sleepybrett
sleepybrett on Hacker News
just means more places to get your key stolen from.
Judges in some flock related cases seem to be disagreeing with your assessment on the plate reader surveillance network.
buyouts also went out for skydance today.
I've built a dozen plus keyboards in various configurations. I don't lack understanding, i have better understanding that you do apparently. I can build any keyboard i want with switches, a bag of diodes, a spool of wire and just about any commodity dev board like a rp2040 that qmk/zmk can support, add a 3d printer or a friend with a 3d printer it's a viable keyboard. Hell not even a 3d printer, i've seen guys who've built switch plates and cases with a dremel or basic woodworking tools.
you know what a spool of wire, a reel of diodes, a peice of plasticcard and a hobby knife (for a switch plate, assuming you don't have access to a 3d printer or laser cutter), and a rp2040 costs? Because that's all you need (aside switches) to build any size/geometry of keyboard you want.
These per switch pcbs are conceptually cool but just kinda stupid, there are tons of people selling these single switch pcbs without the magnets/pogopins out there.. people try them out and then decide that they are pointless.
here is the thing though. I can buy a 10$ board like a arduino pro micro or a rpi 2040. Cut out or 3d print a switch plate for whatever switch i want to use and then handwire the matrix, flash qmk/zmk on the board and I have a keyboard for FAR less than 6$ a key. Wiring that matrix is not rocket science, he'll it's barely harder than your typical baking recipie.
Oh i've spent a lot prototyping keyboards, the pcb quite often one of the cheapest bit (if you even bother with one).
I imagine any similar hobby that is generally practiced outdoors, is not repetitive (knitting as an example), and requires acute use of your senses would be the same.
sure but even as a diy project it's hilariously stupid.
designing a custom pcb for your own 'weird keyboard layout' and getting them manufactured short run would probably be cheaper and work better.
at the cost of what per key? Congrats your removed all the efficiency from the system.
i was going to say, fundraising for the eventual civil suit.
I set up frametop yesterday night, some bumps along the way for sure. Paired my kinesis360pro and had to set it through passthrough to get any of the frametop hotkeys to work (took me a bit to figure that out). I put a cheapo bluetooth mouse in my amazon cart so I'll be able to try that out (i'm a wired mouse guy)...
Just need to find a few more tools to make my development environment a bit more ergonomic (need to find a terminal that supports remote tmux as well as iterm2), but so far it's working out great.
But again, frametop feels like a 1.0.. I think what I want or what would help is a vr native windows manager with features akin to macos' "stage manager" and other windows management features that they've built out... I dunno, maybe it's time to see if i can't vibe code my way to some prototypes.
I was also looking at this the other day, https://github.com/Saffsanity/sill might be cool to write a client on the frame side to recieve these windows/screens. The frametop remote screen thing seems like it doesn't support vnc which is a little annoying.
.. yeah because that has put a stop to all the iptv providers.
I picked up a steam frame because I'm sucker for headsets that don't smell like zuckerberg. (and it's at least 2x cheaper than the vision pro)
While I enjoy some of the VR games I've played, mostly simulator types (star wars squadrons, elite dangerous), as well as the 'exercise style' (beat saber, pistol whip), and this kind of 'board game style' (moss, ... there is a d&d one i don't recall the name of). I'm actually very keen on attempting productivity in the glasses.
The frame is easily the lightest, or at least, the most manageable headset I've tried and the most comfortable long term.
Coming from the Index the screen resolution is much better and in my testing last night (It just showed up on my doorstep monday) it was working out pretty well in just the packed in 'desktop' mode (just one 'virtual monitor'). Paired a BT keyboard, installed goland and several other tools and was able to comfortably read all the windows without even tweaking things like themes, font-sizes, etc. All running directly on the headset.
I've seen some addon's that tweak the desktop environment, noteably frametop (https://github.com/Frametop/frametop) which i'm keen on trying out. Apparently it also allows you to set up remote 'monitors' as additional 'screens' in environment, it seems like it should support pulling my macbook screen into it via VNC.
I guess all to say I'm excited to explore what a 'vr native' productivity environment could look like beyond what i'm getting now, which is essentially virtual monitors.
I mean GE was probably one of the very first FPS on a console so of course they didn't get it right the first time. Even Metroid Prime suffers similarly as things developed. If I remember right MP had a shoulder button you would hold to go into a strafing mode.
It's just not cost effective to add VR to your games for a small handful of users.
it's out and shipping if you are the reservation list.
the control scheme only makes some sense if you use the 'triwing' n64 controller IMO. Even though you have access to enough buttons and sticks etc to make it 'work' on a more modern controller design, it's still not the same.
Having worked at Microsoft at the time that comic was made, you need to understand that it also had more groups and it was fractal, zoom in and there are guns everywhere. Microsoft created a system where every silo was in competition with every other silo. As an example, I viewed this from the sidelines, during this time there was MS Messenger and MSN messenger which both supposedly worked together with the same backend except it didn't because whenever MSN wanted to add a fun feature they had their hand slapped by the MS Messenger team and visa versa. It was a shitty experience and I'm glad I left.
It's also quite possible that there is new under-documneted and opaque way to do what the teacher wants to do.
well their coverage isn't good enough.
1. we absolutely have these alerts and i get alerted, often before github updates their status page updated telling me about the actions failure.
2. because when github's actions api is down in certain, seemingly very common, ways even self hosted runners can't pick up the jobs
if i was working for meta i would be more concerned about my culpability in undermining american democracy.
Here is the thing, we have self-hosted runners running behind our firewall and even those go down for these kinds of outages. All the jobs just sit in the queue and are never sent to our self-hosted setup at all.
we had a member of my team at a company about ~15years ago that they tried to fire for installing steam on their corporate laptop when they had sent him to another city for for what was supposed to be a week but ended up being three weeks. this was against our wishes (he didn't need to be there, there was no good reason for it, he could do all the work remotely from our office and had been doing it successfully for three months, the project was 'at risk' due to schedules but none of that was our fault at all).
I had a knockdown drag out fight with both HR and Security. I agree that it was probably better for him to have packed his own personal laptop or similar gaming device but security had shown absolutely no risk and it was clear that HR was just 'clucking to cluck'. Eventually they relented with a mealy mouthed 'warning'. The fact that he had installed steam after his stay had been extended and they couldn't show any evidence that he was playing during working hours was a hillarious, and lucky, footnote.
it's almost like they should have a test environment with proper load testing...
this is often the argument that is trotted out, but i don't see any evidece of that.
Same, they seemed to have a moritorium after there last flurry of debacles, but clearly they are letting their engineers deploy slop again.
I will never trust github at any other company ever again.