 5 years before playing the game again. I will try disabling the grain filter.
Re:CD Projekt Conference Call with the Management Board [pdf... by FridgeSeal on Wednesday December 16, 2020 @06:17AM (#25441303)
Have you got DLSS enabled, my friend has the same card and is getting 65+ FPS on reasonably high settings at 1440p
Re:CD Projekt Conference Call with the Management Board [pdf... by rashkov on Tuesday December 15, 2020 @07:58PM (#25437675)
I think it may really depend on what settings you have going. The developer really needs to optimize this game for older hardware, but I'd think there's a set of settings that'll get it to look good on your actually very recent machine. Could be wrong of course, but have you seen how good it can look at the top end? https://www.youtube.com/watch?v=hZp8fXLXgqg (Digital foundry's visual tech tour of the game)
Re:CD Projekt Conference Call with the Management Board [pdf... by ineedasername on Tuesday December 15, 2020 @08:23PM (#25437869)
I disagree on the gameplay/grindy part, but yeah the game isn't pretty. I've heard it justified as deliberate: It's a futuristic dystopian city overrun by constant advertising, corporatism, and crime. That doesn't make for a pretty environment. Of course if that was a deliberate artistic decision then maybe they should have gone a different way.
Re:CD Projekt Conference Call with the Management Board [pdf... by pier25 on Tuesday December 15, 2020 @06:46PM (#25437030)
My experience on a mid range PC has been good in terms of performance and bugs.

The game has some truly amazing aspects such as writing, characters, music, etc, but IMO it falls flat in terms of gameplay. Gunplay, stealth, hacking, open world mechanics, driving... it's all very mediocre even poor at times.

Re:CD Projekt Conference Call with the Management Board [pdf... by kodt on Wednesday December 16, 2020 @12:27AM (#25439410)
I felt the same but after spending more time, things are starting to click.

Stealth for example is not nearly as good as Deus Ex: Mankind Divided or The Metal Gear Solid series. The tutorial seemed alright but when it came to real gameplay I felt like stealth just didn’t work and I just resorted to guns blazing. But after more effort and getting a better hang of quick hacking I have found stealth to be viable actually. You really do need to make heavy use of quick hacking though. Also that game is very visually busy which makes it easy to miss a camera.

Driving feels pretty good, but not as good as GTA. So far driving really seems to be a way to get from point A to point B and not a core gameplay mechanic like it is with GTA. The NPC driving AI and Cop AI is downright bad compared to GTA but besides being a little immersion breaking it doesn’t seem to affect the actual gameplay much. GTA is very focused around driving and avoiding police, most of the missions involve it in some way. Cyberpunk doesn’t really rely on driving so I can give it a pass on those faults.

Gunplay really bothered me at first. It felt chaotic and a bit clunky. Other FPS/RPG hybrid games have suffered the same issues. Shooting powerful or higher level enemies will just feel bullet spongy. Some of that just needs to be accepted as “this is an RPG, not a shooter”. The cover system isn’t very sophisticated or obvious either. However the more I play the more I get the hang of it and I have found the gunplay to actually be quite satisfying.

Re:CD Projekt Conference Call with the Management Board [pdf... by tsss on Wednesday December 16, 2020 @04:40AM (#25440648)
There is no NPC driving AI. They just follow a pre-defined scripted path and teleport if they can't keep up in missions.
Re:CD Projekt Conference Call with the Management Board [pdf... by aspaviento on Wednesday December 16, 2020 @08:20AM (#25442147)
This is the first game in which I rather drive a first person view motorcycle than a third person view car. I don't know why they spent so much time recording real motor sounds if your vehicle is unmanageable at mid speed.
Re:CD Projekt Conference Call with the Management Board [pdf... by esyir on Wednesday December 16, 2020 @02:38AM (#25440045)
That sounds like the Witcher 3 to me.

Great art, great story, great character/music.

I hated the gameplay. I don't know why, but it felt horrendously clunky, even after the rework.

