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Re:CD Projekt Conference Call with the Management Board [pdf... by setpatchaddress on Tuesday December 15, 2020 @09:04PM (#25438140)
I'm pretty happy with it (on a high-spec PC).

I've never seen a great interstitial "hacker" interface in a game. Unless you go full Shenzhen I/O, it has to be simplified into meaninglessness.

I wonder if some people just prefer dirt and elves and magic to steel and glass. I like Witcher 3 well enough, but it's not a world I want to spend endless time in. I see the charm, but I'm not that interested in that world.

Shadowrun is probably more engaging as cyberpunk source material, though.

Re:CD Projekt Conference Call with the Management Board [pdf... by snuxoll on Tuesday December 15, 2020 @10:25PM (#25438693)
> I've never seen a great interstitial "hacker" interface in a game. Unless you go full Shenzhen I/O, it has to be simplified into meaninglessness.

While comical, the lore in the source material drives home that netrunners interact with 3D visualizations of the ‘net. There was a lot of fun gameplay possibilities here, but it was ultimately squandered for the poor breach mini game and quickhack system.

Re:CD Projekt Conference Call with the Management Board [pdf... by tsss on Wednesday December 16, 2020 @04:34AM (#25440608)
Deus Ex: Human Revolution showed how a good hacking mini game can be done. Besides, hacking is only one instance in a long series of disappointments. Pretty much every single feature of this game is shallow and badly implemented.
Re:CD Projekt Conference Call with the Management Board [pdf... by nynx on Wednesday December 16, 2020 @12:08AM (#25439298)
Ha! I'd love if a big game like this had Shenzhen I/O style hacking.
Re:CD Projekt Conference Call with the Management Board [pdf... by esyir on Wednesday December 16, 2020 @02:37AM (#25440033)
Well, we're dev-enriched here. I think the mainstream gamer population would not be nearly as pleased. After all, Factorio and it's ilk eats people like us.