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Re:CD Projekt Conference Call with the Management Board [pdf... by PragmaticPulp on Tuesday December 15, 2020 @06:45PM (#25437023)
You're not seeing the issues because you're not playing the affected versions. Notice how all of the positive anecdotes are coming from PC players?

IGN went so far as to split their Cyberpunk 2077 review into two separate reviews: One for consoles, and one for PC. Quote from the console review:

> The Xbox One/PS4 version is nearly unrecognizable compared to the PC version.

The PC version scored 9/10 and the console version scored 4/10.

They also concluded that console gamers should request a refund from CDPR as soon as possible. I suspect console gamers are requesting refunds in droves due to the issues, which is surely going to impact their long-term sales projections.

Re:CD Projekt Conference Call with the Management Board [pdf... by blub on Wednesday December 16, 2020 @03:45AM (#25440347)
I'm playing on the PS4 slim and yes, there were some crashes and some graphics bugs, but so far the game's at least a solid 8 for me. I was actually worried while downloading and reading all the comments from the doomsayers on reddit, but I figured that they will eventually fix the bugs and I do like Deus Ex-style games so I don't really have much to lose by getting it now.

If one liked Deus Ex: Mankind divided they will like Cyberpunk 2077.

Re:CD Projekt Conference Call with the Management Board [pdf... by FridgeSeal on Tuesday December 15, 2020 @08:47PM (#25438034)
I’ve been playing on PS4, and while not particularly pretty (not that I expected it to be) it’s been surprisingly fine, especially after the 1.0.4 patch.
Re:CD Projekt Conference Call with the Management Board [pdf... by takeda on Wednesday December 16, 2020 @01:16AM (#25439651)
I admit I'm one of those PC players, but out of curiosity I looked at reviews of PS4 and (ignoring the purposefully over-exaggerated pictures/videos) frankly it doesn't seem as bad either. Well, the crashes are bad, but they surely will fix it. I don't know what these people expected on 7 year old consoles. My previous PC is exactly 7 year old (it was beefy back in 2013) but I wasn't even thinking to play the game on it. It is just barely meeting the minimum requirements.
Re:CD Projekt Conference Call with the Management Board [pdf... by rat87 on Tuesday December 15, 2020 @11:26PM (#25439047)
ps4 pro or base?
Re:CD Projekt Conference Call with the Management Board [pdf... by FridgeSeal on Wednesday December 16, 2020 @05:04PM (#25449413)
Base
Re:CD Projekt Conference Call with the Management Board [pdf... by mike_d on Tuesday December 15, 2020 @11:41PM (#25439149)
> The PC version scored 9/10 and the console version scored 4/10.

CD Projekt games historically have been PC with console ports after launch. They probably would have done the same here if not being pushed to be a launch title for "next gen" consoles.

I think Sony/Microsoft are just as much to blame. They also had to QA the game and sign off on it.

Re:CD Projekt Conference Call with the Management Board [pdf... by drops on Wednesday December 16, 2020 @04:24AM (#25440550)
As someone working in the game industry and had to deal with the MS and Sony, I’ve experienced myself how strict they can be when it comes to QA, especially in things related to stability and performance. For a less hyped-up project, a single crash during a walkthrough (or an FPS dipping too low) could result in the game not being able to get released on an affected platform until it was fixed.
Re:CD Projekt Conference Call with the Management Board [pdf... by ric2b on Wednesday December 16, 2020 @07:36PM (#25450804)
But... It's not a lunch title for the new consoles. The only versions released were PC, PS4 and Xbox One.
Re:CD Projekt Conference Call with the Management Board [pdf... by Hamuko on Wednesday December 16, 2020 @01:23AM (#25439680)
>They also concluded that console gamers should request a refund from CDPR as soon as possible.

Refunds are actually up to the seller in question. They clarified how there's no refund arrangement with CDPR and Microsoft/Sony and that all refunds are subject to normal Microsoft/Sony refund policies. Unsurprisingly, a lot of people are failing to get their games refunded.

Re:CD Projekt Conference Call with the Management Board [pdf... by ashtonkem on Wednesday December 16, 2020 @12:21AM (#25439370)
... shouldn’t consoles be an easier target to develop for, since they’re more consistent and stable?
Re:CD Projekt Conference Call with the Management Board [pdf... by Hamuko on Wednesday December 16, 2020 @12:56AM (#25439545)
They're not easier to target when your game is very unoptimised. Apparently even the PC version is very unoptimised and that you might be able to get better performance out of it by modding it.
Re:CD Projekt Conference Call with the Management Board [pdf... by himinlomax on Wednesday December 16, 2020 @05:32AM (#25441010)
It's not that it's entirely "unoptimized," it's that it's targeting high-end GPUs first and low-end setup a distant second. The game appears to make great use of advanced features and performs as expected on the highest settings with the latest cards by just turning down one or two problematic settings. The problem of course is that most of the players will not have that kind of setup and have been let down.
Re:CD Projekt Conference Call with the Management Board [pdf... by astrange on Wednesday December 16, 2020 @07:50AM (#25441906)
It could be unoptimized - other big PC games release at -O0 because their developers are afraid of bugs from compiler optimizations. There’s been mods in the past that just replace some of the code to fix this.
Re:CD Projekt Conference Call with the Management Board [pdf... by Hamuko on Wednesday December 16, 2020 @06:40AM (#25441458)
I've actually heard that it has CPU issues especially with AMD hardware.
Re:CD Projekt Conference Call with the Management Board [pdf... by ashtonkem on Wednesday December 16, 2020 @10:14AM (#25443501)
I agree that high end gaming PCs can be a bad target to aim for because they’re unrepresentative of most rigs, the advantage that consoles have is consistency. No game developer should be surprised by their games performance on consoles at any point in the development lifecycle, since this is a known factor from day 1.