Re:CD Projekt Conference Call with the Management Board [pdf... by pier25 on Wednesday December 16, 2020 @11:41AM (#25444646)
I agree, although as clunky as it is, I enjoyed the combat in W3 more than 2077.
Re:CD Projekt Conference Call with the Management Board [pdf... by mhh__ on Tuesday December 15, 2020 @06:27PM (#25436835)
If you don't game much you made be blind to the fact that the gameplay is a poor, and the AI is about 15 years behind the cutting edge (GTA SA was more advanced)
Re:CD Projekt Conference Call with the Management Board [pdf... by kharak on Tuesday December 15, 2020 @06:52PM (#25437088)
I personally haven't seen a single FPS beating the AI of FEAR back in the day. I honestly don't expect anything anymore. It's been so long. Cyberpunk 2077 is a bit worse than other FPS of our time. But all are worse than FEAR anyway.

This comment doesn't include things like traffic AI. Only combat.

Re:CD Projekt Conference Call with the Management Board [pdf... by Catsandkites on Tuesday December 15, 2020 @07:37PM (#25437489)
Re:CD Projekt Conference Call with the Management Board [pdf... by climb_stealth on Tuesday December 15, 2020 @07:15PM (#25437298)
The original Halo is similar. Play it on a higher difficulty level and the behaviours of the different enemy types are super immersive and challenging. It's available on PC as well. I haven't played the other titles in the series so I don't know if they kept the great AI.
Re:CD Projekt Conference Call with the Management Board [pdf... by d1zzy on Wednesday December 16, 2020 @04:25PM (#25448915)
While I love FEAR AI it was very much specialized for interiors. It wouldn't work in open world.

Old school good open world AIs think of Far Cry and STALKER. Especially the STALKER AI is pretty much one of the main reasons I keep replaying that game, all the unexpected stuff happening.

Re:CD Projekt Conference Call with the Management Board [pdf... by Rapzid on Tuesday December 15, 2020 @07:58PM (#25437684)
FEAR for FPS AI, and IMHO, Ultima VII for open-world NPC AI.
Re:CD Projekt Conference Call with the Management Board [pdf... by leetcrew on Tuesday December 15, 2020 @06:35PM (#25436912)
I don't know if that's entirely fair (or maybe I haven't played long enough to realize how bad it is). the combat model is pretty different from GTA; it's more of a shooter/rpg hybrid (similar to mass effect 1) than a straight-up shooter. it's not perfect; but I'm five hours in and already consider it the best AAA title I've played recently.

the most annoying thing I've encountered so far is the way doors work. there are a lot of points where the door is supposed to automatically open. I feel like it always opens about 100 ms after I expect it to, making me wonder if I'm supposed to open it myself. maybe this is "working as designed", I dunno.

Re:CD Projekt Conference Call with the Management Board [pdf... by dogma1138 on Tuesday December 15, 2020 @06:42PM (#25436981)
The AI is super dumb and buggy, it can't deal with sniper rifles and smart guns.

I'm playing on hard and other than the lucky shot when I'm doing content 10+ levels above mine (based on the level of the drops since you can't see NPC levels easily) I feel pretty invincible.

The cyberware launchers are also dumb as fuck no cooldown and infinite ammo you can just sit there and spam rockets all day and as long as you take the perk that makes you immune to your own grenade damage you can use them in CQC also.

The game looks great, the story is pretty good and CDPR really nails voice acting and direction but the actual game mechanics are retarded as fuck, everything seems unbalanced there is no real difficulty because you can heal as much as you like (you won't run out of meds) and hide behind cover without anyone rushing you and with smart guns that unlock way too early you can basically shoot at enemies without looking at them, aiming at them and when they are behind cover (that is if you get bored with 1 shoting enemies with the big bore sniper rilfes since they get 3-5 headshot damage multiplier which is enough to kill enemy of pretty much any level in this game with early level guns).

They really need to look at how Mass Effect solved combat...

A few hours in and I'm already invincible and I also found basically an infinite money trick, craft the blue incendiary grenades that cost 1 uncommon crafting item and 1 uncommon upgrade item and they disassemble into rare crafting items and money is no longer a problem either.

Oh and the driving which is supposed to be a big part of the game is so terrible I rather walk and use fast travel because the car handling makes driving painful it takes you like half a mile to stop and the cars start to drift if you as much as look sideways.

