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Re:CD Projekt Conference Call with the Management Board [pdf... by kharak on Tuesday December 15, 2020 @06:52PM (#25437088)
I personally haven't seen a single FPS beating the AI of FEAR back in the day. I honestly don't expect anything anymore. It's been so long. Cyberpunk 2077 is a bit worse than other FPS of our time. But all are worse than FEAR anyway.

This comment doesn't include things like traffic AI. Only combat.

Re:CD Projekt Conference Call with the Management Board [pdf... by Catsandkites on Tuesday December 15, 2020 @07:37PM (#25437489)
Re:CD Projekt Conference Call with the Management Board [pdf... by climb_stealth on Tuesday December 15, 2020 @07:15PM (#25437298)
The original Halo is similar. Play it on a higher difficulty level and the behaviours of the different enemy types are super immersive and challenging. It's available on PC as well. I haven't played the other titles in the series so I don't know if they kept the great AI.
Re:CD Projekt Conference Call with the Management Board [pdf... by d1zzy on Wednesday December 16, 2020 @04:25PM (#25448915)
While I love FEAR AI it was very much specialized for interiors. It wouldn't work in open world.

Old school good open world AIs think of Far Cry and STALKER. Especially the STALKER AI is pretty much one of the main reasons I keep replaying that game, all the unexpected stuff happening.

Re:CD Projekt Conference Call with the Management Board [pdf... by Rapzid on Tuesday December 15, 2020 @07:58PM (#25437684)
FEAR for FPS AI, and IMHO, Ultima VII for open-world NPC AI.