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Re:CD Projekt Conference Call with the Management Board [pdf... by elorant on Tuesday December 15, 2020 @07:08PM (#25437237)
Combat absolutely sucks, and it's the one thing I loathe about the game. You have to empty two magazine clips in any given opponent to take him down. I've never seen a game with such weak weaponry. It feels unrealistic.
Re:CD Projekt Conference Call with the Management Board [pdf... by mciancia on Tuesday December 15, 2020 @08:16PM (#25437820)
Seems similar to borderlands
Re:CD Projekt Conference Call with the Management Board [pdf... by genewitch on Tuesday December 15, 2020 @11:03PM (#25438906)
Borderlands has sequel rot in my opinion. The first one had a relatively linear weapon plot, as you gained levels, you'd find a replacement weapon (one of four) about every level or two. borderlands 2 was a "better game" except for the weapons and overall upgrade path. Borderlands 3 i couldn't get through without cheating due to extremely low drop chances of anything good, and i had already passed the refund time limit - family emergency caused me to leave the house with the game running, out $60.

Having "literally millions of weapons" looks good on paper, but it makes for non-engaging gameplay if done incorrectly, which it was in the numbered sequels, in my opinion.

overall, borderlands 2 and 3 felt like a chore to play, "get one hour of grinding in", regardless of how pretty it was or interesting the other mechanics were.

And you know what the main difference was between 1 and 2 & 3? Paid loot boxes / real money transactions.

Re:CD Projekt Conference Call with the Management Board [pdf... by Jarolis on Tuesday December 15, 2020 @10:10PM (#25438605)
It's an RPG, not a tactical sim shooter. What's with this criticism?
Re:CD Projekt Conference Call with the Management Board [pdf... by msh on Wednesday December 16, 2020 @03:36AM (#25440317)
Combat is a big part of the game, so I would expect it to be decent.

Mass effect was also a RPG, but had much much better combat.

Combat in the witcher 3 was pretty good.

Re:CD Projekt Conference Call with the Management Board [pdf... by panopticon on Wednesday December 16, 2020 @01:20AM (#25439672)
Being an RPG doesn't nullify this criticism if combat is a primary game mechanic. Deus Ex is an action RPG, and they did combat (both stealth and gunplay) much better than Cyberpunk.
Re:CD Projekt Conference Call with the Management Board [pdf... by arugulum on Wednesday December 16, 2020 @02:31AM (#25440002)
>Being an RPG doesn't nullify this criticism if combat is a primary game mechanic.

It does, because a common running theme in RPGs is that you get stronger as the game progresses, and in Cyberpunk, by the middle of the game every character build (melee, stealth, guns) easily dismantles enemies. It is only early-game where the enemies seem difficult because your character hasn't had their skill-trees built up yet.

Re:CD Projekt Conference Call with the Management Board [pdf... by panopticon on Wednesday December 16, 2020 @01:28PM (#25446273)
I didn't say I found the combat to be difficult; I said it wasn't very good. I understand how RPG progression works, and my criticism was about the mechanics of the combat (stealth, gunplay, hacking, etc).

The simplistic AI behavior makes stealth unengaging, the hacking feels really disappointing (why don't cameras or turrets get harder to hack?), the cover system is worse than Mass Effect, and gunplay is middling at best—better than Fallout: NV, but worse than Fallout 4 or Destiny.

Notice how I only compared it with other action/shooter RPGs? Clearly RPG progression isn't my issue with it.

Re:CD Projekt Conference Call with the Management Board [pdf... by igorv on Wednesday December 16, 2020 @07:36AM (#25441813)
Yeah, I've found the combat really lackluster in the beginning, but after developing my handgun + blades build, getting the mantis blades and double jump implants, it got really really fun. I think the game doesn't do a good job explaining its combat mechanics fully, especially the hacking.