I don't know how much time it would take them to fix it but there is no way that these issues haven't been brought up in testing all previous CDPR games had balance issues but because all combat was essentially melee or within melee range you couldn't cheese that easily (well unless you went into a quen spec in the TW3 early patches, then you had an invincibility bubble that would damage enemies and heal you...).

This game is like 3-6 months away from release on all platforms, it's not just performance and technical issues the core game elements aren't anywhere near ready.

Re:CD Projekt Conference Call with the Management Board [pdf... by fctorial on Tuesday December 15, 2020 @06:34PM (#25436903)
"Cutting edge" isn't a very good role model these days tbh. Also I don't remember SA having an AI. It looked like "if (enemy visible) { shoot; } else { run towards enemy; }". Everything else was scripted.
Re:CD Projekt Conference Call with the Management Board [pdf... by Rebelgecko on Tuesday December 15, 2020 @07:15PM (#25437292)
IIRC, if you walked in front of a car in GTA:SA it would eventually go around you. In CP77 the cars on just on rails, kinda like Autopia at Disneyland. They can accelerate and decelerate on their preordained paths but that's it.
Re:CD Projekt Conference Call with the Management Board [pdf... by CoolGuySteve on Tuesday December 15, 2020 @06:52PM (#25437081)
The PC version has an 89 on Metacritic after 62 reviews and those reviewers play a lot of games, I'm guessing.
Re:CD Projekt Conference Call with the Management Board [pdf... by mhh__ on Wednesday December 16, 2020 @12:54AM (#25439540)
Well, the subreddit is literally full of people either complaining or coping. These are people who have actually sunk cost into the game.
Re:CD Projekt Conference Call with the Management Board [pdf... by sleepybrett on Tuesday December 15, 2020 @05:47PM (#25436355)
I'm generally in the same place as you but I gotta say combat is pretty shit. The AI is bonehead stupid, I've killed a guy (not using a silencer) that was standing three feet from another guy and his partner didn't alert. Meanwhile 5 guys from outside the building did, rushed in the building then stopped dead and didn't ever shoot.
Re:CD Projekt Conference Call with the Management Board [pdf... by rootlocus on Wednesday December 16, 2020 @11:06AM (#25444191)
I found the following bugs which are very likely not related to the platform:

1. Friendly NPC left behind in mission area which was scripted to become inaccessible. Couldn't reach the NPC to finish the mission. 2. Killed an NPC two times: once in a side mission and once in a main mission 3. The player goes to sleep perpendicular to the bed and with the bottom half side of the body outside the bed. 4. Friendly NPCs start to shout randomly during stealth missions. 5. There's no driving AI, all machines follow predefined paths sometimes going through one another as if there's no collision.

And probably lots more I didn't remember. And these exclude the physics and rendering bugs and I encounter every 5 minutes.

Re:CD Projekt Conference Call with the Management Board [pdf... by TheGallopedHigh on Tuesday December 15, 2020 @06:16PM (#25436726)
Side question: how do you find the quality of GeForce Now? What games have you tried?
Re:CD Projekt Conference Call with the Management Board [pdf... by madhato on Tuesday December 15, 2020 @11:54PM (#25439214)
I've had Geforce Now for over a year now and have completed The Witcher 3, Assassin's Creed Odyssey, and Death Stranding on it. I use an Nvidia Shield to play it on my TV. I've never had any problems with the streaming quality or latency. I could see that depending on location though, I'm playing in West Coast Canada. Some of the games I've been disappointed with the performance, Assassin's Creed Odyssey for instance couldn't hit 60 fps even after lowering the graphic settings. Cyberpunk 2077 has been amazing though, high fps and maxed settings, including ray tracing.

A few other things of note. 1080p is the max resolution. Unlimited Internet is probably a requirement as its about 10gb per hour. After 6 hours the session ends and you need to save and relaunch the game. Your entire Steam library is not available, its up to publishers to allow their games on it.

