ThatPlayer
ThatPlayer on Hacker News
And those cosmetics are also only from battle pass and a FOMO rotating store. Not gambling lootboxes like Valve's.
> If I only rent hardware, I don't think I need permission by the IP holder whose software I intend to run there.
I think unfortunately Aereo TV proved the opposite.
Once you had a modified battery, it was pretty easy to do more PSPs. I was able to purchase the battery later and just carry around the software on a memory card. Sold that as a service for a bit.
> just a TV working
I think to be considered a television, you still need to be able to receive OTA broadcasts. With modern digital television, that now means you need a H264 (H265, soon maybe) decoder.
I don't know if you can do that cheaper than a SoC, which makes adding "smartness" (even if it's bad) not that much more expensive.
In context, I think that's a valid response to:
> please let us know so we can uninstall and fork.
So he's letting them know
Pangolin VPS for forwarding and auth to stuff on my mini PCs. And then just a bunch of random vibe coded web UIs so I can access on my phone and such.
Host bitwarden and gitea which are useful too.
Basically all fighting game competitions are done on consoles
Why not both?
If engineers are abandoning IDEs then shouldn't they be following the engineers?
Is anthropic allowing 3rd party harnesses like that?
I think Bluetooth keyboards work fine?
https://www.playstation.com/en-us/support/hardware/keyboard-...Original article does complain about headphones, but I don't think Sony uses Bluetooth for their Playstation 5 headphones either, just their Playstation Link ones that are custom USB 2.4Ghz like most other gaming headsets
The part replacement isn't being blocked? The OP's CM5 with replaced RAM is still a working CM5 according to him. And fully functional compared to before the replacement.
The N64 goes back to requiring mods for RGB SCART though. The later SNES models removed RGB support too.
Similarly later GameCube models removed support for component cables.
Similarly USB cables that do not carry data lines
Is that just with software encoding? Or did hardware encoding get fixed?
I think the problem with his ask in that initial picture is mentioning Pi, which doesn't do headless CLI, but does do the OAuth that the TOS specifically mentions.
It doesn't seem like T3 Code ever implemented antigravity at the time of the post. Now they've added it via ACP: https://github.com/pingdotgg/t3code/pull/9348
I've had Codex use antigravity for subagents with 'agy -p'. Is that considered 3rd party usage?
Also interesting is the Steam Machine with its AMD RX 7000 series GPU only has DP1.4 even though those GPUs should be able to do DP2.1
I can tell you mine does: a Corsair XENEON 27QHD240. Or the somewhat popular and badly named Acer Nitro XV275K P5biipruzx
I'd say it's usual for displays released in the 2-5 years old range. HDMI 2.1 got somewhat quick monitor support for consoles, but search for "first DP2.1 monitor" gets results from 2024
That doesn't help when the monitors don't have DP2.1 support.
HDMI 2.1 carries more bandwidth than DisplayPort 1.4. Plenty of GPU/monitors have that port arrangement, as recent as Nvidia's RTX 40 Series.
Generators don't ramp up/down immediately. Especially when peak power usage is 4-5pm, people getting off work, but also closer to sunset. That's a lot of power that needs to be generated immediately for stability.
More solar (without batteries) makes that worse.
https://en.wikipedia.org/wiki/Duck_curve
Recent development has 2 / 8 of the CPU cores able to be unlocked too. Originally shipped with 6 CPU cores enabled.
It has no HDMI port. Some DP > HDMI adapters do CEC.
Console releases were done by a different studio originally, 4J Studios. Bedrock spawned from the mobile ports, and eventually replaced the console editions and had different features.
I think their use of 3rd party libraries could prevent them from releasing it as open source without rewriting a bit. This even happened to the original DOOM 1 where they used a sound library so didn't release the original DOS source code. Rather they released the Linux port which used a different sound engine that had different features/bugs.
Looking at the start-up of Doom Dark Ages (with new expansion today), they list Havok, Oodle, Bink, and SpeedTree. According to Havoc's website, that already starts at 50k$ alone. Oodle/Bink don't list prices.
Sure, but that's also where anti-cheats started. All 3rd party anti-cheats started on community servers because well you aren't getting them into official servers.
Plenty of modern community servers still do the same. Face-it servers for Counter-Strike 2 will have additional anticheat, not less. Modded Grand Theft Auto V servers, FiveM, built their own anticheat they call adhesive before RockStar ever added anticheat to the full game, and this prevents it from running on Linux to this day.
Ten year old desktop users aren't exactly known for buying new games, especially at full price.
The average spending gaming hardware are the consoles. No one is going to start building a game targeting a Playstation 4 today, they'll target the 5 year old PS5.
That would have to include your own position on your own client. Adding a delay of the RTT of the worst latency in the server to your inputs
Some games still do this. RTS games notably, but hide it with mouse and sound effects. If anyone remembers the Starcraft 1 option of "extra high latency", it would work by increasing the delay.
Sure, but it's also running on a GPU that's almost 10 years old, so I think it's fine performance for the hardware.