Re:CD Projekt Conference Call with the Management Board [pdf... by TheGallopedHigh on Wednesday December 16, 2020 @03:08AM (#25440177)
Really appreciate the answer thanks
Re:CD Projekt Conference Call with the Management Board [pdf... by e1g on Tuesday December 15, 2020 @06:22PM (#25436780)
FWIW, I signed up for both GeForce Now and Stadia, and find Stadia to be both easier to use and better-looking. For comparison, I ran Cyberpunk side-by-side and killed the GeForce Now version after a few minutes.
Re:CD Projekt Conference Call with the Management Board [pdf... by adamnemecek on Tuesday December 15, 2020 @06:47PM (#25437045)
You bought the game on both stadia and steam/gog/epic?
Re:CD Projekt Conference Call with the Management Board [pdf... by e1g on Tuesday December 15, 2020 @07:17PM (#25437313)
Yes, for science. It was ~$100 to check if I can avoid spending $2k+ on a PC rig because I can do my casual gaming on a MacBook Air. Turns out I can, so it was money well spent.
Re:CD Projekt Conference Call with the Management Board [pdf... by stordoff on Tuesday December 15, 2020 @07:41PM (#25437518)
If you're only testing compatibility/performance, and so don't play for long, you can request a refund from Steam.
Re:CD Projekt Conference Call with the Management Board [pdf... by TheGallopedHigh on Wednesday December 16, 2020 @03:08AM (#25440178)
Thanks for the info!
Re:CD Projekt Conference Call with the Management Board [pdf... by 2OEH8eoCRo0 on Wednesday December 16, 2020 @05:42AM (#25441079)
>chip in

;)

I've also had zero crashes but I do notice quite a few minor bugs. They're a little annoying but I've still sunk 30 hours in. I also can't remember the last open world game that didn't have similar bugs.

Re:CD Projekt Conference Call with the Management Board [pdf... by zemo on Tuesday December 15, 2020 @07:31PM (#25437441)
you're really going with "it works on my machine" as justification for why it's good enough ... on a programming forum?
Re:CD Projekt Conference Call with the Management Board [pdf... by sergiotapia on Tuesday December 15, 2020 @08:33PM (#25437954)
Take away the bugs and cosmetic performance problems; the game is just lousy. Every mechanic it implements is lousy and half-baked. From the driving, to the shooting, to the looting, to the AI, it's just mediocre.

Try this tonight: make sure you're absolutely alone and shoot someone. A cop will spawn behind you. No AI, no chase, no nothing, just bloop here's a cop.

The game has destroyed the reputation of this company overnight.

Re:CD Projekt Conference Call with the Management Board [pdf... by XorNot on Wednesday December 16, 2020 @04:04AM (#25440427)
I mean I'm pretty sure the cop spawning itself is a placeholder mechanism they just never got around to. If you think about, the crime-notification probably calls a "spawn law enforcement" handler which basically just runs the spawn economy and drops them in, with a comment along the lines of "TODO: waiting on NPC driving mechanics" (which are also missing).
Re:CD Projekt Conference Call with the Management Board [pdf... by rootlocus on Wednesday December 16, 2020 @11:23AM (#25444397)
> I mean I'm pretty sure the cop spawning itself is a placeholder mechanism they just never got around to

Is this meant as an excuse? Because it's not. Either they left it out because they ran out of time, or they didn't bother implementing it from the beginning, but the result is the same: they released a game without core mechanics fully implemented and the critiques are justified.

Re:CD Projekt Conference Call with the Management Board [pdf... by XorNot on Wednesday December 16, 2020 @12:14PM (#25445137)
I think there's a difference between the game being half-baked (it is) and just genuine failure on the part of the developer. Basically I'm pretty sure the cop mechanic wasn't intended to be the way it is.

That doesn't really make it good, but I don't think it represents the feature design.

Re:CD Projekt Conference Call with the Management Board [pdf... by tsss on Wednesday December 16, 2020 @04:52AM (#25440730)
The whole game is a placeholder. What did they even do in all those years? By now you'd think that in a _released_ game that people paid $60 for, they would have "gotten around" to replacing those placeholders. If I buy a dish washer I expect it to wash dishes and not just that squirt them with a water gun because "washing is a placeholder that they never got around to implementing".
Re:CD Projekt Conference Call with the Management Board [pdf... by Ygg2 on Wednesday December 16, 2020 @06:14AM (#25441282)
I did some volunteering on an open source game.

Game goes through various phases of:

    A) This system is suboptimal but works
    B) Let's rewrite suboptimal system
    C) Oh god, we forgot our rewrite to propagate, so it's combination of A and B
    D) This system doesn't do anything let's delete it
And this is a very unexciting game. I.e. it uses 2D for everything. Imagine for a moment you now to deal with:

    E) nVidia and rayTracing
    F) unreleased consoles
    G) consoles that are old enough to write
    H) OpenGL, DirectX, Vulkan, Mantle, etc.
    I) Marketing trying to hype gamers by promising Pie in the Sky
    J) Multiple platforms
Re:CD Projekt Conference Call with the Management Board [pdf... by elorant on Tuesday December 15, 2020 @07:08PM (#25437237)
Combat absolutely sucks, and it's the one thing I loathe about the game. You have to empty two magazine clips in any given opponent to take him down. I've never seen a game with such weak weaponry. It feels unrealistic.
Re:CD Projekt Conference Call with the Management Board [pdf... by mciancia on Tuesday December 15, 2020 @08:16PM (#25437820)
Seems similar to borderlands
Re:CD Projekt Conference Call with the Management Board [pdf... by genewitch on Tuesday December 15, 2020 @11:03PM (#25438906)
Borderlands has sequel rot in my opinion. The first one had a relatively linear weapon plot, as you gained levels, you'd find a replacement weapon (one of four) about every level or two. borderlands 2 was a "better game" except for the weapons and overall upgrade path. Borderlands 3 i couldn't get through without cheating due to extremely low drop chances of anything good, and i had already passed the refund time limit - family emergency caused me to leave the house with the game running, out $60.

Having "literally millions of weapons" looks good on paper, but it makes for non-engaging gameplay if done incorrectly, which it was in the numbered sequels, in my opinion.

overall, borderlands 2 and 3 felt like a chore to play, "get one hour of grinding in", regardless of how pretty it was or interesting the other mechanics were.

And you know what the main difference was between 1 and 2 & 3? Paid loot boxes / real money transactions.

Re:CD Projekt Conference Call with the Management Board [pdf... by Jarolis on Tuesday December 15, 2020 @10:10PM (#25438605)
It's an RPG, not a tactical sim shooter. What's with this criticism?
Re:CD Projekt Conference Call with the Management Board [pdf... by msh on Wednesday December 16, 2020 @03:36AM (#25440317)
Combat is a big part of the game, so I would expect it to be decent.

Mass effect was also a RPG, but had much much better combat.

Combat in the witcher 3 was pretty good.

Re:CD Projekt Conference Call with the Management Board [pdf... by panopticon on Wednesday December 16, 2020 @01:20AM (#25439672)
Being an RPG doesn't nullify this criticism if combat is a primary game mechanic. Deus Ex is an action RPG, and they did combat (both stealth and gunplay) much better than Cyberpunk.
Re:CD Projekt Conference Call with the Management Board [pdf... by arugulum on Wednesday December 16, 2020 @02:31AM (#25440002)
>Being an RPG doesn't nullify this criticism if combat is a primary game mechanic.

It does, because a common running theme in RPGs is that you get stronger as the game progresses, and in Cyberpunk, by the middle of the game every character build (melee, stealth, guns) easily dismantles enemies. It is only early-game where the enemies seem difficult because your character hasn't had their skill-trees built up yet.

Re:CD Projekt Conference Call with the Management Board [pdf... by panopticon on Wednesday December 16, 2020 @01:28PM (#25446273)
I didn't say I found the combat to be difficult; I said it wasn't very good. I understand how RPG progression works, and my criticism was about the mechanics of the combat (stealth, gunplay, hacking, etc).

The simplistic AI behavior makes stealth unengaging, the hacking feels really disappointing (why don't cameras or turrets get harder to hack?), the cover system is worse than Mass Effect, and gunplay is middling at best—better than Fallout: NV, but worse than Fallout 4 or Destiny.

Notice how I only compared it with other action/shooter RPGs? Clearly RPG progression isn't my issue with it.

Re:CD Projekt Conference Call with the Management Board [pdf... by igorv on Wednesday December 16, 2020 @07:36AM (#25441813)
Yeah, I've found the combat really lackluster in the beginning, but after developing my handgun + blades build, getting the mantis blades and double jump implants, it got really really fun. I think the game doesn't do a good job explaining its combat mechanics fully, especially the hacking.